Dissertations / Theses on the topic 'Interaction homme-homme'
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Tarpin-Bernard, Franck. "INTERACTION HOMME-MACHINE ADAPTATIVE." Habilitation à diriger des recherches, INSA de Lyon, 2006. http://tel.archives-ouvertes.fr/tel-00164110.
Full textDumas, Cédric. "Un modèle d'interaction 3D : Interaction Homme-Machine et Homme-Homme dans les interfaces 3D pour le TCAO Synchrone." Phd thesis, Université des Sciences et Technologie de Lille - Lille I, 1999. http://tel.archives-ouvertes.fr/tel-00402247.
Full textDans les réunions de petits groupes médiatisées, nous avons constaté les limites des interfaces 2D habituelles, et des solutions utilisant la vidéo pour établir une coopération. Nos travaux portent sur une nouvelle organisation de l'espace de travail, en trois dimensions. Il a fallu pour cela développer un système d'interaction, des couches les plus basses aux primitives d'interaction de haut niveau, afin de créer un modèle cohérent et complet, permettant d'interagir sur les documents partagés de la réunion, et avec ses interlocuteurs. Ce modèle est composé de règles de conception qui concernent aussi bien les dispositifs d'entrée que de sortie, il est basé sur des évaluations et sur une analyse des problèmes de perception de l'utilisateur face à un environnement 3D virtuel.
A partir de la définition de ces méthodes d'interaction de base du modèle, nous construisons des primitives d'interaction de haut niveau comme les menus 3D. Nous décrivons également nos choix en matière de communication, en tenant compte des paramètres essentiels de la coopération dans une réunion. La représentation des acteurs, sous forme de clones 3D, et des documents se fait dans le même espace, permettant de créer une cohérence visuelle forte de la scène, qui aide les utilisateurs dans la compréhension et la réalisation de leur tâche. Les clones étant entièrement paramétrables, on les anime pour informer un utilisateur sur l'activité de ses interlocuteurs.
Cet ensemble, basé sur la synthèse d'image temps réel et une démarche d'évaluations, forme un outil permettant d'organiser des réunions entre personnes distantes, comme des réunions de bureau d'étude, de la télévente, de l'enseignement à distance, etc.
Renouard, Stéphane. "Interaction homme-environnement : modèle et outil." Evry, Institut national des télécommunications, 2007. http://www.theses.fr/2007TELE0005.
Full textThe new spaces of life, born from the proliferation of communicating devices return the problems of the increasingly complex interaction at the same time for the user and the programmer. The research field of ambient intelligence aims at bringing solutions for these pervasive spaces but the problems of the interaction remain whole. In this thesis, we tackle the problem of the Human-Environment Interaction (HEI) by using a transverse approach around two research communities, the HMI and the Component and Service software approaches communities. We present an original model for HEI taking into account conceptual and implementation aspects. This model gave place to the HEI framework which makes it possible to build applications dedicated to the interaction within pervasive spaces and taking into account very diverse contexts of use
Delsart, Fabrice. "Diagnostic collectif dans la conduite de processus industriel : coopération et ergonomie des systèmes homme-homme et homme-machine." Paris 8, 1995. http://www.theses.fr/1995PA081062.
Full textWith an ergonomic objective, particularly in order to design a computerised diagnosis aid, we describe the cooperation of operators in charge of driving an industrial process (blast furnace). Three components of cooperation are important, they are the distribution activity, adjustment of representations, and using representations of the partner. They improve the performance and efficiency of diagnosis reached by pairs of operators in comparison with the results obtained by single operators. On this basis recommendations are proposed to integrate man-machine cooperation in designing computerised aide
Le, Mer Pascal. "Modèle de communication homme-clone-homme pour les environnements virtuels collaboratifs non-immersifs." Lille 1, 2001. https://pepite-depot.univ-lille.fr/RESTREINT/Th_Num/2001/50376-2001-191.pdf.
Full textSalber, Daniel. "De l'interaction homme-machine individuelle aux systèmes multi-utilisateurs : l'exemple de la communication homme-homme mediatisée." Grenoble 1, 1995. http://tel.archives-ouvertes.fr/tel-00005060.
Full textAnquetil, Eric. "Reconnaissance d'écriture manuscrite et interaction homme-document." Rennes : IRISA, 2008. http://www.irisa.fr/centredoc/publis/HDR/irisafolder.2008-01-03.3233324958/reconnaissance-d-ecriture-manuscrite-et-interaction-homme-document.
