Journal articles on the topic 'Internet game'
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Md Shahidullah. "Internet Game Addiction." Community Based Medical Journal 6, no. 1 (March 14, 2017): 1–2. http://dx.doi.org/10.3329/cbmj.v6i1.54659.
Full textPinem, Belli Susandro, Bahagia Loebis, and Vita Camellia. "Factors Associated with Games Addiction among Internet Game Players Visiting Internet Gaming Cafes in Northern Sumatera." Open Access Macedonian Journal of Medical Sciences 10, T7 (March 25, 2022): 155–58. http://dx.doi.org/10.3889/oamjms.2022.9256.
Full textGorry, G. Anthony, and Robert A. Westbrook. "Winning the Internet Confidence Game." Corporate Reputation Review 12, no. 3 (September 2009): 195–203. http://dx.doi.org/10.1057/crr.2009.16.
Full textSussman, Clifford J., James M. Harper, Jessica L. Stahl, and Paul Weigle. "Internet and Video Game Addictions." Child and Adolescent Psychiatric Clinics of North America 27, no. 2 (April 2018): 307–26. http://dx.doi.org/10.1016/j.chc.2017.11.015.
Full textHan, Doug Hyun, and Young Sik Lee. "The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play." Journal of Korean Neuropsychiatric Association 52, no. 2 (2013): 57. http://dx.doi.org/10.4306/jknpa.2013.52.2.57.
Full textChung, Sulki, and Jaekyoung Lee. "Exposure to internet game advertisements and the risk of internet game addiction among youths." Korean Journal of Health Education and Promotion 34, no. 3 (September 30, 2017): 47–57. http://dx.doi.org/10.14367/kjhep.2017.34.3.47.
Full textLaksono, Devina Ngeksi Hari, Heru Subekti, and Ema Madyaningrum. "Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta." Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 6, no. 3 (November 30, 2022): 138. http://dx.doi.org/10.22146/jkkk.68450.
Full textChung, Sungah, Sol I. Kim, Hyunchan Hwang, and Doug Hyun Han. "The Effectiveness of Game Coding Education on Problematic Internet Gaming." Psychiatry Investigation 20, no. 6 (June 25, 2023): 531–40. http://dx.doi.org/10.30773/pi.2022.0218.
Full text黄, 鑫. "Cue Reactivity in Internet Game Addicts." Advances in Psychology 14, no. 07 (2024): 514–20. http://dx.doi.org/10.12677/ap.2024.147508.
Full textCho, Eun-Joung, and Ji-Hyun Kim. "Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction." Korean Journal of Human Ecology 19, no. 6 (December 31, 2010): 967–80. http://dx.doi.org/10.5934/kjhe.2010.19.6.967.
Full textIkhwani, Yusri, HM Muflih, Ihda Innar Ridho, and Fathur Rahman. "PELATIHAN PEMBUATAN KUIS DAN GAME EDUKATIF BERBASIS TEKNOLOGI INFORMASI DI SDIT ANAK SHOLEH MANDIRI BANJARMASIN." Community Development Journal : Jurnal Pengabdian Masyarakat 3, no. 3 (November 3, 2022): 1588–91. http://dx.doi.org/10.31004/cdj.v3i3.6974.
Full textPark, Hyeon-Gyu, and Jang-Han Lee. "The Effect of Ambivalent emotion toward Games on Game Cravings in Internet Game Addiction Tendency Group." Korean Data Analysis Society 24, no. 6 (December 30, 2022): 2397–414. http://dx.doi.org/10.37727/jkdas.2022.24.6.2397.
Full textSon, Sungmin, Byoungjin Jeon, and Hyeongmin Kim. "Effect of the Online Friendship Network on Internet Game Frequency and Time Among University Students in the Republic of Korea." American Journal of Health Behavior 47, no. 2 (April 30, 2023): 290–96. http://dx.doi.org/10.5993/ajhb.47.2.9.
