Academic literature on the topic 'Interactive computer systems'

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Journal articles on the topic "Interactive computer systems"

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R, Pushpakumar, Karun Sanjaya, S. Rathika, Ahmed Hussein Alawadi, Khamdamova Makhzuna, S. Venkatesh, and B. Rajalakshmi. "Human-Computer Interaction: Enhancing User Experience in Interactive Systems." E3S Web of Conferences 399 (2023): 04037. http://dx.doi.org/10.1051/e3sconf/202339904037.

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Enhancing user experience (UX) in interactive systems requires effective human-computer interaction (HCI). The relationship between people and computers has grown in significance as technology progresses, having an impact on many areas of our life. The main ideas and tactics used in HCI to enhance the user experience in interactive systems are examined in this abstract. Understanding the capabilities and constraints of both humans and computers forms the basis of HCI. HCI researchers and designers may develop interactive systems that complement users' mental models and cognitive processes by researching human behavior, cognition, and psychology. Additionally, taking into account the features of the computer system, such as its responsiveness, processing capacity, and interface design, enables the development of systems that are more user-friendly and effective. As a result, the discipline of human-computer interaction works to improve the user experience in interactive systems. Researchers and designers in the field of human-computer interaction (HCI) can produce interactive systems that are simple, effective, entertaining, and satisfying for users by comprehending human capabilities, applying user-centered design principles, utilizing interactive techniques and interfaces, integrating multimodal interfaces, and embracing emerging technologies. The continued development of HCI will continue to influence and enhance how people use computers, enhancing user experiences and creating new opportunities for interactive systems in the future.
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Allanson, J. "Electrophysiologically interactive computer systems." Computer 35, no. 3 (March 2002): 60–65. http://dx.doi.org/10.1109/2.989931.

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Petty, Linda C., and Ellen F. Rosen. "Computer-based interactive video systems." Behavior Research Methods, Instruments, & Computers 19, no. 2 (March 1987): 160–66. http://dx.doi.org/10.3758/bf03203780.

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Hirskyj-Douglas, Ilyena. "Systematic iterative design of interactive devices for animals." Interaction Studies 24, no. 2 (November 3, 2023): 225–56. http://dx.doi.org/10.1075/is.22045.hir.

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Abstract The numerous systems designed to facilitate animals’ use of computers often are specific to the animals involved, their unique context, and the applications – enrichment among them. Hence, several development methods have arisen in parallel, largely transposed from the human-computer interaction (HCI) domain. In light of that prior work, the paper presents a step-by-step guide for iteratively designing and constructing interactive computers for animals, informed by the rich history of HCI yet applying animal-centred principles, to enrich animal-computer interaction. For each stage in the iterative design (requirements, ideation, prototyping, and testing), the author reflects on real-world experience of building interactive devices for various animals. The paper concludes with overarching considerations vital for future practice of developing interactive computers for animals. Thus, it serves as a valuable reference and information source for researchers designing novel computer systems for animals.
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Nestler, Simon. "Safety-critical human computer interaction." it - Information Technology 61, no. 1 (February 25, 2019): 67–70. http://dx.doi.org/10.1515/itit-2018-0037.

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Abstract Dealing with usability issues of safety-critical interactive systems is essential for an efficient, effective and joyful use of these systems. This paper describes a prototypical safety-critical environment and discusses the HCI (human computer interaction) challenges of different interactive systems for safety-critical environments. We designed, developed and evaluated various interactive systems which solve different challenges in so-called mass casualty incidents (MCIs). In summary, we made contributions to three different areas of application: Mobile computing in safety-critical environments, simulation of safety-critical environments and social media in safety-critical environments. Finally, this paper gives further insights how all these research results can to be brought together in the future in order to be able to build usable interactive systems for safety-critical environments.
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Kheder, Harem Ali. "HUMAN-COMPUTER INTERACTION: ENHANCING USER EXPERIENCE IN INTERACTIVE SYSTEMS." Kufa Journal of Engineering 14, no. 4 (October 31, 2023): 23–41. http://dx.doi.org/10.30572/2018/kje/140403.

