Journal articles on the topic 'IPhone (Smartphone) – Social aspects'

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1

Thomson, K., S. C. Hunter, S. H. Butler, and D. J. Robertson. "Social media ‘addiction’: The absence of an attentional bias to social media stimuli." Journal of Behavioral Addictions 10, no. 2 (July 19, 2021): 302–13. http://dx.doi.org/10.1556/2006.2021.00011.

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AbstractBackground and aimsSocial media use has become a ubiquitous part of society, with 3.8 billion users worldwide. While research has shown that there are positive aspects to social media engagement (e.g. feelings of social connectedness and wellbeing), much of the focus has been on the negative mental health outcomes which are associated with excessive use (e.g. higher levels of depression/anxiety). While the evidence to support such negative associations is mixed, there is a growing debate within the literature as to whether excessive levels of social media use should become a clinically defined addictive behaviour.MethodsHere we assess whether one hallmark of addiction, the priority processing of addiction related stimuli known as an ‘attentional bias’, is evident in a group of social media users (N = 100). Using mock iPhone displays, we test whether social media stimuli preferentially capture users' attention and whether the level of bias can be predicted by platform use (self-report, objective smartphone usage data), and whether it is associated with scores on established measures of social media engagement (SMES) and social media ‘addiction’ severity scales (BSNAS, SMAQ).ResultsOur findings do not provide support for a social media specific attentional bias. While there was a large range of individual differences in our measures of use, engagement, and ‘addictive’ severity, these were not predictive of, or associated with, individual differences in the magnitude of attentional capture by social media stimuli.ConclusionsMore research is required before social media use can be definitively placed within an addiction framework.
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Bidarra, José, Meagan Rothschild, Kurt Squire, and Mauro Figueiredo. "The AIDLET Model." International Journal of Web-Based Learning and Teaching Technologies 8, no. 4 (October 2013): 50–71. http://dx.doi.org/10.4018/ijwltt.2013100104.

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Smartphones and other mobile devices like the iPhone, Android, Kindle Fire, and iPad have boosted educators' interest in using mobile media for education. Applications from games to augmented reality are thriving in research settings, and in some cases schools and universities, but relatively little is known about how such devices may be used for effective learning. This article discusses the selection and potential use of electronic games, simulations and augmented reality in mobile learning supported by an operational model called AIDLET. After analyzing the different approaches to the use of digital technology and games in education, and discussing their benefits and shortcomings, a framework was developed to facilitate the selection, repurposing, design and implementation of games, simulations and augmented reality, with focus on the practical aspects of the processes used in mobile learning. It is apparent that these devices for learning are valued by students and teachers alike, and that they may be used as personalized devices for amplifying learning, specifically through amplifying access to information, social networks, and ability to participate in the world. Furthermore, whereas traditional learning is based on knowledge memorization and the completion of carefully graded assignments, today, games, simulations and virtual environments turn out to be safe platforms for trial and error experimentation, i.e. learning by doing or playing. In this context, the AIDLET model was set out and verified against a taxonomy representing the main categories and genres of games, and the article concludes with implications for how teachers, instructional designers and technologists might best capitalize on the affordances of mobile devices when designing for blended learning and e-learning courses.
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Udayana, Ida Bagus Nyoman, and M. Rasyid Ridho. "Nilai-Nilai Yang Dirasakan Pengguna Iphone Dalam Mempengaruhi Customer Loyalty Melalui Customer Saticfaction." Reslaj : Religion Education Social Laa Roiba Journal 5, no. 3 (October 6, 2022): 917–29. http://dx.doi.org/10.47467/reslaj.v5i3.1694.

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Customer loyalty is very important for the company. A customer who buys regularly and repeatedly is said to be loyal. This definition places loyalty as a commitment. In this study the impact on brand image and customer satisfaction on customer loyalty. Customer values ​​that exist in iPhone products affect customer satisfaction which results in customers being loyal to iPhone. The population in this study is iphone customers who make purchases at least once. The number of samples used were 46 respondents, the sampling technique was distributing questionnaires using google form via Whatsapp. The author conducted research on the iPhone smartphone as the object of this research. The objectives of this study are (1) hedonic value has an effect on customer satisfaction, (2) social value has an effect on customer satisfaction, (3) functional value has an effect on customer satisfaction and (4) customer satisfaction has an effect on customer loyalty. The research findings show that customer expectations, more precisely the hedonic value on the iPhone brand, are valid and significant to customer satisfaction and customer loyalty. Social value is also valid and significant to customer satisfaction. Functional value is also valid and significant to customer satisfaction, and customer satisfaction has a positive effect on repurchase intention and customer loyalty. Therefore, iPhone companies must maintain credibility so that customers always trust and continue to use iPhone as the best brand for the smartphone level. The iPhone must also maintain brand awareness so that it is always remembered and used as the flagship smartphone in Indonesia. Keywords: hedonic value, social value, functional value, customer satisfaction, customer loyalty, iphone.
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Badawy, Sherif M., Leonardo Barrera, Graham Zolkowski, and Zeinab Alward. "Home-Based Assessment of Patient Reported Outcome Measures Using a Smartphone App Platform: A Feasibility Study." Blood 134, Supplement_1 (November 13, 2019): 420. http://dx.doi.org/10.1182/blood-2019-131334.

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Background: Sickle cell disease (SCD) is the most common genetic disorder in the United States, affecting 100,000-120,000 Americans. SCD Complications include pain episodes, chronic anemia and long-term end organ damage. These complications result in significant declines in health-related quality of life (HRQOL) and other patient-reported outcomes (PROs) across the lifespan. However, PROs are not routinely monitored in the clinical setting or at home in SCD, and the ideal frequency of HRQOL assessment remains unclear. Additionally, prior studies suggested that frequent PRO assessments result in patient survey fatigue. Patient Reported Outcomes Measurement Information System (PROMIS®) is an NIH-endorsed, novel, reliable platform for the assessment of PROs, including physical, mental, and social aspects of HRQOL. PROMIS® also utilizes a unique approach for patient- or parent proxy-report using Computerized Adaptive Testing (CAT) with a comprehensive, item-response theory optimized item bank. Specific Aims: (1) To evaluate the feasibility and acceptability of the assessment of patients HRQOL at home using smartphones with PROMIS®-CAT measures integrated into a SCD-app; (2) To examine the effect of the frequency of HRQOL assessments on participants' completion rate over 24-week period with HRQOL evaluated every 2 weeks (Group 1) vs. every 4 weeks (Group 2); and (3) To explore participants' experience and preferences with the process and the frequency of HRQOL assessment at home using their smartphones with PROMIS®-CAT measures integrated into a SCD-app as a user-centered approach. Hypotheses: The assessment of patients' HRQOL at home using a SCD smartphone application (app) platform is feasible and acceptable, and that less frequent assessments of HRQOL at home will have an overall higher completion rate when compared to more frequent ones. Methods: In this pilot randomized trial, patients and their parents were enrolled from comprehensive sickle cell clinic at Lurie Children's Hospital of Chicago. Patients were eligible if they were 12 years or older and had a SCD diagnosis. Loaner smartphones were provided to eligible participants who did not have access to a smartphone. Participants were randomly assigned to either Group A (every 2 weeks) or Group B (every 4 weeks) HRQOL assessment using PROMIS®-CAT measures using our SCD-app. PROMIS®-CAT measures included fatigue, pain intensity, depression, anxiety and peer relationships. At enrollment, participants had SCD-app downloaded and set-up on their smartphones and completed demographics and technology comfort questionnaire. At the end of the study, participants completed a semi-structured interview with an app usability evaluation as well as acceptability and satisfaction questionnaires. Results: A total of 42 patients participated (57% males, 91% Black, age [mean±SD] 15.7±3 years old) with 94% enrollment rate. Overall HRQOL assessment completion rate was 56.4% among all participants, meeting our feasibility criteria of ≥50%, including 65% for patients and 47.9% for parents (P=0.13). Completion rates were significantly higher in Group B [every 4 weeks] compared to Group A [every 2 weeks] among patients only (71.7% vs. 59.3, P=0.005) and all participants [patients/parents] (65.4% vs. 45.5%, P<0.001), respectively. Similar findings were seen among parents with trend towards significance (Group B [58.3%] vs. Group A [37.5%], P=0.09). Participants who completed assessments using iPads had significantly higher completion rates compared to iPhones (100% vs. 45.2%, P<0.001), respectively. Similar findings were seen among participants who installed SCD-app at home compared to those who did so in clinic (83.3% vs. 47%, P<0.001), respectively. Acceptability, usability and satisfaction scores were high among participants (86-100%). Participants provided additional detailed feedback to improve the user interface for the next iteration of our SCD-app. Conclusions: The completion of HRQOL assessments at home using PROMIS®-CAT measures integrated into a SCD-app is feasible and acceptable. Completion rates were significantly higher with less frequent HRQOL assessment (every 4 weeks) and using iPads. Future longitudinal studies are needed to better understand how to present PRO scores to patients, use them to direct clinical decisions and how to integrate PRO assessments as part of routine care for patients with SCD. Disclosures No relevant conflicts of interest to declare.
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Fadillah, Adil, and Novia Tifani. "Pengaruh Lingkungan Sosial, Kepercayaan Merek, dan Citra Merek Terhadap Keputusan Pembelian (Studi Kasus pada pengguna iPhone di Kota Bogor)." Jurnal Ilmiah Manajemen Kesatuan 6, no. 1 (April 16, 2018): 009–16. http://dx.doi.org/10.37641/jimkes.v6i1.31.

