Journal articles on the topic 'Interactive management'

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1

Hammer, Ken, and Ross Janes. "Interactive management." OR Insight 3, no. 1 (January 1990): 11–13. http://dx.doi.org/10.1057/ori.1990.4.

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2

Zhou, Zili, Patrick Lynett, and Behzad Ebrahimi. "INTERACTIVE VISUALIZATION FOR COASTAL HAZARDS." Coastal Engineering Proceedings, no. 37 (September 1, 2023): 190. http://dx.doi.org/10.9753/icce.v37.management.190.

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Augmented reality (AR) is a technology that integrates 3D virtual objects into the physical world in real-time, while virtual reality (VR) is a technology that immerses users in an interactive 3D virtual environment. The fast development of augmented reality (AR) and virtual reality (VR) technologies has reshaped how people interact with the physical world. This presentation will outline the results from two unique AR and one Web-based VR coastal engineering projects, motivating the next stage in the development of the augmented reality package for coastal students, engineers, and planners.
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3

Lemaignan, Séverin. "Grounding the Interaction: Knowledge Management for Interactive Robots." KI - Künstliche Intelligenz 27, no. 2 (March 28, 2013): 183–85. http://dx.doi.org/10.1007/s13218-013-0246-3.

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4

Munksgaard, Kristin B., and David Ford. "The business actor and business management." IMP Journal 11, no. 2 (June 12, 2017): 327–47. http://dx.doi.org/10.1108/imp-06-2015-0022.

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Purpose IMP literature has developed the conceptualisation of a business landscape comprised of varying combinations of more or less interdependent activities, resources and actors, the form of which are defined by the interactive processes in which they are involved. However, the conceptualisation of the interactively defined business actor presents challenges to the understanding of the nature of business and the process of management. The purpose of this paper is to discuss what it is to be a manager in the complex interactive business landscape and the capabilities needed by business managers. Design/methodology/approach Few, if any, IMP studies have systematically addressed the concept of the business actor directly and the authors do not have a well-developed framework for analysing actors from the perspectives of interaction and networks. This paper analyses the evolving semantics of the concepts of the interactive business actor within some of the literature associated with the IMP research tradition, using the software Leximancer. Findings The paper integrates the analysis into a preliminary framework for describing the characteristics of the interactive business actor. The paper concludes by using this framework to suggest some of the capabilities that are required by the interactive business actor. Originality/value The analysis points to the ways that ideas of the business actor and business acting have developed in the literature. The analysis highlights some of the ways in which the development of these concepts is incomplete and points to potentially fruitful ways in which conceptual and empirical research could proceed.
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5

Othman, Raslan. "Interactive database management (IDM)." Computer Methods and Programs in Biomedicine 47, no. 3 (August 1995): 221–27. http://dx.doi.org/10.1016/0169-2607(95)01682-j.

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6

Delatorre, Pablo, Carlos León, Alberto Salguero, Manuel Palomo-Duarte, and Pablo Gervás. "Information management in interactive and non-interactive suspenseful storytelling." Connection Science 31, no. 1 (August 24, 2018): 82–101. http://dx.doi.org/10.1080/09540091.2018.1454890.

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7

Skowron, Andrzej, and Andrzej Jankowski. "Interactive computations: toward risk management in interactive intelligent systems." Natural Computing 15, no. 3 (February 11, 2015): 465–76. http://dx.doi.org/10.1007/s11047-015-9486-5.

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8

Othman, R. O., L. Brand, W. G. Henderson, J. Demakis, T. E. Moritz, and N. K. Ellis. "12A Interactive database management (IDM)." Controlled Clinical Trials 16, no. 3 (June 1995): 38S—39S. http://dx.doi.org/10.1016/0197-2456(95)90423-3.

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9

Harvey, Bill. "CET interactive feedback: Myopia management." Optician 2017, no. 6 (June 2017): 155844–1. http://dx.doi.org/10.12968/opti.2017.6.155844.

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Tsubone, H., H. Matsuura, and M. Kanda. "Interactive due date management system." Omega 20, no. 1 (January 1992): 91–98. http://dx.doi.org/10.1016/0305-0483(92)90058-f.

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11

Barua, Sudipta, and Jacko A. van Ast. "Towards interactive flood management in Dhaka, Bangladesh." Water Policy 13, no. 5 (May 3, 2011): 693–716. http://dx.doi.org/10.2166/wp.2011.020.

