Dissertations / Theses on the topic 'Jeu sportif'
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Souanef, Karim. "Le journalisme sportif pris au jeu : Sociologie des principes de légitimité professionnelle." Thesis, Paris 9, 2013. http://www.theses.fr/2013PA090059.
Sport journalists are said to be ‘supporter journalists’. They are supposed to be emotional and then barely closed from the detachment required by professional excellence. This dissertation uses cross materials (archives, interviews, ethnography, and content analysis) to give a broader picture of this occupation. It shows that sport journalism’s history has to do with sport business and the legitimization of a market driven journalism. However, such a market driven conception makes do with - sometimes critical - proximity with its object. Such a mass media conception of the sports news is reproduced via schools of journalism. It is all the more efficient since this schools’ teaching fit the economical reality and students’ expectations toward their future work as a “universe of consolation” to pursue their passion for sport. Sport journalism is still regarded from a legitimist point of view as a low-grade journalism, it occupies nowadays a very central position in the professional hierarchy. Then, once should reconsider dominant norms of journalism. Furthermore, the specialists feels “on their place” as they consider their work as a “universe of consolation” to pursue their passion for sport
Rosu, Elie. "Le handball. Jeu sportif collectif de ballon valorisation des facteurs de l'ensemble réussite." Doctoral thesis, Universite Libre de Bruxelles, 1986. http://hdl.handle.net/2013/ULB-DIPOT:oai:dipot.ulb.ac.be:2013/213578.
Nahas, Imad. "Le jeu et le pari en droit." Thesis, Paris 2, 2014. http://www.theses.fr/2014PA020017/document.
Games of chance were known and practiced by man since the earliest civilizations. But all the way since the greco-roman antiquity, these games have attracted the ire of moralists, clergymen and legislators, each for their own motives. Strict laws were enacted by the Antiquity legislators, laws that were later upheld by canonists and jurists of the Old law, as well as the civil Code editors, in order to eliminate, or at least confine this recreational practice. But the human desire to enjoy these games of chance was stronger than these laws, and the practice survived. Over the course of the 20th century, and while certain States around the world chose absolute prohibition, others, like France, opted for a controlled authorization under the auspices of the State. Thus was created the prohibition-monopoly-exception triptych, under which gambling grew considerably. And when the technological development allowed games of chance to be provided through the internet, the gambling industry reached in France and around the world, limits never known before in the course of the human history. But this exceptional development has brought new challenges along, mainly in the finance and security areas, but also at the European legal level where the French monopoly model was criticized. To take up these challenges, new laws were enacted in recent years. But all fell short of the challenges scale. The task was initiated, but most of the work remains to be done
Ferenbach, Pierre. "Le statut juridique du jeu vidéo." Electronic Thesis or Diss., Bordeaux, 2023. http://www.theses.fr/2023BORD0462.
The concept of video games refers to a game implemented through software and expressed through audiovisual manifestations. As an economic and cultural phenomenon, video games are now available on a multitude of platforms. The advent of the Internet has contributed to the creation of online games. Economic models and delivery methods have also evolved. Its use has become professional with the evolution of esports. The legal analysis of video games reveals that they are now directly regulated by law, through their tax definition and various provisions. However, this approach only allows for partial legal identification. As an object of creation and consumption, video games present an ambivalent legal reality.The legal analysis of video games is first complicated by its duality. The distinction between the audiovisual component and the software component requires a distributive qualification in copyright law. This requires the articulation of the rules applicable to any work of the mind and those specific to software, which has consequences for the status of the various participants in the creation. Nevertheless, the distributive application of copyright rules to the user is limited due to conflicts, making it sometimes impossible to cumulate them by the rights holder. The determination of the applicable rule can only be achieved through the implementation of the accessory rule. It requires prioritizing the different components to deduce the applicable regime for the whole. The legal status of video games is also questioned in terms of its purpose. An initial analysis suggests excluding any protection of the playful purpose of video games by law. Similarly, taking into account the purpose of video games by jurisprudence in order to exclude the classification as an audiovisual work does not seem justified. However, the purpose of video games is relevant at the contractual stage since it allows the identification of contractual obligations on the supplier and the user. It also prompts the qualification of video games as gambling, excluding their classification as a sport based on strict criteria. The qualification has consequences for the legality of organizing the competition and the status of the player, consequences that recent legislation has attempted to address
Assaf, Tarek. "La place des jeux traditionnels dans l'EPS : analyse socio-historique de 1891 à nos jours; le cas de la Gironde." Thesis, Bordeaux 2, 2010. http://www.theses.fr/2010BOR21708/document.
What reasons justify the absence of traditional games in scholastic sessions of Physical and Sports Education (PSE)? Should we witness the absence of an educational tool without questioning the reasons behind its absence? Moreover, it would be unproductive to spend time resorting to outdated sports practices. Games belong to the realms of the past. Nowadays, we play sports. While games are disruptive because they provoke uncontrollable emotions, sports activities contain these unruly emotions and helps in channeling them out. This dissertation studies the importance of traditional games in the PSE and in official textbooks since the creation of traditional games at the end of the eighteenth century. This research study also traces the significance and effects of games as outlined by philosophers, psychologists, and anthropologists. Moreover, this study follows Pierre Palebas’s model that highlights the centrality of motricity in the analysis of traditional games. I also propose in this study the creation of a survey that quantitatively proves the marginal position that traditional games occupy in the scholastic world. Why are games, for instance, relegated to the appendices of the PSE? The lack of interest in these traditional games—a lack which presupposes that a student shifts interests in their academic progress as they grow up—is put in juxtaposition with sociodemophrahic variables, in addition to the influence of sports in general and the effect of didactic norms. This study considers all these factors as independent variables influenced by the training of instructors, the physical engagement of students, and the overall influence of modern technology
Bozzi, Frédéric Léziart Yvon. "Jouer le jeu une approche compréhensive de l'efficience éthique /." Rennes : Université Rennes 2, 2009.
