Journal articles on the topic 'Interactive audio'
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Waters, Richard C. "Audio interactive tutor." Journal of the Acoustical Society of America 101, no. 5 (1997): 2428. http://dx.doi.org/10.1121/1.419492.
Full textRaman, T. V., and David Gries. "Interactive Audio Documents." Journal of Visual Languages & Computing 7, no. 1 (March 1996): 97–108. http://dx.doi.org/10.1006/jvlc.1996.0006.
Full textWaters, Richard C. "THE AUDIO INTERACTIVE TUTOR." Computer Assisted Language Learning 8, no. 4 (December 1995): 325–54. http://dx.doi.org/10.1080/0958822950080403.
Full textJaspers, Fons, and Zhang Ji-Ping. "Interactive Audio for Computer Assisted Learning." Journal of Educational Technology Systems 19, no. 1 (September 1990): 59–74. http://dx.doi.org/10.2190/xjgl-xp52-3teg-yg2m.
Full textCHURCH, D. M. "Interactive Audio for Foreign-Language Learning." Literary and Linguistic Computing 5, no. 2 (April 1, 1990): 191–94. http://dx.doi.org/10.1093/llc/5.2.191.
Full textMcPhee, Scot. "Audio-visual Poetics in Interactive Multimedia." Convergence: The International Journal of Research into New Media Technologies 3, no. 4 (December 1997): 72–91. http://dx.doi.org/10.1177/135485659700300407.
Full textPfost, Maximilian, and Jana G. Freund. "Interactive Audio Pens, Home Literacy Activities and Emergent Literacy Skills." Jugendweihe & Co. – Übergangsrituale im Jugendalter 13, no. 3-2018 (September 10, 2018): 337–49. http://dx.doi.org/10.3224/diskurs.v13i3.06.
Full textFeasley, Charles E., and Ron Payne. "Media review: Interactive audio: Available training resources." American Journal of Distance Education 2, no. 3 (January 1988): 97–100. http://dx.doi.org/10.1080/08923648809526642.
Full textSamani, Hooman Aghaebrahimi, Adrian David Cheok, and Owen Noel Newton Fernando. "An affective interactive audio interface for Lovotics." Computers in Entertainment 9, no. 2 (July 2011): 1–14. http://dx.doi.org/10.1145/1998376.1998377.
Full textOldfield, Robert, Ben Shirley, and Jens Spille. "Object-based audio for interactive football broadcast." Multimedia Tools and Applications 74, no. 8 (May 1, 2013): 2717–41. http://dx.doi.org/10.1007/s11042-013-1472-2.
Full textHuo, Ruicai, Wei Huang, and Chao Liu. "Design and implementation of intelligent audio-video interaction and control platform based on distributed architecture." MATEC Web of Conferences 336 (2021): 05002. http://dx.doi.org/10.1051/matecconf/202133605002.
Full textKim, Kwangki, Jeongil Seo, Seungkwon Beack, Kyeongok Kang, and Minsoo Hahn. "Spatial Audio Object Coding With Two-Step Coding Structure for Interactive Audio Service." IEEE Transactions on Multimedia 13, no. 6 (December 2011): 1208–16. http://dx.doi.org/10.1109/tmm.2011.2168197.
Full textTorres, Julio, and Íñigo Yanguas. "Levels of Engagement in Task-based Synchronous Computer Mediated Interaction." Canadian Journal of Applied Linguistics 24, no. 2 (May 31, 2021): 203–28. http://dx.doi.org/10.37213/cjal.2021.31319.
Full textGeronazzo, Michele, Amalie Rosenkvist, David Sebastian Eriksen, Camilla Kirstine Markmann-Hansen, Jeppe Køhlert, Miicha Valimaa, Mikkel Brogaard Vittrup, and Stefania Serafin. "Creating an Audio Story with Interactive Binaural Rendering in Virtual Reality." Wireless Communications and Mobile Computing 2019 (November 14, 2019): 1–14. http://dx.doi.org/10.1155/2019/1463204.
Full textLupsa-Tataru, Lucian. "Audio fade-out profile shaping for interactive multimedia." Technium: Romanian Journal of Applied Sciences and Technology 2, no. 7 (October 27, 2020): 179–89. http://dx.doi.org/10.47577/technium.v2i7.1913.
Full textBurge, Elizabeth J., and Judith E. Snow. "Interactive audio classrooms: key principles for effective practice." Education for Information 8, no. 4 (October 1, 1990): 299–312. http://dx.doi.org/10.3233/efi-1990-8402.
Full textGoudarzi, Visda. "Designing an Interactive Audio Interface for Climate Science." IEEE MultiMedia 22, no. 1 (January 2015): 41–47. http://dx.doi.org/10.1109/mmul.2015.4.
Full textRaghuvanshi, Nikunj, Andrew Allen, and John Snyder. "Numerical wave simulation for interactive audio-visual applications." Journal of the Acoustical Society of America 139, no. 4 (April 2016): 2008–9. http://dx.doi.org/10.1121/1.4949905.
