Books on the topic 'Interactivity'

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1

Crawford, Chris. Understanding interactivity: Draft 7.0. [U.S]: Erasmatzz, 2000.

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2

Brooks, Anthony, Eva Irene Brooks, and Duckworth Jonathan, eds. Interactivity and Game Creation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73426-8.

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3

1970-, Morrison Michael, ed. VBScript Web page interactivity. Rocklin, CA: Prima Pub., 1996.

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4

Wölfel, Matthias, Johannes Bernhardt, and Sonja Thiel, eds. ArtsIT, Interactivity and Game Creation. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95531-1.

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5

Brooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55312-7.

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6

Brooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55319-6.

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7

Brooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-28993-4.

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8

Mohler, James L. Flash 5: Graphics, animation, and interactivity. Albany: Delmar Thomson Learning, 2000.

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9

Sherron, Gene T. Distance learning: The shift to interactivity. Boulder, Colo: CAUSE, 1997.

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10

Sherron, Gene T. Distance learning: The shift to interactivity. Boulder, Colo. (4840 Pearl E. Circle, Ste. 302E, Boulder 80301): CAUSE, 1997.

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11

Strothotte, Thomas. Computational Visualization: Graphics, Abstraction and Interactivity. Berlin, Heidelberg: Springer Berlin Heidelberg, 1999.

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12

Mohler, James L. Flash 5: Graphics, animation, and interactivity. Albany, NY: Onword Press/Thomson Learning, 2001.

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13

1959-, Strothotte Thomas, ed. Computational visualization: Graphics, abstraction, and interactivity. Berlin: Springer, 1998.

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14

Corporation, Ebooks, ed. Flash 3D: Animation, interactivity, and games. Burlington: Elsevier, 2006.

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15

Brooks, Anthony L., Eva Brooks, and Cristina Sylla, eds. Interactivity, Game Creation, Design, Learning, and Innovation. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-06134-0.

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16

Brooks, Anthony L., and Eva Brooks, eds. Interactivity, Game Creation, Design, Learning, and Innovation. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-55834-9.

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17

Madej, Krystina. Interactivity, Collaboration, and Authoring in Social Media. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-25952-9.

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18

Brooks, Anthony L., Eva Brooks, and Nikolas Vidakis, eds. Interactivity, Game Creation, Design, Learning, and Innovation. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-76908-0.

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19

Brooks, Anthony, and Eva Irene Brooks, eds. Interactivity, Game Creation, Design, Learning, and Innovation. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53294-9.

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20

Mohler, James L. Flash MX 2004: Graphics, animation, and interactivity. Clifton Park, NY: Thomson/Delmar Learning, 2004.

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21

Vera, Bühlmann, Association MetaWorx, and LC Collection (Library of Congress), eds. Approaches to interactivity: MetaWorx : young Swiss interactive. Basel: Birkhäuser, Publishers for Architecture, 2003.

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22

Vera, Bühlmann, and MetaWorx, eds. Approaches to interactivity: MetaWorx : young Swiss interactive. Basel: Birkhäuser, 2003.

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23

Palacious, Luis. The effect of interactivity in e-learning systems. Newcastle upon Tyne: Cambridge Scholars Pub., 2013.

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24

Amy, Satran, ed. Interactivity by design: Creating & communicating with new media. Mountain View, Calif: Adobe Press, 1995.

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25

H, Wright Vivian, Sunal Cynthia S, and Wilson Elizabeth K, eds. Research on enhancing the interactivity of online learning. Greenwich, Conn: Information Age Pub., 2005.

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26

Pantley, Demetra. Illusions of interactivity: M.A. Communication Design Thesis 2001. London: Central Saint Martins College of Art & Design, 2001.

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27

Becker-Asano, Christian. WASABI: Affect simulation for agents with believable interactivity. Heidelberg: AKA, 2008.

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28

Narwhal. Interactivity. Independently Published, 2021.

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29

Noble, Joshua. Programming Interactivity. O'Reilly Media, Incorporated, 2012.

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30

Noble, Joshua. Programming Interactivity. O'Reilly Media, Incorporated, 2009.

