Books on the topic 'Interactive user experience'

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1

Marcus, Aaron, ed. Design, User Experience, and Usability: Interactive Experience Design. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3.

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2

Building the Realtime User Experience: Creating Immersive and Interactive Websites. Cambridge: O'Reilly Media, Incorporated, 2010.

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3

Kinney, Drew. Interactive Design Beyond the Desktop: User Experience Defined by Aesthetics. Charlotte: LuLu, 2009.

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4

Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Design for Contemporary Interactive Environments. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6.

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5

Convergence design: Creating the user experience for interactive television, wireless, and broadband. Gloucester, Mass: Rockport Publishers, 2003.

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6

Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49757-6.

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7

Digital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.

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8

Kurosu, Masaaki, ed. Human-Computer Interaction. Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39513-5.

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9

Garrett, Jesse James. Elements of user experience. Indianapolis, Ind: Pearson Education, 2002.

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10

Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Interaction Design. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49713-2.

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11

Kurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49059-1.

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12

Karapanos, Evangelos. Modeling Users' Experiences with Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013.

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13

Karapanos, Evangelos. Modeling Users' Experiences with Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-31000-3.

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14

Jakob, Nielsen. E-commerce user experience. Fremont, CA: Nielsen Norman Group, 2001.

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15

Marcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3.

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16

Kurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience Case Studies. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78468-3.

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17

The Elements of user experience: User-centered design for the web. New York: American Institute of Graphic Arts, 2003.

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18

Garrett, Jesse James. The elements of user experience: User-centered design for the Web and beyond. 2nd ed. Berkeley, CA: New Riders, 2011.

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19

Observing the User Experience: A Practitioner's Guide to User Research. San Francisco, CA: Morgan Kaufmann Publishers, 2003.

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20

Evaluating user experience in games: Concepts and methods. New York: Springer, 2010.

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21

Designing the user experience of game development tools. Boca Raton: CRC Press, 2015.

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22

Research and design innovations for mobile user experience. Hershey, PA: Information Science Reference, 2014.

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23

Seductive interaction design: Creating playful, fun, and effective user experiences. Berkeley, CA: New Riders, 2011.

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24

Antona, Margherita, and Constantine Stephanidis, eds. Universal Access in Human-Computer Interaction. Design Methods and User Experience. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78092-0.

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25

Caddick, Richard. Communicating the user experience: A practical guide for creating useful UX documentation. Chichester, West Sussex: Wiley, 2011.

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26

(Thomas), Tullis Tom, and Tedesco Donna, eds. Beyond the usability lab: Conducting large-scale online user experience studies. Amsterdam, Burlington, MA: Morgan Kaufmann, 2010.

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27

Germany) Workshop on Guiding Users through Interactive Experiences: Usability Centred Design and Evaluation of Virtual 3D Environments (2000 Paderborn. Proceedings User Guidance in Virtual Environments: Workshop on Guiding Users through Interactive Experiences : Usability Centred Design and Evaluation of Virtual 3D Environments. Edited by Paelke Volker and Volbracht Sabine. Aachen: Shaker Verlag, 2001.

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28

It's our research: Getting stakeholder buy-in for user experience research projects. Waltham, MA: Morgan Kaufmann, 2012.

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29

S, Pyla Pardha, ed. The UX Book: Process and guidelines for ensuring a quality user experience. Boston, MA: Morgan Kaufmann/Elsevier, 2012.

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30

The user experience team of one: A research and design survival guide. Brooklyn, New York: Rosenfeld Media, 2013.

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31

Carroll, John M. Creativity and Rationale: Enhancing Human Experience by Design. London: Springer London, 2013.

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32

Benyon, David. Designing User Experience. Pearson Education Canada, 2018.

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33

Basics Interactive Design: User Experience Design. Bloomsbury Publishing Plc, 2014. http://dx.doi.org/10.5040/9781350089150.

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34

Parush, Avi. Conceptual Design for Interactive Systems: Designing for Performance and User Experience. Elsevier Science & Technology Books, 2015.

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35

Joy of UX: User Experience and Interactive Design for Developers. Pearson Education, Limited, 2016.

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36

Curran, Steve. Convergence Design: Creating the User Experience for Interactive Television, Wireless, and Broadband. Rockport Publishers, 2003.

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37

Marcus, Aaron. Design, User Experience, and Usability : Interactive Experience Design: 4th International Conference, DUXU 2015, Held as Part of HCI International ... Springer, 2015.

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38

Buxton, Bill. Sketching User Experiences: Getting the Design Right and the Right Design (Interactive Technologies). Morgan Kaufmann, 2007.

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39

Probing Experience From Assessment Of User Emotions And Behaviour To Development Of Products. Springer, 2008.

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40

Marcus, Aaron, and Elizabeth Rosenzweig. Design, User Experience, and Usability. Design for Contemporary Interactive Environments: 9th International Conference, DUXU 2020, Held as Part of the ... Springer, 2020.

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41

Marcus, Aaron. Design, User Experience, and Usability: Novel User Experiences. Springer, 2016.

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42

Chow, K. Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan, 2013.

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43

Animation, Embodiment, and Digital Media: Human Experience of Technological Liveliness. Palgrave Macmillan, 2013.

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44

Wang, Wentao, and Aaron Marcus. Design, User Experience, and Usability: Designing Pleasurable Experiences. Springer, 2017.

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45

Marcus, Aaron. Design, User Experience, and Usability: Users and Interactions. Springer, 2015.

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46

Context-aware services for mobile users: Technology and user experiences. Espoo [Finland]: VTT Technical Research Centre of Finland, 2004.

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47

Modeling Users Experiences With Interactive Systems. Springer, 2012.

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48

Karapanos, Evangelos. Modeling Users' Experiences with Interactive Systems. Springer, 2012.

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49

Design, User Experience, and Usability: Users, Contexts and Case Studies. Springer, 2018.

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50

The Elements of User Experience. New Riders, 2010.

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