Dissertations / Theses on the topic 'Interface design'
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Dillon, Andrew. "User interface design." London: Macmillan, 2003. http://hdl.handle.net/10150/105299.
Full textGuntupalli, Ravi Chandra Chaitanya. "User interface design : methods and qualities of a good user interface design." Thesis, University West, Department of Economics and IT, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hv:diva-449.
Full textUser interface (UI) plays a vital role in software. In terms of visibility, its design and precision holds the primary importance for depicting the exact amount of information for the intended user. Every minor decision taken for the designing of UI can contribute to the software both positively and negatively. Therefore, our study is intended to highlight the strategies that are currently being used for successfully designing UIs, and make appropriate suggestions for betterment of UI designs based on case studies and research findings.
Spencer, Matthew Edmund. "Optoelectronic fiber interface design." Thesis, Massachusetts Institute of Technology, 2008. http://hdl.handle.net/1721.1/46488.
Full textIncludes bibliographical references (p. 67).
Recent developments in materials science have led to the development of an exciting, new class of fibers which integrate metals, semiconductors and insulators in the same codrawing process. Various electrical devices have been produced in these fibers including optical sensors, thermal sensors and even transistors. The use of these fiber devices in a variety of applications was explored. A large-scale, lensless imager, an optical communication system, a thermal sensing array and a logic gate were designed to use appropriate classes of electrically active fibers. These devices were constructed with a particular focus on testing the best ways to integrate these fibers with modern circuits. Several methods of making electrical contact with fibers are described and their failure modes are discussed and novel circuits for amplifying and measuring fiber signals are developed and presented.
by Matthew Edmund Spencer.
M.Eng.
Murugan, Ganesh. "Improving Knowledge Organizations Search Interface design by Evaluating Main-Stream Search Interface Design." Thesis, Högskolan i Borås, Institutionen Handels- och IT-högskolan, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:hb:diva-20835.
Full textProgram: Magisterutbildning i informatik
Aydinli, Aykut. "Interface Design: Personal Preference Analysis." Master's thesis, METU, 2008. http://etd.lib.metu.edu.tr/upload/12610035/index.pdf.
Full textcharacteristics and users&rsquo
interface preferences. An online survey is developed for this study. This survey composed of two types of questions: (1) users&rsquo
personal information such as age, gender, country, cognitive structure, and also computer experience and (2) user interface elements. More than 2,500 participants from 120 different countries throughout the world completed our survey. Results were analyzed using cross tables. Our findings show that there is a relationship between users&rsquo
characteristics and users&rsquo
interface preferences. In the presence of this relationship, an artificial neural network model is developed for the estimation of the interface preferences based on the user characteristics.
Chase, Chelsea. "Using Design Patterns in User Interface Design." University of Cincinnati / OhioLINK, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1342463458.
Full textSá, Leal Nuno José de. "Design: as Organizações de Interface." Doctoral thesis, Universitat de Barcelona, 2017. http://hdl.handle.net/10803/405992.
Full textDesign is, in the context of the European Union, associated with Innovation and, in conjunction with it, as a strong support for the sustained development of the economy of the EU and its Member States. Despite this position of the Community institutions, no recommendations or attempts to articulate European policies on design and its practices have so far been defined. The void is filled with the publication of studies and reports, but this does not promote a clear commitment to design. Throughout Europe, however, since the nineteenth century, associations and other organizations focused on design and / or designers have been established at the national level, which have the central role of promoting and disseminating design, designers and their works. The impact of design on the global economy has led to the creation of federally oriented associations that support and disseminate international design, promoting the participation in their events and activities of associations and other national organizations that, from this Form an area of international influence. Despite the importance of these associations and the recognition of the role of design in the European economy, the fact is that design remains in a situation where its contribution and recognition is far from necessary. The present project sought, using a questionnaire with European national design support organizations and a set of case studies, to gather information and data necessary to design a model proposal that promoted effective design intervention as Economic and social development in the European Union. The model, called the Design Interface Model for Sustainable Development, has characteristics that allow its implementation at different levels from small local communities to the wider context of the European Union, as a whole. It may even be applied strictly nationally or, on the contrary, consider the articulation of regions of different states with similar conditions. The Flexibility of the Model is, therefore, one of its main characteristics and can contribute to its implementation even for an experimental title.