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In this research, we investigate how human-computer interaction (HCI) can be used to improve the user experience (UX) of interactive systems. Studies in cognitive psychology, information processing, and human factors are examined as they relate to the development of HCI. It highlights how HCI has shifted its focus from functionality to user-friendliness, teaching ability, efficiency, enjoyment, and emotion. To better understand the current state of HCI and UX research, practice, and theory, a systematic literature study is performed. Focusing on users' goals wants, and characteristics at every stage of the design process is central to user-centered design (UCD) ideas and approaches, which are discussed at length in this article. We investigate usability testing as a crucial technique for bettering HCI, focusing on its advantages in pinpointing usability problems, boosting system efficacy, and boosting user pleasure. Methods for creating tests, finding participants, collecting data, and analyzing results are discussed. The importance of prototype methods in HCI and user-centric design is also emphasized in the study. This article delves into the practice of creating prototypes to collect user feedback, iterate designs, and perfect interactive systems. Techniques covered include paper prototyping, interactive wireframes, and high-fidelity prototypes. We propose interaction design frameworks like the User-Centered Design Process (UCDP) and the Double Diamond model to help designers prioritize users when developing interactive systems. The study also delves into how technologies like augmented reality, virtual reality, natural language processing, machine learning, and gesture-based interfaces have revolutionized HCI in recent years. The paper defends user-centric design's place in HCI, pointing out how UX affects user happiness, participation, and output. Researchers and practitioners in HCI and software engineering can greatly benefit from this paper's findings.
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Bury, Kevin F., and Michael J. Darnell. "WINDOW MANAGEMENT IN INTERACTIVE COMPUTER SYSTEMS." ACM SIGCHI Bulletin 18, no. 2 (October 1986): 65–66. http://dx.doi.org/10.1145/15683.1044097.

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Bent, Dale H. "Interactive computer systems: Videotex and multimedia." Information Processing & Management 31, no. 3 (May 1995): 451. http://dx.doi.org/10.1016/0306-4573(95)90011-x.

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Hoa Tat Thang. "Computer control in human-machine interaction systems by hand movements." Journal of Military Science and Technology, CSCE5 (December 15, 2021): 42–48. http://dx.doi.org/10.54939/1859-1043.j.mst.csce5.2021.42-48.

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Computers have become popular in recent years. The forms of human-computer interaction are increasingly diverse. In many cases, controlling the computer is not only through the mouse and keyboard, but humans must control the computer through body language and representation. For some people with physical disabilities, controlling the computer through hand movements is essential to help them interact with the computer. The field of simulation also needs these interactive applications. This paper studies a solution to build a hand tracking and gesture recognition system that allows cursor movement and corresponding actions with mouse and keyboard. The research team confirms that the system works stably, accurately and can control the computer instead of a conventional mouse and keyboard through the implementation and evaluation.
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Fukushima, Thoru, and Nobuyuki Sakai. "Altanatives Evaluation Model for Interactive Computer Systems." INFRASTRUCTURE PLANNING REVIEW 8 (1990): 289–96. http://dx.doi.org/10.2208/journalip.8.289.

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Dissertations / Theses on the topic "Interactive computer systems"

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Allanson, Jennifer. "Developing support for Electrophysiologically-Interactive Computer Systems (EPICS)." Thesis, Lancaster University, 2000. http://eprints.lancs.ac.uk/11826/.

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New interactive computing applications are continually being developed in a bid to support people's changing work and recreational activities. As research focuses on one particular class of interactive systems, high level models of interaction are formulated and requirements emerge that reflect shared features or common functionality among those systems. The existence of models of interaction and shared functional requirements mean that support tools can be created which ease the subsequent development of these systems. Support tools most often take the form of architectures or frameworks that describe how a system should be structured. The type of tool that interactive systems developers are most familiar with is a library of reusable code that can be used for prototyping and building interactive applications and their interfaces. Within this thesis a new class of interactive system is identified, based on shared requirements for detection, processing and presentation of human physiological information. We have named these systems electrophysiologically interactive computer systems (EPICS) and describe in this thesis both the physiological and technological details behind their operation. A review is presented of existing research and development into this exciting new area of human-computer interaction, the aim being to establish the common requirements. These have enabled us to develop a suite of software components to support the creation of future EPIC systems. It is envisaged that the work presented in this thesis will serve as a jumping off point for others interested in exploring the potential of incorporating physiological information into the human-machine relationship.
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Stirewalt, R. E. Kurt. "Automatic generation of interactive systems from declarative models." Diss., Georgia Institute of Technology, 1997. http://hdl.handle.net/1853/8289.