Full textChellali, Amine. "Étude des interactions homme-homme pour l'élaboration du référentiel commun dans les environnements virtuels collaboratifs." Phd thesis, Université de Nantes, 2009. http://tel.archives-ouvertes.fr/tel-00467441.
Full textBéchade, Lucile. "L'humour dans les interactions sociales homme-robot." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLS077/document.
Full textThis doctoral dissertation is about the improvement of social capacities of a conversationnal system to interact with humans. When the system is not dedicated to one particular task, it must take into account the inherent difficulties of social interaction it-self. Humor is a natural mechanism present in social interactions. We consider humour in a robotic system as a simulation of simplified behaviors from human humor : derision, jokes, puns. This work is based on theories issued from various research domains as sociology, psychology, neurosciences and linguistics to enable integration of humor in a robotic system. Implemented in some dialog systems, humorous capacities are however rarely used when programming the robot’s behavior. In our study, the humourous behavior is implemented in the system by using the ritual theory of face-work. The face analysis of the interlocutor can be used to direct the robot’s reactions during a casual humorous talk. In order to evaluate the faces of participants in interaction, we study, using data collections created for this purpose, the participant’s behavior, emotionnal and expressive responses to different types of humor (humorous act targeting the robot, the participant or a neutral subject). Participant's reaction to humor are made upon a multi-level processing of emotionnal, linguistic and behavioral cues.Machine learning is used to extract rules defining appreciation or not and update the participant's face evaluation in regards of the humorous act produced by the robot. An implementation of these rules in an automatic dialog system allows us to evaluate their accuracy. Numerous experiments were carried out on various populations : elderly persons, adults, teenagers. Finally, the use of the participant’s preferences in the conversation raises ethical questions, in particular against the persuasive and manipulative power of humor
Chellali, Mohamed-El-Amine. "Étude des interactions homme-homme pour l'élaboration du référentiel commun dans les environements virtuels collaboratifs." Nantes, 2009. http://www.theses.fr/2009NANT2110.
Full textCollaborative virtual environments are 3D spaces that allow multiple users to work together on a common task. To design such environments to support human-human interactions, it is important to study how people develop a common frame of reference during collaboration. The concept of common frame of reference is central to all collaborative activities. It allows partners to understand each other through a continuous exchange of information (explicit and implicit). The ultimate goal of this research is to facilitate and enrich the construction of common frame of reference to accommodate specific collaborative virtual environments characteristics. Indeed, the design elements related to the common frame of reference (i. E. Communication modes, environment’s construction and interactions) are essential for successful collaborative activity. Two experimental studies were conducted using different collaborative virtual environments conditions. The first study shows that adding fixed landmarks can improve the development of common frame of reference within an objects manipulation task. The second study shows that haptic communication can improve the construction of the common frame of reference in a technical gesture learning task. These results are used to provide recommendations for collaborative virtual environments design. It represents a first step towards the development of a standardized collaborative virtual environments design methodology
Huot, Stéphane. "'Designeering Interaction': un chaînon manquant dans l'évolution de l'Interaction Homme-Machine." Habilitation à diriger des recherches, Université Paris Sud - Paris XI, 2013. http://tel.archives-ouvertes.fr/tel-00823763.
Full textKopinski, Thomas. "Méthodes d'apprentissage pour l'interaction homme-machine." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLY002/document.