El diseño surge, en el contexto de la Unión Europea, asociado a la innovación y, en combinación con ésta, como un fuerte apoyo al desarrollo sostenido de la economía de la UE y de sus Estados miembros. A pesar de esta postura de las instituciones comunitarias, hasta el presente no se ha definido ninguna recomendación o intento de articulación de políticas europeas en torno al diseño y sus prácticas. El vacío se va llenando con la publicación de estudios e informes, pero esto no promueve un compromiso claro con el diseño. En toda Europa, desde el siglo XIX que se establecieron a nivel nacional asociaciones y otras organizaciones centradas en el diseño y / o en los diseñadores, que asumen la función central de promover y difundir el diseño, los diseñadores y sus obras El impacto del diseño en la economía global ha conducido a la creación de asociaciones, con carácter más federativo, que ejercen sus funciones de apoyo y difusión del diseño a escala internacional, promoviendo la participación en sus eventos y actividades de las asociaciones y otras organizaciones nacionales que, conquistan un espacio de influencia internacional. A pesar de la importancia de estas asociaciones y del reconocimiento de la función del diseño en la economía europea, el hecho es que el diseño se mantiene en una situación en la que su contribución y reconocimiento está lejos de ser necesario. El presente proyecto buscó, mediante la realización de un cuestionario ante las organizaciones nacionales europeas de apoyo al diseño y un conjunto de estudios de caso, recopilar información y datos necesarios para la estructuración de una propuesta de modelo que promueve la intervención eficaz del diseño como Motor del desarrollo económico y social en la Unión Europea. El modelo, denominado modelo de interfaz de diseño para el desarrollo sostenible, presenta características que permiten su aplicación a diversos niveles desde pequeñas comunidades locales hasta el más amplio contexto de la Unión Europea en su conjunto. Puede, incluso, ser objeto de aplicación estrictamente nacional o, por el contrario, considerar la articulación de regiones de diversos estados que presenten condiciones similares. La flexibilidad del modelo es, pues, una de sus principales características y puede contribuir a su implementación, aunque sea a título experimental.
Trætteberg, Hallvard. "Model-based User Interface Design." Doctoral thesis, Norwegian University of Science and Technology, Faculty of Information Technology, Mathematics and Electrical Engineering, 2002. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-111.
Full textThis work is about supporting user interface design by means of explicit design representations, in particular models.
We take as a starting point two different development traditions: the formal, analytic, topdown engineering approach and the informal, synthetic, bottom-up designer approach. Both are based on specific design representations tailored to the respective approaches, and are found to have strengths and weaknesses. We conclude that different representations should be used during user interface design, based on their specific qualities and the needs of the design process.
To better understand the use of design representations a framework for classifying them is developed. A design representation may be classified along three dimensions: the perspective (problem- or solution-oriented) of the representation, the granularity of the objects described and the degree of formality of the representation and its language. Any design approach must provide representation languages that cover the whole classification space to be considered complete. In addition, the transitions between different representations within the representation space must be supported, like moving between task-based and interaction- oriented representations or up and down a hierarchic model. Movements between representations with different degrees of formality are particularly important when combining user-centered design with a model-based approach.
The design representation classification framework has guided the development of diagrambased modelling languages for the three main perspectives of user interface design, tasks, abstract dialogue and concrete interaction. The framework has also been used for evaluating the languges. A set-based conceptual modelling language is used for domain modelling within all these perspectives. The task modelling language is designed as a hybrid of floworiented process languages and traditional hierarchical sequence-oriented task languages.
Key features are tight integration with the domain modelling language, expressive and flexible notation and support for classification of task structures. The language for modelling abstract dialogue is based on the interactor abstraction for expressing composition and information flow, and the Statecharts language for activation and sequencing. Parameterized interactors are supported, to provide means of expressing generic and reusable dialogue structures. Modelling of concrete interaction is supported by a combination of the dialogue and domain modelling languages, where the former captures the functionality and behavior and the latter covers concepts that are specific for the chosen interaction style.
The use of the languages in design is demonstrated in a case study, where models for tasks, dialogue and concrete interaction are developed. The case study shows that the languages support movements along the perspective, granularity and formality dimensions.
Olatidoye, Olugbemiga A. "Design-oriented graphic-user-interface." Diss., Georgia Institute of Technology, 1992. http://hdl.handle.net/1853/23110.
Full textBell, Timothy L. "Sea-Shore interface robotic design." Thesis, Monterey, California: Naval Postgraduate School, 2014. http://hdl.handle.net/10945/42580.
Full textAn exoskeleton platform was developed, prototyped and tested for mobility performance in a beachfront environment. New platform, drive-train, motor-controller and wheel design were employed in the experiment. The objective was to improve on the shortcoming of previous NPS research. Three wheel-designs were tested during fixed pattern tests on grass, concrete and sand. Data suggests that, with regard to power consumption, there is a marginal difference on preferred wheel design. The sparse print round wheel showed promise in heavy vegetation; however, the WhegTM wheel proved to be the most versatile on various terrains. This suggests that a WhegTM wheel with improved round wheel characteristics would be optimal for various beachfront terrains.
Booth, Stuart. "Multisensory theory for interface design." Thesis, University of Sheffield, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.269283.
Full textKamili, Hermawan 1977. "Collaborative Graphical User Interface Design." Thesis, Massachusetts Institute of Technology, 2000. http://hdl.handle.net/1721.1/80936.
Full textRishel, Barry E. "Successful User-Software Interface Design." International Foundation for Telemetering, 1989. http://hdl.handle.net/10150/614716.
