Academic literature on the topic 'Interactive Experience Model'
Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles
Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Interactive Experience Model.'
Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.
You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.
Journal articles on the topic "Interactive Experience Model"
Xiong, Hong Yun, Fei Guo, and Su Rong Sun. "VR-Based Interactive Experienced Platform for Showroom." Applied Mechanics and Materials 336-338 (July 2013): 1396–401. http://dx.doi.org/10.4028/www.scientific.net/amm.336-338.1396.
Full textKulzer, Manuel, and Michael Burmester. "Towards Explainable and Sustainable Wow Experiences with Technology." Multimodal Technologies and Interaction 4, no. 3 (August 11, 2020): 49. http://dx.doi.org/10.3390/mti4030049.
Full textVan Leeuwen, Neil, and Michiel van Elk. "Seeking the supernatural: the Interactive Religious Experience Model." Religion, Brain & Behavior 9, no. 3 (June 5, 2018): 221–51. http://dx.doi.org/10.1080/2153599x.2018.1453529.
Full textMarques, Anna Beatriz, Simone Diniz Junqueira Barbosa, and Tayana Conte. "Exploring how experienced and unexperienced designers use and evaluate a usability-oriented interaction and navigation model." Journal on Interactive Systems 9, no. 3 (December 5, 2018): 1. http://dx.doi.org/10.5753/jis.2018.709.
Full textChen, Mingang, Wenjun Cai, and Lizhuang Ma. "Cloud Computing Platform for an Online Model Library System." Mathematical Problems in Engineering 2013 (2013): 1–7. http://dx.doi.org/10.1155/2013/369056.
Full textLindén, Julia, Ulf Sellgren, and Anders Söderberg. "Model-based reliability analysis." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 30, no. 3 (July 14, 2016): 277–88. http://dx.doi.org/10.1017/s0890060416000251.
Full textRodenbaugh, D. W., H. L. Collins, C. Y. Chen, and S. E. DiCarlo. "Construction of a model demonstrating cardiovascular principles." Advances in Physiology Education 277, no. 6 (December 1999): S67. http://dx.doi.org/10.1152/advances.1999.277.6.s67.
Full textKoppi, Tony, and Elaine Pearson. "The COERSEA Model for Interactive Presentations." Journal of University Teaching and Learning Practice 2, no. 2 (April 1, 2005): 37–52. http://dx.doi.org/10.53761/1.2.2.5.
Full textTruant, G. S., J. Herscovitch, and J. G. Lohrenz. "The Relationship of Childhood Experience to the Quality of Marriage." Canadian Journal of Psychiatry 32, no. 2 (March 1987): 87–92. http://dx.doi.org/10.1177/070674378703200202.
Full textMd Nor, Romiza, and Muhammad Hafizuddin Abdul Razak. "Interactive Design in Enhancing User Experience in Museum." Journal of Computing Research and Innovation 6, no. 3 (September 13, 2021): 86–91. http://dx.doi.org/10.24191/jcrinn.v6i3.249.
Full textDissertations / Theses on the topic "Interactive Experience Model"
Platero, Vázquez Carmen. "Objetos mágicos: los objetos como transformadores de la Subjetividad virtual en la creación de aventuras interactivas en sistemas de realidad mixta." Doctoral thesis, Universitat Pompeu Fabra, 2016. http://hdl.handle.net/10803/352714.
Full textWithin the context of interactive systems that generate stimuli in real time, we are searching for new forms of communication in adventure fiction that may improve user experience. To this end, we have taken from Narratology, archetypal objects that one may identify as “magic”, the uses and properties of which often provide powers and potential to the protagonists of stories to evolve into heroes and open a door to the world of adventure. These everyday objects, taken from stories and converted into tangible objects, allow the user, within an interactive experience, to have a “natural” interaction that encourages discovering new potential through action, while guiding and involving her in the adventure and transforming her into the protagonist of the fiction experience. The Virtual Subjectiveness, as an interaction design model, provides the user with coherent point of view that is transformed along the journey by the use of these special objects. This conforms an original view on everyday objects as narrative engines within real time generated experiences. A guide for interaction design and a renewed model of interaction based on specifications of the medium provide designers and authors with analytic and production tools for creating interactive experiences into the same framework.