Full textThis thesis aims at improving the complex task of hand gesture recognition by utilizing machine learning techniques to learn from features calculated from 3D point cloud data. The main contributions of this work are embedded in the domains of machine learning and in the human-machine interaction. Since the goal is to demonstrate that a robust real-time capable system can be set up which provides a supportive means of interaction, the methods researched have to be light-weight in the sense that descriptivity balances itself with the calculation overhead needed to, in fact, remain real-time capable. To this end several approaches were tested:Initially the fusion of multiple ToF-sensors to improve the overall recognition rate was researched. It is examined, how employing more than one sensor can significantly boost recognition results in especially difficult cases and get a first grasp on the influence of the descriptors for this task as well as the influence of the choice of parameters on the calculation of the descriptor. The performance of MLPs with standard parameters is compared with the performance of SVMs for which the parameters have been obtained via grid search.Building on these results, the integration of the system into the car interior is shown. It is demonstrated how such a system can easily be integrated into an outdoor environment subject to strongly varying lighting conditions without the need for tedious calibration procedures. Furthermore the introduction of a modified light-weight version of the descriptor coupled with an extended database significantly boosts the frame rate for the whole recognition pipeline. Lastly the introduction of confidence measures for the output of the MLPs allows for more stable classification results and gives an insight on the innate challenges of this multiclass problem in general.In order to improve the classification performance of the MLPs without the need for sophisticated algorithm design or extensive parameter search a simple method is proposed which makes use of the existing recognition routines by exploiting information already present in the output neurons of the MLPs. A simple fusion technique is proposed which combines descriptor features with neuron confidences coming from a previously trained net and proves that augmented results can be achieved in nearly all cases for problem classes and individuals respectively.These findings are analyzed in-depth on a more theoretical scale by comparing the effectiveness of learning solely on neural activities in the output layer with the previously introduced fusion approach. In order to take into account temporal information, the thesis describes a possible approach on how to exploit the fact that we are dealing with a problem within which data is processed in a sequential manner and therefore problem-specific information can be taken into account. This approach classifies a hand pose by fusing descriptor features with neural activities coming from previous time steps and lays the ground work for the following section of making the transition towards dynamic hand gestures. Furthermore an infotainment system realized on a mobile device is introduced and coupled with the preprocessing and recognition module which in turn is integrated into an automotive setting demonstrating a possible testing environment for a gesture recognition system.In order to extend the developed system to allow for dynamic hand gesture interaction a simplified approach is proposed. This approach demonstrates that recognition of dynamic hand gesture sequences can be achieved with the simple definition of a starting and an ending pose based on a recognition module working with sufficient accuracy and even allowing for relaxed restrictions in terms of defining the parameters for such a sequence
Abdul, Razak Bessam. "Interaction homme-machine dans le cas d'un handicap moteur." Evry, Institut national des télécommunications, 2004. http://www.theses.fr/2004TELE0001.
Full textThe main objective of our research work is to improve the integration in daily life of assistive technologies dedicated to compensate motor incapacities for heavily handicapped people. The disadvantages and the social exclusion faced by people with disabilities are considerably increased because of their physical situation , the lack of support, the lack of accessibility and the lack of adapted systems. The use of systems based on new technology, represents a certain potential for autonomy of these people. This enable their integration, and reduces their dependence on their circle of relations. However, the majority of these systems are not adapted to the needs of people with disabilities, which results in a low or non-existent use. Often, this is due to a poor design of the human-machineinterface, wich doesn't take in account the user profile of people with disabilities, doesn't allow further adaptation and customisation. The originality of our work lies primarily in how we coupled our research tasks. We carried out an evaluation of the human-machine interaction, which resulted in the development of quantitative analyses tools. We also worked on the development of generic and configurable software architecture. This system allows users to control complex systems, and is applied to assistive robotic and the smart home dedicated to people with disabilities. Our work allowed the validation of an evaluation methodology which was applied on the field with the involvement of people with disabilities. It also resulted in a control architecture which is a currently applied to the concept of accessibility to a smart environment dedicated to people with heavy disabilities
Kruse, Thibault. "Planning for human robot interaction." Thesis, Toulouse 3, 2015. http://www.theses.fr/2015TOU30059/document.
Full textThe recent advances in robotics inspire visions of household and service robots making our lives easier and more comfortable. Such robots will be able to perform several object manipulation tasks required for household chores, autonomously or in cooperation with humans. In that role of human companion, the robot has to satisfy many additional requirements compared to well established fields of industrial robotics. The purpose of planning for robots is to achieve robot behavior that is goal-directed and establishes correct results. But in human-robot-interaction, robot behavior cannot merely be judged in terms of correct results, but must be agree-able to human stakeholders. This means that the robot behavior must suffice additional quality criteria. It must be safe, comfortable to human, and intuitively be understood. There are established practices to ensure safety and provide comfort by keeping sufficient distances between the robot and nearby persons. However providing behavior that is intuitively understood remains a challenge. This challenge greatly increases in cases of dynamic human-robot interactions, where the actions of the human in the future are unpredictable, and the robot needs to constantly adapt its plans to changes. This thesis provides novel approaches to improve the legibility of robot behavior in such dynamic situations. Key to that approach is not to merely consider the quality of a single plan, but the behavior of the robot as a result of replanning multiple times during an interaction. For navigation planning, this thesis introduces directional cost functions that avoid problems in conflict situations. For action planning, this thesis provides the approach of local replanning of transport actions based on navigational costs, to provide opportunistic behavior. Both measures help human observers understand the robot's beliefs and intentions during interactions and reduce confusion
Thevenin, David. "Adaptation en interaction homme-machine : le cas de la plasticité." Phd thesis, Université Joseph Fourier (Grenoble), 2001. http://tel.archives-ouvertes.fr/tel-00004709.
