Academic literature on the topic 'Interfacce Tangibili'
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Journal articles on the topic "Interfacce Tangibili"
Jeng, Taysheng, and Chia-Hsun Lee. "Tangible Design Media: Toward An Interactive CAD Platform." International Journal of Architectural Computing 1, no. 2 (June 2003): 153–68. http://dx.doi.org/10.1260/147807703771799157.
Full textXohua-Chacón, José Antonio, Edgard Iván Benítez-Guerrero, and Carmen Mezura-Godoy. "A Tangible System for Learning Relational Algebra." Revista Colombiana de Computación 19, no. 1 (June 1, 2018): 39–55. http://dx.doi.org/10.29375/25392115.3228.
Full textBeer, Wolfgang. "GeoPointer – approaching tangible augmentation of the real world." International Journal of Pervasive Computing and Communications 7, no. 1 (April 5, 2011): 60–74. http://dx.doi.org/10.1108/17427371111123694.
Full textde Vries, Bauke, Henri Achten, Maciej Orzechowski, Amy Tan, Nicole Segers, Vincent Tabak, Joran Jessurun, and Marc Coomans. "The Tangible Interface: Experiments as an Integral Part of a Research Strategy." International Journal of Architectural Computing 1, no. 2 (June 2003): 133–52. http://dx.doi.org/10.1260/147807703771799148.
Full textZamorano Urrutia, Francisco Javier, Catalina Cortés Loyola, and Mauricio Herrera Marín. "A Tangible User Interface to Facilitate Learning of Trigonometry." International Journal of Emerging Technologies in Learning (iJET) 14, no. 23 (December 6, 2019): 152. http://dx.doi.org/10.3991/ijet.v14i23.11433.
Full textKanev, Kamen. "Tangible Interfaces for Interactive Multimedia Presentations." Mobile Information Systems 4, no. 3 (2008): 183–93. http://dx.doi.org/10.1155/2008/982947.
Full textMichailidis, Heracles, Eleni Michailidi, Stavroula Tavoultzidou, and George F. Fragulis. "Teaching young learners a foreign language via tangible and graphical user interfaces." SHS Web of Conferences 102 (2021): 01014. http://dx.doi.org/10.1051/shsconf/202110201014.
Full textPugnali, Alex, Amanda Sullivan, and Marina Umashi Bers. "The Impact of User Interface on Young Children’s Computational Thinking." Journal of Information Technology Education: Innovations in Practice 16 (2017): 171–93. http://dx.doi.org/10.28945/3768.
Full textDesset, Fabien. "Synesthesia in Percy Bysshe Shelley’s ekphrasis: from audible paintings to tangible ideas." Interfaces, no. 36 (January 1, 2015): 187–218. http://dx.doi.org/10.4000/interfaces.239.
Full textAngelini, Leonardo, Francesco Carrino, Maurizio Caon, Frédéric Lemaréchal, Nadine Couture, Omar Abou Khaled, and Elena Mugellini. "Testing the Tangible Interactive Window with Older Adults." GeroPsych 29, no. 4 (December 2016): 215–24. http://dx.doi.org/10.1024/1662-9647/a000159.
Full textDissertations / Theses on the topic "Interfacce Tangibili"
Garreau, Ludovic. "Élaboration d'une interface tangible pour l'assemblage en CAO." Bordeaux 1, 2005. http://www.theses.fr/2005BOR13013.
Full textMendes, Laetitia dos Reis e. Silva. "Learning with tangible interfaces." Master's thesis, FCT - UNL, 2009. http://hdl.handle.net/10362/2574.
Full textTechnology is an active part of our lives and, without even noticing it, part of our daily activities became dependent on it. For that reason, software constructors began to pay special attention on people’s needs and interaction with both hardware and software they must deal with. Children are an emergent users’ group, as they are confronted with technology from an early stage of their development. Knowing that children see the world in a different way adults do and haven’t got yet the necessary dexterity to interact with some physical devices, special concerns arise. This happens especially if the application has an educational purpose, because they are more likely to need an extra motivation to use it than adults. Given that, a new subfield of Human-Computer Interaction appeared with special concerns related to children’s applications and how they interact with them: Child-Computer Interaction. When creating children’s technology the concept of ubiquity seems to rise almost naturally. The idea of children interacting with technology without even noticing it seems perfect. This may be achieved if the interactions are based on everyday objects and actions children are used to. The purpose of this thesis is to create a tool that enables children to build their own educational games, based on physical objects with which they usually interact. This idea follows a Learning-by-Teaching approach in which children are given the instructor’s role. Researchers have found that the best way to create children’s software is to let them take an active part on the construction process. Bearing that in mind three design sessions were conducted with children, based on the Bluebells Method, so they could give us the insight needed to create an intuitive application. Finally, usability tests were made to the created prototype in order not only to study its’ usability but also to understand if children’s motivation to create their own game engages them into learning more about the application’s subject.