DeSantis, Lisa, and n/a. "Engaging with the past : structuring historic house museum visits for young children." University of Canberra. Resource, Environmental & Heritage Sciences, 1999. http://erl.canberra.edu.au./public/adt-AUC20060704.151238.
Full textGantier, Samuel. "Contribution au design du documentaire interactif : jonction et disjonction des figures de l'utilisateur de B4, fenêtres sur tour, coproduit par France Télévisions." Thesis, Valenciennes, 2014. http://www.theses.fr/2014VALE0031.
Full textIn the last few years, several hundred interactive documentaries (i-docs) have been published on the Internet. If many media professionals prize the i-doc format, its design remains a challenging feat. Given this, what light do film documentary theories and digital media shed on the mediated metamorphoses that typify the “New Writings” movement? What are the communicational and ontologico-aesthetic issues of i-docs? What role and what power should an instance of enunciation accord to the “actant-spectator”?In response to these questions, our study of the current state of the French-speaking production scene brought to the fore a typology of interaction modes. Following this observation, an ethnographic approach, based on a participant observation method, questioned the overall sociotechnical and semio-graphic issues that marked the six-month design process of an i-doc called B4, fenêtres sur tour for the State-run France Télévisions. A Grounded Theory analysis of the data highlighted the different dimensions of a more or less implicit negotiated Model User used by the actors. Finally, the purported uses of i-docs were questioned in evaluating users’ experience. The junctions and disjunctions involving the interaction of the User, Statistical and Empirical Models contributed to a better grasp of the designing of the hybrid and non-stabilised i-doc format
Fass, John. "Representing experiences of digital systems : the design and use of externalising models." Thesis, Royal College of Art, 2018. http://researchonline.rca.ac.uk/3445/.
Full textDawson, John David. "A discussion of immersion in human computer interaction : the immersion model of user experience." Thesis, University of Newcastle upon Tyne, 2017. http://hdl.handle.net/10443/3685.
Full textAranyi, Gabor. "Developing a psychological model of end-users' experience with news Web sites." Thesis, Teesside University, 2012. http://hdl.handle.net/10149/236331.
Full textPolli, Anna Maria. "Interactive Narratives with 3D Environments." Thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-3497.
Full textEtt av de stora problemen i människa-dator interaktion i en virtuell 3D- värld är det extremt svårt att hantera stora mängder information i vardagen. Detta tillstånd leder till problem såsom indecisions av människan som beskriver stressfaktorer och orsakar en oönskad användarupplevelse. En del av problemet är att små fynd har bidragit i forskningen på detta problem är att bistå människor att fatta beslut snabbt och ge snabba svar i förhållande till användarens upplevelse. Användare erfarenhet utvärdering av människans kommunikation verkar bra läge att problem av detta slag eftersom den kan analyseras baserat på interaktiva prestanda faktorer som hjälper i beslutsprocessen. Av denna anledning har scenarier, adaptiva berättelser och ramverk utreds och skapades som ett potentiellt verktyg för att förbättra människans erfarenhet av att använda ledtrådar i användarens intresse relaterade förslag. För en flytande interaktion, är en balans mellan passiv och aktiv samverkan som syftar till och till sist för att uppnå en uppslukande användarupplevelse en adaptiv interaktivt berättande genereras som stöder anpassningsbara återkoppling. Att införa en sofistikerad version av en ram och design tekniker, litteraturstudier, videoinspelningar, frågeformulär och personlig erfarenhet utvärdering har genomförts. En ny plattform för uppslukande interaktioner i en virtuell 3D- värld har utvecklats. Dock visade det sig vara förvånansvärt svårt att utvärdera designen i en miljö som innehåller ny teknik, där inte mycket forskning har gjorts tidigare. Baserat på dessa svårigheter, var begreppet tre design tekniker utvecklas och utnyttjas, i syfte att ta itu med frågan om beslutsfattande som finns i det dagliga livet. Dessa tre tekniker utgör den vetenskapliga bidrag till de angivna allvarliga problem såsom balanserad växelverkan, uppslukande användarupplevelse och anpassade uppgifter. Detta examensarbete behandlar och avslutar en generalizable ram på resultatet som erhölls när den adaptiva berättelsen skapades med dess stora mängd information som är tillämplig i andra installationer i kommersiella produkten designbranschen.