Full textGeneralized telemetry data analysis systems have been developed to meet the future requirements for the analysis of telemetry data. By providing the user the freedom of stipulating the manner in which data is to be analyzed, the need for mission specific analysis software can be greatly reduced or eliminated entirely. Communications between the user and the software is accomplished by means of a user-software interface. Proper design of the interface will promote successful user-software communications. Interface design features such as menus and online documentation are discussed. Human engineering is an integral part of a successful user-software interface design. The human beings which operate the software possess limitations on their mental abilities and perception. Human engineering concepts which utilize display techniques and reference names are discussed. A definition of a successful user-software interface is given.
Kumar, Manu. "Gaze-enhanced user interface design /." May be available electronically:, 2007. http://proquest.umi.com/login?COPT=REJTPTU1MTUmSU5UPTAmVkVSPTI=&clientId=12498.
Full textStein, Monica. "Design de interface para sites." Florianópolis, SC, 2003. http://repositorio.ufsc.br/xmlui/handle/123456789/86436.
Full textMade available in DSpace on 2012-10-21T06:58:46Z (GMT). No. of bitstreams: 1 194285.pdf: 2487195 bytes, checksum: 5fcc70304b68bf40236727a55df2870d (MD5)
Este trabalho apresenta a problemática da desqualificação dos webdesigners no mundo da WEB, tomando como premissa básica a comunicação realizada pelos sites via sua interface. Levanta-se os conhecimentos específicos necessários a criação de sites comunicativos e a relação que existe entre eles de interferência e contribuição no processo de organização da informação para definir a melhor diagramação dos elementos visuais e sonoros em sua interface. Neste processo é discutida uma maneira de relacionar os objetivos que o cliente (dono do site) do webdesigner pretende alcançar e as reais necessidades do usuários alvo, para que o site possa atender ambos. Para trabalhar com as variáveis levantadas, é sugerido uma metodologia diferenciada que trabalhe com a relação existente dos interesses distintos de clientes e usuários, priorizando sempre os conhecimentos específicos necessários ao processo de criação e desenvolvimento de sites comunicativos. Oferece-se na mesma, para webdesigners desqualificados no assunto, um suporte de tabelas de considerações técnicas com os conteúdos específicos levantados. O modelo metodológico proposto utiliza como base uma pesquisa feita "in loco" na disciplina de Comunicação no Ciberespaço no Massachusetts Institute of Technology - MIT. Realiza-se um estudo de caso para demostrar sua aplicabilidade, apresentando ao final as conclusões do trabalho proposto e recomendações futuras. O trabalho foi desenvolvido como requisito para o curso de doutorado em Engenharia de Produção, na área de Gestão do Design e do Produto, na Universidade Federal de Santa Catarina
Troive, Frida. "House Configurator Interface : User Experience Design for the Interface of a House Configurator." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik, konst och samhälle, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-86520.
Full textAtt bygga hus är en krävande process med mycket att sätta sig in i, och många och dyra beslut som måste tas. Ett av dem är att välja vilket hus man ska köpa och hur det ska se ut. Många husföretag erbjuder via hemsidan en huskonfigurator där husköparen kan testa olika kombinationer av val och se hur det skulle se ut. Neava Studios är ett företag som erbjuder ett sådant verktyg, Design Studio, som de säljer till husföretag. Det unika med den här huskonfiguratorn är att den i stället för att visa fasta exempelvyer för varje konfigurerbar del av huset, presenterar fotorealistiska 360-gradersrendreringar från flera olika positioner i huset. När huskonfiguratorn Design Studio säljs till ett husföretag presenteras den genom en demoversion av produkten. Användargränssnittet som hör till demon skapades provisoriskt och behöver designas om med fokus på slutanvändarens upplevelse. I det här examensarbetet har syftet varit att skapa en bättre upplevelse för husköparna i situationen av att bygga hus. Med målet att ta fram ett koncept för ett användargränssnitt som visualiseras och testas genom en interaktiv prototyp. Arbetet har följt en iterativ användarcentrerad Design thinking-process med fem olika faser: empatisera, definiera, idégenerera, prototypa och testa. I den första fasen skapades empati med husköpare genom intervjuer och enkät och genom att analysera den informationen. I den andra fasen togs de primära behoven fram för att användas som grund i tredje fasen där idéer på lösningar togs fram. Två prototyper skapades och testades för att till slut resultera i ett vinnande koncept som förbättrades och visualiserades i en interaktiv prototyp. Det slutliga resultatet är ett standardanvändargränssnitt för demoversionen av Design Studio där husköparnas upplevelse har varit i fokus. Det har gjorts genom att utgå från husköparnas behov och forskning inom bland annat användarupplevelse och användargränssnitt. Funktionerna i produkten har kombinerats och grupperas till ett fåtal, placeras på intuitiva platser, vilket resulterar i en intuitiv layout där användaren har en bra överblick. Detsamma gäller menyn som ger ett stort utrymme för användaren att ha en översikt över valen, utan att ta upp för mycket utrymme på skärmen. Utforskarläget är integrerat i konfigureringsläget för användaren att få åtkomst till det, vilket skapar kontroll och frihet samtidigt som man gör val. Priset utökas för att presentera priset för varje rum, vilket ger användaren mer kontroll för att hålla sig till sin budget.