Dourado, Antonio Miguel Batista. "Modelo de especificação de interfaces tangíveis de mesa TTUI-SM." Universidade Federal de São Carlos, 2012. https://repositorio.ufscar.br/handle/ufscar/508.
Full textFinanciadora de Estudos e Projetos
In the scenario of computational interfaces development, researches efforts aim to offer new ways of interaction that are closer to the natural way which humans interact with the real world. Amongst the diversity of interface modalities, the tabletop tangible interfaces make the link between physical objects and virtual objects, making possible to "grasp" the interface and interact with it physically, also counting on multitouch interactions. However, in the development process of this kind of interface, there is a lack of specification s model that supports, not only the physical objects interaction, but multitouch interactions as well, and that organizes and classifies the specification in a more agile manner, easier to document and implement. Thus, this work presents a new tabletop tangible user interface specification model, TTUI-SM, that classifies and organizes the interface element specification within many components. A diagramatic tool, TTUI-SMT, was developed based on this model, aiming to make the interface specification and development faster, easier and automatized. To validate the model and tool, two studycases were introduced and specified. An experiment was conducted to evaluate both model and tool, resulting in the comprovation, through questionnaires analysis, of the proposed benefits.
No cenário de desenvolvimento de interfaces computacionais, os avanços nas pesquisas buscam oferecer novas formas de interação que se aproximam da forma natural com que o homem interage com o mundo real. Dentre as diversas interfaces avançadas, as interfaces tangíveis de mesa (tabletop), promovem a ligação entre objetos físicos e objetos virtuais, possibilitando ao usuário interagir com objetos digitais por meio do ambiente físico, e também por meio de interações multitoques. Entretanto, o processo de desenvolvimento deste tipo de interface carece de um modelo de especificação que contemple, além das interações por meio de objetos, interações multitoques e que organize e classifique a especificação de uma maneira mais ágil e mais fácil de documentar e implementar. Assim, este trabalho apresenta um novo modelo de especificação de elementos de interface tangível de mesa, denominado TTUI-SM, que organiza a especificação de elementos de interface em diversos componentes. Uma ferramenta diagramática, o TTUI-SMT, baseada neste modelo de especificação, também foi desenvolvida visando agilizar, facilitar e automatizar o processo de especificação da interface e do seu desenvolvimento. Para validar o modelo e a ferramenta, dois estudos de caso foram introduzidos e especificados. Um experimento foi conduzido para avaliar o modelo e a ferramenta e, por meio de questionários, os benefícios propostos foram validados.
Gillet, Alexandre. "Interface tangible pour la modélisation moléculaire." Paris 7, 2007. http://www.theses.fr/2007PA077178.
Full textThe evolving technology of computer auto-fabrication makes it possible to produce physical models for complex biological molecules and assemblies. Augmented reality has recently developed as a computer interface technology that enables the mixing of real world objects and computer generated graphics. We report an application that demonstrates the use of auto-fabricated tangible models and augmented reality for research and communication in molecular biology. We have extended our molecular modeling environment, PMV, to support the fabrication of a wide variety of physical molecular models, and to adapt an augmented reality System that allows virtual 3-D representations to be overlaid onto the tangible molecular models. Users can easily change the overlaid information, switching between different representations of the molecule, displays of molecular properties, or dynamic information. The physical models provide a powerful, intuitive interface for manipulating the computer models, streamlining the interface between human intent. The physical model, and the computational activity
Shkirando, Elizaveta. "Tangible interfaces for children’s mental healthcare." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23295.
Full textAl-Megren, Shiroq. "A tangible user interface for interactive data visualisation." Thesis, University of Leeds, 2016. http://etheses.whiterose.ac.uk/13819/.
