Dissertations / Theses on the topic 'Interface créative'
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Lavault, Antoine. "Generative Adversarial Networks for Synthesis and Control of Drum Sounds." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS614.
Full textAudio synthesizers are electronic systems capable of generating artificial sounds under parameters depending on their architecture. Even though multiple evolutions have transformed synthesizers from simple sonic curiosities in the 1960s and earlier to the main instruments in modern musical productions, two major challenges remain; the development of a system of sound synthesis with a parameter set coherent with its perception by a human and the design of a universal synthesis method, able to model any source and provide new original sounds. This thesis studies using and enhancing Generative Adversarial Networks (GAN) to build a system answering the previously-mentioned problems. The main objective is to propose a neural synthesizer capable of generating realistic drum sounds controllable by predefined timbre parameters and hit velocity. The first step in the project was to propose an approach based on the latest technological advances at the time of its conception to generate realistic drum sounds. We added timbre control capabilities to this method by exploring a different way from existing solutions, i.e., differentiable descriptors. To give experimental guarantees to our work, we performed evaluation experiments via objective metrics based on statistics and subjective and psychopĥysical evaluations on perceived quality and perception of control errors. These experiments continued to add velocity control to the timbral control. Still, with the idea of pursuing the realization of a versatile synthesizer with universal control, we have created a dataset ex-nihilo composed of drum sounds to create an exhaustive database of sounds accessible in the vast majority of conditions encountered in the context of music production. From this dataset, we present experimental results related to the control of dynamics, one of the critical aspects of musical performance but left aside by the literature. To justify the capabilities offered by the GANs synthesis method, we show that it is possible to marry classical synthesis methods with neural synthesis by exploiting the limits and particularities of GANs to obtain new and musically interesting hybrid sounds
Salkin, Louis. "Création, stabilité et rupture d'interfaces fluides." Phd thesis, Université Rennes 1, 2014. http://tel.archives-ouvertes.fr/tel-01070794.
Full textLabrune, Jean-Baptiste. "Enfants et technologies créatives : un phénomène d'exaptation." Paris 11, 2007. http://www.theses.fr/2007PA112345.
Full textExaptive phenomenon are defined as functional reconfigurations out of contingent rules, i. E. Non predictable. In a technological context, it could be, for example, modification of technology by it users, through rules that have not been designed by the people who created the system. In this dissertation, we show that child-machine interaction is an Exaptive phenomenon. We examine how children modify functions of interfaces and also create new functions out of non-functional items. Our results show that technological reconfigurations are possible when reconfigurable items exist but also when open spaces (spandrels) allow users to invest creatively technology. This dissertation proposes empirical, theoretical, methodological and technological results. Six qualitative studies have been developed in order to facilitate creativity study based on observations made by children
Abdelhedi, Hayfa. "La Métamorphose : recherches sur les interfaces entre la création naturelle et la création artistique." Paris 1, 2012. http://www.theses.fr/2012PA010605.
Full textDemgne, kamdem Floriane. "Les outils du traducteur pour la création d’un dictionnaire bilingue de l’Énergie : www.lexiterme.com." Thesis, Cergy-Pontoise, 2016. http://www.theses.fr/2016CERG0824/document.
Full textAt present, the key issue is that of energy transition, smart cities, connected objects, renewable energy... We wanted to create this dictionary in order to provide concrete answers to some challenges faced in this sector. The aim was to show some tools used by the translator or linguist to create a bilingual dictionary available online. Nevertheless, given the multitude of software in the market, we have decided to delimit the experimental phase. We opted for among other SDL Trados Studio 2011, Trados 7 Freelance, TermoStat, TerMine and Multiterm. The theories and books of renowned linguists, including Wüster, Gouadec or Nolet, inspired our thoughts. We also opted for a method that is both explanatory and experimental. Our corpus of 130 pages has allowed us to extract a total of over 3,000 terms on two different tools. Software proved to be restrictive depending on the volume of the project or even the editor of the Software. It turned out that the automation of the corpus analysis certainly helped to save time, but the choice of terms could be questioned. The English - French bilingual dictionary www.lexiterme.com is already available online although at this point, it is still a pilot version.Keywords: terminology, dictionary, database, corpus analysis, lexicography
Paré, Gounséti Nimonoka. "Création et éjection des gouttes de l'atomisation." Thesis, Paris 6, 2015. http://www.theses.fr/2015PA066318/document.
