Dissertations / Theses on the topic 'Interactive video'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 dissertations / theses for your research on the topic 'Interactive video.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse dissertations / theses on a wide variety of disciplines and organise your bibliography correctly.
LIMA, EDIRLEI EVERSON SOARES DE. "VIDEO BASED INTERACTIVE STORYTELLING." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2014. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=24223@1.
Full textCOORDENAÇÃO DE APERFEIÇOAMENTO DO PESSOAL DE ENSINO SUPERIOR
CONSELHO NACIONAL DE DESENVOLVIMENTO CIENTÍFICO E TECNOLÓGICO
PROGRAMA DE EXCELENCIA ACADEMICA
A geração de representações visuais envolventes para storytelling interativo é um dos desafios-chave para a evolução e popularização das narrativas interativas. Usualmente, sistemas de storytelling interativo utilizam computação gráfica para representar os mundos virtuais das histórias, o que facilita a geração dinâmica de conteúdos visuais. Embora animação tridimensional seja um poderoso meio para contar histórias, filmes com atores reais continuam atraindo mais atenção do público em geral. Além disso, apesar dos recentes progressos em renderização gráfica e da ampla aceitação de animação 3D em filmes, a qualidade visual do vídeo continua sendo muito superior aos gráficos gerados computacionalmente em tempo real. Na presente tese propomos uma nova abordagem para criar narrativas interativas mais envolventes, denominada Storytelling Interativo Baseado em Vídeo, onde os personagens e ambientes virtuais são substituídos por atores e cenários reais, sem perder a estrutura lógica da narrativa. Este trabalho apresenta um modelo geral para sistemas de storytelling interativo baseados em vídeo, incluindo os aspectos autorais das fases de produção e os aspectos técnicos dos algoritmos responsáveis pela geração em tempo real de narrativas interativas usando técnicas de composição de vídeo.
The generation of engaging visual representations for interactive storytelling represents a key challenge for the evolution and popularization of interactive narratives. Usually, interactive storytelling systems adopt computer graphics to represent the virtual story worlds, which facilitates the dynamic generation of visual content. Although animation is a powerful storytelling medium, live-action films still attract more attention from the general public. In addition, despite the recent progress in graphics rendering and the wide-scale acceptance of 3D animation in films, the visual quality of video is still far superior to that of real-time generated computer graphics. In the present thesis, we propose a new approach to create more engaging interactive narratives, denominated Video-Based Interactive Storytelling, where characters and virtual environments are replaced by real actors and settings, without losing the logical structure of the narrative. This work presents a general model for interactive storytelling systems that are based on video, including the authorial aspects of the production phases, and the technical aspects of the algorithms responsible for the real-time generation of interactive narratives using video compositing techniques.
Corbillon, Xavier. "Enable the next generation of interactive video streaming." Thesis, Ecole nationale supérieure Mines-Télécom Atlantique Bretagne Pays de la Loire, 2018. http://www.theses.fr/2018IMTA0103/document.
Full textOmnidirectional videos, also denoted as spherical videos or 360° videos, are videos with pixels recorded from a given viewpoint in every direction of space. A user watching such an omnidirectional content with a Head Mounted Display (HMD) can select the portion of the videoto display, usually denoted as viewport, by moving her head. To feel high immersion inside the content a user needs to see viewport with 4K resolutionand 90 Hz frame rate. With traditional streaming technologies, providing such quality would require a data rate of more than 100 Mbit s−1, which is far too high compared to the median Internet access band width. In this dissertation, I present my contributions to enable the streaming of highly immersive omnidirectional videos on the Internet. We can distinguish six contributions : a viewport-adaptive streaming architecture proposal reusing a part of existing technologies ; an extension of this architecture for videos with six degrees of freedom ; two theoretical studies of videos with non homogeneous spatial quality ; an open-source software for handling 360° videos ; and a dataset of recorded users’ trajectories while watching 360° videos
Al-seaidy, Hassan Abdul-Amear. "Interactive video : an evaluation study." Thesis, University of Exeter, 1996. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.363425.
Full textKarlsson, Viktor. "Concept of Interactive Video in Job Application : A qualitative research that tests the concept of interactive video and job seekers’ ability creating interactive video resumes." Thesis, Linnéuniversitetet, Institutionen för medieteknik (ME), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-89377.