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The purpose of this study were (1) to determine the influence of social environment on purchasing decisions of iPhone, (2) to determine the effect confidence brand on purchase decisions of iPhone users,(3) to determine the effect of brand image to purchasing decisions of iPhone (4) to determine the influence of social environment, brand trust and brand image altogether on purchasing decisions of iPhone. The respondents in this research were 100 respondents, taken from the iPhone smartphone users in the city of Bogor and the campus STIE Kesatuan. The data were then processed using SPSS, 2016. From the analysis conducted, following results were obtained; (1) The social environment has a positive influence on purchase decisions resulted in a coefficient of 0.056 and a significance value of 0.247. (2) Trust brand has a positive influence on purchase decisions resulted in a coefficient of 0.257 and a significance value of 0.004. (3) The influence of brand image has a positive influence on purchase decisions resulted in a coefficient of 0.251 and a significance value of 0.002. (4) Social Environment, Brand Trust and Brand altogether have positive influence and significance on purchasing decisions of iPhone smartphones with significant value 0,000. Detreminasinya coefficient value of 0.369 indicates that 36.9% Social Environment variables, Brand Trust and Brand Purchase Decisions influencing variables, whereas for 63.1% explained by other variables not examined in this study
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Derbyshire, Emma, and Darren Dancey. "Smartphone Medical Applications for Women’s Health: What Is the Evidence-Base and Feedback?" International Journal of Telemedicine and Applications 2013 (2013): 1–10. http://dx.doi.org/10.1155/2013/782074.

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Background. Smartphone medical applications have a major role to play in women’s health with their roles being very broad, ranging from improving health behaviours to undertaking personalised tests.Objective(s). Using Medline, Web of Knowledge, and the PRISMA guidelines 15 randomized controlled trials (RCTs) were identified, with mobile interventions being tested on 1603 females, in relation to key aspects of health. Using a similar systematic approach an iPhone database search identified 47 applications (apps) developed to improve women’s health.Findings. Ten RCTs used text messaging or app interventions to support weight loss, with significant improvements being observed in eight studies. For other aspects of women’s health RCTs are needed to determine possible health benefits. iPhone store data analysis identified that a substantial number of women’s health apps did not have star ratings or feedback comments (68 and 49 per cent, resp.), raising concerns about their validity.Conclusion. Peer-review systems, supporting statements of evidence, or certification standards would be beneficial in maintaining the quality and credibility of future health-focused apps. Patient groups should also ideally be involved in the development and testing of mobile medical apps.
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Toda, Masahiro, Kanae Mure, and Tatsuya Takeshita. "Female University Student WSDS Smartphone Dependence Scale Scores Correlate With Actual Use Time of Smartphones." International Journal of Cyber Behavior, Psychology and Learning 11, no. 3 (July 2021): 28–33. http://dx.doi.org/10.4018/ijcbpl.2021070103.

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The authors investigated correlations between self-reported WSDS (Wakayama Smartphone-Dependence Scale) scores and actual time spent using smartphones. The WSDS was one of a set of questionnaires administered to 134 female university students. For iPhone (Apple Inc., CA) users, the Screen Time feature was used to monitor use time. Of three WSDS rankings, subscales 2 (using a smartphone for extended periods of time and neglecting social obligations and other tasks) and 3 (using a smartphone while doing something else and neglect of etiquette) were associated with actual smartphone use time. Subscale 1 (immersion in internet communication) was associated with demographic characteristics. These findings suggest the usefulness of the WSDS.
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Driller, Matthew, Francisco Tavares, Daniel McMaster, and Shannon O’Donnell. "Assessing a smartphone application to measure counter-movement jumps in recreational athletes." International Journal of Sports Science & Coaching 12, no. 5 (August 25, 2017): 661–64. http://dx.doi.org/10.1177/1747954117727846.

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The use of counter-movement jumps as a measure of neuromuscular performance in athletes has become common in the sport setting. Accurate methods of measuring jump parameters are often expensive, difficult to transport and require expert knowledge. A new smartphone application ( My Jump) claims to be a valid and reliable tool for assessing jump height but is yet to be evaluated by independent researchers. Sixty-one recreational athletes (30 male/31 female, mean ± SD; age: 20 ± 4 years) each performed three counter-movement jumps (totalling 183 jumps) on a force plate following a standardised warm-up. All jumps were recorded using an iPhone 6 s and analysed for jump height (m) and flight time (s) using the My Jump application. Jumps were compared between a force plate and My Jump for validity with inter-scorer reliability also assessed. Results show that My Jump is valid (mean bias = 0.9 cm, r = 0.96) and reliable (typical error of estimate = 1.4 cm) for assessing jump performance in recreational athletes using an iPhone 6 s with a 240 Hz high-speed camera. My Jump is a cost-effective and easy-to-use alternative for measuring vertical jump performance without the need for specialist equipment or expertise.
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Vincent, Claude, Walter Wittich, François Bergeron, Mathieu Hotton, and Bertrand Achou. "Shopping When You Are Deafblind: A Pre-Technology Test of New Methods for Face-to-Face Communication—Deafblindness and Face-to-Face Communication." Societies 11, no. 4 (October 28, 2021): 131. http://dx.doi.org/10.3390/soc11040131.

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This article presents the first-year results of a project that aimed to explore the feasibility of using a braille display and a smartphone in society to improve face-to-face communication for a person living with deafblindness, using a simulated communication situation. An applied experimental development design was implemented, followed by a pre-test in the community. Two clinicians and an engineer conducted communication tests with three communication partners with normal vision in a shopping mall. A blind clinician acting as deafblind bought an iPhone case and asked for the location of two stores. Communication partners did not report any difficulties, understood the exchanges, and were proud to have helped a person living with deafblindness. No communication breakdowns or keyboard input incidents occurred. Speech turns were not optimal but can be improved. Clinicians proposed a sequence of three training modules: (1) prior knowledge (basic operations for iPhone, software, and braille display), (2) methods for preparing a face-to-face discussion, and (3) processes during a face-to-face discussion. Results demonstrate the feasibility of using a tactile technological solution coupled with a smartphone to interact with unknown interlocutors. Technology trials form the groundwork for a 9-month case study, involving two individuals with deafblindness.
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Holeton, Jody. "Advanced Social Engineering Attack Techniques." International Journal for Research in Applied Science and Engineering Technology 10, no. 11 (November 30, 2022): 860–63. http://dx.doi.org/10.22214/ijraset.2022.47473.

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Abstract: This paper explains the emergence of Social Engineering techniques that can be deadly and effective and are being heavily watched by the Department of Defense and the FBI. The increased use of the Internet and cell phones has made it possible for most people to communicate, surf the web, or transfer data anywhere in the world. Social engineering only requires a computer with Internet access or a working smartphone/iPhone. With online forums, the Dark Web, a thousand hacker books on Amazon, these social engineering techniques are being tweaked and modified into techniques that rival the deadliest cookie monster virus or malware. The FBI has found that criminals can use low-tech mediums, like Motorola cell phones, use a historically winning script (Microsoft software fix, or an endangered child) and people will give up personal information, money, or even use deadly force. Finally, this paper describes these new techniques and how they are evolving more effectively in this post-covid and Internetfocused world.
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Laudicina, Matthew. "Book Review: From Smartphones to Social Media: How Technology Affects Our Brains and Behavior." Reference & User Services Quarterly 59, no. 2 (March 4, 2020): 139. http://dx.doi.org/10.5860/rusq.59.2.7290.

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Many consider the release of the Apple iPhone in 2007 as being the moment, and the device, that brought the smartphone into the hands of millions of consumers. Today, smartphones and social media sites, such as Facebook, Twitter, and Instagram, are ingrained into the human experience for countless millions of people. But how do these technologies and social spaces impact our brains and the ways in which they function? From Smartphones to Social Media: How Technology Affects Our Brains and Behavior attempts to help clarify these questions, and many more, as they pertain to the technology we carry with us every day and the digital social spaces that we access and participate on with these devices.
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Zwilling, Moti. "The Impact of Nomophobia, Stress, and Loneliness on Smartphone Addiction among Young Adults during and after the COVID-19 Pandemic: An Israeli Case Analysis." Sustainability 14, no. 6 (March 9, 2022): 3229. http://dx.doi.org/10.3390/su14063229.