Full textThis thesis deals with the hydrodynamic instabilities which occur in a liquid ligament in presence of axial flow. We investigate the formation of drops during the atomization process. Previous studies highlighted a common step to all types of atomization processes: the initial formation of the ligament which later evolves into droplets. The ligaments fragmentation process is governed by two possible instabilities: the “Rayleigh-Plateau” instability which is characteristic of an infinite ligament and the “end-pinching” phenomenon, which occurs in semi-infinite ligaments. In both cases, capillarity is the driving mechanism underlying the ligament segmentation. In this thesis we show that, under certain conditions, the liquid ligament can surprisingly escape from pinch-off through creation of a vortex ring (“escape phenomenon”). A detailed analysis of the constriction zone (neck of the ligament) during the “escape phenomenon” suggested that nonlinear effects associated to fluid viscosity might play an important role in the escape process. Both our experimental observations and numerical results confirmed the occurrence of the detachment of the viscous layer into a jet downstream of the neck through creation of a vortex ring, when fluid viscosity exceeds a threshold. Accordingly, the fluid in the constriction zone undergoes an axial acceleration associated to a decrease in the pressure: this is the so-called “Venturi effect”. This type of flow is characteristic of the instability which emerges at the capillary bridge between two tubes subjected to axial flow. Part of the results obtained were the subject of a publication or article submission
Huot, Stéphane. "Une nouvelle approche pour la conception créative : de l'interprétation du dessin à main levée au prototypage d'interactions non-standard." Phd thesis, Université de Nantes, 2005. http://tel.archives-ouvertes.fr/tel-00010210.
Full textToutefois, la faisabilité technique d'une telle approche a rapidement été compromise de par la rigidité et le manque d'extensibilité des outils actuels pour le développement d'interfaces. C'est pourquoi nous proposons aussi dans cette thèse un nouveau modèle d'architecture logicielle plus flexible et dynamique, qui, une fois réalisé dans la boîte à outils MAGGLITE, nous a permis de faciliter et d'encourager le prototypage et la réalisation d'interactions avancées.
Pouderoux, Joachim. "Création semi-automatique de modèles numériques de terrains - Visualisation et interaction sur terminaux mobiles communicants." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2007. http://tel.archives-ouvertes.fr/tel-00354701.
Full textDans un premier temps, nous nous intéressons à la création de ces modèles à partir d'une source importante de données topographiques constituée par les cartes topographiques. Nous présentons une chaîne complète de traitements permettant de générer un MNT à partir d'une carte topographique numérisée. Nous détaillons particulièrement de nouvelles méthodes de reconstruction des courbes de niveaux et d'interpolation de ces courbes pour générer un MNT. Les différents travaux effectués dans cette thématique s'intègrent au sein de la plate-forme logicielle AutoDEM que nous avons développée durant cette thèse.
Puis, dans une deuxième partie, nous présentons une nouvelle technique permettant de visualiser des MNT en 3D sur une large gamme de dispositifs allant de stations de travail reliées à de grands écrans jusqu'à des terminaux mobiles (TM) à faibles capacités tels que les PDA ou les téléphones portables. L'intérêt majeur de la technique présentée, qui repose sur un mode connecté client-serveur, réside dans l'adaptation dynamique du modèle 3D aux capacités d'affichage du terminal. Nous nous intéressons également à des techniques de rendu à distance et présentons deux techniques permettant d'offrir d'une part une visualisation interactive temps réel et d'autre part un panorama virtuel à l'utilisateur.
Enfin, dans un troisième temps, nous décrivons des techniques nouvelles permettant à un utilisateur mobile disposant d'un TM de naviguer et d'interagir avec des données géographiques (cartes ou plans 2D et scènes 3D). La première est une technique d'interaction tangible et bi-manuelle reposant sur la détection par analyse du flux vidéo d'une cible décrivant un code couleur. La deuxième est une technique de sélection à deux niveaux adaptée aux TM ne disposant pas de dispositif de pointage continu.
