Academic literature on the topic 'Iowa Gambling Task (IGT)'
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Journal articles on the topic "Iowa Gambling Task (IGT)"
Areias, Graça, Rui Paixão, and Ana Paula Couceiro Figueira. "O Iowa Gambling Task: uma revisão crítica." Psicologia: Teoria e Pesquisa 29, no. 2 (June 2013): 201–10. http://dx.doi.org/10.1590/s0102-37722013000200009.
Full textRocha, Felipe Filardi da, Nathália Bueno Alvarenga, Leandro Malloy-Diniz, and Humberto Corrêa. "Decision-making impairment in obsessive-compulsive disorder as measured by the Iowa Gambling Task." Arquivos de Neuro-Psiquiatria 69, no. 4 (August 2011): 642–47. http://dx.doi.org/10.1590/s0004-282x2011000500013.
Full textDeDonno, Michael A., and Heath A. Demaree. "Perceived time pressure and the Iowa Gambling Task." Judgment and Decision Making 3, no. 8 (December 2008): 636–40. http://dx.doi.org/10.1017/s1930297500001583.
Full textSchneider, Daniela Di Giorgio, Gabriela Peretti Wagner, Natalie Denburg, and Maria Alice de Mattos Pimenta Parente. "Iowa gambling task: Administration effects in older adults." Dementia & Neuropsychologia 1, no. 1 (March 2007): 66–73. http://dx.doi.org/10.1590/s1980-57642008dn10100011.
Full textRutz, André, Amer Cavalheiro Hamdan, and Melissa Lamar. "The Iowa Gambling Task (IGT) in Brazil: a systematic review." Trends in Psychiatry and Psychotherapy 35, no. 3 (2013): 160–70. http://dx.doi.org/10.1590/s2237-60892013000300003.
Full textCardoso, Caroline de Oliveira, Janaína Castro Núñez Carvalho, Charles Cotrena, Daniela di Giorgio Schneider Bakos, Christian Haag Kristensen, and Rochele Paz Fonseca. "Estudo de fidedignidade do instrumento neuropsicológico Iowa Gambling Task." Jornal Brasileiro de Psiquiatria 59, no. 4 (2010): 279–85. http://dx.doi.org/10.1590/s0047-20852010000400003.
Full textSchmitz, Florian, Olga Kunina-Habenicht, Andrea Hildebrandt, Klaus Oberauer, and Oliver Wilhelm. "Psychometrics of the Iowa and Berlin Gambling Tasks: Unresolved Issues With Reliability and Validity for Risk Taking." Assessment 27, no. 2 (January 9, 2018): 232–45. http://dx.doi.org/10.1177/1073191117750470.
Full textPaixão, Rui Alexandre Paquete. "A Tomada de Decisão com o Iowa Gambling Task." Revista Psicologia, Diversidade e Saúde 6, no. 3 (August 24, 2017): 216. http://dx.doi.org/10.17267/2317-3394rpds.v6i3.1564.
Full textDAVIS, CAROLINE, JOHN FOX, KAREN PATTE, CLAIRE CURTIS, RACHEL STRIMAS, CAROLINE REID, and CATHERINE McCOOL. "Education level moderates learning on two versions of the Iowa Gambling Task." Journal of the International Neuropsychological Society 14, no. 6 (October 27, 2008): 1063–68. http://dx.doi.org/10.1017/s1355617708081204.
Full textGendle, Mathew H., Alyssa G. Flashburg, Kristi L. Higgins, and Kristianne M. Oristian. "Low Total Cholesterol Levels and Performance on the Iowa Gambling Task." Journal of North Carolina Academy of Science 131, no. 2 (December 1, 2015): 19–24. http://dx.doi.org/10.7572/2167-5872-131.2.19.
Full textDissertations / Theses on the topic "Iowa Gambling Task (IGT)"
Simonovic, Boban. "The effect of cognitive and emotion-based processes on the Iowa Gambling Task." Thesis, University of Derby, 2018. http://hdl.handle.net/10545/623247.
Full textProctor, Darby. "Gambling and Decision-Making Among Primates: The Primate Gambling Task." Digital Archive @ GSU, 2012. http://digitalarchive.gsu.edu/psych_diss/108.
Full textChen, Vera Jane Xingle. "Behavioural and neural correlates of the Iowa gambling task." Thesis, University of Birmingham, 2013. http://etheses.bham.ac.uk//id/eprint/4716/.
Full textBakos, Daniela Di Giorgio Schneider. "Iowa gambling task: considerações desenvolvimentais e implicações neuropsicológicas e psicométricas." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 2008. http://hdl.handle.net/10183/16663.
