Academic literature on the topic 'Interactive turn space'

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Journal articles on the topic "Interactive turn space"

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Dressel, Dennis. "Turn-taking in collaborative storytelling." Linguistik Online 112, no. 7 (December 15, 2021): 3–25. http://dx.doi.org/10.13092/lo.112.8253.

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This conversation-analytic paper investigates the multimodal design and interactional functions of the connective et puis après (‘and then after that’) in a French-language corpus of video-recorded collaborative storytellings. Two similar, yet different, sequential positions are investigated: the juncture between subsequent story episodes and the space between extended side sequences and the return to the story-in-progress. Such juncture positions constitute recognizable moments at which both members of the telling party, i. e., the current teller and the co-teller, must determine the topic of the next story episode as well as its delivery. Thus, juncture positions provide a perspicuous setting for the analysis of how tellership is negotiated and how topic progression is achieved. The connective et puis après appears to be a resource for current tellers to establish spaces for coparticipation at juncture positions, closing prior talk and projecting continuation. The multimodal analysis shows that both its prosodic design and co-occurring changes of the embodied participation framework contribute to opening interactive turn spaces and to making telling-specific next actions relevant.
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Essl, Georg, and Michael Rohs. "Interactivity for Mobile Music-Making." Organised Sound 14, no. 2 (June 29, 2009): 197–207. http://dx.doi.org/10.1017/s1355771809000302.

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Mobile phones offer an attractive platform for interactive music performance. We provide a theoretical analysis of the sensor capabilities via a design space and show concrete examples of how different sensors can facilitate interactive performance on these devices. These sensors include cameras, microphones, accelerometers, magnetometers and multitouch screens. The interactivity through sensors in turn informs aspects of live performance as well as composition though persistence, scoring, and mapping to musical notes or abstract sounds.
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Bryukhanova, Elena, Evgeniy Krupochkin, and Mariya Rygalova. "The reconstruction of the Siberian cities historical topography by means of GIS technologies (the case of Tobolsk at the turn of the 19th–20th c.)." InterCarto. InterGIS 26, no. 4 (2020): 202–12. http://dx.doi.org/10.35595/2414-9179-2020-4-26-202-212.

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The article presents the analytical results of the project to reconstruct the social space of the city of Tobolsk according to the First All-Russian Population Census of 1897. The project is comprehensive, interdisciplinary in nature and is represented by a multi-stage structure. The source base of the project is represented by various types of sources and allows to recreate an objective and fairly complete model of the topography of urban space. The possibilities and effectiveness of the using of geographic information technologies in the studying of urban space are repeatedly confirmed by both foreign and domestic researchers. Many of these projects are available as interactive maps in the public domain on the Internet. The project for the reconstruction of urban space of Siberian cities at the turn of the 19th–20th c. included the development of the GIS “The population of Siberian cities at the turn of the 19th–20th c.” and the presentation of the results in the form of an interactive resource posted in the public domain with its further analysis. The city can be considered as a constantly developing phenomenon. The development of its environment is influenced by various external factors. In direct relationship with the city is its population. The objective of the project at the stage of analytical work is identification of the features and patterns of the influence of urban space on the distribution of the population, taking into account its estate, confessional, professional affiliation, i.e. the formation of the social topography of urban space. Tobolsk was chosen as a city, which preserved a significant number of written and visual sources (photographs). The results of the project showed the appropriateness of applying GIS technologies, which makes it possible to extend this experience to the study of the topography of other Siberian cities.
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Tcheverda, Vladimir, and Kirill Gadylshin. "Elastic Full-Waveform Inversion Using Migration-Based Depth Reflector Representation in the Data Domain." Geosciences 11, no. 2 (February 9, 2021): 76. http://dx.doi.org/10.3390/geosciences11020076.

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The depth velocity model is a critical element for providing seismic data processing success, as it is responsible for the times of waves’ propagation and, therefore, prescribes the location of geological objects in the resulting seismic images. Constructing a deep velocity model is the most time-consuming part of the entire seismic data processing, which usually requires interactive human intervention. This article introduces the consistently numerical method for reconstructing a depth velocity model based on the modified version of the elastic Full Waveform Inversion (FWI). The specific feature of this approach to FWI is the decomposition of the space of admissible velocity models into subspaces of propagator (macro velocity) and reflector components. In turn, the latter transforms to the data space reflectivity on the base of migration transformation. Finally, we perform minimisation in two different spaces: (1) Macro velocity as a smooth spatial function; (2) Migration transforms data space reflectivity to the spatial reflectivity. We present numerical experiments confirming less sensitiveness of the modified version of FWI to the lack of the low time frequencies in the data acquired. In our computations, we use synthetic data with valuable time frequencies from 5 Hz.
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Bajçinovci, Bard, Uliks Bajçinovci, and Bujar Bajçinovci. "Interactive Academic Education and Its Impact on Urban Development - History and Contemporaneousness." Review of Artistic Education 18, no. 1 (March 1, 2019): 262–69. http://dx.doi.org/10.2478/rae-2019-0029.

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Abstract Education for urban development is a process with a primary role to preserve and use of environment, to manage spatial planning and urban development as a whole holistic system. In relation to education for sustainable development, creativity of urban planning and design can significantly improve quality of life of their urbanites. Ergo, students and teachers are an epic symbiosis in a process of teaching. Actually, this interaction can be more bonded and interdependent with high-tech didactic tools. The digital era has implemented in the education system new creative methods of learning, a new way style in schooling. The new turn of the century began a crucial activity for the city of Prishtina in terms of urban, demographic and education phenomena. The study and aim of this paper are to examine the teaching process, with the focus on creativity of interactive education. The research methods consist of empirical observation, and direct observation of teaching methods. Findings indicate that through an informal meeting places for interactive education, the teaching process in architectural studies can bring more: sustainable development and awareness of space, a didactic process which bonds multidimensional threads between students and teachers. Research concludes that uniform old teaching platform, cannot respond to all specific issues faced by students in this globalization era. Therefore, new teaching strategies must involve creativity of interactive education.
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Letyagin, Lev. "Memorial Museum: Existential Optics of Space." Ideas and Ideals 13, no. 3-2 (September 30, 2021): 389–409. http://dx.doi.org/10.17212/2075-0862-2021-13.3.2-389-409.