Passos, Ravi Figueiredo. "Design da informação: um modelo para configuração de interface natural." Doctoral thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/16917.
Full textO design da informação é uma subárea fundamental do design, entretanto, ainda carece de estudos a seu respeito que proporcionem tanto uma compreensão sobre suas teorias constituintes, quanto uma demarcação metodológica aplicada. Os estudos contemporâneos sobre interação têm tornado possível o estabelecimento de novos paradigmas e as interfaces naturais são hoje uma realidade na sociedade. O presente estudo tem como objetivo a proposição de um modelo de design da informação para a configuração de informações em interfaces naturais, assim como a realização de um ensaio empírico neste mesmo contexto. Por meio da exploração de teorias fundamentais, busca-se explicações a respeito dos fenômenos pertinentes ao tema, utilizando-se tanto de levantamentos bibliográficos quanto de análises críticas, aliados ao trabalho empírico. Como resultado, tem-se a delimitação de conceitos fundamentais relativos ao design da informação, bem como a proposição de um método para o mesmo, conformando um modelo de design da informação para a configuração de interfaces naturais do tipo multitoques.
The Information design is a primordial subfield of the design however, it still lacks some studies that provide both an understanding of its constituent theories and a demarcation methodology applied. Contemporary studies on interaction have made possible the establishment of new paradigms and natural interfaces are now a reality in society. The study aims to propose an information design model for information configuration on natural interfaces, as well as conducting an empirical essay in the same context. By exploring fundamental theories, the study seeks relevant explanations of the phenomena to the topic, using both literature surveys and critical analyzes, combined with the empirical work. As a result, the research reaches the definition of essential concepts concerning information design, as well as the proposal of a method for it, forming a model for information design for configuration of multitouch type natural interfaces.
Britt, Cathleen. "Interactive interface design : Graphic Design Archive phototype 2.0 /." Online version of thesis, 1989. http://hdl.handle.net/1850/11542.
Full textKruszynski, Joshua A. "Biometrics in Interaction and Interface Design." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1468694579.
Full textCavalcanti, Calazans Dennis. "Meta-Interface como elemento mediador da acessibilidade no design de interface." Universidade Federal de Pernambuco, 2010. https://repositorio.ufpe.br/handle/123456789/2984.
Full textSport Clube do Recife
O objetivo do presente trabalho é tornar interfaces computacionais mais acessíveis aos usuários deficientes através da concepção de uma meta-interface que corrija falhas de usabilidade encontradas, neste trabalho especificamente, na web. Para isto, faz-se uma explanação do atual contexto dos avanços tecnológicos e da situação dos usuários portadores de deficiências no que tange o acesso a interfaces digitais e a recursos de acessibilidade. Existem diversas falhas de usabilidade e arquitetura de informação que dificultam o uso desses recursos por esses usuários, resultando muitas vezes na não utilização de ferramentas de acessibilidade. Com o intuito de facilitar o acesso dos usuários portadores de deficiência a ambientes digitais, será apresentada, através de um embasamento teórico dos principais conceitos abordados, uma proposta de meta-interface capaz de corrigir falhas de websites, tornando o uso mais agradável e eficaz pelo usuário em questão, através da aplicação de uma ferramenta que modifique automaticamente os websites acessados pelos usuários de internet
Short, Benjamin William. "Exploring creativity in physical interface design." Thesis, Lancaster University, 2008. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.551642.
Full textYoung, D. "Interface design for multimedia office systems." Thesis, University of Nottingham, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.235064.
Full textOates, Shawn P. "CHILD-COMPUTER INTERACTION: EXPLORING INTERFACE DESIGN." Miami University / OhioLINK, 2005. http://rave.ohiolink.edu/etdc/view?acc_num=miami1133800774.
Full textDonovan, Jared William Awarua. "Framing Movements for Gesture Interface Design." Thesis, The University of Queensland, 2011. https://eprints.qut.edu.au/56822/1/donovan-Framing_movements_for_gesture_interface_design-reduced-size.pdf.
Full textKapadia, Niraj. "User | Interface." University of Cincinnati / OhioLINK, 2011. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1306501343.
Full textAttergren, Max, and Martin Lindwall. "Air Liquid Interface System." Thesis, KTH, Skolan för industriell teknik och management (ITM), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-299329.