Bao, Leiming, and Chunyan Sun. "Human-Computer Interaction in a Smart House." Thesis, Högskolan Kristianstad, Sektionen för hälsa och samhälle, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:hkr:diva-9475.
Full textNordell, Sabina. "Mia and the Orb : Using multi-modal interaction design for an intimate UTI home-based test experience." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-292786.
Full textMedicinsk teknik blir alltmer vanligare i hemmet och de måste ta hänsyn till potentiella användares upplevelser. Denna uppsats utforskar hur interaktiva vårdmedicinska tekniker kan stödja och lugna potentiella användare i deras väntan under natten. Med hjälp av ”Research through Design” presenterar den Mia & the Orb, ett interaktivt hembaserat test för att upptäcka urinvägsinfektioner (UVI). Den interaktiva testinkubatorn guidar användarens andning och ger värme under prövande stunder av väntan under natten. Genom att använda ”Participatory Design Fiction” för att upptäcka användares värderingar och en materialstyrd designmetod under den fysiska prototypfasen, antyder att göra medicinsk teknik mjuk, varm och tröstande öppnar upp nya möjligheter att hjälpa till under smärtsamma och hjälplösa ögonblick.
George, Lenard. "COMPUTATIONAL THINKING FOR ADULTS- DESIGNING AN IMMERSIVE MULTI-MODAL LEARNING EXPERIENCE USING MIXED REALITY." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23635.
Full textBooks on the topic "Interactive Experience Model"
Delogu, Cristina, ed. Tecnologia per il web learning. Florence: Firenze University Press, 2008. http://dx.doi.org/10.36253/978-88-8453-571-9.
Full textWeinel, Jonathan. Virtual Unreality. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.003.0008.
Full textAlajmi, Abdullah. The Model Immigrant. Oxford University Press, 2017. http://dx.doi.org/10.1093/oso/9780190608873.003.0004.
Full textInterdisciplinary Interaction Design: A Visual Guide to Basic Theories, Models and Ideas for Thinking and Designing for Interactive Web Design and Digital Device Experiences. Assiduous Publishing, 2012.
Find full textArnold, Robert M., Anthony L. Back, Walter F. Baile, Kelly A. Edwards, and James A. Tulsky. The Oncotalk/Vitaltalk model. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780198736134.003.0056.
Full textWeinel, Jonathan. Inner Sound. Oxford University Press, 2018. http://dx.doi.org/10.1093/oso/9780190671181.001.0001.
Full textHead, Paul D. The Choral Experience. Edited by Frank Abrahams and Paul D. Head. Oxford University Press, 2017. http://dx.doi.org/10.1093/oxfordhb/9780199373369.013.3.
Full textParis, Joel. Thinking Interactively. Oxford University Press, 2017. http://dx.doi.org/10.1093/med/9780190601010.003.0004.
Full textMagerko, Brian. A Computationally Motivated Approach to Cognition Studies in Improvisation. Edited by Benjamin Piekut and George E. Lewis. Oxford University Press, 2015. http://dx.doi.org/10.1093/oxfordhb/9780199892921.013.22.
