Journal articles on the topic 'Interactive turn space'

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1

Dressel, Dennis. "Turn-taking in collaborative storytelling." Linguistik Online 112, no. 7 (December 15, 2021): 3–25. http://dx.doi.org/10.13092/lo.112.8253.

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This conversation-analytic paper investigates the multimodal design and interactional functions of the connective et puis après (‘and then after that’) in a French-language corpus of video-recorded collaborative storytellings. Two similar, yet different, sequential positions are investigated: the juncture between subsequent story episodes and the space between extended side sequences and the return to the story-in-progress. Such juncture positions constitute recognizable moments at which both members of the telling party, i. e., the current teller and the co-teller, must determine the topic of the next story episode as well as its delivery. Thus, juncture positions provide a perspicuous setting for the analysis of how tellership is negotiated and how topic progression is achieved. The connective et puis après appears to be a resource for current tellers to establish spaces for coparticipation at juncture positions, closing prior talk and projecting continuation. The multimodal analysis shows that both its prosodic design and co-occurring changes of the embodied participation framework contribute to opening interactive turn spaces and to making telling-specific next actions relevant.
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Essl, Georg, and Michael Rohs. "Interactivity for Mobile Music-Making." Organised Sound 14, no. 2 (June 29, 2009): 197–207. http://dx.doi.org/10.1017/s1355771809000302.

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Mobile phones offer an attractive platform for interactive music performance. We provide a theoretical analysis of the sensor capabilities via a design space and show concrete examples of how different sensors can facilitate interactive performance on these devices. These sensors include cameras, microphones, accelerometers, magnetometers and multitouch screens. The interactivity through sensors in turn informs aspects of live performance as well as composition though persistence, scoring, and mapping to musical notes or abstract sounds.
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Bryukhanova, Elena, Evgeniy Krupochkin, and Mariya Rygalova. "The reconstruction of the Siberian cities historical topography by means of GIS technologies (the case of Tobolsk at the turn of the 19th–20th c.)." InterCarto. InterGIS 26, no. 4 (2020): 202–12. http://dx.doi.org/10.35595/2414-9179-2020-4-26-202-212.

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The article presents the analytical results of the project to reconstruct the social space of the city of Tobolsk according to the First All-Russian Population Census of 1897. The project is comprehensive, interdisciplinary in nature and is represented by a multi-stage structure. The source base of the project is represented by various types of sources and allows to recreate an objective and fairly complete model of the topography of urban space. The possibilities and effectiveness of the using of geographic information technologies in the studying of urban space are repeatedly confirmed by both foreign and domestic researchers. Many of these projects are available as interactive maps in the public domain on the Internet. The project for the reconstruction of urban space of Siberian cities at the turn of the 19th–20th c. included the development of the GIS “The population of Siberian cities at the turn of the 19th–20th c.” and the presentation of the results in the form of an interactive resource posted in the public domain with its further analysis. The city can be considered as a constantly developing phenomenon. The development of its environment is influenced by various external factors. In direct relationship with the city is its population. The objective of the project at the stage of analytical work is identification of the features and patterns of the influence of urban space on the distribution of the population, taking into account its estate, confessional, professional affiliation, i.e. the formation of the social topography of urban space. Tobolsk was chosen as a city, which preserved a significant number of written and visual sources (photographs). The results of the project showed the appropriateness of applying GIS technologies, which makes it possible to extend this experience to the study of the topography of other Siberian cities.
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Tcheverda, Vladimir, and Kirill Gadylshin. "Elastic Full-Waveform Inversion Using Migration-Based Depth Reflector Representation in the Data Domain." Geosciences 11, no. 2 (February 9, 2021): 76. http://dx.doi.org/10.3390/geosciences11020076.

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The depth velocity model is a critical element for providing seismic data processing success, as it is responsible for the times of waves’ propagation and, therefore, prescribes the location of geological objects in the resulting seismic images. Constructing a deep velocity model is the most time-consuming part of the entire seismic data processing, which usually requires interactive human intervention. This article introduces the consistently numerical method for reconstructing a depth velocity model based on the modified version of the elastic Full Waveform Inversion (FWI). The specific feature of this approach to FWI is the decomposition of the space of admissible velocity models into subspaces of propagator (macro velocity) and reflector components. In turn, the latter transforms to the data space reflectivity on the base of migration transformation. Finally, we perform minimisation in two different spaces: (1) Macro velocity as a smooth spatial function; (2) Migration transforms data space reflectivity to the spatial reflectivity. We present numerical experiments confirming less sensitiveness of the modified version of FWI to the lack of the low time frequencies in the data acquired. In our computations, we use synthetic data with valuable time frequencies from 5 Hz.
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Bajçinovci, Bard, Uliks Bajçinovci, and Bujar Bajçinovci. "Interactive Academic Education and Its Impact on Urban Development - History and Contemporaneousness." Review of Artistic Education 18, no. 1 (March 1, 2019): 262–69. http://dx.doi.org/10.2478/rae-2019-0029.

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Abstract Education for urban development is a process with a primary role to preserve and use of environment, to manage spatial planning and urban development as a whole holistic system. In relation to education for sustainable development, creativity of urban planning and design can significantly improve quality of life of their urbanites. Ergo, students and teachers are an epic symbiosis in a process of teaching. Actually, this interaction can be more bonded and interdependent with high-tech didactic tools. The digital era has implemented in the education system new creative methods of learning, a new way style in schooling. The new turn of the century began a crucial activity for the city of Prishtina in terms of urban, demographic and education phenomena. The study and aim of this paper are to examine the teaching process, with the focus on creativity of interactive education. The research methods consist of empirical observation, and direct observation of teaching methods. Findings indicate that through an informal meeting places for interactive education, the teaching process in architectural studies can bring more: sustainable development and awareness of space, a didactic process which bonds multidimensional threads between students and teachers. Research concludes that uniform old teaching platform, cannot respond to all specific issues faced by students in this globalization era. Therefore, new teaching strategies must involve creativity of interactive education.
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Letyagin, Lev. "Memorial Museum: Existential Optics of Space." Ideas and Ideals 13, no. 3-2 (September 30, 2021): 389–409. http://dx.doi.org/10.17212/2075-0862-2021-13.3.2-389-409.

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The modern museum is not only in the sphere of mass interests, but also serves as a reflection and expression of certain mass trends. While maintaining the status of a classical cultural institution, it was to a large extent precisely the museum that has become an arena of public discord on determining the strategies of cultural reproduction. This issue gains a pronouncedly contentious character due to the rapid development of information formats of traditional leisure now including interactive technologies, arbitrary historical reconstructions, elements of theatricalization. In “Escape from Amnesia” (A. Huyssen) the ‘society of total spectacle’ demands searching for new means, which often contribute to loss and substitution of values. The visitor’s interest towards the history of the quotidian greatly influences the dynamics of changing the creative potential of a museum, predominantly a memorial museum. Long-term practices of modeling the historical space reveal the internal form of the concept of ‘ex-position’. This is the natural cause of an internal conflict, when being ‘arranged in a straight line’ replaces the principles of accurate and documentally verified positioning of memorial objects. ‘Museumness’ should not supplant ‘the quotidian’, ‘the existential’; however, the functional principle of arranging the objects, their ‘pattern’ is often replaced by the composite approach, in which ‘decorative’ or ‘design’ solutions become dominant. This trend actively competes with the key theoretical foundations of museum source studies, and the traditional museum is increasingly transforming into a kind of parallel model of culture. The memorial object, as a fact of intellectual history, is significant within the material culture and spiritual heritage. At the same time, the alleged meanings and false semiotization often substitute the biographical realities, when ‘fit for exposition’ is everything that the mass museum visitor connects in his mind with his arbitrary understanding of the past. These are key aspects of the subject of modern museum criticism. This article discloses our understanding of the memorial exposition as a self-organizing system with a certain aesthetic code. Methodologically significant is the existential turn towards ‘evidence paradigm’ – giving up the impersonal demonstration of old things. This is a turn towards the model ‘things-speak’ (self-awareness, self-disclosure of things) – towards the structure that communicates ideas and life meanings. It is where the memorial object, understood as ‘message’, ‘material communication’, can disclose the fullness of its historical authenticity.
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Wang, Zhiyuan, Xovee Xu, Goce Trajcevski, Kunpeng Zhang, Ting Zhong, and Fan Zhou. "PrEF: Probabilistic Electricity Forecasting via Copula-Augmented State Space Model." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 11 (June 28, 2022): 12200–12207. http://dx.doi.org/10.1609/aaai.v36i11.21480.

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Electricity forecasting has important implications for the key decisions in modern electricity systems, ranging from power generation, transmission, distribution and so on. In the literature, traditional statistic approaches, machine-learning methods and deep learning (e.g., recurrent neural network) based models are utilized to model the trends and patterns in electricity time-series data. However, they are restricted either by their deterministic forms or by independence in probabilistic assumptions -- thereby neglecting the uncertainty or significant correlations between distributions of electricity data. Ignoring these, in turn, may yield error accumulation, especially when relying on historical data and aiming at multi-step prediction. To overcome these, we propose a novel method named Probabilistic Electricity Forecasting (PrEF) by proposing a non-linear neural state space model (SSM) and incorporating copula-augmented mechanism into that, which can learn uncertainty-dependencies knowledge and understand interactive relationships between various factors from large-scale electricity time-series data. Our method distinguishes itself from existing models by its traceable inference procedure and its capability of providing high-quality probabilistic distribution predictions. Extensive experiments on two real-world electricity datasets demonstrate that our method consistently outperforms the alternatives.
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Quirk, Stephen, and Raquel L. Lieberman. "Improved resolution crystal structure of Acanthamoeba actophorin reveals structural plasticity not induced by microgravity." Acta Crystallographica Section F Structural Biology Communications 77, no. 12 (November 11, 2021): 452–58. http://dx.doi.org/10.1107/s2053230x21011419.