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Perez, Manuel A. "A language for interactive computer graphics programming." Virtual Press, 1987. http://liblink.bsu.edu/uhtbin/catkey/484784.

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The writer defines graphics-oriented data types and operators as the basis for a graphics-oriented programming language. Most of these data types are not available in today's languages. They are usually defined as structures or records composed of some other basic types. These include points, rectangles, transformations, etc. Some operators, such as vector addition, are defined to work with them.The design and implementation of an interpreter to test some of these graphics data types and operators are discussed.The writer also examines some of the tools needed in a graphics programming environment.
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Brandis, Robert Craig. "IPPM : Interactive parallel program monitor." Full text open access at:, 1986. http://content.ohsu.edu/u?/etd,111.

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Tsao, Lu-Ping 1959. "INTERACTIVE NONLINEAR PROGRAMMING (OPTIMIZATION, NLP, DARE/INTERACTIVE, DEVELOPMENT SYSTEM)." Thesis, The University of Arizona, 1986. http://hdl.handle.net/10150/291293.

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Cockton, Gilbert. "Architecture and abstraction in interactive systems." Thesis, Heriot-Watt University, 1992. http://hdl.handle.net/10399/1460.

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Boritz, James. "The effectiveness of three-dimensional interaction." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1999. http://www.collectionscanada.ca/obj/s4/f2/dsk1/tape7/PQDD_0028/NQ38856.pdf.

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Fossa, Halldor. "Interactive configuration management for distributed systems." Thesis, Imperial College London, 1997. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.265615.

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Janis, Sean Patrick. "Interactive natural user interfaces /." Online version of thesis, 2010. http://hdl.handle.net/1850/12267.

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Butterworth, Richard J. "A formal framework for the specification of interactive systems." Thesis, Loughborough University, 1997. https://dspace.lboro.ac.uk/2134/14163.

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We are primarily concerned with interactive systems whose behaviour is highly reliant on end user activity. A framework for describing and synthesising such systems is developed. This consists of a functional description of the capabilities of a system together with a means of expressing its desired 'usability'. Previous work in this area has concentrated on capturing 'usability properties' in discrete mathematical models. We propose notations for describing systems in a 'requirements' style and a 'specification' style. The requirements style is based on a simple temporal logic and the specification style is based on Lamport's Temporal Logic of Actions (TLA) [74]. System functionality is specified as a collection of 'reactions', the temporal composition of which define the behaviour of the system. By observing and analysing interactions it is possible to determine how 'well' a user performs a given task. We argue that a 'usable' system is one that encourages users to perform their tasks efficiently (i.e. to consistently perform their tasks well) hence a system in which users perform their tasks well in a consistent manner is likely to be a usable system. The use of a given functionality linked with different user interfaces then gives a means by which interfaces (and other aspects) can be compared and suggests how they might be harnessed to bias system use so as to encourage the desired user behaviour. Normalising across different users anq different tasks moves us away from the discrete nature of reactions and hence to comfortably describe the use of a system we employ probabilistic rather than discrete mathematics. We illustrate that framework with worked examples and propose an agenda for further work.
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Books on the topic "Interactive computer systems"

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Alber, Antone F. Interactive Computer Systems. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3.

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Bastide, Rémi, Philippe Palanque, and Jörg Roth, eds. Engineering Human Computer Interaction and Interactive Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/b136790.

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1946-, Magnenat-Thalmann Nadia, and Thalmann Daniel, eds. Interactive computer animation. London: Prentice Hall, 1996.

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Bezold, Matthias. Adaptive multimodal interactive systems. New York: Springer, 2011.

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John, McMullen. UNIX user's interactive workbook. Upper Saddle River, NJ: Prentice Hall PTR, 1999.