Full textSubramaniam, Mythily, Boon Yiang Chua, Edimansyah Abdin, Shirlene Pang, Pratika Satghare, Janhavi A. Vaingankar, Swapna Verma, Say How Ong, Louisa Picco, and Siow Ann Chong. "Prevalence and Correlates of Internet Gaming Problem among Internet Users: Results from an Internet Survey." Annals of the Academy of Medicine, Singapore 45, no. 5 (May 15, 2016): 174–83. http://dx.doi.org/10.47102/annals-acadmedsg.v45n5p174.
Full textKim, Dongil, JeeEun Karin Nam, and Changmin Keum. "Adolescent Internet gaming addiction and personality characteristics by game genre." PLOS ONE 17, no. 2 (February 10, 2022): e0263645. http://dx.doi.org/10.1371/journal.pone.0263645.
Full textChoi, Taeyeong, Jae Woo Park, and Dai-jin Kim. "The Effect of Stress on Internet Game Addiction Trends in Adults: Mindfulness and Conscientiousness as Mediators." Psychiatry Investigation 18, no. 8 (August 25, 2021): 779–88. http://dx.doi.org/10.30773/pi.2020.0034.
Full textTantoni, Ahmad, Mohammad Taufan Asri Zaen, and Khairul Imtihan. "ANALISIS KEBUTUHAN KECEPATAN BANDWIDTH GAME ONLINE (Free fire, Mobile Legends, Pubg mobile)." Jurnal Informatika dan Rekayasa Elektronik 2, no. 2 (December 10, 2019): 81. http://dx.doi.org/10.36595/jire.v2i2.122.
Full textRatnaningsih, Arum, Astuti Pramudian Ramadhani, Luki Afanti, Adi Wibowo Nugroho, and Tegar Yoga Pamungkas. "Sosialisasi Bahaya Game Online terhadap Anak di Kelurahan Lugosobo Kecamatan Gebang Kabupaten Purworejo." BERNAS: Jurnal Pengabdian Kepada Masyarakat 5, no. 2 (April 7, 2024): 1456–65. http://dx.doi.org/10.31949/jb.v5i2.8806.
Full textZhou, Zhenhe, Guozhen Yuan, and Jianjun Yao. "Cognitive Biases toward Internet Game-Related Pictures and Executive Deficits in Individuals with an Internet Game Addiction." PLoS ONE 7, no. 11 (November 14, 2012): e48961. http://dx.doi.org/10.1371/journal.pone.0048961.
Full textDuven, E., K. W. Müller, and K. Wölfling. "Internet and computer game addiction - a review of current neuroscientific research." European Psychiatry 26, S2 (March 2011): 416. http://dx.doi.org/10.1016/s0924-9338(11)72124-1.
Full textPark, Hyun Soo, Sang Hee Kim, Seong Ae Bang, Eun Jin Yoon, Sang Soo Cho, and Sang Eun Kim. "Altered Regional Cerebral Glucose Metabolism in Internet Game Overusers: A 18F-fluorodeoxyglucose Positron Emission Tomography Study." CNS Spectrums 15, no. 3 (March 2010): 159–66. http://dx.doi.org/10.1017/s1092852900027437.
Full textKhosiin, Khamam. "Game Online: Ancaman ‘Candu Digital’." Syntax Idea 4, no. 12 (December 20, 2022): 1786. http://dx.doi.org/10.36418/syntax-idea.v4i12.2100.
Full textKhosiin, Khamam. "Game Online: Ancaman ‘Candu Digital’." Syntax Idea 4, no. 12 (December 20, 2022): 1786–95. http://dx.doi.org/10.46799/syntax-idea.v4i12.2100.
Full textMarlina, Siti, Maria Hermita Manik, and Alfi Syahri. "HUBUNGAN KECANDUAN BERMAIN GAME ONLINE DENGAN KEJADIAN ASTENOPIA PADA REMAJA DI SMP NEGERI 1 NAMORAMBE." Jurnal Penelitian Keperawatan Medik 6, no. 1 (November 23, 2023): 55–61. http://dx.doi.org/10.36656/jpkm.v6i1.1598.
Full textAgustiningsih, Nia, Frastiqa Fahrany, and Qori Fanani. "Fenomena Bermain Game dan Kejadian Internet Gaming Disorder (IGD) pada Remaja." Jurnal Keperawatan Jiwa 10, no. 2 (May 28, 2022): 257. http://dx.doi.org/10.26714/jkj.10.2.2022.257-262.
