Dissertations / Theses on the topic 'Interactive representation'
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Pinhanez, Claudio S. "Representation and recognition of action in interactive spaces." Thesis, Massachusetts Institute of Technology, 1999. http://hdl.handle.net/1721.1/62342.
Full textIncludes bibliographical references (p. 246-258).
This thesis presents new theory and technology for the representation and recognition of complex, context-sensitive human actions in interactive spaces. To represent action and interaction a symbolic framework has been developed based on Roger Schank's conceptualizations, augmented by a mechanism to represent the temporal structure of the sub-actions based on Allen's interval algebra networks. To overcome the exponential nature of temporal constraint propagation in such networks, we have developed the PNF propagation algorithm based on the projection of IA-networks into simplified, 3-valued (past, now, future) constraint networks called PNF-networks. The PNF propagation algorithm has been applied to an action recognition vision system that handles actions composed of multiple, parallel threads of sub-actions, in situations that can not be efficiently dealt by the commonly used temporal representation schemes such as finite-state machines and HMMs. The PNF propagation algorithm is also the basis of interval scripts, a scripting paradigm for interactive systems that represents interaction as a set of temporal constraints between the individual components of the interaction. Unlike previously proposed non-procedural scripting methods, we use a strong temporal representation (allowing, for example, mutually exclusive actions) and perform control by propagating the temporal constraints in real-time. These concepts have been tested in the context of four projects involving story-driven interactive spaces. The action representation framework has been used in the Intelligent Studio project to enhance the control of automatic cameras in a TV studio. Interval scripts have been extensively employed in the development of "SingSong ", a short interactive performance that introduced the idea of live interaction with computer graphics characters; in "It/I", a full-length computer theater play; and in "It", an interactive art installation based on the play "It /I" that realizes our concept of immersive stages, that is, interactive spaces that can be used both by performers and public.
by Claudio Santos Pinhanez.
Ph.D.
Ugail, Hassan, M. Robinson, M. I. G. Bloor, and M. J. Wilson. "Interactive design of complex mechanical parts using a parametric representation." Springer, 2000. http://hdl.handle.net/10454/2713.
Full textWest, Vicky. "Towards a 3D interactive chemical-dynamical representation of the atmosphere." Thesis, University of Edinburgh, 2001. http://hdl.handle.net/1842/14651.
Full textWilliams, Jeffrey A. "Interactive three-dimensional carving using a combined voxel and mesh representation." Thesis, University of Ottawa (Canada), 2008. http://hdl.handle.net/10393/27792.
Full textLemaignan, Severin. "Grounding the interaction : knowledge management for interactive robots." Thesis, Toulouse, INSA, 2012. http://www.theses.fr/2012ISAT0010/document.
Full textWith the rise of the so-called cognitive robotics, the need of advanced tools to store, manipulate, reason about the knowledge acquired by the robot has been made clear. But storing and manipulating knowledge requires first to understand what the knowledge itself means to the robot and how to represent it in a machine-processable way. This work strives first at providing a systematic study of the knowledge requirements of modern robotic applications in the context of service robotics and human-robot interaction. What are the expressiveness requirement for a robot? what are its needs in term of reasoning techniques? what are the requirement on the robot's knowledge processing structure induced by other cognitive functions like perception or decision making? We propose a novel typology of desirable features for knowledge representation systems supported by an extensive review of existing tools in our community. In a second part, the thesis presents in depth a particular instantiation of a knowledge representation and manipulation system called ORO, that has been designed and implemented during the preparation of the thesis. We elaborate on the inner working of this system, as well as its integration into several complete robot control stacks. A particular focus is given to the modelling of agent-dependent symbolic perspectives and their relations to theories of mind. The third part of the study is focused on the presentation of one important application of knowledge representation systems in the human-robot interaction context: situated dialogue. Our approach and associated algorithms leading to the interactive grounding of unconstrained verbal communication are presented, followed by several experiments that have taken place both at the Laboratoire d'Analyse et d'Architecture des Systèmes at CNRS, Toulouse and at the Intelligent Autonomous System group at Munich Technical University. The thesis concludes on considerations regarding the viability and importance of an explicit management of the agent's knowledge, along with a reflection on the missing bricks in our research community on the way towards "human level robots"
Atolagbe, Tajudeen Abayomi. "A generic architecture for interactive intelligent tutoring systems." Thesis, Brunel University, 2001. http://bura.brunel.ac.uk/handle/2438/5013.