Full textEtt ALI-System används för att undersöka om luftburna nanopartiklar kan vara skadliga för människliga lungor. Nedan följer en rapport där ett ALI-System byggt i labb anpassas och förbereds för tillverkning. Tanken är att det skall konstrueras ett mobilt ALI-System som möjliggör mätningar i fält. Rapporten behandlar i huvudsak vilka komponenter som ingår, utformning av dessa samt krav och funktion. Systemet som skall konstrueras är komplext och kräver många delsystem för att klara av mätningar i fält. Delar av dessa system och lösningar på problem behandlas i rapporten. Huvudområden som behandlas är elektriska system, CAD och ritningar samt termiska analyser för att möta de krav som ställs. Projektet genererade ett komplett ritningsunderlag av exponeringsenhet, konceptframtagning för elektriska system samt dimensionering och analys av uppvärmningskällor. Projektets initiala mål att konstruera ett mobilt system, frångicks då upphandlingar av komponenter försenades samt att uppdragsgivaren behövde ritningsunderlag omgående på grund av tillgängligheten av verkstadspersonal under projektets gång. Trots detta anses projektet lyckat då uppdragsgivaren tillhandhölls det som önskades och arbetet som gjordes kan ligga till grund för vidareutveckling av ett mobilt system.
Rondahl, Robert, and Filip Larsson. "Slag Hauler User Interface Design : Using human-centred design to create a user interface for heavy machinery." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-63939.
Full textI tunga fordon har förarmiljön och dess användargränssnitt ofta varit lågt prioriterad under produktutvecklingen. Detta håller på att förändras då användarupplevelsen, i synnerhet för föraren, blir ett allt viktigare försäljningsargument. Kiruna Utility Vehicles (Kiruna UV), som tillverkar slaggtruckar för stålindustrin, har tagit fram en ny förarhytt för att möta dessa nya krav. Utvecklingen av förarhytten har skett i samarbete med studenter vid Luleå Tekniska Universitet. Detta examensarbete på masternivå har haft som syfte att skapa ett digitalt användargränssnitt för Kiruna UV:s slaggtruck modell SH60.Användarnas behov är viktiga för att kunna säkerställa en bra användarupplevelse. Därför valdes en människocentrerad designprocess för detta projekt. Omfattande användarstudier har genomförts tillsammans med förare, mekaniker, beslutsfattare och tillverkaren av slaggtrucken. Efterforskningarna har utförts i form av en fältstudier där intervjuer, observationer och eye-tracking användes som huvudsakliga verktyg.Slaggtrucksföraren manövrerar slaggtrucken i två olika positioner, där informationsbehovet skiljer sig åt. Vid körning av slaggtrucken är föraren vänd framåt och i detta läge är den ganska lik andra tunga maskiner. Användargränssnittet måste förmedla information om varvtal, hastighet, växel och bränslenivå.Vid lastning eller tömning av slaggdeglar vänder sig föraren om för att manövrera tippsystemet. I detta läge måste gränssnittet förmedla information om lyftarmarnas position, låsningar och stödben.Genom brainstorming och idéskapande workshops med intressenter och deltagare utan erfarenhet av slaggtruckar, skapades idéer om hur information kan presenteras. Även idéer för gränssnittets layout togs fram. Idéerna kopplades sedan till fyra olika koncept som utvecklades i flera iterationer. Dessa utvärderades genom en enkätundersökning, ett användartest samt återkopplingsmöten med slaggtrucksförare, mekaniker och tillverkare. Ett slutligt koncept skapades, som innehåller den information som behövs för att manövrera och underhålla slaggtrucken på ett säkert och effektivt sätt. Exempel på detta är varvtal, hastighet och information om tippsystemet. Konceptet innehåller de delar av de fyra koncepten som visade sig fungera bäst under konceptutvärderingen. Användargränssnittet har ett modernt utseende som passar in i den nya förarhytten. Vi har visat att användarupplevelsen för förare och servicepersonal kan förbättras genom att anpassa gränssnittet efter deras behov. Vi har också visat vilka fördelar som finns med att använda en människocentrerad designprocess för produktutveckling av tunga maskiner.
Thomaz, Danielle de Almeida Pacheco [UNESP]. "Características da interface dos sites de notícias: um estudo do design e da usabilidade de jornais impressos e eletrônicos." Universidade Estadual Paulista (UNESP), 2009. http://hdl.handle.net/11449/89693.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior (CAPES)
Este estudo trata das questões relacionadas ao design de interface, usabilidade e técnicas de avaliação de interfaces web. A abordagem teórica inicia-se com o questionamento sobre a popularização dos computadores pessoais e a difusão da internet e seus novos processos communicacionais que fizeram emergir apontamentos sobre a forma de interação entre o ser humano e os sistemas comunicacionais. Também aborda os aspectos de design de interface, ao entender que este corresponde ao primeiro contado do indivíduo com a informação apresentada no site e, por essa razão, ressaltam-se as questões relacionadas à apresentação da informação visual. Para completar a relação entre tecnologia e ser humano, são apresentados dados sobre Interação Humano-Computador (HC), usabilidade e ergonomia cognitiva, e métodos de avaliação de interface, assim como também algumas definições e classificações sobre o jornal impresso e o digital. Deste modo, o estudo apresenta um análise ergonômica e de usabilidade sobre a leitura dos jornais eletrônicos a partir da comparação com os jornais impressos. Como método, adotou-se uma avaliação de percepção do usuário, a partir de um questionário impresso aplicado a um grupo de 41 sujeitos. De modo geral, os resultados indicam que nos jornais analisados há a necessidade de um maior cuidado com os aspectos da representação visual. Neste sentido, entende-se que a pesquisa colaborou com os estudos da área, pois enfatiza a necessidade de se incluir os usuários no desenvolvimento de interfaces web, assim como também em utilizar com maior critério a muldisciplinariedade do suporte e fazer com as áreas de design, usabilidade, ergonomia, tecnologia e comunicação trabalhem em congruência.
