Books on the topic 'Jeu vidéo actifs'

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1

Gabriel, Evelyne Esther. Que faire avec les jeux vidéo? Paris: Hachette, 1994.

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2

Video Game Bible, 1985-2002. Victoria, Canada: Trafford Publishing, 2002.

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3

The 13th floor. North Mankato, MN: 12-Story Library, 2015.

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4

The multiplayer classroom: Designing coursework as a game. Boston, Mass: Course Technology, Cengage Learning, 2012.

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5

Jet Force Gemini: Prima's Official Strategy Guide. Rocklin, USA: Prima Games, Prima Publishing, 1999.

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6

Nintendo 64 Complee Solution: Jet Force Gemini. Bournemouth, England: Paragon Publishing Limited, 1999.

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7

Welvaert, Scott R. The 13th Floor. 12-Story Library, 2015.

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8

N64 Magazine Double Game Guide +, No. 20: Jet Force Gemini & Super Smash Bros. Bath, England: Future Publishing, 2000.

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9

Mindwar. Thomas Nelson, 2014.

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10

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2020.

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11

Sheldon, Lee. Multiplayer Classroom: Designing Coursework As a Game. Taylor & Francis Group, 2020.

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12

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2021.

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13

Sheldon, Lee. Multiplayer Classroom: Designing Coursework As a Game. Taylor & Francis Group, 2020.

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14

Multiplayer Classroom: Designing Coursework As a Game. Taylor & Francis Group, 2020.

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15

Sheldon, Lee. Multiplayer Classroom. Taylor & Francis Group, 2020.

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16

Sheldon, Lee. Multiplayer Classroom: Game Plans. Taylor & Francis Group, 2021.

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17

Sheldon, Lee. Multiplayer Classroom: Game Plans. Taylor & Francis Group, 2021.

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18

Lego Indiana Jones: The Original Adventures. Roseville, California, USA: Prima Games, Prima Publishing, Random House Inc., 2008.

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19

Return of the Great N64 Magazine Games Challenge Book. Bath, England: Future Publishing, 2000.

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