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Technological development in recent times has dramatically changed the way people live, interact with, and consume information. Since the emergence of the first iPhone in January 2007 until today, mobile phones are used daily for a range of purposes. Using mobile phones for various purposes intensified during the COVID-19 pandemic due to isolation or government lockdown regulations. However, along with the advantages of smartphone usage there are many disadvantages such as smartphone addiction and continuous exposure to digital screens, behaviors known as PSU—problematic smartphone use. This study explores the impact of several variables on PSU: loneliness, the need for social interaction, sleep hours, fear of losing phone access (nomophobia), and stress among young adults in Israel. The variables are examined with respect to two time periods: 1. During the COVID-19 pandemic lockdowns (defined as “T1”) and 2. Following the end of the first wave of COVID-19 lockdowns (defined as “T2”). The results indicated that nomophobia, social affiliation, and sleep hours affect PSU. In addition, the indirect effect of the number of sleep hours on stress and PSU was found to be significant in T2 and in T1. The findings and their implications are discussed.
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Kim, Yoosin, Rahul Dwivedi, Jie Zhang, and Seung Ryul Jeong. "Competitive intelligence in social media Twitter: iPhone 6 vs. Galaxy S5." Online Information Review 40, no. 1 (February 8, 2016): 42–61. http://dx.doi.org/10.1108/oir-03-2015-0068.

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Purpose – The purpose of this paper is to mine competitive intelligence in social media to find the market insight by comparing consumer opinions and sales performance of a business and one of its competitors by analyzing the public social media data. Design/methodology/approach – An exploratory test using a multiple case study approach was used to compare two competing smartphone manufacturers. Opinion mining and sentiment analysis are conducted first, followed by further validation of results using statistical analysis. A total of 229,948 tweets mentioning the iPhone6 or the GalaxyS5 have been collected for four months following the release of the iPhone6; these have been analyzed using natural language processing, lexicon-based sentiment analysis, and purchase intention classification. Findings – The analysis showed that social media data contain competitive intelligence. The volume of tweets revealed a significant gap between the market leader and one follower; the purchase intention data also reflected this gap, but to a less pronounced extent. In addition, the authors assessed whether social opinion could explain the sales performance gap between the competitors, and found that the social opinion gap was similar to the shipment gap. Research limitations/implications – This study compared the social media opinion and the shipment gap between two rival smart phones. A business can take the consumers’ opinions toward not only its own product but also toward the product of competitors through social media analytics. Furthermore, the business can predict market sales performance and estimate the gap with competing products. As a result, decision makers can adjust the market strategy rapidly and compensate the weakness contrasting with the rivals as well. Originality/value – This paper’s main contribution is to demonstrat the competitive intelligence via the consumer opinion mining of social media data. Researchers, business analysts, and practitioners can adopt this method of social media analysis to achieve their objectives and to implement practical procedures for data collection, spam elimination, machine learning classification, sentiment analysis, feature categorization, and result visualization.
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Nolan, Meaghan, J. Ross Mitchell, and Patricia K. Doyle-Baker. "Validity of the Apple iPhone®/iPod Touch® as an Accelerometer-Based Physical Activity Monitor: A Proof-of-Concept Study." Journal of Physical Activity and Health 11, no. 4 (May 2014): 759–69. http://dx.doi.org/10.1123/jpah.2011-0336.

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Background:The popularity of smartphones has led researchers to ask if they can replace traditional tools for assessing free-living physical activity. Our purpose was to establish proof-of-concept that a smartphone could record acceleration during physical activity, and those data could be modeled to predict activity type (walking or running), speed (km·h−1), and energy expenditure (METs).Methods:An application to record and e-mail accelerations was developed for the Apple iPhone®/iPod Touch®. Twentyfive healthy adults performed treadmill walking (4.0 km·h−1 to 7.2 km·h−1) and running (8.1 km·h−1 to 11.3 km·h−1) wearing the device. Criterion energy expenditure measurements were collected via metabolic cart.Results:Activity type was classified with 99% accuracy. Speed was predicted with a bias of 0.02 km·h−1 (SEE: 0.57 km·h−1) for walking, –0.03 km·h−1 (SEE: 1.02 km·h−1) for running. Energy expenditure was predicted with a bias of 0.35 METs (SEE: 0.75 METs) for walking, –0.43 METs (SEE: 1.24 METs) for running.Conclusion:Our results suggest that an iPhone/iPod Touch can predict aspects of locomotion with accuracy similar to other accelerometer-based tools. Future studies may leverage this and the additional features of smartphones to improve data collection and compliance.
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Revilla, Melanie, Mick P. Couper, Oriol J. Bosch, and Marc Asensio. "Testing the Use of Voice Input in a Smartphone Web Survey." Social Science Computer Review 38, no. 2 (November 26, 2018): 207–24. http://dx.doi.org/10.1177/0894439318810715.

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We implemented an experiment within a smartphone web survey to explore the feasibility of using voice input (VI) options. Based on device used, participants were randomly assigned to a treatment or control group. Respondents in the iPhone operating system (iOS) treatment group were asked to use the dictation button, in which the voice was translated automatically into text by the device. Respondents with Android devices were asked to use a VI button which recorded the voice and transmitted the audio file. Both control groups were asked to answer open-ended questions using standard text entry. We found that the use of VI still presents a number of challenges for respondents. Voice recording (Android) led to substantially higher nonresponse, whereas dictation (iOS) led to slightly higher nonresponse, relative to text input. However, completion time was significantly reduced using VI. Among those who provided an answer, when dictation was used, we found fewer valid answers and less information provided, whereas for voice recording, longer and more elaborated answers were obtained. Voice recording (Android) led to significantly lower survey evaluations, but not dictation (iOS).
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Randall, Kristina N., Friggita Johnson, Simone E. Adams, Christopher W. Kiss, and Joseph B. Ryan. "Use of a iPhone Task Analysis Application to Increase Employment-Related Chores for Individuals With Intellectual Disabilities." Journal of Special Education Technology 35, no. 1 (March 17, 2019): 26–36. http://dx.doi.org/10.1177/0162643419836410.

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Individuals with intellectual disabilities (ID) often experience a combination of both intellectual and adaptive functioning deficits that impact conceptual, social, and practical domains. These deficits can negatively impact an individual’s ability to achieve independence and sustained employment. Fortunately, research has shown assistive technology can help support employment skills for individuals with ID. This multiple baseline design study investigated the use of a Task Analysis smartphone application, which utilized video and audio prompting, with four young adults with ID on the completion of work-related office tasks. Findings indicate that all four young adults with ID showed large effect size gains for completing several common office-related tasks including shredding, copying, and scanning. Implications and future research are discussed.
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Febriyona, Rona, and Inne Ariane Gobel. "Pengaruh Promosi Kesehatan Menggunakan Media Alat Ular Tangga Terhadap Dampak Negatif Gadget Pada Siswa Di SMP Negeri Telaga Biru." Jurnal Kesehatan Panrita Husada 7, no. 2 (September 28, 2022): 191–204. http://dx.doi.org/10.37362/jkph.v7i2.812.

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Gadget merupakan salah satu istilah yang sering digunakan dalam menyebut beberapa macam jenis alat teknologi yang sifatnya semakin berkembang pesat dan memiliki fungsi khusus. Contoh dari gadget yaitu smartphone, iphone, komputer, laptop, dan tab. Tujuan dalam riset ini untuk mengetahui pengaruh promosi kesehatan menggunakan media alat permainan terhadap dampak negatif gadget. Pengambilan sampel dilakukan menggunakan deskriptif dengan pendekatan kuantitatif menggunakan metode survey analitik dan wawancara serta pengamatan langsung pada siswa terhadap dampak gadget. Hasil analisis Pretes pada iteraksi social Mean 4,60 dengan jumlah siswa 10 orag dan setelah di berikan intervensi atau postes mean 6,30 denga jumlah siswa 10 orang degan nilai p-Value 0,02, proses belajar mean 3,40 dengan jumlah siswa 10 orang, post tes mean 4,90 denga jumlah sisswa 10 orang dan nilai p-Value 0,01 jadi terdapat pengaruh promosi kesehatan menggunakan media alat permainan terhadap dampak negatif gadget. Kata Kunci :Dampak Gadget, Ular Tangga, Media AlatPermainan
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Wolf, Friedrich, and Frank Oswald. "Purposes of Smartphone Use in Later Life: User Perspectives on Digital Daily Life in Germany." Innovation in Aging 4, Supplement_1 (December 1, 2020): 821. http://dx.doi.org/10.1093/geroni/igaa057.2993.

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Abstract Smartphones affect everyday life of people across the lifespan with increasing relevance in later life. Although half of older adults in Germany (65+) use smartphones and the numbers of users are growing, only few studies address the integration of older adult’s smartphone use in everyday life as well as its potential effects on social context and wellbeing, which is been done in this study. Data are drawn from surveying the devices of 35 older adults (age 61-77 years; 60% women), allowing to objectively monitor real time smartphone use over the course of a regular week. In addition a semi-standardized ambulatory assessment procedure is administered four times a day to capture the everyday situation of smartphone use as well as aspects of user experience, affect and social context. Preliminary findings show inter- and intra-individual differences in everyday smartphone use in relation to individual differences in social context and wellbeing.
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Tobin, Stephanie J., and Rosanna E. Guadagno. "Why people listen: Motivations and outcomes of podcast listening." PLOS ONE 17, no. 4 (April 6, 2022): e0265806. http://dx.doi.org/10.1371/journal.pone.0265806.

