Academic literature on the topic 'IOS applications'

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Journal articles on the topic "IOS applications"

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Kulesovs, Ivans. "iOS Applications Testing." Environment. Technology. Resources. Proceedings of the International Scientific and Practical Conference 3 (June 16, 2015): 138. http://dx.doi.org/10.17770/etr2015vol3.187.

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<p class="R-AbstractKeywords"><span lang="EN-US">Mobile applications conquer the world, but iOS devices hold the major share of tablets market among the corporate workers. This study aims to identify the aspects (i.e. features and/ or limitations) that influence the testing of the native iOS applications. The aspects related to general mobile applications testing are identified through the systematic literature review of academic sources. iOS applications testing aspects are identified through the review of non-academic (multivocal) literature sources. The identified aspects are merged and discussed in detail using the reviewed sources and based on the author’s professional experience in iOS applications testing. The references to the credible sources are provided in order to support the professional experience findings. The study eliminates the gap that exists in the academic world in regards to iOS applications testing. The practitioners are also encouraged to fulfill their iOS applications testing strategies with the identified aspects.</span></p>
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Reis, Jacqueline Zonichenn, Rodrigo Franco Gonçalves, Marcia Terra da Silva, and Nikolai Kazantsev. "Business Models for the Internet of Services: State of the Art and Research Agenda." Future Internet 14, no. 3 (February 25, 2022): 74. http://dx.doi.org/10.3390/fi14030074.

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The relevance of the Internet of Services (IoS) comes from the global reach of the Internet into everyone’s home and daily activities and from the move from a manufacturing-based economy to a service-based economy. The IoS is seen as a new ecosystem where service providers and consumers explore their business networks for service provision and consumption. The scientific literature refers to IoS as an important cornerstone for Industry 4.0 and Future Internet; thus, it becomes relevant to study how IoS interacts with business models. Nevertheless, there is a lack of clarity on such an intersection. Moreover, a systematic review of IoS-based business models is still missing. This paper aims to make a systematic review of IoS-based business models and their application fields. We included studies from Scopus and Web of Science databases, we excluded duplicated papers and short conference versions of the later full paper journal publications. Twenty-three different studies are presented, categorized in the sub-areas of IoS, and then by the fields of applications. The main finding highlights the opportunities of IoS applications in different fields, offering directions for future research on this new arena.
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UDROIU, Adriana-Meda. "INVESTIGATING PRIVACY LEAKS IN IOS APPLICATIONS." STRATEGIES XXI - Command and Staff College 17, no. 1 (July 22, 2021): 272–78. http://dx.doi.org/10.53477/2668-2028-21-35.

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Abstract: The concern for protecting personal data has been raised many years ago and has been kept on sight ever since. People have to trust their devices and the applications they use so smartphone company survive on the market. Apple treats the security side very seriously and tries to reduce any malicious behaviour as early as possible. This is the main reason they introduced the vetting process to filter out the applications that seem suspicious and only publish legit applications on the App Store. Although the theory looks just fine, there have been multiple applications removed from the App Store because of malicious behaviours that couldn’t be found during the vetting process. In this paper we focus on finding personal data leaks through already published applications in the App Store.
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Matsumura, Shotaro, and Itsuo Kumazawa. "iOS SDK (1); Outline of iOS and how to install iOS SDK." Journal of The Institute of Image Information and Television Engineers 66, no. 3 (2012): 215–18. http://dx.doi.org/10.3169/itej.66.215.

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Huda, Miftachul, Indah Lestari, and Anggy Trisnadoli. "Analisis Hasil Implementasi Pengembangan Aplikasi Mobile Pendekatan Hybrid Pada Aplikasi Family Tracking." Jurnal RESTI (Rekayasa Sistem dan Teknologi Informasi) 3, no. 1 (April 3, 2019): 17–22. http://dx.doi.org/10.29207/resti.v3i1.799.