Full textGallardo, Grassot Daniel 1984. "Expanding tangible tabletop interfaces beyond the display." Doctoral thesis, Universitat Pompeu Fabra, 2015. http://hdl.handle.net/10803/292735.
Full textThe rising popularity of interactive tabletops and surfaces is spawning research and innovation in a wide variety of areas, including hardware and software technologies, interaction design and novel interaction techniques, all of which seek to promote richer, more powerful and more natural interaction modalities. Among these modalities, combined interaction on and above the surface, both with gestures and with tangible objects, is a very promising area. This dissertation is about expanding tangible and tabletops surfaces beyond the display by exploring and developing a system from the three different perspectives: hardware, software, and interaction design. This dissertation, studies and summarizes the distinctive affordances of conventional 2D tabletop devices, with a vast literature review and some additional use cases developed by the author for supporting these findings, and subsequently explores the novel and not yet unveiled potential affordances of 3D-‐augmented tabletops. It overviews the existing hardware solutions for conceiving such a device, and applies the needed hardware modifications to an existing prototype developed and rendered to us by Microsoft Research Cambridge. For accomplishing the interaction purposes, it is developed a vision system for 3D interaction that extends conventional 2D tabletop tracking for the tracking of hand gestures, 6DoF markers and on-‐surface finger interaction. It finishes by conceiving a complete software framework solution, for the development and implementation of such type of applications that can benefit from these novel 3D interaction techniques, and implements and test several software prototypes as proof of concepts, using this framework. With these findings, it concludes presenting continuous tangible interaction gestures and proposing a novel classification for 3D tangible and tabletop gestures.
Brave, Scott Brenner 1973. "Tangible interfaces for remote communication and collaboration." Thesis, Massachusetts Institute of Technology, 1998. http://hdl.handle.net/1721.1/29140.
Full textUllmer, Brygg Anders. "Models and mechanisms for tangible user interfaces." Thesis, Massachusetts Institute of Technology, 1997. http://hdl.handle.net/1721.1/29129.
Full textFlyckt, Magnus. "Cubieo: Ambiguity in Tangible Collaborative User Interfaces." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-19640.
Full textBooks on the topic "Interfacce Tangibili"
Dragana, Radojičić, ed. Making the intangible tangible: The new interface of cultural heritage. Beograd: Institute of Etnography SASA, 2009.
Find full textBeil, Benjamin, Gundolf S. Freyermuth, Hanns Christian Schmidt, and Raven Rusch, eds. Playful Materialities. Bielefeld, Germany: transcript Verlag, 2022. http://dx.doi.org/10.14361/9783839462003.
Full textKappers, Astrid M. L. Haptics: Generating and Perceiving Tangible Sensations: International Conference, EuroHaptics 2010, Amsterdam, July 8-10, 2010. Proceedings. Berlin, Heidelberg: Springer-Verlag Bberlin Heidelberg, 2010.
Find full textHornecker, Eva, and Orit Shaer. Tangible User Interfaces: Past, Present and Future Directions. Now Publishers, 2010.
Find full textBook chapters on the topic "Interfacce Tangibili"
Baldwin, Mark S., Rushil Khurana, Duncan McIsaac, Yuqian Sun, Tracy Tran, Xiaoyi Zhang, James Fogarty, Gillian R. Hayes, and Jennifer Mankoff. "Tangible Interfaces." In Human–Computer Interaction Series, 715–35. London: Springer London, 2019. http://dx.doi.org/10.1007/978-1-4471-7440-0_36.
Full textShamilov, Elias, Nirit Gavish, Hagit Krisher, and Eran Horesh. "Tangible User Interface." In Engineering Psychology and Cognitive Ergonomics, 471–79. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91122-9_38.
Full textPreim, Bernhard, and Raimund Dachselt. "Tangible User Interfaces." In Interaktive Systeme, 629–93. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-642-45247-5_12.
Full textZatulovsky, Daniel, and Jihad El-Sana. "Tangible Stickers: A Sensor Based Tangible User Interface." In Virtual Reality and Augmented Reality, 297–304. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-31908-3_19.
Full textSpindler, Martin, Victor Cheung, and Raimund Dachselt. "Dynamic Tangible User Interface Palettes." In Human-Computer Interaction – INTERACT 2013, 159–76. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-40498-6_12.