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The aim of this preregistered study was to identify dispositional predictors of podcast listening and examine the associations between aspects of podcast listening, dispositional predictors, and psychological outcomes. Three hundred and six adults from a range of countries completed an online questionnaire that assessed individual difference predictors (the Big Five personality factors, curiosity, need for cognition, need to belong, age, and gender), aspects of podcast listening (amount, format, setting, device, and social aspects), and potential outcomes (autonomy, competence, relatedness, meaning, mindfulness, and smartphone addiction). As predicted, openness to experience, interest-based curiosity, and need for cognition positively predicted podcast listening. Contrary to predictions, need to belong negatively predicted podcast listening, and time spent listening to podcasts was not associated with autonomy, competence, relatedness, meaning, mindfulness, or smartphone addiction. However, certain aspects of podcast listening (e.g., parasocial relationships and social engagement) were related to positive outcomes and to our predictor variables. Furthermore, neuroticism negatively predicted podcast listening. Overall, the findings support the idea that informational motives can play a role in podcast listening, and that some aspects of listening are associated with positive outcomes.
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Pace, Rocco, Emanuela Masini, Diego Giuliarelli, Luca Biagiola, Antonio Tomao, Gabriele Guidolotti, Mariagrazia Agrimi, Luigi Portoghesi, Paolo De Angelis, and Carlo Calfapietra. "Tree Measurements in the Urban Environment: Insights from Traditional and Digital Field Instruments to Smartphone Applications." Arboriculture & Urban Forestry 48, no. 2 (March 1, 2022): 113–23. http://dx.doi.org/10.48044/jauf.2022.009.

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Urban forests can provide essential environmental and social functions if properly planned and managed. Tree inventories and measurements are a critical part of assessing and monitoring the size, growth, and health condition of urban trees. In this context, the parameters usually collected are diameter at breast height (DBH) and total height, but additional data about crown dimensions (width, length, and crown projection) are required for a comprehensive tree assessment. These data are generally collected by urban foresters through field surveys using tree calipers or diameter tape for DBH and the electronic ipsometer/clinometer to measure tree height and crown size. Greater detail could be achieved using a digital instrument such as Field-Map, a portable computer station, to quickly realize dimensional and topographic surveys of trees and forest stands. Additionally, the incorporation of a LIDAR scanner into a smartphone such as the iPhone 12 Pro has made this device able to measure tree attributes as well as additional spatial data in the field. In this study, we tested these 3 different measurement systems in a field sampling of an urban forest and compared them in terms of measurable parameters, accuracy, cost, and time efficiency. Furthermore, we discussed the pros and cons of each measurement approach and how the resulted data can be used to evaluate ecosystem services of trees and provide guidance on tree management in order to reduce potential risks or disservices.
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Sheinov, Viktor P. "Relationship of smartphone dependence with personal states and properties." Journal of the Belarusian State University. Sociology, no. 4 (December 28, 2020): 120–27. http://dx.doi.org/10.33581/2521-6821-2020-4-120-127.

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Numerous studies show that smartphone addiction has a detrimental effect on many important aspects of modern life. The purpose of this article is an analytical review of foreign studies on the relationship between smartphone addiction and psychological states and personality traits. The adverse effects of excessive use of smartphones for physical and mental health were found in the form of depression, anxiety, stress, negative emotions, insomnia, poor sleep quality, and low physical activity. Excessive smartphone use predicts low self-regulation and poor self-control. Excessive smartphone communication makes people less empathetic to each other, resulting in a loss of empathy and a deterioration in emotional connection with others. Smartphone addiction is positively associated with attention deficit disorder, hyperactivity disorder, compulsive behaviour, and procrastination. Smartphone addiction to social media is linked to interpersonal issues and contributes to non-assertive behaviour and exposure to cyberbullying. The most active smartphone users receive the highest scores for addictive behaviour. Of the personality traits of individuals, loneliness and shyness are the strongest predictors of smartphone addiction. Smartphone addiction negatively affects communication skills. Unmarried people are more dependent on the smartphone. Women are more dependent on smartphones than men.
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Meegahapola, Lakmal, Florian Labhart, Thanh-Trung Phan, and Daniel Gatica-Perez. "Examining the Social Context of Alcohol Drinking in Young Adults with Smartphone Sensing." Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies 5, no. 3 (September 9, 2021): 1–26. http://dx.doi.org/10.1145/3478126.

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According to prior work, the type of relationship between a person consuming alcohol and others in the surrounding (friends, family, spouse, etc.), and the number of those people (alone, with one person, with a group) are related to many aspects of alcohol consumption, such as the drinking amount, location, motives, and mood. Even though the social context is recognized as an important aspect that influences the drinking behavior of young adults in alcohol research, relatively little work has been conducted in smartphone sensing research on this topic. In this study, we analyze the weekend nightlife drinking behavior of 241 young adults in a European country, using a dataset consisting of self-reports and passive smartphone sensing data over a period of three months. Using multiple statistical analyses, we show that features from modalities such as accelerometer, location, application usage, bluetooth, and proximity could be informative about different social contexts of drinking. We define and evaluate seven social context inference tasks using smartphone sensing data, obtaining accuracies of the range 75%-86% in four two-class and three three-class inferences. Further, we discuss the possibility of identifying the sex composition of a group of friends using smartphone sensor data with accuracies over 70%. The results are encouraging towards supporting future interventions on alcohol consumption that incorporate users' social context more meaningfully and reducing the need for user self-reports when creating drink logs for self-tracking tools and public health studies.
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Prihatin Nufus, Nira, Susi Fitri, and Murti Kusuma Wirasti. "Penggunaan Smartphone Bermasalah Pada Siswa SMA Serta Implikasinya Bagi Pelayanan Bimbingan dan Konseling di Sekolah." ENLIGHTEN (Jurnal Bimbingan dan Konseling Islam) 3, no. 2 (December 29, 2020): 96–105. http://dx.doi.org/10.32505/enlighten.v3i2.1941.

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Excessive use of smartphones can lead to problematic smartphone use. Problematic smartphone use is a person's inability to regulate smartphone use, which results in many negative consequences in everyday life. This study aims to determine the problematic description of smartphone use in high school students in the Bogor area. This research uses a quantitative approach with descriptive methods. The sampling technique was using the purposive sampling technique. The research instrument used was the MPPUSA (Mobile Phone Problem Use Scale for Adolescent) adaptation instrument. Its aspects consist of tolerance, escape from problems, craving, withdrawal, negative consequences, and social motivation. The results of the instrument trial obtained a reliability coefficient of 0.877. The questionnaire was distributed online using the Google Forms application, with 188 respondents (45 male respondents and 143 female respondents). The scale used is the five-point Likert scale. The results showed that the category of problematic use was 8.50%, the users were at risk of 43.62%, habitual use was 40.96%, and occasional users were 6.91%. The highest percentage of problematic smartphone use aspects is the escape from problem aspect of 67.84% and the lowest is the withdrawal aspect of 43.09%. The implication of the results of this study can be used as a needs analysis in making guidance and counseling service programs in schools by guidance and counseling teachers.
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Nasa, Almahbuban, and Nurussakinah Daulay. "The Role of Social Support of Guidance and Counseling Teachers and Academic Resilience on Smartphone Addiction." Jurnal Basicedu 6, no. 3 (April 18, 2022): 4407–14. http://dx.doi.org/10.31004/basicedu.v6i3.2803.

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Smartphones are an alternative to distance learning media in the era of the Covid-19 pandemic. The presence of smartphones has both positive and negative sides to students. One of the negative aspects that are dangerous for students is smartphone addiction. This is based on the age of students (children or teenagers) who have not been able to objectively sort out the usefulness of something wisely. On this basis, the support role of BK teachers is needed in internalizing academic values to students. This study aims to determine the role of BK teacher's social support and academic resilience on smartphone addiction. This type of research uses guidance and counseling action research (PTBK), through a pre-test, post-test design model. The subjects of this study were 6 students of class IX MTs Kesuma LKMD Namorambe. The results of this study indicate that the role of BK teacher social support and academic resilience can reduce smartphone addiction in 6 grade IX students of MTs Kesuma LKMD Namorambe, this can be seen from the results of a significant comparison, starting from the pre-research stage 95%, the first cycle was 73 %, and obtained a low category in the second cycle of 45%.
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Al. Qudah, Mohammad Farhan, Ismael Salamah Albursan, Heba Ibraheem Hammad, Ahmad Mohammad Alzoubi, Salaheldin Farah Bakhiet, Abdullah M. Almanie, Soltan S. Alenizi, Suliman S. Aljomaa, and Mohammed M. Al-Khadher. "Anxiety about COVID-19 Infection, and Its Relation to Smartphone Addiction and Demographic Variables in Middle Eastern Countries." International Journal of Environmental Research and Public Health 18, no. 21 (October 20, 2021): 11016. http://dx.doi.org/10.3390/ijerph182111016.