D'Afflon, Aymeric. "Jeu et signification : pour une sémiotique générale de l'expression ludique." Paris 8, 2009. http://octaviana.fr/document/152621768#?c=0&m=0&s=0&cv=0.
Semiotics is a young theory, no much more than one century old. Many fields of appliance are still uncovered, including games, seldom taken seriously, although they have provided major theoretical arguments for linguistics and other scientific fields. Semiotics concepts and tools prove their efficiency when applied to gaming expression, if only they are used for their pliability rather than taken as norms. In these conditions, the generative model guides the « ludologist » semiotic analysis, from the identification of perceptive, figurative and narrative syntaxes, to the axiological synthesis. The parameters of the relationship between the player and his game can be considered. The ludic text is the concrete result of strategic and passionate projections. Each game offers the experimentation of a form of life, which can give elements of explanation for individual and collective identities that are observed around gaming practices. The parameters of the relationship between the player and his game can be considered. The ludic text is the concrete result of strategic and passionate projections. Each game offers the experimentation of a form of life, which can give elements of explanation for individual and collective identities that are observed around gaming practices. The study of games, contests, and matches, shows that their authors, the players, can develop a style, even a revolting or subversive expression against this form of life. To transform or create a game is like promulgate a new way of social life. If game creators are so little known, is this because the perenniality of their work depends on its collective appropriation ? The semiotic approach, conducted here on more than one hundred and fifty games, contributes to renew, beyond typological considerations, the way of understanding gaming expression among other social languages
Ginelli, Ludovic. "Jeux de nature, natures en jeu. Des loisirs aux prises avec l'écologisation des sociétés." Thesis, Bordeaux, 2015. http://www.theses.fr/2015BORD0050/document.
More and more practiced, “nature sports and leisure” are affected by strong tensions of our societies. How ecologisation of societies – a cognitive, normative and political process – redefines them? This issue is addressed on the basis of various uses (traditional hunting, sea kayaking, submarine fishing, bowhunting) all affected by similar processes (naturalization of places, sportivisation of activities) in two major “places of nature” partly protected, the Arcachon bay and the creeks of Marseille. To analyse these socio-environmental processes, we have chosen a pragmatist approach, particularly with the key-concepts of experience, trouble, inquiry and “prise”. Our thesis refutes the apparent ecological consensus: when they are observed “in actions”, ecological normalisations create more tensions and splits between users than they federate them. In everyday life situations of co-presence, the users aloofs towards ecology - who belong to others social spheres and annoyed in their “cognitive passions” - are ambivalents towards ecological normalisations. They are torn between the social imperative of being ecologically exemplary and the refusal of the individual and expert machinery (“impact”, “ecocompatibility”, “ecoresponsability”) of this process. These norms are particularly strong in the protected areas (national park of Creeks, nature reserve of the Arcachon bay), where mandated actors support ecologisation and legal norms or rules are included in management devices. So it is only as experts that some users and spokesmen can be heard without real changes in the group of participants, nor the framing of the issues and decision-making. At a theoretical level, these results question some assumptions of pragmatism. From a more political point of view, they lead to discuss the normative machinery of contemporary ecologisations
Charitas, Pascal. "L'Afrique au mouvement olympique : enjeux et stratégies de l'influence de la France dans l'internationalisation du sport africain (1944-1966)." Paris 11, 2010. http://www.theses.fr/2010PA113007.
The goal of the thesis is to study the role and influence of France in the process of intemationalising sport in French-speaking sub-Saharan Africa in the framework of the Olympic Movement (1944-1966). It aims to show how competitive sporting events between France and Africa during the colonial period and then at decolonisation revealed the dynamic of the changes in the political systems governing African sport (national and international federations, NOC). In the post-war context, the primary question is to understand how and under what conditions access to the IOC by the former French colonies in Africa can reveal the transformations in Franco-African relations. The demonstration focuses on three key moments : first, the combined effects of the reconfiguration in the new world order following the Second World War, such as the influence of the Cold War and the third-worldism that made it necessary for the former French colonies to strengthen relations with the Olympic Movement in order to defend their territory ; second, De Gaulle's Fifth Republic's formalising of Olympic sporting recognition for the former African colonies on their way to full independence through the Jeux de la Communauté Française and the Jeux de l'Amitié (1960-1963) ; and finally the new interaction between the French and African political systems at the IOC, which made it possible to envisage an African Olympic sports policy (all-Africa Games, 1965, and SCSA, 1966). Consequently, Franco-African sporting cooperation became an instrument of De Gaulle's foreign policy, thanks to support for the French government from the political elites of African sport. This viewpoint reveals a process working in two directions : maintaining French influence in postcolonial African sport through the strategic use of the OIympic Movement on the one hand, and the reappropriation of this Olympic space by the political elites of African sport to support their causes, fighting apartheid and pursuing development aid, on the other
Ebomoua, Daniel. "De l'aptitude physique à l'entrainement spécifique selon les compartiments de jeu en sport collectif : application en football." Université Joseph Fourier (Grenoble), 1994. http://www.theses.fr/1994GRE10203.
Bozzi, Frédéric. "Jouer le jeu - Une approche compréhensive de l'efficience éthique." Phd thesis, Université Rennes 2, 2009. http://tel.archives-ouvertes.fr/tel-00416381.
Lajeunesse, Simon Louis. "La masculinité mise au jeu : construction de l'identité de genre chez des jeunes hommes sportifs." Thesis, Université Laval, 2007. http://www.theses.ulaval.ca/2007/24764/24764.pdf.
Elloumi, Ali. "Analyse socioculturelle des jeux sportifs traditionnels tunisiens." Paris 5, 2000. http://www.theses.fr/2000PA05H058.
