Academic literature on the topic 'Internet game'
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Journal articles on the topic "Internet game"
Md Shahidullah. "Internet Game Addiction." Community Based Medical Journal 6, no. 1 (March 14, 2017): 1–2. http://dx.doi.org/10.3329/cbmj.v6i1.54659.
Full textPinem, Belli Susandro, Bahagia Loebis, and Vita Camellia. "Factors Associated with Games Addiction among Internet Game Players Visiting Internet Gaming Cafes in Northern Sumatera." Open Access Macedonian Journal of Medical Sciences 10, T7 (March 25, 2022): 155–58. http://dx.doi.org/10.3889/oamjms.2022.9256.
Full textGorry, G. Anthony, and Robert A. Westbrook. "Winning the Internet Confidence Game." Corporate Reputation Review 12, no. 3 (September 2009): 195–203. http://dx.doi.org/10.1057/crr.2009.16.
Full textSussman, Clifford J., James M. Harper, Jessica L. Stahl, and Paul Weigle. "Internet and Video Game Addictions." Child and Adolescent Psychiatric Clinics of North America 27, no. 2 (April 2018): 307–26. http://dx.doi.org/10.1016/j.chc.2017.11.015.
Full textHan, Doug Hyun, and Young Sik Lee. "The Effect Internet Video Game on the Aggression in Individuals with Internet Game Play." Journal of Korean Neuropsychiatric Association 52, no. 2 (2013): 57. http://dx.doi.org/10.4306/jknpa.2013.52.2.57.
Full textChung, Sulki, and Jaekyoung Lee. "Exposure to internet game advertisements and the risk of internet game addiction among youths." Korean Journal of Health Education and Promotion 34, no. 3 (September 30, 2017): 47–57. http://dx.doi.org/10.14367/kjhep.2017.34.3.47.
Full textLaksono, Devina Ngeksi Hari, Heru Subekti, and Ema Madyaningrum. "Hubungan antara Kecanduan Game Internet dengan Keterampilan Sosial pada Remaja di Kota Yogyakarta." Jurnal Keperawatan Klinis dan Komunitas (Clinical and Community Nursing Journal) 6, no. 3 (November 30, 2022): 138. http://dx.doi.org/10.22146/jkkk.68450.
Full textChung, Sungah, Sol I. Kim, Hyunchan Hwang, and Doug Hyun Han. "The Effectiveness of Game Coding Education on Problematic Internet Gaming." Psychiatry Investigation 20, no. 6 (June 25, 2023): 531–40. http://dx.doi.org/10.30773/pi.2022.0218.
Full text黄, 鑫. "Cue Reactivity in Internet Game Addicts." Advances in Psychology 14, no. 07 (2024): 514–20. http://dx.doi.org/10.12677/ap.2024.147508.
Full textCho, Eun-Joung, and Ji-Hyun Kim. "Preschoolers' Usage of Internet-game in a Family Context and Their Level of Internet-game Addiction." Korean Journal of Human Ecology 19, no. 6 (December 31, 2010): 967–80. http://dx.doi.org/10.5934/kjhe.2010.19.6.967.
Full textDissertations / Theses on the topic "Internet game"
Nypadymka, Anna. "Language game application in psychological Internet-discourse." Thesis, Київський національний університет технологій та дизайну, 2021. https://er.knutd.edu.ua/handle/123456789/18285.
Full textSaberi, Amin. "Algorithmic Aspects of the Internet." Diss., Georgia Institute of Technology, 2004. http://hdl.handle.net/1853/6427.
Full textBadasyan, Narine. "Game Theoretic Models of Connectivity Among Internet Access Providers." Diss., Virginia Tech, 2004. http://hdl.handle.net/10919/11193.
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McBroom, Evan S. "An Examination of Correlates of Video Game and Internet Addiction." University of Toledo / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=toledo1365086721.
Full textBolzan, Regina de Fátima Fructuoso de Andrade. "O aprendizado na internet utilizando estratégias de Roleplaying Game (RPG)." Florianópolis, SC, 2003. http://repositorio.ufsc.br/xmlui/handle/123456789/84979.
