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Dissertations / Theses on the topic 'Interactive public space'

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1

Smith, Mone. "Interactive dwelling public space, private space and the space in-between /." PDF viewer required Home page for entire collection, 2007. http://archives.udmercy.edu:8080/dspace/handle/10429/47.

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Gradinar, Adrian Ioan. "Designing interactive objects and spaces for the digital public space." Thesis, Lancaster University, 2018. http://eprints.lancs.ac.uk/126620/.

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The Internet is evolving, both in form and function, at a rate which is becoming increasingly difficult to match. Through constructs such as The Internet of Things, our consumption of digital information and knowledge is slowly moving away from being primarily consumed through screens to one in which we are generators of data by interacting with the objects and spaces which surrounds us. Thus, the Internet is no longer a space we visit but rather the space we live in and experience in our daily lives. The Digital Public Space, a concept based on the democratisation of privately held knowledge,
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Antic, Dusan. "Encouraging social interaction in public spaces through interactive light." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21164.

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Interactive light systems create unique opportunities for different kinds of social interactions in public places. This thesis explores movement as the main interaction to discover and create new ways of engaging in social interaction as well as to encourage people of different age groups to come together and participate. To further explore and answer the questions in mind, different field studies such as interviews and user tests were implemented to gather information on how the pedestrian’s thoughts and actions were. The outcome of these field studies showed that there is a slight shyness in
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Merry, Anna. "An investigation into playful interactive experiences within public space." Thesis, De Montfort University, 2018. http://hdl.handle.net/2086/17509.

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This investigation aimed to produce methods of regeneration for underutilised public areas, encouraging social and spatial interactions through play permission. Approached from an interdisciplinary perspective, design and artistic installation merge with social science. Central skills of communication develop at a young age where play is a major contributor, but in a globalised world interactions are increasingly 'virtual' rather than physical. Research hypothesis suggests playful designs as catalysts for change will alter spatial usage and user perceptions, thus creating exciting places for p
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Järlehag, Ella. "The Social Bench : Interactive product design for public space." Thesis, Luleå tekniska universitet, Institutionen för ekonomi, teknik och samhälle, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:ltu:diva-71395.

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This report covers a master’s thesis project in industrial design engineering, product design, at Luleå University of Technology. The objective for the thesis has been to develop a product that enables interaction between people in the public space. This to promote meetings and create an additional experience with the help of integrated technology. Studies of concerned theories have been research which included information about interaction design, ubiquitous computing, public space and social innovation. It was decided early in the project to focus on benches as they are a natural part of pub
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Ryan, Bengtsson Linda. "Re-negotiating social space : Public art installations and interactive experience." Doctoral thesis, Karlstads universitet, Avdelningen för medie- och kommunikationsvetenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-11723.

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Digital media technologies are becoming increasingly and extensively integrated into our way of living. We communicate, inform and entertain ourselves through media technologies in disparate spaces. When digital technology is integrated into our everyday environment, the border between media interfaces and physical environments is blurred. Traditional divisions of spaces dissolve and are rearranged, complicating the linkages between private and public spheres.   The key phenomenon shaping these experiences with digital media technologies is interactivity. Interactivity intersects these spaces
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Chen, Kuangfan. "Playable digital intervention in public spaces: Opportunities for engaging young office workers with public space." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/213474/1/Kuangfan_Chen_Thesis.pdf.

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This project explores the potential of playful digital placemaking. The focus of the research is enquiring the concept of pleasure, deriving from the field of digital interaction and game design, applied to research into future urban design. Through qualitative and quantitative research in the context of Guiyang, China, the project has established different typologies of intervention, informed by a new design-led model for Playable digital intervention in public space.
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Jurmu, M. (Marko). "Towards engaging multipurpose public displays:design space and case studies." Doctoral thesis, Oulun yliopisto, 2014. http://urn.fi/urn:isbn:9789526206394.