Le, Yondre François. "Vrais chômeurs et vrais sportifs : le sport face au chômage comme instrument disciplinaire ou support de tactiques identitaires : des catégories sociales en jeu." Phd thesis, Université Rennes 2, 2009. http://tel.archives-ouvertes.fr/tel-00472512.
Poupaux, Sandrine. "Performances économiques et transformations du secteur sportif dans les pays est-européens : une contribution à l'économie du sport." Paris 1, 2006. http://www.theses.fr/2006PA010049.
Monier, Brice. "L'image du basket-ball dans la presse sportive française (1898-1940). L'exemple de "L'auto" : d'un jeu méconnu à un sport d'envergure." Phd thesis, Université de Franche-Comté, 2011. http://tel.archives-ouvertes.fr/tel-00828286.
Lesage, Thierry. "Les jeux de paume et de raquette : filiations, logique interne et déterminants culturels." Paris 5, 2006. http://www.theses.fr/2006PA05H086.
With a view to shedding light on their kinship, palm and racket games are considered according to both a diachronic and synchronic approach, based on a corpus of 217 practices. By putting the subject under study in its socio-historical context, the diachronic view clearly shows the main thread that notably links the original palm game of the late Middle Ages to present day sports like tennis, table tennis, squash or pelota. The synchronic view. Which does not rely directly on time-related changes, shows the true nature of these practices through the analysis oftheir internal logic. In the context ofa comparative process between diachrony and synchrony, the study of conceptual tools specific to systematics of evolution sciences could prove itself worthwhile to give an account of the characteristic features of sporting games considered in a chronological way. While bearing in mmd the cultural determiners of changes and filiations
Martignoni-Hutin, Jean-Pierre. "Jeux, joueurs, espaces de jeu et formes ludiques : sociologie de certains jeux de hasard et d'argent (paris hippiques de chevaux, loteries, machines à sous ...)." Lyon 2, 1992. http://www.theses.fr/1992LYO20007.
AGames of chance and gambling ( such as backing horses, raffles, slot machines represent an important phenomen in our society. A sociological analysis which connects the objective data of socially discriminated gaming procedures with the connotations involved in the act of gambling shows that such games reactivate behaviours in which belief, specific rationalities and peculiar symbolizations intertwine. If indeed different types prevail among the range of the observed behaviours and representations ( notably the purpose of winning money, or the superstitions attitude towards chance) the gambler's conduct reveals a more essential quest which allows the link between the practice of ordinary game and that of the subject's existential game face to the world and the human condition. At the same time, if a historical approach forbids us to impute the present gaming inflation to strictly circumstantial causes, we are witnessing a particular setting up which brings about a new definition of the notion of game
Grosgeorge, Bernard. "Analyse informatisée d'actions de jeu en sports collectifs : application au basket-ball." Poitiers, 1992. http://www.theses.fr/1992POIT2326.
Bocquet-Birchler, Anne. "Concours sportifs et autres jeux exécutés au cours des fêtes religieuses hittites." Paris 4, 2007. http://www.theses.fr/2007PA040216.
Among the numerous Hittite texts describing religious festivals, some of them mention entertainment rituals like athletic contests and mummer s plays. After the cuneiform tablets copies and other publications, texts are gathered, transliterated and translated. The aim of this survey is to ask and to try answering questions about their finalities: are they nothing but a propitiatory entertainment given to deities? Do they take a special part, a religious or a profane one? Beyond conscious purposes, don t they have latent functions too? An exam of the contexts in which they occur, replacements of these rituals in the Hittite culture are the tools used by the author
Lancelevé, Simon. "Quêtes de résonance dans un jeu d’endurance radical : la Chartreuse Terminorum." Electronic Thesis or Diss., Strasbourg, 2023. http://www.theses.fr/2023STRAG015.
The thesis focuses on the runners of the Chartreuse Terminorum. At the beginning of this research, no one had finished this radical race. From 2019 to 2022, we led an ethnographic study to understand and explain the ways of acting of these people, through a socio-anthropological approach. The follow-up of nine runners entailed the emergency of the ‘good life’ theory. The race is seen as a total game, with promises of resonance, perceived as access to this ‘good life’. The results show that these promises respond to quests, linked to dispositions. Everything draws cognitive maps that involve runners in different ways. Four styles emerged (the friendly/the diehard/the performer/the discoverer), inspired by Bartle (1996). If everyone adopts a dominant style, results show adaptations according to situations that generate experiences of resonance. Contrary to previous research, athletes are not limited to fixed categories and patterns. Each trajectory translates series of recompositions, giving its singularity and consistency. Consequently, this thesis highlights paradox and plural commitments
Besombes, Nicolas. "Sport électronique, agressivité motrice et sociabilités." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCB117/document.
