Dissertations / Theses on the topic 'Interactive public space'
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Smith, Mone. "Interactive dwelling public space, private space and the space in-between /." PDF viewer required Home page for entire collection, 2007. http://archives.udmercy.edu:8080/dspace/handle/10429/47.
Full textGradinar, Adrian Ioan. "Designing interactive objects and spaces for the digital public space." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/126620/.
Full textAntic, Dusan. "Encouraging social interaction in public spaces through interactive light." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21164.
Full textMerry, Anna. "An investigation into playful interactive experiences within public space." Thesis, De Montfort University, 2018. http://hdl.handle.net/2086/17509.
Full textJärlehag, Ella. "The Social Bench : Interactive product design for public space." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71395.
Full textDen här rapporten innefattar ett examensarbete inom Teknisk Design inriktning produktdesign vid Luleå Tekniska Universitet. Syftet med examensarbetet har varit att utveckla en produkt som stödjer interaktionen mellan människor i den offentliga miljön. Detta för att främja möten och skapa ytterliga användarupplevelser genom integrerad teknologi. En litteraturstudie utfördes på berörda områden och innefattade teorier om interaktionsdesign, ubiquitous computing, offentliga miljöer och social innovation. Från början av projektet gjordes en avgränsning till att titta på specifikt bänkar eftersom dessa är en naturlig del av offentliga miljöer såsom parker. Efter detta utfördes en marknadsundersökning på liknade produkter, intervjuer och en cultural probe för att undersöka arbetets kontext. Den informationsinsamling som bedrivits blev utgångspunkten för en idégenerering som sedan utfördes där olika kreativa metoder användes för att generera ett stort antal med idéer. En av dessa metoder var experience prototyping och efter att tillräckligt många idéer genererats framställdes fyra olika koncept. Dessa koncept innefattade hur interaktionen skulle upplevas och genom en röstnings-process och en utvärderingsmatris så valdes ett koncept för vidare utveckling. Detta koncept blev sedan detalj utvecklat där designen på den fysiska bänken togs fram. För att kunna testa och utvärdera det slutgiltiga resultatet framställdes också två stycken prototyper i full skala. Det slutgiltiga resultatet av examensarbetet är den interaktiva bänken The Social Bench. The Social Bench har inbyggd belysning och integrerade trycksensorer som läser av när någon sätter sig ned på bänken. Detta triggar själva interaktionen som möjliggör för användaren att välja färg på den integrerade belysningen under bänken genom att välja vilken av dom färgade sitt-ytorna som hen vill sitta på. Bänken är tänkt att fungera i ett nätverk av sammankopplade bänkar som interagerar med varandra och användarna. Detta illustreras genom att när en färg valts på en av bänkarna så visas också denna färg på dom andra bänkarna i nätverket. Bänken låter användare som befinner sig på olika platser dela en upplevelse tillsammans där fler användare som använder bänken leder till att fler färger adderas till interaktionen. Detta för att främja interaktionen mellan människor i den offentliga miljön på ett rolig och innovativ sätt. Examensarbetet ämnar till att bidra med kunskap inom interaktionsdesign som ett verktyg för att främja social interaktion i den offentliga miljön. Arbetet avslutas med en diskussion om resultatet och rekommendationer för framtida arbete.
Ryan, Bengtsson Linda. "Re-negotiating social space : Public art installations and interactive experience." Doctoral thesis, Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-11723.
Full textChen, Kuangfan. "Playable digital intervention in public spaces: Opportunities for engaging young office workers with public space." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213474/1/Kuangfan_Chen_Thesis.pdf.
Full textJurmu, M. (Marko). "Towards engaging multipurpose public displays:design space and case studies." Doctoral thesis, Oulun yliopisto, 2014. http://urn.fi/urn:isbn:9789526206394.
