Academic literature on the topic 'Interactivity'
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Journal articles on the topic "Interactivity"
Dysart, Joe. "Interactivity." Journal of Restaurant & Foodservice Marketing 3, no. 1 (November 24, 1998): 77–81. http://dx.doi.org/10.1300/j061v03n01_06.
Full textDysart, Joe. "Interactivity." netWorker 2, no. 5 (November 1998): 30–37. http://dx.doi.org/10.1145/289165.289175.
Full textStromer-Galley, Jennifer. "Interactivity-as-Product and Interactivity-as-Process." Information Society 20, no. 5 (November 2004): 391–94. http://dx.doi.org/10.1080/01972240490508081.
Full textAmankwah, Adwoa Sikayena, and Blessing Mbatha. "Interactivity gratifications." Communicare: Journal for Communication Studies in Africa 40, no. 1 (October 5, 2022): 107–28. http://dx.doi.org/10.36615/jcsa.v40i1.1514.
Full textHeath, Christian, and Dirk vom Lehn. "Configuring 'Interactivity'." Social Studies of Science 38, no. 1 (February 2008): 63–91. http://dx.doi.org/10.1177/0306312707084152.
Full textRafaeli, Sheizaf, and Fay Sudweeks. "Networked Interactivity." Journal of Computer-Mediated Communication 2, no. 4 (June 23, 2006): 0. http://dx.doi.org/10.1111/j.1083-6101.1997.tb00201.x.
Full textDOWNES, EDWARD J., and SALLY J. McMILLAN. "Defining Interactivity." New Media & Society 2, no. 2 (June 2000): 157–79. http://dx.doi.org/10.1177/14614440022225751.
Full textStouppe, Jeffrey R. "Measuring interactivity." Performance Improvement 37, no. 9 (November 1998): 19–23. http://dx.doi.org/10.1002/pfi.4140370907.
Full textKawash, Samira, Guillermo Gomez-Pena, Roberto Sifuentes, and Sara Shelton Mann. "Interactivity and Vulnerability." PAJ: A Journal of Performance and Art 21, no. 1 (January 1999): 46. http://dx.doi.org/10.2307/3245980.
Full textCumpstey, Marian. "What price interactivity." Journal of Audiovisual Media in Medicine 10, no. 2 (January 1987): 59–60. http://dx.doi.org/10.3109/17453058709150291.
Full textDissertations / Theses on the topic "Interactivity"
Galyean, Tinsley Azariah. "Narrative guidance of interactivity." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/29090.
Full textJensen, Michelle. "New Media and Interactivity." Thesis, The University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Full textJensen, Michelle. "New Media and Interactivity." University of Sydney, 2006. http://hdl.handle.net/2123/1522.
Full textDigital/video games1 have entertained for 40 years and are a medium with the ability to reach a vast audience. In an article published in the Sydney Morning Herald, Charles Purcell reports that; “Globally, Halo 2 has sold more than 7 million copies. Both in the US and Australia it broke the film box-office record for the most earnings in the first 24 hours of release. The worldwide Halo 2 community on X-box Live has about 400,000 players… at the World Cyber Games in Seoul. Last year, gold medallist Matthew Leto won $US20,000 ($AUS27,0000) after his second consecutive Halo title.” 2. Game consoles have become a part of many lounge rooms just as the television did before them. Games are even commonplace in many coat pockets and carrying bags. This dissertation is concerned with the medium of digital/video games in relation to its effect on Game Art. It is also concerned with the concept of my studio work that deals with “evil” and the “uncanny” which are discussed in chapter four. My research looks at games and how they have developed and the relationship to contemporary art. A history of this development is explored in chapter two. My research will help me in developing an interactive piece. Throughout my current research the thoughts of author of The Second Self: Computers and the Human Spirit Sherry Turkle resonate: “…not what will the computer be like in the future, but instead, what will we be like? What kind of people are we becoming?” 3 It is interesting to consider the video/digital games as experiments of who we are or who we would like to be, little fantasies of empowerment. In a game we are able to live out our frustrations or fantasies in a closed and predictable experience.
Lewis, Elise C. "Image Representation and Interactivity: An Exploration of Utility Values, Information-Needs and Image Interactivity." Thesis, University of North Texas, 2011. https://digital.library.unt.edu/ark:/67531/metadc84240/.
Full textHöglin, Fredrik. "Event-driven interactivity in IPTV." Thesis, Uppsala universitet, Institutionen för informationsteknologi, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-155778.
Full textTomlinson, William Michael 1972. "Interactivity and emotion through cinematography." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/88315.