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Abstract This dissertation seeks to identify and discuss challenges related to the engagement process of multipurpose public displays (MPD) in urban spaces. MPD is a public display concept based on the current emergence of passive public displays, which again is part of the growth of digital signage as a medium for commercial and non-commercial content. MPDs are separated from contemporary public displays by two traits: interactivity and new use cases. Due to these traits, a better understanding of the potential of the MPD concept is needed, and this, in its turn, necessitates both a systemati
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Teleki, Paul. "Rethinking Accountability: Making Canadian Democracy Work Toward an Interactive and Ethical Public Space." Thesis, University of Ottawa (Canada), 2009. http://hdl.handle.net/10393/28560.

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Canadian Westminster democracy is representational and problematic because it maintains accountability structures at the bureaucratic and hierarchical level from the top-down. This results in the exclusion of citizens from the accountability process and a public service and government that makes decisions that mayor may not represent the citizenry. Broadening the democratic context to promote inclusivity, through participatory and deliberative democratic theory, will provide the space for an ethical and active accountability to flourish. Philosophically justifying the need to transition from o
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Parker, Callum. "Augmenting Space: Design approaches for making public interactive displays relevant in hyperconnected societies." Thesis, The University of Sydney, 2018. http://hdl.handle.net/2123/18993.

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Modern society is becoming increasingly driven by digital technologies that augment urban environments through digital information. A technology that has been increasingly permeating cities over the years is the Public Interactive Display (PID), a type of public display that accepts input. With PIDs becoming commonplace, personal technologies, such as smartphones and wearables, have also proliferated and with that, society itself has shifted towards a new paradigm of hyperconnectedness, where people are constantly connected to the internet through their personal devices. Considering this, the
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Kao, Yu. "Place-oriented design: A framework for designing interactive installations for public spaces." Thesis, Queensland University of Technology, 2021. https://eprints.qut.edu.au/210145/1/Yu_Kao_Thesis.pdf.

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This PhD study develops a place-oriented design framework for developing interactive installations for public space. This framework aims to lead the designer to engage and develop a better understanding of the place where their design is installed. This PhD study draws from the concept of place and adopts 'research through design' as the methodology. The development of the framework is both reflective and iterative. The final version of the design framework is presented in the format of a metaphorical toolbox, in which each individual component provides a specific function for developing place
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Oosthuizen, Hugo M. "Audible architecture - An exploration of the threshold in the public realm as an interactive space." Diss., University of Pretoria, 2012. http://hdl.handle.net/2263/31581.

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This project is situated in Olievenhoutbosch - a still-developing community - within a new urban design framework called the Olievenhoutbosch Osmosis Framework, which is a student project criticizing the original Olievenhoutbosch Ministerial Housing Estate Framework of July 2005. The framework addresses the issues related to connectivity in the area, and the design intervention attempts to address this issue on a human scale, on various experiential levels. The dissertation explores the use of multi-functional theatre spaces with varying degrees of interaction and levels of activity. The prima
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Sung, Lillian T. (Lillian Thailian). "IMAGEability of place : experimental form and public space in an exploratorium for art and interactive telecommunications." Thesis, Massachusetts Institute of Technology, 1994. http://hdl.handle.net/1721.1/70239.

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Thesis (M. Arch.)--Massachusetts Institute of Technology, Dept. of Architecture, 1994.<br>Includes bibliographical references (p. 104-105).<br>In the advent of the intelligent age, the focal point of communal activity becomes the civic forum of information exchange. The interface of art, information and communication to the civic arena anticipates a public place for collective creativity and intelligence. An Exploratorium for Art and Interactive Telecommunications can become the heart of a city's activities with different levels of individual and group participation in the public exchange of i
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Aasbakken, Mia, and Mari Hansen Asplem. "Evaluation of an Interactive Campaign : Exploring the use of a motion-controlled game in a public space." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-18505.

