Academic literature on the topic 'Interactive storedia'

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Journal articles on the topic "Interactive storedia"

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Dobrota, Ana S., Sanjin Gutić, Ana Kalijadis, Miloš Baljozović, Slavko V. Mentus, Natalia V. Skorodumova, and Igor A. Pašti. "Stabilization of alkali metal ions interaction with OH-functionalized graphene via clustering of OH groups – implications in charge storage applications." RSC Advances 6, no. 63 (2016): 57910–19. http://dx.doi.org/10.1039/c6ra13509a.

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Clustering of OH groups over graphene basal plane stabilizes the interaction with alkali metal ions, preventing irreversible reduction, while the charge is stored in OH groups interacting with ions and the π electronic system.
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Ding, Xiaowei, Zaifeng Gao, and Mowei Shen. "Two Equals One: Two Human Actions During Social Interaction Are Grouped as One Unit in Working Memory." Psychological Science 28, no. 9 (July 18, 2017): 1311–20. http://dx.doi.org/10.1177/0956797617707318.

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Every day, people perceive other people performing interactive actions. Retaining these actions of human agents in working memory (WM) plays a pivotal role in a normal social life. However, whether the semantic knowledge embedded in the interactive actions has a pervasive impact on the storage of the actions in WM remains unknown. In the current study, we investigated two opposing hypotheses: (a) that WM stores the interactions individually (the individual-storage hypothesis) and (b) that WM stores the interactions as chunks (the chunk-storage hypothesis). We required participants to memorize a set of individual actions while ignoring the underlying social interactions. We found that although the social-interaction aspect was task irrelevant, the interactive actions were stored in WM as chunks that were not affected by memory load (Experiments 1 and 2); however, inverting the human actions vertically abolished this chunking effect (Experiment 3). These results suggest that WM automatically and efficiently used semantic knowledge about interactive actions to store them and support the chunk-storage hypothesis.
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Sabev, Negoslav, Galina Bogdanova, and Pavel Hristov. "INTERACTIVE SYSTEM FOR DIGITAL PRESENTATION OF CULTURAL ROUTES AND SPECIALIZED COLLECTIONS." CBU International Conference Proceedings 7 (September 30, 2019): 996–1000. http://dx.doi.org/10.12955/cbup.v7.1490.

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: This article discusses issues related to the design of interactive applications which aim to demonstrate human interaction with computer systems in areas including creative industries, cultural tourism and education. Investigations related to the digitization of special collections of cultural property in the Veliko Turnovo region are going to be presented. Various processes are described for the documentation and digitization of specialized archives. Ways and methods are discussed for generation and digital presentation of thematic collections and routes of cultural history in the Veliko Turnovo region. A specific module with interactive digital resource maps is created which are stored in North+ Digital Center repositories. It presents a model for creating an interactive system in need for visually impaired people. This model also ensures the usability of the interactive system for people with disabilities. Digitized objects in archives, thematic cultural routes and collections can be used for educational purposes in studying the cultural heritage of the North+ region.
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Cheung, Gene, Antonio Ortega, and Ngai-Man Cheung. "Interactive Streaming of Stored Multiview Video Using Redundant Frame Structures." IEEE Transactions on Image Processing 20, no. 3 (March 2011): 744–61. http://dx.doi.org/10.1109/tip.2010.2070074.

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Horowitz, C. J., and H. O. Meyer. "Polarizing stored beams by interaction with polarized electrons." Physical Review Letters 72, no. 25 (June 20, 1994): 3981–84. http://dx.doi.org/10.1103/physrevlett.72.3981.

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Rusko, Rauno. "Interactive Online Learning." International Journal of Online Pedagogy and Course Design 7, no. 3 (July 2017): 54–69. http://dx.doi.org/10.4018/ijopcd.2017070104.

