Academic literature on the topic 'Interactive user experience'
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Journal articles on the topic "Interactive user experience"
Cybulski, Paweł, and Tymoteusz Horbiński. "User Experience in Using Graphical User Interfaces of Web Maps." ISPRS International Journal of Geo-Information 9, no. 7 (June 27, 2020): 412. http://dx.doi.org/10.3390/ijgi9070412.
Full textAlenljung, Beatrice, Jessica Lindblom, Rebecca Andreasson, and Tom Ziemke. "User Experience in Social Human-Robot Interaction." International Journal of Ambient Computing and Intelligence 8, no. 2 (April 2017): 12–31. http://dx.doi.org/10.4018/ijaci.2017040102.
Full textTolia, N., D. G. Andersen, and M. Satyanarayanan. "Quantifying Interactive User Experience on Thin Clients." Computer 39, no. 3 (March 2006): 46–52. http://dx.doi.org/10.1109/mc.2006.101.
Full textMd Nor, Romiza, and Muhammad Hafizuddin Abdul Razak. "Interactive Design in Enhancing User Experience in Museum." Journal of Computing Research and Innovation 6, no. 3 (September 13, 2021): 86–91. http://dx.doi.org/10.24191/jcrinn.v6i3.249.
Full textDaems, Joke, and Lieve Macken. "Interactive adaptive SMT versus interactive adaptive NMT: a user experience evaluation." Machine Translation 33, no. 1-2 (March 20, 2019): 117–34. http://dx.doi.org/10.1007/s10590-019-09230-z.
Full textDamian, Kathrin. "User experience test—interactive advertising on N-Tvplus." Computers in Entertainment 7, no. 3 (September 2009): 1. http://dx.doi.org/10.1145/1594943.1594948.
Full textCarvalho, Vitor Marques, and Elizabeth Sucupira Furtado. "A Framework Used for Analysis of User Experience in Games." Journal on Interactive Systems 11, no. 1 (December 9, 2020): 66–73. http://dx.doi.org/10.5753/jis.2020.759.
Full textSee, Zi Siang, Benjamin Matthews, Lizbeth Goodman, Donovan Jones, Craig Hight, Paul Egglestone, Manisha Amin, and Wooi Har Ooi. "Extended reality interactive wall: User experience design research-creation." Virtual Creativity 10, no. 2 (December 1, 2020): 163–74. http://dx.doi.org/10.1386/vcr_00030_1.
Full textJi Yong Park. "Interactive design principles: online communities and the user experience." Journal of Digital Design 7, no. 2 (April 2007): 11–19. http://dx.doi.org/10.17280/jdd.2007.7.2.002.
Full textJi Yong Park. "Design principles for interactive user experience through net art." Journal of Digital Design 7, no. 3 (July 2007): 47–55. http://dx.doi.org/10.17280/jdd.2007.7.3.005.
Full textDissertations / Theses on the topic "Interactive user experience"
Park, Ji Yong, and n/a. "Interactive user experience design : creating an effective online experience." Swinburne University of Technology, 2007. http://adt.lib.swin.edu.au./public/adt-VSWT20071004.120754.
Full textPark, Ji Yong. "Interactive user experience design creating an effective online experience /." Australasian Digital Thesis Program, 2007. http://adt.lib.swin.edu.au/public/adt-VSWT20071004.120754/index.html.
Full text[Submitted in total fulfillment of the requirements of the degree] Doctorate in Design, Swinburne University of Technology - 2007. Typescript. Includes bibliographical references (p. 63-74).
Mathew, Anijo. "Interactive placemaking : creativity and user experience at urban installations." Thesis, Open University, 2014. http://oro.open.ac.uk/39259/.
Full textNacke, Lennart. "Affective Ludology : Scientific Measurement of User Experience in Interactive Entertainment." Doctoral thesis, Karlskrona : Blekinge Institute of Technology, 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00449.
Full textMasip, Ardévol Llúcia. "User experience methodology for the design and evaluation of interactive systems." Doctoral thesis, Universitat de Lleida, 2013. http://hdl.handle.net/10803/134762.
