Academic literature on the topic 'Interactive multimedia – Social aspects'

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Journal articles on the topic "Interactive multimedia – Social aspects"

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Marlisa, Lusi, and Sigit Purnama. "Pengembangan Multimedia Interaktif Pengenalan Salat untuk Meningkatkan Aspek Perkembangan Anak Usia Dini." JURNAL PENELITIAN 12, no. 2 (August 1, 2018): 403. http://dx.doi.org/10.21043/jp.v12i2.4142.

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<p>The aims of the reaserch was: (1) to know how the development of interactive multimedia in praying introduction; (2) to know the effectiveness of the use of interactive multimedia the introduction of prayer for aspects of child development in integrated isamic kindergarten Mutiara Banguntapan, Bantul Yogyakarta. The method that used in this research was Research and Development (R&amp;D) R&amp;D used for measuring the feasibility of interactive multimedia product by refering to development style of Borg &amp; Gall through 6 stages of development, namely: (1) potential and problem; (2) data collection; (3) design product; (4) validation product; (5) revision product; (6) trials product. The result of the research showed that: (1) interactive multimedia of prayer introduction was developed based on the development prosedure Borg and Gall. The appropriateness of product based on the validation of media experts and material experts with an overall rating of 3.83 in the good category. So that, can be concluded that multimedia developed was suitable to use in the learning media of prayer introduction, then; (2) Application of multimedia interactive prayer performed on 15 child in the class A2 abu sufyan bin harist, by conducting experimental trials by looking at the effectiveness of the use of interactive multimedia introduction of pre and post prayers on aspects of child development. Average effectiveness before use interactive multimedia introduction prayer on aspects child development 36,54% and Average effectiveness after use interactive multimedia introduction prayer on aspects child development 76,66% with motoric physical development 73,33%, language 80%, cognitive 80%, social emotional 73,33%. So it can be concluded that by using interactive multimedia the introduction of prayer to aspects of development is more effective than not using interactive multimedia recognition of prayer on aspects of development.</p>
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Dewi, Utari, Alim Sumarno, Hirnanda Dimas, and Andi Kristanto. "Student Responsibilities Towards Online Learning in Interactive Multimedia Courses." Journal of Education Technology 6, no. 1 (March 1, 2022): 38. http://dx.doi.org/10.23887/jet.v6i1.41522.

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In online learning, an attitude of responsibility is needed in the learning process. Today, the attitude of responsibility in students is reduced. This study aims to look at the student's responsible attitude towards online learning in the interactive multimedia development course. This research is descriptive, namely research to describe the symptoms, phenomena, or facts studied by describing the independent variables, without intending to connect or compare. Data collection techniques using a Google Form questionnaire. The population in this study were students who were taking Interactive Multimedia courses totaling 167 respondents. The data obtained were analyzed using a descriptive percentage technique. The results of this study indicate that a very good attitude of responsibility in online interactive multimedia learning is related to aspects of punctuality in collecting assignments and knowing the lecture schedule, aspects of revising work and doing all assignments independently, aspects of using original ideas, and do not do plagiarism works. While the attitude of responsibility that is still lacking in online interactive multimedia learning is related to aspects of participation in online class forum discussions and providing suggestions or input on the work of colleagues, aspects of using illustrations/drawings themselves. So that we get the results that there are aspects of the attitude of responsibility related to social responsibility that is still lacking, while individual responsibility is quite good.
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Savkina, Svetlana V., and Julia V. Zhegulskaya. "Multimedia Interactive Products as Means of Attracting Children to Reading." Bibliotekovedenie [Library and Information Science (Russia)] 68, no. 4 (August 27, 2019): 363–73. http://dx.doi.org/10.25281/0869-608x-2019-68-4-363-373.