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This thesis project explores and evaluates the use of a motion-controlled game as an interactive campaign in a public space. Through a collaboration with the Trondheim-based company Global Illumination, we were given the task of developing a prototype that would be tested in the field. The objective was to evaluate the relevant technology, how users relate to the prototype and what the marketing potential is.Through a literature study and using the technology, we found that while it is still new, the technology is both mature enough to be used for several different platforms and languages, and
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Kalina, Josef. "Design víceúčelového informačního stánku." Master's thesis, Vysoké učení technické v Brně. Fakulta strojního inženýrství, 2016. http://www.nusl.cz/ntk/nusl-241665.

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The project‘s aim is proposal of the Multifunctional Information Station. This means a place, where anybody would get a lot of information from several branches divided in a way, that the requested reply would be delivered as quick and understandable as possible. Apart of the primary function, information carrier, the Multifunctional Information Station is offering a lot of additional services. These are related to products, which haven‘t been integrated to the Multifunctional Information Station so far, but its usage in the future have been estimated.
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Anterola, Jeremy K. "Intelligent adaptive environments : proposal for inclusive, interactive design enabling the creation of an interconnected public open space on the Iron Horse trestle interurban-railroad-subway [St. Louis, Missouri]." Manhattan, Kan. : Kansas State University, 2009. http://hdl.handle.net/2097/1493.

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Armstrong, Keith. "Towards an ecosophical praxis of new media space design." Thesis, Queensland University of Technology, 2002.

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This study is an investigation in and through media arts practice. It set out to develop a novel type of new media artistic praxis built upon concepts drawn from the disciplines of scientific and cultural ecology. The rationale for this research was based upon my observation as a practising new media artist that existing praxis in the new media domain appeared to operate largely without awareness of the ecological implications of those practices. The thesis begins by explaining key concepts of ecology, spanning the arts and the sciences. It then outlines the thinking of contemporary theorist
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Armstrong, Keith M. "Towards an Ecosophical Praxis of New Media Space design." Thesis, QUT, 2003. https://eprints.qut.edu.au/9073/1/PHDTHESISKMAsmall.pdf.

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This study is an investigation in and through media arts practice. It set out to develop a novel type of new media artistic praxis built upon concepts drawn from the disciplines of scientific and cultural ecology. The rationale for this research was based upon my observation as a practising new media artist that existing praxis in the new media domain appeared to operate largely without awareness of the ecological implications of those practices. The thesis begins by explaining key concepts of ecology, spanning the arts and the sciences. It then outlines the thinking of contem
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Helgason, Ingi. "Complex pleasures : designing optional interactions for public spaces." Thesis, Edinburgh Napier University, 2017. http://researchrepository.napier.ac.uk/Output/1022893.

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This research aims to contribute to knowledge about the design of interactive systems sited in public spaces. In particular, the study concerns "optional interactions" where systems invite interaction from passers-by. These systems are action-orientated ratherthan goal-oriented, are designed to encourage engagement, and offer positive and rewarding experiences through the activity of interaction. This is in contrast to systems that provide functional services that are actively sought out by people, such as ticketvending machines or cash dispensers. This thesis asserts that this kind of optimal
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Izadi, Shahram. "Public interactive surfaces for communal ubiquitous computing spaces." Thesis, University of Nottingham, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.416412.

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Medina, Mejia Lis C. "Mosaic Bridge: Public Space and Social Interaction Among Diversity." University of Cincinnati / OhioLINK, 2018. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1523634873603705.

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Vesna, Victoria. "Networked public spaces : an investigation into virtual embodiment." Thesis, University of South Wales, 2000. https://pure.southwales.ac.uk/en/studentthesis/networked-public-spaces(e64f64d6-be3f-41fb-bab5-6453de03684f).html.

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Networked Public Spaces: An Investigation into Virtual Embodiment is an exploration of issues surrounding networked public spaces in relation to three artworks created by the author between 1995 to 2000: Virtual Concrete, (1995); Bodies© Incorporated (1996-2000); and Datamining Bodies (initiated in 2000). All three works have several key things in common: each exists on the Internet; each is conceptually connected to the idea of online identity and virtual embodiment, and each required extensive research to inform and inspire the creative practice. The projects are presented within three main
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Johnson, Bryce Wade. "Socioeconomic Diversity in Public Spaces." Thesis, Virginia Tech, 2018. http://hdl.handle.net/10919/83517.