Full textLa evaluación heurística es una de las metodologías de evaluación de la usabilidad más baratas y utilizadas. Sin embargo, algunas de las fases de la metodología pueden ser semi-automatizadas para disminuir aún más el tiempo necesario para ejecutar la metodología y, en consecuencia, disminuir también el presupuesto invertido en el proceso de desarrollo de un sistema interactivo. Además, en términos generales, la calidad de un producto ha evolucionado de la usabilidad hacia la experiencia de usuario. Por lo tanto, de acuerdo con las fases manuales de la evaluación heurística y la evolución hacia la experiencia de usuario, se propone una nueva metodología basada en heurísticas que considera la experiencia de usuario en las fases de diseño y evaluación del proceso de desarrollo de un sistema interactivo. Esta nueva metodología basada en heurísticas semi-automatiza la selección de las mejores heurísticas para un sistema interactivo específico. También da soporte en el proceso de la evaluación heurística en sí y, finalmente, proporciona resultados cuantitativos, cualitativos, formativos y summativos a través del estándar ISO/IEC 25062:2006 standard for software engineering. Software product Quality Requirements and Evaluation (SQuaRE). Common Industry Format (CIF). Finalmente, esta metodología es implementada mediante el recurso Open-HEREDEUX: Open HEurisitc Resource for Designin and Evaluation User eXperience.
Heuristic evaluation is one of the most used and discount usability evaluation methodologies. However, it has some manual steps that could be semi-automated to decrease the time spent to carry out the methodology and, in consequence, the budget invested in the development process of an interactive system. In addition, the quality of a product has evolved, in general terms, from the usability to the user experience. Therefore, according to both aspects, manual steps of the heuristic evaluation and evolution towards user experience, a new methodology based on heuristics is proposed for considering user experience in the design and evaluation steps of the development process of an interactive system. This methodology semi-automates the selection of the best heuristics for a specific interactive system, it supports heuristic evaluation per se and, finally, it provides quantitative, qualitative, summative and formative results through the ISO/IEC 25062:2006 standard for software engineering. Software product Quality Requirements and Evaluation (SQuaRE). Common Industry Format (CIF) for usability test reports. Furthermore, this methodology is implemented in Open-HEREDEUX: Open HEuristic REsource for Designing and Evaluating User eXperience.
Fishenden, Jerry. "Interactive digital technologies and the user experience of time and place." Thesis, De Montfort University, 2013. http://hdl.handle.net/2086/9023.
Full textAlexander, Granhof, and Eriksson Jakob. "Improving the User Experience in Data Visualization Web Applications." Thesis, Blekinge Tekniska Högskola, Institutionen för programvaruteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-21731.
Full textFan, Siyuan. "Integrating design into interactive personal medicine education experience." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1378195790.
Full textStrindlund, Nathalie. "Exploring relations between Interaction attributes and Pleasures in multisensory interactive art." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.
Full textWang, Dong. "Developing Immersive Experience in Virtual Tour Applications on Mobile Devices." Thesis, Linköpings universitet, Medie- och Informationsteknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-176274.
Full textExamensarbetet är utfört vid Institutionen för teknik och naturvetenskap (ITN) vid Tekniska fakulteten, Linköpings universitet
Books on the topic "Interactive user experience"
Marcus, Aaron, ed. Design, User Experience, and Usability: Interactive Experience Design. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3.
Full textBuilding the Realtime User Experience: Creating Immersive and Interactive Websites. Cambridge: O'Reilly Media, Incorporated, 2010.
Find full textKinney, Drew. Interactive Design Beyond the Desktop: User Experience Defined by Aesthetics. Charlotte: LuLu, 2009.
Find full textMarcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Design for Contemporary Interactive Environments. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6.
Full textConvergence design: Creating the user experience for interactive television, wireless, and broadband. Gloucester, Mass: Rockport Publishers, 2003.
Find full textMarcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Case Studies in Public and Personal Interactive Systems. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49757-6.
Full textDigital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.
Find full textKurosu, Masaaki, ed. Human-Computer Interaction. Novel User Experiences. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-39513-5.
Full textGarrett, Jesse James. Elements of user experience. Indianapolis, Ind: Pearson Education, 2002.
Find full textMarcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Interaction Design. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49713-2.
Full textBook chapters on the topic "Interactive user experience"
Neves, Marco. "Printed Matter as an Interactive System." In Design, User Experience, and Usability: Novel User Experiences, 625–37. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40355-7_60.
Full textKarapanos, Evangelos. "User Experience Over Time." In Modeling Users' Experiences with Interactive Systems, 57–83. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-31000-3_4.
Full textSearch, Patricia. "Interactive Multisensory Data Representation." In Design, User Experience, and Usability: Users and Interactions, 363–73. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20898-5_35.
Full textDeck, Andy. "Interactive Storytelling in V.R.: Coming Soon?" In Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 428–39. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23541-3_31.
Full textNath, Shachindra. "Narrativity of User Experience." In Technologies for Interactive Digital Storytelling and Entertainment, 55–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2004. http://dx.doi.org/10.1007/978-3-540-27797-2_8.