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The decrease in children’s interest in reading is a global and national problem, which causes noticeable social risks in the children personal development and their further social integration. The paper considers popularization of books and formation of reading culture as important tasks of contemporary library-information activities. The authors emphasize that modern library visitors prefer electronic sources of information that actualizes the development and use of electronic information products in the practice of library services for children and youth. The purpose of the article is to determine the possibilities of using multimedia library products in attracting children to reading. The paper presents the results of the analysis of publication activity in 2014—2018 devoted to the attracting children to reading, including the use of multimedia. The authors draw attention to 33 publications, reflecting various aspects of reading promotion in children’s audience, as well as reveal the tendency of decrease in publication activity on this subject. The sociological survey of 150 children of primary school age allowed to determine their basic reading preferences and confirmed the importance of reading in the life of modern children. The paper notes that the results of study of reading interests of younger schoolchildren should be taken into account in the implementation of different forms of library work with users and should be used in the creation of information products aimed at popularization of books. The authors explain the relevance of using interactive multimedia products to attract children to reading: preference to children playing activities, combination of multimedia multiple information types and available interactivity. The paper considers the types of multimedia library products, approbated in the course of activities to attract children to reading, analyses their opportunities in involving children in reading and reveals their advantages and features. The authors characterize different types of interactive activities, give the examples of their use, as well as describe multimedia product abilities in attracting children to reading, their advantages and disadvantages. The paper concludes that the use of interactive multimedia products contributes to attract children to reading and can serve as a supplement to traditional library activities, as well can be used independently.
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Suwarti, Suwarti, Restu Restu, and Hidayat Hidayat. "Interactive Multimedia Development in Social Sciences Subject of Disaster Material at Grade IV SDN. (Public Elementary School) No.024183 East Binjai on 2017/2018." Budapest International Research and Critics in Linguistics and Education (BirLE) Journal 2, no. 1 (March 5, 2019): 216–32. http://dx.doi.org/10.33258/birle.v2i1.211.

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This research deals with Interactive Multimedia Development in Social Sciences Subject of Disaster material in Grade IV SDN.(Public Elementary School) no. 024183 East Binjai on 2017/2018. As a product, interactive media is the result of solving a problem based on an audio-visual communication approach. The design of an interactive multimedia-based learning media is a visual communication design that is displayed through a monitor that can be presented at a certain time. The unavailability of learning media and the relevant learning models to be used because learning is not optimal, so the main focus of this research is the development of interactive multimedia-based learning media as an alternative in overcoming the problem of learning outcomes. This research was conducted from August 21 to November 20, 2017 in even semester at SDN (Public Elementary School) No. 024183 East Binjai having his address at Danau Laut Tawar Street, Sumber Mulyo Rejo, Binjai City, North Sumatra Province. Feasibility of using interactive multimedia on social studies subjects Disaster materials based on the results of validation from material experts and instructional media experts show that the average overall is categorized as "good" and is worthy of being used as social media learning media. The qualifications of Material experts are 82.30% with 84% percentage of guides and information, 81% multimedia material and 82.5 evaluations. The qualification of Media experts are 78% with a percentage of the assessment of each aspect namely 73% guidance and information, 82% operating software and 76% Systematic, aesthetics and media principles. Based on the results of the validation, it was concluded that the interactive multimedia of social studies subjects developed included very good criteria so that they could be accepted and used in the learning process.
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Priadko, Oleksandr, Serhii Bordeniuk, Oleksandr Lishafai, Natalia Lytvynenko, Tetiana Maslova, and Zoriana Kryvoruchko. "Special Aspects of Using Modern Multimedia Technologies within the Educational Process." International Journal of Information and Education Technology 12, no. 12 (2022): 1436–42. http://dx.doi.org/10.18178/ijiet.2022.12.12.1769.

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The use of modern multimedia technologies during the educational process is becoming more and more specific due to the multimedia penetration into different learning processes. This article aims to identify the special aspects of using multimedia technologies within the educational process in a distance learning environment. The research methodology is based on the stakeholders' theory, which identified the following participants in the educational process: education departments, the educational institutions' administration, students and pupils, and teachers. The content analysis method of the official websites of innovative educational platforms and services was used to study the specifics of multimedia applications. Results. The study identified the following special aspects of using multimedia technology within the educational process. Firstly, multimedia is actively integrated into platforms and services that are a virtual educational environment, ensuring the interests of all stakeholders. Secondly, multimedia performs not only traditional functions in learning, motivation, communication, and interactivity but also innovative functions (learning management, analytics, establishing social contacts, providing students' reflexion, communication, interaction, conducting surveys). Hence, it forms a full-fledged digital educational process in a virtual learning environment. Thirdly, multimedia technologies are actively used both in teaching students/pupils and also for the training and professional development of teachers and educators. The courses and training are offered to them via educational platforms. The other features of using multimedia include: performing many real-time education functions by technologies; providing personalization of the educational process, which is a foundation for developing an individual education route for each student and pupil.
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Tyson, Gareth, Yehia Elkhatib, Nishanth Sastry, and Steve Uhlig. "Are People Really Social in Porn 2.0?" Proceedings of the International AAAI Conference on Web and Social Media 9, no. 1 (August 3, 2021): 436–44. http://dx.doi.org/10.1609/icwsm.v9i1.14601.