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While academics and policy-makers seek to address historic segregation and its harmful impacts on communities, many such efforts have been unsuccessful. Therefore, this original research examines the role of public parks as potential sites of social and economic integration. These spaces serve as third places, or social spaces where community members regularly visit, similar to their regular visitation of their home and workplaces. In the City of Roanoke, three visited public parks serve as local third places where individuals of different social and economic backgrounds visit for various acti
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Valentine, Anthony G. "Transforming public spaces through performance." [Tampa, Fla.] : University of South Florida, 2005. http://purl.fcla.edu/fcla/etd/SFE0001207.

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Apple, Brian. "Talking to Strangers: The Potentials of Playful Interaction in Public Space." University of Cincinnati / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1460652573.

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ABBASIAN, ARMIN. "Importance of Urban Squares as Public Space in Social Life : A New Design of Fisktorget in Karlskrona City." Thesis, Blekinge Tekniska Högskola, Institutionen för fysisk planering, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-13015.

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Nowadays, the impact of technological growth‏ ‏on people’s life and our society is remarkable, ‎inevitable and also worrying. The excessive influence of technology in ‎individuals’ lives has caused our community to change towards more privatisation and ‎secluded life. At this point, the role of urban public spaces in social life has become more ‎prominent and significant. Issues of social life in public spaces and the relations with creating a ‎vibrant and dynamic city has not been given too much attention in urban planning and design. ‎This thesis raises the question of considering public spa
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Ammar, Toumadher. "Le métissage culturel comme générateur d’ambiances et de formes urbaines spécifiques : les quartiers de Capaci Piccolo et Capaci Grandi à Sousse, à la croisée des cultures ambiantales et urbaines italienne, française et tunisienne." Thesis, Université Grenoble Alpes (ComUE), 2017. http://www.theses.fr/2017GREAH003/document.

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La colonisation et l’immigration créent des espaces dits de l’entre-deux, des « espaces in-between », où les limites et les frontières entre identités et cultures sont remises en question, où sont générés de multiples métissages. Dans le cadre de notre recherche nous nous sommes intéressé plus particulièrement à deux quartiers situés en Tunisie, dans la ville de Sousse, dont les noms sont Gabadgi El Foukani et Gabadgi Loutani , ou en sicilien « Capaci Supra e Capaci Jusu ». Ces deux quartiers portent le nom d’une localité sicilienne, Capaci. Le plus intéressant des faits est que ces lieux ont
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Johnsson, Ida. "Perceived gender dichotomies in public space in Husby : A qualitative study about how locally anchored women with interest in feminist questions reflect upon gender and public space." Thesis, Högskolan i Gävle, Avdelningen för socialt arbete och psykologi, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:hig:diva-24024.

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The research aim of this study is to explore how locally anchored women with interest for feminist questions perceive and reflect upon the production and reproduction of gender dichotomies in public space in Husby. Moreover, space is flexible and part of a socio-spatial-dialectic which is both produced and reproduced through social interaction which contain power hierarchies. These dialectic notions and gender contracts have been utilized in this study in order to explore perceptions regarding production and reproduction of gender dichotomies. This is a qualitative study and data was collected
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Kleinhans, Erika. "Train : from spaces of potential to places of interaction." Diss., University of Pretoria, 2012. http://hdl.handle.net/2263/31582.

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This dissertation investigates the role of Architecture in promoting participation, interaction and awareness of the public in sporting activities, specifically with regard to the underprivileged community of Hammanskraal. The problems with the existing sports facilities are the following: * the location of the facilities; and * the fact that even though they are public facilities, they do not necessarily act as public spaces. They are fenced off and cover a vast area of land without providing proper shade for the players and spectators. The proposed intervention addresses these problems throu
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Mustard, Jonathan. "The integrated sound, space and movement environment the uses of analogue and digital technologies to correlate topographical and gestural movement with sound /." Connect to thesis, 2006. http://portal.ecu.edu.au/adt-public/adt-ECU2007.0037.html.