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This study explores the level and frequency of anxiety about COVID-19 infection in some Middle Eastern countries, and differences in this anxiety by country, gender, workplace, and social status. Another aim was to identify the predictive power of anxiety about COVID-19 infection, daily smartphone use hours, and age in smartphone addiction. The participants were 651 males and females from Jordan, Saudi Arabia, the United Arab Emirates, and Egypt. The participants’ ages ranged between 18 and 73 years (M 33.36, SD = 10.69). A questionnaire developed by the authors was used to examine anxiety about COVID-19 infection. Furthermore, the Italian Smartphone Addiction Inventory was used after being translated, adapted, and validated for the purposes of the present study. The results revealed that the percentages of participants with high, average, and low anxiety about COVID-19 infection were 10.3%, 37.3%, and 52.4%, respectively. The mean scores of anxiety about COVID-19 infection in the four countries were average: Egypt (M = 2.655), Saudi Arabia (M = 2.458), the United Arab Emirates (M = 2.413), and Jordan (M = 2.336). Significant differences in anxiety about COVID-19 infection were found between Egypt and Jordan, in favor of Egypt. Significant gender differences were found in favor of females in the Jordanian and Egyptian samples, and in favor of males in the Emirati sample. No significant differences were found regarding workplace and social status. The results also revealed a significant positive relationship between anxiety about COVID-19 infection, daily smartphone use hours, and age on the one hand, and smartphone addiction on the other. The strongest predictor of smartphone addiction was anxiety about COVID-19 infection, followed by daily use hours. Age did not significantly contribute to the prediction of smartphone addiction. The study findings shed light on the psychological health and cognitive aspects of anxiety about COVID-19 infection and its relation to smartphone addiction.
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Peters, Chris, and Stuart Allan. "Everyday imagery." Convergence: The International Journal of Research into New Media Technologies 24, no. 4 (November 25, 2016): 357–73. http://dx.doi.org/10.1177/1354856516678395.

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User-based research into the lived experiences associated with smartphone camera practices – in particular, the taking, storing, curating and sharing of personal imagery in the digital media sphere – remains scarce, especially in contrast to its increasing ubiquity. Accordingly, this article’s detailed analysis of open-ended questionnaires from ‘millennial’ smartphone users elucidates the varied experiential, compositional and technological aspects associated with smartphone imagery in everyday life. It argues that the associated changes do more than just update previous technologies but rather open space up for emergent forms of visual communication. Specifically, our close interpretive reading indicates four key factors underlying the moments privileged when using smartphone cameras, namely: they deviate from the mundane, are related to ‘positive’ emotions, evince strong social bonds and encompass a future-oriented perspective. Relatedly, in terms of photographic composition, visual content tends to circulate around: the social presence of others, boundedness of event, perceived aesthetic value and intended shareability. Our findings question certain formulations about the gradual disappearance of media from personal consciousness in a digital age. If ceaselessness is a defining characteristic of the current era, our analysis reveals that the use of smartphone cameras is indicative of people affectively and self-consciously deploying the technology to try to arrest the ephemerality of daily life, however fleetingly. This article thus pinpoints the theoretical and methodological value of research approaches moving beyond a narrow focus on the usage patterns to uncover the spatio-temporal specificities shaping (and being shaped by) smartphone imagery and its communicative resonances.
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Olsen, Bonnie, Freddi Segal-Gidan, Erin Thayer, Yeini Guardia, M. Christina Penate, and Alexis Coulourides Kogan. "Novel Technology Support Program for Older Adult Program With Interprofessional Geriatrics Students." Innovation in Aging 5, Supplement_1 (December 1, 2021): 630–31. http://dx.doi.org/10.1093/geroni/igab046.2400.

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Abstract During the COVID-19 pandemic, many older adults were not receiving primary care services because they could not negotiate the technology for telehealth visits. Coupled with persisting pandemic physical distancing, increased social isolation in older adults was- and continues to be a significant problem. To combat these issues, we aimed to 1) prepare older adults for longitudinal isolation by encouraging social connectedness, and 2) enable older adults to safely access remote primary care services during the pandemic. We paired older adults from 9 housing sites in Los Angeles, CA with health professions graduate students from 9 programs at USC (N = 88 dyads) and provided iPhones to participants without a smartphone. Students educated and supported older adults about the use of technology to access primary care services and to socially connect with family/friends. When requested, 3 additional students provided enhanced 1:1 technology support. Among the 45 participating older adults who received iPhones (51.1%), 22 requests were made for enhanced technology assistance during the 6-month program. Most requests related to initial setup/navigation of iPhone (81.8%) or video calls (27.3%), where others requested help with Wi-Fi (13.6%), composing emails (4.5%), and adding language/translation features (4.5%). Nineteen (83%) technology support requests were successfully resolved; the remaining were unresolved due to loss to follow-up. Our findings demonstrate that older adults can successfully cross the digital divide when technology support is provided. Additionally, pairing older adults with health professions students is an effective strategy to enable access to remote primary care and social connectedness.
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Pluck, Graham, and Pablo Emilio Barrera Falconi. "Sensitivity to financial rewards and impression management links to smartphone use and dependence." Cognition, Brain, Behavior. An interdisciplinary journal 25, no. 2 (June 24, 2021): 107–28. http://dx.doi.org/10.24193/cbb.2021.25.06.

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Computational modeling and brain imaging studies suggest that sensitivity to rewards and behaviorist learning principles partly explain smartphone engagement patterns and potentially smartphone dependence. Responses to a questionnaire, and observational measures of smartphone use were recorded for 121 university students. Each participant was also tested with a laboratory task of reward sensitivity and a test of verbal operant conditioning. Twenty-three percent of the sample had probable smartphone addiction. Using multivariate regression, smartphone use, particularly the number of instant messenger services employed, was shown to be significantly and independently predicted by reward sensitivity (a positive relationship), and by instrumental conditioning (a negative relationship). However, the latter association was driven by a subset of participants who developed declarative knowledge of the response-reinforcer contingency. This suggests a process of impression management driven by experimental demand characteristics, producing goal-directed instrumental behavior not habit-based learning. No other measures of smartphone use, including the self-report scale, were significantly associated with the experimental tasks. We conclude that stronger engagement with smartphones, in particular instant messenger services, may be linked to people being more sensitive to rewarding stimuli, suggestive of a motivational or learning mechanism. We propose that this mechanism could underly problem smartphone use and dependence. It also potentially explains why some aspects of smartphone use, such as habitual actions, appear to be poorly measured by technology-use questionnaires. A serendipitous secondary finding confirmed that smartphone use reflected active self-presentation. Our ‘conditioning’ task-induced this behavior in the laboratory and could be used in social-cognition experimental studies.
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Karsen, Marisa. "NFC Implementation to Improve Business Process." ComTech: Computer, Mathematics and Engineering Applications 4, no. 2 (December 1, 2013): 1043. http://dx.doi.org/10.21512/comtech.v4i2.3938.

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Every industry needs IT to improve their business and give faster service to customer. The fast growing of social network (Facebook, Twitter, MySpace, LinkedIn) and Smartphone (Blackberry and iPhone) in Indonesia indicate that Indonesian people are already familiar with high technology and it is the right time to introduce new technology in Indonesia. The problem is, the usage of IT-based system in Indonesia is not optimal. Nowadays, people want to do almost everything faster and more convenient using technology. We know thatuntil now, there are a lot of situations that make people queue or wait to get their need. In this kind of situation, we need something that will change the way to do business, that is in effective and efficient way. NFC (Near Field Communication) is considered suitable as the solution. NFC technology as one of payment systems can increase competitive advantage of the company which implements it and will make it a leader in the industry. This new technology could attract customers, especially Indonesian people in big cities who want to do their transaction in quick and efficient way. NFC is already implemented in Korea and USA as substitution of e-wallet that can help people to make transactions easier and faster. I believe NFC can be implemented in Indonesia to make new trend of doing business.
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Zameran, Fatin Athirah, Aliff Nawi, Mat Rahimi Yusof, and Nor A'tikah Mat Ali. "EXPLORING THE RELATIONSHIP BETWEEN SMARTPHONE USE AND ADOLESCENT WELL-BEING: A SYSTEMATIC LITERATURE REVIEW." International Journal of Education, Psychology and Counseling 7, no. 46 (June 15, 2022): 262–75. http://dx.doi.org/10.35631/ijepc.746021.

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This study aims to identify the patterns and relationships of smartphone use on adolescent well-being. This study uses qualitative research methods through document analysis. The Document Analysis method in this study uses the Preferred Reporting Items Systematic Reviews and Meta-Analysis (PRISMA) technique. A systematic review of 32 studies was conducted to investigate the patterns and relationships of smartphone use on adolescent well-being. The results of the study found that there are four patterns that have been identified that can affect the well-being of adolescents. The four patterns are health, social, behavioural, and educational aspects. Based on the findings of this study, it is clearly proven that there is a relationship between smartphone use and adolescent well-being. However, negative effects were found to be higher than positive ones. Therefore, the use of smartphones among adolescents should be controlled and given attention by various parties such as parents, teachers, and the government.
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Chmielarz, Witold, Marek Zborowski, Alicja Fandrejewska, and Mesut Atasever. "The Contribution of Socio-Cultural Aspects of Smartphone Applications to Smart City Creation. Poland–Turkey Comparison." Energies 14, no. 10 (May 14, 2021): 2821. http://dx.doi.org/10.3390/en14102821.