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Social Web 2.0 features have become a vital component in a variety of multimedia systems, e.g., YouTube, Last.fm. Interestingly, adult video websites are also starting to adopt these Web 2.0 principles, giving rise to the term "Porn 2.0". This paper examines a large Porn 2.0 social network, through data covering 563k users. We explore a number of unusual behavioural aspects that set this apart from more traditional multimedia social networks. We particularly focus on the role of gender and sexuality, to understand how these different groups behave. A number of key differences are discovered relating to social demographics, modalities of interaction and content consumption habits, shedding light on this understudied area of online activity.
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Casalegno, Federico. "Exploring the notion of presence in remocollaborative learning environments." Revista FAMECOS 11, no. 24 (April 12, 2008): 84. http://dx.doi.org/10.15448/1980-3729.2004.24.3268.

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In this paper we discuss issues related to communication and social dynamics characterizing remote collaboration between distant communities. These observations emerge from ethno-graphic researches conducted in collaborative workshop involving MIT -Massachusetts Institute of Technology students with other universities or private companies. The focus of the paper is the notion of presence. This notion is analyzed through three different related aspects: the presence of information, the presence of communication tools and, finally, the presence of people. These analysis give indications on how better design space for learning and remote collaboration using interactive multimedia communication tools.
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KHALABUZAR, O. A., and V. G. KHALABUZAR. "THE MULTIMEDIA CONTENT AND INTERACTIVE EDUCATIONAL ACTIVITY AS THE WAYS OF INTENSIFICATION OF THE DISTANCE LEARNING." Scientific papers of Berdiansk State Pedagogical University Series Pedagogical sciences 1, no. 3 (December 30, 2021): 213–22. http://dx.doi.org/10.31494/2412-9208-2021-1-3-213-222.

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Article deals with the burning problems of omplementing of the multi-media content in to the edicational process withi the distant learning. There are given notions of the distant leaning. The autores presemted some practical educational tasks which were effectively realized during the educational process. It is underlined that within modern conditions of the global pandemic processes which caused the quarantine at different levels of educational system, the distant learning became one of the most appropriate ways of teaching due to its ability not to endanger the participants of the educational process. According to the fact of the popularity of various multimedia content among the layers of primary school’s pupils, secondary school’s pupils we state the goal of this research work as the determination of the importance of the multimedia content as the way of the intensification of the distant learning. Along with the development of modern technologies, the distance learning has gained new wide opportunities and distinct features. Some scientists (V. Kukharenko, V. Oliynik, V. Ribalko, P. Stefanenko) have underlined the main features of the distance learning: educational mobility, which provides the opportunity to study and to work in parallel; social equality, which provides the equal opportunities for the education regardless the place of living, the condition of the student’s health, the social status of the student; interactivity which provides the active communication of the participants of the educational process; module system, which gives opportunity to create the individual or group program of education which oriented on the mastering certain knowledge and skills according to the developed educational plan; flexibility, which gives the opportunity to study during the chosen and comfortable time and place for each of the students; effectiveness of work with great amount of students; technological component which is popular with modern applicants: Ukrainian scholars underline that the pedagogue’s role was transformed and expanded because the teacher must be able to become the coordinator, organizer. This transformation makes the teacher to work creatively, to coordinate the cognitive educational process, to improve educational courses, to increase the quality of the educational content, to cooperate with the student, to join the modern society. Actually, the multimedia content can be varied from a still screenshot which was taken from a film to the whole movie or Cartoons, TV show, Weather forecasts, advertisement, announcement, slogan, Vlogs, TV program, documentary or educational film. You just have to be student-oriented and take into account their preferences during the realization of your pedagogical purpose. We suggest you to organize the discussions, surveys which could be done with the help of Google tools. For example, during the work with the theme «English Folklore within modern reality» you are able to ask your students to watch at home some videos, films, based on English folklore. Suggest them to create and to discuss presentations which would be able to reveal and to underline the motives of English folklore which could be found in modern prose of film industry. The conducted work proved that that the implementation of distance forms of teaching provides individualization of the process of professional development of the future teacher. However we should determine the required and perfect balance of online and offline studies which would be useful and adequate for the realization of all educational goals within the modern global society. This aspect will be the prospect of our further scientific activity. Key words: multi-media content, distant learning, educational goals.
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Kharitonova, Svetlana. "Content Strategies of Belarusian Media for Children in Social Networks." Philology & Human, no. 3 (September 9, 2022): 179–87. http://dx.doi.org/10.14258/filichel(2022)3-15.