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31

Noble, Joshua. Programming Interactivity. O'Reilly Media, Incorporated, 2012.

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32

D'Andria, Lou, and Theodore Gray. Dynamic Interactivity. Wolfram Media, Incorporated, 2008.

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33

Chorianopoulos, Konstantinos. Making Interactivity. Lulu.com, 2020.

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34

Programming interactivity. 2nd ed. Beijing: O'Reilly, 2012.

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35

Saucier, Christine. Web Animation & Interactivity (Web Animation and Interactivity). Cengage Delmar Learning, 2000.

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36

Lewis, George E. Interactivity and Improvisation. Oxford University Press, 2011. http://dx.doi.org/10.1093/oxfordhb/9780199792030.013.0021.

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37

Meikle, Kyle. Adaptation and Interactivity. Edited by Thomas Leitch. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199331000.013.31.

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In recent years, the novel/film debate of adaptation studies yore has given way to another binary between old media and new, one in which adaptation scholars posit apps and videogames as more participatory than such predecessors as novels and films. This essay turns to the eminently interactive genre of children’s fiction to challenge the claim that digital adaptations necessarily involve different kinds of participation than other adaptive modes. Instead of asking what new media can do that old media cannot, it asks what adaptations can do that other texts cannot, tracing the movement of Maurice Sendak’s Where the Wild Things Are across books, films, plays, and videogames to ask what kinds of interactivity adaptations—rather than particular media—invite from their audiences.
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38

Seifert, Uwe, Jin Hyun Kim, and Anthony Moore, eds. Paradoxes of Interactivity. transcript-Verlag, 2008. http://dx.doi.org/10.14361/9783839408421.

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39

Interactivity in D3. United States: Beehive Media, LLC, 2019. http://dx.doi.org/10.4135/9781529773637.

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40

Seifert, Uwe, Jin Hyun Kim, and Anthony Moore, eds. Paradoxes of Interactivity. transcript Verlag, 2008. http://dx.doi.org/10.1515/9783839408421.

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41

Collins, Karen. Implications of Interactivity. Edited by John Richardson, Claudia Gorbman, and Carol Vernallis. Oxford University Press, 2013. http://dx.doi.org/10.1093/oxfordhb/9780199733866.013.0011.

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This article appears in theOxford Handbook of New Audiovisual Aestheticsedited by John Richardson, Claudia Gorbman, and Carol Vernallis. This chapter explores concepts of interactivity as they relate to sound production in video games. A guiding assumption of the chapter is that interactivity is a definitive paper of new digital aesthetics in general and gaming in particular. And yet, the question of interactivity has not been addressed with sufficient stringency in scholarly research. At the heart of the chapter are these questions: What makes interactive sound different from noninteractive sound? Where doesinteracting withsound fit into our understanding of our experience of sound and music in media? How do we begin to approach interactive sound from a theoretical perspective? The implications of interactivity are examined, specifically the notion of sound as a feedback device and as a control mechanism. . In these ways the chapter works toward a more comprehensive understanding of sounds in new media contexts that addresses their particularity in interactive contexts rather than resting on previous assumptions about the primacy of sounds as narrative devices.
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42

Schilichting. Interactivity for Children. Morgan Kaufmann Publishers Inc,US, 2012.

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43

Tholen, Georg Christoph, MetaWorx, and Vera Buhlmann. Approaches in Interactivity. Birkhäuser Basel, 2003.

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44

Greene, David A., and Timothy Rose. The Interactivity Kit. Chronicle Books, 2000.

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45

Wilson, Sally. Adding Interactivity to Pressbooks. Open Textbooks Program, 2022.

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46

Flash 8: Graphics, Animation & Interactivity. Cengage Delmar Learning, 2006.

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47

TV and Interactivity in Europe. n/a, 2004.

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48

Add Interactivity to Your Site. O'Reilly Media, Incorporated, 2010.

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49

Winifredo T. Nierras Ph.D. Interactivity in Accompanying Migrant Spouses. Independently Published, 2019.

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50

Mohler, James L. Flash MX: Graphics, Animation & Interactivity. Delmar Thomson Learning, 2002.

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