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Actophorin, a protein that severs actin filaments isolated from the amoeba Acanthamoeba castellanii, was employed as a test case for crystallization under microgravity. Crystals of purified actophorin were grown under microgravity conditions aboard the International Space Station (ISS) utilizing an interactive crystallization setup between the ISS crew and ground-based experimenters. Crystals grew in conditions similar to those grown on earth. The structure was solved by molecular replacement at a resolution of 1.65 Å. Surprisingly, the structure reveals conformational changes in a remote β-turn region that were previously associated with actophorin phosphorylated at the terminal residue Ser1. Although crystallization under microgravity did not yield a higher resolution than crystals grown under typical laboratory conditions, the conformation of actophorin obtained from solving the structure suggests greater flexibility in the actophorin β-turn than previously appreciated and may be beneficial for the binding of actophorin to actin filaments.
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Bakels, Jan-Hendrik. "Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience." Eludamos: Journal for Computer Game Culture 11, no. 1 (September 3, 2021): 71–97. http://dx.doi.org/10.7557/23.6354.

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This paper aims at conceiving a heuristic framework for analyzing video game aesthetics as well as the ways in which these aesthetics are experienced. As the main point of departure for the thoughts laid out throughout the article, I turn to phenomenological contributions to film, media and game studies—with a special emphasis on approaches to kinaesthesia. After discussing essential papers on the kinaesthetic experience of playing video games as well as drawing on a phenomenological approach to the intersubjective sharing of affects by means of kinaesthesia conceived within the field of developmental psychology, I turn to a series of brief game-analytical sketches that are supposed to highlight certain aspects of experiencing time, space, and materiality while playing video games. Finally, the specific quality of interactive intersubjectivity in video gaming is discussed, resulting in the introduction of the theoretical concept of auto-affectivity.
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Kermanchi, Jasmin. "Open Documentary Platforms Enabling Forms of Democratization and Community Experience." Interactive Film & Media Journal 2, no. 4 (December 30, 2022): 86–94. http://dx.doi.org/10.32920/ifmj.v2i4.1666.

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In recent years, there has been an increase in open documentary projects on the web providing platforms for those affected by social problems to tell their stories. During the COVID-19 lockdowns, they gained significance as collaborative projects responding to pressing questions. They offered virtual spaces for community interaction and the interactive negotiation of meanings and perceptions of reality as face-to-face interactions on the ground became unfeasible. As networks of mutual support in times of uncertainty, they responded to the various needs of many people worldwide and avoided a hierarchical approach in favor of participatory, partly dialogical practices and a polyphonic form of presentation. This makes them compelling examples for discussing the democratic potentials and social-communicative functions of interactivity on such documentary platforms. This contribution analyzes two documentary projects: Corona Haikus (initiated by Sandra Gaudenzi and Sandra Tabares-Duque, 2020), launched as a Facebook group for visual poetry referring to the reality of the lockdowns and documenting the experiences during isolation, and Corona Diaries (initiated by Francesca Panetta et al., 2020), a database for voice recordings. The paper argues that interactivity in the two examples, first of all, fosters democratic processes on the level of production and decision-making processes as well as on the level of meaning construction; further – as an adjacent claim – the contribution suggests that the projects as complex assemblages allowed for the experience of virtual communities. By combining material and praxeological analyses and drawing on approaches from political theory, philosophy, and social sciences in addition to the media studies-oriented analyses, the paper identifies the transformative dimension of collaborative interactive documentaries, especially in times of crisis. Despite different medial approaches with additional advantages – visual poetry that encourages reflection and intimate voice recordings that enable effectively attentive listening –both platforms function as a medial in-between that enables collective identification and solidarity forms. The difference between Corona Haikus and Corona Diaries is: that Corona Haikus uses the democratic potentials of the interactive communication network for collective negotiations of meanings, dialogue, and co-creation, while Corona Diaries focuses more on low participation thresholds for a – in terms of content – highly open space, which in turn does not allow for interactions among the participants. What the projects have in common is that the active participation in the open space without the classical hierarchies between professional media makers and subjects, the collective narrative processes, and the sharing of emotions can lead to the feeling of being part of a developing community, which in turn can help individual participants to cope with their experiences. Additionally, the nonlinear, polyphonic platforms open up new perspectives and relations not seen before. Another result of the paper is that future research should differentiate more nuancedly between forms of participation rather than arguing based on an artificial distinction between interactivity and participation.
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HNILOSKURENKO, M. V. "ENVIRONMENT OF HISTORICAL AREAS OF CITIES AS A BASIS FOR THE FORMATION OF INTERACTIVE RECREATION." Ukrainian Journal of Civil Engineering and Architecture, no. 1 (June 24, 2021): 36–44. http://dx.doi.org/10.30838/j.bpsacea.2312.230221.36.715.

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Problem statement. In the modern urban planning practice of development of historical cities the role and potential of the city center are still insufficiently defined, features of its preservation and possible development are not revealed. In Ukraine, there is still no clear definition of the concept of “city center”, which does not contribute to the sustainable urban and architectural development of historic cities. Today there are different interpretations of such an urban category as “city center”. According to the researcher M. Bevz, the “city center” provides a rare opportunity to trace the millennial evolution of the urban planning system, which is rare in Ukraine. Some researchers believe that the city center is an important communication hub and a special space in which various functions of urban life are introduced, in all its evolution, modification, meanings and perceptions (O. Rybchynsky “Formation and revitalization of historical cities of Ukraine”). The author of the study considers it most appropriate to consider the concept of “city center” as identical to the concept of “historical core of the city”. Characteristics of the concept of “historic area of the city” appeared only in 2000 in the Law of Ukraine “On Protection of Cultural Heritage” as part of the settlement, which preserved cultural heritage sites and related planning and form of construction that originate from previous periods of development, typical of certain crops or periods of development. One of the most important methods of preserving and properly modernizing the environment of historical areas should be considered “revalorization”, which contributes to the cultural value of the historic city center. The purpose of the article is to highlight the importance of the historical area as a basis for the formation of interactive recreation. Results. Implementation of revalorization into the theory and practice of domestic reconstruction of the urban environment on the basis of comprehensive and deep theoretical research, as well as ideas for improving and arranging urban space with a focus on successful foreign solutions for using the cultural potential of the central areas of historical cities in the system of interactive recreation. The city should be considered as a multifunctional phenomenon in the diversity of manifestations due to its general cultural and historical significance. In this context, the historic city center is a concentration of interactive communication between residents. Interactive communication is primarily an exchange of ideas for improving the urban environment and enhancing information exchange between people. In such interaction of people and environment of special importance acquires the reflection of human emotional reaction to the made architectural and town-planning environment with its historically formed “human” scale and richness of forms that in turn is necessary protective reaction of the modern person to “standardization” of new city building. The creation of interactive recreation based on the cultural potential of the historic areas of the city allows to form in these areas full-fledged interactive recreational spaces in the combination of existing and new buildings. Scientific novelty and practical significance. Due to the active growth of requirements for the quality and comfort of the urban space of the historic core of the city, the practical significance of the study is to study the historically formed substance of the city, its authenticity; preservation, revival and development of the historical image of the city center on the principles of revalorization. Today there is a need to find and develop methods of activating the environment, one of which is the creation of interactive recreation, which will help to adapt the city-forming and functional significance of their historic areas to new needs.
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Stanishovskyi, Arthur. "THE USE OF INTERACTIVE METHODS IN THE TRAINING OF TACTICAL OFFICERS IN MILITARY EDUCATIONAL INSTITUTIONS." Economics & Education 7, no. 2 (August 31, 2022): 20–25. http://dx.doi.org/10.30525/2500-946x/2022-2-3.

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The purpose of this article is to investigate the optimization of the learning process in higher military educational institutions. The paper studies the concept of interactive learning, its basic principles and key features (expanding the boundaries of teachers' cognitive activity, observing the principles of mutual learning, modeling success situations, using different forms of work/formats of learning and activities within one class, problem-based and reflective nature of the class). Methodology. The need to integrate VR-technologies and artificial intelligence technologies into the educational space is emphasized. The disadvantages of interactive learning and situations that exclude the expediency of its use are analyzed. The advantages of the use of interactive learning methods in working with students of higher education institutions are systematized. Results. The classification approaches are defined and the regularity of their formation in the pedagogical literature is characterized. The technologies that are most often used by university teachers when working with students are analyzed. Examples of domestic and foreign educational educational platforms containing high-quality content for independent and collective study of students are given. Practical implications. The need to turn to interdisciplinary assignments based on individual creative work is emphasized. Value/originality. The basic principles of interactive lectures and interactive practical seminars are established. Using the examples of classes on history, foreign language, psychology, mathematical and software support of automated systems functioning, military topography, disciplines related to combat use of units armed with portable anti-aircraft missile systems, use of radio engineering units and military units of the USSR Air Defense Forces, the methodology of interactive technology use is shown.
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Ren, Yan-Fang, Annika Isberg, and Gunilla Henningsson. "Interactive Influence of a Pharyngeal Flap and an Adenoid on Maxillofacial Growth in Cleft Lip and Palate Patients." Cleft Palate-Craniofacial Journal 30, no. 2 (March 1993): 144–49. http://dx.doi.org/10.1597/1545-1569_1993_030_0144_iioapf_2.3.co_2.