Full textCrampé, Isabelle. "Révision interactive dans une base de connaissace à objets." Université Joseph Fourier (Grenoble), 1997. https://tel.archives-ouvertes.fr/tel-00004934.
Full textPerkins, Rhys John. "Interactive sonification of a physics engine." Thesis, Anglia Ruskin University, 2013. http://arro.anglia.ac.uk/323077/.
Full textWang, Tsomg-Niang 1953. "A modular prolog representation of a TCP protocol finite state machine." Thesis, The University of Arizona, 1987. http://hdl.handle.net/10150/276580.
Full textTamburini, Diego Romano. "The analyzable product model representation to support design-analysis integration." Diss., Georgia Institute of Technology, 1999. http://hdl.handle.net/1853/17106.
Full textGuo, Xuan. "Discovering a Domain Knowledge Representation for Image Grouping| Multimodal Data Modeling, Fusion, and Interactive Learning." Thesis, Rochester Institute of Technology, 2017. http://pqdtopen.proquest.com/#viewpdf?dispub=10603860.
Full textIn visually-oriented specialized medical domains such as dermatology and radiology, physicians explore interesting image cases from medical image repositories for comparative case studies to aid clinical diagnoses, educate medical trainees, and support medical research. However, general image classification and retrieval approaches fail in grouping medical images from the physicians' viewpoint. This is because fully-automated learning techniques cannot yet bridge the gap between image features and domain-specific content for the absence of expert knowledge. Understanding how experts get information from medical images is therefore an important research topic.
As a prior study, we conducted data elicitation experiments, where physicians were instructed to inspect each medical image towards a diagnosis while describing image content to a student seated nearby. Experts' eye movements and their verbal descriptions of the image content were recorded to capture various aspects of expert image understanding. This dissertation aims at an intuitive approach to extracting expert knowledge, which is to find patterns in expert data elicited from image-based diagnoses. These patterns are useful to understand both the characteristics of the medical images and the experts' cognitive reasoning processes.
The transformation from the viewed raw image features to interpretation as domain-specific concepts requires experts' domain knowledge and cognitive reasoning. This dissertation also approximates this transformation using a matrix factorization-based framework, which helps project multiple expert-derived data modalities to high-level abstractions.
To combine additional expert interventions with computational processing capabilities, an interactive machine learning paradigm is developed to treat experts as an integral part of the learning process. Specifically, experts refine medical image groups presented by the learned model locally, to incrementally re-learn the model globally. This paradigm avoids the onerous expert annotations for model training, while aligning the learned model with experts' sense-making.
Andrews, Daniel. "Employing branching comics to design, visualise and evaluate interactive stories." Thesis, University of Birmingham, 2015. http://etheses.bham.ac.uk//id/eprint/5759/.
Full textRaggi, Daniel. "Searching the space of representations : reasoning through transformations for mathematical problem solving." Thesis, University of Edinburgh, 2016. http://hdl.handle.net/1842/22936.
Full textBOUROKBA, ABDELKADER. "La representation des applications audiovisuelles interactives : outils de gestion et de traduction." Paris, ENST, 1988. http://www.theses.fr/1988ENST0001.
Full textKoblauch, Louise. "Problem Representation and the Externalization of Borders in the Canadian Electronic Travel Authorization and Interactive Advanced Passenger Initiative." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21131.
Full textLemaignan, Séverin. "Ancrer l'interaction: Gestion des connaissances pour la robotique interactive." Phd thesis, INSA de Toulouse, 2012. http://tel.archives-ouvertes.fr/tel-00728775.
Full textEllis, Simon K. "Indelible : a movement based practice led inquiry into memory,remembering and representation /." Connect to thesis, 2005. http://repository.unimelb.edu.au/10187/975.
Full textJohnson, Samuel. "Document Clustering Interface." Thesis, Linköpings universitet, Institutionen för datavetenskap, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-112878.
Full textLindgren, Helena. "Decision support in dementia care : developing systems for interactive reasoning." Doctoral thesis, Umeå : Datavetenskap Computing Science, 2007. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-1138.