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The main objective of this article is to analyze the use of modern information technologies, referring to the example of smartphones, paying particular attention to selected cultural aspects of the phenomena that appear to play an important role in creating the concept of a smart city. The authors asked a research question: whether there is a difference in the perception of smart cities between Poland and Turkey in terms of a set of individual criteria and cultural differences in the context of globalization processes. The authors decided to compare the use of smartphones in an international environment. In their analysis, they examined Poland and Turkey, the countries which are characterized by markedly distinct culture and customs, but simultaneously present a similar level of IT development. The research was conducted in two stages at the turn of 2019 and 2020, and it involved more than 600 selected young people aged 18–25. It is important to mention that the study consulted the group of the most active internet users who are taking advantage of the benefits of internet-aided globalization. In order to carry out the survey questionnaire, the authors applied a CAWI (Computer Associated Web Interview) method. The original study aimed at identifying the character traits of smartphone users that appear to be most important from the point of view of implementing the concept of a smart city. As a result of this research, 15 such characteristics were identified, and the impact of smartphones on the strengthening or weakening of such qualities was tested in the course of conducting the survey questionnaire. The survey was translated into native languages and initially tested as part of the pilot studies. The results were compared, and the authors have identified and commented on differences between them. They also assessed the degree to which the hypothesis formulated in the research has been verified. The main limitation of the conducted study was the selection of a random group since the research sample consisted only of members of the academic community. The part of the study which is presented in this article fills the research gap related to the impact of smartphones on selected aspects of user behavior (punctuality, individualism, the quantity and quality of contacts) as well as social behavior (homogenization of cultures, the impact on economic and technological progress, strengthening of social bonds, civic responsibility (both in the social and economic sense), personal development initiatives, increase in social activity, sense of security, technological progress, and achieving prosperity). The examined features are particularly important in shaping the idea of smart cities. The results obtained in the study are conducive to expanding the research in this area.
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Solon Júnior, Luiz José Frota, Carlos Henrique Tomaz Ribeiro, Leonardo de Sousa Fortes, Bruno Teixeira Barbosa, and Luiz Vieira da Silva Neto. "Smartphone addiction is associated with symptoms of anxiety, depression, stress, tension, confusion, and insomnia: A cross-sectional and comparative study with physically and non-physically active adults in self-isolation during the COVID-19 pandemic." Salud mental 44, no. 4 (August 30, 2021): 193–200. http://dx.doi.org/10.17711/sm.0185-3325.2021.025.

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Introduction. During the novel coronavirus disease (COVID-19) outbreak, social media exposure and the use of electronic devices have increased; still, these behaviors may cause adverse health effects. Objective. This study assessed sleep quality, insomnia, mood, and psychological aspects among physically (n = 46) and non-physically (n = 53) active individuals during self-isolation throughout the COVID-19 pandemic and examined their association with smartphone addiction. Method. A cross-sectional study was conducted among adult Brazilian citizens in self-isolation for at least 60 days; ninety-nine volunteers from different Brazilian regions were enrolled in the online survey. The Depression, Anxiety and Stress Scale-Short Form, the Pittsburgh Sleep Quality Index, the Insomnia Severity Index, the Brunel Mood Scale, and the Smartphone Addiction Scale-Short Version were used to assess the study outcomes. Results. The results indicate moderate and large correlations of smartphone addiction with mood subscales, insomnia (r = .52), anxiety (r = .49), depression (r = .49), and stress (r = .49) symptoms. Also, it was observed that physically active participants were less addicted to smartphones than the non-physically active during self-isolation (p
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Parinsi, Mario Tulenan, and Keith Francis Ratumbuisang. "Indonesian Mobile Learning Information System Using Social Media Platforms." International Journal of Mobile Computing and Multimedia Communications 8, no. 2 (April 2017): 44–67. http://dx.doi.org/10.4018/ijmcmc.2017040104.

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As a developing country, Indonesia continues to improve its quality as a state, in which the attempt to optimize all of its potential both in terms of economic, political, social, cultural, technological, educational, health, etc. This modern era, all aspects of life are depending on technology. This makes the technology becomes one of necessary in people's life. The utilization of technology has been used by all people in all aspects of life. Specifically, this paper tries to offer an innovation that has never been designed before, namely a platform of M-Learning in form of social media related to the development of technology for learning. Nowadays, internet users and smartphone ownership in Indonesia increased dramatically, then writers took initiative to design an innovation related to this case. Social media technologies provide the opportunity for teachers to engage students in online classes, thereby supporting the development of skills and learners to achieve competency. In addition to students, the opportunity is also open to outside the community to get information that can add knowledge. This case study provides a platform for M-Learning based learning that facilitate student learning also helps society size to obtain information more easily. The design of this platform using models UML (Unified Modeling Language) to design a visual model of this platform.
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Yavor, Kim Maya, Vanessa Bach, and Matthias Finkbeiner. "Adapting the ESSENZ Method to Assess Company-Specific Criticality Aspects." Resources 10, no. 6 (May 31, 2021): 56. http://dx.doi.org/10.3390/resources10060056.

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In times of increasing awareness of limited resources, companies are becoming especially interested in criticality assessments. Based on the existing approaches of ESSENZ (integrated method to assess resource efficiency) and SCARCE (approach is to enhance the assessment of critical resource use at the country level), a method called CS-ESSENZ (company-specific ESSENZ) has been developed to measure the company-specific aspects of criticality and social impact in supply chains for abiotic resources. These comprise 20 categories and corresponding indicators, based on 19 ESSENZ and 25 SCARCE categories. Eleven of these indicators were modified, four were newly developed (e.g., economic importance), and the last five were applied as they are in ESSENZ or SCARCE. CS-ESSENZ was tested using the case study of a smartphone, demonstrating the method’s applicability as well as generating additional information on company-specific improvement potential. The results for supply risk showed that 29 out of 58 ESSENZ hotspots showed high, and 12 showed medium, improvement potential from the company perspective. CS-ESSENZ enables companies to obtain specific information on criticality and social aspects in their supply chains and points out areas for improvement, e.g., with respect to purchasing strategies for cobalt.
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SHAHROM, MELISSA, NORFAZLINA GHAZALI, FARAH SYAZREENA AZMI, ANISAH ALWI, and AFIZA ABDUL MAJID. "Examining the Relationship Between Text-message Dependency and Psychological or Behavioural Symptoms from the Perspective of Self-perception Theory." ADVANCES IN BUSINESS RESEARCH INTERNATIONAL JOURNAL 3, no. 2 (December 31, 2017): 49. http://dx.doi.org/10.24191/abrij.v3i2.10096.

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The widespread use of smartphones and online text messages for communication has influenced and changed the everyday lives of its users. Undoubtedly, smartphones can enhance and advance our working life and personal life to suit modern lifestyles. However, some of the smartphone users show overdependence on the smartphone’s applications especially on mobile communications to share and receive immediate information either for their work or personal related matters. ‘Text-messagedependency’ is a term used to refer to these users who use and rely so much on text messaging applications. This obsessive use of mobile communications can lead to numerous psychological and behavioural symptoms such as problematic addictions, obsessions, health risks and also producenegative social outcomes.The research concentrates to study the factors that contribute to text-message dependency and psychological or behavioural symptoms from the perspective of self-perception theory. The research is significant and important for the society and national development in several aspects; 1) educate the society about the risks of smartphone addiction, 2) provide guidelines and insight to the ministry of health and multimedia development, and 3) give awareness to the application developers on the future demand of smartphone applications that relates tobehaviour control.
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Konsolakis, Kostas, Hermie Hermens, Claudia Villalonga, Miriam Vollenbroek-Hutten, and Oresti Banos. "Human Behaviour Analysis through Smartphones." Proceedings 2, no. 19 (October 30, 2018): 1243. http://dx.doi.org/10.3390/proceedings2191243.

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Human behaviour analysis through smartphone devices has been an active field for more than a decade and there are still a lot of key aspects to be addressed. This paper surveys the state-of-the-art in human behaviour analysis based on smartphones. We categorise prior works into four main sensing modalities related to physical, cognitive, emotional and social behaviour. Finally, we conclude with the outcomes of this survey and we illustrate our ideas for future research in the area of human behaviour understanding.
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Canpolat, Emre. "Smartphones and Exploitation in the Age of Digital Capitalism: Ordinary Aspects of the Transformation of Everyday Life." tripleC: Communication, Capitalism & Critique. Open Access Journal for a Global Sustainable Information Society 19, no. 2 (November 2, 2021): 424–37. http://dx.doi.org/10.31269/triplec.v19i2.1269.