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The aim was to evaluate whether a large adenoid, which aids velopharyngeal function, influences facial growth and if a pharyngeal flap reinforces the effect. Forty cleft palate patients were divided into two groups: adenoid and nonadenoid. Twenty of the patients had a pharyngeal flap operation. All the patients had three cephalograms taken at the same ages over a period of 5 years. At an average age of 4.7 years, i.e., one year before any pharyngoplasty, the mandibular inclination was larger in the adenoid group. This inferioposterior mandibular position was aggravated when a flap was added and with age. The present study suggests that the nasopharyngeal space, which is indicative of nasal airway patency, is influenced by a pharyngeal flap as well as an adenoid which, in turn, influences facial growth direction in the cleft palate population. Airway variables ought to be taken into consideration when the growth effect of cleft palate treatment is evaluated.
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Lütge, Christiane, Thorsten Merse, Claudia Owczarek, and Michelle Stannard. "Crossovers: Digitalization and literature in foreign language education." Studies in Second Language Learning and Teaching 9, no. 3 (September 27, 2019): 519–40. http://dx.doi.org/10.14746/ssllt.2019.9.3.5.

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Digitalization produces increasingly multimodal and interactive literary forms. A major challenge for foreign language education in adopting such forms lies in deconstructing discursive borders between literary education and digital education (romance of the book vs. euphoric media heavens), thereby crossing over into a perspective in which digital and literary education are intertwined. In engaging with digital literary texts, it is additionally important to consider how different competencies and literary/literacy practices interact and inform each other, including: (1) a receptive perspective: reading digital narratives and digital literature can become a space for literary aesthetic experience, and (2) a productive perspective: learners can become “produsers” (Bruns, 2008) of their own digital narratives by drawing on existing genre conventions and redesigning “available designs” (New London Group, 1996). Consequently, we propose a typology of digital literatures, incorporating functional, interactive and narrative aspects, as applied to a diverse range of digital texts. To further support our discussion, we draw on a range of international studies in the fields of literacies education and 21st century literatures (e.g., Beavis, 2010; Hammond, 2016; Kalantzis & Cope, 2012; Ryan, 2015) and, in turn, explore trajectories for using concrete digital literary texts in the foreign language classroom.
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Lee, Wan-Ho, and Richard C. J. Somerville. "Effects of alternative cloud radiation parameterizations in a general circulation model." Annales Geophysicae 14, no. 1 (January 31, 1996): 107–14. http://dx.doi.org/10.1007/s00585-996-0107-6.

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Abstract. Using the National Center for Atmospheric Research (NCAR) general circulation model (CCM2), a suite of alternative cloud radiation parameterizations has been tested. Our methodology relies on perpetual July integrations driven by ±2 K sea surface temperature forcing. The tested parameterizations include relative humidity based clouds and versions of schemes involving a prognostic cloud water budget. We are especially interested in testing the effect of cloud optical thickness feedbacks on global climate sensitivity. All schemes exhibit negative cloud radiation feedbacks, i.e., cloud moderates the global warming. However, these negative net cloud radiation feedbacks consist of quite different shortwave and longwave components between a scheme with interactive cloud radiative properties and several schemes with specified cloud water paths. An increase in cloud water content in the warmer climate leads to optically thicker middle- and low-level clouds and in turn negative shortwave feedbacks for the interactive radiative scheme, while a decrease in cloud amount leads to a positive shortwave feedback for the other schemes. For the longwave feedbacks, a decrease in high effective cloudiness for the schemes without interactive radiative properties leads to a negative feedback, while no distinct changes in effective high cloudiness and the resulting feedback are exhibited for the scheme with interactive radiative properties. The resulting magnitude of negative net cloud radiation feed-back is largest for the scheme with interactive radiative properties. Even though the simulated values of cloud radiative forcing for the present climate using this method differ most from the observational data, the approach shows great promise for the future.
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Pchelkina, Daria Sergeevna. "Digital ethnography: methodological foundations in the cultural study of ethnic manifestation." Siberian Journal of Anthropology 5, no. 4 (2021): 25–33. http://dx.doi.org/10.31804/2542-1816-2021-5-4-25-33.

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Abstract The emergence and development of a global communication space leads to the transformation of the territorial and social structures of society, both on a global scale and in relation to a single territory, which in turn transforms the cultural system in general and ethnic culture in particular. Marshall McLuhan, one of the main theorists of the field of new media, stated about such transformations back in 1964, defining modern culture as a culture based on electricity, and also stating that due to the limitless development of information, people become involved in each other's affairs at the level of involvement in their own problems. The article is of an overview nature. It is devoted to the consistent consideration of some classical (despite its short history of the development of the direction at the moment) and modern theories of digital ethnography, conceptual and methodological approaches, the main provisions of the study of ethnic manifestation. The article also focuses on the potential of online communities as a space for the representation of ethnic identity and its manifestation, presented today in an interactive environment. It is noted that the ethnic manifestation formed in the Internet sphere is constructed based on the degree of mediation and remediation of the individual and the entire ethno-cultural group. It is important to note that the self-representation of indigenous peoples in the interactive space sometimes becomes the only possible option for them. Digital ethnographic research is carried out faster chronologically and richer in terms of immersion in the object of research. The key problems of ethnographic methods are considered to be distrust of the researcher due to the novelty of the scientific field, a wary attitude to empirical material in cyberethnography – data collection in online communities causes skepticism, as far as the received array of information can be considered empirical material.
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Lisboa, Tania, Caitlin Shaughnessy, Angela Voyajolu, and Adam Ockelford. "Promoting the Musical Engagement of Autistic Children in the Early Years Through a Program of Parental Support: An Ecological Research Study." Music & Science 4 (January 1, 2021): 205920432110173. http://dx.doi.org/10.1177/20592043211017362.

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Some autistic children display an intuitive capacity to reproduce and restyle the musical stimuli that they encounter in their environments. Music also offers a safe space for the development of social competencies and, across the spectrum, musical interventions are regarded as an effective way of promoting engagement with others. Yet, there is a lack of empirically researched music programs for parents and carers of children with autism. In this study, 11 families with autistic children incorporated music making into everyday life, supported by researcher-practitioners and framed by resources outlining musical activities based on the Sounds of Intent in the Early Years framework. Assessment of video data and interviews revealed that the new resources were flexible enough to be adapted to each child and they helped parents to build confidence to engage with their children musically. It was found that children had an increased interest and engagement in music as well as in joint play, which impacted positively on their musical and social development. The interpersonal music spaces created by the parents provided opportunities for unlocking expressiveness and interactive behavior, which in turn supported verbal development, emotional regulation and social interaction. These findings have implications for arts-in-health research and highlight the potentially crucial role of parents as mentors for their child’s musical development. The study further demonstrates that specialist musical training is not a requirement to develop parent–child engagement in music making at home.
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Park, Jin Ah, Chang Su Lee, and Jong C. Park. "Information Visualization with Text Data Mining for Knowledge Discovery Tools in Bioinformatics." Key Engineering Materials 277-279 (January 2005): 259–65. http://dx.doi.org/10.4028/www.scientific.net/kem.277-279.259.

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An abundant amount of information is produced in the digital domain, and an effective information extraction (IE) system is required to surf through this sea of information. In this paper, we show that an interactive visualization system works effectively to complement an IE system. In particular, three-dimensional (3D) visualization can turn a data-centric system into a user-centric one by facilitating the human visual system as a powerful pattern recognizer to become a part of the IE cycle. Because information as data is multidimensional in nature, 2D visualization has been the preferred mode. However, we argue that the extra dimension available for us in a 3D mode provides a valuable space where we can pack an orthogonal aspect of the available information. As for candidates of this orthogonal information, we have considered the following two aspects: 1) abstraction of the unstructured source data, and 2) the history line of the discovery process. We have applied our proposal to text data mining in bioinformatics. Through case studies of data mining for molecular interaction in the yeast and mitogen-activated protein kinase pathways, we demonstrate the possibility of interpreting the extracted results with a 3D visualization system.
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Ma'rufah, Desi Wijayanti. "Promoting Student Questioning in EFL Classroom: Teacher’s Strategies in 2013 Curriculum Context." OKARA: Jurnal Bahasa dan Sastra 15, no. 2 (November 18, 2021): 170–84. http://dx.doi.org/10.19105/ojbs.v15i2.4284.

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The government expects that the learning process in the 2013 curriculum uses inspiring, interactive, fun, and challenging activities that engage students’ participation in the class. The students’ involvement and critical thinking in meaningful learning are increased when the students ask questions productively in the classroom. However, Indonesian EFL students are indicated to have little space for interacting in the classroom, not to mention questioning. For that reason, this study aims to explore the teacher’s strategies in encouraging student questioning in EFL class. A qualitative research design was conducted through observation, interview, and questionnaire. The findings showed that the teacher used various strategies in promoting student questioning: providing a free question time, using turn-taking questioning, evolving a receptive classroom atmosphere, and giving explicit instruction in the teaching and learning process. Finally, this study implies that Indonesian EFL students would be encouraged to ask questions actively when: (a) the activities to pose questions were set; (b) objects or topics of questioning to scaffold students were provided; (c) classroom climate was accepted questions; (d) clear instructions were given. Thus, student questioning could be raised through instructional interventions from the teacher.
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Demir, Rabia. "ÇAĞDAŞ SANATTA TRAVMAYLA YÜZLEŞME BAĞLAMINDA MEKTUP." e-Journal of New World Sciences Academy 16, no. 3 (July 30, 2021): 189–200. http://dx.doi.org/10.12739/nwsa.2021.16.3.d0282.

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Events such as illness, death, violence, and war deeply affect the life of the individual or the social structure and cause radical changes and traumas. In the historical process of art, it is seen that artists are not indifferent to traumas, on the contrary, traumas constitute the center of their work. This article examines how the letter is handled as a means of communication between the artist and the audience in contemporary artworks that want to face personal or social traumas. In this context, examples of contemporary art that want to be aware of the traumas experienced, to tell them, to come to terms with the past and to achieve improvement in the name of the future, and using the letter as a means of expression, are included. In these works, where the letter is used as a means of expression and communication, the writer, reader or listener changes; the letter is written/read/listened to by the artist or the audience. Thus, the audience plays an important role as well as the letter in the emergence and completion of the work. This, in turn, turns the works into an interactive space, allowing to face the past and to realize the trauma experienced.
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Kareem Zada, Ashna Abdulrahman. "Novel Cartographical Designs for Blind and Partially Impaired Students in Kurdistan." Proceedings of the ICA 4 (December 3, 2021): 1–3. http://dx.doi.org/10.5194/ica-proc-4-56-2021.