Voegtlin, Marc. "Procédé de génération d'objets pour la création d'applications interactives adaptables." Mulhouse, 1991. http://www.theses.fr/1991MULH0181.
Full textFerry, Nicolas. "Formalisation des modèles de la méthode MACAO et réalisation d'un outil de génie logiciel pour la création d'interfaces homme machine." Toulouse 2, 2008. http://www.theses.fr/2008TOU20034.
Full textThis thesis is in keeping with the field of the software engineering design of human-computer interfaces. It concentrates on the design and the creation of MACAO method's HCI models. The axis of HCI creation is examined by differentiating three design levels from the conceptual one to implementation. Our approach is based on a theoretical analysis and on practical statistical experiments of models used at Capgemini. This approach takes place in the well-known model transformation theory currently in use. This research has led us to distinguish the main design steps of an HCI in an industrial environment and to set a process to work out models and mock-ups in the requirement phase. When studying HCI design in real projects using an abstract representation, it is important to consider the user interface with the final user and to design it as a major element of the whole architecture since the design phase. A process is presented for the HCI creation that takes our criteria for the HCI design into account. This process is based on models with different levels of refinement. Meta-models are used for these different views of HCI creation. And a software engineering platform has been developed to edit and create SNI models. With these techniques and models, MACAO represents one of the most flexible and progressive ways to implement an HCI
Bertrand, de Beuvron François de. "Un système de programmation logique pour la création d'interfaces homme-machine en langue naturelle." Compiègne, 1992. http://www.theses.fr/1992COMPD545.
Full textLarlus, Diane. "Création et utilisation de vocabulaires visuels pour la catégorisation d'images et la segmentation de classes d'objets." Phd thesis, Grenoble INPG, 2008. http://tel.archives-ouvertes.fr/tel-00343665.
Full textNous nous intéresserons tout d'abord à l'étude de différentes méthodes de création du vocabulaire visuel et à l'évaluation de ces vocabulaires dans le contexte de la catégorisation d'images.
Dans un deuxième temps, nous étudierons la segmentation de classes d'objets et verrons en particulier comment combiner les propriétés de régularisation très locales permises par un champ de Markov avec un modèle d'apparence basé sur des régions qui représentent chacune un objet et qui sont considérées comme des collections de mots visuels.
Kiparissoff-Bondil, Hélène. "Etude de l'adhésion aux interfaces Polypropylène/ Polyamide-6 : rôle des copolymères formés in situ en situation de recuits courts représentatifs des assemblages coextrudés." Paris 6, 2006. http://www.theses.fr/2006PA066372.
Full textBricout, Romain. "Les enjeux de la lutherie électronique : de l'influence des outils musicaux sur la création et la réception des musiques électroacoustiques." Lille 3, 2009. http://www.theses.fr/2009LIL30081.
Full textMarked by the specific conception which made it, the tool happens to be the very medium of this conception proving its efficiency through its invisibility. If the plough is used to dig the ground, it also requires the use of the animal haulage to strengthen the human action, and if the musical instrument is needed to play music, it is mainly determined to play a certain kind of music : the instrument represents the theoretical frame of the music for which it was created. Though it is firstly used to play music, the instrument can however be analysed as an object of memory which indirectly plays a significant role in the construction of a symbolical discourse. The sutdy of musical organology of the tools used in electroacoustic creation could then reveal the phenomenon of the "time turned into plastic material" on which they are partly based, and they could also suggest that sound leads to the gesture (or "g-sound"). This sensitive phenomenon can occur thanks to the instrumental "reduction" which is made by the musical interfaces - instruments which do not produce any sound. The transformation of time into plastic material is not the direct consequence of the recording activity, however it is directly implied by the semiotic dimension of the gesture when it is fixed, created or re-composed on the recording material. Because of its relation with movement and time, the electronic music gesture seems to be altered by its impersonal or "had not been" dimension : the study of the perception of time can not go without the analysis of the intrinsic relation between human being and tool
Griffon, Nicolas. "Modélisation, création et évaluation de flux de terminologies et de terminologies d'interface : application à la production d'examens complémentaires de biologie et d'imagerie médicale." Rouen, 2013. http://www.theses.fr/2013ROUES008.