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This study examines the transformation of everyday life through smartphones, focusing on the daily experiences of smartphone users in Turkey. With their multimedia features, smartphones (defined as a “melting pot” from the technological perspective or polymedia and metamedia in a broader sense) take an important place in users’ everyday lives. As these features and the services accessible through smartphones are offered in commodity form, they inevitably result in the exploitation of users’ labour, the commodification of user data, the shifting of paid work into ‘leisure time’, and finally the transformation of everyday life through smartphones. The main argument of this study is that, under these social conditions, smartphones, referred to as “a melting pot” from the technological perspective, turn into a melting pot of exploitation, and their users experience these interactions not as direct economic relations but as routine social relations.
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Marcial, Dave E. "ICT SOCIAL AND ETHICAL COMPETENCY AMONG TEACHER EDUCATORS IN THE PHILIPPINES." Information Technologies and Learning Tools 57, no. 1 (February 27, 2017): 96. http://dx.doi.org/10.33407/itlt.v57i1.1533.

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This paper presents findings from an empirical investigation of the competency level of social and ethical use of ICT among teacher educators in Central Visayas, Philippines. The study used a survey questionnaire based on the Philippine’s National ICT Competency Standard for Teachers. A total of 383 responses from 76 private and public higher education institutions were included in the analysis. The study reveals that the level of ICT competence in social and ethical domains among the teacher educators is “good.” The result implies that the respondents have the ability to explain and discuss the task but have not experienced the actual social and ethical practices in ICT. Moreover, there is a significant relationship between the level of ICT competence in terms of social and ethical aspects and the respondent’s age, status, type of institution, number of years in teaching, Internet accessibility, and desktop, smartphone and laptop ownership.
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Choi, Seunghye, and Hana Ko. "Social Frailty among Community-Dwelling Older Adults during the COVID-19 Pandemic in Korea: A Cross-Sectional Study." International Journal of Environmental Research and Public Health 19, no. 19 (September 22, 2022): 11963. http://dx.doi.org/10.3390/ijerph191911963.

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Social frailty among older adults has become a growing concern from a public health perspective in the context of the coronavirus disease 2019 (COVID-19) pandemic. This study’s aim was to investigate the influence of various aspects of social frailty in community-dwelling older adults during the COVID-19 pandemic. This study carried out a secondary analysis of data collected from the 2020 National Survey of Older Koreans and performed multinomial logistic regression analysis to identify the predictive factors of social frailty. The affected factors for the social frailty group were health conditions (depression), behavioral and metabolic risk factors (exercise, nutritional status, current smoking status, drinking frequency), intrinsic capacity (cognitive functions, activities of daily living), and digital literacy (use of smartphone or tablet PCs). Since multidimensional factors could affect older adults’ social frailty, comprehensive strategies are urgently needed to reduce their rate of social frailty.
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Teh, Pei-Lee, Pervaiz K. Ahmed, Soon-Nyean Cheong, and Wen-Jiun Yap. "Age-group differences in Near Field Communication smartphone." Industrial Management & Data Systems 114, no. 3 (April 8, 2014): 484–502. http://dx.doi.org/10.1108/imds-06-2013-0274.

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Purpose – The purpose of this paper are twofold: first, develop a novel concept of a mobiquitous home application (Near Field Communication Smartphone Entertainment Systems (NFC SES)) with the use of photo interface and NFC smartphone. Second, examine age-group differences in relation to the influence of intuitive, convenience and perceived usefulness on users’ behavioural intention to use NFC SES. Design/methodology/approach – Using design science research, NFC SES is developed and a survey of 52 users is conducted to evaluate NFC SES. Findings – There are age differences in individual behavioural intention to use NFC technology. Convenience appears to be the primary factor for the youths. The adult cohort, in contrast emphasizes intuitive and perceived usefulness as two significant determinants of their behavioural intention to use NFC SES. Practical implications – This study offers a fresh insight for mobile device manufacturer and application developers to focus their design efforts around three aspects (intuitive, convenience and usefulness) that are desired by different age-group users. Social implications – The development of NFC SES bridges the gap of cyber-physical spaces by enabling users to automate multiple heterogeneous digital appliances without imposing undue technological effort and inconvenience. NFC SES, operating through a touch-driven interaction between NFC smartphone and photo interface, is likely to be useful for many home users, especially for people with disabilities. Originality/value – NFC SES contributes in itself as a novel innovation. Additionally, studies on mobile technology largely focus on students as users, and often neglect the adult segment. This study entails a new model for evaluation of NFC technology, by uncovering age differences impacts on new technology adoption.
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Dewi, Anggun Fitriana, Sumardi Sumardi, and Ngadiso Ngadiso. "The contributions of smartphone applications in supporting junior high school students’ learning activities." UAD TEFL International Conference 2 (January 18, 2021): 152. http://dx.doi.org/10.12928/utic.v2.5750.2019.

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In the last few decades, the development of mobile phone is rapidly growing and brings many changes in human life. Mobile phones nowadays extend their capabilities into all aspects in human life, including teaching and learning process. Therefore, this research aims at knowing what smartphone applications are frequently used by the students and investigating the contributions of those applications in students’ learning activities. This research uses a qualitative case study in order to obtain a deep analysis. The subjects of this research are twenty students of junior high school in Kebumen who are chosen based on some criteria. Additionally, the data of this research were obtained using questionnaire and interview. Based on the finding, the smartphone applications which are most frequently used by the students to support their learning activities are social media (Instagram, Facebook, and Twitter), Google chrome, music player, offline dictionary, YouTube, and English exercise application from play store. Last but not least, all the students agree that smartphone applications give positive contributions to their learning process. The contributions of those applications in the students’ learning activities are helping the students in finding more sources of authentic English materials; finding more exercise in grammar, reading, listening, speaking, and writing skills; improving students’ vocabulary, grammar, listening, and speaking skill.
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42

Meri, Aisah, Syahruddin Awang Ahmad, Sitinurbayu Mohd Yusoff, Noor Syakirah Zakaria, Fauzie Sarjono, Amrullah Maraining, and Zainuddin Baco. "Patterns of Social Media Usage among Malaysians During the Covid-19 Pandemic." Humanities and Social Sciences Letters 10, no. 1 (January 4, 2022): 27–35. http://dx.doi.org/10.18488/73.v10i1.2229.

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This paper explores the use of social media among Malaysians during the Covid-19 pandemic. Questionnaires were distributed to 424 people in Malaysia who were directly affected by the Covid-19 pandemic. The research findings revealed that the main reasons that drove people to use social media were cognitive aspects, escapism, affective factors, and social integration. The data also shows that Malaysians frequently employed social media to search for information, for diversion purposes, and due to habit. Meanwhile, the highest levels of gratifications were derived from factors of convenience, surveillance, and interpersonal discussion. This study concludes that social media plays a crucial role for Malaysians while confronting the Covid-19 pandemic, alongside other media components. It cannot be denied that technology also influenced uses and gratifications among the audiences. The uniqueness of social media, coupled with the smartphone, gives it a distinct advantage over other media forms. The audiences had at their disposal a multitude of information that could bring numerous usages and forms of gratifications.
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43

Prayudanti, Adhania Andika, and Devi Urianty Miftahul Rohmah. "Decision Making Process of SMEs For Using Social Media Marketing In Industrial Revolution 4.0." Journal of Economics, Business, and Government Challenges 1, no. 2 (December 30, 2018): 62–66. http://dx.doi.org/10.33005/ebgc.v1i2.11.

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Digital era is a characteristic of Industrial Revolution 4.0 that influence towards all aspect of human life. Social media marketing is considered to be one of the technologies in the digital era that can facilitate SMEs to do business activities especially marketing activities, customer relationship, promotion, and innovation. The importance of social media marketing in digital era that its technology easy to use and need low cost. It can be applied in our smartphone, can effectively communicate with customer for promotion and branding. The aim of this paper is to define whether SMEs urgently need social media marketing in industrial revolution 4.0. This paper will review the aspects that can be motivate and disruptions of SMEs using social media marketing. The advantage of social media marketing is one of the case that can motivate SMEs using social media marketing.Meanwhile the trust and lack of the ability to using social media marketing can be disruption.
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44

Mardiana, Vita Awalia, Mochamad Mardi Martadinata, Galih Nugraha Nurkahfi, Arumjeni Mitayani, Dayat Kurniawan, Nasrullah Armi, Budi Prawara, et al. "SIMONIC: IoT Based Quarantine Monitoring System for Covid-19." Jurnal Elektronika dan Telekomunikasi 21, no. 2 (December 31, 2021): 112. http://dx.doi.org/10.14203/jet.v21.112-121.

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COVID-19, which has become a global pandemic since March 2020, has tremendously affected human life globally. The negative impact of COVID-19 affects societies in almost all aspects. Implementing quarantine monitoring, also social distancing, and contact tracing are a series of processes that can suppress the new infected COVID-19 cases in various countries. Prior works have proposed different monitoring systems to assist the monitoring of individuals in quarantines, as well as many methods are offered for social distancing and contact tracing. These methods focus on one function to provide a reliable system. In this paper, we propose IoT-based quarantine monitoring by implementing a geofence equipped with social distancing features to offer an integrated system that provides more benefits than one system carrying one particular function. We propose a system consisting of a low cost, low complexity, and reusable wristband design and mobile apps to support the quarantine monitoring system. For the geofencing, we propose a GPS-based geofence system that was developed by taking advantage of the convenience offered by the Traccar application. Meanwhile, we add the notification for social distancing feature with adaptive distance measurement RSSI-based set up in the android application. Based on the experiment we did to validate the system, in terms of wristband-to-smartphone communication, scanning interval in smartphone and advertising interval in wristband is best to set in 7 s for both. For social distancing notification and geofence, we measure the system performance through precision, recall, accuracy, and F-measure.
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45

Šebo, Miroslav, and Alena Hašková. "How students perceive educational support through Facebook." Education & Self Development 15, no. 3 (September 30, 2020): 67–75. http://dx.doi.org/10.26907/esd15.3.06.