The study deals with issues related to interface design, usability and technical evaluation of web interfaces. The theorical approach starts with the questioning of the popularity growth of personal computers and the spread of the Internet with its new communication processes that have emerge notes about the form of interaction between humans and communicational systems. Also covers aspects of interface design, understanding that this is the first contact of the individual with the information presented on the site and, for that reason, issues related to the presentation of visual information are emphasized. To complete the relation between technology and the human being, it presents data about Human-Computer Interaction (HCI), usability and cognitive ergonomics, and methods for interface evaluation, as well as some definitions and classifications on the paper and digital form of the news. Thus, the study presents an ergonomic and usability analysis on the reading of eletronic journal from the comparison with the printed newspaper. As a method, it was adopted an evaluation of the user perception, from a printed questionnaire applied to a group of 41 subjects. Overall, the results indicate that on the analyzed newspaper there is a need for greater care concerning the aspects of visual representation. In this sense, the study helped with the studies in the area, as it emphasizes the need to include users in development process of web interfaces, as well as to use with more discretion the support's multidisciplinarity and make the areas of design, usability, ergonomics, technology and communication to work in congruence.
ALI, SHUJAT. "DESIGN AN INTERFACE PROTOTYPE FOR ELSKIFT.DK : DESIGN A WEBSITE USING ITERATIVE DESIGN PROCESS." Thesis, Uppsala universitet, Institutionen för informatik och media, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-170735.
Full textLouro, Ana Sofia Romão. "A ergonomia da cor na web : interface vs utilizador." Master's thesis, Universidade Técnica de Lisboa. Faculdade de Arquitectura, 2008. http://hdl.handle.net/10400.5/1638.
Full textEliasson, Simon. "Comparing Compressor Interface Designs : How do visual displays on digital compressors impact how audio engineers navigate an interface and the choices they make?" Thesis, Luleå tekniska universitet, Institutionen för konst, kommunikation och lärande, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-74857.
Full textTressing, Erik. "Development of VR facial interface using advantages of additive manufacturing." Thesis, Jönköping University, JTH, Industridesign, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-54794.
Full textYang, Grant. "WIMP and Beyond: The Origins, Evolution, and Awaited Future of User Interface Design." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/cmc_theses/1126.
Full textMathur, Navin G. "Initial characterization of QBIC IMU and design of a DATAC bus interface." Ohio : Ohio University, 1993. http://www.ohiolink.edu/etd/view.cgi?ohiou1175717141.
Full textQueiroz, Carlos Wagner de. "Guia de design gráfico para o design responsivo." Universidade de Fortaleza, 2018. http://dspace.unifor.br/handle/tede/107458.
Full textThere is a moment of digital convergence, in which several technologies converge to interact in the same environment. This series requires web developers to adapt layout to different devices. Pará, the Graphic Design Guide for Responsive Design is proposed. This search must meet the metformed objections as understood and cognitive humans and the solutions to design already already take the decision of the choice of the components which must be built from the person. Good composition for the use of applications requires the understanding of graphic design concepts, since the creation of a layout is responsible for the concept of these concepts. Besides this understanding, one has to think of creativity, it can not be systematized, for example, by imposing applications of a set of rules. In order to unite a reflection on the design graphic and a digital convergence, it was identified from a first step, a lack of part of the requirements for the web, in great schemes of graphic design, especially taking into account the responsive design . Afterwards, the literature has presented solutions for this deficiency. This guide was developed that answered a question as follows: were the concepts and tools introduced on the web for choosing elements and visual compositions of design projects in a single task? The guide presents as main techniques to assist decision making on graphic design in a context of responsive design. The use of programming guide and class professionals, verification of the understanding of concepts and ease to the application of techniques of development of graphic interface projects for their sites. The results achieved in the work disciplines have an important priority for a web interface development task focused on responsive design. Keywords: Graphic design, Responsive design, Creativity, Semiotics