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The modern museum is not only in the sphere of mass interests, but also serves as a reflection and expression of certain mass trends. While maintaining the status of a classical cultural institution, it was to a large extent precisely the museum that has become an arena of public discord on determining the strategies of cultural reproduction. This issue gains a pronouncedly contentious character due to the rapid development of information formats of traditional leisure now including interactive technologies, arbitrary historical reconstructions, elements of theatricalization. In “Escape from Amnesia” (A. Huyssen) the ‘society of total spectacle’ demands searching for new means, which often contribute to loss and substitution of values. The visitor’s interest towards the history of the quotidian greatly influences the dynamics of changing the creative potential of a museum, predominantly a memorial museum. Long-term practices of modeling the historical space reveal the internal form of the concept of ‘ex-position’. This is the natural cause of an internal conflict, when being ‘arranged in a straight line’ replaces the principles of accurate and documentally verified positioning of memorial objects. ‘Museumness’ should not supplant ‘the quotidian’, ‘the existential’; however, the functional principle of arranging the objects, their ‘pattern’ is often replaced by the composite approach, in which ‘decorative’ or ‘design’ solutions become dominant. This trend actively competes with the key theoretical foundations of museum source studies, and the traditional museum is increasingly transforming into a kind of parallel model of culture. The memorial object, as a fact of intellectual history, is significant within the material culture and spiritual heritage. At the same time, the alleged meanings and false semiotization often substitute the biographical realities, when ‘fit for exposition’ is everything that the mass museum visitor connects in his mind with his arbitrary understanding of the past. These are key aspects of the subject of modern museum criticism. This article discloses our understanding of the memorial exposition as a self-organizing system with a certain aesthetic code. Methodologically significant is the existential turn towards ‘evidence paradigm’ – giving up the impersonal demonstration of old things. This is a turn towards the model ‘things-speak’ (self-awareness, self-disclosure of things) – towards the structure that communicates ideas and life meanings. It is where the memorial object, understood as ‘message’, ‘material communication’, can disclose the fullness of its historical authenticity.
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Wang, Zhiyuan, Xovee Xu, Goce Trajcevski, Kunpeng Zhang, Ting Zhong, and Fan Zhou. "PrEF: Probabilistic Electricity Forecasting via Copula-Augmented State Space Model." Proceedings of the AAAI Conference on Artificial Intelligence 36, no. 11 (June 28, 2022): 12200–12207. http://dx.doi.org/10.1609/aaai.v36i11.21480.

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Electricity forecasting has important implications for the key decisions in modern electricity systems, ranging from power generation, transmission, distribution and so on. In the literature, traditional statistic approaches, machine-learning methods and deep learning (e.g., recurrent neural network) based models are utilized to model the trends and patterns in electricity time-series data. However, they are restricted either by their deterministic forms or by independence in probabilistic assumptions -- thereby neglecting the uncertainty or significant correlations between distributions of electricity data. Ignoring these, in turn, may yield error accumulation, especially when relying on historical data and aiming at multi-step prediction. To overcome these, we propose a novel method named Probabilistic Electricity Forecasting (PrEF) by proposing a non-linear neural state space model (SSM) and incorporating copula-augmented mechanism into that, which can learn uncertainty-dependencies knowledge and understand interactive relationships between various factors from large-scale electricity time-series data. Our method distinguishes itself from existing models by its traceable inference procedure and its capability of providing high-quality probabilistic distribution predictions. Extensive experiments on two real-world electricity datasets demonstrate that our method consistently outperforms the alternatives.
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Quirk, Stephen, and Raquel L. Lieberman. "Improved resolution crystal structure of Acanthamoeba actophorin reveals structural plasticity not induced by microgravity." Acta Crystallographica Section F Structural Biology Communications 77, no. 12 (November 11, 2021): 452–58. http://dx.doi.org/10.1107/s2053230x21011419.

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Actophorin, a protein that severs actin filaments isolated from the amoeba Acanthamoeba castellanii, was employed as a test case for crystallization under microgravity. Crystals of purified actophorin were grown under microgravity conditions aboard the International Space Station (ISS) utilizing an interactive crystallization setup between the ISS crew and ground-based experimenters. Crystals grew in conditions similar to those grown on earth. The structure was solved by molecular replacement at a resolution of 1.65 Å. Surprisingly, the structure reveals conformational changes in a remote β-turn region that were previously associated with actophorin phosphorylated at the terminal residue Ser1. Although crystallization under microgravity did not yield a higher resolution than crystals grown under typical laboratory conditions, the conformation of actophorin obtained from solving the structure suggests greater flexibility in the actophorin β-turn than previously appreciated and may be beneficial for the binding of actophorin to actin filaments.
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Bakels, Jan-Hendrik. "Steps towards a Phenomenology of Video Games—Some Thoughts on Analyzing Aesthetics and Experience." Eludamos: Journal for Computer Game Culture 11, no. 1 (September 3, 2021): 71–97. http://dx.doi.org/10.7557/23.6354.

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This paper aims at conceiving a heuristic framework for analyzing video game aesthetics as well as the ways in which these aesthetics are experienced. As the main point of departure for the thoughts laid out throughout the article, I turn to phenomenological contributions to film, media and game studies—with a special emphasis on approaches to kinaesthesia. After discussing essential papers on the kinaesthetic experience of playing video games as well as drawing on a phenomenological approach to the intersubjective sharing of affects by means of kinaesthesia conceived within the field of developmental psychology, I turn to a series of brief game-analytical sketches that are supposed to highlight certain aspects of experiencing time, space, and materiality while playing video games. Finally, the specific quality of interactive intersubjectivity in video gaming is discussed, resulting in the introduction of the theoretical concept of auto-affectivity.
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Kermanchi, Jasmin. "Open Documentary Platforms Enabling Forms of Democratization and Community Experience." Interactive Film & Media Journal 2, no. 4 (December 30, 2022): 86–94. http://dx.doi.org/10.32920/ifmj.v2i4.1666.