Full textKusumastiwi, Tesaviani. "The Role of Peer-group Influence and Neurobiological Factors in Internet Gaming Disorder." Bioscientia Medicina : Journal of Biomedicine and Translational Research 4, no. 4 (October 3, 2020): 15–19. http://dx.doi.org/10.32539/bsm.v4i4.159.
Full textFitra Fitriani, Erina Dwi Saputri, Mayang Permata Sari, Rio Anugrah, and Apriyadi. "PERBEDAAN GENDER TERHADAP KECANDUAN INTERNET DAN GAME ONLINE PADA REMAJA." Journal of Communication and Social Sciences 1, no. 2 (December 31, 2023): 72–78. http://dx.doi.org/10.61994/jcss.v1i2.330.
Full textLiu, Hua, and Sheng Ge. "Research on Audit Supervision of Internet Finance." International Journal of Financial Studies 8, no. 1 (January 15, 2020): 2. http://dx.doi.org/10.3390/ijfs8010002.
Full textErickson, Joan J. "To Play or to Learn?" International Journal of Cyber Behavior, Psychology and Learning 5, no. 1 (January 2015): 56–74. http://dx.doi.org/10.4018/ijcbpl.2015010105.
Full textSyukur, Abdul, and Dian Suprayogi. "Game Tradisional Tarik Tambang Berbasis Web." IT JOURNAL RESEARCH AND DEVELOPMENT 1, no. 1 (August 30, 2017): 38–49. http://dx.doi.org/10.25299/itjrd.2016.vol1(1).673.
Full textSudirman, Dodick Zulaimi. "Cloud Gaming Masa Depan Industri Game." Jurnal ULTIMATICS 5, no. 2 (December 1, 2013): 67–70. http://dx.doi.org/10.31937/ti.v5i2.324.
Full textWang, Yiqing. "The Research on the Marketing Strategies and Influence of the WeChat Mini Program Game Taking the Game Sheep a Sheep for Example." Lecture Notes in Education Psychology and Public Media 6, no. 1 (May 17, 2023): 889–96. http://dx.doi.org/10.54254/2753-7048/6/20220870.
Full textZhang, Chaohui, Yijing Li, and Yishan Zhang. "Competition and Game of the Pre-Installed Market and Post-Installed Market of the Internet of Vehicles from the Perspective of Cooperation." Sustainability 12, no. 3 (January 30, 2020): 996. http://dx.doi.org/10.3390/su12030996.
Full textYang, Wei, and Joonki Paik. "Fitness Game Based on Internet of Things." TECHART: Journal of Arts and Imaging Science 7, no. 1 (February 29, 2020): 1–5. http://dx.doi.org/10.15323/techart.2020.2.7.1.1.
Full textJae, Hee Jeon. "The Internet Game Addiction of University Student." World Journal of Game Science and Engineering 2, no. 1 (May 31, 2018): 1–6. http://dx.doi.org/10.21742/wjgse.2018.2.1.01.
Full textLee, Eun Jin. "A case study of Internet Game Addiction." Journal of Addictions Nursing 22, no. 4 (December 2011): 208–13. http://dx.doi.org/10.3109/10884602.2011.616609.
Full textLefebvre, Olivier. "The governance of Internet and game theory." International Journal of Engineering & Technology 7, no. 2.28 (May 16, 2018): 176. http://dx.doi.org/10.14419/ijet.v7i2.28.12906.
Full textWood, Jennifer Jenkins. "Misterio en Toluca: An Internet Mystery Game." Hispania 82, no. 2 (May 1999): 284. http://dx.doi.org/10.2307/346426.
Full textKim Kyo Heon and Hoon-Seok Choi. "Internet Game Addiction: A Self-Regulation Model." Korean Journal of Health Psychology 13, no. 3 (September 2008): 551–69. http://dx.doi.org/10.17315/kjhp.2008.13.3.001.
Full textPark, Hyun Sook, Yun Hee Kwon, and Kyung Min Park. "Factors on Internet Game Addiction among Adolescents." Journal of Korean Academy of Nursing 37, no. 5 (2007): 754. http://dx.doi.org/10.4040/jkan.2007.37.5.754.