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Family Tracking is a mobile application that utilizes GPS technology to find out the location of each family member. There are several features such as the activity schedule, group chat, and the supervision area added by parents to the child's activity schedule. This application was developed with hybrid approach using Ionic 3 Framework development tools with support of Firebase backend. With the hybrid approach can produce multi-platform applications using the same source code. In this research the application was developed for the Android and iOS platforms. Based on functionality testing in accordance with ISO 9126-2 standards, that all features and functions contained in the application run well on both platforms. Then based on the application performance testing on each device that has the same benchmark value, the application can run stablen iOS devices but has the highest memory usage compared to Android devices with an average difference of 33.81mb. And then applications on iOS devices have lower CPU usage than Android devices, with differences in usage averaging 18.79%. Then based on the results of interviews to get user feedback, the results show that the application can running well and function as expected on Android and iOS devices.
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Bhagat, Shreya A. "Review on Mobile Application Development Based on Flutter Platform." International Journal for Research in Applied Science and Engineering Technology 10, no. 1 (January 31, 2022): 803–9. http://dx.doi.org/10.22214/ijraset.2022.39920.

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Abstract: Covid-19 pandemic has made mobile applications very popular. There is a huge competition between many mobile application development frameworks available in the market. In today’s world ease of development is the thing all developers are seeing for and flutter has come with the required platform to support development of applications for both iOS and Android platforms, consequently decreasing the cost and complexity of application creation across both platforms. Flutter is the crossplatform mobile application development open-source SDK tool for developing high-performance and more reliable mobile applications for iOS and Android operating systems. This paper has been undertaken to indicate the benefits of using flutter over other app development platforms. Keywords: Cross-Platform Mobile Application, Flutter, Dart, GetX State Management, Firebase
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Kovács, Márk, and Zsolt Csaba Johanyák. "Comparative Analysis of Native and Cross-Platform iOS Application Development." Műszaki Tudományos Közlemények 15, no. 1 (October 1, 2021): 61–64. http://dx.doi.org/10.33894/mtk-2021.15.12.

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Abstract Nowadays, mobile applications are developed for more and more areas, providing great help for our everyday lives. When designing a mobile application, the first important decision to make is to choose the targeted platform. Is it only phone or tablet as well? Should the app run on Android or iOS, or should it be available on both mobile operating systems? In the latter case, besides the native development environments, it is worth considering a cross-platform development environment to write the software. This study investigates both the development and performance aspects of some possibilities for iOS application development, namely, native iOS development in Xcode, Xamarin.iOS, and Xamarin.Forms frameworks.
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Singh, Karandeep, Clarissa J. Diamantidis, Shreyas Ramani, Nrupen A. Bhavsar, Peter Mara, Julia Warner, Jorge Rodriguez, Tianshi Wang, and Julie Wright-Nunes. "Patients’ and Nephrologists’ Evaluation of Patient-Facing Smartphone Apps for CKD." Clinical Journal of the American Society of Nephrology 14, no. 4 (March 21, 2019): 523–29. http://dx.doi.org/10.2215/cjn.10370818.

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Background and objectivesMany aspects of CKD management rely heavily on patient self-care, including medication and dietary adherence, self-monitoring of BP, and daily physical activity. Growing evidence suggests that incorporating smartphone-based applications can support self-care in CKD and chronic disease more generally.Design, setting, participants, & measurementsWe identified applications targeting patients with CKD by conducting a search of the US Apple App Store (iOS) and Google Play Store (Android) using the following four phrases: “kidney disease,” “renal,” “dialysis,” and “kidney transplant.” We considered the first 50 applications for each search term on each application store. We adapted a previously described framework for assessment of mobile health applications to account for kidney disease–specific content areas and evaluated applications on their types of patient engagement, quality, usability, and safety. Engagement and quality were assessed by both a patient and a nephrologist, usability was assessed by a patient, and safety was assessed by a nephrologist. Overall, two patients with CKD and three nephrologists performed the evaluations. We examined pairwise correlations between patient, nephrologist, and consumer ratings of application quality.ResultsOur search strategy identified 174 unique applications on Android and 165 unique applications on iOS. After excluding applications that were not related to kidney disease, were not patient facing, or were last updated before 2014, 12 Android-only applications, 11 iOS-only applications, and five dual-platform applications remained. Patient and nephrologist application quality ratings, assessed by the net promoter score, were not correlated (r=0.36; P=0.06). Consumer ratings on the application stores did not correlate with patient ratings of application quality (r=0.34; P=0.18).ConclusionsOnly a small subset of CKD applications was highly rated by both patients and nephrologists. Patients’ impressions of application quality are not directly linked to consumer application ratings or nephrologist impressions.
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Berndt, Saskia, Hannah Herstell, Stefan Raith, Christina Kühne, and Sven Reich. "Accuracy of 3D-Printed Master Cast Workflow Using a Digital Light Processing Printer." Applied Sciences 12, no. 5 (March 3, 2022): 2619. http://dx.doi.org/10.3390/app12052619.