Full textNicolas, Ferry. "Formalisation des modèles de la méthode MACAO et réalisation d'un outil de génie logiciel pour la création d'interfaces homme-machine." Phd thesis, Université Paul Sabatier - Toulouse III, 2008. http://tel.archives-ouvertes.fr/tel-00647482.
Full textLaviole, Jérémy. "Interaction en réalité augmentée spatiale pour le dessin physique." Phd thesis, Université Sciences et Technologies - Bordeaux I, 2013. http://tel.archives-ouvertes.fr/tel-00935602.
Full textGriffon, Nicolas. "Modélisation, création et évaluation de ux de terminologies et de terminologies d'interface : application à la production d'examens complémentaires de biologie et d'imagerie médicale." Phd thesis, Université de Rouen, 2013. http://tel.archives-ouvertes.fr/tel-00877697.
Full textBazin, Théis. "Designing novel time-frequency scales for interactive music creation with hierarchical statistical modeling." Electronic Thesis or Diss., Sorbonne université, 2023. http://www.theses.fr/2023SORUS242.
Full textModern musical creation unfolds on many different time scales: from the vibration of a string or the resonance of an electronic instrument at the millisecond scale, through the few seconds typical of an instrument's note, to the tens of minutes of operas or DJ sets. The interleaving of these multiple scales has led to the development of numerous technical and theoretical tools to ease the manipulation of time. These abstractions, such as scales, rhythmic notations, or even usual models of audio synthesis, largely infuse current tools -- software and hardware -- for musical creation. However, these abstractions, which emerged for the most part during the 20th century in the West on the basis of classical musical theories of written music, are not devoid of cultural a priori. They reflect various principles aimed at abstracting away certain aspects of the music (for example, micro-deviations with respect to a metronomic time or micro-deviations of frequency with respect to an idealized pitch), whose high degree of physical variability makes them typically inconvenient for musical writing. These compromises, typically relevant when the written music is intended to be performed by musicians, able to reintroduce variations and physical and musical richness, are however limiting in the context of computer-assisted music creation, with computers coldly rendering these coarse representations abstractions, and they tend to restrict the diversity of the music that can be produced with these tools. Through a review of several typical interfaces for music creation, I show that an essential factor is the scale of the human-machine interactions proposed by these abstractions. At their most flexible level, such as audio representations or piano-roll representations with unquantized time, they prove difficult to manipulate, as they require a high degree of precision, particularly unsuitable for modern mobile and touch terminals. On the other hand, in most commonly used abstractions with discretized time, such as scores or sequencers, they prove to be too constraining for the creation of culturally diverse music that does not follow the proposed time and pitch grids. In this thesis, I argue that artificial intelligence, through its ability to build high-level representations of given complex objects, allows the construction of new scales of music creation, designed for interaction, and thus enables radically new approaches to music creation. I present and illustrate this idea through the design and implementation of three web-based prototypes of music creation assisted by artificial intelligence, one of which is based on a new neural model for the inpainting of musical instrument sounds also designed in the framework of this thesis. These high-level representations -- for sheet music, piano-rolls, and spectrograms -- are deployed at a time-frequency scale coarser than the original data, but better suited to interaction. By allowing localized transformations on these representations but also capturing, through statistical modeling, aesthetic specificities and fine micro-variations of the original musical training data, these tools allow to easily and controllably obtain musically rich results. Through the evaluation of these three prototypes in real conditions by several artists, I show that these new scales of interactive creation are useful for both experts and novices. Thanks to the assistance of AI on technical aspects that normally require precision and expertise, they are also suitable for use on touch screens and mobile devices
Noël, Laurence. "Vers une approche praxéologique du design." Phd thesis, Université Paris VIII Vincennes-Saint Denis, 2010. http://tel.archives-ouvertes.fr/tel-00580289.
Full textHuron, Samuel. "Constructive Visualization : A token-based paradigm allowing to assemble dynamic visual representation for non-experts." Thesis, Paris 11, 2014. http://www.theses.fr/2014PA112253/document.