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In recent years, there has been an increase in open documentary projects on the web providing platforms for those affected by social problems to tell their stories. During the COVID-19 lockdowns, they gained significance as collaborative projects responding to pressing questions. They offered virtual spaces for community interaction and the interactive negotiation of meanings and perceptions of reality as face-to-face interactions on the ground became unfeasible. As networks of mutual support in times of uncertainty, they responded to the various needs of many people worldwide and avoided a hierarchical approach in favor of participatory, partly dialogical practices and a polyphonic form of presentation. This makes them compelling examples for discussing the democratic potentials and social-communicative functions of interactivity on such documentary platforms. This contribution analyzes two documentary projects: Corona Haikus (initiated by Sandra Gaudenzi and Sandra Tabares-Duque, 2020), launched as a Facebook group for visual poetry referring to the reality of the lockdowns and documenting the experiences during isolation, and Corona Diaries (initiated by Francesca Panetta et al., 2020), a database for voice recordings. The paper argues that interactivity in the two examples, first of all, fosters democratic processes on the level of production and decision-making processes as well as on the level of meaning construction; further – as an adjacent claim – the contribution suggests that the projects as complex assemblages allowed for the experience of virtual communities. By combining material and praxeological analyses and drawing on approaches from political theory, philosophy, and social sciences in addition to the media studies-oriented analyses, the paper identifies the transformative dimension of collaborative interactive documentaries, especially in times of crisis. Despite different medial approaches with additional advantages – visual poetry that encourages reflection and intimate voice recordings that enable effectively attentive listening –both platforms function as a medial in-between that enables collective identification and solidarity forms. The difference between Corona Haikus and Corona Diaries is: that Corona Haikus uses the democratic potentials of the interactive communication network for collective negotiations of meanings, dialogue, and co-creation, while Corona Diaries focuses more on low participation thresholds for a – in terms of content – highly open space, which in turn does not allow for interactions among the participants. What the projects have in common is that the active participation in the open space without the classical hierarchies between professional media makers and subjects, the collective narrative processes, and the sharing of emotions can lead to the feeling of being part of a developing community, which in turn can help individual participants to cope with their experiences. Additionally, the nonlinear, polyphonic platforms open up new perspectives and relations not seen before. Another result of the paper is that future research should differentiate more nuancedly between forms of participation rather than arguing based on an artificial distinction between interactivity and participation.
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Books on the topic "Interactive turn space"

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Babina, Ol'ga. Theory, methodology and practice of regional strategic planning. ru: INFRA-M Academic Publishing LLC., 2021. http://dx.doi.org/10.12737/1738755.

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In the monograph, the region is presented as a complex, multilevel socio-economic system consisting of many heterogeneous, interacting economic entities of different levels (economic agents and markets, management, resources and economic processes), jointly organizing reproduction processes embedded in the economic space of the national economy on the local territory. Currently, the role of rational management of the socio-economic development of the region is increasing. In such conditions, it is advisable to use strategic planning, which, in turn, has increasingly been carried out using a simulation model. The simulation model in regional strategic planning allows government agencies to predict their activities in the presence of various controlled and uncontrolled factors of the external and internal environment. In this study, the list of principles of strategic planning focused on the processes of strategic planning of the region using the method of simulation modeling is supplemented. A methodology for organizing strategic planning processes at the meso-level using simulation modeling technology is proposed. For a wide range of readers interested in the problems of regional strategic planning.
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Meyer, Petra Maria. Sound, Image, Dance, and Space in Intermedial Theatre. Edited by Yael Kaduri. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199841547.013.42.

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The chapter focuses philosophically on theatre as one of the acoustic spaces for staging in which sound design acquires an ever higher status in an advanced technical intermedia interplay. Theatre-dramaturgy is transformed into intermedial dramaturgy. The author notes a fundamental “acoustic turn” in theatre, which locates compositional processes within new audiovisual interplays. “ICH2 Intermedial Dance Performance for Planetaria” (2005–2006)—a cutting-edge hybrid form of theatre using advanced digital technologies—is discussed. The performance combines expressive body movements, 360° interactive motion graphics, and sound. In this way “ICH²” is a unique piece of the emerging genre called digital theatre, in which technology enables alterable and immersive stage settings and a new acoustic space. The author explores Merleau Ponty’s conception of embodiment, Lacan’s conception of the “imaginary turn,” and aesthetic innovations in the domain of scenography, thus reflecting historical, theoretical, aesthetical, and practical aspects.
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Keating, Elizabeth. Challenges of Conducting Interaction with Technologically Mediated Bodies. Oxford University Press, 2017. http://dx.doi.org/10.1093/acprof:oso/9780190210465.003.0012.

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Technologically mediated interaction challenges people’s habitual ways of acting interdependently and intercorporeally with others. This chapter discusses strategies observed in two different groups, computer gamers playing Massively Multiplayer Online Role-Playing Games (MMORPGs), and engineers, as each group collaborates in goal-directed activities where technology significantly alters the reciprocal sharing of body experience. The gamers and engineers are challenged to render their bodies meaningful through interactive digital environments in order to effectively coordinate actions. As bodies are able to be extended through space, the technology which makes this possible also reduces key aspects of visual and sensory fields, including the arrangement of bodies in space and movement. This in turn affects the achievement of focused interaction, the transfer of skills, and the understanding of checks and alignment.
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Clarke, Katherine. Shaping the Geography of Empire. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198820437.001.0001.

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This is a book about the multiple worlds that Herodotus creates in his narrative. The constructed landscape in Herodotus’ work incorporates his literary representation of the natural world from the broadest scope of continents right down to the location of specific episodes. His ‘charging’ of those settings through mythological associations and spatial parallels adds further depth and resonance. The physical world of the Histories is in turn altered by characters in the narrative whose interactions with the natural world form part of Herodotus’ inquiry, and add another dimension to the meaning given to space, combining notions of landscape as physical reality and as constructed reality. Geographical space is not a neutral backdrop, nor simply to be seen as Herodotus’ ‘creation’, but it is brought to life as a player in the narrative, the interaction with which reinforces the positive or negative characterizations of the protagonists. Analysis of focalization is embedded in this study of Herodotean geography in two ways—firstly, in the configurations of space contributed by different viewpoints on the world; and secondly, in the opinions about human interaction with geographical space which emerge from different narrative voices. The multivocal nature of the narrative complicates whether we can identify a single ‘Herodotean’ world, still less one containing consistent moral judgements. Furthermore, the mutability of fortune renders impossible a static Herodotean world, as successive imperial powers emerge. The exercise of political power, manifested metaphorically and literally through control over the natural world, generates a constantly evolving map of imperial geography.
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Jacknick, Christine M. Multimodal Participation and Engagement. Edinburgh University Press, 2021. http://dx.doi.org/10.3366/edinburgh/9781474455183.001.0001.