Full textTiivistelmä Tämä väitöskirja pyrkii tunnistamaan ja analysoimaan monikäyttöisten julkisten näyttöjen (multipurpose public display, MPD) käyttöön liittyviä haasteita. MPD on uusi kaupunkitiloissa olevien julkisten näyttöjen konsepti, joka perustuu nykyisten passiivisten julkisten näyttöjen sekä niissä esitettävän digitaalisen kyltityksen (digital signage) pohjalle. MPD eroaa konseptitasolla nykyisistä julkisista näytöistä pääasiassa kahdella tavalla: interaktiivisuudella sekä uusilla käyttötarkoituksilla. Näistä eroavaisuuksista sekä kaupunkitilojen yleisemmästä luonteesta johtuen MPD-konseptin parempi ymmärrys ja sitä kautta hyödyntäminen tulevaisuudessa edellyttää sekä järjestelmällistä että tieteidenvälistä tutkimusotetta. Tässä työssä tehty tutkimus jakaantuu ylimmällä tasollaan kahteen vaiheeseen. Ensimmäinen teoreettinen vaihe pohjautuu laajaan kirjallisuuskatsaukseen ja kulminoituu teoreettiseen viitekehykseen, joka koostuu kahdesta osasta. Ensimmäinen osa on kerroksittainen suunnitteluavaruus (design space), jossa pyritään MPD-konseptiin liittyvien haasteiden ja mahdollisuuksien kartoittamiseen tutkimuksen nykytila huomioonottaen. Toinen osa on teorisoitu esitys MPD-konseptin käyttöprosessista (engagement process) kaupunkilaisten näkökulmasta koostuen kolmesta osittain limittyvästä vaiheesta. Nämä kaksi teoreettista osaa tarjoavat pohjaa MDP-konseptiin pohjautuvalle suunnittelulle tulevaisuudessa. Toinen empiirinen vaihe rakentuu kolmen tapaustutkimuksen kokoelmasta, jossa jokainen yksittäinen tapaustutkimus pohjautuu tiettyihin esitetyn teorian osa-alueisiin ja näin ollen myös esittelee, miten suunitteluavaruus sekä käyttöprosessin malli voivat realisoitua käytännössä. Työn kontribuutio koostuu siis laajemman teoreettisen kehyksen muodostamisesta sekä tämän kehyksen määrittämässä fokuksessa tehdyistä tapaustutkimuksista. Työssä saavutetut tulokset auttavat hahmottamaan MPD-konseptiin liittyvän suunnittelun kompleksisuutta tilanteissa, joissa on keskitytty pääasiassa ihminen-kone vuorovaikutuksen (human-computer interaction, HCI) tutkimiseen. Tapaustukimukset nostavat esille myös ns. non-funktionaalisten tekijöiden roolin autenttisissa kaupunkitiloissa tapahtuvassa empiirisessä ja konstruktiivisessa tutkimuksessa. Tässä tärkeään rooliin nousevat etenkin niin kutsutut mentaalimallit, joiden kautta kaupunkilaiset hahmottavat MPD-konseptia. Työn tulosten perusteella voidaan todeta, että MPD-konseptiin pohjautuvassa suunnittelussa tulee korostaa olemassa olevien urbaanien sosiokulttuuristen käytäntöjen roolia. Näin MPD-konseptin käytöstä voidaan tulevaisuudessa saada sujuvampaa ja luontevampaa, ja MPD-konsepti voisi tulevaisuudessa olla keskeisempi osa urbaania sosiokulttuurista rakennetta
Teleki, Paul. "Rethinking Accountability: Making Canadian Democracy Work Toward an Interactive and Ethical Public Space." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28560.
Full textParker, Callum. "Augmenting Space: Design approaches for making public interactive displays relevant in hyperconnected societies." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/18993.
Full textKao, Yu. "Place-oriented design: A framework for designing interactive installations for public spaces." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/210145/1/Yu_Kao_Thesis.pdf.
Full textOosthuizen, Hugo M. "Audible architecture - An exploration of the threshold in the public realm as an interactive space." Diss., University of Pretoria, 2012. http://hdl.handle.net/2263/31581.
Full textDissertation MArch(Prof)--University of Pretoria, 2012.
Architecture
MArch(Prof)
Unrestricted
Sung, Lillian T. (Lillian Thailian). "IMAGEability of place : experimental form and public space in an exploratorium for art and interactive telecommunications." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/70239.
Full textIncludes bibliographical references (p. 104-105).