Full textSéqueira, Jean. "Modélisation interactive d'objets de forme complexe à partir de données hétérogènes : application à la représentation géométrique des organes du corps humain." Besançon, 1987. http://www.theses.fr/1987BESA2028.
Full textEkhtiari, Amiri Sorour. "Task-specific summarization of networks: Optimization and Learning." Diss., Virginia Tech, 2019. http://hdl.handle.net/10919/100993.
Full textDoctor of Philosophy
Guérin, Clément. "Proposition d'un cadre pour l'analyse automatique, l'interprétation et la recherche interactive d'images de bande dessinée." Thesis, La Rochelle, 2014. http://www.theses.fr/2014LAROS024/document.
Full textSince the beginning of the twenty-first century, the cultural industry, both in France and worldwide, has been through a massive and historical mutation. They have had to adapt to the emerging digital technology represented by the Internet and the new handheld devices such as smartphones and tablets. Although some industries successfully transfered a piece of their activity to the digital market and are about to find a sound business model, the comic books industry keeps looking for the right solution and has not yet produce anything as convincing as the music or movie offers. While many new young authors and writers use their creativity to produce specifically digital designed pieces of art, some other minds are focused on the preservation and the development of the already existing heritage. So far, efforts have been concentrated on the transfer from printed to digital support, with a special attention given to their specific features and how they can be used to create new reading conventions. There has also been some concerns about the content indexing, which is a hard task regarding the large amount of data created since the very beginning of the comics history. From a scientific point of view, there are several issues related to these goals. First, it implies to be able to identify the underlying structure of a comic books page. This comes through the extraction of the page's components, their validation and their correction based on the representation and reasoning capacities of two ontologies. The first one focus on the representation of the image analysis concepts and the second one represents the comic books domain knowledge. Secondly, a special attention is given to the semantic enhancement of the extracted elements, based on their spatial relations to each others and on their own characteristics. These annotations can be related to elements only (e.g. the position of a panel in the reading sequence), or to the bound between several elements (e.g. the text pronounced by a character)
Nguyen, Nhu Van. "Représentations visuelles de concepts textuels pour la recherche et l'annotation interactives d'images." Phd thesis, Université de La Rochelle, 2011. http://tel.archives-ouvertes.fr/tel-00730707.
Full textCarton, Patrice. "Acquisition et reconnaissance de messages graphiques, un systeme expert dans un systeme eao." Paris 6, 1988. http://www.theses.fr/1988PA066121.
Full textSadeghi, Mohsen. "Representation and interaction of sensorimotor learning processes." Thesis, University of Cambridge, 2018. https://www.repository.cam.ac.uk/handle/1810/278611.
Full textHoward, Martin V. "Usefulness in representation design /." Linköping : Univ, 2002. http://www.bibl.liu.se/liupubl/disp/disp2002/tek753s.pdf.
Full textHao, Xuejun. "Efficient geometry and illumination representations for interactive protein visualization." College Park, Md. : University of Maryland, 2004. http://hdl.handle.net/1903/1902.
Full textThesis research directed by: Computer Science. Title from t.p. of PDF. Includes bibliographical references. Published by UMI Dissertation Services, Ann Arbor, Mich. Also available in paper.
Menz, Mareike. "From dynamic sensorimotor interaction to conceptual action representation." Lübeck Zentrale Hochschulbibliothek Lübeck, 2010. http://d-nb.info/1001709381/34.
Full textZinovieff, Fiona M. "Interaction of lexical-semantic and imagery representations." Thesis, Bangor University, 2000. https://research.bangor.ac.uk/portal/en/theses/interaction-of-lexicalsemantic-and-imagery-representations(75423ae6-238f-4577-a935-e08dc4219c9c).html.
Full textDuff, Simon Charles. "Task and device representations in the use of interactive systems." Thesis, University of Cambridge, 1990. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.359776.
Full textTsui, Chi-Yan. "Teaching and Learning Genetics with Multiple Representations." Curtin University of Technology, Science and Mathematics Education Centre, 2003. http://espace.library.curtin.edu.au:80/R/?func=dbin-jump-full&object_id=14027.