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This in vitro study was designed to investigate whether conventionally produced casts and printed casts for prosthodontic purposes show comparable full-arch accuracy; a ceramic reference cast with inlay and crown preparations was fabricated. Ten gypsum casts were fabricated from conventional silicone elastomeric impressions. Ten digital impressions [IOS] of the reference cast were obtained by an intraoral scanner to fabricate 3D-printed resin casts. The ceramic reference cast, the gypsum, and the printed casts were digitized by an industrial structured light scanner (ILS) and provided as stl files. To evaluate absolute mean trueness values, the digitized gypsum casts [CON], digitized printed casts [PRINT], and [IOS] were superimposed with the digitized ceramic reference cast [REF]. Additionally, each [IOS] scan was compared with its corresponding [PRINT]. The precision was calculated for [CON], [IOS], and [PRINT]. The Mann–Whitney U test for independent samples and the Wilcoxon test for connected samples were performed (p ≤ 0.05). As absolute mean deviation trueness values were obtained: 69 ± 24 µm for [REF]-[CON], 33 ± 4 µm for [REF]-[PRINT], and 19 ± 3 µm for [REF]-[IOS]. The superimposition [IOS]-[PRINT] revealed 38 ± 6 µm. The precision was 74 ± 22 µm for [CON], 32 ± 10 µm for [PRINT], and 15 ± 4 µm for [IOS]. With respect to the workflow, the trueness values of [REF]-[CON] and [REF]-[PRINT] differed significantly. Within the digital workflow, [REF]-[PRINT], [REF]-[IOS], and [IOS]-[PRINT], all values differed significantly. Within the limitations of the study, digital impression and printed cast fabrication were more accurate and reproducible than the conventional workflow.
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Wiertel, Piotr, and Maria Skublewska-Paszkowska. "Comparative analysis of UIKit and SwiftUI frameworks in iOS system." Journal of Computer Sciences Institute 20 (September 30, 2021): 170–74. http://dx.doi.org/10.35784/jcsi.2662.

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The paper concerns a comparison of SwiftUI and UIKit frameworks, used in iOS application development. SwiftUI was introduced in 2019 as a successor to UIKit as a main tool for creating application views. The purpose of this article is to compare the time performance of these two frameworks. Six testing applications have been implemented for the research, 2 in each framework. The software was complementary. The defined thesis "SwiftUI is more time efficient for applications with data collection and many filled text fields" was proved.
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Dissertations / Theses on the topic "IOS applications"

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Chopra, Shubh. "Development of mobile applications for crop scouting with small unmanned aircraft systems." Kansas State University, 2017. http://hdl.handle.net/2097/35507.

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Master of Science
Department of Computer Science
Antonio R. Asebedo
Mitchell L. Neilsen
Small unmanned aircraft systems (sUAS) have been in commercial use since the1980’s and over 8-12% of its current uses are in the agricultural sector, but only involving limited uses like surveying, mapping and imaging, which is expected to increase to 47% according to AUVSI with the association of Artificial Intelligence over the next decade. Our research is one such effort to help farmers utilize advanced sUAS technology coupled with Artificial Intelligence and give them meaningful results in a widely used and user friendly interface, like a mobile application. The vision for this application is to provide a completely automated experience to the farmer for a repetitive and periodic analysis of his/her crops where all the instruction needed from the farmer is a push of a button on a one time configured application and ultimately providing results in seconds. This would help the farmer scout their crops, assess yield potential, and determine if additional inputs are needed for increasing grain yield and profit per acre. For making this application we focused on user-friendliness by abstracting crop algorithms, minimized necessary user inputs, and automate the construction of flight paths. Due to internet connection not always being available at farm fields, processing was kept to on-board compute systems and the mobile device to give live results to farmers without reliance on cloud-based analytics. The application is configured to work with DJI Aircraft using OpenCv for video processing and mobile vision, GIS and GPS data for accurate mapping, locating device, sUAS on the mobile application, and FFMPEG for encoding and decoding compressed video data. An algorithm developed by Precision-Ag Lab at the K-State Agronomy Department was implemented into the sUAS application for providing real time yield estimations and nitrogen recommendation algorithm for winter wheat.
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Vacula, Josef. "Vývoj aplikací pro Android a iOS." Master's thesis, Vysoká škola ekonomická v Praze, 2013. http://www.nusl.cz/ntk/nusl-197660.