Full textHiyadi, Hajar. "Reconnaissance 3D de gestes pour l'interaction homme-système." Thesis, Université Paris-Saclay (ComUE), 2016. http://www.theses.fr/2016SACLE052/document.
Full textThe goal of Human System Interaction(HSI) research is to increase the performance of human system interaction in order to make it similarto human-human interaction. As for communication between humans, gestural communication is also widely used in human system interaction. This thesis is about gesture recognition for natural human system interaction based on gestures. The objectif of works conducted in this thesis is to propose recognition approches for different kind of dynamic gesture: simple gesture and composed gesture. First of all, we proposed a novel 3D gesture descriptor computed by human body joints angles provided by Kinect sensor. Second, we proposed two dynamic gestures recognition approaches: a) simple gestures recognition approach, b) composed gestures recognition approach. The first approach is based on Hidden Markov Models (HMM). One HMM was created for each gesture. The joints angles variations have been used as input for HMMs. Then,this method has been combined with the Dynamic Time Warping algorithm in order to eliminate bad classification. The second approach treats the case of composed and successive gestures in the same sequence. This approach combines Dynamic Time Warping method with an adaptative window, hence the name: Adaptive Dynamic Time Warping. Two versions have been proposed: Forward and Backward version for online and offline recognition
Nanard, Jocelyne. "La Manipulation directe en interface homme-machine." Montpellier 2, 1990. http://www.theses.fr/1990MON20305.
Full textFekete, Jean-Daniel. "Nouvelle génération d'Interfaces Homme-Machine pour mieux agir et mieux comprendre." Habilitation à diriger des recherches, Université Paris Sud - Paris XI, 2005. http://tel.archives-ouvertes.fr/tel-00876183.
Full textGaffary, Yoren. "Communication kinesthésique des émotions dans un contexte d'interaction homme-machine." Thesis, Paris 11, 2015. http://www.theses.fr/2015PA112097/document.
Full textThe communication of emotions use several modalities of expression, as facial expressions or touch. The affective computing field aims to integrate an emotional component in human-computer interactions. Even though touch is an effective vector of emotions, is remains little explored. This thesis aims to investigate the kinesthetic features of the expression and perception of emotions in a human-computer interaction setting. Firstly, this thesis considers the kinesthetic expression and perception of semantically close and acted emotions. Secondly, this thesis proposes a facial-kinesthetic combination of expressions of several close emotions. This aims to investigate the influence of the kinesthetic modality on the multimodal perception of emotions. Finally, this thesis goes beyond acted emotions by focusing on the expression and perception of a spontaneous state of stress. Those different experiments used various devices for kinesthetic interaction, as Geomagic Touch devices and a pressure rendering device developed for this thesis. Results have multiple applications. Firstly, a better integration of the kinesthetic modality in virtual settings, from human-human remote communications to immersion in video games. This thesis also paves the way for an automatic recognition of affective states expressed by the kinesthetic modality
Bérard, François. "Vision par ordinateur pour l'interaction homme-machine fortement couplée." Phd thesis, Université Joseph Fourier (Grenoble), 1999. http://tel.archives-ouvertes.fr/tel-00004804.
Full textPETIT, MARTIN ISABELLE. "Consultation interactive et habitudes culturelles." Montpellier 3, 1997. http://www.theses.fr/1997MON30016.
Full textThe focus of this thesis is the study of the new interactive-consultation connected to the reading, this consultation is compared to other systems of writing-reading: alphabet. Ideography. We study how the type of reading, providing original cognitive tool, enhances habits giving the rules of a specific logic. Using an approach specific to communication sciences, we study the connections between a reader-actor, a reading system or mediation, a milieu characterized by peculiar cognitive model or logic. Readers have new needs, they develop a new tool: in this case: interactive interface. This interface develops new habits and soon new milieu. The study of the hci rules and the observation of users, belonging to the two different traditionnal reading system cited: japanese and french, in situation of interactive consultation, allows us to bring out the emerging rules of a new logic
Pizziol, Sergio. "Prédiction des conflits dans des systèmes homme-machine." Thesis, Toulouse, ISAE, 2013. http://www.theses.fr/2013ESAE0039/document.