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This study is focused on the implications of the student voice in digital-based entrepreneurship education basing on the case study example from university-level schooling from Finland. Practice-based subjects, such as entrepreneurship, have been seen in literature as a problematic field for digital-based education. The studied education was implemented using the synthesis of two computer-mediated communication channels. Analysis based on the content analysis of individual portfolios (diaries), which were returned and stored in the asynchronous platform. In the case study environment, the decision of using use two-channel digital teaching platforms (synchronous and asynchronous) seemed to be successful, because dual channels enable wider forms of feedback and student voice activities during and after the lecture. The results of this study encourage educators to use multifaceted digital educational technology in education and as a channel for the student voice also in practice-based subjects, such as entrepreneurship.
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v. Przewoski, B., H. O. Meyer, W. Lozowski, S. F. Pate, R. E. Pollock, T. Rinckel, P. Schwandt, et al. "Interaction of stored, cooled proton beams with fiber targets." Nuclear Instruments and Methods in Physics Research Section A: Accelerators, Spectrometers, Detectors and Associated Equipment 328, no. 3 (May 1993): 435–46. http://dx.doi.org/10.1016/0168-9002(93)90662-2.

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Fan, X., L. Argenta, and J. P. Mattheis. "Interactive Effects of 1-MCP and Temperature on 'Elberta' Peach Quality." HortScience 37, no. 1 (February 2002): 134–38. http://dx.doi.org/10.21273/hortsci.37.1.134.

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'Elberta' peaches (Prunus persica L.) harvested 6 days apart were treated with 0.5 mL·L-1 1-MCP for 4 hours at 20 °C then stored at 0, 5, 10 or 20 °C. Fruit were ripened at 20 °C for 3 days after 1, 3, and 6 weeks of storage at 0, 5, and 10 °C. Treatment with 1-MCP delayed the onset of climacteric ethylene production and reduced respiration in fruit held at 20 °C. 1-MCP-treated fruit were firmer than untreated controls after storage at 0 or 5 °C. 1-MCP-treated fruit also had higher titratable acidity (TA) after 1 week of storage at 0 or 5 °C, but TA was lower compared to controls after 3 or 6 weeks of storage. Fruit stored at 5 °C had more severe internal browning, lower extractable juice and TA than fruit stored at either 0 or 10 °C, however, 1-MCP treated fruit had more severe internal browning than untreated fruit after 3 and 6 weeks of storage at 5 °C. Fruit from harvest 1 treated with 1-MCP and stored at 0 °C for 6 weeks failed to soften after removal from storage. Chemical name used: 1-methylcyclopropene (1-MCP).
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Lepellere, Maria Antonietta, Francesco Zucconi, Nizar Salahi Al Asbahi, and Alberto Carminati. "INTERACTIVE TOOLS FOR LINEAR ALGEBRA: GEOUNIUD." SOCIETY. INTEGRATION. EDUCATION. Proceedings of the International Scientific Conference 6 (May 20, 2020): 678. http://dx.doi.org/10.17770/sie2020vol6.4999.

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GeoUniud is a user-friendly platform built-in interactive tutors which allow students to investigate specific tasks by selecting their own input values and working through a problem in a step-by-step fashion together with immediate feedback at each step. Lessons and exercises are stored and organized with a careful use of randomized controlled contents as exercises, geometrical pictures and abstract reasoning. The lessons are augmented by a virtually infinite collection of examples, and by interactive representations of concepts. As example we show the design of two interactive tools about linear transformation and change of basis in order to develop students’ sense-making in a dynamic geometry environment (DGE) within the perspective of semiotic mediation.
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Yang, Pan, Huakai Wang, Longxian Li, Nan Zhang, and Yongxi Ma. "The Stability of Vitamin A from Different Sources in Vitamin Premixes and Vitamin-Trace Mineral Premixes." Applied Sciences 11, no. 8 (April 19, 2021): 3657. http://dx.doi.org/10.3390/app11083657.