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Este trabalho estuda uma proposta de melhoria do processo de ensino-aprendizagem utilizando estratégias de Roleplaying Game (RPG). Para isso relata o desenvolvimento da disciplina "Teorias Contemporâneas de Aprendizagem Aplicadas a Tecnologia" no ano de 1999 a 2001 e a análise de resultados da pesquisa realizada com os alunos do Programa de Pós-Graduação em Engenharia de Produção da área de Mídia e Conhecimento da Universidade Federal de Santa Catarina que utilizaram RPG. A disciplina foi ministrada na modalidade de videoconferência e no ensino presencial e a aula convencional de repassar conteúdos foi substituída pela metodologia de Roleplaying Game. O estudo pretende também apresentar o design instrucional para cursos e-Learning, fundamentado nas teorias de aprendizagem e em RPG.
Yu, Shu. "Internet gaming disorder :its assessment and interplay with need satisfaction, maladaptive cognitions, and cognitive-behavioral skills." Thesis, University of Macau, 2018. http://umaclib3.umac.mo/record=b3953562.
Full textJohansson, Emil, and Johan Kindmark. "Att spela ett yrke : En kvantitativ studie om svenska speljournalister och deras professionalisering." Thesis, Linnéuniversitetet, Institutionen för samhällsvetenskaper, SV, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-10584.
Full textRiahi, Sfar Arbia. "Privacy preservation in internet of things : a game theory based approach." Thesis, Compiègne, 2017. http://www.theses.fr/2017COMP2384.
Full textSecurity questions have always constituted a research challenge in the field of communication networks. The appearance of new paradigms, concepts, applications and technologies from one hand, and the ubiquity and the heterogeneity of the communicating entities from another hand, led to new complex problems of security. In some cases, the damages caused to the private life of every user can be irreparable. First, we propose a systemic and cognitive approach to include all Internet of Things (henceforth IoT) security aspects in a coherent framework. Compared to the analytic approach, our vision may lack theoretical rigor, but remains a flexible approach that may be required during decision making in ubiquitous environment. Next, we identify precise questions related to accidental or intentional threats, which may lead to private data breach during their exchange over networks. Then, we characterize the privacy problem by studying the fundamental concepts of IoT and the research activities related to security. By examining the related research work, it has been noticed that several classical solutions remain applicable but are limited by energy constraints, memory space, and calculation capacities. To overcome this problem, we propose a logical and controllable solution based on game theory approach. The advantage of this choice resides in its solid mathematical and formal basis. Then, we analytically explain the choice of the main system components, their interactions and their objectives. We used a probabilistic approach using a Markovian process, where we define three different application scenarios (e-health, trade and intelligent transport), two main actors (private data owner and requester) with different player’s types (trusted-regular, trusted-curious, untrusted-curious and untrusted-malicious), and a set of strategies depending on communication facilities, attack detection, incentive motivation and privacy concession. Finally, we evaluate the model by demonstrating the existence of an equilibrium solution with a satisfactory value of incentive motivation and data privacy concession, and by calculating the final state probabilities. We validate the proposed model through numerical results obtained from the theoretical model
Calka, Michelle. "Beyond newbie : immersion in virtual game worlds." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337190.
Full textDepartment of Telecommunications
Oliveira, Atol Fortin de. "Leilões para publicidade na Internet." Universidade de São Paulo, 2012. http://www.teses.usp.br/teses/disponiveis/45/45134/tde-23012013-011946/.
Full textIn this project we present three Internet sponsored search advertising models, and mechanisms related to each model, analyzing properties such as stability, optimality, strategy-proof, and time consumption. We start presenting one of the first articles on the problem of sponsored search advertising. Next, we present other two models. The first one allows exclusivity advertising. The second model allows a wider variety of options for both the auctioneer and the bidders, including minimum selling prices and maximum buying prices.
Books on the topic "Internet game"
Bell, Joseph Grant. Games and game resources on the Internet. Indianapolis, Ind: BradyGAMES, 1995.
Find full textHall, Rick. Game Development Essentials: Online Game Development. Clifton Park, NY: Delmar/Cengage Learning, 2008.