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Water governance in urban areas is inherently complex and challenging. During recent decades, water management has increasingly been focusing on integration of the different economic demands regarding water resources. Modern water governance takes the whole water system into account in its aim to optimise the different values of the water system, in close interaction with stakeholders. This paper applies the modern, interactive approach to the management of floods in a country considered to be one of the world's most flood-prone and vulnerable: Bangladesh. Are the pillars of modern water governance practiced in its metropolitan capital Dhaka? The current institutional setting of flood management is analysed following the main pillars of the interactive water management framework: integration, river basin approach, sustainability and interaction. Based on the analysis, general recommendations are formulated to bring further innovation to water and flood management in Dhaka, Bangladesh, and other great deltas in the world.
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12

van Rooy, Peter T. J. C., Joost de Jong, Eric Jagtman, S. Harry Hosper, and Paul C. M. Boers. "Comprehensive approaches to water management." Water Science and Technology 37, no. 3 (February 1, 1998): 201–8. http://dx.doi.org/10.2166/wst.1998.0208.

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For us to have sufficient amounts of good quality fresh water available in the 21st century, it is necessary that we find a different way of dealing with water. Awareness of this fact represents a first step in the right direction. Interactive planning can substantially contribute to this awareness and therewith to the solution of both physical and cultural bottlenecks. Interactive plan processes are complex. The challenge lies in being actively involved in this complexity. The IPEA methodology has been developed to support adequate completion of interactive plan processes. This methodology has already been applied in a number of plan processes, 25 of which were recently evaluated. From this evaluation it appears that applying IPEA helps to increase the clarity and the suitability of both processes and plans. The methodology also makes a positive contribution to levels of communication and interaction between the people and organizations involved in a plan process. Furthermore, IPEA leads to an increased acceptance of the contents of plans.
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13

Abanoz, Hüseyin, and Özgür Erbaş. "Mass-IVR — A High Performance Outbound Interactive Voice Response Management System." International Journal of Computer Theory and Engineering 8, no. 4 (August 2016): 295–98. http://dx.doi.org/10.7763/ijcte.2016.v8.1061.

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14

Tuan, Nien-Tsu. "Identifying Critical Success Factors through Interactive Management." MATEC Web of Conferences 312 (2020): 01004. http://dx.doi.org/10.1051/matecconf/202031201004.

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Since its inception, the Critical Success Factor (CSF) concept has been increasingly adopted by industries to achieve business goals. However, the conventional approaches used for identifying critical success factors are underpinned by the mechanism paradigm. The mechanism paradigm doesn’t take the interlaced relationships between system elements into account. Neither does it promote interaction between the relevant stakeholders. This paper proposes a systemic approach called Interactive Management (IM) to complement conventional ideas in determining the critical success factors. The Interactive Management process embraces the relevant stakeholders to collectively identify the critical success factors through four phases: generating critical success factors, clarifying the generated critical success factors, structuring a systemic digraph showing the interlaced relationships between the critical success factors, and identifying the real critical success factors in the systemic digraph. An example is provided to demonstrate how the Interactive Management methodology can be used to identify the real critical success factors.
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15

Zhang, Lin, Shu Ping Yi, and Run Zhao. "Study on Trustworthy Interaction-Chain of Human-Information System in Distributed Cooperative Manufacturing Environment." Advanced Materials Research 201-203 (February 2011): 824–29. http://dx.doi.org/10.4028/www.scientific.net/amr.201-203.824.

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In order to solve the problem of untrustworthy interactive process in distributed cooperative manufacturing environment, we proposed a method combining intelligent agent and interactive Process Control. The method inserts a trustworthy interaction management layer between users and information system. The management layer includes 5 agents. Interaction agent and negotiation agent track and collect data of interactive behavior; monitor agent maintain global clock to guaranty temporal consistency; assessment and analysis agent used for determining whether abnormal interactive behaviors; and feedback agent used for giving user prompt and early warning. To use this method, we constructed a trustworthy interaction chain of human-information system based on intelligent agent technology. Due to the each link of the chain is monitoring and managing by the management layer, the trustworthiness of interaction process is guaranteed.
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16

Su, Sophia, Kevin Baird, and Herb Schoch. "Management control systems." Journal of Accounting & Organizational Change 13, no. 1 (March 6, 2017): 2–24. http://dx.doi.org/10.1108/jaoc-03-2015-0032.