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Traditionally, teachers and researchers have looked for student participation in moments when teachers provide interactional space for it – this book takes a more holistic approach, examining how learners are participating (or not) throughout classroom interaction. It looks beyond turn-taking to consider participation as a multimodal phenomenon, including actions such as posture and gaze. It also expands the scope of classroom conversation analysis in three ways: 1) by focusing on student actions 2) by incorporating multimodal analysis, and 3) by examining both language learning contexts and non-L2 classrooms. In doing so the book uncovers how the identity of ‘being a student’ is enacted and provides implications for practice, teacher education and observation including emphasis on teacher interactional awareness and reflective practice.
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Lane, Jeffrey. Girls and Boys. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780199381265.003.0002.

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Chapter 2 explains that street life moves online through girls and boys and their relations to one another. This chapter shows how girls and boys use social media to manage their encounters and the value this holds for girls especially, but boys as well. The author uses several cases, including JayVon and Denelle, to illustrate the ways in which interaction moves between the physical street and the digital street. The chapter then examines the feedback effects between gender and the street code. The author finds that whereas turf lines bind boys to their home streets, girls become brokers for themselves and boys dependent upon their loyalty. This chapter argues that focus only on the physical side of neighborhood interaction has led to the false assumption that boys control the street. By considering physical and digital space together, the mobility and centrality of girls in neighborhood networks become sharply clear.
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Saussy, Haun, and GE Zhaoguang. Historiography in the Chinese Twentieth Century. Edited by Carlos Rojas and Andrea Bachner. Oxford University Press, 2016. http://dx.doi.org/10.1093/oxfordhb/9780199383313.013.33.

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The modernist, critical turn in Chinese historiography in the first years of the twentieth century created space for new categories, narrative frameworks, and kinds of explanation. The generation of the 1910s and 1920s took advantage of this, offering new conceptions of the distant origins of Chinese civilization and suggesting different ways of narrating China’s development, one of which was the coexistence and interaction of ethnic groups. Under the pressure of Japanese invasion in the 1930s and the prominence of a Japanese historiography that made the differences among ethnicities seem greater than their union in the Chinese empire, Chinese history-writing reverted to a reverential attitude toward an immemorial “Chineseness.” The advent of a socialist government changed the balance. In more recent years, world history, economic history, and the rethinking of the “imagined community” have become prominent, as Chinese historians wrestle with different problems raised by coexistence in a global commons.
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Wüthrich, Christian, Baptiste Le Bihan, and Nick Huggett, eds. Philosophy Beyond Spacetime. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198844143.001.0001.

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The present volume collects essays on the philosophical foundations of quantum theories of gravity, such as loop quantum gravity and string theory. Central for philosophical concerns is quantum gravity's suggestion that space and time, or spacetime, may not exist fundamentally, but instead be a derivative entity emerging from non-spatiotemporal degrees of freedom. In the spirit of naturalized metaphysics, contributions to this volume consider the philosophical implications of this suggestion. In turn, philosophical methods and insights are brought to bear on the foundations of quantum gravity itself. For instance, the idea of functionalism, borrowed from the philosophy of mind and discussed by several chapters, exemplifies this mutual interaction the collection seeks to foster. The chapters of this collection cover three main subjects: first, the potential emergence of spacetime in various approaches to quantum gravity; second, metaphysical and epistemological considerations concerning the nature of this relation of emergence; and third, broader methodological aspects of the philosophy of quantum gravity.
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Deruelle, Nathalie, and Jean-Philippe Uzan. Equations of motion. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198786399.003.0005.

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This chapter turns to the essential aspects of Newtonian dynamics. It argues that this chapter’s representation of an interaction by a vector means that it is limiting itself to phenomena that do not depend on the position or orientation of the reference frame in which they are studied. Since the algebra of the vector space to which the vectors representing the forces belong is linear, this chapter is de facto limiting itself to interactions which satisfy the superposition principle. The chapter also argues that the law of action and reaction, or Newton’s third law, states that the action of a body P2 on another body P1, described by f21, must be equal and opposite to the action f12 of P1 on P2. Finally, it introduces the principle of Galilean relativity and discusses moving frames and internal forces.
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Riggsby, Andrew. Mosaics of Knowledge. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780190632502.001.0001.

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The book examines the invention, use, and diffusion of ancient Roman information technologies. In particular, it looks at technologies defined in conceptual terms—lists, tables, weights and measures, perspective and related artistic devices, and cartography—rather than mechanical ones (e.g., “tablet” or “scroll”). Each is viewed from both social and cognitive perspectives, as well as with attention to the interaction between the conceptual and its material instantiation. The study is particularly focused on the most powerful technologies, whose uptakes are in most cases sporadic across time, space, and use context. These systems display a tolerance for error and/or omission remarkable unless they are considered in the narrowest possible use-context. Similarly, they often presuppose shared knowledge (both of form and of content) that could only have existed in highly localized contexts. Further constraints on the use of these devices arise from preferences for facts that are constituted by the record, rather than recorded, and (at least in elite circles) for linear exposition on the model of oral discourse. As a consequence, on the one hand, Romans lived in a balkanized informational world. Persons in different “locations”—whether geographical, social, or occupational—would have had access to quite different informational resources, and the overall situation is thus not controlled by the needs of any particular class or group. On the other hand, seeming technological weakness often turn out to be illusory if we set them in their actual use-contexts.
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Book chapters on the topic "Interactive turn space"

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Wilkinson, Ray, and Sarah Morris. "‘My Own Space in This World’: Stammering, Telephone Calls, and the Progressivity and Permeability of Turns-at-Talk." In Atypical Interaction, 319–44. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-28799-3_11.