Full textBala, Paulo, Valentina Nisi, and Nuno Nunes. "Evaluating User Experience in 360º Storytelling Through Analytics." In Interactive Storytelling, 270–73. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-71027-3_23.
Full textWang, Jinning, and Feng Ye. "Narrative Controllability in Visual Reality Interactive Film." In Design, User Experience, and Usability. User Experience in Advanced Technological Environments, 471–83. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-23541-3_34.
Full textMankodiya, Kunal, Rolando Martins, Jonathan Francis, Elmer Garduno, Rajeev Gandhi, and Priya Narasimhan. "Interactive Shopping Experience through Immersive Store Environments." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 372–82. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_41.
Full textMauricio, Gabriela Schirmer, João de Sá Bonelli, and Maria das Graças Chagas. "TattooAR: Augmented Reality Interactive Tattoos." In Design, User Experience, and Usability: Users and Interactions, 667–74. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20898-5_63.
Full textChen, Kuo-Pin, and Wen-Huei Chou. "Emotional Experience and Interactive Design in the Workplace." In Design, User Experience, and Usability. User Experience in Novel Technological Environments, 446–54. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-39238-2_49.
Full textConference papers on the topic "Interactive user experience"
Sandler, John. "What users want: Functional user experience." In 2015 International Conference on Interactive Collaborative Learning (ICL). IEEE, 2015. http://dx.doi.org/10.1109/icl.2015.7318053.
Full textKremer, S., T. Sies, and U. Lindemann. "Designing meaningful User Experiences: Interactive Learning Experience Model." In 2016 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). IEEE, 2016. http://dx.doi.org/10.1109/ieem.2016.7797882.
Full textMacDonald, Craig M. "User Experience (UX) Capacity-Building." In DIS '19: Designing Interactive Systems Conference 2019. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3322276.3322346.
Full textLiu, Shuqing, Jiang Jian, Xianjun Sam Zheng, Zaijia Liu, Guanmin Liu, and Kaiping Peng. "Assessing user experience of interactive products." In the 5th International Symposium. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2397696.2397711.
Full textHuang, Chung-Ching, and Erik Stolterman. "Temporal anchors in user experience research." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2598537.
Full textÇorlu, Doăa, Şeyma Taşel, Semra Gülce Turan, Athanasios Gatos, and Asim Evren Yantaç. "Involving Autistics in User Experience Studies." In DIS '17: Designing Interactive Systems Conference 2017. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3064663.3064771.
Full textLallemand, Carine, and Guillaume Gronier. "Enhancing User eXperience during waiting time in HCI." In the Designing Interactive Systems Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2318069.
Full textChan, Matthew T. K., Rob Gorbet, Philip Beesley, and Dana Kulic. "Interacting with curious agents: User experience with interactive sculptural systems." In 2016 25th IEEE International Symposium on Robot and Human Interactive Communication (RO-MAN). IEEE, 2016. http://dx.doi.org/10.1109/roman.2016.7745104.
Full textLee, Seungyeon, and Myunghwan Yun. "INTERACTIVE TV USER EXPERIENCE IN BEHAVIORAL SITUATIONS." In International Conference On Interfaces and Human Computer Interaction 2019. IADIS Press, 2019. http://dx.doi.org/10.33965/ihci2019_201906l016.
Full textCooper, William. "The interactive television user experience so far." In Proceeding of the 1st international conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1453805.1453832.
Full textReports on the topic "Interactive user experience"
Mackiewicz-Ludtka, G., and R. A. Raschke. Metals Processing Laboratory User Facility: Facilities capabilities; Interactive programs; Recent experience. Office of Scientific and Technical Information (OSTI), February 1998. http://dx.doi.org/10.2172/629473.
Full textPark, Jee-Sun, and Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
Full textManzano, Osmel, and José Luis Saboin. Reverse Causality between Oil Policy and Fiscal Policy?: The Venezuelan Experience. Inter-American Development Bank, May 2021. http://dx.doi.org/10.18235/0003290.
Full textYaremchuk, Olesya. TRAVEL ANTHROPOLOGY IN JOURNALISM: HISTORY AND PRACTICAL METHODS. Ivan Franko National University of Lviv, February 2021. http://dx.doi.org/10.30970/vjo.2021.49.11069.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, December 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textBaloch, Imdad, Tom Kaye, Saalim Koomar, and Chris McBurnie. Pakistan Topic Brief: Providing Distance Learning to Hard-to-reach Children. EdTech Hub, June 2020. http://dx.doi.org/10.53832/edtechhub.0026.
Full text