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Purpose This paper aims to examine the association between the interactive and diagnostic approaches to using controls and Miller and Friesen’s (1984) organizational life cycle (OLC) stages (birth, growth, maturity, revival). Design/methodology/approach Data were collected from a random sample of 343 general managers in Australian manufacturing organizations. Findings The results indicate that both approaches are used to a greater extent in the growth and revival stages than the birth and maturity stages, whereas the interactive and diagnostic approaches are used to a similar extent in each of the four OLC stages. Research limitations/implications This study contributes to the management control system literature by examining the use of the interactive and diagnostic approaches from an OLC perspective. The findings highlight that the complementary nature of the interactive and diagnostic approaches applies in each OLC stages, and suggest that similar attention should be placed on the use of both the interactive and diagnostic approaches in each OLC stage. Practical implications The study provides managers with an insight into the prevalence of the use of interactive and diagnostic approaches across the birth, growth, maturity and revival stages. Originality/value This study contributes to the management control system literature by adopting the configuration approach to examine how multiple contingent variables simultaneously affect the approach to using controls. Specifically, this study examines how organizations adjust their emphasis on Simons’ (1995) interactive and diagnostic approaches to using controls as they move across different development stages. These development stages were labelled as OLC stages and are determined based on the simultaneous consideration of multiple contingent factors.
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17

Onorati, Teresa, Alessio Malizia, Paloma Díaz, and Ignacio Aedo. "Interaction Design Principles for Web Emergency Management Information Systems." International Journal of Information Systems for Crisis Response and Management 3, no. 2 (April 2011): 48–66. http://dx.doi.org/10.4018/jiscrm.2011040104.

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The interaction design for web emergency management information systems (WEMIS) is an important aspect to keep in mind due to the criticality of the domain: decision making, updating available resources, defining a task list, and trusting in proposed information. A common interaction design strategy for WEMIS seems to be needed, but currently there are few references in literature. The aim of this study is to contribute to this lack with a set of interactive principles for WEMIS. From the emergency point of view, existing WEMIS have been analyzed to extract common features and to design interactive principles for emergency. Furthermore, the authors studied design principles extracted from a well-known (DERMIS) model relating them to emergency phases and features. The result proposed here is a set of design principles for supporting interactive properties for WEMIS. Finally, two case studies have been considered as applications of proposed design principles.
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18

Skowron, Andrzej, and Andrzej Jankowski. "Correction to: Interactive computations: toward risk management in interactive intelligent systems." Natural Computing 18, no. 1 (December 18, 2018): 213. http://dx.doi.org/10.1007/s11047-018-9721-y.

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19

LaVigne, Marnie, and Kent A. Tapper. "Interactive Voice Response in Disease Management." Disease Management and Health Outcomes 4, no. 1 (1998): 1–16. http://dx.doi.org/10.2165/00115677-199804010-00001.

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20

Perez, Juan. "A Personal Interactive Information Management Site." Ubiquitous Learning: An International Journal 3, no. 1 (2011): 1–10. http://dx.doi.org/10.18848/1835-9795/cgp/v03i01/40258.

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21

Jankowski, Andrzej, Andrzej Skowron, and Piotr Wasilewski. "Risk Management and Interactive Computational Systems." Journal of Advanced Mathematics and Applications 1, no. 1 (September 1, 2012): 63–75. http://dx.doi.org/10.1166/jama.2012.1006.

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22

Bury, Kevin F., and Michael J. Darnell. "WINDOW MANAGEMENT IN INTERACTIVE COMPUTER SYSTEMS." ACM SIGCHI Bulletin 18, no. 2 (October 1986): 65–66. http://dx.doi.org/10.1145/15683.1044097.

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23

Butkovic, Peter. "Interactive Excel Investigations in Management Mathematics." MSOR Connections 2, no. 3 (August 2002): 29–31. http://dx.doi.org/10.11120/msor.2002.02030029.

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24

Mobach, Mark P. "Interactive facility management, design and planning." International Journal on Interactive Design and Manufacturing (IJIDeM) 6, no. 4 (March 29, 2012): 241–50. http://dx.doi.org/10.1007/s12008-012-0154-z.

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25

Inagamova, Lola. "MODERN INTERACTIVE METHODS IN MANAGEMENT TRAINING." Journal of Social Studies 5, no. 1 (May 5, 2019): 22–30. http://dx.doi.org/10.26739/2181-9556-2019-5-4.

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26

Князев and Vladimir Knyazyev. "Scientific School “Interactive Methods of Management”." Administration 4, no. 1 (March 17, 2016): 5–9. http://dx.doi.org/10.12737/18786.