In the advent of the intelligent age, the focal point of communal activity becomes the civic forum of information exchange. The interface of art, information and communication to the civic arena anticipates a public place for collective creativity and intelligence. An Exploratorium for Art and Interactive Telecommunications can become the heart of a city's activities with different levels of individual and group participation in the public exchange of ideas, thoughts, issues and events. Such a place of discourse can become a center to create, contemplate and learn, a place that is an extension of ourselves, our city and beyond. Interactive telecommunications speaks a language of creativity and connection. It is a technology not of monologue but of conversation. This local forum can become an urban oasis for the freedom of interaction and personal expression in an unfolding chain of dramas that will impart new meaning to the city symbolic. Amidst the shifting complexity of an urban environment, such a public place of high imageability can form a stable focus for daily human existence. The imageability of the Exploratorium need not arise purely from monumentalism or novel aesthetics. The legibility of this public place can instead ensue from a rich application and ordering of experiential form. The design intention of this thesis is to create a public place with a spirit and identity that is vivid, distinct and engaging to the individual; an imageable place of public pride and civic rejuvenation that reflects both the depth and the complexity of a collective human experience.
by Lillian T. Sung.
M.Arch.
Aasbakken, Mia, and Mari Hansen Asplem. "Evaluation of an Interactive Campaign : Exploring the use of a motion-controlled game in a public space." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18505.
Full textKalina, Josef. "Design víceúčelového informačního stánku." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2016. http://www.nusl.cz/ntk/nusl-241665.
Full textAnterola, Jeremy K. "Intelligent adaptive environments : proposal for inclusive, interactive design enabling the creation of an interconnected public open space on the Iron Horse trestle interurban-railroad-subway [St. Louis, Missouri]." Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/1493.
Full textArmstrong, Keith. "Towards an ecosophical praxis of new media space design." Thesis, Queensland University of Technology, 2002.
Find full textArmstrong, Keith M. "Towards an Ecosophical Praxis of New Media Space design." Thesis, QUT, 2003. https://eprints.qut.edu.au/9073/1/PHDTHESISKMAsmall.pdf.
Full textHelgason, Ingi. "Complex pleasures : designing optional interactions for public spaces." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/1022893.
Full textIzadi, Shahram. "Public interactive surfaces for communal ubiquitous computing spaces." Thesis, University of Nottingham, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.416412.
Full textMedina, Mejia Lis C. "Mosaic Bridge: Public Space and Social Interaction Among Diversity." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1523634873603705.
Full textVesna, Victoria. "Networked public spaces : an investigation into virtual embodiment." Thesis, University of South Wales, 2000. https://pure.southwales.ac.uk/en/studentthesis/networked-public-spaces(e64f64d6-be3f-41fb-bab5-6453de03684f).html.
Full textJohnson, Bryce Wade. "Socioeconomic Diversity in Public Spaces." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83517.
Full textMaster of Urban and Regional Planning
Valentine, Anthony G. "Transforming public spaces through performance." [Tampa, Fla.] : University of South Florida, 2005. http://purl.fcla.edu/fcla/etd/SFE0001207.
Full textApple, Brian. "Talking to Strangers: The Potentials of Playful Interaction in Public Space." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1460652573.
Full textABBASIAN, ARMIN. "Importance of Urban Squares as Public Space in Social Life : A New Design of Fisktorget in Karlskrona City." Thesis, Blekinge Tekniska Högskola, Institutionen för fysisk planering, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13015.
Full textAmmar, Toumadher. "Le métissage culturel comme générateur d’ambiances et de formes urbaines spécifiques : les quartiers de Capaci Piccolo et Capaci Grandi à Sousse, à la croisée des cultures ambiantales et urbaines italienne, française et tunisienne." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAH003/document.
