Academic literature on the topic 'Interactive media'
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Journal articles on the topic "Interactive media"
Underdown, Angela. "Learning about interaction through interactive media." Journal of Health Visiting 2, no. 4 (April 2014): 178–79. http://dx.doi.org/10.12968/johv.2014.2.4.178.
Full textPedersen, Hans‐J⊘rn. "Multimedia ‐‐ interactive media." Educational Media International 30, no. 4 (December 1993): 219–20. http://dx.doi.org/10.1080/0952398930300407.
Full textMcGuire, Steve. "Interactive Media Review." Humanity & Society 34, no. 4 (November 2010): 391–93. http://dx.doi.org/10.1177/016059761003400406.
Full textShum, Simon Buckingham, and Tamara Sumner. "JIME:an interactive journal for interactive media." Learned Publishing 14, no. 4 (October 2001): 273–85. http://dx.doi.org/10.1087/095315101753141374.
Full textHan, Su Jin. "Narrative Interaction Experience of Interactive Media Art." TECHART: Journal of Arts and Imaging Science 6, no. 3 (August 31, 2019): 6–8. http://dx.doi.org/10.15323/techart.2019.8.6.3.6.
Full textKaplanoglu, Lutfu, and Ilkan Devrim Dinc. "Global interactive media design industry’s sectoral analysis on interactive media awards." Journal of graphic engineering and design 10, no. 2 (December 2019): 39–53. http://dx.doi.org/10.24867/jged-2019-2-039.
Full textKim, Sic, and Sung-Won Yoon. "A Case Study on Using Interactive Media of Large Space Structure." Journal of the Korean Association for Spatial Structures 11, no. 4 (December 15, 2011): 71–78. http://dx.doi.org/10.9712/kass.2011.11.4.071.
Full textP., Maulina. "MEDIA INTERAKTIF SEBAGAI MEDIA PERIKLANAN." Communicology: Jurnal Ilmu Komunikasi 1, no. 1 (December 30, 2013): 14–24. http://dx.doi.org/10.21009/communicology.011.02.
Full textLi, Shuo, and Jianjun Li. "Construction of Interactive Virtual Reality Simulation Digital Media System Based on Cross-Media Resources." Computational Intelligence and Neuroscience 2022 (August 5, 2022): 1–12. http://dx.doi.org/10.1155/2022/6419128.
Full textCheok, Adrian David, and Owen Noel Newton Fernando. "Kawaii/Cute interactive media." Universal Access in the Information Society 11, no. 3 (October 22, 2011): 295–309. http://dx.doi.org/10.1007/s10209-011-0249-5.
Full textDissertations / Theses on the topic "Interactive media"
Celerier, Jean-Michael. "Authoring interactive media : a logical & temporal approach." Thesis, Bordeaux, 2018. http://www.theses.fr/2018BORD0037/document.
Full textInteractive media design is a field which has been researched as soon as computers started showing audio-visual capabilities. A common research theme is the temporal specification of interactive media objects: how is it possible to create multimedia presentations whose schedule takes into account events external to the system.This problem is shared with another research field, which is interactive music and more precisely interactive scores. That is, musical works whose performance will evolve in time according to a given score.In both cases, it is necessary to specify the medias and musical data orchestrated by the system: this is the subject of the first part of this thesis, which presents a model tailored for the design of multimedia applications. This model allows to simplify distributed access and remote control questions, and solves documentation-related problems.Once this model has been defined, we construct by inspiration with well-known data-flow systems used in music programming, a computation structure able to control and orchestrate the applications defined previously, as well as handling audio-visual data input and output.Specifically, a notion of permanent environment is introduced in the data-flow model: it simplifies multiple use cases common when authoring interactive media and music, and improves performance when comparing to a purely node-based approach.Finally, a temporal graph structure is presented: it allows to score parts of the data graph in time. Especially, nodes of the data graph are studied in the context of both synchronous and delayed cases.A visual edition language is introduced to allow for authoring of interactive scores in a graphical model which unites the previously introduced elements.The temporal structure is then studied from the distribution point of view: we show in particular that it is possible to earn an additional expressive power by supposing a concurrent execution of specific objects of the temporal structure.Finally, we expose how the system is able to recreate multiple existing media systems: sequencers, live-loopers, patchers, as well as new multimedia behaviours
Myrick, Kimberly A. "Inside commercial interaction, audience research in interactive media." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1997. http://www.collectionscanada.ca/obj/s4/f2/dsk2/tape16/PQDD_0028/MQ30978.pdf.