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The article identifies the main types of content strategies used by children's media in Belarus on public Internet sites. The advertising, engaging, developing and combined content strategies of Belarusian media for children in social networks are distinguished through differentiating the target nature of the broadcast content, the formats used and the presence of a direct reference to the main media platform (magazine, newspaper, website). The most effective content strategies of Belarusian children's media are established based on the calculated index of Internet subscribers' engagement demonstrated by three indicators of user reactions (the number of "like" marks (likes), reprints (reposts) and comments). The factors influencing the degree of loyalty of the target audience to social children's media and their content strategies are determined. In a comparative aspect, the article describes multifunctional specialized media projects of the Children's Runet, which offer a variety of interactive multimedia formats aimed at development, education and entertainment of children of all age groups in the web environment
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Hudoshnyk, Oksana, and Liliia Temchenko. "Discussion aspects of interdisciplinary interaction of journalism and oral history." Synopsis: Text Context Media 28, no. 2 (2022): 95–103. http://dx.doi.org/10.28925/2311-259x.2022.2.7.

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The article presents the context of modern scientific debates on the boundaries of interdisciplinarity. The subject of the study is the common procedure of the use of oral history practices in the mass media space. The oral history itself is changing rapidly under the pressure of digital platforms such as StoryCorps (USA), Listening Project (UK), The Story Project (Australia), and The Tale of a Town (Canada). Another key thing is the fact that the changes affected not only the technological process of archiving and dissemination of information but also the basic foundations of oral history, which is its methodology. The in-depth interview is replaced by the “rapid response collecting” method and historical storytelling. The purpose of the article is to outline the discussion field of the modern scientific discourse of the problem, to present the most significant interdisciplinary interaction using the example of world and Ukrainian media, namely: coverage of contradictory and ambiguous interpretations of historical facts; narrative; prolonged communication; multimedia and multiplatform. The research methods are traditional empirical methods of observation and description, as well as paradigmatic analysis of the functional features of oral history practices in journalism. Results of the research. Basic characterological directions proposed in the study allowed us to present the main points of discussion in various aspects: the use of oral historical materials, especially “hidden history” through the eyes of eyewitnesses, become an additional source of journalistic clarifications, investigations and expansion of the information agenda; addressing marginal themes of history, giving a voice to terrorist groups and participants in genocides poses extremely complex and ethically controversial questions to the audience; multimedia and multiplatform give new life to oral history information, while performance, theatre and participation are added to the usual practices of new media. The most expressive manifestation of changes in this interdisciplinary discourse is the practice of digital storytelling; its media use is illustrated by the BBC’s Capture Wales digital storytelling project. As part of the scientific discussion that has continued for the last few years, the issues of democratization of history, mass inclusion in digital archives, the creation of powerful social projects, and attempts to distance oral history as a separate discipline have been actualized. Moreover, it is recognized that, like any creative practice, interdisciplinarity remains a wide field for experimentation and creativity.
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Dissertations / Theses on the topic "Interactive multimedia – Social aspects"

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McCoy, Jan D. "Animated, interactive maps in middle level social studies /." view abstract or download file of text, 2003. http://wwwlib.umi.com/cr/uoregon/fullcit?p3113017.

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Thesis (Ph. D.)--University of Oregon, 2003.
Typescript. Includes vita and abstract. Includes bibliographical references (leaves 84-86). Also available for download via the World Wide Web; free to University of Oregon users.
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Shannon, Adrienne White. "Black and white in color : the creative aspects involved in the production of two computer multimedia projects based on music for two pianos." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1026701.