Full textColonization and immigration create areas called “in-between spaces”. Limits betweencultures and identities in these “in-between spaces” are coming under some question.As a result, multiple cultural mixings are generating. As part of our research, wefocused specifically on two districts located in the city of Sousse, in the central-east of Tunisia, known as Gabadgi El Foukani and Gabadgi Loutani, or in Sicilian « Capaci Supra e Capaci Jusu3».These two districts take on Sicilian locality name, Capaci. The most interesting fact is that these places, not only, were built and occupied by mixed populations, mostly Sicilian immigrant, but also there were other communities well diversified in terms of nationalities and beliefs. These districts were then gradually reinvested by an exclusively Tunisian population.The historical and social context of these districts has led us to focus our attention on the relationship between ambiances, urban public space and the notion of cultural mixing. Verification of the hypothesis of persistent specific ambient characteristics is a real scientific challenge for this search. We have chosen the notion of cultural mixing more than another form of mixing since it presents itself as a temporal thought. We were therefore led to question the ambiences of the districts by apprehending the cultural mixing as becoming, as born transformation process of meeting others, and as an internalized experience over time.Our work methodology is deployed in three movements that have crossed and enrichedeach other: Observe & tell, describe, and experiment. The first two phases were moreconcentrated on working on the site. The third phase was presented in the form of anexperiment developed under the aegis of an installation-projection
Johnsson, Ida. "Perceived gender dichotomies in public space in Husby : A qualitative study about how locally anchored women with interest in feminist questions reflect upon gender and public space." Thesis, Högskolan i Gävle, Avdelningen för socialt arbete och psykologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-24024.
Full textKleinhans, Erika. "Train : from spaces of potential to places of interaction." Diss., University of Pretoria, 2012. http://hdl.handle.net/2263/31582.
Full textDissertation MArch(Prof)--University of Pretoria, 2012.
Architecture
Unrestricted
Mustard, Jonathan. "The integrated sound, space and movement environment the uses of analogue and digital technologies to correlate topographical and gestural movement with sound /." Connect to thesis, 2006. http://portal.ecu.edu.au/adt-public/adt-ECU2007.0037.html.
Full textShealy, Benjamin D. "ARCHITECTURE AND DIALOGUE: Bar and Apartments as Setting for Political and Public Conversation." Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/34194.
Full textMaster of Architecture
Widqvist, Elias. "Outdoor-navigation in public spaces for the elderly visually impaired." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21876.
Full textBasu, Sunandini. "Crowd Compass: An Interaction Design Exploration of a Non-place." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21156.
Full textJohansson, Siri. "BookNode - Tactics for the Library in the Augmented City." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-91612.
Full textJergeby, Ulla. "Offentlig miljö som arena och kuliss att se, bli sedd och motas på stadens offentliga och bostadsnära platser /." Uppsala : Stockholm, Sweden : S. Academiae Ubsaliensis ; Distributor, Almqvist & Wiksell International, 1996. http://catalog.hathitrust.org/api/volumes/oclc/35820308.html.
Full textLind, Rebecka. "Public space - a meeting place? : Understanding the spatial prerequisites for spontaneous interaction, and the importance of such for a socially integrated society." Thesis, Umeå universitet, Kulturgeografi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-124482.
Full textTsouni, Danai. "MusicFootprints: designing interactions for outdoor places." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21394.
Full textPerelman, Gary. "Conception, développement et évaluation de techniques d'interactions fluides pour des environnements multidimensionnels : application aux logiciels du service public." Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30255/document.
Full textThe work of this thesis is part of a collaboration with the company Berger-Levrault, a major actor in the development of administrative management software for public services. This work is based on two observations. On the first hand, the policy of digitization of public services induces the need for software adapted to the professions of all public institutions. These software are complex and particularly rich compared to classically used office software (Office, mailbox, etc.). On the other hand, we observe that the devices used to interact with these software did not evolve. Since several decades, the mouse and the keyboard remain the norm in a fixed environment. However, these devices have only few input degrees of freedom. The manipulation of multidimensional data with these devices induces a greater number of steps to perform a task, thus lengthening the interaction path. In this context, the objective of these thesis work is to improve the interaction flow with multidimensional data contained in the software of the public service through the increase of the input degrees of freedom proposed by the devices. Indeed, a larger amount of input degrees of freedom would reduce the number of steps necessary to the accomplishment of a given task, thus improving the interaction flow. We propose three major contributions: a device with multiple degrees of freedom, the Roly-Poly Mouse; a design space, DECO; as well as a set of interaction techniques with mobile devices based on the principle of stacking. A first contribution of our work is the design of a new device with multiple degrees of freedom: the Roly-Poly Mouse (RPM). This device, whose base is rounded, aims to replace the traditional mouse. It has 6 degrees of freedom (3 translations of which 2 exploited and 3 rotations). We evaluated its performance and compared it to other devices for a task requiring 6 degrees of freedom (3D object manipulation). A second contribution of our work is the definition of a design space focusing on the physical aspect of the composition of devices: DECO. DECO relies on two axes: physical arrangement and physical manipulation. From this design space, we designed a compound device: the Roly-Poly Mouse 2, a device consisting of the combination of a Roly-Poly Mouse and a traditional mouse. We evaluated its performance and compared it to other devices through a RST task (Rotate-Scale-Translate, 5D task). [...]