Full textCorreia, Nuno, and Raul Masu. "Affordances and Constraints in Interactive Audio / Visual Systems." EAI Endorsed Transactions on Creative Technologies 7, no. 23 (April 23, 2020): 164000. http://dx.doi.org/10.4108/eai.23-4-2020.164000.
Full textSong, Myung-Suk, Cha Zhang, Dinei Florencio, and Hong-Goo Kang. "An Interactive 3-D Audio System With Loudspeakers." IEEE Transactions on Multimedia 13, no. 5 (October 2011): 844–55. http://dx.doi.org/10.1109/tmm.2011.2162581.
Full textBrock, Anke, and Christophe Jouffrais. "Interactive audio-tactile maps for visually impaired people." ACM SIGACCESS Accessibility and Computing, no. 113 (November 24, 2015): 3–12. http://dx.doi.org/10.1145/2850440.2850441.
Full textChamberlain, Alan, Mads Bødker, Adrian Hazzard, David McGookin, David De Roure, Pip Willcox, and Konstantinos Papangelis. "Audio Technology and Mobile Human Computer Interaction." International Journal of Mobile Human Computer Interaction 9, no. 4 (October 2017): 25–40. http://dx.doi.org/10.4018/ijmhci.2017100103.
Full textAU, TERRY KIT-FONG, WINNIE WAILAN CHAN, LIAO CHENG, LINDA S. SIEGEL, and RICKY VAN YIP TSO. "Can non-interactive language input benefit young second-language learners?" Journal of Child Language 42, no. 2 (April 7, 2014): 323–50. http://dx.doi.org/10.1017/s0305000913000627.
Full textSimon, Christian, Yannik Grewe, Nicolas Faecks, and Ulli Scuda. "Field Tests for Immersive and Interactive Broadcast Audio Production using MPEG-H 3D Audio." SET INTERNATIONAL JOURNAL OF BROADCAST ENGINEERING 2018, no. 1 (December 1, 2018): 40–46. http://dx.doi.org/10.18580/setijbe.2018.5.
Full textJohnston, Daniel, Hauke Egermann, and Gavin Kearney. "Measuring the Behavioral Response to Spatial Audio within a Multi-Modal Virtual Reality Environment in Children with Autism Spectrum Disorder." Applied Sciences 9, no. 15 (August 2, 2019): 3152. http://dx.doi.org/10.3390/app9153152.
Full textMu, Jie, and Ge Wang. "The Research on 3G Networks Streaming Media in M-Learning." Advanced Materials Research 219-220 (March 2011): 1186–90. http://dx.doi.org/10.4028/www.scientific.net/amr.219-220.1186.
Full textCabrera, Andrés, JoAnn Kuchera-Morin, and Curtis Roads. "The Evolution of Spatial Audio in the AlloSphere." Computer Music Journal 40, no. 4 (December 2016): 47–61. http://dx.doi.org/10.1162/comj_a_00382.
Full textReddy, Christopher. "A New Species of Science Education." American Biology Teacher 76, no. 1 (January 1, 2014): 28–33. http://dx.doi.org/10.1525/abt.2014.76.1.7.
Full textGaudina, Marco, V. Zappi, A. Brogni, and D. G. Caldwell. "Haptic, Audio, and Visual: Multimodal Distribution for Interactive Games." IEEE Transactions on Instrumentation and Measurement 61, no. 11 (November 2012): 3103–11. http://dx.doi.org/10.1109/tim.2012.2202071.
Full textPiacsek, Andrew A. "An interactive audio synthesizer for investigating formants and timbre." Journal of the Acoustical Society of America 134, no. 5 (November 2013): 4019. http://dx.doi.org/10.1121/1.4830672.
Full textZeng, Limin, Mei Miao, and Gerhard Weber. "Interactive Audio-haptic Map Explorer on a Tactile Display." Interacting with Computers 27, no. 4 (February 26, 2014): 413–29. http://dx.doi.org/10.1093/iwc/iwu006.
Full textDawei Jia, A. Bhatti, S. Nahavandi, and B. Horan. "Human Performance Measures for Interactive Haptic-Audio-Visual Interfaces." IEEE Transactions on Haptics 6, no. 1 (2013): 46–57. http://dx.doi.org/10.1109/toh.2012.41.
Full textHong, Euy Shick. "DrWebusic : Real-time Interactive Audio System on the Web." Journal of Digital Contents Society 20, no. 8 (September 30, 2019): 1755–61. http://dx.doi.org/10.9728/dcs.2019.20.9.1755.
Full textCarvalho, Luiz Roberto, and Alice T. Cybis Pereira. "The Dynamic Audio Direct-Interactive and Indirect-Adaptive Sounds." International Journal of Recent Contributions from Engineering, Science & IT (iJES) 2, no. 3 (August 7, 2014): 38. http://dx.doi.org/10.3991/ijes.v2i3.3822.