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The purpose of this study was to create two multimedia projects using computer software that combined a soundtrack with an interpretive visualization of music written for two pianos, and to document the creative factors involved in the creation of the multimedia projects.This study was a collaborative undertaking between the present writer and the other member of PALENAI Piano Duo, Joy Innis. A companion to the current dissertation has been submitted by Ms. Innis, titled Black and White in Color: The Technical Procedures Involved n the Production of Two Computer Multimedia Projects Based on Music for Two Pianos.The goal of the multimedia projects was to produce visualizations of the musical elements and compositional devices found in the selected compositions. The two pieces selected for these visualizations were "Le Cygne", from Le Carnaval des Animaux by Camille Saint-Satins, and the Prologue from the Sonate pour deux pianos by Francis Poulenc.The study begins with a traditional analysis of the works followed by a description of the images that were selected from the image pool for the visualizations (the image pool is described in detail in the companion dissertation); an explanation of the criteria for image enhancement and manipulations that were carried out in the Adobe Photoshop program; and a detailed outline of the composition stage of the projects using the Adobe Premiere program.The projects in this study are intended to express the music by visual means as a creative endeavour, as an educational tool, and as a demonstration of the capabilities of two Adobe software programs within a Macintosh environment.
School of Music
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Dow, Steven P. "Understanding user engagement in immersive and interactive stories." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2008. http://hdl.handle.net/1853/26468.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2009.
Committee Chair: MacIntyre, Blair; Committee Member: Bolter, Jay; Committee Member: Guzdial, Mark; Committee Member: Mateas, Michael; Committee Member: Mynatt, Elizabeth. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Sutterfield, Curtis T. "The relationship between video game user and character." Virtual Press, 2006. http://liblink.bsu.edu/uhtbin/catkey/1337637.

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This thesis identifies and explores the types of communication modes that exist in video games. Different types of communication are identified and discussed based on Frye's audience centered theory of modes. The inferior communication mode, the mimetic communication mode, the leader-centered communication mode, the romantic communication mode, and the mythical communication mode are all explained. A convenience sample of six video game players were interviewed about video games. An analysis of their self-identification statements revealed that players seek a high level of romantic communication when playing video games. The romantic communication mode makes the video game world an idealized place where the players are able to manipulate their circumstances or show more intelligence than the user in reality. Uses of the communication modes are also explained.
Department of Telecommunications
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Badu, Zelma C. M. "Ewe culture as expressed in Ghana West Africa through Adzogbo dance ceremony : a foundation for the development of interactive multimedia educational materials." Thesis, McGill University, 2002. http://digitool.Library.McGill.CA:80/R/?func=dbin-jump-full&object_id=82826.

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This dissertation project is a preparation for development of a method for teaching traditional Ewe culture to people of Western or non-Ewe background, using dance ethnology as an approach to conducting research, and digital video recording as a means for documentation. The study focuses on one of the Ewe's oldest and most powerful religious dance and music ceremonies, Adzogbo, as it is performed by the Mawuli Kpli Mi Adzogbo Group from the village of Aflao in Ghana, West Africa.
Adzogbo, originally from Dahomey (now Benin), was brought to Ghana in the late 19th Century, and was formally performed for the Dahomeyan war gods to transmit pertinent information to warriors preparing for battle. It is still considered one of the most complex dance and music systems, having intricate polyrhythmic texture and specific relationship between the master drummer and the vigorous and articulated movements of the dancers, which are emphasized by their elaborate costume.
Presently, the dance functions as a recreational ceremony and is performed during specific special occasions. It is used to display mental, physical and spiritual power and still carries some of its original war dance characteristics.
This project consists of a written thesis document and one hour digital video documentary of the Adzogbo Dance Ceremony, outlining its background and importance, form and structure, and a comparative analyses of the organization and structure of both the dance and music. The text provides information on Ewe culture, including their historical, social, and geographical background, their dance, music and related activities and an exploration of Interactive multimedia technologies to in future develop electronic educational material.
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Downes, Daniel M. "Interactive realism : a study in the metaphors, models, and poetics of Cyberspace." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape11/PQDD_0001/NQ44414.pdf.

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Amicone, Patricia Weigel. "Multimedia technology as a presentation and archival tool for teaching history/social science." CSUSB ScholarWorks, 1997. https://scholarworks.lib.csusb.edu/etd-project/1300.

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This project was created to provide teachers with a model multimedia project that demonstrates the use of multimedia as both a presentation tool and an archival instrument. It provides teachers with a simple guide to help them teach students how to use multimedia as a productivity tool in the classroom. This outline gives a step by step format that guides teachers and students through the development and presentation process. In addition, an evaluation rubric is provided that offers teachers a concise means to monitor student learning.
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Frasca, Gonzalo. "Videogames of the oppressed : videogames as a means for critical thinking and debate." Thesis, Georgia Institute of Technology, 2001. http://hdl.handle.net/1853/17657.

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Watkins, Mark N. "Technology and the history-social science framework." CSUSB ScholarWorks, 1992. https://scholarworks.lib.csusb.edu/etd-project/1055.