Vive-se um momento de convergência digital, em que várias mídias se convergem para interagir em um mesmo ambiente. Essa característica exige dos desenvolvedores web, a adequação de layout a diferentes dispositivos. Para tal, o Guia de Design Gráfico para o Design Responsivo é proposto. Esta pesquisa tem como meta apontar os aspectos perceptivos e cognitivos humanos e as soluções de design existentes que podem facilitar a tomada de decisão na escolha dos elementos compositivos levando em conta essa diversidade de dispositivos. A boa composição, para uso em diversos aplicativos, exige o entendimento de conceitos de design gráfico, uma vez que a criação de um layout passa pela aplicação desses conceitos. Além deste entendimento, há que se considerar a criatividade do designer, a qual não pode ser sistematizada, por exemplo, pela imposição da aplicação de um conjunto de regras. A fim de unir a reflexão sobre o design gráfico e a convergência digital, identificou-se a partir de um questionário preliminar, uma carência por parte dos desenvolvedores web, em conceitos importantes de design gráfico, sobretudo levando em conta o design responsivo. Em seguida pesquisou-se na literatura trabalhos que apresentem soluções para essa carência. Foi desenvolvido este Guia que visa responder a seguinte questão da pesquisa principal: os conceitos e técnicas apresentados ajudam os desenvolvedores web na tomada de decisão para a escolha dos elementos e composições visuais de trabalhos de design responsivo em uma aplicação para diversos dispositivos? O guia apresenta as principais técnicas para auxiliar na tomada de decisões acerca do design gráfico em um contexto de design responsivo. Avaliou-se o uso do guia com profissionais e alunos de programação, verificando o entendimento dos conceitos e facilidade para a aplicação das técnicas no desenvolvimento de projetos de interface gráfica para seus sites. Os resultados alcançados nas aplicações deste trabalho trouxeram importante contribuição para a tarefa de desenvolvimento de interfaces Web com foco no design responsivo. Palavras Chaves: Design gráfico, Design responsivo, Criatividade, Semiótica
Hutchinson, Hilary Browne. "Children's interface design for searching and browsing." College Park, Md. : University of Maryland, 2005. http://hdl.handle.net/1903/3114.
Full textThesis research directed by: Computer Science. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Ripmann, Nina. "User Interface Design for Privacy Enhancing Technology." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for telematikk, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18731.
Full textDinadis, Nick. "Application of ecological interface design to aviation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp01/MQ28863.pdf.
Full textDeans, Robert J. "Issues in interactive interface design and evaluation." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape17/PQDD_0002/MQ39418.pdf.
Full textCheckwitch, Benjamin. "Augmenting interface, investigating digital design and architecture." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp03/MQ39642.pdf.
Full textStocco, Leo J. "Robot design optimization with haptic interface applications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 2000. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape4/PQDD_0019/NQ48723.pdf.
Full textJamieson, Gregory Allan. "Ecological interface design for petrochemical processing applications." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0006/MQ40971.pdf.
Full textMoody, Russell H. "Prototype design of cable suspended haptic interface." Ohio : Ohio University, 1998. http://www.ohiolink.edu/etd/view.cgi?ohiou1176409017.
Full textRubinstein, James S. "Ecological interface design in variable workload multitasking." Connect to this title online, 2008. http://etd.lib.clemson.edu/documents/1211389399/.
Full textMarshall, Mark. "Physical interface design for digital musical instruments." Thesis, McGill University, 2009. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=40788.
Full textCette thèse porte sur l'étude de l'interaction ayant lieu, en situation de jeu,entre un(e) instrumentiste et un instrument musical numérique (IMN).A l'inverse des instruments acoustiques traditionnels, il n'existe aucun couplageentre le dispositif de production du son et l'interface sur laquelle agit l'instrumentistedans le cas des IMN. L'une des implications de cette observation est que cesinstruments ne procurent pas la rétroaction tactile normalement présente dans lesinstruments de musique traditionels. Par conséquent, les IMN sont souvent perçuspar leurs interprètes comme manquant d'âme, de personnalité.Le but de ce travail de thèse est d'avancer quelques solutions permettant d'insuer un peu plus âme à un instrument musical numérique. Le point focal de larecherche étant l'étude et la conception de l'interface physique (corps de l'instrument,capteurs et dispositifs de rétroaction utilisés) d'un tel instrument.Ce mémoire présente, en premier lieu, une étude détaillée de la théorie et de lapratique actuelles dans le domaine de la conception d'interfaces physiques pour lesIMN. L'inventaire des 266 instruments recensés depuis la création de la conférenceNIME constitue l'un des points majeurs de cette partie du travail. En effet, ce tour d'horizon permet de faire ressortir les incohérences entre théorie et pratique. Cesdifférences sont particulièrement frappantes en ce qui concerne les capteurs et lesdispositifs de rétroaction.Le travail de recherche de cette thèse a donc pour objectif de mieux comprendrecomment réduire ces incohérences. Des expériences portant sur le choix optimaldes capteurs à utiliser dans un IMN ont donc été menées. Différents dispositifs derétroaction vibrotactile ont aussi été étudiés en regardant d'abord quels actuateursutiliser, et en évaluant les effets de la modication de leur réponse en fréquencesur la discrimination fréquentielle de stimuli vibrotactiles chez des sujets humains.Des exemp
Wallace, Michael D. "METIS : a human-computer interface design methodology." Thesis, University of Ulster, 1995. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.261053.
