Academic literature on the topic 'Kabaddi (Game)'

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Journal articles on the topic "Kabaddi (Game)"

1

Thakor, Dr Jayendra sinh P., and Dr Bimal K. Joshi. "Our Traditional Game Hututu-Kabaddi." International Journal of Scientific Research 2, no. 4 (June 1, 2012): 33–34. http://dx.doi.org/10.15373/22778179/apr2013/13.

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2

Kumar, Dr Naresh. "COMPARISON OF SELECTED ANTHROPOMETRICAL AND PHYSICAL VARIABLES OF UNIVERSITY LEVEL KABADDI PLAYERS." Innovative Research Thoughts 3, no. 11 (2017): 701–6. http://dx.doi.org/10.36676/irt.2017-v3i11-121.

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Kabaddi is a combat sport that also involves physical contact. It is played between two teams, each of which consists of seven players, on a short, flat arena that is 10 metres by 13 metres (male) in size and is separated along the middle by a midline. The men's portion of the game lasts for a total of forty minutes (men's), which is broken up into two halves with a five-minute break in between each one. The game can be broken down into two distinct categories: offence and defence. Raider (the attacker) shall enter the opponent's court by continually repeating the word "Kabaddi"; and attempts to score points by using nis —lb to touch the opponents, or attempts to cross the bonus line. Raider may also attempt to score points by touching the opponents with their own hands. The kabaddi players were selected for the study using a systematic random sample method from the many kabaddi competitions held at the inter-zonal and zonal level.
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3

Gouda, Pampana. "Performance Analysis and Strategic Insights: A Study on Kabaddi Players in Karnataka." International Journal for Research in Applied Science and Engineering Technology 12, no. 1 (January 31, 2024): 908–12. http://dx.doi.org/10.22214/ijraset.2024.58087.

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Abstract: This research paper delves into a comprehensive analysis of Kabaddi players hailing from the vibrant state of Karnataka, aiming to provide valuable insights into their performance and strategic approaches. The study employs a multifaceted methodology, combining quantitative metrics and qualitative assessments to paint a holistic picture of the players’ capabilities. The research focuses on key performance indicators such as agility, strength, and tactical proficiency, examining how these attributes contribute to the success of Kabaddi players in the competitive landscape. Data collection involves rigorous observation of matches, interviews with players and coaches, and an exploration of training regimens. Strategic insights are a focal point, as the paper investigates the various strategies employed by Karnataka’s Kabaddi players during matches. Through a thorough analysis of game footage and discussions with seasoned players and coaches, the study aims to uncover patterns, trends, and innovative approaches that distinguish Karnataka’s Kabaddi style. Furthermore, the research considers the socio-cultural context within which Kabaddi thrives in Karnataka, exploring the impact of regional traditions and community support on player development
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Saha, Gopa. "A Comparative Study on Explosive Strength and Reaction ability between Female Kabaddi and Kho Kho Players." Journal of Advances in Sports and Physical Education 5, no. 6 (June 18, 2022): 123–28. http://dx.doi.org/10.36348/jaspe.2022.v05i06.003.

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Background: Competitive game requires high level of skill related fitness including reaction time and explosive strength in kabaddi and kho-kho games to perform frequently higher level of performance. Objective: The purpose of the study is to find out the difference of explosive strength and reaction ability between junior level female kabaddi and kho kho players. Method: Fifty junior level female kabaddi players and fifty kho kho players were requited in this study from different sports club in West Bengal. The age of the subjects ranged between 14 to 16 years. Explosive strength and reaction ability was considered as variables and which was measured by standing broad jump and nelson hand reaction test respectively. Result: The obtained results show that significant difference found in explosive strength (p=0.05) and reaction ability (p=0.03) between female kabaddi and kho kho players. It is also found that the explosive strength (1.67±0.17) and reaction ability (3.28±1.49) of the kho kho players are higher in comparison to kabaddi players (1.56±0.12 and 5.19±1.74). Conclusion: It is concluded that there are significant differences found in explosive strength and reaction ability between female kabaddi and kho kho players. It is also found that kho kho players have a better leg strength and reaction ability in contrast to kabaddi players.
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Prakash, K. Venkata Surya, Pachamatla Devi Sadvika, and Ch Ashok Chakravarthi. "Effectiveness of Ladder Training Versus Plyometric Training Program on Agility in Kabaddi Players." International Journal of Health Sciences and Research 11, no. 11 (November 29, 2021): 320–34. http://dx.doi.org/10.52403/ijhsr.20211138.