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Shealy, Benjamin D. "ARCHITECTURE AND DIALOGUE: Bar and Apartments as Setting for Political and Public Conversation." Thesis, Virginia Tech, 2010. http://hdl.handle.net/10919/34194.

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Human beings by nature are social creatures capable of intelligent and complex interactions. Unfortunately, planning and implementation of the built environment has not always influenced or created opportunities for social exchange and conversation. The thesis explores how architecture can influence the interconnection between people at various scales in order to promote interaction. The mixed-use building includes a social coffeehouse and bar above which is a small apartment complex. These apartments would house a small number of politicians and their interns from each political party. T
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Widqvist, Elias. "Outdoor-navigation in public spaces for the elderly visually impaired." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21876.

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The elderly visually impaired is not only a neglected user group within interaction design but also a large one in our society. Within this user group, I discovered that they do not get enough exercise because of their inability to move in public spaces without feeling unsafe. To feel safe, they would have to use both their rollator and their white cane at the same time; an impossibility. This paradoxical issue brings forth design opportunities of both physical artifacts with combined effectiveness of a white cane and a rollator. Also, it includes an exploration with a user-centered design app
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Basu, Sunandini. "Crowd Compass: An Interaction Design Exploration of a Non-place." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21156.

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The thesis project is an exploration of interaction design possibilities within thespaces of public transport in urban India and the challenges for design in these large,disorderly contexts. These public transit spaces offer a microcosmic view of thecurrent urban environment of India, where new paradigms of technology adoptionare emerging, and provide significant scope for interaction design to learn from andcontribute to in diverse ways.As the theme of public transport and its encompassing spaces are traditionallyapproached from urban planning and engineering perspectives, this thesis aims to
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Johansson, Siri. "BookNode - Tactics for the Library in the Augmented City." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2014. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-91612.

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In this project, the challenges facing public libraries and the emerging trend of involving users in library development have been combined with inspiration from the field of urban media design. The aim has been to explore what behaviors public media surfaces designed for culture and exchange could possess, and to argue for the benefits of integrating the library in the urban fabric. The result is a proposed set of tactics for how the library can consciously work with allowing patrons to leave and follow traces. It is manifested in a concept that creates a narrative around each library book, p
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Jergeby, Ulla. "Offentlig miljö som arena och kuliss att se, bli sedd och motas på stadens offentliga och bostadsnära platser /." Uppsala : Stockholm, Sweden : S. Academiae Ubsaliensis ; Distributor, Almqvist & Wiksell International, 1996. http://catalog.hathitrust.org/api/volumes/oclc/35820308.html.

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Lind, Rebecka. "Public space - a meeting place? : Understanding the spatial prerequisites for spontaneous interaction, and the importance of such for a socially integrated society." Thesis, Umeå universitet, Kulturgeografi, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-124482.

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Tsouni, Danai. "MusicFootprints: designing interactions for outdoor places." Thesis, Malmö högskola, Fakulteten för teknik och samhälle (TS), 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-21394.

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This thesis is a research on how people can create a stronger connection to a place through the music that they are listening to in the specific place. It is about making a place’s identity stronger through social interactions based on people’s musical choices. A theoretical research on social interactions in public places and on the field of urban computing and urban interaction design has contributed to the formation of this thesis. Additionally, a study of design examples that have already been implemented by others and are possessed with common characteristics to the subject, as well as a
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Perelman, Gary. "Conception, développement et évaluation de techniques d'interactions fluides pour des environnements multidimensionnels : application aux logiciels du service public." Thesis, Toulouse 3, 2018. http://www.theses.fr/2018TOU30255/document.