Full textHarris, Kimberley Jan. "Interactive video in the hospitality industry." Diss., This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-08232007-111951/.
Full textIlich, Michael Victor. "Moving target selection in interactive video." Thesis, University of British Columbia, 2009. http://hdl.handle.net/2429/17444.
Full textCopeland, Peter. "Interactive video : Rationale, use and evaluation." Thesis, University of Sussex, 1986. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.377380.
Full textPinnington, Ashly Hervey. "The formative evaluation of interactive video." Thesis, Henley Business School, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.292386.
Full textThelin, Robert. "Interactive Video in Online Education : Evaluation of Current Video Delivery Systems for Interactive Features Defined in Literature." Thesis, Umeå universitet, Institutionen för datavetenskap, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-128304.
Full textVrochidis, Stefanos. "Interactive video retrieval using implicit user feedback." Thesis, Queen Mary, University of London, 2013. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8729.
Full textBonnevier, Jesper. "Designing an Interactive Video Editing Tool for Teachers." Thesis, Linnéuniversitetet, Institutionen för datavetenskap och medieteknik (DM), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-77651.
Full textStarck, Jonathan, and Adrian Hilton. "FREE-VIEWPOINT VIDEO FOR INTERACTIVE CHARACTER ANIMATION." INTELLIGENT MEDIA INTEGRATION NAGOYA UNIVERSITY / COE, 2006. http://hdl.handle.net/2237/10405.
Full textIlisescu, Corneliu. "Analysis and synthesis of interactive video sprites." Thesis, University College London (University of London), 2018. http://discovery.ucl.ac.uk/10045947/.
Full textSeo, James Jung-Hoon 1972. "Interactive cinema : collaborative expression with digital video." Thesis, Massachusetts Institute of Technology, 2001. http://hdl.handle.net/1721.1/62358.
Full textIncludes bibliographical references (p. 106-107).
Advances in technologies for digital video editing and streaming have lowered the barrier to entry for aspiring videomakers, and they provide an opportunity to expand the vocabulary for using and sharing video. Custom interfaces for editing and sharing video can suggest and support novel methods of collaborative production, cinematic narration, and casual dialogue with media. This thesis research presents Individeo, an online application with for video browsing and editing, and explores how interface design can enable closer collaboration among online videographers. The thesis evaluates Individeo's custom interfaces through Honeymoon, an experimental collaborative video production, in which geographically separated videomakers attempt to build a cinematic narrative together through online collaboration.
James Jung-Hoon Seo.
S.M.
Fernández, Beltrán Rubén. "Characterisation and adaptive learning in interactive video retrieval." Doctoral thesis, Universitat Jaume I, 2016. http://hdl.handle.net/10803/387220.
Full textIn this work, we are interested in the use of latent topics to overcome the current limitations in CBVR. Despite the potential of topic models to uncover the hidden structure of a collection, they have traditionally been unable to provide a competitive advantage in CBVR because of the high computational cost of their algorithms and the complexity of the latent space in the visual domain. Throughout this thesis we focus on designing new models and tools based on topic models to take advantage of the latent space in CBVR. Specifically, we have worked in four different areas within the retrieval process: vocabulary reduction, encoding, modelling and ranking, being our most important contributions related to both modelling and ranking.
Wilson, James Stuart. "Interactive video : the effects of adaptivity and modality." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/28560.
Full textEducation, Faculty of
Curriculum and Pedagogy (EDCP), Department of
Graduate
Chen, Yu-Han Tiffany. "Interactive object recognition and search over mobile video." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/111876.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 123-131).