Full textStudent learning was interpreted using a multidimensional conceptual change framework (Tyson, Venville, Harrison, & Treagust, 1997)-social/affective dimension in terms of students' interests and motivations, epistemological dimension in terms of genetics reasoning of six types (Hickey & Kindfield, 1999), and ontological dimension in terms students' gene conceptions (Venville & Treagust, 1998). Teaching and learning with BioLogica were also analysed and interpreted using Ainsworth's three functions of MERs. Necessary techniques including triangulation were used to increase the rigour of data analysis and interpretation in keeping with the qualitative research tradition. The study was conducted during the years 2001 and 2002 at six classroom sites across four senior high schools of different contexts in the metropolitan Perth area in Western Australia. Five teachers and their Year 10 students (four classes) and Year 12 students (two classes) - 117 students (90 girls and 27 boys), aged from 14 to 18, - participated in the study. Data were collected in response to the initial research questions and the reformulated case-specific research questions. The findings in terms of general assertions were generated from within-case and cross-case analyses and interpretations. Findings of the study suggest that teachers idiosyncratically incorporated (rather than integrated) BioLogica activities in their classroom teaching based on their beliefs and referents for normal classroom teaching. The teachers' implementation and scaffolding of student learning with BioLogica were affected by their knowledge of the software and beliefs about its usefulness based on the salient features of the MERs rather than their functions.
Institutional support, technical issues, and time constraints were the possible barriers for using BioLogica in teaching. The findings also suggest that most students were motivated and enjoyed learning with BioLogica but not all who were actively engaged in the activities improved their genetics reasoning. Mindfulness (Salomon & Globerson, 1987) in learning with the BioLogica MERs, learning together with peers, scaffolded learning within the zone of proximal development (Vygotsky, 1978) were deemed important to students' conceptual learning. The postinstructional gene conceptions of most students were not sophisticated and were generally intelligible-plausible (IP) but not intelligible-plausible-fruitful (IPF). While most students identified two salient features of BioLogica MERs, visualisation and instant feedback, some students who substantially improved their reasoning believed that these two features helped their understanding of genetics. Overall, students exhibited social/affective (motivational) and epistemological conceptual change but little or no ontological change. The findings have implications for further and future research. First, Thorley's status analysis is useful in analysing multidimensional conceptual change (Tyson et al., 1997). Second, MERs have provided new learning opportunities and challenges for classroom learning and science teacher education. Third, there is urgency for improving Year 10 genetics teaching and learning. Fourth, the notion of multiple representations is promising in unifying theoretical constructs in psychology, cognitive/computational sciences, science education and science teacher education.
Tornqvist, Cecilia. "Representation av färginformation hos färgblinda." Thesis, University of Skövde, Department of Computer Science, 1997. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-301.
Full textVar tionde person har en defekt som gör att de inte upplever färger som andra. Denna defekt kallas för färgblindhet. Forskningen om färgblindhet har främst fokuserats kring de fysiologiska aspekterna av färgblindheten samt vilka våglängder av ljus (färger) som färgblinda förväxlar. Hur färgblinda upplever färger har sällan, eller aldrig, studerats särskilt ingående.
Denna studie fokuseras på hur färgblinda upplever färger, genom att b l a undersöka hur färgblinda kategoriserar färger och använder färgbegrepp. Studien har genomförts utifrån olika teorier om människans upplevelser, begreppsvärld och sätt att kategorisera olika typer av information (här färginformation). Studien belyser ett kognitionsvetenskapligt perspektiv av hur en färgdefekt påverkar individens sätt att uppleva färger.
Metoden som använts för att studera de färgblindas upplevelser har varit en blandning av en kvalitativ intervju och kvantitativa färguppgifter. Materialet har sedan bearbetats kvalitativt.
Resultaten visar att färgblinda inte upplever färger på det sätt som tidigare antagits och att andra faktorer än själva färgen påverkar vilken upplevelse den färgblinde får av ett färgstimuli. Resultaten belyser även hur en defekt som färgblindhet påverkar individens sätt att mentalt representera färg och bearbeta färginformation. Färgblindheten påverkar starkt färgblindas sätt att kategorisera färger. Undersökningen visar också att färgblindas mentala representationer av rött och grönt inte skiljer sig från normalseende man tidigare antagit. Färgblindas prototyper för färgerna rött, grönt, gult och blått skiljer sig inte från normalseendes. Vidare framkom att färgblinda är lika beroende av färger som ledtrådar i omgivningen som normalseende. Resultaten kan säga mycket om hur färger bör användas och inte användas.