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Randolph, Gary. "A study to determine the effect of the use of hypermedia and graphics upon recall and retention of news stories in on-line newspapers." Virtual Press, 1996. http://liblink.bsu.edu/uhtbin/catkey/1033645.

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More and more news organizations are publishing on-line news via the World Wide Web. The objective of this study was to examine the effect of hypermedia and graphics in online news upon immediate recall and longer-term retention.Ninety-eight subjects read one of four versions of a news story presented through a World Wide Web browser. The four versions tested the story with and without the use of graphics and with and without the use of hypermedia in a 2x2 design. Subjects were tested with a 15-question fill-inthe-blank quiz immediately and after one week.Analysis of variance found no significant effectsthe use of graphics or hypermedia or the interaction of the two upon immediate recall. However, a significant effect for the use of graphics was found for retention after one week.
Department of Journalism
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Books on the topic "Interactive multimedia – Social aspects"

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The interactive book: A guide to the interactive revolution. Indianapolis: Macmillan Technical Publishing, 1997.

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Andrejevic, Mark. iSpy: Surveillance and power in the interactive era. Lawrence, Kan: University Press of Kansas, 2007.

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Semiotica dei nuovi media. Roma: GLF editori Laterza, 2004.

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Sam, Inkinen, ed. Mediapolis: Aspects of texts, hypertexts, and multimedial communication. Berlin: W. de Gruyter, 1999.

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Moran, Rosalyn. The electronic home: Social and spatial aspects : a scoping report. Dublin, Ireland: European Foundation for the Improvement of Living and Working Conditions, 1993.

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Hillman, Judy. Telelifestyles and the flexicity: A European study : the impact of the electronic home. Shankill, Co. Dublin, Ireland: European Foundation for the Improvement of Living and Working Condition, 1993.

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Mason, Jean. From Gutenberg's galaxy to cyberspace: The transforming power of electronic hypertext. Scarborough: CITD Press, University of Toronto at Scarborough, 2002.

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What is your quest?: From adventure games to interactive books. Iowa City: University of Iowa Press, 2014.

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Digital media: Technological and social challenges of the interactive world. Lanham, Md: Scarecrow Press, 2011.

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Jon, Dovey, ed. Fractal dreams: New media in social context. London: Lawrence & Wishart, 1996.

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Book chapters on the topic "Interactive multimedia – Social aspects"

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Konert, Johannes. "Approach and Concept for Social Serious Games Creation." In Interactive Multimedia Learning, 49–60. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-10256-6_3.

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Amato, Flora, Giovanni Cozzolino, Francesco Moscato, Vincenzo Moscato, Antonio Picariello, and Giancarlo Sperli. "Data Mining in Social Network." In Intelligent Interactive Multimedia Systems and Services, 53–63. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92231-7_6.

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Sun, Chong, Jiongyan Zhang, Cong Liu, Barry Chew Bao King, Yuwei Zhang, Matthew Galle, Maria Spichkova, and Milan Simic. "Software Development for Autonomous and Social Robotics Systems." In Intelligent Interactive Multimedia Systems and Services, 151–60. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-92231-7_16.

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Comito, Carmela, Deborah Falcone, and Domenico Talia. "Mining Popular Travel Routes from Social Network Geo-Tagged Data." In Intelligent Interactive Multimedia Systems and Services, 81–95. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-19830-9_8.

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Li, Kai, and Yurie Iribe. "Supporting Continued Communication with Social Networking Service in e-Learning." In Intelligent Interactive Multimedia: Systems and Services, 569–77. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29934-6_55.

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Ide, Ichiro, Jiani Wang, Masafumi Noda, Tomokazu Takahashi, Daisuke Deguchi, and Hiroshi Murase. "Construction of a Local Attraction Map According to Social Visual Attention." In Intelligent Interactive Multimedia: Systems and Services, 153–62. Berlin, Heidelberg: Springer Berlin Heidelberg, 2012. http://dx.doi.org/10.1007/978-3-642-29934-6_15.

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Murata, Masaki, Tomohiro Ohno, and Shigeki Matsubara. "Automatic Text Formatting for Social Media Based on Linefeed and Comma Insertion." In Intelligent Interactive Multimedia Systems and Services, 285–94. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-22158-3_28.