Full textSeveral studies on decision making (DM) have been recently conducted, based on the Somatic Marker Hypothesis (SMH) and using the Iowa Gambling Task (IGT) as assessment tool. In that context, this dissertation aimed at analyzing the DM process and the task commonly used to measure it, i.e., IGT. To achieve that goal, three studies were performed to investigate the DM process based on different aspects. The first discussed DM within a development perspective, comparing young and older individuals in their choice behavior. The second investigated the possible influence of impulsivity components and other more basic cognitive processes, such as working memory, reverse learning and attention, on the DM process. Finally, the third study verified the effect of DM culture, comparing the performance of Brazilian and American individuals in IGT. The results of the first study demonstrated that both young and elderly individuals choose cards in decks "B" and "D," which indicates a behavior that is mainly guided by the expectation of a low frequency of punishments. There were no significant differences between both age groups as to the amount of cards taken from each deck, although each group has shown a different learning process during the task. In the second study, different correlation patterns between the age groups were observed. With regard to the young individuals, the performance in reversal learning was correlated with the score obtained in IGT, showing the importance of the ability of associating stimuli and further reversion into a proper choice process during the task. As for the older individuals, a correlation between the digit span and the IGT was found. Finally, the findings of the third study had major differences between both cultural groups, demonstrating that American young and elderly individuals reached higher IGT scores. Considered as a group, the results show that IGT is a complex task and, to a certain extent, is influenced by other cognitive processes and cultural and developmental aspects.
Fernie, Gordon. "Factors affecting learning and decision-making in the Iowa Gambling Task." Thesis, University of Nottingham, 2007. http://eprints.nottingham.ac.uk/10421/.
Full textGodinho, Maria João de Pinho. "Escolher bem ou mal: um teste crítico do Iowa Gambling Task." Master's thesis, Universidade de Aveiro, 2017. http://hdl.handle.net/10773/23131.
Full textOs seres humanos estão constantemente a fazer escolhas, por isso compreender as escolhas é essencial para compreender o próprio comportamento. A utilização do Iowa Gambling Task (IGT) em populações clínicas pressupõe que o desempenho de sujeitos saudáveis é bem compreendido. Contudo, este não parece ser o caso dado que participantes saudáveis parecem minimizar a frequência de perdas em vez de maximizar os ganhos a longo prazo. Este facto por si só pode colocar em causa o edifício teórico do IGT e questionar seriamente a sua utilização em populações clínicas. Este estudo procura contribuir para a clarificação do desempenho dos sujeitos saudáveis no IGT recorrendo a uma versão simplificada com apenas dois baralhos, um favorável e outro desfavorável. Um grupo de participantes saudáveis (n = 24) foi exposto a uma versão simplificada do IGT com uma linha de base positiva (LB+) em que todas as cartas permitiam ganhos e algumas estavam também associadas a perdas. Um outro grupo de participantes saudáveis (n = 24) foi exposto a uma versão com uma linha de base negativa (LB-) em que todas as cartas levavam a perdas e algumas estavam também associadas a ganhos. Cada participante completou seis jogos, três em que o diferencial a longo prazo entre baralhos era elevado e outros três em que era baixo. Dentro de cada diferencial, o que variava entre jogos era a probabilidade de perdas (grupo LB+) ou a probabilidade de ganhos (LB-). Embora em média os participantes preferissem os baralhos favoráveis, no grupo LB+, as preferências foram determinadas pela minimização da frequência de perdas enquanto, no grupo LB-, as preferências foram determinadas pela maximização da frequência de ganhos. O diferencial entre baralhos não teve qualquer influência nas preferências em qualquer dos grupos. No seu conjunto, estes resultados questionam um dos pressupostos fundamentais do IGT. Não é a maximização de ganhos a longo prazo que guia a preferência, mas sim a frequência de perdas e ganhos.
Humans are constantly making choices, hence understanding choices is essential to understanding one's behavior. The use of the Iowa Gambling Task (IGT) in clinical populations assumes that the performance of healthy subjects is well understood. However, this does not appear to be the case given that healthy participants seem to minimize the frequency of losses rather than maximizing long-term gains. This in itself weakens the theoretical building of the IGT and seriously questions its use in clinical populations. This study aims to contribute to the clarification of performance of healthy subjects in the IGT using a simplified version with only two decks, one advantageous and one disadvantageous. A healthy group of participants (n = 24) was exposed to a simplified version of IGT with a positive baseline (LB+) in which all cards allowed gains and some were also associated with losses. Another group of healthy participants (n = 24) was exposed to a negative baseline (LB-) version in which all cards led to losses and some were also associated with gains. Each participant completed six games, three with large long-term differences between decks and another three with lower differences. Within each difference level, the games differed in the probability of losses (group LB+) or the probability of gains (LB-). Although, on average, participants preferred the advantageous decks, in the LB+ group, preferences were determined by the minimization of the frequency of losses while, in the LB- group, preferences were determined by the maximization of the frequency of gains. The difference level between decks had no influence on preference in either group. Taken together, these results challenge one of the key assumptions of the IGT. It is not the long-term gain maximization that guides the preference, but the frequency of losses and gains.
Inman, Cory. "Emotional Awareness and Psychophysiological Markers of Performance on the Iowa Gambling Task." Digital Archive @ GSU, 2007. http://digitalarchive.gsu.edu/psych_hontheses/4.
Full textAmoss, Richard Toby. "Frontal Alpha and Beta EEG Power Asymmetry and Iowa Gambling Task Performance." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/psych_theses/58.