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This study was conducted to investigate the stability of five commercial vitamin A products in vitamin premixes and vitamin-trace mineral premixes. The five commercial products used were: Xinhecheng, Zhejiang medicine, Kingdomway, DSM, and BASF. The vitamin A products were stored in three vitamin premixes (for suckling, weanling, and finishing pigs) or in vitamin-trace mineral (VTM) premixes (for suckling, weanling, and finishing pigs). Vitamin premixes were stored in an environmentally controlled chamber set at 25 °C and 60% humidity. The VTM premixes were stored at room temperature (approximately 22 °C). Sampling was performed on d 0, 90, 180, 270, and 360. Stability was reported as the residual vitamin A activity (% of initial) at each sampling point. For the stability of vitamin premixes, all interactive and main effects of storage time and vitamin A product were not significant. For the stability of VTM premixes, there was no significant interaction effects between storage time, vitamin A product and main effect of vitamin A product, but the main effect of storage time was significant (p < 0.01). In conclusion, a longer storage time reduced vitamin A activity in VTM premixes but there was no difference in the stability of commercially available vitamin A.
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Dissertations / Theses on the topic "Interactive storedia"

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Olsson, Angelique, and Husham Al-Sam. "Varumärkesidentitet på sociala medier: : Hur varumärken kan driva marknadsföringskampanjer med interaktiv storytelling." Thesis, Högskolan Dalarna, Institutionen för information och teknik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:du-37527.

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Bakgrund I samband med den teknologiska utvecklingen har begreppet interak=vitetblivit allt mer omdiskuterat, inte minst vid framställning av interak=vaberä<elser. Interak=v storytelling är e< rela=vt ny< forskningsområde somöppnat upp för e< ny< sä< a< driva marknadsföringskampanjer på.Däremot har ingen forskning påträffats gällande hur en interak=vmarknadsföringskampanj kan drivas och visualiseras på sociala medier medhjälp av omröstningsfunk=oner. Studien anses därav vara betydande förutvecklingen av e< ny< =llvägagångssä< för verksamheter a< interageramed sin målgrupp.SyJe SyJet med denna studie är a< kartlägga processen för hur företag kandriva och visualisera interak=va marknadsföringskampanjer, på socialamedier.Metod Studien lutar sig mot en design och skapande strategi där en kombina=onav olika metoder har används för insamling av relevant data. Metodernautgjordes av en kvalita=v li<eraturstudie, en visuell innehållsanalys, trewebbenkätundersökningar samt en prototypframställning. Metoderna harinsamlat data genom e< itera=vt förhållningssä<. Urvalet av den visuellainnehållsanalysen utgjordes av totalt 20 marknadsföringskampanjer medstorytelling som metod. Urvalet för webbenkätundersökningarna utgjordesav bekvämlighetsprincipen där urvalet bestod av 677 grafiska designers.Resultat Resultatet av studien visar a< det är möjligt a< skapa en interak=vkampanj med hjälp av =llgängliga omröstningsfunk=oner på socialamedier, där två =ll sex parallella handlingar möjliggörs via omröstningar.Vidare resulterade studien i en prototyp av en interak=v kampanj med tvåparallella handlingar.Slutsatser Studiens samlade resultatbild presenteras som en processkarta varsuppgiJ är a< guida företag a< visualisera och driva interak=vamarknadsföringskampanjer på sociala medier.
Background With the technological development, the concept of interac=vity hasbecome increasingly debated, not only in the produc=on of interac=vestories. Interac=ve storytelling is a rela=vely new area of research, whichhas opened a new way of running a marke=ng campaign. However, noresearch has been found regarding how an interac=ve marke=ngcampaign can be run and visualized, on social media. The study istherefore, considered significant for the development of a new approachfor businesses to interact with their target audience.Purpose The purpose of this study is to map out the process for how companiescan run and visualize interac=ve marke=ng campaigns, on social media.Method The study used design and crea=ve as a strategy, where the methods usedconsisted of a qualita=ve literature study, visual content analysis, threeweb surveys and prototyping. The methods have collected data throughan itera=ve approach. The selec=on of the visual content analysisconsisted of a total of 20 marke=ng campaigns with storytelling. Thesample for the web surveys consisted of the convenience sampling, wherethe sample consisted of 677 graphic designers.Results The result of the study indicates that it’s possible to create an interac=vecampaign using available poll func=ons on social media, where two to sixparallel ac=ons are made possible through vo=ng. Furthermore, the studyresulted in a prototype of an interac=ve campaign, with two parallelac=ons.Conclusions In conclusion the study resulted in the crea=on of a process map, with thepurpose of guiding companies to visualize and run interac=ve marke=ngcampaigns, on social media.
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Goodey, Richard J. "Rectangular silos; Interaction of structure and stored bulk solid." Thesis, Brunel University, 2002. http://bura.brunel.ac.uk/handle/2438/5246.