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This thesis covers topic of mobile application development for Android and iOS. It also points out differences between Android and iOS programming. The main goal is to de-scribe the whole process of development which starts by choosing suitable mobile plat-forms and ends by distribution of finished application. The theory is shown on video streaming application. The first part of this thesis covers choosing of suitable platforms for development. Next chapter focuses on different development methods of mobile applica-tions. The rest of thesis is dedicated to Android and iOS development. There is one chapter covering software development kit and one chapter covering mobile user interface - its principles and creation methods. The last theoretical chapter covers fundamentals of each Android and iOS application. The whole development process of sample application is described in the seventh chapter. It includes functional and non-functional application re-quirements, analysis, design of user interface, implementation, testing and distribution of finished application. This thesis is supposed to be jump start for all new developers, who consider mobile application development.
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Rezai, Arash. "Evaluation of development methods for mobile applications : Soundhailer’s site and iOS application." Thesis, KTH, Skolan för informations- och kommunikationsteknik (ICT), 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-191124.

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To remain competitive and successful in today’s globalized market, companies need a strategy to ensure that they are constantly at the leading edge in terms of products and services. The implementation of a mobile application is one approach to fulfill this requirement. This report describes an overview of the topic, by introducing briefly today’s development tools for mobile application development and subsequently focusing on the Soundhailer application, as the application done by the author. The problem in focus is to find out whether a native or web-based application is preferred for an iOS application production strategy for a start-up company. Moreover, the report delivers an insight into a well-structured method that works good for setting up measuring points for a website, also Soundhailer’s, and the factual realization of a development tool for iOS development. This insight is based on a lot of help from a former student of the Royal Institute of Technology, who has had some previous experience within the area. To show prospective similarities and differences between theory and reality, the experiences are subsequently compared to the theoretical part. Finally, the results are critically discussed. Two versions of the application were developed, both a native version and a web-based version, and the results show that both native and web-based applications can be convenient solutions for companies to implement and use. The results also provide a foundation upon which others can build and better understand how an iOS application is used and developed.
För att förbli konkurrenskraftiga och framgångsrika i dagens globaliserade marknad, behöver företagen en strategi för att se till att de ständigt är i framkant när det gäller produkter och tjänster. Att framställa en mobilapplikation är ett av många sätt för att nå upp till detta krav. Denna rapport ger en överblick över ämnet genom att först gå igenom dagens utvecklingsverktyg för mobilapplikationer och därefter fokusera på företaget Soundhailers mobilapplikation, eftersom denne har utvecklats av undertecknad. Problemet i fokus består av att ta reda på om en hårdvarukodad eller webbaserad applikation är att föredra för produktionsstrategin av en iOSapplikation för ett start-up-företag. Dessutom ger rapporten en inblick i en välstrukturerad metod som fungerar bra för att inrätta mätpunkter för en webbplats, med fokus på Soundhailers webbplats, samt det faktiska genomförandet av ett utvecklingsverktyg för iOS-utveckling. Denna insikt bygger på en hel del hjälp från en före detta elev på Kungliga Tekniska Högskolan som har tidigare erfarenheter inom området. För att sedan visa potentiella likheter och skillnader mellan teori och verklighet jämförs erfarenheterna med den teoretiska delen. Slutligen diskuteras resultaten kritiskt. Två versioner av applikationen har utvecklats, både en hårdvarukodad version och en webbaserad version, och resultaten visar att både hårdvarukodade och webbaserade applikationer kan vara praktiska lösningar som företag kan implementera och använda sig av. Resultaten ger också en grund på vilken andra kan bygga vidare på samt en bättre förståelse för hur en iOSapplikation kan användas och utvecklas
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Newbry, Joe S. "Samantha: A Social Location-Based Framework for iOS Applications." Scholarship @ Claremont, 2014. http://scholarship.claremont.edu/cmc_theses/939.