This transdiciplinary work, at the intersection of motor praxeology, the sociology of sports and game studies, seeks to understand the phenomenon of “electronic sport” (Wagner, 2006; Taylor, 2012), using the fighting game Mortal Kombat X as its primary focus. The first chapter of this dissertation examines the competitive video gaming practice under four objective and operational criteria commonly used to define a sport: the physicality, the organization of competitions, the regulatory system and the institutional device (Parlebas, 1999). In order to understand more clearly the characteristics shared by these two contemporary practices, our analysis is based on a qualitative methodology centered on direct observations during training and e-sport competitions (n = 9) and semi-directive interviews with amateurs, semi-professional gamers (n = 4) and with an organizer of competitive events (n = 1). The collected data (photographs, field notes and interviews) focus on one hand on the event’s organization (governing bodies, space and equipment, competition format, broadcasting) and on the other hand on player interactions (behavior and speech, appropriation of time and space, interactions with other players and with the material). With this data in mind, we asked if e-sports can be considered as a sport, does competitive video gaming, especially with violent content, encourage aggressive behavior? And if so, does it promote social interactions among players? The sportization process (Elias & Dunning, 1986) of competitive video gaming, allows in the second chapter of our study for an indirect reflection on the themes of violence in sports and video games, aided by the concept of motor aggression (Collard, 2004; Dugas, 2011). Drawing on the work of Collard (2004), we have established a typology of different forms of aggression often occurring in e-sports. Here, we distinguished “real aggression,” taking place outside of the game, mostly illegal or at best permitted, from “virtual aggression,” which takes place in the virtual environment and is lawful or at worst tolerated. The quantitative analysis is based on recorded observations during training (n = 1) and competitions (n = 3). We filmed 29 regular and competitive players (28 men and one woman). During the observation of 33 fights, two cameras were oriented toward both the real player and its virtual representation on screen. The results show more than 18,250 occurrences of lawful aggression, a little less than 300 occurrences of tolerated aggression, and no occurrence of illegal aggression. Like sports, e-sports simultaneously result in a certain form of aggression while following the evolutionary logic of games oriented toward a decrease of the risk of physical injury. The final chapter deals with the forms of sociability (Simmel, 1981) present in the practice of e-sport. The groupings of competitors into “communities” or “teams” highlight these interactions among competitive players. We conducted a questionnaire analysis as a paired comparison (Condorcet, 1785). We asked 207 players (196 men and 11 women) to class six reasons why they practice e-sports: competition, social interactions, recognition, skill development, graphics and sensations procured by participation. Results reveal that 63% (130/207) rankings are transitive, showing that individual choices are consistent and the preferences are structured. Collective choices indicate a high homogeneity. Although the competitive aspect is the main reason for playing e-sports, social interactions are the second factor, leading us away from popular ideas of a socially isolated player. Just as with “real-life” sports, e-sports mirror the societies in which they are created. The sportization of competitive video gaming is a good indicator of the social and cultural developments of our time. (...)
Roudaut, Emmanuel. "Les controverses sur le jeu dans la societe britannique : le cas des paris sportifs (1890-1961)." Lille 3, 1997. http://www.theses.fr/1997LIL30003.
Betting on horses became a mass activity in the 1880s. As ready-money betting had been prohibited since 1853, most punters had to resort to illegal practices. A national anti- gambling league, strongly influenced by the "nonconformist conscience", was set up in 1890 to fight mis "evil". The return to office of a liberal government facilitated a tightening of prohibition in 1906. This measure failed to eradicate street-betting, which was condoned and even actively supported by wide sections of the public. Subsequent campaigns focused on football betting and greyhound racing. However, they could not stop the development of football pools and greyhound tracks in me 1930s. In spite of its failure, the prohibition of street betting remained on the statute-book for more than half a century. Until i960, the leisure activities of millions of british people remained outside the law. This study examines the protracted survival of an unenforceable piece of legislation. One factor may have been the puritanical background of some (mainly) liberal and labour leaders, which led them to uphold what was increasingly regarded as a class- discriminatory text. Secondly, the reluctant recognition of the legality of football pools in the 1930s eased tensions which might have been exacerbated by an overall prohibition. Lastly, the ambivalent attitude of the police amounted to a de facto regulation. Both bookmakers and anti- gambling campaigners had a vested interest in maintaining this status quo, albeit for conflicting reasons. This work also attempts to identify the various links between the anti-gambling campaign and other "moral crusades". Placed in this perspective, the 1960 betting and gaming act can be regarded as a harbinger of the so-called "permissive society", although the extent of its permissivity may be questioned. The second volume consists of a collection of relevant statutes
Court, Jürgen. "Kants Beitrag zur Theorie und Praxis von Spiel und Sport : Untersuchungen am Verhältnis von Freiheit und Notwendigkeit /." Sankt Augustin : Academia Verlag Richarz, 1989. http://catalogue.bnf.fr/ark:/12148/cb355637700.
Baik, Il-Bong. "Analyse structurale des jeux sportifs traditionnels de la Corée du Sud." Paris 5, 1998. http://www.theses.fr/1998PA05H015.
The object of the research aims to build the logic of internal organization of athletic games traditional of southern Korea. By " athletic games ", it is necessary to hear all games that imply decisive manner the motivity of players. The motivity is therefore here the relevant analysis criterion that is retained. Ninety games are analyzed. The undertaken work entered in open research perspectives by p. Palebas and is based on the main concepts of the science of the motor action. Each athletic game represents a micro-society characterized by its enclosure in the space and time, in the number of its participants and their modes of interaction. The independent variable " internal logic of the game" offer to the observer a variety of certified cases for a long time in the Korean society. The study of the athletic game organization allows to understand the mechanism of some social interactions and provides important information on the Korean company. Types of confrontations, contacts and observed violence, varieties of motor action production show the Korean company under a unusual lighting. Linked to confudanism, major system of thought in Korea concerned with the principles of good conduct, practical wisdom, and proper social relationships, the aristocratic class valorized the intellectual erudition work and granted only few interest to practice them corporal and to athletic games. But the analysis of the athletic popular practices show the limit of this representation by revealing violent and warlike collective games. The investigation of obtained results allows to validate the main hypotheses retained and confirmed that athletic games are relevant developers of the type of society that produces or adopts them by insuring their social distribution
Mina, Zeina. "Les Jeux de la Francophonie de Beyrouth (2009), analyseurs du système sportif libanais." Thesis, Lyon 1, 2015. http://www.theses.fr/2015LYO10286.
This work tackles the issue of sports in the Lebanese society knowing that Lebanon hosted the sixth edition of the Francophone Games in a period of political turmoil. Has there been any post-event fallout? How and why the sport is created in the collective imagination? Does it play a particular role? Is it used for political purposes, in order to achieve national cohesion or extend sectarian and political conflicts? The first part of our thesis decrypts, to a great extent, the mechanisms of the organization of the Francophone Games in Beirut. It will encompass the framework, context and some of the event component in details. The second part will cover the social practice of sports and the school as a place of transmission. It is structured around a survey conducted among a thousand Lebanese people. It will attempt to rebuild the array in order to provide answers. The third chapter proposes to put into perspective the collected data regarding sport events and social practice. Then we shall discuss the issues of structuring the Lebanese sport and sport nationalism
Ballin, Gérard. "Des jeux traditionnels au sport quilles et les mutations de la société Aveyronnaise." Bordeaux 2, 1996. http://www.theses.fr/1996BOR28412.