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Abstract. It is understood that all human beings need information, including spatial (geospatial) information. It has to be noted that spatial and geospatial information helps people to enrich the knowledge about certain regions. In general, the knowledge is very significant for strengthening orientation ability, which, in turn, affects the level of intelligence. It is believed that the better a person can recognize geographical information the cleverer s/he is. Being able to have the spatial knowledge helps humans to fulfil their basic needs and find solutions to various problems. Present research uses Geographical Information System (GIS) to create paper maps, which can be transferred onto a touch display where the user can choose different keys and settings (such as colour, measurement, etc.) to represent different forms of data. The study aims to examine the effectiveness of digital interactive cartographical novel solutions in improving text and space memorization among visually impaired Kurdish students. The study’s purpose draws from the knowledge that Kurdistan learners and other demographic groups lack an effective multimodal communication map suited to contemporary society’s demands. The research seeks to fill the gap by presenting a strategy for developing interactive tactile maps for the target group to solve the growing problem of visual impairment in Kurdistan. Technologies associated with tactile maps are reviewed and the application of interactive tactile maps for populations, in addition to those who are visually impaired, is also considered. The obtained results are very useful for blind and low sighted users to communicate information through the assistive technologies on the map due to finding the geographical location easily.
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Liu, Y. P., and G. Y. Cai. "ASSESSMENT OF VEGETATION COOLING EFFECT ON THE SURROUNDING THERMAL ENVIRONMENT IN BLOCK SCALES." ISPRS - International Archives of the Photogrammetry, Remote Sensing and Spatial Information Sciences XLII-3/W10 (February 8, 2020): 875–79. http://dx.doi.org/10.5194/isprs-archives-xlii-3-w10-875-2020.

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Abstract. The growing coverage of impervious surfaces within cities has resulted in a decrease in vegetation areas, which in turn has caused the temperature increase in urban region. It has proved that vegetation plays an important role in mitigating urban heat island (UHI) effects such that the city managers and planners have paid more attention on how to plan green lands in city planning related projects. This paper focuses on the detection of the mean land surface temperature (LST) change in residential blocks in Changchun where citizens are have common daily lives. Then, according to the interactive extraction of high spatial resolution images, the regions with great changes in Changchun city during 2016 and 2019 are analyzed and compared with the average surface temperature of each block. According to statistical methods, the mitigation effect of the green space on the plot was obtained. It is helpful for city managers or planners to create a livable environment for citizens.
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Yamashkin, Stanislav Anatolyevich, Ekaterina Olegovna Yamashkina, and Vladimir Valerievich Nikulin. "Analysis of intercomponent relations in metageosystems by using simulation modeling." Vestnik of Astrakhan State Technical University. Series: Management, computer science and informatics 2022, no. 4 (October 31, 2022): 78–87. http://dx.doi.org/10.24143/2073-5529-2022-4-78-87.

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The article focuses on solving the scientific problem of quantitative analysis of intercomponent relationships in metageosystems of different hierarchical levels by using the method of simulation modeling. Studying the structure and properties of metageosystems proved to be based on the analysis of the regularities of interaction of the territorial components distributed in space. A list of requirements for the framework of simulation models of spatial processes is formulated, an algorithm for developing a model that describes the spatial-temporal processes occurring in territorial systems is presented. There have been singled out two directions for developing the framework of simulation modeling of spatial processes: deductive, in which the model building system must be initially designed in order to achieve the coverage of solutions to the maximum number of tasks, and inductive, in which positive changes in the particular models turn into the basis for the development of the simulation framework. The combined use of deductive and inductive strategies will evolutionize the upgraded modeling framework and optimize the particular solutions developed on its basis. As an example of implementation of a software package that demonstrates the possibilities of simulation modeling for solving the problem of analyzing intercomponent relations in metageosystems there has been developed an information system for modeling traffic flows in urban metageosystems. The developed system consists of the following modules: a map editor, a component for working with a database, a subsystem for visualizing interactive graphical web interfaces, an auxiliary module for performing the necessary mathematical calculations, a subsystem for modeling urban traffic, and a recommender subsystem for generating recommendations based on rules. The implemented software package for simulating traffic flows in urban metageosystems can be used to create dynamic transport models able to predict the flow depending on the situation. The model serves as a tool for making strategic decisions regarding the development of the spatial struc-ture of a city or region. The system modules aggregate interacting with each other and ensure the reliable and uninterrupted operation of the simulation system as a whole.
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Kumar Dubey, Arvind. "Future Technology and Service Industry: A Case study of Travel and Tourism Industry." Global Journal of Enterprise Information System 8, no. 3 (April 6, 2017): 65. http://dx.doi.org/10.18311/gjeis/2016/15742.

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Travel and tourism the most vibrant segment of service industry is backbone of almost 35 countries and each country desires to augment its world share for the reason that it is the best source of earning foreign exchange. Today’s world civilization is technology savoir-faire and altering accordingly at a fast pace. In future, Space Tourism and Ocean Depth Tourism will become new-fangled precincts of movement. <em>Virgin Galactic</em>, <em>Space Adventure Company, World View, Google Lunar, Astrobotic, Blue Origin, SpaceX Project, Sierra Nevada, Orbital ATK, Finnair</em> etc. are in the pursuit of Space Tourism Development. Space Hotels will be fashioned and populace will go on Moon for enjoying their holidays. In future, with the help of smart, sensible and talking computers search for extra-terrestrial intelligence will be improved. In upcoming year’s new pink tourist, personage regular travellers, back packers, older generation tourist and couples travelling farthest areas/sites will raise new forms of tourism and tourist sites. Upcoming tourist will become <em>negligent, informed, urbane, self-governing, impatient </em>and<em> thrilled</em>. Smart phone and Social Media will turn out to be guide, escort and agent. Make use of Space Technology in transportation network will revolutionized mobility of tourist. Tour planning will be grandee, open and exceedingly personalised. The periphery among leisure and exertion will be dissolved by digital technology. Tourist will appraise every aspects of tourism on interactive experiences base (personal and others) and social media opinion will matter a lot. Future tourist will be highly conversant, elegant, knowledgeable, refined, ordering online, anticipate speedy response and well linked to social network. In view of that services and training of service support staff will renovate. In future <em>CSR, Crisis Management, Environmental concern, Ethics, Legal Rights </em>and<em> Contact less payments</em> will be very high-flying. The current paper is the study of upcoming travel and tourism blueprint and type of technology going to decide world tourism trend.
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Gröndahl, Laura. "Stage Design at the Crossroads of Different Operational Cultures. Mapping the History of Scenography Education in Finland." Nordic Theatre Studies 27, no. 2 (August 30, 2015): 86. http://dx.doi.org/10.7146/nts.v27i2.24253.

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The article maps the development of scenography education in Finland from the early 1970s to the 2000s. Unlike all other disciplines of theatre making, the study program has been located at the University of Industrial Arts, which highlights the double character of scenography as both a visual and a performative art. The hegemonic comprehension of the subject has oscillated between independent design and participation in a collective process. The key question that penetrates the curriculum throughout the decades is how to successfully construct a solid, material space for a temporary, more or less unpredictable theatrical event. The scenographic methods that have been taught vary from the disciplined rational pre-planning and conceptual analysis of the 1970s, to the subjective individualism at the turn of the 1980s and 1990s, and finally to the interactive, self-regulating processes in the 2000s. The different approaches are largely connected to individual teachers, but they can be further contextualized by looking at the more general cultural tendencies in art, theatre and society; as well as to the material conditions, changing university policies and respective organizational reformations.
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Lobanova, Yuliya V. "AESTHETIC EXISTENCE AS THE BASIS OF MODERN CULTURE OF EMOTIONS." Russian Studies in Culture and Society 6, no. 4 (December 29, 2022): 188–202. http://dx.doi.org/10.12731/2576-9782-2022-4-188-202.

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Purpose. The aim of the study is to determine the features of the historical genesis of aesthetic forms of interaction between individuals in the conditions of modern culture, providing significant characteristics of human existence, implemented in interactive and communicative modes of his emotionally colored interaction with the world. Methodology. The methods of textual and content analysis of the material of the primary sources of classical and modern authors, as well as the analysis of some components of the aesthetic matrix of modern culture in terms of parameters that are essential for achieving the stated goal are used. The author turns to the socio-philosophical and sociopsychological analysis of the emotionalization of modern culture. The article uses historical-philosophical and philosophical-anthropological methods for an analytical description of the process of compensatory aestheticization. Results. In this article, based on the analysis of program works of the founder of existential philosophy S. Kierkegaard, the subsequent entry into the space of modern communication culture was carried out in order to conduct a further comparative study of Kierkegaard’s main ideas, and their modern embodiment in the form of emotional existence of a communicative-collective nature. Particular attention is paid in this regard to the meaningful development of the ideas of the Danish thinker by the existentialist philosophers of the last century M. Heidegger and J. Habermas, as well as the most influential researchers in the philosophy of modern sociocultural genesis B. Huebner, J. Ransier. In conclusion, a number of the most significant changes in modern communication culture, inspired by the turn of the interest of a person and society in the emotional side of their own being, are examined, and their specific phenomenology is considered in relation to the reasons that caused these changes. The author enters into a discussion with A. Reckwitz about the society of singularities, putting forward the concept of a society of collective, stereotyped experience. Practical implications. The results of the study can be applied in the field of cultural studies, philosophy of culture, psychology.
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Патрушев, Володимир Олександрович, and Ольга Ігорівна Патрушева. "СЕГМЕНТАЦІЯ ДВОВИМІРНОГО СИГНАЛУ, ЯКИЙ ПРЕДСТАВЛЯЄ СОБОЮ ЗОБРАЖЕННЯ ТОВАРУ, ЩО ЗАМОВЛЯЄТЬСЯ СПОЖИВАЧЕМ." RADIOELECTRONIC AND COMPUTER SYSTEMS, no. 1 (March 23, 2019): 37–43. http://dx.doi.org/10.32620/reks.2019.1.04.