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One challenge associated with developing location-based social applications for iOS devices is building a framework on top of Apple’s Core Bluetooth Framework to drive user discovery. Many applications on Apple’s App Store use Bluetooth to enable location-based user discovery. These Social Location-Based Frameworks are private and often are lacking. An ideal Social Location-Based Bluetooth Framework would be public, would be responsive while the application is minimized, have a light battery footprint, and securely transfer the necessary data to enable social interaction. Samantha, a Social Location-Based Framework, meets all of these characteristics. In a Test Application, Samantha took no more than 5 seconds to start up and discover all nearby users. The average discovery time was 3.5 seconds. In addition the battery draw, measured using Apple’s Battery Monitoring Instrument, during testing never exceed 1/20. This means an application running Samantha in the background for a 12-hour period would not significantly drain the battery. In terms of security, Samantha transfers a Unique User Identifier (UUID) across Bluetooth than contains no sensitive information. This UUID, a string of random characters, contains no personal information and it is only useful because it allows specific identification of a nearby user in a database holding additional information. This two-step process ensures that confidential information is never exposed. An example application, Ripple, uses Samantha to create a location-based social application and highlights the framework’s intended use.
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Ovens, Kenneth Martin. "Digital forensic analysis of communication applications on Apple iOS devices." Thesis, Glasgow Caledonian University, 2017. https://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.743916.

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Kelmelytė, Lina. "Mobiliųjų aplikacijų saugumo sprendimai." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2013. http://vddb.laba.lt/obj/LT-eLABa-0001:E.02~2013~D_20130617_165132-45363.

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Šio darbo tikslas mobiliųjų aplikacijų saugumo sprendimų analizė populiariausioms mobiliųjų terminalų platformoms ir mobiliųjų aplikacijų saugumo rekomendacijų formulavimas projektuotojams ir vartotojams Pirmojoje darbo dalyje apžvelgiamos ir analizuojamos mobiliųjų aplikacijų saugumo grėsmės įvairiose mobiliųjų prietaisų operacinėse sistemose. Aptariamos ir analizuojamos silpnosios ir lengviausiai pažeidžiamos Android, iOS ir Windows Phone vietos, aptariamas jų pažeidžiamumas lyginant jas tarpusavyje. Atliekama mobiliųjų prietaisų saugumo analizė tinklo, prietaiso ir aplikacijų lygmenyse. Antrojoje darbo dalyje analizuojamos mobiliųjų aplikacijų testavimo galimybės ir būdai, analizuojami ir klasifikuojami įrankiai skirti apsaugoti nuo mobilių aplikacijų saugumo grėsmių. Projektinėje darbo dalyje apibendrintos ir suformuluotos mobiliųjų aplikacijų saugumo rekomendacijos pagal svarbiausias operacines aplinkas tiek vartotojams, tiek mobilių aplikacijų kūrėjams.
The aim of this work is to analyse the decisions of mobile application security and to provide recommendations and methods according to the results of the analysis of adaptation of mobile applications security solutions to operating systems. The paper aims to provide the ways how to improve mobile application security for users and companies. In the first part the threats for mobile application security in various operating systems are reviewed and analysed. The paper discusses and analyses the weak points of Android, iOS, and Windows Phone and compares their weakest points among the three. It also gives the analysis of the testing tools used for mobile means as well as the examination of their safety in the levels of a net, a tool and applications. The second part presents the analysis of possibilities and ways of mobile applications testing, as well as the classified tools created for the protection from mobile applications threats. The project part of the paper summarises and formulates mobile application safety recommendations according to the main operating systems, and gives these recommendations to users and creators of mobile applications.
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GAJJELA, VENKATA SARATH, and SURYA DEEPTHI DUPATI. "Mobile Application Development with Image Applications Using Xamarin." Thesis, Blekinge Tekniska Högskola, Institutionen för tillämpad signalbehandling, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-15838.

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Image enhancement improves an image appearance by increasing dominance of some features or by decreasing ambiguity between different regions of the image. Image enhancement techniques have been widely used in many applications of image processing where the subjective quality of images is important for human interpretation. In many cases, the images have lack of clarity and have some effects on images due to fog, low light and other daylight effects exist. So, the images which have these scenarios should be enhanced and made clear to recognize the objects clearly. Histogram-based image enhancement technique is mainly based on equalizing the histogram of the image and increasing the dynamic range corresponding to the image. The Histogram equalization algorithm was performed and tested using different images facing the low light, fog images and colour contrast and succeeded in obtaining enhanced images. This technique is implemented by averaging the histogram values as the probability density function. Initially, we have worked with the MATLAB code on Histogram Equalization and made changes to implement an Application Program Interface i.e., API using Xamarin software. The mobile application developed using Xamarin software works efficiently and has less execution time when compared to the application developed in Android Studio. Debugging of the application is successfully done in both Android and IOS versions. The focus of this thesis is to develop a mobile application on Image enhancement using Xamarin on low light, foggy images.
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Kraus, Lucie. "Návrh mobilní cestovatelské aplikace." Master's thesis, Vysoká škola ekonomická v Praze, 2014. http://www.nusl.cz/ntk/nusl-193921.