Allain, Bernard. "Des jeux de balle traditionnels au rugby professionnel : histoire d'une domination économique et politique des corps." Versailles-St Quentin en Yvelines, 2010. http://www.theses.fr/2010VERS023S.
Why did rugby turn professional more than a century after its football counterpart ? In order to understand such a time-lag, we shall evoke the history of ball games and that of their practitioners. They will tell us about the emergence of the two sports as the result of conflicts and struggles between social groups for the political, economic and symbolic domination of each of the two practices. Despite the split involved by this choice in 1895, the people in charge of rugby opted for an amateur ethos and thanks to various protections created by their institution or not, they managed to impose it, at least apparently. But in response to the inapplicability of that outdated dogma the “amateurisme marron” settled locally and rugby gradually unofficially made its production mode similar to that of the capitalistic society. The rationalization of its body production would both be the cause of its turning professional and its main consequence
Lopez, Clément. "L'articulation entre les politiques sportives fédérales et locales : une analyse des enjeux de pouvoir par la sociologie de l'action publique dans le contexte de "réforme" de la gouvernance du sport en France." Electronic Thesis or Diss., université Paris-Saclay, 2022. http://www.theses.fr/2022UPASW002.
This work questions the articulation between federal and local sport policies, considered as a component of sport’ multi-level governance. It seeks to identify the topics, scales and factors which characterize federal-local relations. To do so, this doctoral thesis strongly draws from inductive methods, insofar as it aims to “dive into the heart” of these relations, in different contexts and levels.A first part takes place in a context of reform of the French governance of sport, instituted in 2018. It justifies to analyze the role played by the groups which represent federal and local sporting interests in this process. A second part questions national sports federations and local authorities’ bilateral relations: notably the determinants of their collaborations and conflicts. It develops a framework which suggests to analyze these relationships as an interactive process operating in a specific local context. It identifies the collaboration’s leveraging factors, e.g. the hosting of major events or the social profile of political leaders. The results have been confronted with a case study of the SaintQuentin-en-Yvelines Agglomeration’ sport policy, because of its partnerships contracted with the French federations of Cycling and Golf. The study treats the partnerships as a “product” of the local sport policy. With the cases of the Olympic Games and the Ryder Cup, this work puts in light the paradoxical role of major sporting event on local sport development. It leverages – opening a policy window – the ability for a national federation and a local authority to collaborate, while it opens new constraints for the structuration of these partnerships in the long run
Mercier, Jonathan. "Cognitions des parieurs sportifs." Doctoral thesis, Université Laval, 2019. http://hdl.handle.net/20.500.11794/33999.
Sports betting is the second most frequently form of gambling, after video lottery terminals (VLTs), associated with pathological gambling (PG; Williams et al., 2002). However, little is known about the profile of sports bettors and their cognitions. So far, gambling studies have mainly been conducted with pure chance gamblers. Consequently, skills game gamblers are often evaluated with tools that have not been adapted to the structural characteristics of these games. Considering the frequent associations between gamblers’ cognitions and PG, acquiring further knowledge about the links between sports bettors’ cognitions and their gambling behaviors is essential. Hence, this thesis aims to explore sports bettor’s characteristics and to document the risk factors specific to this form of gambling activity, including their cognitions. The first study of this thesis is a systematic review of studies published between 1980 and 2014 that included a sample of sports bettors. It aims to document their gambling habits, their cognitions, as well as data from studies that aimed to determine whether sports betting skills increase their odds of winning. Of the 991 studies identified in the databases, 31 met the inclusion criteria of this review. The data collected indicate that sports betting studies were primarily conducted among men aged 30 to 50 who bet several times a week and spend about $100 to $200 CAD weekly. Eleven studies reported data on the cognitions of sports bettors. The results suggest that sports bettors believe that their abilities impact their odds of gaining money during a gambling session, and that it is possible to become better at sports betting. Out of five studies reporting results on the impact of skills, three showed that sports bettors predict sporting results better than chance, but they do not make more money than a random selection because of the structure of the game. Clinical recommendations and future research are formulated. Among these, it is proposed to conceptualize the cognitions of sports bettors as "at risk" rather than as erroneous, and to educate sports bettors about current knowledge on the impact of skills on gambling. The second study of this thesis aims to develop and validate the Inventaire des Cognitions à Risque — Loteries Sportives (ICR-LS) as well as (1) to determine the factor structure of the IRC-SL, (2) to verify its convergence validity with the Gambling Related Cognition Scale (GRCS, Raylu and Oei, 2004, French version: Grall-Bronnec et al., 2012), gambling habits and gambling problem severity, and (3) to study the links between monthly hours devoted to the preparation of bets for sports lotteries during betting season and gambling habits of participants. A total of 272 sports bettors, mostly men (86.5%) in their twenties (M = 26.7 years) from the university community (88.3%) compose the sample. Principal component analysis results indicate that the instrument has two factors (superstitions and abilities), strong internal consistency (alphas > .85) and good convergent validity with the GRCS. The associations between the average IRC-SL score, the annual amount spent on lotteries, preparation of bets and gambling problem severity, and monthly playing frequency are, however, negligible. These results could be explained by the practically absent contribution of the superstitions scale to the associations, the use of a five-level Likert scale as well as the absence of others cognitive themes that may have potentially enhanced the instrument. In light of the results obtained, it is suggested to conduct focus groups with sports bettors to identify a maximum of relevant cognitive themes. Subsequently, it would be relevant to improve the instrument by carrying out a new experiment and to evaluate its temporal stability.
