Books on the topic 'Jeux vidéo – Langage'

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1

Mechtley, Adam. Maya Python for games and film: A complete reference for the Maya Python and the Maya Python API. Amsterdam: M. Kaufmann, 2012.

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2

Berguer, Tristan. Langage décrypté des Gamers: Le Dictionnaire des Joueurs de Jeux Vidéo. Independently Published, 2019.

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3

Charton, Eric. Premiers jeux en VB. CampusPress, 2002.

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4

Assaf, Eyal. Rigging for Games: A Primer for Technical Artists Using Maya and Python. CRC Press LLC, 2015.

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5

Assaf, Eyal. Rigging for Games: A Primer for Technical Artists Using Maya and Python. CRC Press LLC, 2015.

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6

Assaf, Eyal. Rigging for Games: A Primer for Technical Artists Using Maya and Python. CRC Press LLC, 2015.

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7

E-Lit. Je Joue Aux Jeux Vidéo. CI Liftoff, 2021.

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8

Gee, James Paul. Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. Taylor & Francis Group, 2014.

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9

Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. Routledge, 2014.

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10

Gee, James Paul. Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. Taylor & Francis Group, 2014.

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11

Gee, James Paul. Unified Discourse Analysis: Language, Reality, Virtual Worlds and Video Games. Taylor & Francis Group, 2014.

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12

Learning Game Physics with Bullet Physics and OpenGL. Packt Publishing, 2013.

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13

Complete Idiot's Guide to Playing Games Online. Penguin Publishing Group, 1999.

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14

Complete Idiot's Guide to Playing Games Online (Complete Idiot's Guide). Alpha, 2000.

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15

Ludonarrative Model of Video Games. Taylor & Francis Group, 2018.

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16

Cirilla, Anthony, and Vincent Rone. Mythopoeic Narrative in the Legend of Zelda. Taylor & Francis Group, 2020.

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17

Cirilla, Anthony, and Vincent Rone. Mythopoeic Narrative in the Legend of Zelda. Taylor & Francis Group, 2020.

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18

Cirilla, Anthony, and Vincent Rone. Mythopoeic Narrative in the Legend of Zelda. Taylor & Francis Group, 2020.

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19

Translation and Localisation in Video Games: Making Entertainment Software Global. Routledge, 2014.

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20

Bernal-Merino, Miguel Á. Translation and Localisation in Video Games: Making Entertainment Software Global. Taylor & Francis Group, 2014.

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21

Bernal-Merino, Miguel Á. Translation and Localisation in Video Games: Making Entertainment Software Global. Taylor & Francis Group, 2017.

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22

Bernal-Merino, Miguel Á. Translation and Localisation in Video Games: Making Entertainment Software Global. Taylor & Francis Group, 2014.

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23

Bernal-Merino, Miguel Á. Translation and Localisation in Video Games: Making Entertainment Software Global. Taylor & Francis Group, 2014.

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24

Pettini, Silvia. Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and Fictionality. Taylor & Francis Group, 2021.

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25

Pettini, Silvia. Translation of Realia and Irrealia in Game Localization. Taylor & Francis Group, 2021.

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26

Translation of Realia and Irrealia in Game Localization: Culture-Specificity Between Realism and Fictionality. Routledge, 2021.

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27

En Busca de la Espada de Diamante: Una Increible Aventura de Minecraft. Editorial Planeta, S. A., 2015.

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28

Mechtley, Adam, and Ryan Trowbridge. Maya Python for Games and Film: A Complete Reference for the Maya Python API. Taylor & Francis Group, 2011.

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29

Mechtley, Adam, and Ryan Trowbridge. Maya Python for Games and Film: A Complete Reference for the Maya Python API. Taylor & Francis Group, 2011.

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30

Mechtley, Adam, and Ryan Trowbridge. Maya Python for Games and Film: A Complete Reference for the Maya Python API. Taylor & Francis Group, 2011.

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31

Finley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.

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32

Finley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.

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33

Finley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.

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34

Finley, Toiya Kristen. Narrative Tactics for Mobile and Social Games: Pocket-Sized Storytelling. Taylor & Francis Group, 2018.

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