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The thesis deals with concept of mobile application from a phase of a thought to the final concept of the application. The main goal of this thesis is a concept of mobile application for travellers, which will provide offline, but current information in their mobile phones during their travels. The first part contains introduction about mobile phones and platforms which they use, the next part deals with selected parts of UI and UX on Apple mobile phones and these findings are applied to the concept of mobile application. The whole concept is also influenced by findings from an online user survey and from analysis of applications of competitors. In this thesis is also described the evolution of the concept based on user testing. There are economic aspects of the aplication like monetizing the application and propagation described as well.
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Sjödin, Mattias. "Multi-platform development of applications for mobile devices." Thesis, Linköpings universitet, Programvara och system, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-84733.

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This bachelor thesis has been performed at Combitech, a technology, development and management consultancy company. The purpose of the thesis is to investigate the possibilities for multi-platform development of applications for mobile devices, as well as actually developing a simpler application using multi-platform development. The application is supposed to have functionality for sending an expression of interest for work and thesis work at Combitech, and should be available both as a native application for the Android and iOS operating systems as well as in the form of a web application. The thesis begins with an investigation of the possibilities for multi-platform development of applications for mobile devices. It is concluded that there is a wide range of available development frameworks that target several mobile platforms. It is decided that an HTML/CSS/JavaScript-based framework is most suited for the application to be developed. Therefore four HTML/CSS/JavaScript-based multi-platform development frameworks targetting mobile devices are analyzed more closely, namely jQuery Mobile, PhoneGap, Sencha Touch and Appcelerator Titanium. jQuery Mobile and PhoneGap are chosen to develop the application, and the thesis describes the development work as well as the resulting application. It is concluded that HTML/CSS/JavaScript-based frameworks can provide a nice touch screen optimized user interface that is consistent across platforms with e.g. jQuery Mobile, as well as access to native features and the possibility to package a web application as a native application with e.g. PhoneGap. It is also concluded that jQuery Mobile and PhoneGap can be used to create a modular application that, with well defined interfaces, can be run both as a web application and packaged as a native application on different mobile operating systems with no or minor changes to the code.
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Neupane, Samip. "Storing and Rendering Geospatial Data in Mobile Applications." ScholarWorks@UNO, 2017. http://scholarworks.uno.edu/honors_theses/90.

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Geographical Information Systems and geospatial data are seeing widespread use in various internet and mobile mapping applications. One of the areas where such technologies can be particularly valuable is aeronautical navigation. Pilots use paper charts for navigation, which, in contrast to modern mapping software, have some limitations. This project aims to develop an iOS application for phones and tablets that uses a GeoPackage database containing aeronautical geospatial data, which is rendered on a map to create an offline, feature-based mapping software to be used for navigation. Map features are selected from the database using R-Tree spatial indices. The attributes from each feature within the requested bounds are evaluated to determine the styling for that feature. Each feature, after applying the aforementioned styling, is drawn to an interactive map that supports basic zooming and panning functionalities. The application is written in Swift 3.0 and all features are drawn using iOS Core Graphics
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Books on the topic "IOS applications"

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Developing enterprise iOS applications. Beijing: O'Reilly, 2012.

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Hacking and securing iOS applications. Sebastopol, Calif: O'Reilly, 2012.

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Tretola, Rich. Developing Ios Applications With Flex 4.5. Sepastopol, Calif: O'Reilly, 2011.

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Programming with mobile applications: Android, iOS, and Windows Phone 7. Boston, MA: Course Technology/Cengage Learning, 2012.

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Xamarin cross-platform application development: Develop production-ready applications for iOS and Android using Xamarin. Birmingham, UK: Packt Pub., 2014.

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iPhone applications tune-up: High performance tuning guide for real-world iOS projects. Birmingham, U.K: Packt Publishing, 2011.

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IOS development using MonoTouch cookbook: 109 simple but incredibly effective recipes for developing and deploying applications for iOS using C♯ and .NET. Birmingham, U.K: Packt Publishing, 2011.