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Les travaux de cette thèse s'inscrivent dans une collaboration avec l'entreprise Berger-Levrault, acteur majeur du développement de logiciels de gestion administrative pour les services publics. Ces travaux s'appuient sur deux constats. D'une part, la politique de numérisation des services publics induit la nécessité de disposer de logiciels adaptés aux métiers de l'ensemble des établissements publics. Ces logiciels sont complexes et particulièrement riches comparativement aux logiciels de bureautique classiquement utilisés. D'autre part, on observe que les dispositifs utilisés pour interagir
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DIRKS, STEFANIE. "An Appalachian Arts Project: A New Model to Promote Communal Art Interaction." University of Cincinnati / OhioLINK, 2008. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1211923981.

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Schaper, Marie-Monique. "Co-design strategies with children in full-body interaction for situated non-formal learning experiences." Doctoral thesis, Universitat Pompeu Fabra, 2019. http://hdl.handle.net/10803/665482.

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This dissertation focuses on better achieving co-design of Full-Body interactive learning experiences with children and experts (teachers, museum curators, pedagogues, etc.). Hence, on the one hand, it has studies how to better design Full-Body Interaction for children in public spaces and, on the other, how to achieve a better involvement of co-designers during the design process to have their voice and vision in the final experiences. The study focuses specifically on learning experiences for public space. These non-formal learning contexts (such as museums, cultural heritage sites and theat
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Roussel, Natacha. "Mobilis In Mobile : de l'intimité au collectif : les possibilités participatives des technologies de la mobilité." Thesis, Paris 1, 2014. http://www.theses.fr/2014PA010674/document.

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L’évidence concrète et permanente de la présence technologique est un phénomène collectif qui transforme les usages artistiques. Il se met en place un nouveau paradigme entre la personne et le transfert d’informations qui lui est associé. Les œuvres numériques hybrides, dorénavant contextuelles, s'inscrivent dès lors dans une histoire contemporaine de la création. Cependant, ces technologies ne sont pas neutres, et leur capacité connective en fait des outils complexes. Lorsqu’elles sont réappropriées par les artistes, ils en questionnent la nature même, leurs usages, leur économie, et même leu
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Paay, Jeni. "Indexing to situated interactions /." Connect to thesis, 2006. http://eprints.unimelb.edu.au/archive/00001711.

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Rojo, Carrascal Juan Carlos. "El deterioro del espacio público y su impacto en las áreas destinadas a la socialización y al desarrollo de la accesibilidad en las ciudades medias mexicanas. Caso Culiacán, Sinaloa." Doctoral thesis, Universitat Autònoma de Barcelona, 2017. http://hdl.handle.net/10803/459121.

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El siglo veinte transformó las calles de las ciudades. Aquellas que conformaban el espacio público continuo fueron convertidas en arterias distribuidoras de automóviles y otros vehículos motorizados -más individuales que colectivos- con espacios muy limitados para el resto de las funciones que originalmente tenían. La socialización entre las personas se trasladó a los parques y a las plazas con todo y las reducidas condiciones que ahí existe para que suceda. La consecuencia ha sido el paulatino abandono de estos espacios y el traslado de la actividad social del ciudadano a espacios cerrados, d
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Rydälv, Kåreby Kristina. "The planet, my city and I : How to design information in public places so that people understand how their individual choices can help creating a sustainable society." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-86194.

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The greenhouse effect is the biggest environmental challenge of today, and in line with UN’s Sustainable Development Goals, we must drastically decrease our global production of carbon dioxide. A sustainable society needs knowledgeable citizens who can vote for competent decision makers, and as knowledge is power, the environmental issue becomes a question of democracy. This pinpoints the importance of the general public getting dependable and accurate environmental information from trustworthy sources. So, how and where to design information about sustainability in a meaningful way for the in
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Evans, Michaela Skye. "The elusive clean machine : rational order and play in a public railway." University of Western Australia. School of Social and Cultural Studies, 2009. http://theses.library.uwa.edu.au/adt-WU2009.0106.