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The main aim of this research is directed towards the study of thin-walled rectangular planform silos with a view to maximising their structural efficiency. In thin plates of the type making up the wall, membrane action may increase the load carrying capability and current design guides make no account of this. Designing rectangular silos with this in mind can lead to significant structural savings. The core of the research involves using the finite element method to study the patterns of pressure exerted by the weight of a granular bulk solid on the walls of the silo structure. The stored granular solid must use an elastic-plastic material law in order to account for large deformations that can occur in a thin-walled structure. The need for this type of constitutive law led to the investigation of bulk solid properties and shows that parameters that have previously been used to categorise bulk solids may not be sufficient to describe all aspects of their behaviour. The finite element model created uses material constitutive laws that can be found in a number of packages. The required granular material parameters can be determined from a number of simple tests. This approach aims to enable engineers to routinely use similar models when designing silos. The results obtained from the finite element model exhibited some anomalies that had been observed in previous work. These were mainly apparent in the form of localised pressure peaks near the base of the model. These effects were investigated and possible mechanisms that lead to them were proposed. The results from the finite element model were compared to previous experimental work and existing theories. The model was then used to conduct parametric surveys on square and rectangular planform silos and the distribution of pressure across the wall compared to previous predictive models. Finally, a scale thin-walled metal silo was constructed and pressure measurements on filling with pea gravel made. These are compared to predictions made by the finite element model.
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Lee, Chu-Chuan, and 李珠串. "Integrated End-to-End Quality Control for Delivering Interactive/Live/Pre-stored Videos over Networks." Thesis, 2005. http://ndltd.ncl.edu.tw/handle/52298745998383853984.

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博士
國立中央大學
電機工程研究所
93
With improved capabilities of network infrastructures and video compression techniques, rich multimedia applications such as video conferencing, live broadcasting news and streaming contents are dramatically boosted to clients. Many equipment venders provide robust core/access routers and L2/L3 switches for handling the huge multimedia traffics. Yet Variable-Bit-Rate (VBR) compressed video exhibits significant rate variability, even when the rate is computed over time intervals as large as several minutes. This burstiness complicates the design of efficient real-time storage, retrieval, and transport mechanisms capable of achieving high resource utilization. Therefore, a mechanism that can effectively reduce the rate variability of video data and timely send the accurate traffic information of video stream to network facilities is very important for effective resource management. On the other hand, the Resynchronization Marking (RM) scheme proposed in most video coding standards such as MPEG-4 is generally used to improve the error resilience capability of video data in the wireless network. However, if the RM scheme at the application layer is executed independently, the effective throughput of WLAN may be decreased. This phenomenon is particularly true if the multi-layer header overhead increases or the wireless channel condition changes obviously. Therefore, this dissertation proposes an Integrated End-to-End Video Delivery System (IE-VDS) that can provide robust and efficient delivery quality for pre-stored, live broadcasting and real-time videos over networks. IE-VDS includes four major parts, the Optimal Packet size Determination Mechanism (OPDM), the ρ-domain Long-Span Predictor (ρ-LSP), the Intelligent ONline Traffic Smoothing mechanism (ON-ITS), and the Deterministic OFFline Traffic Smoothing mechanism (OFF-DTS). OPDM proposes a simple yet robust closed-form that can determine accurately and timely the optimal video payload length at the video sender based on the current wireless channel condition. Whenever the optimal payload length that can maximize the WLAN throughput is determined, the RM scheme adopts the optimal payload length to packetize the video data. For executing efficient online traffic smoothing, ρ-LSP predicts the bitrate of future frames with high accuracy by utilizing the linear relationship between the cumulated frame bitrates and the total number of nonzero motion vectors and nonzero quantized coefficients of encoded frames. ON-ITS then proposes an intelligent online traffic smoothing mechanism that integrates the proposed adaptive window size method with ρ-LSP to improve the flexibility and performance of online smoothing for live broadcasting and real-time video applications. On the other hand, for delivering pre-stored video contents with deterministic QoS guarantees, OFF-DTS integrates proper traffic smoothing operations with the traditional deterministic traffic modeling scheme to reduce the playback buffer demand and data rate variation. Herein the limitation of playback buffer space, the network delay jitter, the processing load of resource management, and the QoS guarantee are considered in the proposed mechanism. Analytical and simulation results verify the accuracy and effectiveness of the proposed closed-form in OPDM. The contribution effectively improves the WLAN throughput and enhances the error resilience effect of scalable video data simultaneously. From simulation results, ON-ITS effectively reduces the transmission rate variation and the peak rate demand of real-time and live video services while remaining a low playback delay. Moreover, OFF-DTS effectively satisfies the situation of insufficient playback buffer space in mobile clients while still maintaining the advantages of deterministic services for pre-stored videos.
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Books on the topic "Interactive storedia"