Cameras of good quality are now available on handheld and wearable mobile devices. The high resolution of these cameras coupled with pervasive wireless connectivity and advanced computer vision algorithms makes it feasible to develop new ways to interact with mobile video. Two important examples are interactive object recognition and search-by-content. Interactive recognition continuously locates objects in a video stream, recognizes them, and labels them with information associated with the objects in the user's view. Example use cases include an augmented shopping application that recognizes products or brands to inform customers about the items they buy and a driver assistance application that recognizes vehicles and signs to improve driver safety. Interactive search-by-content allows users to discover videos using textual queries (e.g., "child dog play"). Instead of requiring broadcasters to manually annotate videos with meta-data tags, our search system uses vision algorithms to automatically produce textual tags. These two services must be highly interactive because users expect timely feedback for their interactions and changes in content. However, achieving high interactivity without sacrificing accuracy or efficiency is challenging. The required computer vision algorithms use computationally intensive deep neural networks and must run at a frame rate of 30 frames per second. Recognizing an object scales with the size of the corpus of objects, and is infeasible on a mobile device. Off-loading recognition operations to servers introduces network and processing delay; when this delay is higher than a frame-time, it degrades recognition accuracy. This dissertation presents two systems that study the trade-off between accuracy and efficiency for interactive recognition and search, and demonstrate how to achieve both goals. Glimpse enables interactive object recognition for camera-equipped mobile devices. Because the algorithms for object recognition entail significant computation, Glimpse runs them on servers across the network. To "hide" latency, Glimpse uses an active cache of video frames on the device and performs tracking on a subset of frames to correct the stale results obtained from the processing pipeline. Our results show that Glimpse achieves a precision of 90% for face recognition, which improves over a scheme performing server-side recognition without using an active cache by 2.8 x. For fast moving objects such as road signs, Glimpse achieves precision up to 80%; without using the active cache, interactive recognition is non-functional (1.9% precision). Panorama enables search on live video streams. It introduces three new mechanisms: (1) an intelligent frame selector that reduces the number of frames on which expensive recognition must be run, (2) a distributed scheduler that uses feedback from the vision algorithms to dynamically determine the order in which streams must be processed, and (3) a search-ranking method that uses visual features to improve search relevance. Our experimental results show that incorporating visual features doubles search relevance from 45% to 90%. To achieve 90% search accuracy, with current pricing from Amazon Web Services, Panorama incurs 24x lower cost than a scheme that recognizes every frame.
by Yu-Han Tiffany Chen.
Ph. D.
Chengegowda, Venkatesh. "Analysis of Queues for Interactive Voice and Video Response Systems : Two Party Video Calls." Thesis, KTH, Kommunikationssystem, CoS, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-102451.
Full textVideosamtal på mobila enheter är popularisera med tillkomsten av 3G. Den förbättrade nätkapacitet så tillgänglig möjliggör överföring av videodata över Internet. Det har prognos av flera VOIP serviceorganisationer att de nuvarande IVR-system kommer att utvecklas till röst och video Response (IVVR) System. Dock har denna utveckling många tekniska utmaningar på vägen. Arkitekturer för att genomföra kösystem för videodata och standarder för bland konvertering av videodata mellan format som stöds för uppringande är två av dessa utmaningar. Denna avhandling är en analys av köer och media kodkonvertering för IVVRs. En stor insats i detta arbete innebär att bygga en prototyp IVVR kösystem. Systemet är konstruerat med hjälp av en öppen källkod-server som heter Asterisk och MySQL-databas. Asterisk är en SIP-baserad Public Exchange Server (PBX) och även en utvecklingsmiljö för VOIP-baserade IVRs. Funktionella scenarier för SIP session etablering och motsvarande sessionen inställningar för den föreslagna kö modell mäts. Resultaten indikerar att prototypen tjänar som en tillräcklig modell för en kö, även om en betydande fördröjning införs för sessionsupprättandebegäran. Arbetet omfattar även analys av integrering DiaStar™ är en SIP-baserad media kodkonvertering motor till denna kö. Emellertid är detta system inte helt att fungera med DiaStar för media translation. The studie avslutas med ett omnämnande av de områden för framtida arbete med detta system och det allmänna tillståndet i IVVR kö-system i branschen.
Speers, Jimmy D. (Jimmy Dale). "Motion Versus Non-Motion in Interactive Video Lessons in High School Physical Science." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc279141/.
Full textMoser, Shelby. "Digitally interactive works and video games : a philosophical exploration." Thesis, University of Kent, 2017. https://kar.kent.ac.uk/66616/.
Full textO'Keefe, Michael Dennis. "Design of an interactive video disc-based learning system." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/67096.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ENGINEERING
Bibliography: leaves 54-55.
by Michael Dennis O'Keefe.
B.S.
Guix, Dan Casas. "Interactive video-realistic character animation from 4D performance capture." Thesis, University of Surrey, 2014. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.616893.