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The subject of study in this article is the means of segmentation of the image of the ordered goods by the consumer online store. The goal is to determine the means of segmentation of the image of a two-dimensional signal. Objectives: analyze existing methods of image segmentation, select metaheuristic clustering with an interactive task of the number of clusters, conduct research. Methods used: segmentation of a two-dimensional signal, which is an image of a product ordered by a consumer in an online store. A meta-heuristic clustering method was implemented with an interactive assignment of the number of clusters. The method is based on the optimization of particle swarm (PSO) and annealing simulation (SA), an adaptive optimization of particle swarm (APSO), which underlies the image segmentation, is proposed. The following results were obtained. The use of simulated annealing in the proposed adaptive optimization of a particle swarm provides: control of the rate of convergence of a given metaheuristic method; research in the early stages of the entire search space, and in the final stages - the focus of the search. To determine the effectiveness of the proposed method, studies have been conducted that prove that the mean square error does not exceed 0.05, which in turn proves the effectiveness of the chosen method in image segmentation. Conclusions. The scientific novelty lies in the fact that to solve the problem of determining the method of image preprocessing, a clustering method with a given number of clusters was used, namely a metaheuristic method based on optimizing the particle swarm (PSO) and simulating annealing (SA) using adaptive particle swarm optimization (APSO), which underlies the image segmentation. The use of simulated annealing in the proposed adaptive optimization of a swarm of particles provides: control of the rate of convergence of a given meta-heuristic method and research in the early stages of the entire search space, and in the final stages the direction of the search. As a result of a numerical study, it was found that the mean square error does not exceed 0.05.
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Brazel, Joseph F., Keith L. Jones, and Douglas F. Prawitt. "Auditors' Reactions to Inconsistencies between Financial and Nonfinancial Measures: The Interactive Effects of Fraud Risk Assessment and a Decision Prompt." Behavioral Research in Accounting 26, no. 1 (October 1, 2013): 131–56. http://dx.doi.org/10.2308/bria-50630.

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ABSTRACT Nonfinancial measures (NFMs), such as employee headcount and production space, are operational measures that are not included on the face of the financial statements but are often disclosed elsewhere in the annual report or 10-K (e.g., in Management's Discussion and Analysis). Professional standards, auditing texts, and prior research suggest that external auditors can use NFMs to verify their clients' reported financial information and, in turn, improve audit quality. In an initial experiment where auditors develop an expectation for a client's sales balance, they generally fail to identify a seeded inconsistency between the client's sales and related NFMs. In our second experiment, where we introduce an NFM prompt and manipulate fraud risk as high and low, auditors are more likely to react to the inconsistency (i.e., rely more on inconsistent NFMs/develop expectations that reflect the client's current year decline in NFMs) when they are specifically prompted to consider the implications of NFMs and fraud risk is high (versus low). Our results suggest the following: (1) a minority of auditors use NFMs as an information source for testing and do not increase their reliance on NFMs when the NFMs point to a fraud red flag; (2) the presence of high fraud risk alone is insufficient to increase auditor consideration of inconsistent NFMs; (3) auditors are able to react appropriately to an inconsistency if they are effectively prompted; and (4) the influence of a prompt on auditor reliance on NFMs and account balance expectations is stronger when fraud risk is assessed as high. Data Availability: Data are available upon request.
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Fischnaller, Franz, and Alex Hill. "CITYCLUSTER “From the Renaissance to the Megabyte Networking Age”: A Virtual Reality and High-Speed Networking Project." Presence: Teleoperators and Virtual Environments 14, no. 1 (February 2005): 1–19. http://dx.doi.org/10.1162/1054746053890251.

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This paper presents the CITYCLUSTER project, a virtual-reality networking matrix, in a high-tech framework with original technological features, navigation, interactivity, graphic, and content style, in which multiple environments, ambiences, and cities, both real and imagined, can be hosted, coexist, and be interrelated within themselves through a common virtual territory. It can be interconnected by high-speed network, enabling remote participants to access, interact, and collaborate in shared environments and work together in a common virtual space over distance in real time. The framework can be expanded and modified in accordance with the digital environment to be incorporated. Meta-Net-Page, a virtual-reality collaborative networking tool, was designed and implemented ad hoc for CITYCLUSTER. “From the Renaissance to the Megabyte Networking Age” is the first CITY-CLUSTER virtual-reality networked application, which offers visitors a thrilling interactive journey, from the Renaissance to the Super Broadband Networking and Electronic Age. Florence represents the “Renaissance Age”, Chicago the “Gigabits Networking Age.” Each virtual city is inhabited by a group of avatars: David, Venus, and Machiavelli in Florence, and Mega, Giga, and Picasso in Chicago. The implementation of CITYCLUSTER has given rise to a range of technological challenges, which in turn have revealed innovative aspects and salient features relative to content management, the development of juxtaposed virtual environments, networking interactive techniques, avatar design, architecture, and virtual effects. A series of special features and enhancements have been added to the software Ygdrasil, to satisfy content and quality levels of interactivity. In consequence, the Ygdrasil system was further refined as software tools that aid the rapid and intuitive development of interactive virtual environments for artists and other nontechnical users. The CITYCLUSTER project is primarily designed to run in the CAVE and on the AGAVE (Access Grid Augmented Virtual Environment). It can run either locally or through remote networking in both SGIs and the Linux platform.
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PÕLDVERE, NELE, and CARITA PARADIS. "‘What and then a little robot brings it to you?’ The reactive what-x construction in spoken dialogue." English Language and Linguistics 24, no. 2 (May 20, 2019): 307–32. http://dx.doi.org/10.1017/s1360674319000091.

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In the process of compiling a new corpus of contemporary spoken British English, the London–Lund Corpus 2, we hit upon a construction used in the conversations recorded that had not previously been dealt with in the literature, namely the reactive what-x construction. Prompted by this discovery, we carried out a detailed analysis of its properties and constraints within the broad framework of Cognitive Linguistics, namely Construction Grammar, and found that the reactive what-x construction features the interrogative what directly followed by a phrasal or clausal complement x. Moreover, what forms one tone unit with the complement and never carries a nuclear pitch accent. The core meaning is to signal an immediate reaction to something said by another speaker in the preceding turn, and the dialogic functions include questions proper as well as expressions of disagreement. The two contributions of this study are: (i) to provide a definition of the reactive what-x construction and (ii) to propose a crucial theoretical extension of Construction Grammar involving a broadening of the concept of construction to cover not only the lexical–semantic pairing but also prosodic properties and the role of the construction in the interactive dialogic space in speech.
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Spallazzo, Davide, and Ilaria Mariani. "Mobile Games for a house museum." Convergences - Journal of Research and Arts Education 14, no. 27 (May 31, 2021): 90–104. http://dx.doi.org/10.53681/c1514225187514391s.27.63.

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The paper discusses a formal didactic activity in a higher education context, which brought to the design, development, and testing of thirteen Location-Based Mobile Games (LBMGs) for the Bagatti Valsecchi House Museum. The activity involved BSc Design students in developing and testing interactive solutions aimed at reaching out to the "under 35" community of the museum with engaging and entertaining experiences. For this purpose, the stakeholder group of the museum experts was also involved in co-designing the solutions. On the one hand, this study focuses on the beneficial approach of involving Design students in the multiple roles of designer, player/visitor, and target audience. On the other hand, it looks at those aspects that may turn LBMGs into a means for engaging and entertaining museum visitors' experiences. We focus on four LBMGs (out of thirteen) that the museum selected to be tested with their younger community, highlighting those elements that emerged as particularly relevant for enhancing visitors' engagement and motivations. In this regard, three aspects stand out as the most impacting: (i) the benefits of a design approach based on the early involvement of both experts (the museum) and the target audience (students themselves); (ii) an intelligent orchestration of narratives and game mechanics, specifically designed to leverage the fascinating museum space, and (iii) the ability of such games to stimulate social engagement.
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Dorosh-Kizym, M., O. Dadak, and T. Gachek. "Logistics services as an inalienable complex of the electronic commerce." Scientific Messenger of LNU of Veterinary Medicine and Biotechnologies 20, no. 91 (November 16, 2018): 51–56. http://dx.doi.org/10.32718/nvlvet9111.

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In recent years, e-commerce has been able to penetrate practically in all spheres of life of the population and in Ukraine. The domestic e-commerce market is only at the inception stage, but at the same time it has a significant potential for development. The Internet and related technologies continue to actively and effectively interfere with logistics. Modern logistics technologies are inextricably linked with intensive information exchange. Due to the timely receipt of information, high accuracy, speed and consistency of goods exchange in logistic chains are ensured. Over the past few years, the structure of the logistics space of the Internet has significantly changed, which was reflected in the transformation of the content of logistics-oriented sites. If advertising information dominated previously, now, often in interactive mode, organizational, reference and design services are presented. Business commerce, advertising, production and modern technologies of the Internet are all more vibrant in all strata of human life. Today, the penetration of Internet technologies into business and economics is growing rapidly. The Internet is now – a huge market with a multi-level structure with abyss of opportunities that has an incredible potential for solving problems and business. This penetration also affects logistics. Logistics technologies are unthinkable without intensive information exchange. It is owing to the timely receipt of information that provides high accuracy, speed and consistency of turnover in logistics chains. Therefore, logistics as a modern scientific and practical direction of commodity distribution is also rapidly mastering these technologies and in its own way is equipped on the network. The Internet as a technology of global open networks is the best means to attract a wide range of logistics service users. With the help of this technology can be provided: advertising company; providing a list of services and price lists; account of regular clients and companions; providing consumers with the necessary documents on a paid and free basis; interactive advisory service; counteragent search service; registries of logistics companies and the database of information and logistics resources in the network; electronic freight; monitoring of goods and vehicles; virtual agency and forwarding. Today, the process of accumulation of logistics resources in the Internet has reached a level that allows us to talk about the process of forming virtual logistics centers (commercial or conditional commercial). This, in turn, with further development, can form a single logistics information space on the Internet.
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Du Haiwei, 杜海伟, and 许晨 Xu Chen. "缓慢上升快速下降的飞秒激光脉冲与气体等离子体作用的太赫兹辐射产生研究." Infrared and Laser Engineering 51, no. 5 (2022): 20210361. http://dx.doi.org/10.3788/irla20210361.