Full textSANGIORGI, UGO BRAGA. "SUPPORTING INTERACTION AND INTERFACE DESIGN AND EVALUATION." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2010. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=16191@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
Com a popularização da Internet e de dispositivos móveis, a utilização de sistemas interativos vem se tornando mais frequente, atingindo cada vez mais pessoas, com diferentes níveis sociais e de diferentes culturas. No entanto, o projeto da interação entre os usuários e esses sistemas não é suficientemente apoiado por ferramentas ou notações, tornando a experiência interativa muitas vezes uma mera consequência das funções internas do sistema - em que erros são tratados como exceções e portanto devem ser evitados, em vez de devidamente tratados. Este trabalho apresenta um estudo sobre como o projeto de sistemas pode ser auxiliado por um modelo que combina interação e interface, em conjunto com uma ferramenta para auxiliar esta modelagem e gerar protótipos, apoiando a reflexão do designer acerca da solução interativa sendo projetada. A linguagem MoLIC é utilizada para representar o comportamento do sistema e esboços de tela são utilizados para representar a interface em um modelo combinado. Os protótipos são gerados a partir da sequência dos esboços de tela, por sua vez guiada pelo modelo de interação. Foi conduzido um estudo de caso exploratório para colher críticas a respeito da abordagem e para investigar a viabilidade do projeto integrado da interação e interface.
Nowadays, with the growing popularity of the Internet and mobile devices, interactive systems have increasingly gained ground among different people, with different cultural backgrounds. However, the design of the interaction that takes place between the users and those systems is not properly supported by tools nor notations, turning the interactive experience into a mere consequence of the internal functions of the systems – in which errors are treated as exceptions and must therefore be avoided, instead of properly supported. This work presents a study on how systems design might be supported by a model that combines interaction and interface design, and a tool to support this modeling and to generate prototypes, supporting the designer’s reflection about the interactive solution being created. The MoLIC language is used to represent the systems behaviour and sketches are used to represent the interface in a combined model. The prototypes are generated from a sequence of sketches, guided by the interaction model. An exploratory study was conducted in order to gather feedback about the proposed approach and to investigate the feasibility of the integrated project of interaction and interface.
Leithinger, Daniel. "Design and implementation of a relief interface." Thesis, Massachusetts Institute of Technology, 2010. http://hdl.handle.net/1721.1/57899.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (p. 65-71).
Tangible representations of virtual content allow for sensory-rich interactions with computers through real-world objects. However, these objects are commonly static handles, with limited capabilities to present changing information through their form. This thesis presents a human-computer interface able to generate physical 3D shapes and sense user input through them. It consists of an array of sensors and actuators to deform a malleable surface. We define this type of system as a relief interface. This thesis documents the hardware and software design and proposes a set of pressure-based gestures, which are evaluated through applications for geospatial exploration, surface modeling and multilayer viewing.
by Daniel Leithinger.
S.M.
Shiao, Gue Ying, and 蕭貴霙. "Design and Evaluation of Interaction Interface : Design Information Interface for Elderly." Thesis, 2008. http://ndltd.ncl.edu.tw/handle/9zv5p4.
Full text長庚大學
工業設計研究所
96
Due to the increasing population of elders, the technological products that designed for elders have also been increased. However, these products in the present market might not meet elders' needs. Therefore, the purpose of this study is to combine knowledge and technology, based on cooperation among different domains, to build the user-centered information platform, so that elders can enjoy the facility brought by technology. This study focus on the interaction, and the product was modified with the staff in the Department of Information Technology and the Department of Industrial Design after each test. The results showed that except the cognitive differences produced by the elders during the test, the interface which had been discussed and revised did make the elders operate easily and be able to obtain needed information and assistance. Moreover, the designers who participated in the research would be able to enhance their professionals and personal growth from the process of cooperative design. Study of the main objectives: (1) Construction of the elderly interactive interface, make the elderly can free use the interface to get necessary platform for everyday services. (2) Through literature review, the actual operational test to assess whether the test platform to meet the elderly citizens to use. (3) To explore the design methods will have any difficult or problem. This study by interactive design, participatory design, cross-cutting in the design of the new interface system for the elderly citizens who use these methods interactive design and evaluation, is divided into three parts: (1) interface design and evaluation cycle. (2) Interface with the information age. (3) The ultimate test of the interface information to assess. Through the first part of the experimental results, to get the elderly who have ideas and suggestions. We will collate the results to the elderly of the design specifications and funding for cooperation in the field of personnel to create the ultimate interface integrity of the elderly, in the second part of Age and the relationship between the interface, the way the ultimate interface with the experimental test whether there is a planning problem, to modify them, then revised and improved in the final interface for the elderly to assess verification of the results. After the design stage to find interface design specifications, and then to assess verification, the last of this study for the elderly to interface design reference, the relationship between the plane and the cross-domain cooperation.
Giang, Wayne Chi Wei. "Applications of Crossmodal Relationships in Interfaces for Complex Systems: A Study of Temporal Synchrony." Thesis, 2011. http://hdl.handle.net/10012/6456.
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