Ziane, Rachid. "Contribution à la formation des entraîneurs sportifs : caractérisation et représentation des actions de jeu : l'exemple du basket-ball." Phd thesis, École normale supérieure de Cachan - ENS Cachan, 2004. http://tel.archives-ouvertes.fr/tel-00133984.
Ould, Saleck Mohamed. "Les jeux sportifs de l'Afrique de l'Ouest pré-coloniale : une ethnomotricité originale." Paris 5, 1995. http://www.theses.fr/1995PA05H003.
Mbimbe, Dean. "L'abus de droit dans les grands évènements sportifs : l'exemple des Jeux Olympiques." Master's thesis, Université Laval, 2017. http://hdl.handle.net/20.500.11794/28341.
Since 1984, legal protection for mega sports events, abuse of privilege or ambush marketing have been investigated by jurists, journalists, or sociologists. Notwithstanding, exploring those areas through intellectual property without being influenced by the negative aspects of “ambush” terminology is not that easy. It’s even harder when it is shown to the public as the main harm caused to the World’s main beloved sports events: The Olympics. However, digging back successively to the roots of the disparaged practical and the Movement enable a certain kind of understanding. It unveils the kind of goodwill shown by law toward the mega events’ NGOs such as IOC, FIFA or UEFA, a kind of benevolence that nowadays has to stop. So that we found necessary to recall those organisations the type of mission they assigned to themselves when they chose to rule in sports events with the protection of intellectual property. It was a social mission they must remind. In order to do so, we subjected ourselves to what may be described as a “vagrancy study”, commanded by a study about an event unyielding to the settlement.--Key words : Abuse of Process, Ambush Marketing, Monopoly, Special Legislation, IOC, Trademark Law, Fundamental Rights.
Roggero, Claude. "Le sport : guerre et paix, le désir mimétique." Nice, 2000. http://www.theses.fr/2000NICE0009.
Guiraud, Christian. "Espaces sportifs et usages sociaux : étude comparative de l'implantation du rugby et du jeu de balle au tambourin en Hérault." Paris 7, 1992. http://www.theses.fr/1992PA070002.
This research offers, in a socio-geographical perspective, an analysis of the process of the establishment of two sports activities in the geographical area of the herault. The spacial diffusion of social practices assumes a complex character which must be taken into consideration within the diversity of socio-historic and cultural components which may had an influence on their entrenchment. The comparative analysis of the implantation an spread of two very different sports activities in the region of the herault shows that demographic characteristics are not the only determining factors. These two sports, considered to be "technical innovations" of a sporting character, have accompanied, by their style of organisation, a transformation of behaviour, which allows us to observe people's behaviour within a sector dominated by the economy of the vineyards and wine. The choice of rugby, of english origin, and of tambourine ball, of french origine, allows us to understand how system values can organise a differentiated spacial distribution of styles of life or ways of living
Racinet, Guy. "Football et psychothérapie en milieu hospitalier, ou l'apport thérapeutique du Jeu Football pour des sujets adultes souffrant de divers troubles psychiques." Bordeaux 2, 1995. http://www.theses.fr/1995BOR28357.
Durny, Annick. "Contribution du domaine psychomoteur à la compréhension de la performance sportive : différences inter-individuelles dans des tâches mettant en jeu les aptitudes psychomotrices chez des sportifs d'âges, de disciplines et de niveaux de spécialisation différents." Paris 10, 1996. http://www.theses.fr/1996PA100001.
Our work concerns the contribution of psychomotor abilities to sport performance. It is about the view of the motor performance presented by Fleishman. We study the inter-individual differences in tasks who request psychomotor abilities by sportsmen who have different ages and practice sports in different level of expertise. The factorial analysis helps to particularize the mechanical and psychomotor abilities. It shows that for heterogeneous people, the experimental tasks performance depend principally on general factors, common to all tests. When groups are more homogeneous, we can see appear more specific factors, common to fewer tests. Our discussion concerns the relationships between psychomotor abilities and sport performance and particularly about its interest for the performance prediction and the "talent" choice in sports
Fantoni, Corinne. "Attentes, prises de décisions motrices et performances : impact des prophéties autoréalisatrices sur les choix d'étudiants STAPS soumis à un dilemme en action motrice." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCB082/document.
No abstract
Rahal, Sidi Ahmed. "Approche système expert pour une stratégie de jeu dans le sport : Application au basket-ball." Pau, 1989. http://www.theses.fr/1989PAUU3001.
Baudrit, Alain. "L'éducation physique et sportive à l'école élémentaire : attitudes et représentations des élèves." Bordeaux 2, 1990. http://www.theses.fr/1990BOR21006.
The problems involved in the passage from games to sports begin to become apparent in the physical education taught in the elementary school. A pupil's age, sex, social class and the extent of his preschooling will all influence his perception of this evolution. At the same time, in physical education, the teacher modifies his method of teaching in relation to that used in the classroom. The teacher leaves aside his more rigorous pedagogical function and becomes more of an activity leader. The learners are more or less sensitive to this role change; the four parameters defined above make certain explanations and interpretations possible
Papanikolaou, Dimitri. "L'ordre juridique sportif : mythe ou réalité ? : contribution à une vision pluraliste du droit." Bordeaux 4, 2008. http://www.theses.fr/2008BOR40054.