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Friedman, Brett, and Michael Friedman. Cell Communication: Understanding How Information Is Stored And Used In Cells (The Library of Cells). Rosen Publishing Group, 2004.

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Banovic, Nikola, Jennifer Mankoff, and Anind K. Dey. Computational Model of Human Routine Behaviours. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198799603.003.0015.

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Computational Interaction enables a future in which user interfaces (UI) learn about people’s behaviours by observing them and interacting with them to help people to be productive, comfortable, healthy, and safe. However, this requires technology that can accurately model people’s behaviours. This chapter focuses on human routine behaviours enacted by people as sequences of actions performed in specific situations, i.e. behaviour instances, and presents a probabilistic, generative model of human routine behaviours that can describe, reason about, and act in response to people’s behaviours. We holistically define human routine behaviours to constrain the patterns extracted from the data, match routine behaviours, and estimate the likelihood that people will perform certain actions (in different situations) in a way that matches their demonstrated preference. The chapter illustrates how computational models of routines support stakeholders in making sense of stored logs of human behaviour, and designing UIs that respond to those behaviours.
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Joshi, Mahesh K., and J. R. Klein. Analytics Taming the Data Monster. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198827481.003.0016.

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In this digital world in two days we create as much information as we did from the beginning of time until 2003. The volume of data being captured and stored is mind boggling. It seems that there is quantum disruption coming in the decision-making process in the way massive amounts of data and its analysis is being used to make decisions. Data about personal choices are collected at every interaction point, data location flows through the daily use of mobile devices, and these are being used by companies for making business choices. It may seem that those who are in control of data may know more about the person than the person himself; however, if you look at Brexit and the US elections, data analytics pretty much failed to deliver significant insight.
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Fleming, Ruven, and Joshua P. Fershee. The ‘Hydrogen Economy’ in the United States and the European Union. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780198822080.003.0008.

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The chapter provides a wide-ranging look at prospects for ‘the hydrogen economy’ regarding fuel. In the European Union, hydrogen may be a means to address the intermittency of supply in the renewables sector. The US emphasis on hydrogen to operate motor vehicles contrasts with the EU’s broader climate change driven move to explore alternatives to fossil fuel. Regarding drivers of energy innovation, it is striking that the US introduction of hydrogen is specifically aimed at the transport sector and was driven by security of supply reasons rather than climate change. Further technological innovation is evident in that hydrogen can be injected into the natural gas grid or stored in dedicated reservoirs. In this regard, the chapter analyses the legal innovations required, by considering the impact on and interaction with the storage provisions of the EU Gas Directive and the proposed storage provision in the recast Electricity Directive.
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Hörnle, Julia. Internet Jurisdiction Law and Practice. Oxford University Press, 2021. http://dx.doi.org/10.1093/oso/9780198806929.001.0001.