Full textPrice, Brian L. "Interactive Object Selection and Matting for Video and Images." BYU ScholarsArchive, 2010. https://scholarsarchive.byu.edu/etd/2594.
Full textZukoski, Matthew J. "Interactive Image Author : an authoring tool for creating interactive graphic files /." Master's thesis, This resource online, 1990. http://scholar.lib.vt.edu/theses/available/etd-01202010-020144/.
Full textWilloughby, A. "Video Game Theatre." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2424.
Full textSawarng, Pupatwibul Rhodes Dent. "A prototype for teaching ecology in Thai language through interactive video." Normal, Ill. Illinois State University, 1992. http://wwwlib.umi.com/cr/ilstu/fullcit?p9227173.
Full textTitle from title page screen, viewed January 18, 2006. Dissertation Committee: Dent M. Rhodes (chair), Robert L. Fisher, Dale E. Birkenholz, Larry D. Kennedy, Deborah B. Gentry. Includes bibliographical references (leaves 63-67) and abstract. Also available in print.
Hudson, Alison. "Issues affecting the introduction and implementation of educational multimedia." Thesis, Sheffield Hallam University, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.361391.
Full textYildez, Rauf. "The cognitive and attitudinal impact of multimedia simulations on secondary pupils." Thesis, University of Newcastle Upon Tyne, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.358138.
Full textRhodes, Philip John. "Narrative structure and its role in the transfer of architectural information through video and interactive video." Thesis, University of Portsmouth, 1993. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.334064.
Full textGandham, Venkata Kishore. "Virtual visual system for interactive video applications over telephone networks." FIU Digital Commons, 1995. http://digitalcommons.fiu.edu/etd/3449.
Full textLucas, Stephen 1985. "Virtual Stage: Merging Virtual Reality Technologies and Interactive Audio/Video." Thesis, University of North Texas, 2017. https://digital.library.unt.edu/ark:/67531/metadc984124/.
Full textDu, Toit Timon Dawid. "Interactive Media in Archaeology : Video Games for Archaeological Heritage Conservation." Diss., University of Pretoria, 2020. http://hdl.handle.net/2263/78749.
Full textDissertation (MA (Archaeology))--university of Pretoria, 2020.
Anthropology and Archaeology
MA (Archaeology)
Unrestricted
Burch, Richard Lee. "Interactive Video & Data Services (IVDS) : a cellular overlay concept /." Master's thesis, This resource online, 1995. http://scholar.lib.vt.edu/theses/available/etd-10242009-020144/.
Full textWong, Wai-ha, and 王慧霞. "On-line scheduling of video streams." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2002. http://hub.hku.hk/bib/B30075117.
Full textFoshay, John D. "Knowledge acquisition from video, video with animated graphics, and laboratory experience predictors for adolescents with mild mental impairments /." Morgantown, W. Va. : [West Virginia University Libraries], 2000. http://etd.wvu.edu/templates/showETD.cfm?recnum=1332.
Full textTitle from document title page. Document formatted into pages; contains vi, 98 p. Includes abstract. Includes bibliographical references (p. 75-82).
Gardner, David. "Evaluating user interaction with interactive video : users' perceptions of self access language learning with MultiMedia Movies." Thesis, Open University, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.251394.
Full textScantlin, Ronda Mae. "Interactive media : an analysis of children's computer and video game use /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textEddleman, Kathy S. "Interactive video: an approach for teaching qualitative movement analysis of the overhand throw." Thesis, Virginia Tech, 1988. http://hdl.handle.net/10919/43748.
Full textThe purpose of this investigation was to develop and test the effectiveness of an interactive video program for training in qualitative movement analysis. Students (n=24) from an intact elementary physical education methods class were trained to identify four qualitative standards associated with the mature performance of the overhand throw. Subjects were matched on the basis of pretest scores and assigned to receive either interactive video instruction, videotaped instruction, or no instruction. The results from an ANCOVA were significant indicating a difference between groups. Duncan's multiple range test results showed that the interactive video and videotaped instructional methods were superior to no training but there were no significant differences between groups receiving instruction. The findings from this investigation support the conclusion that the application of interactive video instruction to qualitative movement analysis is an effective strategy although it is not superior to video taped instruction. However, its application may be beneficial in mass instruction.