The subject of this thesis is the existence of an international sports' legal order and the measure of its regulatory autonomy. The first part of this thesis discusses the nature of the sports' system. Here is it shown that according to a pluralist vision, the sports' order is legal by reason of three of ita attributes : the rules that codifie the interdependence of rights and obligations, the judges who settle disputes in a sovereign capacity and, finally, the structure that has been built around one common goal : to organize sporting events. According to institutionnal theory, law exists even beyond state legal order. By applying this theory, the legal nature of the sports' order can be maintained independently of its state-like qualification. According to this view, the recognition of the legal nature of the international sports' is a condition for its participation in the normative and juridictional state network and not a condition for law. However, sports' legal order is not autonomous. As it is shown in the second part of the thesis, the State has subjected it to its principals through specific techniques and controlled sports' regulatory autonomy. Using conventional ways or introducing public law in sports, the authorities have subordinated the sports' system to pre-existing state legal categories. This was often done without taking into consideration the institutional attributes of the sports' order. However, in certain cases, States have recognized the existence of a sports' legal order. This has been demonstrated by the occasional derogations and through the collaboration in the anti-doping fight
Roy, Brice. "Penser le jeu à l’ère du numérique : une approche à la croisée de la phénoménologie et de la théorie des supports." Thesis, Compiègne, 2019. http://www.theses.fr/2019COMP2493.
Thinking about game or play (in French ‘jeu’) often leads to the following question: does it constitute a free activity or, on the contrary, a system determined by rules? This way of approaching the question is symptomatic of an intellectual tradition that finds its roots in Antiquity and rests on an opposition between man and technology. Based on the precepts provided by the thesis of technology as anthropologically constitutive and constituent, this work proposes a new approach to the question of ‘jeu’, understood here as the singular relationship of man to technique. More precisely, it puts forward the idea of ‘jeu’ as a relationship with technology that disorients and destabilises, in short, as a means for man to question the certainty of his established relationships. Of particular interest are digital games, with the author grounding his analysis in his own artistic works
Bakehe, Délise Laurence. "Les conflits sportifs au Cameroun et leurs règlements." Thesis, Bourgogne Franche-Comté, 2018. http://www.theses.fr/2018UBFCF009.
There is seldom any event as captivating, fascinating, touching and at the same time riddled with so many contradictions as sports in Cameroon. In fact, from one generation to another, sports has sometimes been considered as a factor of national cohesion and sometimes as a seed of division and all sorts of discord. If we look at it closely, the unexpected achievements, which no one dreamt of, that have been done in this field over the last three decades eventually led to the social tendency to portray Cameroon as a sports country, a great sports country. In concrete terms, this has resulted in the participation of its athletes and teams in international competitions. The resulting fame thus gave the country the opportunity to better organise its sports, in order to maintain this beautiful image earned by the selflessness of its athletes.Paradoxically, however, it is observed that the achievements of these athletes have not produced the expected results, due to the involvement of governing bodies in unending internal struggles and conflicts. In fact, the recurrence of conflicts and disputes within Cameroonian sports bodies is a real problem, both in terms of stakeholders` fulfilment and infrastructure development. These widespread and pernicious issues have thus prevented sports from developing in a professional way and enabling its main actors to make a decent living from it.This study aims to analyse the organisation and functioning of these bodies based on texts in force and facts on the ground, in order to better identify the origin of these conflicts and to understand the ways of resolving them.The documentary analysis that we used as theoretical framework for this study made it possible to highlight conflicts related to elections, sports proper and finally, administrative and financial litigation respectively. Moreover, defining the nature and type of sports conflicts in Cameroon has been undoubtedly a major epistemological obstacle since the review of related literature showed little or no previous work on this issue.Moreover, highlighting the question of whether or not these conflicts can be settled by arbitration has enabled an analysis of the institutions, methods, and procedures put in place for their resolution, based on facts and legal precedents.Finally, it is to be said that the sports movement in Cameroon is experiencing endless conflicts that significantly hamper its operation and, the various ways of regulation that are observed are a reflection of the confusion in which the country`s sports practice is mired
Adami, Sylvain. "La diffusion des sports d'hiver : d'une pratique usuelle aux Jeux Olympiques." Besançon, 2005. http://www.theses.fr/2005BESA1025.
Within the sports movement, the winter sports present several characteristics to underline. They seem held for the rich and temperate countries: rich, because the infrastructures necessary to the winter sports practice are expensive, and temperate, because most of the disciplines are practised on snow. Thus, the winter sports are not universal. The nature of the particular substrate where they are practised (snow and ice) considerably limit the places of activity. To this situation, the evolution of the actors investment in the process of the winter sports diffusion can be decompose between three variables: cultural, political and economic. The Winter Olympics fall under this logic. Thus they are revealing the society state and balance of power between the various actors whom structure them. The organization, the participation, the performance in the winter sports answers certain stakes which evolve constantly according to external parameters. How consequently were established the various practices according to the geographical specificity of each space? Which actors supported this development and for which reasons ? Performance in the winter sports is mostly conditioned by the means implemented. Tradition, practice of mass or even climatic and geographical conditions are not essential to arrive at success. Nevertheless, these parameters remain determining factor in the competitions success. Medias, and particularly television, play an increasingly significant role in the expansion of the sport phenomenon. This new capacity is expressed in filigree through the practices evolution, in particular for the smallest federations which have to adapt to new constraints that are sometimes imposed (as more telegenic formats of events for example). The Winter Olympics are also dependent on this phenomenon and their recent evolution already denotes very clearly of those type of variable (it is in particular one of the criteria necessary for the integration of a new sport in the Olympic program). This last point is without any doubt the most significant element of the competitions and the sporting spectacle. It influences the whole system of the winter sports. The presence of a sport in the Winter Olympics conditions most of the time its development and its international diffusion. Consequently, it interests many sporting institutions wishing to return in the program or to enrich their participation, and beyond, the political and economic actors. The final objective of this work is to understand and analyze the mechanisms of winter sports diffusion in the world, and thus to perceive the dynamic of this system and the present structure
Bonneau, Lise. "L’intercommunalité à l’épreuve. Jeux d’acteurs et effets de système dans la production de l’action sportive communautaire. Le cas de la Communauté d’Agglomération du Bassin d’Arcachon Sud." Thesis, Bordeaux, 2014. http://www.theses.fr/2014BORD0389/document.