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Jurisdiction is the foundational concept for both national laws and international law as it provides the link between the sovereign government and its territory, and ultimately its people. The internet challenges this concept at its root: data travels across the internet without respecting political borders or territory. This book is about this Jurisdictional Challenge created by internet technologies. The Jurisdictional Challenge arises as civil disputes, criminal cases, and regulatory action span different countries, rising questions as to the international competence of courts, law enforcement, and regulators. From a technological standpoint, geography is largely irrelevant for online data flows and this raises the question of who governs “YouTubistan.” Services, communication, and interaction occur online between persons who may be located in different countries. Data is stored and processed online in data centres remote from the actual user, with cloud computing provided as a utility. Illegal acts such as hacking, identity theft and fraud, cyberespionage, propagation of terrorist propaganda, hate speech, defamation, revenge porn, and illegal marketplaces (such as Silkroad) may all be remotely targeted at a country, or simply create effects in many countries. Software applications (“apps”) developed by a software developer in one country are seamlessly downloaded by users on their mobile devices worldwide, without regard to applicable consumer protection, data protection, intellectual property, or media law. Therefore, the internet has created multi-facetted and complex challenges for the concept of jurisdiction and conflicts of law. Traditionally, jurisdiction in private law and jurisdiction in public law have belonged to different areas of law, namely private international law and (public) international law. The unique feature of this book is that it explores the notion of jurisdiction in different branches of “the” law. It analyses legislation and jurisprudence to extract how the concept of jurisdiction is applied in internet cases, taking a comparative law approach, focusing on EU, English, German, and US law. This synthesis and comparison of approaches across the board has produced new insights on how we should tackle the Jurisdictional Challenge. The first three chapters explain the Jurisdictional Challenge created by the internet and place this in the context of technology, sovereignty, territory, and media regulation. The following four chapters focus on public law aspects, namely criminal law and data protection jurisdiction. The next five chapters are about private law disputes, including cross-border B2C e-commerce, online privacy and defamation disputes, and internet intellectual property disputes. The final chapter harnesses the insights from the different areas of law examined.
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Book chapters on the topic "Interactive storedia"

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Geyer, Werner, Christoph Bernhardt, and Ernst Biersack. "A synchronization scheme for stored multimedia streams." In Interactive Distributed Multimedia Systems and Services, 277–95. Berlin, Heidelberg: Springer Berlin Heidelberg, 1996. http://dx.doi.org/10.1007/3-540-60938-5_19.

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New, Darren, Jonathan Rosenberg, Gil Cruz, and Tom Judd. "Requirements for network delivery of stored interactive multimedia." In Network and Operating System Support for Digital Audio and Video, 157–63. Berlin, Heidelberg: Springer Berlin Heidelberg, 1993. http://dx.doi.org/10.1007/3-540-57183-3_14.

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Airijants, A. A., S. B. Bortnikova, and V. G. Zimbalist. "Redistribution of ore components in stored Dzhida plant tailings, Buratia, Russia." In Water-Rock Interaction, 847–50. London: Routledge, 2021. http://dx.doi.org/10.1201/9780203734049-211.

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Gumbrich, Stefan, and Jürgen Heller. "Stored video transmission across ATM networks: RVBR versus RCBR service for interactive applications." In Interactive Distributed Multimedia Systems and Telecommunication Services, 163–75. Berlin, Heidelberg: Springer Berlin Heidelberg, 1997. http://dx.doi.org/10.1007/bfb0000349.

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Olaszy, Gábor, and Géza Németh. "IVR for Banking and Residential Telephone Subscribers Using Stored Messages Combined with a New Number-to-Speech Synthesis Method." In Human Factors and Voice Interactive Systems, 237–55. Boston, MA: Springer US, 1999. http://dx.doi.org/10.1007/978-1-4757-2980-1_11.

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Wilschut, H. W. "The Weak Interaction Studied with Trapped Ions and Atoms." In Atomic Physics at Accelerators: Stored Particles and Fundamental Physics, 77–82. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-007-0946-1_13.

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Delauré, B., M. Beck, V. V. Golovko, V. Kozlov, T. Phalet, P. Schuurmans, N. Severijns, et al. "WITCH: A Penning Trap Retardation Spectrometer Combination for Precision Studies of the Weak Interaction." In Atomic Physics at Accelerators: Stored Particles and Fundamental Physics, 91–95. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-007-0946-1_15.