Full textDuring the past two decades, information visualisation (InfoVis) research has created new techniques and methods to support data- intensive analyses in science, industry and government. These have enabled a wide range of analyses tasks to be executed, with tasks varying in terms of the type and volume of data involved. However, the majority of this research has focused on static datasets, and the analysis and visualisation tasks tend to be carried out by trained expert users. In more recent years, social changes and technological advances have meant that data have become more and more dynamic, and are consumed by a wider audience. Examples of such dynamic data streams include e-mails, status updates, RSS 1 feeds, versioning systems, social networks and others. These new types of data are used by populations that are not specifically trained in information visualization. Some of these people might consist of casual users, while others might consist of people deeply involved with the data, but in both cases, they would not have received formal training in information visualization. For simplicity, throughout this dissertation, I refer to the people (casual users, novices, data experts) who have not been trained in information visualisation as non-experts.These social and technological changes have given rise to multiple challenges because most existing visualisation models and techniques are intended for experts, and assume static datasets. Few studies have been conducted that explore these challenges. In this dissertation, with my collaborators, I address the question: Can we empower non-experts in their use of visualisation by enabling them to contribute to data stream analysis as well as to create their own visualizations?The first step to answering this question is to determine whether people who are not trained in information visualisation and the data sciences can conduct useful dynamic analysis tasks using a visualisation system that is adapted to support their tasks. In the first part of this dissertation I focus on several scenarios and systems where different sized crowds of InfoVis non-experts users (20 to 300 and 2 000 to 700 000 people) use dynamic information visualisation to analyse dynamic data.Another important issue is the lack of generic design principles for the visual encoding of dynamic visualization. In this dissertation I design, define and explore a design space to represent dynamic data for non-experts. This design space is structured by visual tokens representing data items that provide the constructive material for the assembly over time of different visualizations, from classic represen- tations to new ones. To date, research on visual encoding has been focused on static datasets for specific tasks, leaving generic dynamic approaches unexplored and unexploited.In this thesis, I propose construction as a design paradigm for non-experts to author simple and dynamic visualizations. This paradigm is inspired by well-established developmental psychological theory as well as past and existing practices of visualisation authoring with tangible elements. I describe the simple conceptual components and processes underlying this paradigm, making it easier for the human computer interaction community to study and support this process for a wide range of visualizations. Finally, I use this paradigm and tangible tokens to study if and how non-experts are able to create, discuss and update their own visualizations. This study allows us to refine our previous model and provide a first exploration into how non-experts perform a visual mapping without software. In summary, this thesis contributes to the understanding of dynamic visualisation for non-expert users
Brault, Nicolas. "Visualisation du cerveau et théories de l’esprit : la création d’une interface cerveau-machine." Thèse, 2018. http://hdl.handle.net/1866/22054.
Full textDubois, Jean. "Les errances de l'écho : la création d'un miroir interactif et ses fondements artistiques." Thèse, 2010. http://www.archipel.uqam.ca/3144/1/D1926.pdf.
Full textSchieber, Guillaume. "Projet sur le graphisme et l'ergonomie dans la création de produits multimédias : visualisation de l'information." Mémoire, 2008. http://www.archipel.uqam.ca/1341/1/M10347.pdf.
Full textAlvarez, Juliana. "Évaluation des systèmes symboliques des symptômes biomédicaux pour la création d’une interface graphique pluriculturelle de l’échelle de triage canadien." Thèse, 2011. http://hdl.handle.net/1866/5454.
Full textAt the crossroads of anthropology, communicational and technology approach, this dissertation aims to provide a vision of the emergency room where cultural differences between the medical staff and the patients confront themselves creating communicational difficulties. To overcome the linguistic barriers, a visual support is considered as an alternative solution. In this way, the problematic is seen through the concepts of perception, comprehension, interpretation and graphic representation witch are examined by the visual culture, semiotic and hermeneutic theories. The symbolic systems of 150 images illustrating three gastro-enteritis symptoms have been analyzed following a quantitative and qualitative methodology in order to reveal their denotative and connotative significations. The results showed the existence of a new visual culture that presents a hybrid and pluricultural iconographic code. Based on these findings, new hypothesis concerning the impact of a visual support on the communicational dynamic could be proposed.