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Barklage, Alexander, and Rolf Radespiel. "Interaction of Wake and Propulsive Jet Flow of a Generic Space Launcher." In Notes on Numerical Fluid Mechanics and Multidisciplinary Design, 129–43. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-53847-7_8.

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Abstract This work investigates the interaction of the afterbody flow with the propulsive jet flow on a generic space launcher equipped with two alternative nozzle concepts and different afterbody geometries. The flow phenomena are characterized by experimental measurements and numerical URANS and LES simulations. Investigations concern a configuration with a conventional truncated ideal contour nozzle and a configuration with an unconventional dual-bell nozzle. In order to attenuate the dynamic loads on the nozzle fairing, passive flow control devices at the base of the launcher main body are investigated on the configuration with TIC nozzle. The nozzle Reynolds number and the afterbody geometry are varied for the configuration with dual-bell nozzle. The results for integrated nozzles show a shift of the nozzle pressure ratio for transition from sea-level to altitude mode to significant lower levels. The afterbody geometry is varied including a reattaching and non-reattaching outer flow on the nozzle fairing. Investigations are performed at supersonic outer flow conditions with a Mach number of $$Ma_\infty =3$$. It turns out, that a reattachment of the outer flow on the nozzle fairing leads to an unstable nozzle operation.
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Herzfeld, Michael. "Ritual and Ritualism in a Contested Sea: Scalar Distortions of Space and Time." In Migrant Hospitalities in the Mediterranean, 105–25. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-56585-5_5.

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AbstractThe ground of mutual understanding between locals and migrants in the Mediterranean Sea emerges through the performance of ritual activities. These should be distinguished from the formalistic or incantatory sense of “ritualism.” They include the socially engaged practices of hospitality—a virtuous tradition that governments, even as they claim it for the nation-state, violate in local eyes by confining migrants to impersonal spaces and uncertain futures. Passages across the sea also partake of a pervasive sense of ritual, which thereby offers rich metaphorical material for considering the scalar shifts at play—shifts that entrain such conversions of social interaction into the asocial frameworks of neoliberal management (which in turn encourage aridly scientistic modes of inquiry) but conversely also domesticate cultural distance through a subtle apperception of shared habits of gesture and generosity, made accessible by the close vision of ethnography as described in these essays.
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Cobussen, Marcel. "5 The Ethics and Politics of Everyday Sounds." In Engaging with Everyday Sounds, 78–95. Cambridge, UK: Open Book Publishers, 2022. http://dx.doi.org/10.11647/obp.0288.05.

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This chapter turns to solastalgia – a form of psychic or existential distress caused by changes in the home environment. Sonic solastalgia, in particular, is discussed in relation to the construction of a new highway or wind farm, the chopping down of trees, etc. The author then discusses resonance communities, and our inability to be entirely separated from other sonic environments. This means that sound is a (co-)constituent of our social lives – it can unite or divide, include or exclude, homogenize or heterogenized. It is set out that in and through sound we can express how we live together and share our common daily experiences. The way in which sounds are political is detailed – sounds influence modes of perception and are a means of (re)organizing private and public spaces. They also influence human agents on a cultural and pre-cultural (biological) level. Additionally, interactive sonic encounters are shown to relate to ethics.
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Dietz, Linus W., Sameera Thimbiri Palage, and Wolfgang Wörndl. "Navigation by Revealing Trade-offs for Content-Based Recommendations." In Information and Communication Technologies in Tourism 2022, 149–61. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-030-94751-4_14.

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AbstractConversational recommender systems have been introduced to provide users the opportunity to give feedback on items in a turn-based dialog until a final recommendation is accepted. Tourism is a complex domain for recommender systems because of high cost of recommending a wrong item and often relatively few ratings to learn user preferences. In a scenario such as recommending a city to visit, conversational content-based recommendation may be advantageous, since users often struggle to specify their preferences without concrete examples. However, critiquing item features comes with challenges. Users might request item characteristics during recommendation that do not exist in reality, for example demanding very high item quality for a very low price. To tackle this problem, we present a novel conversational user interface which focuses on revealing the trade-offs of choosing one item over another. The recommendations are driven by a utility function that assesses the user’s preference toward item features while learning the importance of the features to the user. This enables the system to guide the recommendation through the search space faster and accurately over prolonged interaction. We evaluated the system in an online study with 600 participants and find that our proposed paradigm leads to improved perceived accuracy and fewer conversational cycles compared to unit critiquing.
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Brogan, Una. "Moving Forward: Space, Time and the Bicycle." In The Alternative Modernity of the Bicycle in British and French Literature, 1880-1920, 203–48. Edinburgh University Press, 2022. http://dx.doi.org/10.3366/edinburgh/9781474488600.003.0005.

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The final chapter builds on the phenomenological findings of Chapter 3 in order to examine the cyclist’s specific engagement with time and space. Combining theory and literature, I present the bicycle as both a modernising influence and a counter-cultural technology. In performing a human-centred interaction with time and space, the cyclist proposed an alternative path at a critical juncture. The spatial theories of French critics including Henri Lefebvre, Michel de Certeau and Paul Virilio are mobilised to analyse spatial representations in texts by Ford Madox Ford (1873–1939), G. K. Chesterton (1874–1936) and Aldous Huxley (1894–1963), among others. I examine the cyclist’s nostalgic, backward-looking gaze, inherited in part from the flâneur. The bicycle allowed these and other authors to propose an interactive geography based on individual exploration and criss-crossing of urban and rural environments, while reviving spaces racked by industrialisation, the railways and the emerging motor car. Reading spaces from a turn-of-the-century cyclist’s perspective creates a vision of civilised, humane transport capable of enriching communities and retaining a vital link to the past.
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Wiberg, Mikael. "The Material Turn." In The Materiality of Interaction. The MIT Press, 2018. http://dx.doi.org/10.7551/mitpress/9780262037518.003.0003.