Find full textLang, Christoph. Panda3D 1. 7 Game Developer's Cookbook. Birmingham: Packt Publishing, Limited, 2011.
Find full textMcQuade, Samuel C. Internet addiction and online gaming. Edited by Gentry Sarah, Colt James P, and Rogers Marcus K. New York: Chelsea House, 2011.
Find full textAntoniou, Josephina. Game Theory, the Internet of Things and 5G Networks. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-16844-5.
Full textKen, Leebow, ed. 300 incredible things for game players on the Internet. Marietta, Ga: 300Incredible.Com, LLC, 2001.
Find full textInc, ebrary, ed. Flash 10 multiplayer game essentials: Create exciting real-time multiplayer games using Flash. Birmingham [England]: Packt Pub., 2010.
Find full textGradecki, Joe. The game developer's guide to online resources. New York: Wiley Computer Pub., 1996.
Find full textBook chapters on the topic "Internet game"
Kuboň, David, Eleni Metheniti, and Barbora Hladká. "Politician – An Imitation Game." In Internet Science, 201–12. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-77547-0_15.
Full textKuleshov, Volodymyr, and Okke Schrijvers. "Inverse Game Theory: Learning Utilities in Succinct Games." In Web and Internet Economics, 413–27. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-48995-6_30.
Full textEngelberg, Roee, and Michael Schapira. "Weakly-Acyclic (Internet) Routing Games." In Algorithmic Game Theory, 290–301. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-24829-0_26.
Full textChung, Christine, and Evangelia Pyrga. "Stochastic Stability in Internet Router Congestion Games." In Algorithmic Game Theory, 183–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-04645-2_17.
Full textKlastrup, Lisbeth. "Understanding Online (Game)worlds." In International Handbook of Internet Research, 309–23. Dordrecht: Springer Netherlands, 2009. http://dx.doi.org/10.1007/978-1-4020-9789-8_19.
Full textWirtz, Bernd W. "Video and computer game management." In Media and Internet Management, 383–426. Wiesbaden: Gabler, 2011. http://dx.doi.org/10.1007/978-3-8349-6843-2_8.
Full textWu, Bin. "The Computational Intelligence of the Game Pac-Man." In Internet of Things, 646–51. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-32427-7_92.
Full textAngenendt, Moritz. "Virtual Rollercoaster – In-Game-Konzerte und medienkulturelle Metaprozesse." In Musik und Internet, 153–72. Wiesbaden: Springer Fachmedien Wiesbaden, 2023. http://dx.doi.org/10.1007/978-3-658-39145-4_9.
Full textBujari, Armir, Matteo Ciman, Ombretta Gaggi, and Claudio E. Palazzi. "Can a Game Improve People’s Lives? The Case of Serious Games." In Internet of Things. IoT Infrastructures, 270–75. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-47063-4_27.
Full textIoannidis, Stratis, and Patrick Loiseau. "Linear Regression as a Non-cooperative Game." In Web and Internet Economics, 277–90. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-45046-4_23.
Full textConference papers on the topic "Internet game"
Sahibgareeva, Gulnara Faritovna, and Vlada Vladimirovna Kugurakova. "Branched Structure Component for a Video Game Scenario Prototype Generator." In 23rd Scientific Conference “Scientific Services & Internet – 2021”. Keldysh Institute of Applied Mathematics, 2021. http://dx.doi.org/10.20948/abrau-2021-10-ceur.
Full textSahibgareeva, Gulnara Faritovna, Vlada Vladimirovna Kugurakova, and Edward Sergeevich Bolshakov. "Video Game's Mechanics Generation and Balancing." In 24th Scientific Conference “Scientific Services & Internet – 2022”. Keldysh Institute of Applied Mathematics, 2022. http://dx.doi.org/10.20948/abrau-2022-6.
Full textGama, Kiev, Rafael Wanderley, Daniel Maranhão, and Vinicius Garcia. "TagHunt: Uma plataforma Combinando a Internet das Coisas com Scavenger Hunt Games." In VII Simpósio Brasileiro de Computação Ubíqua e Pervasiva. Sociedade Brasileira de Computação - SBC, 2015. http://dx.doi.org/10.5753/sbcup.2015.10177.