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The description of scientific school creation sources, scientific school development, main content of researches which were carried out during scientific school existence, development prospects of scientific school, involvement of teachers, researchers and graduate students have been presented in this paper.
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27

Binsted, Don. "CREATING INTERACTIVE VIDEO SEQUENCES FOR MANAGEMENT." Journal of European Industrial Training 12, no. 6 (June 1988): 17–21. http://dx.doi.org/10.1108/eb002257.

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28

Boschetti, F., A. de La Tour, E. A. Fulton, and L. R. Little. "Interactive modelling for natural resource management." Environmental Modelling & Software 25, no. 10 (October 2010): 1075–85. http://dx.doi.org/10.1016/j.envsoft.2010.02.009.

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29

Booth, Simon. "Interactive simulation and crisis management training." Contemporary Crises 14, no. 4 (December 1990): 381–94. http://dx.doi.org/10.1007/bf00728508.

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30

Tani, Takeyuki. "Interactive control in target cost management." Management Accounting Research 6, no. 4 (December 1995): 399–414. http://dx.doi.org/10.1006/mare.1995.1028.

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31

Cindy, Agustin Hanivia, Habiba Walilulu, Poltjes Pattipeilohy, Eladdadi Mark, and Sudadi Sudadi. "Implementation of a Cloud Computing Based Learning Management System in Education Management." al-fikrah: Jurnal Manajemen Pendidikan 12, no. 1 (July 9, 2024): 175. http://dx.doi.org/10.31958/jaf.v12i1.13050.

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Modern education increasingly demands innovation in developing exciting and effective teaching materials. Augmented Reality Technology has attracted attention as a potential tool for increasing student interactivity and engagement in learning. With its ability to present additional information in a natural environment, Augmented Reality offers the opportunity to create immersive and engaging learning experiences. This research explores the use of Augmented Reality in developing interactive teaching materials, focusing on its effectiveness in increasing student understanding and facilitating more profound learning. The research method used in this study was a randomized control experiment in a secondary school. The randomized control experimental research method is used to evaluate the effects of an intervention or treatment on a group compared to a control group that did not receive the intervention or treatment. Data was collected through pre- and post-teaching comprehension tests and surveys of student satisfaction with the learning experience. The results of this research show that using interactive teaching materials based on Augmented Reality increases students’ understanding compared to using conventional teaching materials. Additionally, students in the experimental group reported higher satisfaction levels with their learning experience than the control group. This research concludes that using Augmented Reality to develop interactive teaching materials has great potential to increase learning effectiveness. By presenting additional information visually and interactively, Augmented Reality can improve students’ understanding and increase their involvement in learning. Therefore, integrating Augmented Reality in developing teaching materials can be a valuable step in improving the quality of education.
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32

Totterdill, Peter, and Rosemary Exton. "Interactive Theatre." Strategic Direction 30, no. 9 (August 5, 2014): 35–37. http://dx.doi.org/10.1108/sd-09-2014-0120.

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Purpose – This paper aims to discuss how Interactive Theatre can be implemented and it also gives examples of it in action with feedback from clients. Unlocking employee creativity is one of the key challenges of implementing organisational change to improve performance and enhance working life. Design/methodology/approach – Interactive Theatre is a dynamic event that helps to release employee inhibitions that prevent them from expressing their views while engaging them in critical reflection and creative thinking through facilitated dialogue and collaboration. Findings – Using theatre to dramatise the issues and situations created by poor work organisation, inadequate skills and ineffective management practice encourages employers and employees alike to take action. Drama reveals all the tensions and problems that can exist in the business, while at the same time being fun and captivating. As a result, people are more likely to have an open mind about the need for change and to become actively involved in its design and implementation. Originality/value – This paper discusses how Interactive Theatre can be implemented and gives examples of it in action with feedback from clients.
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33

Li, Zhen, and Yan Li. "On the Implementation of Cross-Layer Structure for the Interactive Teaching in Information System Course." Advanced Materials Research 756-759 (September 2013): 2086–89. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2086.

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with regards the interactive teaching as a complete system, the paper tends to investigate the application of the hierarchical and interactive teaching mode for the management information system course under the multimedia environment from two aspects-interpersonal interaction and knowledge interaction between individuals.
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34

Harvey, Bill. "Myopia management." Optician 2017, no. 4 (April 2017): 5082–1. http://dx.doi.org/10.12968/opti.2017.4.5082.

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Wang, Alexandra L., Jin Wang, and Zhaotong Lian. "Interactive Particle Models in Supply Chain Management." Journal of Advanced Management Science 5, no. 4 (2017): 245–49. http://dx.doi.org/10.18178/joams.5.4.245-249.