Full textBeutler, Ralf, and Frank-Harald Greß, eds. Jazz/Rock/Pop - Das Dresdner Modell. Tectum – ein Verlag in der Nomos Verlagsgesellschaft, 2021. http://dx.doi.org/10.5771/9783828874589.
Full textBook chapters on the topic "Interactive Experience Model"
Van den Bergh, Jan, Bert Bruynooghe, Jan Moons, Steven Huypens, Koen Handekyn, and Karin Coninx. "Model-Driven Creation of Staged Participatory Multimedia Events on TV." In Interactive TV: a Shared Experience, 21–30. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-72559-6_3.
Full textRoth, Christian, Peter Vorderer, and Christoph Klimmt. "The Motivational Appeal of Interactive Storytelling: Towards a Dimensional Model of the User Experience." In Interactive Storytelling, 38–43. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-642-10643-9_7.
Full textJiang, Hao, Xiao-li Liu, Xiang Peng, and Ming-xi Tang. "An Interactive Model of Creative Design Behavior with 3D Optical Technology." In Design, User Experience, and Usability: Design Thinking and Methods, 43–52. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-40409-7_5.
Full textWallach, Dieter, Sven Fackert, Jan Conrad, and Toni Steimle. "Antetype-Pm: An Integrated Approach to Model-Based Evaluation of Interactive Prototypes." In Design, User Experience, and Usability: Theory and Practice, 560–72. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91797-9_40.
Full textMinniti, Martha Jean, Thomas R. Blue, Diane Freed, and Sasha Ballen. "Patient-Interactive Healthcare Management, a Model for Achieving Patient Experience Excellence." In Health Informatics, 257–81. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-20765-0_16.
Full textLiu, Yi, Jiang Chen, Wa An, and Tao Wang. "Interactive Behavior Model for Physically Disabled People Based on Airport Travel Scene." In Design, User Experience, and Usability. Design for Contemporary Interactive Environments, 666–82. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6_47.
Full textGoh, Jenson Chong-Leng, and Faezeh Karimi. "Towards the Development of a ‘User-Experience’ Technology Adoption Model for the Interactive Mobile Technology." In Lecture Notes in Computer Science, 620–30. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07293-7_60.
Full textFiorini, Soeli T., Leonardo Frajhof, Bruno Alvares de Azevedo, Jorge R. Lopes dos Santos, Heron Werner, Alberto Raposo, and Carlos José Pereira de Lucena. "Three-Dimensional Models and Simulation Tools Enabling Interaction and Immersion in Medical Education." In Design, User Experience, and Usability: Interactive Experience Design, 662–71. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_61.
Full textCeli, Ernesto. "Application of Dashboards and Scorecards for Learning Models IT Risk Management: A User Experience." In Design, User Experience, and Usability: Interactive Experience Design, 153–65. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_15.
Full textRoberts, David L., Charles Isbell, Mark Riedl, Ian Bogost, and Merrick L. Furst. "On the Use of Computational Models of Influence for Managing Interactive Virtual Experiences." In Interactive Storytelling, 268–72. Berlin, Heidelberg: Springer Berlin Heidelberg, 2008. http://dx.doi.org/10.1007/978-3-540-89454-4_34.
Full textConference papers on the topic "Interactive Experience Model"
Kremer, S., T. Sies, and U. Lindemann. "Designing meaningful User Experiences: Interactive Learning Experience Model." In 2016 IEEE International Conference on Industrial Engineering and Engineering Management (IEEM). IEEE, 2016. http://dx.doi.org/10.1109/ieem.2016.7797882.
Full textXiao, Wei, Lijun Zhang, and Dejian Meng. "Vehicle Trajectory Prediction Based on Motion Model and Maneuver Model Fusion with Interactive Multiple Models." In WCX SAE World Congress Experience. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2020. http://dx.doi.org/10.4271/2020-01-0112.