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No matter if we think about interaction design as a design tradition aimed at giving form to the interaction with computational objects, or if we think about interaction design as being simply about user interface design it is hard to escape the fact that the user interface to a large extent defines the scene and the form of the interaction. Without adopting a fully deterministic perspective here it is still a fact that if the user interface is screen-based and graphical and the input modality is mouse-based, then it is likely that the form of that interaction, that is what the turn-taking looks like and what is demanded by the user, is very similar to other screen-based interfaces with similar input devices. However, the design space for the form of interaction is growing fast. While command-based interfaces and text-based interfaces sort of defined the whole design space in the 1970s, the development since then, including novel ways of bringing sensors, actuators, and smart materials to the user interface has certainly opened up for a broader design space for interaction design. But it is not only the range of materials that has been extended over the last few decades, but we have also moved through a number of form paradigms for interaction design. With this as a point of departure I will in this chapter reflect on how we have moved from early days of command-based user interfaces, via the use of metaphors in the design of graphical user interfaces (GUIs), towards ways of interacting with the computer via tangible user interfaces (TUIs). Further on, I will describe how this movement towards TUIs was a first step away from building user interfaces based on representations and metaphors and a first step towards material interactions.
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Trifanina, Liubov. "THE TECHNOLOGICAL SECURING OF PROCESS IN THE FORMATION OF INFORMATIONAL CULTURE OF YOUNG TEEN-AGERS UNDER CONDITIONS OF A SECONDARY EDUCATIONAL INSTITUTION." In Development of scientific, technological and innovation space in Ukraine and EU countries. Publishing House “Baltija Publishing”, 2021. http://dx.doi.org/10.30525/978-9934-26-151-0-13.

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The formation of information culture of young teen-agers is a new process in the educational work of a secondary school, which requires a certain, preplanned organization. Therefore, there is a need to elaborate such technological securing, which would not only be aimed at forming an information culture in young teen-agers, but would also contribute to achieving high results in it. Technological securing of the formation of information culture is a totality of forms and methods of educational work directed at the formation of information culture of young teen-agers in a secondary educational institution, and the equipment of this process by necessary material means, and as well a clear observance of the sequence in it, which guaranties the achievement of the set goals by a teacher. The purpose of our research is theoretical study and practical application of technological securing of the process in the formation of informational culture of secondary educational institution’s young teen-agers. Research methods: interactive methods and theoretical methods (deductive method, systematization method, method of generalization of research results). The core of technological securing of the formation of information culture of young teen-agers under conditions of a secondary educational institution was a comprehensive program «Journey into the world of information», which consists of eight classes (four classes – educational hours, and the other four classes – educational hours with training elements). For the formation of information culture at this age, we have used certain interactive methods and technologies for teaching information knowledge, namely: the method «Zigzag», the method «Fishbone», the method of brainstorming, and the RAFT-technology. We also for it applied the following interactive forms of education, such as: thematic holiday in the style of revue, web-quest, smart-mob, collage, speaker’s tournament, debate, express-training in the library, school’s IT-fest, virtual expedition, relay race of a knowledge, information crossword, thematic evening, case-study, KVN, contest of an advertising booklet and scribe-presentation. Thus, the set of interactive forms, methods and technologies proposed and implemented by us, under conditions of a secondary educational institution, which, in turn, formed the technological securing for the formation of information culture, allowed young teen-agers to acquire the basics knowledge of information culture.
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Park, Seo Young. "Affective Crowds and Making the 24-Hour City." In Stitching the 24-Hour City, 31–51. Cornell University Press, 2021. http://dx.doi.org/10.7591/cornell/9781501754265.003.0003.

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This chapter begins with snapshots of the nighttime (and dawn-time) city as it is intertwined with the fast pace of productivity for twenty-four hours. It delves into the varied aspirations and practices in the marketplace to understand how this energy expands and affects other working bodies, as well as the spatial and temporal relationship they maintain with the marketplace. The chapter focuses on how working people not only conduct their work in this period, but how their presence materially and affectively transforms this market at night (or dawn) into a new sort of time-space of aspiration: their imagined and physical presence is recognized, publicized, and “felt” as a sign of vibrancy, energy, and a mode of being “productive” for people. It also explores how the knowledge and energy of these interactive performances gets conveyed to and picked up by other people in the space, especially those who learn about clothes and business and turn their desire and excitement toward an entrepreneurial aspiration for their work and life. Ultimately, the chapter describes microentrepreneurs who connect the marketplace to overseas and online markets, evangelical churches that articulate commercial and religious aspirations, and the state's desire to brand the city's nightscape. Despite their different trajectories and tempos of work, people in the market intentionally and unintentionally embody the “hard work” ethics, affect, and spectacle for others in the 24-hour city.
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Lerner, Gene H. "On the “semi-permeable” character of grammatical units in conversation: conditional entry into the turn space of another speaker." In Interaction and Grammar, 238–76. Cambridge University Press, 1996. http://dx.doi.org/10.1017/cbo9780511620874.005.

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Conference papers on the topic "Interactive turn space"

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Brukhanova, E., and O. Chekryzhova. "The problems of the Siberian urban space reconstruction at the turn of the XIX–XX centuries (on the example of Tobolsk city)." In Historical research in the context of data science: Information resources, analytical methods and digital technologies. LLC MAKS Press, 2020. http://dx.doi.org/10.29003/m1818.978-5-317-06529-4/257-264.

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The aim of the study is the Siberian cities’ social space reconstructiong in the late 19th – early 20th centuries based on the various sources and their comprehensive analysis, as well as the historical data representation in the interactive geoinformation system. As part of the project, the web-GIS of social topography of Tobolsk province’s cities at the turn of the XIX–XX centuries was created, including the reconstruction of more than 50% of Tobolsk’s urban development based on the study of historical maps, materials of the 1897 Census, photographic documents and other sources.
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Soman, N. A., and Joseph K. Davidson. "Design of Planar 3-R Robotic Workcells in Two-Space With Rotation at the Third Joint Limited to Exactly One Turn." In ASME 1993 Design Technical Conferences. American Society of Mechanical Engineers, 1993. http://dx.doi.org/10.1115/detc1993-0351.