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36

Na, Kwang-Min, Tae-Young Lee, Heon-Hui Kim, Kwang-Hyun Park, and Yong-Hoon Choi. "Buffer Management Scheme for Interactive Video Streaming." Journal of KIISE 43, no. 3 (March 15, 2016): 327–35. http://dx.doi.org/10.5626/jok.2016.43.3.327.

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37

Arenas‐Márquez, Francisco J., José A. D. Machuca, and Carmen Medina‐López. "Interactive learning in operations management higher education." International Journal of Operations & Production Management 32, no. 12 (November 9, 2012): 1395–426. http://dx.doi.org/10.1108/01443571211284160.

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38

Canale, Ric, and Sandra Wills. "Producing professional interactive multimedia: project management issues." British Journal of Educational Technology 26, no. 2 (May 1995): 84–93. http://dx.doi.org/10.1111/j.1467-8535.1995.tb00126.x.

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39

Goodrich, James A., and Robert M. Clark. "Drinking Water Supply Management: An Interactive Approach." Journal of Environmental Systems 15, no. 1 (January 1, 1985): 1–18. http://dx.doi.org/10.2190/dpdd-5pce-a00j-nah2.

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40

Zhu, Meng, and Kai Shen. "Interactive Context for Mobile OS Resource Management." IEEE Transactions on Mobile Computing 19, no. 3 (March 1, 2020): 612–23. http://dx.doi.org/10.1109/tmc.2019.2899088.

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41

Hawkey, Christopher J. "Practical Management: A Keypad-Based Interactive Session." American Journal of Medicine 104, no. 3 (March 1998): 89S—95S. http://dx.doi.org/10.1016/s0002-9343(97)00219-2.

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42

Yang, Cheng-Hong. "An interactive morse code emulation management system." Computers & Mathematics with Applications 46, no. 2-3 (July 2003): 479–92. http://dx.doi.org/10.1016/s0898-1221(03)90040-x.

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43

Gold, Robert S., Michael J. Bartiss, Michael X. Repka, Lance Siegel, Charla Ferchow, Heather Dunn, and Jorie Jackson. "Practice management interactive workshop (Socioeconomic Committee sponsored)." Journal of American Association for Pediatric Ophthalmology and Strabismus 16, no. 1 (February 2012): e34. http://dx.doi.org/10.1016/j.jaapos.2011.12.126.

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Aronstein, Laurence W., and Kenneth L. DeBenedictis. "An Interactive Workshop: Encouraging School-Based Management." NASSP Bulletin 75, no. 537 (October 1991): 67–72. http://dx.doi.org/10.1177/019263659107553712.

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Uncles, M. "Editorial: Interactive electronic marketing and brand management." Journal of Brand Management 8, no. 4 (May 2001): 245–54. http://dx.doi.org/10.1057/palgrave.bm.2540026.

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46

Malawski, Filip. "Memory Management in Interactive Medical Teleconsultation Systems." Challenges of Modern Technology 8, no. 1 (March 30, 2017): 3–7. http://dx.doi.org/10.5604/01.3001.0012.1023.

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Medical teleconsultation systems are an important tool in modern medicine, as they enable convenient, real-time collaboration of doctors from remote hospitals, without the need to travel. Due to the large size, efficient handling of medical imaging data in real-time teleconsultations is challenging. Memory management provided by operating systems is based on the virtual memory, which introduces considerable delays. In this paper we propose dedicated methods for memory management, including both memory monitoring and pre-loading of images. Results of the conducted experiments indicate, that the proposed methods can significantly improve the user experience.
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Jaafari, Ali, Kitsana K. Manivong, and Michel Chaaya. "VIRCON: Interactive System for Teaching Construction Management." Journal of Construction Engineering and Management 127, no. 1 (February 2001): 66–75. http://dx.doi.org/10.1061/(asce)0733-9364(2001)127:1(66).

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Fenech, Anne. "Interactive drama in complex neurological disability management." Disability and Rehabilitation 31, no. 2 (January 2009): 118–30. http://dx.doi.org/10.1080/09638280701850900.

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Jüngen, F. J., and W. Kowalczyk. "An intelligent interactive project management support system." European Journal of Operational Research 84, no. 1 (July 1995): 60–81. http://dx.doi.org/10.1016/0377-2217(94)00318-7.

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Tecle, Aregai, Lucien Duckstein, and Pekka Korhonen. "Interactive, multiobjective programming for forest resources management." Applied Mathematics and Computation 63, no. 1 (June 1994): 75–93. http://dx.doi.org/10.1016/0096-3003(94)90151-1.

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