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Alber, Antone F. Interactive Computer Systems: Videotex and Multimedia. Boston, MA: Springer US, 1993.

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Klinger, Allen. Human-Machine Interactive Systems. Boston, MA: Springer US, 1991.

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S, Weir George R., and Alty J. L, eds. Human-computer interaction and complex systems. London: Academic Press, 1991.

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Kaplenk, Joe. UNIX system administrator's interactive workbook. Upper Saddle River, NJ: Prentice Hall, 1999.

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O'Neill, Shaleph. Interactive media: The semiotics of embodied interaction. London: Springer, 2008.

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Book chapters on the topic "Interactive computer systems"

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Alber, Antone F. "Computer Options." In Interactive Computer Systems, 45–82. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_3.

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Alber, Antone F. "Enhanced Systems." In Interactive Computer Systems, 21–43. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_2.

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Homer, Steven, and Alan L. Selman. "Interactive Proof Systems." In Texts in Computer Science, 261–82. Boston, MA: Springer US, 2011. http://dx.doi.org/10.1007/978-1-4614-0682-2_12.

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Alber, Antone F. "Cases: Implementing Operational Systems." In Interactive Computer Systems, 333–43. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_13.

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Alber, Antone F. "Cases: Implementing Strategic Systems." In Interactive Computer Systems, 345–78. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_14.

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Alber, Antone F. "Survey of Enhanced Information Systems." In Interactive Computer Systems, 305–32. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_12.

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Ziegler, Jürgen, and Benedikt Loepp. "Interactive Recommendation Systems." In Handbook of Human Computer Interaction, 1–29. Cham: Springer International Publishing, 2023. http://dx.doi.org/10.1007/978-3-319-27648-9_54-1.

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Alber, Antone F. "The Business Scene." In Interactive Computer Systems, 1–20. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_1.

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Alber, Antone F. "Planning and Producing the Infobase: Part I." In Interactive Computer Systems, 245–81. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_10.

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Alber, Antone F. "Planning and Producing the Infobase: Part 2." In Interactive Computer Systems, 283–304. Boston, MA: Springer US, 1993. http://dx.doi.org/10.1007/978-1-4615-2888-3_11.

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Conference papers on the topic "Interactive computer systems"

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Morrison, Cecily, Neil Smyth, Robert Corish, Kenton O'Hara, and Abigail Sellen. "Collaborating with computer vision systems." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2598519.

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Park, S. Joon, Craig M. MacDonald, and Michael Khoo. "Do you care if a computer says sorry?" In the Designing Interactive Systems Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2317956.2318067.

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Johansen, Stine S., Niels van Berkel, and Jonas Fritsch. "Characterising Soundscape Research in Human-Computer Interaction." In DIS '22: Designing Interactive Systems Conference. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3532106.3533458.

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Easterday, Matthew W., Daniel Rees Lewis, Colin Fitzpatrick, and Elizabeth M. Gerber. "Computer supported novice group critique." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2600889.

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Diefenbach, Sarah, Nina Kolb, and Marc Hassenzahl. "The 'hedonic' in human-computer interaction." In DIS '14: Designing Interactive Systems Conference 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2598510.2598549.

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Shtarbanov, Ali, Anke Brocker, Adriana Cabrera, Yuhan Hu, Heiko Müller, and Alex Mazursky. "Soft Robotics and Programmable Materials for Human-Computer Interaction." In DIS '23: Designing Interactive Systems Conference. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3563703.3591460.

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Tieben, Rob, Tilde Bekker, and Ben Schouten. "Curiosity and Interaction: making people curious through interactive systems." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.66.

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Hirsch, Tad, Christina Soma, Kritzia Merced, Patty Kuo, Aaron Dembe, Derek D. Caperton, David C. Atkins, and Zac E. Imel. ""It's hard to argue with a computer"." In DIS '18: Designing Interactive Systems Conference 2018. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3196709.3196776.

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Maca, III, John, and Ronald Lee. "Crew escape systems interactive Multimedia Computer Based Trainer." In Flight Simulation Technologies Conference. Reston, Virigina: American Institute of Aeronautics and Astronautics, 1996. http://dx.doi.org/10.2514/6.1996-3499.