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Soidan, Abdullah Safa, Gabriele Kuzabaviciute, Roxane Fallah, Bianca Guimarães De Manuel, Vera Parlac, and Pil Hansen. "When constraints of embodied cognition become porous: performances of sensory interactivity in design." Repertório, no. 28 (December 5, 2017): 108. http://dx.doi.org/10.9771/r.v0i28.25003.

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<p class="p1">Abstract:<span class="Apple-converted-space"> </span></p><p class="p3">In design processes, the concept of the embodied mind can be mobilized to consider the ways in which our bodily experiences and actions affect our perception of space. With this focus in mind, what happens when human–environment interactivity ceases to be a utilitarian exchange between an evolving, sensing body and a predetermined object, but becomes conductive, generative, adaptive, and learns to grow? Perhaps in that moment of interaction and touch the space affects embodied action and perception in turn? These questions were pursued in a series of Practice-as-Research experiments by advanced designers in training from four disciplines at the University of Calgary: technical theatre, computational media and design, architecture, and sonic arts. The aim of the group’s work is to make design experientially accessible as an affective process with the ability to render porous the bodily constraints of human cognition. Here, the designers share insights, ideas, and obstacles from their collaborative research process.<span class="Apple-converted-space"> </span></p><p class="p4"><span class="s1">K</span>eywords<span class="s1">:<span class="Apple-converted-space"> </span></span>Interactive design. Embodied cognition. Agent based modelling. Tangible computing. Collaborative creation.<span class="Apple-converted-space"> </span></p><p class="p4"><span class="Apple-converted-space"><br /></span></p><p class="p4"><span class="Apple-converted-space">QUANDO AS LIMITAÇÕES DA COGNIÇÃO CORPORIFICADA SE TORNAM POROSAS: PERFORMANCES DE INTERATIVIDADE SENSORIAL NO DESIGN</span></p><p class="p2"><em>Resumo:<span class="Apple-converted-space"> </span></em></p><p class="p3"><em>Nos processos de design, o conceito de mente corporificada pode ser mobilizado para considerar as maneiras pelas quais nossas experiências e ações corporais afetam nossa percepção do espaço. Com este foco em mente, o que acontece quando a interatividade humano-ambiente deixa de ser uma troca utilitária entre um corpo evolutivo, sensível e um objeto predeterminado, mas se torna condutor, gerador, adaptável e aprende a crescer? Talvez nesse momento de interação e toque, o espaço, por sua vez, afete a ação e a percepção corporificada? Essas questões foram perseguidas em uma série de experimentos de prática-como-pesquisa por designers avançados em treinamento de quatro disciplinas na Universidade de Calgary: técnica em teatro, mídia computacional e design, arquitetura e artes sonoras. O objetivo do trabalho do grupo é tornar o design experiencialmente acessível como um processo afetivo com a capacidade de tornar porosas as restrições corporais da cognição humana. Aqui, os designers compartilham insights, ideias e obstáculos de seu processo de pesquisa colaborativa.<span class="Apple-converted-space"> </span></em></p><p class="p4"><span class="s1"><em>P</em></span><em>alavras</em><span class="s1"><em>-</em></span><em>chave</em><span class="s1"><em>:<span class="Apple-converted-space"> </span></em></span><em>Design. Interação performativa. Cognição corporificada. Modelagem baseada em agentes. Computação tangível. Criação colaborativa.<span class="Apple-converted-space"> </span></em></p>
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Melamed, Benjamin. "The empirical TES methodology: modeling empirical time series." Journal of Applied Mathematics and Stochastic Analysis 10, no. 4 (January 1, 1997): 333–53. http://dx.doi.org/10.1155/s1048953397000403.

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TES (Transform-Expand-Sample) is a versatile class of stochastic sequences defined via an autoregressive scheme with modulo-1 reduction and additional transformations. The scope of TES encompasses a wide variety of sample path behaviors, which in turn give rise to autocorrelation functions with diverse functional forms - monotone, oscillatory, alternating, and others. TES sequences are readily generated on a computer, and their autocorrelation functions can be numerically computed from accurate analytical formulas at a modest computational cost.This paper presents the empirical TES modeling methodology which uses TES process theory to model empirical records. The novel feature of the TES methodology is that it expressly aims to simultaneously capture the empirical marginal distribution (histogram) and autocorrelation function. We draw attention to the non-parametric nature of TES modeling in that it always guarantees an exact match to the empirical marginal distribution. However, fitting the corresponding autocorrelation function calls for a heuristic search for a TES model over a large parametric space. Consequently, practical TES modeling of empirical records must currently rely on software assistance. A visual interactive software environment, called TEStool, has been designed and implemented to support TES modeling. The paper describes the empirical TES modeling methodology as implemented in TEStool and provides numerically-computable formulas for TES autocorrelations. Two examples illustrate the efficacy of the TES modeling approach. These examples serve to highlight the ability of TES models to capture first-order and second-order properties of empirical sample paths and to mimic their qualitative appearance.
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Kyzym, Mykola O., Viktoriia Ye Khaustova, and Nataliia V. Trushkina. "Network Economy: Evolution of Development, Prerequisites for the Formation of the Conception, Conceptual Approaches to the Definition." Business Inform 11, no. 538 (2022): 40–51. http://dx.doi.org/10.32983/2222-4459-2022-11-40-51.

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New economic conditions in the context of the information and technological revolution led to an increase in the role and importance of intangible factors of production, in particular information and knowledge resources. Transformational processes that covered all aspects of society, turned it from industrial one to post-industrial service-information (network-based) one with the appropriate type of economy. All this, in turn, determines that the dominant tendency of the contemporary world economic development is the formation of a network economy, which leads to radical transformations of various spheres of economic activity. In view of this, the study is aimed at the theoretically summarizing and systematizing the exitant conceptual approaches to the interpretation of the concept of «network economy»; substantiating the authors’ approach to defining the content of this scientific category. As result of the study, it is found that the concept of «network economy» is synonymous with such definitions as: high-tech economics; knowledge economy; global, new, informational, digital, digitalized, virtual, information and network-based, electronic, cognitive, noospheric, creative, service, innovative, intellectual economy; post-industrial society; information society; network intelligence society; e-business, etc. Using a system approach and the classification method, the interpretations of the term «network economy», which are proposed by various scientific schools, are conditionally systematized in the following groups: the basis of the information society; new economic system; a new type of economy; state of the economy; specific form of organization; a qualitatively new form of management of the national economy; type of economic system; type of post-industrial economy; characteristics of the global economy; form of innovative economy; innovation factor; system of new economic relations; multilevel spatial structure; structured information space; interactive environment; form of economic activity; an instrument to increase the level of development of the knowledge economy; national security mechanism. The article provides an authors’ approach to defining the category of «network economy» as a new type of economic environment resulting from the digitalization of fast-growing, highly interactive real-time connections between economic agents, different categories of stakeholders, digital technologies, information systems, devices, electronic networks. It is proposed that network economy as a category be considered according to the three positions: as an economic activity carried out through electronic and computer networks; as a global information environment where subjects of economic relations can contact each other about joint activities using digital technologies; as a fundamentally new form of management of the national economy, based on horizontal (direct) long-term partnerships between economic entities in a single digital space in the context of globalization.
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Jourdain, L., S. Bekki, F. Lott, and F. Lefèvre. "The coupled chemistry-climate model LMDz-REPROBUS: description and evaluation of a transient simulation of the period 1980–1999." Annales Geophysicae 26, no. 6 (June 11, 2008): 1391–413. http://dx.doi.org/10.5194/angeo-26-1391-2008.

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Abstract. We present a description and evaluation of the Chemistry-Climate Model (CCM) LMDz-REPROBUS, which couples interactively the extended version of the Laboratoire de Météorologie Dynamique General Circulation Model (LMDz GCM) and the stratospheric chemistry module of the REactive Processes Ruling the Ozone BUdget in the Stratosphere (REPROBUS) model. The transient simulation evaluated here covers the period 1980–1999. The introduction of an interactive stratospheric chemistry module improves the model dynamical climatology, with a substantial reduction of the temperature biases in the lower tropical stratosphere. However, at high latitudes in the Southern Hemisphere, a negative temperature bias, that is already present in the GCM version, albeit with a smaller magnitude, leads to an overestimation of the ozone depletion and its vertical extent in the CCM. This in turn contributes to maintain low polar temperatures in the vortex, delay the break-up of the vortex and the recovery of polar ozone. The latitudinal and vertical variation of the mean age of air compares favourable with estimates derived from long-lived species measurements, though the model mean age of air is 1–3 years too young in the middle stratosphere. The model also reproduces the observed "tape recorder" in tropical total hydrogen (=H2O+2×CH4), but its propagation is about 30% too fast and its signal fades away slightly too quickly. The analysis of the global distributions of CH4 and N2O suggests that the subtropical transport barriers are correctly represented in the simulation. LMDz-REPROBUS also reproduces fairly well most of the spatial and seasonal variations of the stratospheric chemical species, in particular ozone. However, because of the Antarctic cold bias, large discrepancies are found for most species at high latitudes in the Southern Hemisphere during the spring and early summer. In the Northern Hemisphere, polar ozone depletion and its variability are underestimated in the simulation.
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38

Mojeiko, Marina A. "Language of web: bynet discourse and Belarusian netspeak." Journal of the Belarusian State University. Sociology, no. 1 (March 17, 2022): 71–79. http://dx.doi.org/10.33581/2521-6821-2022-1-71-79.