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Since the beginning of the 21stcentury social media has expanded world-wide in all aspects of human lives. Mainly for the youth they have been a natural part of their “digital ecosystem”. As the results of the surveys of social media use by teens, carried by the Pew Research Centre, showed, in 2014 in the USA 71 % of teens reported being Facebook users and no other platform was used by a clear majority of the interviewed. In 2018, three further online platforms, other than Facebook, have been reported by the significant majority of the teens. These were YouTube, Instagram and Snapchat. As to Facebook, “only” 51 % of the respondents stated to be Facebook users. Furthermore, smartphone ownership has become a ubiquitous element of teen life. Up to 95 % of teens have reported they have a smartphone or access to one, and 45 % of teens have proclaimed they are online on a near-constant basis. Even more important, they are becoming more and more used, in the time of the world-wide corona pandemic and the need for connection in social quarantine. As for teachers and their opinions on social media, on the one hand they are aware of their usefulness as regards to sharing information or organizing school tasks. But on the other hand, they identify social media as a reason for the pupils and students` low attention during classes at school. But since the youth devote a lot of time to social media, there is no point of not using these means also in education, as shown by the current efforts to organize education processes during the corona pandemic. At the Faculty of Education, Constantine the Philosopher University in Nitra, we have been aware of the significance of the social media in relation to different aspects of education and pedagogical communication. That is why for several years, attention has been paid to this new education phenomenon. The paper presents the authors experiences with the use of Facebook as a mean of support for education while the main focus is given to the results of a questionnaire survey which examined students` opinions and attitudes towards Facebook (before the pandemic situation), in comparison with Moodle, as a new phenomenon in university education.
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46

Brambilla, Giovanni, and Francesca Pedrielli. "Smartphone-Based Participatory Soundscape Mapping for a More Sustainable Acoustic Environment." Sustainability 12, no. 19 (September 24, 2020): 7899. http://dx.doi.org/10.3390/su12197899.

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The urban environmental planning, a fundamental dynamic process for cities’ sustainability, could benefit from the soundscape approach, dealing with the perception of the acoustic environment in which sound is considered as a resource rather than a waste (noise). Noise and soundscape maps are useful tools for planning mitigation actions and for communication with citizens. Both mappings can benefit from crowdsourcing and participatory sound monitoring that has been made possible due to the large use of internet connections and mobile devices with dedicated apps. This paper is a “scoping review” to provide an overview of the potential, benefits, and drawbacks of participatory noise monitoring in noise and soundscape mapping applications, while also referring to metrological aspects. Gathering perceptual data on soundscapes by using digital questionnaires will likely be more commonly used than printed questionnaires; thus, the main differences between the experimental protocols concern the measurement of acoustic data. The authors propose to classify experimental protocols for in-field soundscape surveys into three types (GUIDE, MONITOR, and SMART) to be selected according to the survey’s objectives and the territorial extension. The main future developments are expected to be related to progress in smartphone hardware and software, to the growth of social networks data analysis, as well as to the implementation of machine learning techniques.
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47

Hernández-Orallo, Enrique, Carlos T. Calafate, Juan-Carlos Cano, and Pietro Manzoni. "Evaluating the Effectiveness of COVID-19 Bluetooth-Based Smartphone Contact Tracing Applications." Applied Sciences 10, no. 20 (October 13, 2020): 7113. http://dx.doi.org/10.3390/app10207113.

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One of the strategies to control the spread of infectious diseases is based on the use of specialized applications for smartphones. These apps offer the possibility, once individuals are detected to be infected, to trace their previous contacts in order to test and detect new possibly-infected individuals. This paper evaluates the effectiveness of recently developed contact tracing smartphone applications for COVID-19 that rely on Bluetooth to detect contacts. We study how these applications work in order to model the main aspects that can affect their performance: precision, utilization, tracing speed and implementation model (centralized vs. decentralized). Then, we propose an epidemic model to evaluate their efficiency in terms of controlling future outbreaks and the effort required (e.g., individuals quarantined). Our results show that smartphone contact tracing can only be effective when combined with other mild measures that can slightly reduce the reproductive number R0 (for example, social distancing). Furthermore, we have found that a centralized model is much more effective, requiring an application utilization percentage of about 50% to control an outbreak. On the contrary, a decentralized model would require a higher utilization to be effective.
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48

Intahchomphoo, Channarong, Margo Jeske, Emily Landriault, and Michelle Brown. "Law Student Views on the Principles of a Legal Research Website: a User Experience Study." Legal Information Management 16, no. 3 (September 2016): 187–96. http://dx.doi.org/10.1017/s1472669616000384.

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AbstractThe Principles of Legal Research (PLR) website of the University of Ottawa's Brian Dickson Law Library is a bilingual (English and French) online learning tool for all first year students in both Common Law and Civil Law.1 Law librarians use this e-learning website to facilitate teaching components such as student assignments and assessments. This user experience study aims to investigate law students’ real experience with the system. Their feedback will be used for future development planning as well as analysing user behaviour trends. The authors investigate the following aspects: accuracy of information, interface design, navigation system, Web 2.0, social media, and smartphone version.
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49

Renger, F., and A. Czirfusz. "Aspects of the Level of Digitisation in Medical Care in Germany: Development of a Typology." Clinical Social Work and Health Intervention 13, no. 5 (September 22, 2022): 26–31. http://dx.doi.org/10.22359/cswhi_13_5_05.

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Introduction. Today, most people own smartphones, which fit into their pockets and are more powerful than the first supercomputers, and which they can use to communicate, stream music or measure their pulse. There is no end in sight to this rapid technological development. This also applies to the rapidly growing volume of health-related data. Objectives: In doctor’s practices, medical data, such as medical history, blood test results and diagnostic findings, are recorded directly in the computer system. In biomedical research entire genomes, for example those of malignant tumors, are sequenced almost routinely and are also stored and processed electronically. And, more and more people are themselves using smartphone apps, wearables and in future perhaps also implanted biosensors for continuously measuring their blood pressure, blood sugar levels and pulse. Methodology: In qualitative social research, there are only a few approaches that involve a detailed explanation and systematization of the typology process. As the concept of type is of central importance for qualitative social research, it is crucial to clarify the concept and the process of typology, as presented by Kluge in her essay published in the FQM (Forum for Qualitative Social Research). In the evaluation of secondary data from the KBV (National Association of Statutory Health Insurance Physicians), the methodology of this approach is based on the procedure of typology development according to Kluge (2000), with the aim of demonstrating a systematic and transparent development of types and typologies in the digitization process.
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Huguet, Anna, Jennifer Stinson, Bonnie MacKay, Carolyn Watters, Michelle Tougas, Meghan White, and Patrick J. McGrath. "Bringing Psychosocial Support to Headache Sufferers Using Information and Communication Technology: Lessons Learned from Asking Potential Users What they Want." Pain Research and Management 19, no. 1 (2014): e1-e8. http://dx.doi.org/10.1155/2014/631638.

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BACKGROUND: Headaches are a major concern for which psychosocial interventions are recommended. However, headache sufferers do not always have ready access to these interventions. Technology has been used to improve access, especially in young people.OBJECTIVES: To examine user preferences to inform the development of an Internet-based psychosocial intervention including smartphone technology, referred to as the Wireless Headache Intervention.METHODS: The methodology followed a participatory design cycle, including 25 headache sufferers (14 to 28 years of age) who informed the prototype design. All participants were familiar with smartphones and the Internet. Through two iterative cycles of focus groups stratified according to age, qualitative data were collected by asking user preferences for the different planned components of the intervention (ie, smartphone pain diary, Internet-based self-management treatment, social support) and other relevant aspects (ie, smartphone versus computer delivery, and ways of reaching target audience). NVivo 8 with content analysis was used to analyze data and reflect themes as guided by the thematic survey.RESULTS: Participants reported a preference for completing the smart-phone pain diary on a daily basis. Participants believed that the program should facilitate easy access to information regarding headaches and management strategies. They also wanted access to other headache sufferers and experts. Participants believed that the program should be customizable and interactive. They reinforced the need and value of an integrated smartphone and Internet-based application.CONCLUSIONS: The results provide insight into a participatory design to guide design decisions for the type of intervention for which success relies largely on self-motivation. The results also provide recommendations for design of similar interventions that may benefit from the integration of mobile applications to Internet-based interventions. The present research contributes to the theoretical frameworks that have been formulated for the development of Internet-based applications.
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