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Ali, Maher. Advanced iOS 4 programming: Developing mobile applications for Apple iPhone, iPad, and iPod touch. Chichester: Wiley, 2010.

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Bluestein, Michael. Learning MonoTouch: A hands-on guide to building iOS applications with C# and .NET. Upper Saddle River, NJ: Addison-Wesley, 2012.

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Tom, Harrington, ed. Core data for iOS: Developing data-driven applications for the iPad, iPhone, and iPod touch. Upper Saddle River, NJ: Addison-Wesley, 2011.

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Book chapters on the topic "IOS applications"

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Rogers, T. Michael. "iOS Applications." In Swift Recipes, 107–42. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4842-0418-4_5.

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Del Sole, Alessandro. "Building iOS Applications." In Beginning Visual Studio for Mac, 143–69. Berkeley, CA: Apress, 2017. http://dx.doi.org/10.1007/978-1-4842-3033-6_6.

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Mark, Dave, Jack Nutting, and Jeff LaMarche. "Multiview Applications." In Beginning iOS 5 Development, 133–61. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3606-1_6.

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Nutting, Jack, Fredrik Olsson, David Mark, and Jeff LaMarche. "Multiview Applications." In Beginning iOS 7 Development, 141–70. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6023-3_6.

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Abou Chahine, Ramzi, Dongjae Kwon, Chungman Lim, Gunhyuk Park, and Hasti Seifi. "Vibrotactile Similarity Perception in Crowdsourced and Lab Studies." In Haptics: Science, Technology, Applications, 255–63. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-06249-0_29.

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Abstract:
AbstractCrowdsourcing can enable rapid data collection for haptics research, yet little is known about its validity in comparison to controlled lab experiments. Furthermore, no data exists on how different smartphone platforms impact the crowdsourcing results. To answer these questions, we conducted four vibrotactile (VT) similarity perception studies on iOS and Android smartphones in the lab and through Amazon Mechanical Turk (MTurk). Participants rated the pairwise similarities of 14 rhythmic VT patterns on their smartphones or a lab device. The similarity ratings from the lab and MTurk experiments suggested a very strong correlation for iOS devices ($$r_s= 0.9$$ r s = 0.9 ) and a lower but still strong correlation for Android phones ($$r_s= 0.68$$ r s = 0.68 ). In addition, we found a stronger correlation between the crowdsourced iOS and Android ratings ($$r_s=0.78$$ r s = 0.78 ) compared to the correlation between the iOS and Android data in the lab ($$r_s= 0.65$$ r s = 0.65 ). We provide further insights into these correlations using the perceptual spaces obtained from the four datasets. Our results provide preliminary evidence for the validity of crowdsourced VT similarity studies, especially on iOS devices.
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Szydlowski, Martin, Manuel Egele, Christopher Kruegel, and Giovanni Vigna. "Challenges for Dynamic Analysis of iOS Applications." In Open Problems in Network Security, 65–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-27585-2_6.

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Varma, Jayant. "Third-Party Applications." In Learn Lua for iOS Game Development, 317–48. Berkeley, CA: Apress, 2013. http://dx.doi.org/10.1007/978-1-4302-4663-3_14.

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Ooley, Nathan, Nick Tichawa, and Brian Miller. "Applications for the Cloud." In Beginning iOS Cloud and Database Development, 19–22. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-4114-0_3.

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Bekhit, Ahmed Fathi. "Computer Vision Applications." In Computer Vision and Augmented Reality in iOS, 49–84. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7462-0_4.

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Privat, Michael, and Rob Warner. "Using Core Data in Advanced Applications." In Pro Core Data for iOS, 283–358. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3356-5_9.

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Conference papers on the topic "IOS applications"

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Joorabchi, Mona Erfani, and Ali Mesbah. "Reverse Engineering iOS Mobile Applications." In 2012 19th Working Conference on Reverse Engineering (WCRE). IEEE, 2012. http://dx.doi.org/10.1109/wcre.2012.27.

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Marin, Madalina Angelica, Costin Carabas, Razvan Deaconescu, and Nicolae Tapus. "Proactive Secure Coding for iOS Applications." In 2019 18th RoEduNet Conference: Networking in Education and Research (RoEduNet). IEEE, 2019. http://dx.doi.org/10.1109/roedunet.2019.8909672.