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Bressan, Federica, Sergio Canazza, and Antonio Rodá. "Interactive Multimedia Installations:Towards a Model for Preservation." In Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, 81–88. Berlin, Heidelberg: Springer Berlin Heidelberg, 2013. http://dx.doi.org/10.1007/978-3-642-37982-6_11.

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Arrami, Seifallah, Wided Oueslati, and Jalel Akaichi. "Detection of Opinion Leaders in Social Networks: A Survey." In Intelligent Interactive Multimedia Systems and Services 2017, 362–70. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59480-4_36.

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Moussaoui, Mohamed, Montaceur Zaghdoud, and Jalel Akaichi. "Clustering Social Network Profiles Using Possibilistic C-means Algorithm." In Intelligent Interactive Multimedia Systems and Services 2017, 419–28. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-59480-4_42.

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Conference papers on the topic "Interactive multimedia – Social aspects"

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Luo, Jiebo. "Session details: Brave new topics: social and cognitive aspects." In MM '13: ACM Multimedia Conference. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/3245290.

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Pais, Miguel Rangel, Carmen Morgado, and Jose C. Cunha. "Implicit groups in web-based interactive applications." In 2011 International Conference on Computational Aspects of Social Networks (CASoN 2011). IEEE, 2011. http://dx.doi.org/10.1109/cason.2011.6085939.

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de Silva, Gamhewage C., Kiyoharu Aizawa, Yuki Arase, and Xing Xie. "Interactive social, spatial and temporal querying for multimedia retrieval." In 2011 9th International Workshop on Content-Based Multimedia Indexing (CBMI). IEEE, 2011. http://dx.doi.org/10.1109/cbmi.2011.5972512.

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Hu, Jun, Shengsheng Qian, Quan Fang, and Changsheng Xu. "Attentive Interactive Convolutional Matching for Community Question Answering in Social Multimedia." In MM '18: ACM Multimedia Conference. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3240508.3240626.

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Praheto, Biya Ebi, Andayani Andayani, Muhammad Rohmadi, and Nugraheni Eko Wardani. "Interactive Multimedia Learning Skills For Primary School Teacher Education Study Program." In International Conference of Social Science. ACM, 2019. http://dx.doi.org/10.4108/eai.21-9-2018.2281187.

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Mu-ling, Tian, Jia Xiu-mei, and Wu Pei-xiong. "Design of Interactive System on Internet of Laboratory Center." In 2010 International Conference on Computational Aspects of Social Networks (CASoN 2010). IEEE, 2010. http://dx.doi.org/10.1109/cason.2010.171.

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Wang, Mu, Changqiao Xu, Yiran Wei, and Jianfeng Guan. "Propagation-based Content Dissemination for Social Mobile Interactive Multimedia Services." In 8th International Conference on Mobile Multimedia Communications. ACM, 2015. http://dx.doi.org/10.4108/icst.mobimedia.2015.259057.

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Mavridis, Nikolaos, Wajahat Kazmi, Panos Toulis, and Chiraz Ben-Abdelkader. "On the Synergies between Online Social Networking, Face Recognition and Interactive Robotics." In 2009 International Conference on Computational Aspects of Social Networks (CASON). IEEE, 2009. http://dx.doi.org/10.1109/cason.2009.28.

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Cheng, Ling-Erl, Chao-Hsuing Tseng, and Chun-Lin Lu. "Design of Interactive e-Care Dining Table for Smart Kitchen." In 2010 International Conference on Computational Aspects of Social Networks (CASoN 2010). IEEE, 2010. http://dx.doi.org/10.1109/cason.2010.47.

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Zhou, Yadong, Hong Xu, and Lei Lei. "Event Detection Based on Interactive Communication Streams in Social Network." In 9th EAI International Conference on Mobile Multimedia Communications. ACM, 2016. http://dx.doi.org/10.4108/eai.18-6-2016.2264140.

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Reports on the topic "Interactive multimedia – Social aspects"

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Hotsur, Oksana. SOCIAL NETWORKS AND BLOGS AS TOOLS PR-CAMPAIGN IMPLEMENTATIONS. Ivan Franko National University of Lviv, March 2021. http://dx.doi.org/10.30970/vjo.2021.50.11110.