Full textSusanto, Fredy, M. Iqbal Dzulhaq, and Abdul Muis. "Pemisahan Trafik Data Network Menggunakan Mikrotik pada SkyBlue." Academic Journal of Computer Science Research 6, no. 1 (January 31, 2024): 69. http://dx.doi.org/10.38101/ajcsr.v6i1.10838.
Full textChoi, Youngkeun. "Corporate Psychopathy and Internet Video Game Addiction in the Workplace." International Journal of Gaming and Computer-Mediated Simulations 12, no. 3 (July 2020): 18–36. http://dx.doi.org/10.4018/ijgcms.2020070102.
Full textSory, Subhan, Novita Br. Ginting, and Fitria Rachmawati. "Sistem Pendukung Keputusan Rekomendasi Game Menggunakan Metode Analitycal Hierarchy Process (AHP) (Studi Kasus di Warung Internet Edelweiss)." ETNIK: Jurnal Ekonomi dan Teknik 2, no. 3 (March 20, 2023): 218–36. http://dx.doi.org/10.54543/etnik.v2i3.169.
Full textRizkiyani, Anita, and Prof. Dr. Ir. Dadang Gunawan, M.Eng. "Analisis Faktor Pendorong Loyalitas Pemain Game (Consumer Loyalty) Terhadap Mobile Games dengan Fokus Studi Mobile Legend." Jurnal Bisnis dan Manajemen West Science 2, no. 1 (January 31, 2023): 01–17. http://dx.doi.org/10.58812/jbmws.v2i1.122.
Full textKiniret, Rinta Intan Ayu, and Tri Susilowati. "Gambaran Karakteristik Anak yang Mengalami Kecanduan Bermain Game Online." ASJN (Aisyiyah Surakarta Journal of Nursing) 2, no. 2 (December 31, 2021): 42–46. http://dx.doi.org/10.30787/asjn.v2i2.833.
Full textRehbein, Florian, and Thomas Mößle. "Video Game and Internet Addiction: Is there a Need for Differentiation?" SUCHT 59, no. 3 (January 2013): 129–42. http://dx.doi.org/10.1024/0939-5911.a000245.
Full textKurniawan, Fahmi, Happri Novriza Setya Dhewantoro, and Imam Malik. "PENGARUH KEMAJUAN TEKNOLOGI TERHADAP PERILAKU PSIKOPATOLOGIS INTERNET GAMING DISORDER PADA REMAJA." MAHARSI 5, no. 2 (August 11, 2023): 29–39. http://dx.doi.org/10.33503/maharsi.v5i2.3356.
Full textHasibuan, Shinta Yuliana, and Novy Helena Catharina Daulima. "Penerapan Behavior Therapy (Token Ekonomi) terhadap Risiko Kecanduan Game Online: Case Study." MAHESA : Malahayati Health Student Journal 3, no. 8 (July 16, 2023): 2320–29. http://dx.doi.org/10.33024/mahesa.v3i8.10792.
Full textWardhani, Yuniar Dwi Kusuma, and Salma Salma. "PERSEPSI TERHADAP KETERLIBATAN AYAH DALAM PENGASUHAN DAN KECENDERUNGAN KECANDUAN GAME ONLINE PADA REMAJA LAKI-LAKI PEMAIN GAME ONLINE DI GAME CENTER X DAN Y KABUPATEN SEMARANG." Jurnal EMPATI 11, no. 3 (June 20, 2022): 172–76. http://dx.doi.org/10.14710/empati.2022.34467.
Full textWardhani, Yuniar Dwi Kusuma, and Salma Salma. "PERSEPSI TERHADAP KETERLIBATAN AYAH DALAMPENGASUHAN DAN KECENDERUNGAN KECANDUAN GAME ONLINE PADA REMAJA LAKI-LAKI PEMAIN GAME ONLINE DI GAME CENTER X DAN Y KABUPATEN SEMARANG." Jurnal EMPATI 11, no. 4 (November 7, 2022): 217–22. http://dx.doi.org/10.14710/empati.0.36461.
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