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It is proved that the modern Internet space creates a fundamentally new communication environment (social networks, chats, etc.), the capabilities of which, in turn, act as a trigger for linguistic transformations. It is the language of Internet communications that is today the field where new trends in language development are most actively formed. The functioning of the language in the network gives rise to a number of new phenomena. So, Internet discourse gives rise to such phenomena as massive abbreviations and an abundance of neologisms (including game ones), acronyms and backronyms, syngrahemics and supragrahemics, interlanguage hybrids, new tools for expressing subject-subject relations (formulas of politeness, for example) and many others. This poses new problems for both linguistics and philosophy of language. For example, it is shown that in the context of Internet communications, the classic dichotomy of verbal speech and written forms of language is blurred: on the one hand, in chats and forums, the language is formally represented by written texts, on the other – interactive dialogues actually set living one-time communication, which allows one to speak simultaneously, interrupt the interlocutor, respond immediately, etc., and all these are characteristic of verbal speech. It is concluded that if until now the main presenter of language in culture has clearly been fiction as embodying the established norm of the correct language, then today language practices (usus) come to the fore, reflecting the trends of linguistic evolution that are forming in the present continuous, that sets a new accentuation in modern culture, namely the prevalence of descriptive linguistics over prescriptive.
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39

Diaz, Arturo. "Rizoma e pluralidade ontológica no Livro do desassossego." Revista Portuguesa de Humanidades 25, no. 1 (December 31, 2021): 217–34. http://dx.doi.org/10.17990/rph/2021_25_1_217.

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This short essay on The book of disquiet, from a Deleuzian’s reading, focuses on two essential topics. Firstly, from the point of view of its structural composition, The book of disquiet is post-modern rhizome, for it consists of fragments that are connected to each other, but differing among themselves. This fragmentary composition expresses, in its turn, another ontological split in the plural and decentred personality of Fernando Pessoa that is generated by the movement of internal Difference. This postmodern approach of The book of disquiet proceeds from the untimely genius of its author, who knew how to assimilate certain traditions of the nineteenth century; to dare to try new possibilities in modernism with Orpheus; and to open new clearings of a time to come, which represents our contemporary post-modern. In the untimely dimension of this postmodern future, we are interested in highlighting certain signs and symptoms from the movement of the ontological Difference – a pure differentiating intensity – as it is done in our reading of the drama in interactive souls. Hence the ideal set of differences, static drama and the heteronymic rhizome in the transcendental field of thought and creation. This is an ontological set in which if there is space for chance, random and becoming-other the fractal breakup of subjectivity then operates. In this ideal set of differences that shapes the heteronymic dramaturgy, the virtual multiplicities (affects, perceptions or visions) update themselves on the fluid consciousness of the singularity that is Bernardo Soares and they are part of the plan of expression.
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40

Cienki, Alan. "From the finger lift to the palm-up open hand when presenting a point: A methodological exploration of forms and functions." Languages and Modalities 1 (October 25, 2021): 17–30. http://dx.doi.org/10.3897/lamo.1.68914.

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There are many studies on the palm-up open hand (PUOH) as a gesture used when the speaker is presenting a point, but many other gesture forms can also accompany this discursive move. While the forms may appear diverse based on traditional means of gesture analysis, the relations between a number of them can be analyzed in a coherent way using the kinesiological system developed by Boutet (2010; 2018; to appear). This system approaches gestural forms not from external criteria based on the viewer’s perspective (involving hand shapes, locations in gesture space, etc.), but rather from the inside; in the present analysis, the focus is on the directions of movements made at joints in producing them (e.g. whether flexion vs. extension was involved, whether any rotation involved was inward or outward, etc.). Four particular gestures are considered as points along a continuum: from the finger extension, to the forearm and wrist turn-out of the hand, to the supination of the PUOH, to an exaggerated form of the PUOH produced with extension and abduction of the upper arm. A multifunctional model is also proposed to analyze the degree of transparency of the different gestures’ representational, pragmatic, and interactive functions. The functional analysis performed with this model is grounded in form features from a combination of the kinesiological and traditional four-parameter form-based systems. This methodological exploration provides a model which could be applied or adapted for the analysis of other groups of gestures that are related in terms of their physiological means of production.
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41

Kundrotaitė, Aušra. "The Autobiographical Pact as an Architectural Palimpsest: Judita Vaičiūnaitė’s Mabre viešbutis." Colloquia 46 (December 30, 2021): 135–56. http://dx.doi.org/10.51554/coll.21.46.07.

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The article reconsiders the idea of Philippe Lejeune’s autobiographical pact. In both Lithuanian and Western theoretical discourses, Lejeune’s ideas are usually combined with narrative and linguistic insights that reveal the position of a narrator. In this article, the concept of the autobiographical pact is revised using the concepts of Gérard Genette’s types of transtextuality (hypertext, hypotext, and paratext) and certain aspects of Lars Elleström’s model of intermedial relations. Genette’s and Elleström’s ideas highlight the intertextuality and intermediality of the autobiographical pact.These theoretical considerations are tested in the analysis of Judita Vaičiūnatė’s memoir prose collection, Mabre viešbutis [Mabre Residence Hotel]. The collection was published after the author’s death, so the book is noteworthy not for its content (most of the texts were already published before) as for its new form—a paratext prepared by the “author” of the book, the poet’s daughter, Ula Vaičiūnaitė. The collection, Mabre Residence Hotel, unfolds not only as a testimony to Judita Vaičiūnaitė’s memory but also as a document of Ula Vaičiūnaitė’s reading experience and effort to remember, which in turn becomes an invitation to recollect. The figure of the author’s name, which is essential for the autobiographical pact, appears as an interactive “monument” that becomes relevant during the reading process.The focus on intertextuality and intermediality of the text (reading) enables to see not only the spatial palimpsest of the autobiographical text but of the autobiographical pact itself. In the context of intertextuality and intermediality, the autobiographical pact reveals itself as a distinctive architecture of literary space.
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42

Kaiser, Wolfram. "The Transnational Turn Meets the Educational Turn." Journal of Educational Media, Memory, and Society 4, no. 2 (September 1, 2012): 8–22. http://dx.doi.org/10.3167/jemms.2012.040202.

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History museums in Europe are transnationalizing their narratives. In contemporary historical sections they also increasingly include references to European integration and the present-day European Union. This "transnational turn" within a predominately European narrative frame meets the "educational turn." Museums attempt to transform themselves into more interactive spaces of communication. The meeting of these "turns" creates particular challenges of engaging and educating adolescents. I argue that in responding to these challenges, history museums in Europe so far use three main strategies: personalizing history, simulating real life decision-making situations, and encouraging participative narrating of the adolescents' own (transnational) experiences.
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43

Dutko, Natalia P. "Use of Google services while exploring the novel by L.N. Tolstoy “War and Peace” in grade 10." Literature at School, no. 6, 2020 (2020): 77–87. http://dx.doi.org/10.31862/0130-3414-2020-6-77-87.

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The aim of this article is to analyze the capabilities of Google services and their combination with traditional approaches to studying the novel by L.N. Tolstoy’s “War and Peace”. Based on the generalization of the experience of teachers, school practice, the author proposes a model of an educational navigator, which is used in the study of a voluminous epic work – the novel “War and Peace”. Particular attention in the article is paid to ways of introducing students to reading and methods of working with the text of the novel using Google-services. The expediency and efficiency of using this resource for organizing the activities of students in the lesson and in extracurricular activities have been revealed. To build an educational navigator, it is relevant to turn to Google services: electronic encyclopedias, numerous Internet resources, multimedia tools (video encyclopedias, e-books, etc.). Separately, the specifics of the use of Google services in guiding students’ independent work through a specially organized interactive educational and information environment, which saves educational time, ensures long-term memorization of educational material, contributes to the development of the necessary reading skills of students, creates conditions for differentiated learning. The didactic capabilities of Google services are demonstrated using the example of different types of the educational navigator content. The article describes individual navigator modules. Based on the study, it was concluded that the Google services in the modern educational space should become a didactic toolkit for developing methodological recommendations and organizing a system for working with the text of a literary work, aimed at developing the reading activity of schoolchildren, their independence and creativity, and personal growth.
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44

Juvan, Marko. "From Spatial Turn to GIS-Mapping of Literary Cultures." European Review 23, no. 1 (January 29, 2015): 81–96. http://dx.doi.org/10.1017/s1062798714000568.

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Despite its postmodern articulation, the spatial turn is productive for literary studies because, paradoxically revisiting Kant’s modern attempt to base the structure of knowledge on the presumably scientific character of geography and anthropology, it has improved methods of historical contextualization of literature through the dialectics of ontologically heterogeneous spaces. The author discusses three recent appropriations of spatial thought in literary studies: the modernization of traditional literary geography in the research of the relations between geospaces and fictional worlds (Piatti, Westphal), the systemic analysis of the genre development and diffusion with the help of analytical cartography (Moretti), and the transnational history of literary cultures (Valdés, Neubauer, Domínguez, and so on). In conclusion, the author presents the tentative results of the research project ‘The Space of Slovenian Literary Culture: Literary History and the GIS-Based Spatial Analysis’, which might represent a matrix for further developments of the spatially-oriented literary science. Using GIS technologies, the project maps and analyses data about the media, institutions, and actors of Slovenian literature in order to explain how the interaction between ‘spaces in literature’ and ‘literature in spaces’ has historically established a nationalized and aesthetically differentiated literary field.
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45

Xiao, Song, Xian Si Tan, and Hong Wang. "Interacting Multiple Mode Tracking Algorithm Based on Modified Coordinate Turn Model." Applied Mechanics and Materials 610 (August 2014): 534–39. http://dx.doi.org/10.4028/www.scientific.net/amm.610.534.