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Deng, Jialin, and Florian ‘Floyd’ Mueller. "The “Logic Bonbon”: A Computable Food, Or an Eatable Computer?" In DIS '23: Designing Interactive Systems Conference. New York, NY, USA: ACM, 2023. http://dx.doi.org/10.1145/3563703.3596646.

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Reports on the topic "Interactive computer systems"

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Garner, P., and J. Staffon. SASSIM/EBR-II: an interactive simulator of EBR-II using the SASSYS LMR systems analysis computer program. Office of Scientific and Technical Information (OSTI), January 1994. http://dx.doi.org/10.2172/10199806.

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Тарасова, Олена Юріївна, and Ірина Сергіївна Мінтій. Web application for facial wrinkle recognition. Кривий Ріг, КДПУ, 2022. http://dx.doi.org/10.31812/123456789/7012.

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Facial recognition technology is named one of the main trends of recent years. It’s wide range of applications, such as access control, biometrics, video surveillance and many other interactive humanmachine systems. Facial landmarks can be described as key characteristics of the human face. Commonly found landmarks are, for example, eyes, nose or mouth corners. Analyzing these key points is useful for a variety of computer vision use cases, including biometrics, face tracking, or emotion detection. Different methods produce different facial landmarks. Some methods use only basic facial landmarks, while others bring out more detail. We use 68 facial markup, which is a common format for many datasets. Cloud computing creates all the necessary conditions for the successful implementation of even the most complex tasks. We created a web application using the Django framework, Python language, OpenCv and Dlib libraries to recognize faces in the image. The purpose of our work is to create a software system for face recognition in the photo and identify wrinkles on the face. The algorithm for determining the presence and location of various types of wrinkles and determining their geometric determination on the face is programmed.
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Barrett, Raphael D., and Stanley Lalta. Health Financing Innovations in the Caribbean: EHPO© and the National Health Fund of Jamaica. Inter-American Development Bank, November 2004. http://dx.doi.org/10.18235/0008954.

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This paper describes the conceptualization, development and implementation of the National Health Fund in Jamaica. Established in 2003, the NHF provides direct assistance to patients for drug purchases and funding support to private and public organizations for approved projects. The NHF marks a new strategic approach to the introduction of national health financing schemes utilizing the EHPO© analytical model. EHPO© (Evaluating Health Policy Options) helps policymakers develop strategies and options and includes an interactive, dynamic computer model that is used to evaluate benefit coverage options and their financial risks. The paper examines the desirable features of national health financing systems, the Jamaica public policy context and the role of EHPO© in analyzing health benefits and coverage, financial risk and liability. It suggests lessons to other countries for the design of healthcare benefits coverage, financing, provider payment mechanisms and public policy implementation.
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Tourtellott, J. Interactive Computer-Enhanced Remote Viewing System (ICERVS). Phase 2. Office of Scientific and Technical Information (OSTI), November 1994. http://dx.doi.org/10.2172/88533.

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Lokke, Arnkjell, and Anil Chopra. Direct-Finite-Element Method for Nonlinear Earthquake Analysis of Concrete Dams Including Dam–Water–Foundation Rock Interaction. Pacific Earthquake Engineering Research Center, University of California, Berkeley, CA, March 2019. http://dx.doi.org/10.55461/crjy2161.