DIRKS, STEFANIE. "An Appalachian Arts Project: A New Model to Promote Communal Art Interaction." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1211923981.
Full textSchaper, Marie-Monique. "Co-design strategies with children in full-body interaction for situated non-formal learning experiences." Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/665482.
Full textAquesta tesi es centra en aconseguir un millor codisseny entre nens i experts (professors, conservadors de museus, pedagogs, etc.) per al desenvolupament d’entorns d'aprenentatge basats en la interacció de cos sencer. D'una banda, s'ha estudiat com millorar el disseny d’interacció de cos sencer en instal·lacions interactives a espais públics per a nens. D'altra, s'ha analitzat com obtenir una millor participació dels codissenyadors durant el procés de disseny, amb la finalitat d’incloure la seva veu i la seva visió en les experiències interactives. Amb aquest propòsit, la tesis es basa concretament en experiències interactives en entorns d'aprenentatge no formal (com ara museus, patrimonis culturals i teatres), els quals es caracteritzen per la seva estreta relació amb el comportament humà durant l'experiència compartida, així com amb les seves accions i actituds envers els continguts socioculturals, els quals són de vital importancia per a la societat. Diversos investigadors han suggerit el potencial de la interacció de cos sencer per a donar suport a l'experiència compartida a espais públics. No obstant, els mètodes per dissenyar amb i per al cos en aquesta àrea de recerca encara no han sigut explorats. Per abordar aquest repte, aquesta tesi presenta el disseny i anàlisi de tres experiències interactives de cos sencer, on l'objectiu principal és investigar tècniques que promoguin una consciència corporizada (embodied awareness) en els nens, i que es centrin en la seva experiència amb el moviment, el joc i la socialització. En aquest context, aquesta tesi proposa un conjunt de qualitats del procés creatiu corporitzat (Embodied Design Thinking) per tal d’entendre els avantatges i limitacions d'utilitzar tècniques de disseny d’interacció de cos sencer amb nens. D’altra banda, els resultats d'aquesta recerca condueixen a la definició d'un mètode de codisseny preliminar d'interacció de cos sencer (Full-Body Interaction, FUBImethod). Aquest mètode comporta un conjunt de passos clarament definits per ajudar als dissenyadors d'interacció a guiar els equips intergeneracionals de nens i nenes, i així entendre i fomentar el paper del cos en una experiència d'interacció amb cos sencer. Aquest mètode resumeix els resultats principals d'aquesta investigació i representa una pauta per a les estratègies de disseny i avaluació en aquest context de recerca.
Roussel, Natacha. "Mobilis In Mobile : de l'intimité au collectif : les possibilités participatives des technologies de la mobilité." Thesis, Paris 1, 2014. http://www.theses.fr/2014PA010674/document.
Full textThe permanent and material evidence of technological presence is part of a collective phenomenon that transforms also artistic practices. A new paradigm is established between the individual and the information associated to the person; contextual and hybrid digital works are part of contemporary milieu, they also are actual tools for artistic endeavour. However, these technologies are not neutral and connective capacity makes for the emergence of complex tools. When they are re-appropriated, the very nature of technologies is questioned, artists probe different uses, they argument upon their economies, and even their structure. Moreover, artists use mobile technologies to produce images and sounds as close as our most intimate spaces. As participation is associated to physical exchanges, data generated from movements is associated to the art-work ; networked it reaches each individual participant. Therefore, these works address our relationship to personal and collective spaces both physical and informational. This study also focuses on collective issues raised by many artistic and performative interventions. We will reclaim communication space as a public space, and finally acknowledge that this space is now under construction around our own body, hence, it is essential to negotiate the new terms for this communication. Interact Wearing triggered this research, this system of communicating suits follow the rhythm of its walking users. This performance will guide us in understanding the issues raised by those new artistic relations
Paay, Jeni. "Indexing to situated interactions /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00001711.