Links between local authorities in the realm of Sports is now a reality. From a logic of opportunity to a logic of project, Intermunicipal coopération on the subject is developing in a heterogeneous way, depending on strategies of the local elected representatives, who are defending their own interests and are mainly worried of keeping their own prerogatives in local affairs. The learning curve of « intermunicipality work » requires a long process of appropriation, confronted with a resistance to a change of existing references. The governance of the world of sports is thus affected by the rationalization of public action and pernicious effects stemming form improbable opportunities, which are coming from new governmental laws and regulations. Beyond the consequences of this system, interactions between the main players will impact the definition and the establishment of the Sports intercommunal Policy, thus making more complex the regulation of local sports politics
Bouniol, Romain. "Droit de la concurrence et spectacle sportif : contribution à l'étude des relations entre les réglementations sportives et les règles de concurrence." Perpignan, 2013. http://www.theses.fr/2013PERP1143.
The sport show is an economic activity for the European law. Even if it rests on its own legal rules, it is thus submitted to the competition law. The relations between the sport rules and the competition rules are not paradoxical. They consider the peculiarity of the sport without bring however to a total exemption of the common law. The behavior of the actors of the sport show must inevitably be compatible with the competition law. At the same time physical and economic activity, the sport show presents a certain peculiarity. The relations between the sport rules and the competition rules reveal the existence of exclusive rules in the sport movement: the purely sport rules. They are imperceptible by the competition law because they represent the legal specificity of the sport show
Khmelevskaia, Inna Paveau Marie-Anne Putyrskaia Olga. "Étude comparative des termes des jeux sportifs en français et en russe et composition du dictionnaire franco-russe." Créteil : Université de Paris-Val-de-Marne, 2006. http://doxa.scd.univ-paris12.fr:80/theses/th0241246.pdf.
Thèse soutenue en co-tutelle. Titre provenant de l'écran-titre. Pagination : 415 f. Bibliogr. f. 305-331.
Mousset, Kilian. "La mode du ping-pong de 1901 à 1939 : d’un jeu de salon mondain à un sport moderne." Thesis, Rennes 2, 2017. http://www.theses.fr/2017REN20046/document.
From the board game in the worldly salons in the beginning of the 20th century to the sought-after sport in 1932 and 1933, this ball game breaks a reductive representation of fashion, mostly about clothing. Ping-pong, which is originally a simple game box, knows two major popular movements during the first half of the 20th century. In 1902, the trend is about salon entertainment, a pretext for social distinction. Taking place after diners in the wealthy bourgeoisie, straightness of the body is required. This game respects the gallantry code, which makes is a slow game. Its popularity is the upper class fades from 1903 when the game knows a democratisation in the petty bourgeoisie and the middle class. Eking out as a trivialsalon game, ping-pong reappears as a novelty in 1932 and 1933. It is described as a sporting show magnified by its champions, their technical feats and physical efforts. It also gains in popularity as it enters the habits of the working class. This sporty recognition in social representations is effective a few years after its institutionalisation. Monolithic vision, fashionalso hides and revives other tendencies. A bourgeois reminiscence makes it a popular game in the holiday destinations. It also expands in the coffee shops. Once passed its height, pingpong as a « sport » loses members in the federations in the middle of the 1930s. Its sporty image falters. This phenomenom explains itself by the hardly mesurable place of the informalgame, which satisfies the players. This entertainment is perceived as a relaxing game, as an informal way to practice sport out of the institutions
Gesbert, Vincent. "Etude de la coordination interpersonnelle au football : contribution à l'amélioration du jeu de transition offensive." Thesis, Rennes 2, 2014. http://www.theses.fr/2014REN20030/document.
In team sports, offensive transition situation is defined as the switch from defensive to offensive status as a consequence of a beneficial turn-over in the ball possession. For soccer coaches, this situation is considered to give rise to opportunities to score a goal. The whole aim of this work is to describe and characterize how teammates of a same team are coordinated themselves during various offensive transition situations in situ. For this purpose, we adopt the team cognition’s line of research to describe the way teammates share cognitive contents enabling coordination. First, we have identified knowledge elements shared by players related to offensive transition situation at the beginning of the season. Then, we have characterized (a) the forms of connection between the objectives aimed at by the players, (b) the sharing of contextual information and (c) the sharing of knowledge elements during offensive transition situations. Our results shed the light on new knowledge elements for the comprehension of a team during complex and dynamic situations as such as diversity of shared elements and characterization of the evolution of the forms of sharedness. As a practical perspective, we propose a reflection about soccer training based on the constructive ergonomics approach supporting approach of both capabities and enabling environments for the development of efficacy collective in soccer
Chang, Ching-Wei. "Langage, pensée et action : approche sémio-constructiviste des apprentissages du jeu en basket-ball chez l'élève de CM2 (5ème grade)." Besançon, 2009. http://www.theses.fr/2009BESA2043.
This study’s aim was to explore how Taiwanese fifth grade students learn basketball game play within a semio-constructivist approach. Three main aspects focused on (1) students game play performances, (2) discursive practices developed through debate of idea set-up (DIS), and (3) a video-based test on game play interpretation. Two classes were divided into Experimental Group (class one, girls, n=17; boys, n=15) taught with a constructivist approach and a Control Group (class two, girls, n=16; boys, n=16) provided with a technique centered approach. Game play observation and verbal exchanges were recorded during a complete basketball learning cycle (duration: 12 hours effective practice). Game play performances was analyzed by systematic observation while DIS and video-based test translated transcripts were conducted through discourse analysis. Independent and dependent t-tests were used. Three main issues were as following: 1) this approach involves a complex system of different student resources: techniques, interpretation, decision-making, semiotics and social interactions; 2) the force ratio evolution during game play is beneficial to the team organization and tactical decision making; 3) the relationship between speech and action favors, under conditions, the basketball learning. The problem-solving activity extracted from the experience determines the student reflective posture and finally allows his/her creativity emergence. These results question the PE teacher training