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The continuing success of near space hypersonic aircraft flight test has become a real threat to China's space attack-defense system, In view of the problem that the single model cannot track such target effectively, an interacting multiple model (IMM) tracking algorithm based on modified cornering model (MCT) was proposed. First the characteristics of near space hypersonic target were analyzed, and then the target real-time angular velocity according to the target motion equation was estimated, finally the near space hypersonic target tracking through the IMM was carried out. The Monte Carlo simulation results show that the IMM tracking algorithm can effectively track near space hypersonic target, and the tracking accuracy and stability are superior to single model, it has certain practical significance.
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46

KARTSEVA, EKATERINA A. "SCREEN FORMS AT BIENNIALS OF CONTEMPORARY ART." Art and Science of Television 16, no. 3 (2020): 11–30. http://dx.doi.org/10.30628/1994-9529-2020-16.3-11-30.

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Video today is a popular tool for artists of postmodern, poststructuralist, post-conceptual orientations. These practices have not yet developed their economic model and have spread mainly through biennials and festivals of contemporary art, as the main form of their comprehension and display. At the same time, “video art”, “video installations”, “video sculptures”, “video performances”, “films” at the exhibitions are far from an exhaustive list of strategies, stating a cinematic turn in contemporary art, where videos are considered among the basic tools of a contemporary artist and curator. It gets increasingly difficult to imagine exhibitions that resonate with the public and critics without video. From an avant-garde countercultural practice, video has become the mainstream of contemporary exhibition projects and is presented in exhibitions in many variations. The article analyzes the strategies for including video in the expositions of national pavilions at the 58th Venice Biennale, among which the production of video content in the genre of documentary filming, investigative journalism, artistic mystification, and interactive installation can be distinguished. Artists both create their own content and use footage content from the Internet. The main awards of the Biennale are won by large—scale projects that dialogize fine art with cinema and theater. For the implementation of artistic ideas curators of biennial projects attract professional directors, screenwriters, sound and light specialists. The biennials of contemporary art, by analogy with the term screen culture, can be attributed to the large format in contemporary art. At them, video goes beyond the small screens with the help of full-screen interactive installations, projections on buildings, films timed to exhibitions are broadcast on YouTube and Netflix. As the coronavirus pandemic has shown, the search for new tactics using screen forms is sometimes the only way out for a large exhibition practice in a situation where it is impossible to conduct international projects and comply with new regulations. The Riga Biennale of Contemporary Art, Steirischer herbst in Graz, followed this path. The exhibition is moving closer to film production. New optical and bodily models are being formed. The contemplative essence of art is being replaced by new ways of human perception of information, space and time, built on the convergence of communication means—video, music, dance, the interpenetration of objective and virtual realities.
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47

Levchenko, V., I. Shulga, А. Romanyuk, and L. Bezverkha. "USE OF REMOTE GEOINFORMATION TECHNOLOGIES FOR FOREST PATHOLOGY MONITORING IN THE ZHYTOMYR POLISSYA." Innovative Solution in Modern Science 2, no. 38 (March 30, 2020): 20. http://dx.doi.org/10.26886/2414-634x.2(38)2020.3.

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Topical issues of remote assessment of the forest pathological condition of forests are substantiated, in particular, it is emphasized that today this type of decryption is the least developed link in the section of forest decoding. This is due to the unstable manifestation and diagnosis on the materials of aeronautical surveys of signs of deciphering trees and plantations of varying degrees of attenuation and drying. Forest decoding of aerospace imagery materials today is the process of recognizing aerial objects depicted on aerospace images and establishing their quantitative and qualitative characteristics. The subject of the work is the fundamental aspects of forest decoding, which in turn can be visual (eye, analytical), measuring, automatic (machine), as well as complex-analytical or automated (interactive). For all types of visual decoding of the investigated forest objects, as a rule, characterize, on the basis of decryption signs, its image on an aerial photo or space picture (on paper or computer screen) with the naked eye or by means of magnifying or stereoscopic devices. Therefore, methodological correctness and clarity in deciphering satellite images of forest arrays obtained through satellite communication channels is quite important today, using satellite and internet technologies. The purpose of the study is to study and systematize materials for deciphering geoinformation images of forests that were obtained by satellite sounding of forests in Ukraine as a whole, and in the Zhytomyr region in particular. The main methods of carrying out the works are the computational-analytical on the collection and processing of the results of space images of satellite sounding of forests located in the territory of Zhytomyr region. In addition, it should be noted that remote satellite sensing of forests enables, with the correct methodological decryption of space images, not only to monitor, but also to make a prediction of the spread of harmful organisms in the forests of Zhytomyr region. The main methods of carrying out the works are the computational-analytical on the collection and processing of the results of space images of satellite sounding of forests located in the territory of Zhytomyr region. In addition, it should be noted that remote satellite sensing of forests enables, with the correct methodological decryption of space images, not only to monitor, but also to make a prediction of the spread of harmful organisms in the forests of Zhytomyr region. According to the results of the work, it is established that the information from the aerospace image is read and analyzed by means of visual and logical devices of the decoder. Therefore, analytical decryption, and especially with the use of certified computer software, allows not only a high-quality reading of space images of forest covered areas of Zhytomyr region, but also to make a long-term forecast for the spread and spread of pests and diseases of the forest in a certain area. The scope of the research results are forestry enterprises of the Zhytomyr Regional Forestry and Hunting Directorate, Ecological and Naturalistic Centers, State environmental inspections including in the Zhytomyr region for space monitoring of the state of forest ecosystems, as well as conducting forestry and nature activities forest of Zhytomyr Polesie. The conclusions of the research are that in Zhytomyr Polissya, when measuring decryption, all or some of the parameters and characteristics of the decrypted objects are measured in pictures using mechanical, opto-mechanical, opto-electronic and other measuring instruments, devices, devices and systems. In analytical-measuring decryption, a visual-logical analysis of the image is combined with the measurement of different parameters of the decrypted objects. Automatic decryption is based on the recognition of spectral and morphometric characteristics of decrypted objects, their quantitative and qualitative indicators. In this case, the decryption process is performed using image processing equipment. The role of the individual is to create a system, define a specific task and process the captured information with the help of appropriate programs, and to maintain the normal functioning of the system. Automated (interactive) decryption combines elements of analytic-measuring, performed by the decryptor-operator on the image on the computer screen, with automatic decryption. In this case, the collected information is analyzed and processed using technical means of image processing with the active participation of the decoder. Depending on the location, the decryption can be field, camera (laboratory), aerial or combined. Field decryption is carried out directly on the ground by comparing the image on aerial or space images with nature. The field decryption method is the simplest and most accurate, but it takes a lot of time and labor. Cameral decryption is carried out in the laboratory, while reducing the cost of engineering staff and workers, there is an acceleration of work and a significant reduction in their cost. Camera decryption is always done with the help of additional cartographic, regulatory and other stock materials. Aero-visual decryption is performed by comparing images of identified objects in aerial or space imagery with terrain when flying on planes or helicopters. The analysis of the informative content of the shooting materials shows that their practical application is possible, as a rule, on the basis of a rational combination of methods of terrestrial and remote observations.Keywords: remote evaluation, forest pathological condition, aerial photos, aerial photos, remote satellite sounding of forests, signs of decryption, space monitoring of forests in Zhytomyr region.
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48

Fataar, Aslam, and Elzahn Rinquest. "Turning space into place: The place-making practices of school girls in the informal spaces of their high school." Research in Education 104, no. 1 (August 6, 2018): 24–42. http://dx.doi.org/10.1177/0034523718791920.

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This article explores the place-making and identifications practices of two high school girls in the out-of-classroom spaces of their school. We employ Henri Lefebvre's spatial triad, consisting of the interaction between the physical, social and mental dimensions of space, as the conceptual foundation for understanding how these girls turn space into place at their school. The article is based on an ethnographic study in which we utilised a range of methods, including unstructured, semi-structured and photo-elicitation interviews; participant observation; focus group discussions; student-produced photography and photo-diaries. We found that the ways in which the girls inhabited and ‘made place’ in the school's out-of-classroom spaces are determined by their unique biographies, interactions with the school's expressive culture, and the subsequent social networks, movements and practices that they mobilise in these out-of-classroom spaces. Via these daily practices, they turn their school spaces into a place which, in their unique ways, they are able to call home.
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49

Szczepek Reed, Beatrice. "“Can I say something?”." Pragmatics and Society 8, no. 2 (July 31, 2017): 161–82. http://dx.doi.org/10.1075/ps.8.2.01szc.

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Abstract In English the organization of talk into turns is routinely accomplished through a complex system of implicit, non-lexical cues. However, explicit verbalizations, such as “I haven’t finished” or “Can I say something?” do exist. This paper investigates instances in which participants employ meta formulations to structure their interaction. It describes their forms, sequential locations and interactional relevance. Speakers are found to make meta references to turn beginnings, both their own and those of others; and turn completions, typically by others. Meta turn-taking actions are used as a last resort, after other, implicit turn-taking strategies have failed; as a strategy to secure turn space; as a way of eliciting specific next actions; as a practice for initiating repair; and as a more general strategy for committing to a specific course of action.
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50

Iwasaki, Shimako. "Initiating Interactive Turn Spaces in Japanese Conversation: Local Projection and Collaborative Action." Discourse Processes 46, no. 2-3 (March 16, 2009): 226–46. http://dx.doi.org/10.1080/01638530902728918.

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