Full textBuccellato, Steven. "AdTech Interactive Media Network /." Online version of thesis, 1994. http://hdl.handle.net/1850/11757.
Full textBen, Yahia Abdelaziz. "ABY Interactive: A Business Plan for an Interactive Media Company." Digital WPI, 2018. https://digitalcommons.wpi.edu/etd-theses/354.
Full textGravenhorst, Claus. "News media processing and interactive presentation." Sächsische Landesbibliothek - Staats- und Universitätsbibliothek Dresden, 2017. https://slub.qucosa.de/id/qucosa%3A16574.
Full textReimer, Keenan M. "Inducing Emotional Response in Interactive Media." DigitalCommons@CalPoly, 2016. https://digitalcommons.calpoly.edu/theses/1645.
Full textRen, Haolin. "Visualizing media with interactive multiplex networks." Thesis, Bordeaux, 2019. http://www.theses.fr/2019BORD0036/document.
Full textNowadays, information follows complex paths: information propagation involving on-line editors, 24-hour news providers and social medias following entangled paths acting on information content and perception. This thesis studies the adaptation of classical graph measurements to multiplex graphs, to build visualizations from several graphical representations of the networks, and to combine them (synchronized multi-view visualizations, hybrid representations, etc.). Emphasis is placed on the modes of interaction allowing to take in hand the multiplex nature (multilayer) of the networks. These representations and interactive manipulations are also based on the calculation of indicators specific to multiplex networks. The work is based on two main datasets: one is a 12-year archive of the Japanese public daily broadcast NHK News 7, from 2001 to 2013. Another lists the participants in the French TV/radio shows between 2010 and 2015. Two visualization systems based on a Web interface have been developed for multiplex network analysis, which we call "Visual Cloud" and "Laputa". In the Visual Cloud, we formally define a notion of similarity between concepts and groups of concepts that we call co-occurrence possibility (CP). According to this definition, we propose a hierarchical classification algorithm. We aggregate the layers in a multiplex network of documents, and integrate that hierarchy into an interactive word cloud. Here we improve the traditional word cloud layout algorithms so as to preserve the constraints on the concept hierarchy. The Laputa system is intended for the complex analysis of dense and multidimensional temporal networks. To do this, it associates a graph with a segmentation. The segmentation by communities, by attributes, or by time slices, forms views of this graph. In order to associate these views with the global whole, we use Sankey diagrams to reveal the evolution of the communities (diagrams that we have increased with a semantic zoom). This thesis allows us to browse three aspects of the most interesting aspects of the data miming and BigData applied to multimedia archives: The Volume since our archives are immense and reach orders of magnitude that are usually not practicable for the visualization; Velocity, because of the temporal nature of our data (by definition). The Variety that is a corollary of the richness of multimedia data and of all that one may wish to want to investigate. What we can retain from this thesis is that we met each of these three challenges by taking an answer in the form of a multiplex network analysis. These structures are always at the heart of our work, whether in the criteria for filtering edges using the Simmelian backbone algorithm, or in the superposition of time slices in the complex networks, or much more directly in the combinations of visual and textual semantic indices for which we extract hierarchies allowing our visualization
Woolf, Sam. "Expanded media : interactive and generative processes in new media art." Thesis, University of Sussex, 2004. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.420707.
Full textZuckerman, Orit. "Interactive portraiture : designing intimate interactive experiences." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/37396.
Full textIncludes bibliographical references.
In this thesis I present a set of interactive portrait experiences that strive to create an intimate connection between the viewer and the portrayed subject; an emotional experience, one of personal reflection. My interactive portraits extend traditional photographic portraiture in two ways: adding motion and interaction. I present seven interactive portraits prototypes that react to viewer's presence and gender, as well as portraits that react to neighboring portraits. I demonstrate how interaction design decisions influence the viewer's experience and give Design Guidelines for the design of intimate interactive experiences. I ground my work in a theoretical framework called the "subject-object continuum", created for the art of portraiture (Brilliant, 1987). I show the relevancy of this framework for photographic portraiture, modern interactive portraits and intimate interactive experiences. Designers and artists follow (or consciously break) design guidelines when creating visual experiences. For example, photographers must train themselves to recognize the influence that light and composition have on the viewing experience of their portrait.