Full textCorbett, Richard, Kees van den Doel, John E. Lloyd, and Wolfgang Heidrich. "TimbreFields: 3D Interactive Sound Models for Real-Time Audio." Presence: Teleoperators and Virtual Environments 16, no. 6 (December 1, 2007): 643–54. http://dx.doi.org/10.1162/pres.16.6.643.
Full textMcKenney, Cynthia B., and Ellen B. Peffley. "(141) Blending Interactive Video Conferencing Classes with WebCT." HortScience 40, no. 4 (July 2005): 1043D—1043. http://dx.doi.org/10.21273/hortsci.40.4.1043d.
Full textSanto, Santo. "STRATEGI VISUAL ANIMASI INTERAKTIF “KELILING JAWA”." Jurnal Dimensi DKV Seni Rupa dan Desain 4, no. 2 (October 1, 2019): 109. http://dx.doi.org/10.25105/jdd.v4i2.5883.
Full textWei, Yu Qing, Xing Gao, and Jing Hua Gao. "Virtools Based Development of Computer Experiment." Advanced Materials Research 756-759 (September 2013): 2887–91. http://dx.doi.org/10.4028/www.scientific.net/amr.756-759.2887.
Full textParker, J. R., and John Heerema. "Audio Interaction in Computer Mediated Games." International Journal of Computer Games Technology 2008 (2008): 1–8. http://dx.doi.org/10.1155/2008/178923.
Full textLee, Wei-Tsong, Tin-Yu Wu, Yu-Chieh Cheng, Yue-Ru Chuang, and Shiann-Tsong Sheu. "Using the Kalman Filter for Auto Bit-rate H.264 Streaming Based on Human Interaction." International Journal of Technology and Human Interaction 9, no. 4 (October 2013): 58–74. http://dx.doi.org/10.4018/ijthi.2013100104.
Full textPiitulainen, Roosa, and Ilyena Hirskyj-Douglas. "Music for Monkeys: Building Methods to Design with White-Faced Sakis for Animal-Driven Audio Enrichment Devices." Animals 10, no. 10 (September 30, 2020): 1768. http://dx.doi.org/10.3390/ani10101768.
Full textPeng, Yun Feng, Chang Shu, and Xiang Lin Tan. "Study of Audio Circuit Board Testing System of some Station Based on DSP." Applied Mechanics and Materials 513-517 (February 2014): 3203–6. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.3203.
Full textHulusić, Vedad, Kurt Debattista, Vibhor Aggarwal, and Alan Chalmers. "Maintaining frame rate perception in interactive environments by exploiting audio-visual cross-modal interaction." Visual Computer 27, no. 1 (July 10, 2010): 57–66. http://dx.doi.org/10.1007/s00371-010-0514-2.
Full textAKATSU, Hiroko, and Akinori KOMATSUBARA. "2F2-4 Audio Rhythms as Operational Assistance on Interactive Systems." Japanese journal of ergonomics 51, Supplement (2015): S316—S317. http://dx.doi.org/10.5100/jje.51.s316.
Full textLinu, CK, D. Phansalkar, P. Stalin, Z. Singh, and P. Mohnish. "Interactive ‘Audio-Visual’ Symposium: An Effective Mode of Health Education." Journal of Research in Medical Education & Ethics 5, no. 3 (2015): 217. http://dx.doi.org/10.5958/2231-6728.2015.00044.x.
Full textThompson, John, JoAnn Kuchera-Morin, Marcos Novak, Dan Overholt, Lance Putnam, Graham Wakefield, and Wesley Smith. "The Allobrain: An interactive, stereographic, 3D audio, immersive virtual world." International Journal of Human-Computer Studies 67, no. 11 (November 2009): 934–46. http://dx.doi.org/10.1016/j.ijhcs.2009.05.005.
Full textXiahou, Jian Bing, and Zhen Xiong Wang. "The Apply of DirectShow in Scenario Interactive Teaching System." Advanced Materials Research 926-930 (May 2014): 4641–44. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.4641.
Full textRudi, Jøran. "Organising Sound with Audio Clothes: An interview with Benoit Maubrey." Organised Sound 23, no. 3 (December 2018): 292–95. http://dx.doi.org/10.1017/s1355771818000201.
Full textBowman, Doug A., and Larry F. Hodges. "Toolsets for the Development of Highly Interactive and Information-Rich Environments." International Journal of Virtual Reality 3, no. 2 (January 1, 1997): 1–19. http://dx.doi.org/10.20870/ijvr.1997.3.2.2622.
Full textHan, Yoon Chung, and Byeong-jun Han. "Skin Pattern Sonification as a New Timbral Expression." Leonardo Music Journal 24 (December 2014): 41–43. http://dx.doi.org/10.1162/lmj_a_00199.
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