Full textRojo, Carrascal Juan Carlos. "El deterioro del espacio público y su impacto en las áreas destinadas a la socialización y al desarrollo de la accesibilidad en las ciudades medias mexicanas. Caso Culiacán, Sinaloa." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/459121.
Full textThe twentieth century transformed the streets of the cities which defined the continuing public space into distributive arteries for automobiles and other motorized vehicles-- more the individual than the collective-- with very limited spaces for the rest of the functions for which the streets were originally designed. Social interaction among people transitioned to parks and plazas and reduced conditions soon followed. The consequence was the gradual abandonment of these spaces and the activities of social citizen transitioned into closed spaces from whose private domains came the great commercial centers which today proliferate the majority of the Latin American cities. In practice, the street is no longer a public space, so only parks and plazas are available for the common use under equal conditions. Yet day by day, these are becoming more vulnerable in cities. This process has negatively impacted the development of cities. Therefore, streets have left the public space where individuals can meet and interact and will possibly continue to transform into an exclusive space with a greater hierarchy given to motor vehicles and gradually diminished space for pedestrians. The present research focuses on the growth process of average Mexican cities in the period from 1980 to 2010, how this process has transformed public space and how it has impacted the socialization of people in the case study of Culiácan. This study has analyzes three previously selected prototypes as valid alternatives. The analysis of this thesis is presented in two stages: the first will lay out the current situation in Mexican cities with an emphasis on the twenty preselected medium-sized cities (between 500,000 and one million inhabitants), and the second will address Culiacán and the transformative process of its public space within the last three decades. The evaluation of the public space supports a research process where I took the opinion of men and women from diverse social classes by means of focus groups and interviews with key actors, in order to create through a variety of methods an ethnographic study, which details the conditions along the three main streets of the city, and combines the diverse characteristics including the combination of prototypes for existing streets in Culiacán. As such this research through a variety of means presents a mix of methodologies, it interprets the changes which the public space has suffered in the city of Culiacán from the viewpoint by the author through his tours and from the opinion of the inhabitants. The latter’s view derives from their experience. and how the socialization of the people, which before existed in the streets, is now limited in function, use and space
Rydälv, Kåreby Kristina. "The planet, my city and I : How to design information in public places so that people understand how their individual choices can help creating a sustainable society." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86194.
Full textEvans, Michaela Skye. "The elusive clean machine : rational order and play in a public railway." University of Western Australia. School of Social and Cultural Studies, 2009. http://theses.library.uwa.edu.au/adt-WU2009.0106.
Full textDaniel, Maxime. "Afficheurs cylindriques à changement de forme : application à la physicalisation des données et l'interaction périphérique pour la maîtrise de l'énergie." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0236/document.
Full textIn the middle of public and collective spaces, cylindrical displays inform users around them.We question the utility and the usability of dynamic revolution symmetry for shape-changing cylindrical displays. We present CairnFORM, a prototype of cylindrical display that can change its revolution symmetry using a modular stack of expandable illuminated rings.We show that revolution symmetry is usable for informing users through data physicalization: We observe with a 10-ring CairnFORM that a physical ring chart is more efficient for a range task and for a compare task rather than for an order task. We show that revolution symmetry change is usable for unobtrusively notifying users through peripheral interaction: We observe with a 1-ring CairnFORM that a ring diameter change with exponential speed is perceived more often and calmer in the periphery of attention rather than with a constant speed or a logarithmic speed.We show that cylindrical displays with dynamic revolution symmetry offer a greater user experience over time than planar displays: After two months in context of use in a workplace, we observe that CairnFORM is as pragmatic as a flat screen but more hedonic than a flat screen. We study a use case for displays in the workplace: Helping employees to shift laptop battery charge to peak hours of local renewable energy production
SOUZA, MARCELLE MACHADO DE. "SMILE YOU ARE BEING WATCHED: THE CONSOLIDATION OF A SOCIETY OF CONTROL OVER THE FUNDAMENTAL RIGHT OF PRIVACY AND OVER THE SPONTANEOUS WAYS OF INTERACTION AND DEMOCRATIC PARTICIPATION IN PUBLIC AND PRIVATE SPACES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26673@1.