Dondrup, Christian. "Human-robot spatial interaction using probabilistic qualitative representations." Thesis, University of Lincoln, 2016. http://eprints.lincoln.ac.uk/28665/.
Full textSondershaus, Ralf. "Multi resolution representations and interactive visualization of huge unstructured volume meshes." [S.l. : s.n.], 2007.
Find full textNeth, H. "Thinking by doing : interactive problem solving with internal and external representations." Thesis, Cardiff University, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.509084.
Full textFratamico, Lauren. "Trade-offs in data representations for learner models in interactive simulations." Thesis, University of British Columbia, 2015. http://hdl.handle.net/2429/55058.
Full textScience, Faculty of
Computer Science, Department of
Graduate
Allen, Jeanette. "Effects of representation on programming behavior." Diss., Georgia Institute of Technology, 1993. http://hdl.handle.net/1853/9233.
Full textMenz, Mareike [Verfasser]. "From dynamic sensorimotor interaction to conceptual action representation / Mareike Menz." Lübeck : Zentrale Hochschulbibliothek Lübeck, 2010. http://d-nb.info/1001709381/34.
Full textHeath, Claude P. R. "Drawing out interaction : lines around shared space." Thesis, Queen Mary, University of London, 2014. http://qmro.qmul.ac.uk/xmlui/handle/123456789/8817.
Full textDunn-Davies, Hywel. "A Diagrammatic Formalism for the Modular Representation of Agent Interaction Protocols." Thesis, Imperial College London, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.511872.
Full textvon, Oldenburg Tim. "Representing bicycle-based interaction: An interaction design exploration into bicycling research." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21838.
Full textOlislagers, Vincent. "Phantom Physicalizations Reinterpreting Dreams Through Physical Representation." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21291.
Full textBrath, Richard Karl. "Effective information visualization, guidelines and metrics for 3D interactive representations of business data." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0006/MQ45944.pdf.
Full textGullström, Cecilia. "Pictionary Physics: En kvalitativ undersökning av ett didaktiskt verktyg i enlighet med The Scholarship of Teaching and Learning." Thesis, Uppsala universitet, Institutionen för fysik och astronomi, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-212721.
Full textThis physics education research project is carried out following the framework of the Scholarship of Teaching and Learning (SoTL). The didactic instrument investigated is termed Pictionary Physics. The study begins with a literature review of research on multiple representation, and interactive engagement. This review is used to evaluate the learning potential of the intended didactic instrument. Pictionary Physics was then used to facilitate the multi-representational interaction of a group of four physics students. The students’ behavior was studied and analyzed qualitatively, followed by an evaluation of the students’ experiences when using this didactic instrument. The investigation shows that Pictionary Physics may promote conceptual understanding of physics phenomena. The investigation also implies that this didactic instrument can contribute to improved learning outcomes when students are encouraged to interact by using multiple representations. Continued refinement of the Pictionary Physics concept is suggested. Such refinement is the essence of SoTL, incrementally expanding our knowledge of the teaching and learning of physics.
Caldas-Coulthard, Carmen Rosa. "Reported interaction in narrative : a study of speech representation in written discourse." Thesis, University of Cambridge, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.288815.
Full textCampos-Astorkiza, Rebeka. "The role and representation of minimal contrast and the phonetics-phonology interaction." München LINCOM Europa, 2007. http://d-nb.info/997109998/04.
Full textFayolle, Pierre-Alain. "Reconstruction 3D d'objets par une representation fonctionnelle." Phd thesis, Université d'Orléans, 2007. http://tel.archives-ouvertes.fr/tel-00476678.
Full textTokgoz, Asim. "A hypermedia representation of a taxonomy of usability characteristics in virtual environments." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2003. http://library.nps.navy.mil/uhtbin/hyperion-image/03Mar%5FTokgoz.pdf.
Full textThesis advisor(s): Rudolph P. Darken, Joseph A. Sullivan. Includes bibliographical references (p. 137-140). Also available online.
Laptev, Dmitry. "Interaction of motion and perception in continuous attractor representations of position." Thesis, University College London (University of London), 2008. http://discovery.ucl.ac.uk/1444294/.
Full textRogers, Y. "Pictorial representations of abstract concepts in relation to human-computer interaction." Thesis, Swansea University, 1988. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.380052.
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