(cont.) In the same way, designers and artists of interactive experiences must inform themselves about the influence that different interaction techniques have on the viewing experience of their interactive experience. In my thesis I focus on two design factors: (1) the style of the interaction and (2) the viewer's expectations. I evaluated these design factors using interactive portraits prototypes, and based on my findings, developed a set of design guidelines that can inform interaction designers and portraiture artists about the design factors relevant for intimate interactive experiences.
by Orit Zuckerman.
S.M.
Bustos, Christian. "Implementing implicit interaction in interactive film." Thesis, Södertörns högskola, Institutionen för naturvetenskap, miljö och teknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-30481.
Full textBooks on the topic "Interactive media"
Rada, Roy. Interactive Media. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0.
Full textDavid, Williams, ed. Interactive media. Englewood Cliffs, N.J: Prentice-Hall, 1985.
Find full textAntonios, Michailidis, ed. Interactive media. New York: Springer-Verlag, 1995.
Find full textMohr, Nikolaus, and Gerhard P. Thomas. Interactive Broadband Media. Wiesbaden: Vieweg+Teubner Verlag, 2002. http://dx.doi.org/10.1007/978-3-322-86867-1.
Full textMohr, Nikolaus, and Gerhard P. Thomas. Interactive Broadband Media. Wiesbaden: Vieweg+Teubner Verlag, 2001. http://dx.doi.org/10.1007/978-3-663-01319-8.
Full textO'Neill, Shaleph. Interactive Media: The Semiotics of Embodied Interaction. London: Springer London, 2008. http://dx.doi.org/10.1007/978-1-84800-036-0.
Full textO'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. London: Springer, 2008.
Find full textBendor, Roy. Interactive Media for Sustainability. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-70383-1.
Full textDarryl, Wimberley, ed. Writing for interactive media. New York: Allworth Press, 1998.
Find full textManaging interactive media projects. Clifton Park, NY: Thomson Delmar Learning, 2008.
Find full textBook chapters on the topic "Interactive media"
Biella, Peter. "Interactive media." In The Routledge International Handbook of Ethnographic Film and Video, 137–53. Other titles: International handbook of ethnographic film and video Description: Abingdon, Oxon; New York, NY: Routledge, 2020. |: Routledge, 2020. http://dx.doi.org/10.4324/9780429196997-16.
Full textRada, Roy. "Introduction." In Interactive Media, 1–10. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_1.
Full textRada, Roy. "Organizational Case Studies." In Interactive Media, 183–203. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_10.
Full textRada, Roy. "Conclusion." In Interactive Media, 204–9. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_11.
Full textRada, Roy. "Exercises." In Interactive Media, 210–14. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_12.
Full textRada, Roy. "Selected Abbreviations." In Interactive Media, 215–17. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_13.
Full textRada, Roy. "Human-Computer Interaction." In Interactive Media, 12–20. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_2.
Full textRada, Roy. "Hypertext." In Interactive Media, 21–47. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_3.
Full textRada, Roy. "Multimedia." In Interactive Media, 48–70. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_4.
Full textRada, Roy. "Hypermedia." In Interactive Media, 71–83. New York, NY: Springer New York, 1995. http://dx.doi.org/10.1007/978-1-4612-4226-0_5.
Full textConference papers on the topic "Interactive media"
Teixeira, Cesar A. C., Erick L. Melo, Renan G. Cattelan, and Maria da Graça C. Pimentel. "User-media interaction with interactive TV." In the 2009 ACM symposium. New York, New York, USA: ACM Press, 2009. http://dx.doi.org/10.1145/1529282.1529690.
Full textMine, Mark R., Dustin Barnard, Bei Yang, and Daniel Baker. "Thermal Interactive Media." In ACM SIGGRAPH 2011 Emerging Technologies. New York, New York, USA: ACM Press, 2011. http://dx.doi.org/10.1145/2048259.2048277.
