Academic literature on the topic 'Interaction Peephole'
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Journal articles on the topic "Interaction Peephole"
Araki, Tomohiro, and Takashi Komuro. "On-mouse projector: Peephole interaction using a mouse with a mobile projector." Pervasive and Mobile Computing 50 (October 2018): 124–36. http://dx.doi.org/10.1016/j.pmcj.2018.09.002.
Full textYin, Jibin, Miaomiao Wu, Shujie Bai, Hua Liu, and Shoulin Wei. "A scrolling performance model based on two-dimensional touch peephole interactions." Behaviour & Information Technology, June 20, 2023, 1–11. http://dx.doi.org/10.1080/0144929x.2023.2226777.
Full textChen, Chien-Hsiung, and Xiao Li. "Visualizing Off-screen Targets: Effects of Response Time and Visual Cue Design on Users’ Wayfinding Performance Using a Dynamic Peephole Interface." International Journal of Human–Computer Interaction, February 1, 2021, 1–11. http://dx.doi.org/10.1080/10447318.2021.1876356.
Full textChen, Xiang, Rubing Huang, Xin Li, Lei Xiao, Ming Zhou, and Linghao Zhang. "A Novel User Emotional Interaction Design Model Using Long and Short-Term Memory Networks and Deep Learning." Frontiers in Psychology 12 (April 20, 2021). http://dx.doi.org/10.3389/fpsyg.2021.674853.
Full textDissertations / Theses on the topic "Interaction Peephole"
Simon, Sebastian. "Collaborative learning in mobile settings : conceptual framework and design of an innovative device to augment flat visual representations." Electronic Thesis or Diss., Le Mans, 2024. http://www.theses.fr/2024LEMA1019.
Full textThis PhD thesis focuses on the design and experimentation of a tool to support collaborative learning, in small autonomous groups, during field trips. To this end, we have developed SPART, a device for augmenting flat surfaces, such as maps or images, which can be used with standard smartphones or tablets. It provides a large workspace and intuitive interaction affordances similar to those offered by interactive tabletops. The device has been tested during a classroom activity, a field-trip and a science fair. This thesis also offers more theoretical contributions, such as a definition of a conceptual framework, to better understand the elements and mechanisms inherent to collaborative learning. The PAC conceptual framework was built with the aim of becoming a collaborative artifact for the CSCL (Computer Supported Collaborative Learning) community. We also propose a meta-analysis of existing collaborative functionalities and their impacts to facilitate the design of CSCL software
Book chapters on the topic "Interaction Peephole"
Li, Xiao, and Chien-Hsiung Chen. "The Effect of Peephole Interaction Mode and User Experience on Wayfinding Performance." In Advances in Intelligent Systems and Computing, 29–36. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-51828-8_5.
Full textConference papers on the topic "Interaction Peephole"
Ens, Barrett, David Ahlström, and Pourang Irani. "Moving Ahead with Peephole Pointing." In SUI '16: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2016. http://dx.doi.org/10.1145/2983310.2985756.
Full textYee, Ka-Ping. "Interaction techniques and applications for peephole displays." In CHI '03 extended abstracts. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/765891.765902.
Full textMiyazaki, Masashi, and Takashi Komuro. "Augmented Reality-Based Peephole Interaction using Real Space Information." In 2019 IEEE International Symposium on Mixed and Augmented Reality Adjunct (ISMAR-Adjunct). IEEE, 2019. http://dx.doi.org/10.1109/ismar-adjunct.2019.00017.
Full textKaufmann, Bonifaz, and Martin Hitz. "X-large virtual workspaces for projector phones through peephole interaction." In the 20th ACM international conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2393347.2396441.
Full textMcNally, Brenna, Mona Leigh Guha, Leyla Norooz, Emily Rhodes, and Leah Findlater. "Incorporating peephole interactions into children's second language learning activities on mobile devices." In IDC'14: Interaction Design and Children 2014. New York, NY, USA: ACM, 2014. http://dx.doi.org/10.1145/2593968.2593982.
Full textHuber, Jochen, Jürgen Steimle, and Max Mühlhäuser. "A Model of Embodied Dynamic Peephole Pointing for Hidden Targets." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.61.
Full textHasan, Khalad, David Ahlström, and Pourang P. Irani. "Comparing Direct Off-Screen Pointing, Peephole, and Flick & Pinch Interaction for Map Navigation." In SUI '15: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2015. http://dx.doi.org/10.1145/2788940.2788957.
Full textKaufmann, Bonifaz, and David Ahlström. "Studying spatial memory and map navigation performance on projector phones with peephole interaction." In CHI '13: CHI Conference on Human Factors in Computing Systems. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2470654.2466434.
Full textKerber, Frederic, Antonio Krüger, and Markus Löchtefeld. "Investigating the effectiveness of peephole interaction for smartwatches in a map navigation task." In the 16th international conference. New York, New York, USA: ACM Press, 2014. http://dx.doi.org/10.1145/2628363.2628393.
Full textDindler, Christian. "Peepholes as Means of Engagement in Interaction Design." In Nordes 2009: Engaging Artifacts. Nordes, 2009. http://dx.doi.org/10.21606/nordes.2009.019.
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