Full textHuang, Jiung-Yao, Yong-Zeng Yeo, Lin Huei, and Chung-Hsien Tsai. "Image-Based Wearable Tangible Interface." In Advances in Intelligent Systems and Applications - Volume 2, 455–64. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-35473-1_46.
Full textKyung, Ki-Uk, and Junseok Park. "A Motion-Based Handheld Haptic Interface." In Haptics: Generating and Perceiving Tangible Sensations, 277–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_40.
Full textGarcía-Canseco, Eloísa, Alain Ayemlong-Fokem, Alex Serrarens, and Maarten Steinbuch. "A Haptic Gearshift Interface for Cars." In Haptics: Generating and Perceiving Tangible Sensations, 315–20. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-14075-4_46.
Full textIshii, Hiroshi. "Tangible Bits: Coupling Physicality and Virtuality Through Tangible User Interfaces." In Mixed Reality, 229–47. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999. http://dx.doi.org/10.1007/978-3-642-87512-0_13.
Full textMahler, Thorsten, Marc Hermann, and Michael Weber. "Mobile Interfaces in Tangible Mnemonics Interaction." In Human-Computer Interaction. Ambient, Ubiquitous and Intelligent Interaction, 58–66. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-02580-8_7.
Full textConference papers on the topic "Interfacce Tangibili"
Bozgeyikli, Lai Lila, and Evren Bozgeyikli. "Tangiball: Foot-Enabled Embodied Tangible Interaction with a Ball in Virtual Reality." In 2022 IEEE on Conference Virtual Reality and 3D User Interfaces (VR). IEEE, 2022. http://dx.doi.org/10.1109/vr51125.2022.00103.
Full textDarley, Natalia Toralles, Tatiana Aires Tavares, Vinicius Costa, Gilberto Collares, and Viviane Terra. "Tangible Interfaces." In IHC 2017: Brazilian Symposium on Human Factors in Computing Systems. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3160504.3160582.
Full textBlackwell, Alan F., and Darren Edge. "Articulating tangible interfaces." In the 3rd International Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1517664.1517693.
Full textBonnard, Quentin, Patrick Jermann, Amanda Legge, Frédéric Kaplan, and Pierre Dillenbourg. "Tangible paper interfaces." In the 2012 ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2396636.2396658.
Full textJennings, Pamela. "Tangible social interfaces." In the 5th conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1056224.1056249.
Full textSavary, Matthieu, Diemo Schwarz, Denis Pellerin, Florence Massin, Christian Jacquemin, and Roland Cahen. "Dirty tangible interfaces." In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2479592.
Full textChen, Chun-Wen, Kevin C. Tseng, and Shaofu Chang. "Modeling a Tangible User Interface for Navigation in an Information Space." In Applied Human Factors and Ergonomics Conference. AHFE International, 2022. http://dx.doi.org/10.54941/ahfe1001296.
Full textNowacka, Diana, and David Kirk. "Tangible autonomous interfaces (TAIs)." In the 8th International Conference. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2540930.2540942.
Full textHarjuniemi, Emmi. "Soft tangible user interfaces." In MUM '16: 15th International Conference on Mobile and Ubiquitous Multimedia. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/3012709.3018008.
Full textGilutz, Shuli, Sandra Calvert, Kathleen Kremer, Barbara Chamberlin, and Geri Gay. "Tangible interfaces for children." In the 2012 ACM annual conference extended abstracts. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2212776.2212402.
Full textReports on the topic "Interfacce Tangibili"
Tadros, Mariz, Sofya Shabab, and Amy Quinn-Graham. Violence and Discrimination Against Women of Religious Minority Backgrounds in Iraq. Institute of Development Studies, December 2022. http://dx.doi.org/10.19088/creid.2022.025.
Full textKelly, Luke. Lessons Learned on Cultural Heritage Protection in Conflict and Protracted Crisis. Institute of Development Studies (IDS), April 2021. http://dx.doi.org/10.19088/k4d.2021.068.
Full textSett, Dominic, Florian Waldschmidt, Alvaro Rojas-Ferreira, Saut Sagala, Teresa Arce Mojica, Preeti Koirala, Patrick Sanady, et al. Climate and disaster risk analytics tool for adaptive social protection. United Nations University - Institute for Environment and Human Security, March 2022. http://dx.doi.org/10.53324/wnsg2302.
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