Full text"TOWARDS A CONCEPT FOR STREAMLINING GAME DESIGN OF AN EXISTING SERIOUS GAME AND PRELIMINARY EVALUATION." In 19th International Conference on WWW/Internet. IADIS Press, 2020. http://dx.doi.org/10.33965/icwi2020_202012c021.
Full textQiang Song and Gang Li. "Game Analysis on China's Internet Content Regulation." In 2008 International Seminar on Business and Information Management (ISBIM 2008). IEEE, 2008. http://dx.doi.org/10.1109/isbim.2008.45.
Full textHe, Yerong, Huizong Li, and Xiangqian Wang. "An Internet transaction integrity risk game model." In 2013 International Conference on Services Science and Services Information Technology. Southampton, UK: WIT Press, 2014. http://dx.doi.org/10.2495/sssit130361.
Full textCotton, Tia, and Lynsay Shepherd. "Practising Safe Sex(t): Developing a Serious Game to Tackle Technology-Facilitated Sexual Violence." In 15th International Conference on Applied Human Factors and Ergonomics (AHFE 2024). AHFE International, 2024. http://dx.doi.org/10.54941/ahfe1004777.
Full textRullo, Antonino, Daniele Midi, Edoardo Serra, and Elisa Bertino. "A Game of Things." In IoTDI '17: International Conference on Internet-of-Things Design and Implementation. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3054977.3055001.
Full textQian, Wang. "Game Research on Internet Finance Innovation and Supervision." In Proceedings of the 4th International Conference on Economics, Management, Law and Education (EMLE 2018). Paris, France: Atlantis Press, 2018. http://dx.doi.org/10.2991/emle-18.2018.21.
Full textChen, Lijun, Tao Cui, Steven H. Low, and John C. Doyle. "A Game-Theoretic Model for Medium Access Control." In 3rd International ICSTConference on Wireless Internet. ICST, 2007. http://dx.doi.org/10.4108/wicon.2007.2281.
Full textReports on the topic "Internet game"
VEDESHKINA, NATALIA A., and VALENTINA A. MAXIMENKO. COMPUTER GAME "THE WAY TO A SECURE INTERNET". SIB-Expertise, November 2023. http://dx.doi.org/10.12731/er0743.18112023.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, December 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textWilliams, Thomas. Cell Biology Board Game: Cell Survival Drive. University of Dundee, 2023. http://dx.doi.org/10.20933/100001276.
Full textGalland, Martin. COMTOG Report on ‘Bury Me My Love’. European Center for Populism Studies (ECPS), April 2023. http://dx.doi.org/10.55271/rp0036.
Full textTETINA, S. V., Yu V. GUTROVA, I. E. ZHIDKOVA, Yu G. MAKOVETSKAYA, E. S. KRASNITSKAYA, E. G. KOLIKOVA, and N. O. NIKOLOV. BUSINESS DIDACTIC GAME "INDIVIDUAL METHODOLOGICAL STYLE OF TEACHER'S ACTIVITY". SIB-Expertise, March 2022. http://dx.doi.org/10.12731/er0543.17032022.
Full textYatsymirska, Mariya. SOCIAL EXPRESSION IN MULTIMEDIA TEXTS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11072.
Full textMuñoz González, JM, and B. Segovia Aguilar. How do teenagers interact with video games? Preferences and performative skills. Revista Latina de Comunicación Social, January 2019. http://dx.doi.org/10.4185/rlcs-2019-1335en.
Full textWolff, Laurence, and Claudio de Moura Castro. Public or Private Education for Latin America?: That is the (False) Question. Inter-American Development Bank, August 2001. http://dx.doi.org/10.18235/0008794.
Full textSmerecka, Honorata. ANALYSIS OF PRESS HEADLINES FROM KROSNOCITY.PL AND KROSNO24.PL WEB PORTALS IN KROSNO. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11108.
Full textMueller, Bernardo, Carlos Pereira, Lee J. Alston, and Marcus André Melo. Who Decides on Public Expenditures?: A Political Economy Analysis of the Budget Process: The Case of Brazil. Inter-American Development Bank, September 2005. http://dx.doi.org/10.18235/0009170.
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