Full textGilroy, Stephen W., Mark Billinghurst, Maurice Benayoun, Marc Cavazza, Rémi Chaignon, Satu-Marja Mäkelä, Markus Niranen, et al. "An affective model of user experience for interactive art." In the 2008 International Conference in Advances. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1501750.1501774.
Full textLackmann, Tim, Tommaso Lucchini, Gianluca D'Errico, Alan Kerstein, and Michael Oevermann. "Modeling n-dodecane Spray Combustion with a Representative Interactive Linear Eddy Model." In WCX™ 17: SAE World Congress Experience. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, 2017. http://dx.doi.org/10.4271/2017-01-0571.
Full textAntoniuk, Halyna. "Interactive Study as a Model of Intercultural Communication." In 2007 9th International Conference - The Experience of Designing and Applications of CAD Systems in Microelectronics. IEEE, 2007. http://dx.doi.org/10.1109/cadsm.2007.4297665.
Full textBrechan, Bjorn, Sigbjorn Sangesland, Stein Inge Dale, and Brendan Aranjo. "Interactive Experience and Learning Model can Reduce Non-Productive Time NPT." In Offshore Technology Conference Asia. Offshore Technology Conference, 2018. http://dx.doi.org/10.4043/28300-ms.
Full textVORONKOVA, Lyubov V. "EXPERIENCE AN INTERACTIVE MODEL OF STUDENT LEARNING IN VOCATIONAL TEACHER EDUCATION." In ENHANCEMENT OF HIGHER EDUCATION AND CORPORATE SECTORS INTEGRATION IN ACCORDANCE WITH NEW SOCIAL ENVIRONMENT. ООО ПФ "Картуш", 2020. http://dx.doi.org/10.33979/978-5-9708-0824-5-2020-1-0-291-300.
Full textHoji, Eduardo S., William B. Vianna, and Leonardo M. Leodido. "A formative itinerary model for access to technical courses — The FIC experience." In 2012 15th International Conference on Interactive Collaborative Learning (ICL). IEEE, 2012. http://dx.doi.org/10.1109/icl.2012.6402122.
Full textDey, Samrat Kumar, Md Sherajul Islam Bappy, Mst Sabrina Biswas, and Shereen Akter. "A Comparative Usability Experience Analysis of Card Sorting and Interactive Dialogue Model Design Technique." In 2018 International Conference on Innovations in Science, Engineering and Technology (ICISET). IEEE, 2018. http://dx.doi.org/10.1109/iciset.2018.8745596.
Full textYang, Yi. "Exploration of the Thinking Model of APP Interactive Experience Design Based on qInternet +q." In 2017 4th International Conference on Education, Management and Computing Technology (ICEMCT 2017). Paris, France: Atlantis Press, 2017. http://dx.doi.org/10.2991/icemct-17.2017.211.
Full textReports on the topic "Interactive Experience Model"
Manzano, Osmel, and José Luis Saboin. Reverse Causality between Oil Policy and Fiscal Policy?: The Venezuelan Experience. Inter-American Development Bank, May 2021. http://dx.doi.org/10.18235/0003290.
Full textStyugina, Anastasia. Internet game "Sign me up as an astronaut" for the formation of the social and psychological experience of younger adolescents with disabilities by means of game psychocorrection. Science and Innovation Center Publishing House, December 2020. http://dx.doi.org/10.12731/sign_me_up_as_an_astronaut.
Full textBaloch, Imdad, Tom Kaye, Saalim Koomar, and Chris McBurnie. Pakistan Topic Brief: Providing Distance Learning to Hard-to-reach Children. EdTech Hub, June 2020. http://dx.doi.org/10.53832/edtechhub.0026.
Full textDalglish, Chris, and Sarah Tarlow, eds. Modern Scotland: Archaeology, the Modern past and the Modern present. Society of Antiquaries of Scotland, September 2012. http://dx.doi.org/10.9750/scarf.09.2012.163.
Full text