Full textHilt, Volker, Martin Mauve, Jürgen Vogel, and Wolfgang Effelsberg. "Interactive media on demand." In the ninth ACM international conference. New York, New York, USA: ACM Press, 2001. http://dx.doi.org/10.1145/500141.500251.
Full textEggenhuisen, H. H. "Interactive multi-media services." In International Broadcasting Convention - IBC '94. IEE, 1994. http://dx.doi.org/10.1049/cp:19940800.
Full textMaidi, Madjid, and Marius Preda. "Interactive media control using natural interaction-based Kinect." In ICASSP 2013 - 2013 IEEE International Conference on Acoustics, Speech and Signal Processing (ICASSP). IEEE, 2013. http://dx.doi.org/10.1109/icassp.2013.6637965.
Full textLin, Clifton, and Haakon Faste. "Photographic social media." In the Designing Interactive Systems Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2317994.
Full textNelimarkka, Matti, Salla-Maaria Laaksonen, and Bryan Semaan. "Social Media Is Polarized, Social Media Is Polarized." In DIS '18: Designing Interactive Systems Conference 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3196709.3196764.
Full textSong, Bok Deuk, Yeon Jun Choi, and Jong Hyun Park. "Web-based interactive media authoring system with multimodal interaction." In ICMI '17: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3136755.3143019.
Full textCarlton, Jonathan, Andy Brown, Caroline Jay, and John Keane. "Using Interaction Data to Predict Engagement with Interactive Media." In MM '21: ACM Multimedia Conference. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3474085.3475631.
Full textLi, Wen, Carsten Eickhoff, and Arjen P. de Vries. "Interactive summarization of social media." In IIiX '14: Fifth Information Interaction in Context Symposium. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2637002.2637050.
Full textReports on the topic "Interactive media"
Jesup, R. Congestion Control Requirements for Interactive Real-Time Media. Edited by Z. Sarker. RFC Editor, January 2021. http://dx.doi.org/10.17487/rfc8836.
Full textSingh, V., J. Ott, and S. Holmer. Evaluating Congestion Control for Interactive Real-Time Media. RFC Editor, January 2021. http://dx.doi.org/10.17487/rfc8868.
Full textAndre, Charles R., and Margaret S. Salter. Environment for Multi-Media Interactive Instruction (EMMii) Users Manual. Fort Belvoir, VA: Defense Technical Information Center, March 1997. http://dx.doi.org/10.21236/ada328141.
Full textWiederhold, Brenda K. Cybertherapy 2004: Using Interactive Media in Training and Therapeutic Interventions. Fort Belvoir, VA: Defense Technical Information Center, March 2005. http://dx.doi.org/10.21236/ada433261.
Full textWallace, ina F., Meera Viswanathan, Stephanie McInnis, and Jessica Sobolewski. How Effective Are Interactive Social Media Interventions for Changing Health and Health Behaviors? A Cochrane Review Summary with Commentary. RTI Press, September 2023. http://dx.doi.org/10.3768/rtipress.2023.rb.0034.2309.
Full textSarker, Z., X. Zhu, and J. Fu. Evaluation Test Cases for Interactive Real-Time Media over Wireless Networks. RFC Editor, January 2021. http://dx.doi.org/10.17487/rfc8869.
Full textSarker, Z., V. Singh, X. Zhu, and M. Ramalho. Test Cases for Evaluating Congestion Control for Interactive Real-Time Media. RFC Editor, January 2021. http://dx.doi.org/10.17487/rfc8867.
Full textBilovska, Natalia. INTERACTIVE STYLES: PERSPECTIVES OF EMERGENCE, ESTABLISHMENT AND DEVELOPMENT. Ivan Franko National University of Lviv, March 2024. http://dx.doi.org/10.30970/vjo.2024.54-55.12168.
Full textMcGlashan, S., T. Melanchuk, and C. Boulton. An Interactive Voice Response (IVR) Control Package for the Media Control Channel Framework. RFC Editor, May 2011. http://dx.doi.org/10.17487/rfc6231.
Full textBilovska, Natalia. TACTICS OF APPROACHING THE AUTHOR CLOSER TO THE READER: INTERACTIVE COOPERATION. Ivan Franko National University of Lviv, February 2022. http://dx.doi.org/10.30970/vjo.2022.51.11408.
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