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Sheng, Xuhui, Chuanchang Liu, and Zhiyuan Su. "A UI Decoupling Framework for iOS Applications." In 2018 IEEE International Conference of Safety Produce Informatization (IICSPI). IEEE, 2018. http://dx.doi.org/10.1109/iicspi.2018.8690350.

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Gorodnichev, Mikhail G., Alexander E. Kochupalov, and Rinat A. Gematudinov. "Asynchronous Rendering of Texts in iOS Applications." In 2018 IEEE International Conference "Quality Management, Transport and Information Security, Information Technologies" (IT&QM&IS). IEEE, 2018. http://dx.doi.org/10.1109/itmqis.2018.8524902.

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Dormann, Will. "Google authentication risks on iOS." In SPLASH '16: Conference on Systems, Programming, Languages, and Applications: Software for Humanity. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3001854.3001862.

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Serafimovski, Dalibor. "TIPS FOR CREATING IOS MOBILE APPLICATIONS ON WINDOWS." In 13th SGEM GeoConference on INFORMATICS, GEOINFORMATICS AND REMOTE SENSING. Stef92 Technology, 2013. http://dx.doi.org/10.5593/sgem2013/bb2.v1/s07.037.

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Dobrean, Dragos, and Laura Diosan. "Model View Controller in iOS mobile applications development." In The 31st International Conference on Software Engineering and Knowledge Engineering. KSI Research Inc. and Knowledge Systems Institute Graduate School, 2019. http://dx.doi.org/10.18293/seke2019-048.

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Stukalov, Ilia S., Natalia A. Mamedova, Olga V. Staroverova, and Ekaterina V. Makarenkova. "Method for Organizing Network Requests in iOS Applications." In 2021 International Siberian Conference on Control and Communications (SIBCON). IEEE, 2021. http://dx.doi.org/10.1109/sibcon50419.2021.9438849.

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Fang, Zih-Ruei, Shu-Wei Huang, and Fang Yu. "AppReco: Behavior-Aware Recommendation for iOS Mobile Applications." In 2016 IEEE International Conference on Web Services (ICWS). IEEE, 2016. http://dx.doi.org/10.1109/icws.2016.70.

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Gupta, Chetna, Arpita Jadhav Bhatt, and Sangeeta Mittal. "Disassembling and patching iOS applications at assembly level." In 2017 Tenth International Conference on Contemporary Computing (IC3). IEEE, 2017. http://dx.doi.org/10.1109/ic3.2017.8284326.

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Reports on the topic "IOS applications"

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RODACY, PHILIP J., STEPHEN D. REBER, ROBERT J. SIMONSON, and BRADLEY G. HANCE. IMS applications analysis. Office of Scientific and Technical Information (OSTI), March 2000. http://dx.doi.org/10.2172/752625.

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Shaing, Ker-Chung. Neoclassical Theory and Its Applications. Office of Scientific and Technical Information (OSTI), November 2015. http://dx.doi.org/10.2172/1226458.

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Rao, C. R. Multivariate Analysis and Its Applications. Fort Belvoir, VA: Defense Technical Information Center, February 1989. http://dx.doi.org/10.21236/ada205585.

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Chul, Charles K. Wavelet Analysis and Its Applications. Fort Belvoir, VA: Defense Technical Information Center, January 1995. http://dx.doi.org/10.21236/ada291735.

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Chui, Charles K. Wavelet Analysis and Its Applications. Fort Belvoir, VA: Defense Technical Information Center, January 1995. http://dx.doi.org/10.21236/ada301762.

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Faber, V., JJ Bradley, C. Brislawn, R. Dougherty, and M. Hawrylycz. Wavelet theory and its applications. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/251205.

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Boshier, Malcolm, Dana Berkeland, Tr Govindan, and Jamil Abo - Shaeer. Quantum technology and its applications. Office of Scientific and Technical Information (OSTI), December 2010. http://dx.doi.org/10.2172/1044148.

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Kumar, Piyush. Geometric Clustering and its Applications. Fort Belvoir, VA: Defense Technical Information Center, October 2013. http://dx.doi.org/10.21236/ada592932.

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Nevatia, Ram. Motion Analysis and its Applications. Fort Belvoir, VA: Defense Technical Information Center, December 1990. http://dx.doi.org/10.21236/ada232945.

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Mattern, Julius. SNSF Datastory - Central role in the evaluation procedures: The evaluation panels and their members. Swiss National Science Foundation, December 2021. http://dx.doi.org/10.46446/datastory.central-role-of-evaluation-panels.

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