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The article deals with the ways in which social networks and the blogosphere influence the formation and implementation of a PR campaign. Examples from the political sphere (election campaigns, initiatives), business (TV brands, traditional and online media) have revealed the opportunities that Facebook, Telegram, Twitter, YouTube and blogs promote in promoting advertising, ideas, campaigns, thoughts, or products. Author blogs created on special websites or online media may not be as much of a tool in PR as an additional tool on social media. It is noted that choosing a blog as the main tool of PR campaign has both positive and negative points. Social networks intervene in the sphere of human life, become a means of communication, promotion, branding. The effectiveness of social networks has been evidenced by such historically significant events as Brexit, the Arab Spring, and the Revolution of Dignity. Special attention was paid to the 2019 presidential election. Based on the analysis of individual PR campaigns, the reasons for successful and unsuccessful campaigns from the point of view of network communication, which provide unlimited multimedia and interactive tools for PR, are highlighted. In fact, these concepts significantly affect the effectiveness of the implementation of PR-campaign, its final effectiveness, which is determined by the achievement of goals. Attention is drawn to the culture of communication during the PR campaign, as well as the concepts of “trolls”, “trolling”, “bots”, “botoin industry”. The social communication component of these concepts is unconditional. Choosing a blog as the main tool of a marketing campaign has both positive and negative aspects. Only a person with great creative potential can run and create a blog. In addition, it takes a long time. In fact, these two points are losing compared to other internet marketing tools. Further research is interesting in two respects. First, a comparison of the dynamics of the effectiveness of PR-campaign tools in Ukraine in 2020 and in the past, in particular, at the dawn of state independence. Secondly, to investigate how/or the concept of PR-campaigns in social networks and blogs is constantly changing.
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Yatsymirska, Mariya. MODERN MEDIA TEXT: POLITICAL NARRATIVES, MEANINGS AND SENSES, EMOTIONAL MARKERS. Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11411.

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The article examines modern media texts in the field of political journalism; the role of information narratives and emotional markers in media doctrine is clarified; verbal expression of rational meanings in the articles of famous Ukrainian analysts is shown. Popular theories of emotions in the process of cognition are considered, their relationship with the author’s personality, reader psychology and gonzo journalism is shown. Since the media text, in contrast to the text, is a product of social communication, the main narrative is information with the intention of influencing public opinion. Media text implies the presence of the author as a creator of meanings. In addition, media texts have universal features: word, sound, visuality (stills, photos, videos). They are traditionally divided into radio, TV, newspaper and Internet texts. The concepts of multimedia and hypertext are related to online texts. Web combinations, especially in political journalism, have intensified the interactive branching of nonlinear texts that cannot be published in traditional media. The Internet as a medium has created the conditions for the exchange of ideas in the most emotional way. Hence Gonzo’s interest in journalism, which expresses impressions of certain events in words and epithets, regardless of their stylistic affiliation. There are many such examples on social media in connection with the events surrounding the Wagnerians, the Poroshenko case, Russia’s new aggression against Ukraine, and others. Thus, the study of new features of media text in the context of modern political narratives and emotional markers is important in media research. The article focuses review of etymology, origin and features of using lexemes “cмисл (meaning)” and “сенс (sense)” in linguistic practice of Ukrainians results in the development of meanings and functional stylistic coloring in the usage of these units. Lexemes “cмисл (meaning)” and “сенс (sense)” are used as synonyms, but there are specific fields of meanings where they cannot be interchanged: lexeme “сенс (sense)” should be used when it comes to reasonable grounds for something, lexeme “cмисл (meaning)” should be used when it comes to notion, concept, understanding. Modern political texts are most prominent in genres such as interviews with politicians, political commentaries, analytical articles by media experts and journalists, political reviews, political portraits, political talk shows, and conversations about recent events, accompanied by effective emotional narratives. Etymologically, the concept of “narrative” is associated with the Latin adjective “gnarus” – expert. Speakers, philosophers, and literary critics considered narrative an “example of the human mind.” In modern media texts it is not only “story”, “explanation”, “message techniques”, “chronological reproduction of events”, but first of all the semantic load and what subjective meanings the author voices; it is a process of logical presentation of arguments (narration). The highly professional narrator uses narration as a “method of organizing discourse” around facts and impressions, impresses with his political erudition, extraordinary intelligence and creativity. Some of the above theses are reflected in the following illustrations from the Ukrainian media: “Culture outside politics” – a pro-Russian narrative…” (MP Gabibullayeva); “The next will be Russia – in the post-Soviet space is the Arab Spring…” (journalist Vitaly Portnikov); “In Russia, only the collapse of Ukraine will be perceived as success” (Pavel Klimkin); “Our army is fighting, hiding from the leadership” (Yuri Butusov).
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