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Manil, B., D. F. Anagnostopoulos, S. Biri, G. L. Borchert, W. Breunlich, J. P. Egger, D. Gotta, et al. "Measurement of the Strong Interaction Shift and Width of the Ground State of Pionic Hydrogen." In Atomic Physics at Accelerators: Stored Particles and Fundamental Physics, 343–47. Dordrecht: Springer Netherlands, 2003. http://dx.doi.org/10.1007/978-94-007-0946-1_53.

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Rusko, Rauno. "Interactive Online Learning." In Online Course Management, 1692–709. IGI Global, 2018. http://dx.doi.org/10.4018/978-1-5225-5472-1.ch088.

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This study is focused on the implications of the student voice in digital-based entrepreneurship education basing on the case study example from university-level schooling from Finland. Practice-based subjects, such as entrepreneurship, have been seen in literature as a problematic field for digital-based education. The studied education was implemented using the synthesis of two computer-mediated communication channels. Analysis based on the content analysis of individual portfolios (diaries), which were returned and stored in the asynchronous platform. In the case study environment, the decision of using use two-channel digital teaching platforms (synchronous and asynchronous) seemed to be successful, because dual channels enable wider forms of feedback and student voice activities during and after the lecture. The results of this study encourage educators to use multifaceted digital educational technology in education and as a channel for the student voice also in practice-based subjects, such as entrepreneurship.
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Tselios, C., H. Perkuhn, K. Vandikas, and M. Kampmann. "Targeted Mobile Advertisement in the IP Multimedia Subsystem." In Advances in Multimedia and Interactive Technologies, 279–300. IGI Global, 2011. http://dx.doi.org/10.4018/978-1-60960-189-8.ch015.

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This chapter provides an overview on targeted advertisement in the IP Multimedia Subsystem (IMS). A new entity called Personalization and Advertisement Insertion Logic (PAIL) is introduced, which enables a mobile network operator to exploit contextual data stored in its network for personalized advertisement selection. PAIL combines location information with user profile information in order to select the best match from a pool of advertisement clips. This selection is based on the Vector Space Model. For the evaluation of this framework a series of tests with users were executed. These tests show that using contextual information from the IMS network a subjective better match of advertisement clips with user interests is achievable.
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Conference papers on the topic "Interactive storedia"

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Larrick, Gregory, Yun Tian, Uri Rogers, Halim Acosta, and Fangyang Shen. "Interactive Visualization of 3D Terrain Data Stored in the Cloud." In 2020 11th IEEE Annual Ubiquitous Computing, Electronics & Mobile Communication Conference (UEMCON). IEEE, 2020. http://dx.doi.org/10.1109/uemcon51285.2020.9298063.

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Horowitz, C. J., and H. O. Meyer. "Polarizing stored beams by interaction with polarized electrons." In The 8th International symposium on polarization phenomena in nuclear physics. AIP, 1995. http://dx.doi.org/10.1063/1.48605.

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3

Comparato, Joseph R., Karen L. Ringel, and Daniel L. Heath. "Immersive Visualization of Dynamic CFD Model Results." In ASME/JSME 2004 Pressure Vessels and Piping Conference. ASMEDC, 2004. http://dx.doi.org/10.1115/pvp2004-3110.

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With immersive visualization the engineer has the means for vividly understanding problem causes and discovering opportunities to improve design. Software can generate an interactive world in which collaborators experience the results of complex mathematical simulations such as computational fluid dynamic (CFD) modeling. Such software, while providing unique benefits over traditional visualization techniques, presents special development challenges. The visualization of large quantities of data interactively requires both significant computational power and shrewd data management. On the computational front, commodity hardware is outperforming large workstations in graphical quality and frame rates. Also, 64-bit commodity computing shows promise in enabling interactive visualization of large datasets. Initial interactive transient visualization methods and examples are presented, as well as development trends in commodity hardware and clustering. Interactive, immersive visualization relies on relevant data being stored in active memory for fast response to user requests. For large or transient datasets, data management becomes a key issue. Techniques for dynamic data loading and data reduction are presented as means to increase visualization performance.
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Brinthaupt, D., L. Letham, V. Maheshwari, J. Othmer, R. Spiwak, B. Edwards, C. Terman, and N. Weste. "A video decoder for H.261 video teleconferencing and MPEG stored interactive video applications." In 1993 IEEE International Solid-State Circuits Conference Digest of Technical Papers. IEEE, 1993. http://dx.doi.org/10.1109/isscc.1993.280095.