Master of Science
Wai, Hon Kee. "Priority feedback mechanism with quality of service control for MPEG video system." HKBU Institutional Repository, 1999. http://repository.hkbu.edu.hk/etd_ra/275.
Full textLennartsson, Joel. "Data Oriented Interactive Water : An Interactive Water Simulation For PlayStation 3." Thesis, Linköpings universitet, Institutionen för systemteknik, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-78935.
Full textWolf, David Peter, and dpwolf@mac com. "Vidgets: The Development and Use of Interactive, Network Based Video Works." RMIT University. Applied Communication, 2007. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20080617.144959.
Full textJoshi, Srinath R. "Packet Loss Recovery for Unicast Interactive Video Transmission over the Internet." NCSU, 2000. http://www.lib.ncsu.edu/theses/available/etd-20000215-204201.
Full textThe current Internet is not reliable; packet loss rates are frequently high, and varying over time. Transmitting high-quality interactive video over the Internet is challenging because the quality of compressed video is very susceptible to packet losses. Loss of packets belonging to a video frame manifests itself not only in the reduced quality of that frame but also in the propagation of that distortion to successive frames. This error propagationproblem is inherent in many motion-based video codecs due to the interdependence of encoded video frames. Recently a new approach to improving error resilience of compressed video, called Recovery from Error Spread using Continuous Updates(RESCU), has been proposed. In RESCU, picture coding patterns can be adjusted to enable the use of transport level recovery schemes in recoveringlost packets without having to introduce any playout delay at the receiving end. In this thesis, we propose dynamic loss recovery schemes which when combined with RESCU, effectively alleviate error propagation in the transmission of interactive video. In these schemes, picture coding patterns are dynamically adapted to current network conditions in order to maximize the effectiveness of hybrid transport level recovery (employing both forward error correction and retransmission) in reducing error propagation. Through an experimental study based on actual Internet transmission traces representing various network conditions, we study the effectiveness and limitations of our proposed techniques and compare their performance with that of existing video error recovery techniques such as Intra-H.261 and H.263+(NEWPRED). Our study indicates that the proposed techniques exhibit better error resilience and incur much less bit overhead than existing video error recovery techniques. This document also describes the implementation of a prototype interactive video transmission system employing a proposed loss recovery scheme.
Brampton, Andrew. "The impact of highly interactive workloads on video-on-demand systems." Thesis, Lancaster University, 2008. http://eprints.lancs.ac.uk/42433/.
Full textPlowman, Lydia. "An investigation of design issues for group use of interactive video." Thesis, University of Brighton, 1991. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.294115.
Full textShah, Raza. "Repeater Unit Software Development in Wireless Interactive Video Data Service System." Thesis, Virginia Tech, 2000. http://hdl.handle.net/10919/31889.
Full textMaster of Science
Yates, Brittany Elizabeth McMurray Robert G. "A pilot study assessing energy expenditure during interactive video game play." Chapel Hill, N.C. : University of North Carolina at Chapel Hill, 2008. http://dc.lib.unc.edu/u?/etd,1899.
Full textTitle from electronic title page (viewed Dec. 11, 2008). "... in partial fulfillment of the requirements for the degree of Master of Arts in the Department of Exercise and Sport Science Exercise Physiology." Discipline: Exercise and Sports Science; Department/School: Exercise and Sport Science.
Parkes, Alan Philip. "An artificial intelligence approach to the conceptual description of videodisc images." Thesis, Lancaster University, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.276192.
Full textHanna, Wendell France. "Embouchure formation using split-screen technology and traditional instruction : a comparison of two teaching approaches for clarinet and trumpet /." view abstract or download file of text, 2000. http://wwwlib.umi.com/cr/uoregon/fullcit?p9986741.
Full textTypescript. Includes vita and abstract. Includes bibliographical references (leaves 119-134). Also available for download via the World Wide Web; free to University of Oregon users.
Romero, Mario. "Supporting human interpretation and analysis of activity captured through overhead video." Doctoral thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29771.
Full textCommittee Chair: Gregory Abowd; Committee Member: Elle Yi-Luen Do; Committee Member: James Foley; Committee Member: John Peponis; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Fogelberg, Ebba. "We Move in Order to Perceive : A Mouse-tracking Study of User Behaviour During Stalling Branched Videos with a Playback Bar." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-166710.
Full text