Full textGrabner, Sarah M. "Art Games: Performativity and Interactivity." Ohio University / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ohiou1523973549005374.
Full textMoore, Tyler. "Redefining Interactivity in E-Learning." The University of Arizona, 2015. http://hdl.handle.net/10150/556210.
Full textWragg, Nicole Davy. "Professional web design and interactivity: a study of web designers’ understanding and practice of interactivity." Thesis, Curtin University, 2012. http://hdl.handle.net/20.500.11937/1621.
Full textLustria, Mia Liza Alcantara. "CAN INTERACTIVITY MAKE A DIFFERENCE? EFFECTS OF INTERACTIVITY ON YOUNG ADULTS' COMPREHENSION OF ONLINE HEALTH CONTENT." Lexington, Ky. : [University of Kentucky Libraries], 2005. http://lib.uky.edu/ETD/ukycomm2005d00324/etd.pdf.
Full textTitle from document title page (viewed on November 2, 2005). Document formatted into pages; contains x, 167 p. : ill. Includes abstract and vita. Includes bibliographical references (p. 146-162).
Books on the topic "Interactivity"
Crawford, Chris. Understanding interactivity: Draft 7.0. [U.S]: Erasmatzz, 2000.
Find full textBrooks, Anthony, Eva Irene Brooks, and Duckworth Jonathan, eds. Interactivity and Game Creation. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-73426-8.
Full text1970-, Morrison Michael, ed. VBScript Web page interactivity. Rocklin, CA: Prima Pub., 1996.
Find full textWölfel, Matthias, Johannes Bernhardt, and Sonja Thiel, eds. ArtsIT, Interactivity and Game Creation. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-95531-1.
Full textBrooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55312-7.
Full textBrooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-55319-6.
Full textBrooks, Anthony L., ed. ArtsIT, Interactivity and Game Creation. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-28993-4.
Full textMohler, James L. Flash 5: Graphics, animation, and interactivity. Albany: Delmar Thomson Learning, 2000.
Find full textSherron, Gene T. Distance learning: The shift to interactivity. Boulder, Colo: CAUSE, 1997.
Find full textSherron, Gene T. Distance learning: The shift to interactivity. Boulder, Colo. (4840 Pearl E. Circle, Ste. 302E, Boulder 80301): CAUSE, 1997.
Find full textBook chapters on the topic "Interactivity"
O’Grady, Alice. "Interactivity." In Performance Perspectives, 146–75. London: Macmillan Education UK, 2011. http://dx.doi.org/10.1007/978-0-230-35680-1_6.
Full textvan der Spuy, Rex. "Interactivity." In Advanced Game Design with HTML5 and JavaScript, 189–237. Berkeley, CA: Apress, 2015. http://dx.doi.org/10.1007/978-1-4302-5801-8_6.
Full textWills, Graham. "Interactivity." In Statistics and Computing, 181–206. New York, NY: Springer New York, 2010. http://dx.doi.org/10.1007/978-0-387-77907-2_9.
Full textLi, Yunyao, Dragomir Radev, and Davood Rafiei. "Interactivity." In Natural Language Interfaces to Databases, 177–229. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-031-45043-3_7.
Full textBateman, Rob, and Richard Olsson. "Interactivity." In The Essential Guide to 3D in Flash, 171–91. Berkeley, CA: Apress, 2010. http://dx.doi.org/10.1007/978-1-4302-2542-3_8.
Full textMartin, J. "Interactivity." In The Ludotronics Game Design Methodology, 65–106. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003334682-18.
Full textLanday, Lori. "Interactivity." In The Routledge Companion to Video Game Studies, 243–54. 2nd ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-35.
Full textMorris, Tim. "Multimedia Interactivity." In Multimedia Systems, 61–73. London: Springer London, 2000. http://dx.doi.org/10.1007/978-1-4471-0455-1_5.
Full textOehlman, Damon, and Sébastien Blanc. "Exploring Interactivity." In Pro Android Web Apps, 129–60. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3277-3_7.
Full textFreeman, Adam. "Adding Interactivity." In Applied ASP .NET 4 in Context, 205–39. Berkeley, CA: Apress, 2011. http://dx.doi.org/10.1007/978-1-4302-3468-5_10.
Full textConference papers on the topic "Interactivity"
Wilkinson, Gerard, Gavin Wood, Jonathan Hook, Tom Nappey, Ahmed Kharrufa, Bradley Pursglove, Hendrik Haeuser, Nils Y. Hammerla, Steve Hodges, and Patrick Olivier. "Interactivity." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2851581.2890234.