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Abstract An interactive graphics-based computer scheme was developed that determines suitable locations for a workpiece, and its associated task-motion, in the dexterous workspace of a three-hinged planar robotic workcell. It determines all acceptable positions for the first joint of the robot relative to the workpiece; therefore, all solutions are represented as an area in two dimensions, unlike existing methods of motion-planning that present them as a volume in a three-dimensional joint-space for the same planar robot. This simplifies the solution-space by reducing its dimension from three to two. The method differentiates between the constraints that singular configurations, workspace boundaries, the excursion-range of one full turn at the third rotary joint, and physical obstacles impose on the design of a planar robotic workcell, thus giving a better understanding of the global properties and physical limitations of the workcell. All possible acceptable designs appear in a graphical form that can be readily visualized and be directly measured in a Cartesian frame of reference in the workcell. The method can be applied to either open or closed motion trajectories. Applications include the design of robotic workcells that are used for fusion welding and for deposition of adhesives, where, in each case, the attitude of the end-effector is as important to the task as is the path that a point on the tool follows.
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Purwar, Anurag, Jun Wu, Aditya Gupta, and Q. Jeffrey Ge. "A Visual, Interactive Approach to Synthesis of Spherical 6R Closed Chains for Rational Motions via Constraint Manifold Modification." In ASME 2010 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2010. http://dx.doi.org/10.1115/detc2010-28874.

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In this paper, we present an interactive, visual design approach for the dimensional synthesis of spherical 6R closed chains for a given rational motion using constraint manifold modification. This work is an extension of our previous work on the dimensional synthesis of planar 6R closed chains using the aforementioned approach. The theoretical underpinning of this work is based on representation of spherical displacements by quaternions and the kinematic mapping approach. In this way, motion of the coupler of a spherical 6R chain motion maps to a rational curve and the kinematic constraints of a spherical 6R closed chain map to hyper-dimensional algebraic surfaces in the image space of spherical displacements. Thus, the problem of determining dimensional parameters of the chain is reduced to finding the surface parameters that satisfy the geometry of the curve. This, in turn, resolves into satisfying the kinematic constraints of the chain. We provide designers an interactive, user friendly graphical tool that allows them to visually contain the image curve by simple geometric manipulation of the size, orientation, and the location of the constraint surfaces. This simple and straightforward design process lends designers an understanding of the mechanism design methodology.
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Lee, Lik-Hang, Carlos Bermejo Fernandez, Ahmad Alhilal, Tristan Braud, Simo Hosio, Esmée Henrieke Anne de Haas, and Pan Hui. "Beyond the Blue Sky of Multimodal Interaction: A Centennial Vision of Interplanetary Virtual Spaces in Turn-based Metaverse." In ICMI '22: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3536221.3558174.

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Mastrantoni, Claudia, and Martina Mazzarello. "Vegetable gardens for educational purposes: a specific toolkit for didactic contexts." In Fourth International Conference on Higher Education Advances. Valencia: Universitat Politècnica València, 2018. http://dx.doi.org/10.4995/head18.2018.8194.

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The paper reports on how urban agriculture, as a sharing system, is becoming a way to increase aggregation, grouping, relationships in a local context, which could turn into an educational and emotional resource within the urban context. This paper will examine the design of community gardens within semi-public spaces in didactic context (schools, associations, learning spaces). One of the research objectives is to improve the quality of urban landscapes by answering citizens’ need for social interaction and fostering the role that community plays in it. Through co-design sessions with different communities related to specific schools, the design output aims at the creation of a systemic space made by a vegetable garden and his convivial spaces. This would strengthen internal local connections, and trigger positivity and better learning performances among users. The expected result is a set of design tools and guidelines that allow these realities to deal with the creation of vegetable gardens by defining the layouts, the functions and the experiences.
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Chiappini, María Cecilia, Kris Scheerlinck, and Yves Schoonjans. "Insights on the spatial configuration of collective spaces within forming dynamics: the relation between infrastructure and urban transformation in Plaça de les Glòries Catalanes." In Seminario Internacional de Investigación en Urbanismo. Barcelona: Curso de Arquitetura e Urbanismo. Universidade do Vale do Itajaí, 2016. http://dx.doi.org/10.5821/siiu.6284.

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The research seeks to produce insights on the spatial configuration of collective spaces where large scale infrastructure propels urban transformation. Focusing on the meaning, character and programmatic qualities of urban spaces in transformation as outcomes of fluctuating processes, it deals with complex spatial forming dynamics of urban streetscapes: the non-traditional conjugations of spaces, boundaries and territories. These spaces foster unexpected notions of proximity, territoriality, permeability and critical boundaries, investigated by means of specific parameters manifesting and interacting in time. This can help upgrade the design of architecture and urban projects to innovative techno-cultural practices and improve their integration in the urban fabric; urgent matter within the hyper-complex conditions of contemporary urban realities. The case of Plaça de les Glòries Catalanes in Barcelona, where a car-oriented open-space based on a variety of spatial manifestations turns into a formalized urban centrality, is used to unveil the complex convergence of streetscapes and urban infrastructures in contemporary urban transformations.
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Wei, Jiafu, Haoran Xie, Chia-Ming Chang, and Xi Yang. "Fine-tuning Deep Neural Networks by Interactively Refining the 2D Latent Space of Ambiguous Images." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. California: International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/861.

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Deep neural networks (DNNs) have achieved excellent results currently in classification, while they may still suffer from ambiguous images which are similar across classes. By contrast, humans have a relatively good ability to distinguish these categories of images. Therefore, we propose a human-in-the-loop solution to assist the network to better classify the images by leveraging human knowledge. To achieve this, we project the high-dimensional latent space trained by the network onto a two-dimensional workspace. The users can interactively modify the projected coordinates of inputs on the workspace using our designed tools, then the modified information will be fed back to the network to fine-tune it, which in turn affects the network's classification results, thereby improving the accuracy of network classification.
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Brezhnev, Dmitriy, and Amit Shukla. "Nonlinear Dynamics of Curved Beam: Parametric Space Classification." In ASME 2009 International Design Engineering Technical Conferences and Computers and Information in Engineering Conference. ASMEDC, 2009. http://dx.doi.org/10.1115/detc2009-86341.