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Background: Sport specific training in Kabaddi players should also focus on agility in consistent with demand of the sport. Since Ladder training and Plyometric training improves agility, it can be useful training strategy to improve the performance of Kabaddi players. Ladder training is more effective and also help the player to catch, strike, and to block or tackle the component, whereas Plyometric training enhances balance and control of body positions during game. Methodology: A comparative study design had made use of Quasi experimental approach by convenience sampling to select 60 samples of semiprofessional Kabaddi players in the age of 18- 25 students of both genders studying in KIMS College of Physiotherapy, Amalapuram. On certain predetermined criteria with a formal written consent samples were taken. The data was gathered following Interventions using Ladder training and Plyometric training protocol which was administered on the Kabaddi players. The outcome measures were assessed before the intervention and at the end of Eighth week. The standardized tool named Agility T-test was taken to assess the Agility before and after the intervention. Result of the Study: The result of the study indicated that Ladder training is a useful training strategy to improve agility more in Kabaddi players than Plyometric training programme. Whereas level of significance taken is P=<0.05. And obtained level of significance P<0.00. Conclusion: This study concluded that Ladder training is a useful training strategy to improve agility than Plyometric training programme in Kabaddi players. Key words: Agility, Ladder Training, Plyometrics, Kabaddi.
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Harry, Anju, and Susan Annie George. "Effectiveness of Muscle Energy Technique on Improving Hamstring Muscle Flexibility in High School Level Kabaddi Players." International Journal of Research and Review 8, no. 6 (June 15, 2021): 133–39. http://dx.doi.org/10.52403/ijrr.20210616.

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Introduction: Kabaddi is one of the most popular games, which makes it our national pride. Kabaddi requires a lot of power, strength, flexibility, agility, speed, breath control and wariness. The game comes under contact sports and hence injuries are common. Muscle Energy Technique (MET) is a form of manual therapy used to relax the muscles via autogenic or reciprocal inhibition and lengthen the muscle, which uses muscle’s own energy in the form of gentle isometric contraction. The purpose of this study is to find out the effectiveness of MET on improving hamstring muscle flexibility, active knee extension (AKE) range, and agility in high school level kabaddi players. Subjects: 30 female amateur kabaddi players Methodology: 30 high school level Kabaddi players were assessed and selected based on the inclusion and exclusion criteria, and assigned into two groups. Group A (experimental n=15) received MET along with conventional exercises and Group B received Conventional flexibility exercises alone for 5 consecutive days. Pre-post and a follow-up measurement of hamstring flexibility, AKE and agility was taken using flexometer, 90-90 test and agility T-test. Results: Statistical analysis was done using paired and unpaired t-test. In paired t-test, the hamstring muscle flexibility improved significantly on day 5, on follow-up day 8 measurement it showed reduction in flexibility but not significant for both groups. The AKE of right and left knee joint has significantly improved on day 5 and there was significant reduction on day 8. Whereas the agility for both groups has significantly improved on day 5 and 8. On unpaired t-test, there is significant difference between both groups for all 3 outcomes. Conclusion: The Muscle energy Technique is effective on improving hamstring muscle flexibility, Active knee extension range and agility in 5 day MET programme. Therefore, concluded that Muscle Energy Technique is effective and can be administered on-field prior to sports events, and thereby improve player’s performance. Keywords: MET, Kabaddi, Hamstring injuries, Flexometer test, active knee extension test, agility T-test.
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Singh, Raj Veer, and Tushar Chaudhary. "A COMPARATIVE STUDY OF AGGRESSION AND ANXIETY AMONG DISTRICT MUZAFFARNAGAR KABADDI PLAYERS." SCHOLARLY RESEARCH JOURNAL FOR INTERDISCIPLINARY STUDIES 10, no. 73 (September 1, 2022): 17731–34. http://dx.doi.org/10.21922/srjis.v10i73.11678.