Full textSorria você está sendo filmado foi desenvolvido em uma perspectiva interdisciplinar, valendo-se de fundamentos jurídicos, sociológicos e filosóficos com o intuito de demonstrar, em uma análise global e também local (através do estudo sobre a implantação do Projeto Olho Vivo BH), que em decorrência da crescente violência que assola a sociedade contemporânea, transformando-a em uma sociedade de risco, o monitoramento através de câmeras em espaços públicos e privados vem sendo largamente utilizado como instrumento para a garantia da segurança. A implantação, no entanto, de uma política de videovigilância tanto pelas autoridades públicas como também pelos particulares, lançando seus olhares sobre os indivíduos, não leva em conta os riscos inerentes a tal sistema como, por exemplo, a consolidação de uma sociedade de controle permanente sobre o comportamento dos cidadãos, privando-os do exercício da privacidade, da liberdade e da espontaneidade na interação democrática nesses espaços. A atual era do medo é, ainda, responsável pela alteração do modo de viver das pessoas nos centros urbanos, pois os indivíduos passam a viver em espaços vigiados e segregados ou passam a transitar nas ruas e praças públicas permanentemente monitoradas por câmeras. Assim sendo, a cidade de muros, enquadrada no que poderia ser conceituado como o panoptismo moderno ou até mesmo no atento olhar de uma gama de Big Brothers sobre os indivíduos, sob o fundamento da busca pela segurança, reproduz a desigualdade, o isolamento e a fragmentação, corroendo a cidadania e o exercício do direito fundamental à privacidade.
Smile you are being watched was developed under an interdisciplinary perspective, making use of philosofical, sociological and judicial grounds, in order to demonstrate, through a global and also a local analysis (taking into account the study about the implantation of Projeto Olho Vivo BH), that, as a consequence of the ever rising violence, which permeates our present-day society, the video-camera surveillance , in either public or private spaces, has been widely used as a necessary tool to ensure safety. However, the use of a video-monitoring policy either by the public authorities, or the private, casting their looks over the individuals, do not take into account the common risks of such a system as, for example, the consolidation of a society in permanent control of its citizens behavior, depriving them the use of privacy, freedom and spontaneity in the democratic interaction of these spaces. The present age of fear is still responsible for the alteration in the way people s living in urban centers, since the individuals start living in monitored and segregated areas or they start walking on streets and squares which are permanently watched by video-cameras. This time, the city walls, pictured through the concept of the modern panoptism, or even under the keen eyes of a score of Big Brothers, in order to justify a search for safety, reproduces the inequality, the isolation and the fragmentation, corroding the idea of citizenship and the free exercise of the fundamental right to privacy.
Salih, Jaffar, and Keisha Bakosi. "Using smartphones and shared displays to connect and coordinate people in playful contexts." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22743.
Full textde, la Peña Astorga Gabriela. "Dinámicas de interacción en escenarios urbanos. Espacios públicos, privados y de transición en Barcelona, Austin y Saltillo." Doctoral thesis, Universitat de Barcelona, 2011. http://hdl.handle.net/10803/31828.
Full textIn this doctoral dissertation I intent to analyze the social interaction that takes place on urban public spaces located in three different societies: Barcelona, Austin and Saltillo. For such effect, I chose as scenario their most visited parks as well as the streets around these parks. This type of place appeared as a remarkable site for encounters, rest, leisure or to isolate from other private places. In Barcelona, I made fieldwork in Catalonia Square as well as in the streets around it. In Austin, I basically observed the Main Building Park at UT Austin. In Saltillo, I chose a small neighborhood park at Colonia Jardines de Valle. This work has been elaborated under the Strauss and Corbin approach on Grounded Theory as well as under Blumer’s Symbolic Interactionism. It also integrates research tools proposed by Lyn H. and John Lofland for the analysis of urban phenomena in its public spaces. Under this framework, I intent to present the logic and the forms that could explain the dynamics of public interaction in city parks. Conclusions are that some variables seem to be constantly in mind when users decide the strategies for approaching these places. Differences on uses and on symbolic interpretation in each urban park, seem to correspond to the actual socio-political context where they are placed.
Klamt, Martin. "Verortete Normen : öffentliche Räume, Normen, Kontrolle und Verhalten /." Wiesbaden : VS, Verl. für Sozialwiss, 2007. http://www.gbv.de/dms/bs/toc/510123309.pdf.
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