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Future hypersonic aircraft structure requires enhanced performance, reduced maintenance and shorter turn-around times for persistent strike capabilities. Such development requires further understanding of the hypersonic environment and its interaction with the vehicular structures. A study of the effect of combined harmonic and random excitation of a curved beam, representative of aircraft structure, is presented. A classification of the loading parametric space is developed to understand the trade-offs in the response of the model. Bifurcation diagrams and phase portraits are used to comprehend the complete response dynamics. Further, increased levels of random excitation in conjunction with harmonic loading are studied for its effect on the definition of the parameter space boundaries. The understanding of the representative curved structure’s response to the parameters associated with the operational environment is essential for the design of structures for hypersonic aircrafts of the future.
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Izmir Tunahan, G., H. Altamirano, and J. Unwin Teji. "THE ROLE OF DAYLIGHT IN LIBRARY USERS’ SEAT PREFERENCES." In CIE 2021 Conference. International Commission on Illumination, CIE, 2021. http://dx.doi.org/10.25039/x48.2021.op24.

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Seating that meets the needs and preferences of students can promote a longer stay in libraries and keep students motivated, which in turn influences their emotions and learning abilities. However, existing knowledge on the interaction between daylighting and seating preferences is limited. This study aims to understand what type of spaces are in more demand and the relationship between seat occupancy and daylight availability. Occupancy data of the UCL Bartlett library acquired from motion sensors located underneath each desk was used to assess occupancy, which was then compared to characteristics of space, including daylight availability. The study revealed that although daylight has a considerable impact on students’ seat selection, the seating preference of the students cannot be explained by daylight alone. The seats with a good combination of daylight, outdoor view and privacy are in more demand compared to seats that provide only a high level of daylight. Future research should involve individual perception in addition to occupancy monitoring data, considering daylight conditions together with other components such as privacy, outdoor views, and quietness.
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Halvorson, Michael, Jared Fuchs, Patrick Kung, and Dale Thomas. "A model-based systems engineering approach to space mission education of a geographically disperse student workforce." In Symposium on Space Educational Activities (SSAE). Universitat Politècnica de Catalunya, 2022. http://dx.doi.org/10.5821/conference-9788419184405.042.

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The Alabama Burst Energetics eXplorer (ABEX) is a 12U CubeSat commissioned by the Alabama Space Grant Consortium; its astrophysics mission is to study the low energy, prompt emission of Gamma-ray Bursts in both gamma and X-ray spectra. The ABEX program is unique in that its workforce is comprised of individuals at seven colleges and universities around the state of Alabama. ABEX management releases Requests for Proposals (RFP) for Senior Design (SD) projects or university research groups to design and build spacecraft subsystems; university faculty with experience and facilities for the development of that subsystem respond to the RFPs to create a team. ABEX supports undergraduate SD students, graduate student mentors, and faculty technical advisors for all spacecraft subsystems in both ground and flight mission segments. Each team has between 5-15 undergraduate students, meaning ABEX teaches spacecraft design to ~85 undergraduate students at any given time; ABEX may be the largest collegiate CubeSat program in the world. The undergraduate labor force turns over, or cycles to new students, every 4-8 months, so ABEX can teach hands-on spacecraft design to over 100 students every year and has taught over 200 to date. Two features of ABEX create a difficult Systems Engineering (SE) environment: the undergraduate labor force turnover rate and the geographically disperse workforce. Most subsystem teams exist within two-semester SD courses, but some teams, like Flight Software, only exist for one semester before the undergraduate team turns over. This means the student onboarding process must be efficient and the material hand-off process effective if any substantive contribution to the spacecraft is to be made in their brief course period. A Model-Based Systems Engineering (MBSE) Integrated System Model (ISM) was created using SysML as a full-program organization of mission requirements, subsystem architectures, verification and validation procedures, and team interaction tracking methodologies for workforce turnover effect mitigation with ISM-exported artifacts as central objects of stage-gate reviews. An ABEX website was created with processes for first-time student onboarding, ISM artifact dissemination, and intercollegiate document transfer in addition to being a public relations arm for the program. With education at the forefront of ABEX, educational requirements and performance measures detailing onboarding efficiency, workforce preparedness, and alumni vocation results are defined within the ISM and used to evaluate program education proficiency. Program organization, ISM structure, and spacecraft design is presented with an emphasis on quantifying student education as a result of program involvement
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Reports on the topic "Interactive turn space"

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Bilovska, Natalia. TACTICS OF APPROACHING THE AUTHOR CLOSER TO THE READER: INTERACTIVE COOPERATION. Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11408.

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The article clarifies the features of interactive relationships, which are modeled by the addresser of modern media text for maximum impact on the addressee. The author controls the perception of the text, focusing on linguistic competence and an objective picture of the reader’s world. A pragmatic approach to journalistic text makes it possible to identify explicit and implicit forms of dialogue: modeling feedback and interactive settings that can turn a hypothetical reader into a real one, adapting to the addressee’s language thesaurus. Discursive openness to the exchange of views with the addressee leads to the fact that the entire media text becomes a guarantee of commonality of addresser-addressee interpretations. The difference between the addresser and the addressee is minimized, their connection is strengthened through the combination of linguistic consciousness, which, in turn, forms a special structure and semantics of the journalistic text, in which the emphasis is not on I but on the Other. The addressee in some implicit or explicit form is always in all segments of the media text, and the author establishes a trusting relationship with the reader through the phatic linguistic means that the addressee relates to himself. Approaching the addressee is a sign of modern journalistic texts, which show a tendency to dialogue and democratization of forms of mass communication, and their characteristic feature is the actualization in the center of attention of the addressee, latent (mediated by written text) dialogue with which is modeled as real. The addressee in the process of establishing contact with the author of the media text also becomes the part of broad cognitive space. This opportunity is realized if the journalist has different types of competence – communicative and procedural, that is, is able to compare their own thesaurus, their own knowledge with the thesaurus and the picture of the world of his reader. Modern journalism is characterized by the search for contact with the addressee and new effective models of influence and intimacy of relationships that contribute to the creation of a single cognitive space for both, which, in turn, will allow the recipient to move from knowledge to understanding.
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