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Evaluating the seismic performance of concrete dams requires nonlinear dynamic analysis of two- or three-dimensional dam–water–foundation rock systems that include all the factors known to be significant in the earthquake response of dams. Such analyses are greatly complicated by interaction between the structure, the impounded reservoir and the deformable foundation rock that supports it, and the fact that the fluid and foundation domains extend to large distances. Presented in this report is the development of a direct finite-element (FE) method for nonlinear earthquake analysis of two- and three-dimensional dam–water–foundation rock systems. The analysis procedure applies standard viscous-damper absorbing boundaries to model the semi-unbounded fluid and foundation domains, and specifies at these boundaries effective earthquake forces determined from a ground motion defined at a control point on the ground surface. This report is organized in three parts, with a common notation list, references, and appendices at the end of the report. Part I develops the direct FE method for 2D dam–water–foundation rock systems. The underlying analytical framework of treating dam–water–foundation rock interaction as a scattering problem, wherein the dam perturbs an assumed "free-field" state of the system, is presented, and by applying these concepts to a bounded FE model with viscous-damper boundaries to truncate the semi-unbounded domains, the analysis procedure is derived. Step-by-step procedures for computing effective earthquake forces from analysis of two 1D free-field systems are presented, and the procedure is validated by computing frequency response functions and transient response of an idealized dam–water–foundation rock system and comparing against independent benchmark results. This direct FE method is generalized to 3D systems in Part II of this report. While the fundamental concepts of treating interaction as a scattering problem are similar for 2D and 3D systems, the derivation and implementation of the method for 3D systems is much more involved. Effective earthquake forces must now be computed by analyzing a set of 1D and 2D systems derived from the boundaries of the free-field systems, which requires extensive book-keeping and data transfer for large 3D models. To reduce these requirements and facilitate implementation of the direct FE method for 3D systems, convenient simplifications of the procedure are proposed and their effectiveness demonstrated. Part III of the report proposes to use the direct FE method for conducting the large number of nonlinear response history analyses (RHAs) required for performance-based earthquake engineering (PBEE) of concrete dams, and discusses practical modeling considerations for two of the most influential aspects of these analyses: nonlinear mechanisms and energy dissipation (damping). The findings have broad implications for modeling of energy dissipation and calibration of damping values for concrete dam analyses. At the end of Part III, the direct FE method is implemented with a commercial FE program and used to compute the nonlinear response of an actual arch dam. These nonlinear results, although limited in their scope, demonstrate the capabilities and effectiveness of the direct FE method to compute the types of nonlinear engineering response quantities required for PBEE of concrete dams.
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Robinson, M. T. Communications procedures for the ORNL Solid State Division Interactive Computer System. Office of Scientific and Technical Information (OSTI), March 1986. http://dx.doi.org/10.2172/6137669.

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Smith, D. A. Interactive Computer-Enhanced Remote Viewing System (ICERVS): Subsystem design report - Phase 2. Office of Scientific and Technical Information (OSTI), April 1994. http://dx.doi.org/10.2172/10162578.

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Shamonia, Volodymyr H., Olena V. Semenikhina, Volodymyr V. Proshkin, Olha V. Lebid, Serhii Ya Kharchenko, and Oksana S. Lytvyn. Using the Proteus virtual environment to train future IT professionals. [б. в.], February 2020. http://dx.doi.org/10.31812/123456789/3760.

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Based on literature review it was established that the use of augmented reality as an innovative technology of student training occurs in following directions: 3D image rendering; recognition and marking of real objects; interaction of a virtual object with a person in real time. The main advantages of using AR and VR in the educational process are highlighted: clarity, ability to simulate processes and phenomena, integration of educational disciplines, building an open education system, increasing motivation for learning, etc. It has been found that in the field of physical process modelling the Proteus Physics Laboratory is a popular example of augmented reality. Using the Proteus environment allows to visualize the functioning of the functional nodes of the computing system at the micro level. This is especially important for programming systems with limited resources, such as microcontrollers in the process of training future IT professionals. Experiment took place at Borys Grinchenko Kyiv University and Sumy State Pedagogical University named after A. S. Makarenko with students majoring in Computer Science (field of knowledge is Secondary Education (Informatics)). It was found that computer modelling has a positive effect on mastering the basics of microelectronics. The ways of further scientific researches for grounding, development and experimental verification of forms, methods and augmented reality, and can be used in the professional training of future IT specialists are outlined in the article.
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Jones, David W., Max H. Miller, James A. Ballas, and Janet I. Olsonbaker. Analysis of Human-Computer Interaction in the Expeditionary Warfare Decision Support System (EDSS). Fort Belvoir, VA: Defense Technical Information Center, September 2004. http://dx.doi.org/10.21236/ada427048.

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Roth, Steven F., and Stephen F. Smith. Intelligent Support for Human Computer Interaction and Decision-Making in Distribution Planning and Scheduling Systems. Fort Belvoir, VA: Defense Technical Information Center, February 1993. http://dx.doi.org/10.21236/ada263985.

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