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Sports is a psycho-cum-social activity alongwith physical, physiological and techniques, the physiological social factors are also considered. Today in the era of technology, psychological training of the players has it’s own importance to understand the different skills of the game. In the study an effort to compare psychological variables anxiety and aggression among selected and non-selected players in junior kabaddi team camp of district muzaffarnagar. The subjects were 60 kabaddi players who takes part in district selection trials. Psychol;ogical barriers like anxiety and aggression affects cognitive and physical performance of the players. The term sggression is defined as act or behavior to be harm or pain. Harm may be physical psychological or any distraction. Aggression is an act of human behavior shows battle for dominance and power in sports. Anxiety is a condition characterized by mental, social, physical and emotional behaviours. The anxiety state may includes feelings of trouble, tense, danger, fear, heart palpitations, fatigue.
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Guntuboina, Chakradhar, Aditya Porwal, Preet Jain, and Hansa Shingrakhia. "Video Summarization for Multiple Sports Using Deep Learning." ELCVIA Electronic Letters on Computer Vision and Image Analysis 20, no. 1 (May 27, 2021): 99–116. http://dx.doi.org/10.5565/rev/elcvia.1286.

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This paper proposes a computationally inexpensive method for automatic key-event extraction and subsequent summarization of sports videos using scoreboard detection. A database consisting of 1300 images was used to train a supervised-learning based object detection algorithm, YOLO (You Only Look Once). Then, for each frame of the video, once the scoreboard was detected using YOLO, the scoreboard was cropped out of the image. After this, image processing techniques were applied on the cropped scoreboard to reduce noise and false positives. Finally, the processed image was passed through an OCR (Optical Character Recognizer) to get the score. A rule-based algorithm was run on the output of the OCR to generate the timestamps of key-events based on the game. The proposed method is best suited for people who want to analyse the games and want precise timestamps of the occurrence of important events. The performance of the proposed design was tested on videos of Bundesliga, English Premier League, ICC WC 2019, IPL 2019, and Pro Kabaddi League. An average F1 Score of 0.979 was achieved during the simulations. The algorithm is trained on five different classes of three separate games (Soccer, Cricket, Kabaddi). The design is implemented using python 3.7.
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Sepahi, Saeed. "Investigating kabaddi group game on reducing percentage and severity of stuttering in female children 7–11 years." Annals of Tropical Medicine and Public Health 10, no. 4 (2017): 939. http://dx.doi.org/10.4103/atmph.atmph_257_17.

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Mulimani, neshwari, and Aziz Makandar. "Sports Video Annotation and Multi- Target Tracking using Extended Gaussian Mixture model." International Journal of Recent Technology and Engineering 10, no. 1 (May 30, 2021): 1–6. http://dx.doi.org/10.35940/ijrte.a5589.0510121.

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Video offers solutions to many of the traditional problems with coach, trainer, commenter, umpires and other security issues of modern team games. This paper presents a novel framework to perform player identification and tracking technique for the sports (Kabaddi) with extending the implementation towards the event handling process which expands the game analysis of the third umpire assessment. In the proposed methodology, video preprocessing has done with Kalman Filtering (KF) technique. Extended Gaussian Mixture Model (EGMM) implemented to detect the object occlusions and player labeling. Morphological operations have given the more genuine results on player detection on the spatial domain by applying the silhouette spot model. Team localization and player tracking has done with Robust Color Table (RCT) model generation to classify each team members. Hough Grid Transformation (HGT) and Region of Interest (RoI) method has applied for background annotation process. Through which each court line tracing and labeling in the half of the court with respect to their state-of-art for foremost event handling process is performed. Extensive experiments have been conducted on real time video samples to meet out the all the challenging aspects. Proposed algorithm tested on both Self Developed Video (SDV) data and Real Time Video (RTV) with dynamic background for the greater tracking accuracy and performance measures in the different state of video samples.
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Books on the topic "Kabaddi (Game)"

1

Vivek, Chaudhary. Kabaddi by nature. New Delhi: Palimpsest Publishers, 2018.

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2

Cīmā, Sohaṇa. Kheḍa maidāna 'ca addhī sadī. Chandigarh: Lokgeet Parkashan, 2005.

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Siṅgha, Sarawaṇa. Mele kabaḍḍī de: Kabaḍḍī maicāṃ dā akkhīṃ ḍiṭṭhā hāla. Samāṇā: Saṅgama Pabalīkeshanaza, 2014.

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Siṅgha, Sarawaṇa. Akkhīṃ ḍiṭṭhā kabaḍḍī waralaḍa kappa. Chandigarh: Lokgeet Parkashan, 2011.

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Conference papers on the topic "Kabaddi (Game)"

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Utama, Made Bang Redy, S. Adi, and Maryoto Subekti. "The Height and Weight Analysis of Men’s Kabaddi Athlete in Asian Games 2018 Jakarta Palembang." In 6th International Conference on Science, Education and Technology (ISET 2020). Paris, France: Atlantis Press, 2022. http://dx.doi.org/10.2991/assehr.k.211125.106.

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