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Strakhovenko, V., D. P. Barber, N. Buttimore, S. Chattopadhyay, G. Court, and E. Steffens. "Polarization buildup in stored p and p̄ beams interacting with a polarized target." In POLARIZED ANTIPROTON BEAMS - HOW: An International Workshop. AIP, 2008. http://dx.doi.org/10.1063/1.2932265.

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Johannesson, Hans L. "Parametric Computer Aided Hydraulic Cylinder Design: Cylinder Product Modeling." In ASME 1990 Design Technical Conferences. American Society of Mechanical Engineers, 1990. http://dx.doi.org/10.1115/detc1990-0036.

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Abstract In a hydraulic cylinder each cylinder component contributes to the total function, and the components interact and are dependent on each other. The geometry of some components can be completely determined by other surrounding interacting components. In this work it is shown how computer aid can be applied in hydraulic cylinder design when considering component interaction. A special hydraulic cylinder product model is developed. It is stored in an external CAD system independent data base. The parameters stored in the data base are used when retrieving component data from component family data bases, standard component data bases, and when running parametric component and system design programs. The software system used in this work consists of an ordinary 2D wire frame modeling turn-key CAD system, FORTRAN application programs, a data base management system, CAD system independent data bases and CAD system dependent interface programs.
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Mohammed Othman Farea, Shawqi, and Muzaffer Kanaan. "Support Vector Machine Classifier of Grain Stored in Silo-bags by Using Wireless Network of Temperature and Moisture Sensors." In International Congress on Human-Computer Interaction, Optimization and Robotic Applications. SETSCI, 2019. http://dx.doi.org/10.36287/setsci.4.5.003.

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van Emmerik, Maarten J. G. M. "An Interactive Graphical Approach to Feature Modeling Using Halfspaces and Geometric Constraints." In ASME 1990 Design Technical Conferences. American Society of Mechanical Engineers, 1990. http://dx.doi.org/10.1115/detc1990-0012.

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Abstract Feature modeling enables the specification of a model with standardized high-level shape aspects that have a functional meaning for design or manufacturing. In this paper an interactive graphical approach to feature-based modeling is presented. The user can represent features as new CSG primitives, specified as a Boolean combination of halfspaces. Constraints between halfspaces specify the geometric characteristics of a feature and control feature validity. Once a new feature is defined and stored in a library, it can be used in other objects and positioned, oriented and dimensioned by direct manipulation with a graphics cursor. Constraints between features prevent feature interference and specify spatial relations between features.
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van Emmerik, Maarten J. G. M. "An Interactive Graphical Approach to Feature Modeling Using Halfspaces and Geometric Constraints." In ASME 1990 Design Technical Conferences. American Society of Mechanical Engineers, 1990. http://dx.doi.org/10.1115/detc1990-0114.

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Abstract Feature modeling enables the specification of a model with standardized high-level shape aspects that have a functional meaning for design or manufacturing. In this paper an interactive graphical approach to feature-based modeling is presented. The user can represent features as new CSG primitives, specified as a Boolean combination of halfspaces. Constraints between halfspaces specify the geometric characteristics of a feature and control feature validity. Once a new feature is defined and stored in a library, it can be used in other objects and positioned, oriented and dimensioned by direct manipulation with a graphics cursor. Constraints between features prevent feature interference and specify spatial relations between features.
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Rathmann, F., C. Montag, D. Fick, J. Tonhäuser, W. Brückner, H. G. Gaul, M. Grieser, et al. "Polarizing a stored, cooled proton beam by spin-dependent interaction with a polarized hydrogen gas target." In The 11th International symposium on high energy spin physics. AIP, 1995. http://dx.doi.org/10.1063/1.48845.

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