Full textHardy, Christina M. "The effects of positive and negative affect on Iowa gambling task performance." View electronic thesis, 2008. http://dl.uncw.edu/etd/2008-3/hardyc/christinahardy.pdf.
Full textJeyarajah, Jenny Vennukkah. "Comparing Cognitive Decision Models of Iowa Gambling Task in Indivituals Following Temporal Lobectomy." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/math_theses/83.
Full textBooks on the topic "Iowa Gambling Task (IGT)"
Huang, Jong-Tsun, Yao-Chu Chiu, Ching-Hung Lin, and Jeng-Ren Duann, eds. Twenty Years After the Iowa Gambling Task: Rationality, Emotion, and Decision-Making. Frontiers Media SA, 2018. http://dx.doi.org/10.3389/978-2-88945-528-7.
Full textBook chapters on the topic "Iowa Gambling Task (IGT)"
Carroll, Marilyn E., Peter A. Santi, Joseph Zohar, Thomas R. E. Barnes, Peter Verheart, Per Svenningsson, Per E. Andrén, et al. "Iowa Gambling Task." In Encyclopedia of Psychopharmacology, 668. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-540-68706-1_853.
Full textKora Venu, Sagar, Roozbeh Sadeghian, Saeed Esmaili Sardari, Hadis Dashtestani, Amir Gandjbakhche, and Siamak Aram. "Neural Correlation of Brain Activities and Gaming Using Functional Near-Infrared Spectroscopy and Iowa Gambling Task." In Advances in Neuroergonomics and Cognitive Engineering, 16–22. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51041-1_3.
Full text"Iowa Gambling Task." In Encyclopedia of Psychopharmacology, 854. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-36172-2_201082.
Full textGray, Joshua C., Sandra Sanchez-Roige, Abraham A. Palmer, Harriet de Wit, and James MacKillop. "Genetics of decision-making." In Genes, brain, and emotions, 188–202. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198793014.003.0013.
Full textConference papers on the topic "Iowa Gambling Task (IGT)"
Felippe, Luna Vasconcelos, Eduardo Sales Loureiro, Ana Luiza Cotta Mourão Guimarães, Anna Carolina Dockhorn de Menezes Carvalho Costa, and Mariana Lacerda Reis Grenfell. "Frontotemporal dementia and Iowa Gambling Task: a literature review on decision-making process." In XIII Congresso Paulista de Neurologia. Zeppelini Editorial e Comunicação, 2021. http://dx.doi.org/10.5327/1516-3180.199.
Full textKornev, Denis, Roozbeh Sadeghian, Stanley Nwoji, Qinghua He, Amir Gandjbbakhche, and Siamak Aram. "Machine Learning-Based Gaming Behavior Prediction Platform." In 13th International Conference on Applied Human Factors and Ergonomics (AHFE 2022). AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001826.
Full textLowe, Robert, Boris Duran, and Tom Ziemke. "A dynamic field theoretic model of Iowa gambling task performance." In 2010 IEEE 9th International Conference on Development and Learning (ICDL 2010). IEEE, 2010. http://dx.doi.org/10.1109/devlrn.2010.5578826.
Full textGuo, Yuemeng, Sensen Song, Hanbo Xie, Xiaoxue Gao, and Jianlei Zhang. "ARIMA and RNN for Selection Sequences Prediction in Iowa Gambling Task." In 2022 2nd International Conference on Artificial Intelligence and Signal Processing (AISP). IEEE, 2022. http://dx.doi.org/10.1109/aisp53593.2022.9760558.
Full textİçellioğlu, Serra. "Effects Of Explicit Knowledge And Metacognitive Thoughts On Iowa Gambling Task Performance." In 5th icCSBs 2017 The Annual International Conference on Cognitive - Social and Behavioural Sciences. Cognitive-crcs, 2017. http://dx.doi.org/10.15405/epsbs.2017.01.02.2.
Full text"Effects of Value Function in Prediction Performance of Human Behavioral Models in Iowa Gambling Task." In 2nd International Conference on Advances in Engineering Sciences and Applied Mathematics. International Institute of Engineers, 2014. http://dx.doi.org/10.15242/iie.e0514052.
Full textBerto, Leticia M., Paula D. P. Costa, Alexandre S. Simoes, Ricardo R. Gudwin, and Esther L. Colombini. "An Iowa Gambling Task-based experiment applied to robots: A Study on Long-term Decision Making." In 2021 IEEE International Conference on Development and Learning (ICDL). IEEE, 2021. http://dx.doi.org/10.1109/icdl49984.2021.9515632.
Full textKALIDINDI, KIRAN, HOWARD BOWMAN, and BRADLEY WYBLE. "AN INVESTIGATION OF THE MYOPIA FOR FUTURE CONSEQUENCES THEORY OF VMF PATIENT BEHAVIOUR ON THE IOWA GAMBLING TASK: AN ABSTRACT NEURAL NETWORK SIMULATION." In Proceedings of the Ninth Neural Computation and Psychology Workshop. WORLD SCIENTIFIC, 2005. http://dx.doi.org/10.1142/9789812701886_0034.
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