Books on the topic 'Interactive multimedia – Social aspects'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the top 50 books for your research on the topic 'Interactive multimedia – Social aspects.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Browse books on a wide variety of disciplines and organise your bibliography correctly.
The interactive book: A guide to the interactive revolution. Indianapolis: Macmillan Technical Publishing, 1997.
Find full textAndrejevic, Mark. iSpy: Surveillance and power in the interactive era. Lawrence, Kan: University Press of Kansas, 2007.
Find full textSemiotica dei nuovi media. Roma: GLF editori Laterza, 2004.
Find full textSam, Inkinen, ed. Mediapolis: Aspects of texts, hypertexts, and multimedial communication. Berlin: W. de Gruyter, 1999.
Find full textMoran, Rosalyn. The electronic home: Social and spatial aspects : a scoping report. Dublin, Ireland: European Foundation for the Improvement of Living and Working Conditions, 1993.
Find full textHillman, Judy. Telelifestyles and the flexicity: A European study : the impact of the electronic home. Shankill, Co. Dublin, Ireland: European Foundation for the Improvement of Living and Working Condition, 1993.
Find full textMason, Jean. From Gutenberg's galaxy to cyberspace: The transforming power of electronic hypertext. Scarborough: CITD Press, University of Toronto at Scarborough, 2002.
Find full textWhat is your quest?: From adventure games to interactive books. Iowa City: University of Iowa Press, 2014.
Find full textDigital media: Technological and social challenges of the interactive world. Lanham, Md: Scarecrow Press, 2011.
Find full textJon, Dovey, ed. Fractal dreams: New media in social context. London: Lawrence & Wishart, 1996.
Find full textHye-sil, Chʻoe, ed. Dijitʻŏl sidae ŭi munhwa yesul: Tʻonghap ŭi kanŭngsŏng ŭl kkum kkunŭn KAIST saramdŭl. Sŏul: Munhak kwa Chisŏngsa, 1999.
Find full textShu zi hua sheng cun. Haikou Shi: Hainan chu ban she, 1996.
Find full textCipolla-Ficarra, Francisco V. Persuasion on-line and communicability: The destruction of credibility in the virtual community and cognitive models. Hauppauge, N.Y: Nova Science Publishers, 2009.
Find full textIntegrative AV- und Online-Kommunikationsforschung: Perspektiven, Positionen, Projekte. Baden-Baden: Nomos Verlagsgesellschaft, 2013.
Find full textExpressive processing: Digital fictions, computer games, and software studies. Cambridge, MA: The MIT Press, 2009.
Find full textInterface cultures: Artistic aspects of interaction. Bielefeld: Transcript, 2008.
Find full textHourcade, Juan Pablo. Interaction design and children. Boston: Now Publishers, 2008.
Find full textInternational Conference on Human-Computer Interaction (2nd 1987 Honolulu). Social ergonomic and stress aspects of work with computers: Proceedings of the Second International Conference on Human-Computer Interaction, Honolulu, Hawaii August 10-14, 1987, vol.I. Amsterdam: Elsevier Science, 1987.
Find full textExpressive processing: Digital fictions, computer games, and software studies. Cambridge, Mass: MIT Press, 2012.
Find full textBeing digital. New York: Vintage Books, 1996.
Find full textBeing digital. London: Hodder & Stoughton, 1995.
Find full textBeing digital. New York: Knopf, 1995.
Find full textJoão, Hespanha, and Sukhatme Gaurav, eds. Touch in virtual environments: Haptics and the design of interactive systems. Upper Saddle River, NJ: Prentice Hall, 2001.
Find full text1947-, Lister Martin, ed. New media: A critical introduction. 2nd ed. Milton Park, Abingdon, Oxon: Routledge, 2008.
Find full textBeing digital. London: Hodder & Stoughton, 1996.
Find full textGriffiths, Alison. Shivers down your spine: Cinema, museums, and the immersive view. New York: Columbia University Press, 2008.
Find full textLes fictions hypermédiatiques: Mondes fictionnels et espaces ludiques : des arts de mémoire au cyberespace. Montréal: Le Quartanier, 2010.
Find full textKoester, Stephanie Eva. Interactive multimedia in American museums. [Pittsburgh, PA]: Archives & Museum Informatics, 1993.
Find full textKoester, Stephanie Eva. Interactive multimedia in American museums. [U.S.]: Archives and Museum Informatics, 1993.
Find full textDigital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.
Find full textShearman, Claire. Multimedia Europe: Content producers or 'voices from the tower' : a report on socioeconomic aspects of multimedia content development in Europe. Luxembourg: Office for Official Publications of the European Communities, 1999.
Find full textGerfried, Stocker, and Schöpf Christine, eds. Ars electronica: Code-the language of our time : code=law code=art code=life. Ostfildern-Ruit, Germany: Hatje Cantz, 2003.
Find full textExperimental studies of interactive decisions. Dordrecht: Kluwer Academic, 1990.
Find full textDe l'homo sapiens à l'homme interactif. Paris: Denoël, 1998.
Find full textiSpy: Surveillance and Power in the Interactive Era (CultureAmerica). University Press of Kansas, 2007.
Find full textMcCarthy, John, and Peter Wright. Technology As Experience. MIT Press, 2018.
Find full textTechnology as Experience. The MIT Press, 2004.
Find full textMcCarthy, John, and Peter Wright. Technology As Experience. MIT Press, 2007.
Find full textMcCarthy, John, and Peter Wright. Technology As Experience. MIT Press, 2007.
Find full textTechnology as Experience. The MIT Press, 2007.
Find full textHolt, Jennifer, and Kevin Sanson. Connected Viewing: Selling, Streaming, and Sharing Media in the Digital Age. Taylor & Francis Group, 2013.
Find full textHolt, Jennifer, and Kevin Sanson. Connected Viewing: Selling, Streaming, & Sharing Media in the Digital Age. Routledge, 2013.
Find full textHolt, Jennifer, and Kevin Sanson. Connected Viewing: Selling, Streaming, and Sharing Media in the Digital Age. Taylor & Francis Group, 2013.
Find full textHolt, Jennifer, and Kevin Sanson. Connected Viewing: Selling, Streaming, and Sharing Media in the Digital Age. Taylor & Francis Group, 2013.
Find full textHolt, Jennifer, and Kevin Sanson. Connected Viewing: Selling, Streaming, and Sharing Media in the Digital Age. Taylor & Francis Group, 2013.
Find full textInkinen, Sam. Mediapolis: Aspects of Texts, Hypertexts und Multimedial Communication. de Gruyter GmbH, Walter, 2012.
Find full textElectronic Home - Social and Spatial Aspects: A Scoping Report. European Communities, 1994.
Find full textBarrett, Edward. Contextual Media: Multimedia and Interpretation (Technical Communication, Multimedia, and Information Systems). MIT Press, 1995.
Find full textContextual media: Multimedia and interpretation. Cambridge, Mass: MIT Press, 1995.
Find full textchristoph-bieber. Interaktivität. Campus Verlag GmbH, 2004.
Find full text