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[Truncated abstract] Rational order and play are often conceptualised as oppositional forces. In modern urban life especially, rational order is presented as destructive of a playful orientation towards life eschewing mystery through coherence, spontaneity through predictability, and contingency through systematic planning. In turn, the postmodern debate often asserts the reinvigoration of free, playful, and contingent individuals whose collective acts are destructive of the rationality of modern order with the present, in contrast to the past, offering a condition of enduring and unremitting
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46

Daniel, Maxime. "Afficheurs cylindriques à changement de forme : application à la physicalisation des données et l'interaction périphérique pour la maîtrise de l'énergie." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0236/document.

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Au milieu des espaces collectifs et publics, les afficheurs cylindriques informent les utilisateurs autour d'eux. Nous questionnons l'utilité et l'utilisabilité de la symétrie dynamique de révolution pour les afficheurs cylindriques à changement de forme. Nous présentons CairnFORM, un prototype d'afficheur cylindrique capable de changer de symétrie de révolution à l'aide d'une pile modulaire d'anneaux extensibles illuminés. Nous montrons que la symétrie de révolution est utilisable pour informer les utilisateurs par physicalisation des données : nous observons avec un CairnFORM à 10 anneaux qu
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SOUZA, MARCELLE MACHADO DE. "SMILE YOU ARE BEING WATCHED: THE CONSOLIDATION OF A SOCIETY OF CONTROL OVER THE FUNDAMENTAL RIGHT OF PRIVACY AND OVER THE SPONTANEOUS WAYS OF INTERACTION AND DEMOCRATIC PARTICIPATION IN PUBLIC AND PRIVATE SPACES." PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO, 2008. http://www.maxwell.vrac.puc-rio.br/Busca_etds.php?strSecao=resultado&nrSeq=26673@1.

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PONTIFÍCIA UNIVERSIDADE CATÓLICA DO RIO DE JANEIRO<br>Sorria você está sendo filmado foi desenvolvido em uma perspectiva interdisciplinar, valendo-se de fundamentos jurídicos, sociológicos e filosóficos com o intuito de demonstrar, em uma análise global e também local (através do estudo sobre a implantação do Projeto Olho Vivo BH), que em decorrência da crescente violência que assola a sociedade contemporânea, transformando-a em uma sociedade de risco, o monitoramento através de câmeras em espaços públicos e privados vem sendo largamente utilizado como instrumento para a garantia da segurança.
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48

Salih, Jaffar, and Keisha Bakosi. "Using smartphones and shared displays to connect and coordinate people in playful contexts." Thesis, Malmö högskola, Fakulteten för kultur och samhälle (KS), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-22743.

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This paper explores the social aspects of a new kind of mobile games where players interact with each other in a shared physical space as well as in-game. As technology spreads throughout layers of culture and everyday life, and gaming becomes increasingly widespread, we see a future in social digital games through the use of smartphones, because of their prevalence and their technical versatility. This poses new challenges for designers. By using the context of music selection in semi-public to public situations and with the help of prototypes, we explore the problems of making selections and
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de, la Peña Astorga Gabriela. "Dinámicas de interacción en escenarios urbanos. Espacios públicos, privados y de transición en Barcelona, Austin y Saltillo." Doctoral thesis, Universitat de Barcelona, 2011. http://hdl.handle.net/10803/31828.

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Este trabajo de disertación doctoral tiene el objetivo de analizar la creación de las pautas de interacción socio-espacial en lugares públicos urbanos de tres sociedades contemporáneas: Barcelona, Austin y Saltillo. Para tal efecto, se eligió el tipo de espacio que apareciera en los tres contextos reconocido por sus usuarios, en mayor o menor medida, como lugar que tuviera las mismas características básicas: encuentro, descanso, ocio, convivencia o aislamiento de otros marcos privados. Tal lugar son las plazas. En Barcelona, el escenario de estudio fue la Placa de Catalunya y sus calles aledañ
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Klamt, Martin. "Verortete Normen : öffentliche Räume, Normen, Kontrolle und Verhalten /." Wiesbaden : VS, Verl. für Sozialwiss, 2007. http://www.gbv.de/dms/bs/toc/510123309.pdf.

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