Full textAlmeida, Teresa, Gavin Wood, Rob Comber, and Madeline Balaam. "Interactivity." In CHI'16: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2851581.2890261.
Full textJennings, Pamela, and Paul Cunningham. "Interactivity." In Proceeding of the twenty-sixth annual CHI conference extended abstracts. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1358628.1358671.
Full textO'Hara, Kenton. "Interactivity and non-interactivity on tabletops." In the 28th international conference. New York, New York, USA: ACM Press, 2010. http://dx.doi.org/10.1145/1753326.1753723.
Full textLim, Youn-kyung, Sang-Su Lee, and Kwang-young Lee. "Interactivity attributes." In the SIGCHI Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1518701.1518719.
Full textGonzales, Amy L., Thomas Finley, and Stuart Paul Duncan. "(Perceived) interactivity." In the SIGCHI Conference. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1518701.1518767.
Full textKweon, Sang Hee, Eun Joung Cho, and Eun Mee Kim. "Interactivity dimension." In the 3rd international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1413634.1413685.
Full textAvrahami, Daniel, and Scott E. Hudson. "Forming interactivity." In the conference. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/778712.778735.
Full textWoo, Jong-bum, Da-jung Kim, Suin Kim, Jaesung Jo, and Youn-kyung Lim. "Interactivity sketcher." In the 2011 annual conference extended abstracts. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/1979742.1979786.
Full textDomingues, Diana. "Interactivity and ritual." In ACM SIGGRAPH 99 Electronic art and animation catalog. New York, New York, USA: ACM Press, 1999. http://dx.doi.org/10.1145/312379.312564.
Full textReports on the topic "Interactivity"
Vázquez-Herrero, J., A. González-Neira, and N. Quintas-Froufe. Active Audience in Transmedia Fiction: Platforms, Interactivity and Measurement. Revista Latina de Comunicación Social, January 2019. http://dx.doi.org/10.4185/rlcs-2019-1322en.
Full textHart, Roland J., and Stephen C. Bradshaw. Interactivity Theory: Analyzing Human Environments Using Linear Prediction Filters. Fort Belvoir, VA: Defense Technical Information Center, August 1985. http://dx.doi.org/10.21236/ada172066.
Full textVidela Rodríguez, JJ, M. García-Torre, and MJ Formoso Barro. Content and interactivity of the apps for smartphone of the Spanish televisions. Revista Latina de Comunicación Social, June 2016. http://dx.doi.org/10.4185/rlcs-2016-1109en.
Full textBurgoon, Judee K., Suzanne Weisband, and Joseph Bonito. Interactivity Communication and Trust: Further Studies of Leadership in the Electronic Age. Fort Belvoir, VA: Defense Technical Information Center, March 2005. http://dx.doi.org/10.21236/ada433229.
Full textFormoso Barro, MJ, M. García-Torre, and JJ Videla Rodríguez. Morphology and interactivity of the contents in the applications of Latin American television. Revista Latina de Comunicación Social, May 2019. http://dx.doi.org/10.4185/rlcs-2019-1364en.
Full textVázquez Sande, P., P. Pineda-Martínez, and T. Fernández Lombao. Interactivity in the online press rooms of the Spanish regional parliaments: lights and shadows. Revista Latina de Comunicación Social, November 2017. http://dx.doi.org/10.4185/rlcs-2017-1227en.
Full textSuing, A. Interactivity, digital dividend and information in the implementation of DTT. The case study of Ecuador. Revista Latina de Comunicación Social, August 2014. http://dx.doi.org/10.4185/rlcs-2014-1022en.
Full textTúñez López, M., V. Altamirano, and KP Valarezo. Collaborative tourism communication 2.0: promotion, advertising and interactivity in government tourism websites in Latin America. Revista Latina de Comunicación Social, March 2016. http://dx.doi.org/10.4185/rlcs-2016-1094en.
Full textLee, Hanna, Yingjiao Xu, and Anne Porterfield. Fashion Consumers� Adoption of AR-Based Virtual Fitting Rooms: Effects of Perceived Interactivity and Augmentation. Ames (Iowa): Iowa State University. Library, January 2019. http://dx.doi.org/10.31274/itaa.8220.
Full textBarredo-Ibáñez, D., and E. Díaz-Cerveró. Interactivity in Latin American digital journalism. An analysis of the main cybermedia of Colombia, Mexico and Ecuador (2016). Revista Latina de Comunicación Social, March 2017. http://dx.doi.org/10.4185/rlcs-2017-1165en.
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