Full textConflict prediction in human-machine systems. The work is part of research devoted to problems of human-machine interaction and conflict between human and machine which may arise from such situations
Mollaret, Christophe. "Perception multimodale de l'homme pour l'interaction Homme-Robot." Thesis, Toulouse 3, 2015. http://www.theses.fr/2015TOU30225/document.
Full textThis work is about human multimodal perception for human-robot interaction (HRI). This work was financed by the RIDDLE ANR Contint project (2012-2015). This project focuses on the development of an assisting robot for the elderly who experience small losses of memory. This project aims at coping with a growing need in human care for elder people living alone. Indeed in France, the population is aging and around 33% of the estimated population will be more than 60 years old by 2060. The goal is therefore to program an interactive robot (with perceptive capabilities), which would be able to learn the relationship between the user and a set of selected objects in their shared environment. In this field, lots of problems remain in terms of : (i) shared human-environment perception, (ii) integration on a robotic platform, and (iii) the validation of some scenarii about usual objects that involve both the robot and the elderly. The aim is to see the robot answer the user's interrogations about ten objects (defined by a preliminary study) with appropriate actions. For example, the robot will indicate the position of an object by moving towards it, grapping it or giving oral indications if it is not reachable. The RIDDLE project was formed by a consortium, with Magellium, the gerontology center of Toulouse, the MINC team from the LAAS-CNRS laboratory and Aldebaran Robotics. The final demonstrations will be led on the Rom´eo platform. This thesis has been co-directed by Fr´ed´eric Lerasle and Isabelle Ferran´e, respectively from the RAP team of LAAS-CNRS and the SAMoVA team of IRIT. Along the project, in partnership with the gerontology center, a robot scenario was determined following three major steps. During the first one -the "Monitoring step"- the robot is far from the user and waits for an intention of interaction. A "Proximal interaction step" is reached when the robot interacts with the user from a close position. Finally, the last step : the "Transition" allows the robot to move to reach the two previous ones. This scenario was built in order to create a not-intrusive proactive robot. This non-intrusiveness is materialized by the "monitoring step". The proactivity is achieved by the creation of a detector of user intention, allowing the robot to understand non-verbal information about the user's will to communicate with it. The scientific contributions of this thesis include various aspects : robotic scenarii, the detector of user intention, a filtering technique based on particle swarm optimization algorithm, and finally a Baysian scheme built to improve the word error rate given distance information. This thesis is divided in four chapters. The first one is about the detector of user intention. The second chapter moves on to the filtering technique. The third chapter will focus on the proximal interaction and the employed techniques, and finally the last chapter will deal with the robotic implementations
Amiel, Virginie. "Peut-on parler de collaboration en dialogue homme-machine ? : étude de l'influence des modes d'interaction et des connaissances de l'utilisateur." Toulouse 2, 2005. http://www.theses.fr/2005TOU20032.
Full textWhich role is played by the mutual collaboration adjustment process, also called grounding, in man-machine dialog (MMD)? Four studies looked at the potential influence of the interaction modes (written/vocal), the users knowledge in MMD (beginners/advanced), the users knowledge in data processing (beginners/computer science specialist) and the difficulty level of the information retrieval tasks. The results show that collaboration : (1) is more important in vocal than in written mode ; (2 ) decreases when users acquire knowledge in MMD; (3) is very weak in people with good knowledge in computer science; and (4) becomes more important when the users need to acquire knowledge in an unknown situation. The grounding appears to be then an active and essential process in order to build the functional representation that is necessary for the adaptation and success of communication when facing new situations
Alili, Samir. "Interaction décisionnelle Homme-Robot : planification de tâche pour un robot interactif en environnement humain." Phd thesis, Université Paul Sabatier - Toulouse III, 2011. http://tel.archives-ouvertes.fr/tel-01068811.
Full textAlili, Samir. "Interaction décisionnelle homme-robot : planification de tâche pour un robot interactif en environnement humain." Phd thesis, Toulouse 3, 2011. http://thesesups.ups-tlse.fr/2663/.
Full textThis thesis addresses the problem of the shared decision between human and robot in the perspective of interactive problem solving that involved human and robot. The robot and human share common goals and must work together to identify how to realize (the capacity and the competence of each one are different). Issues to be addressed concerning this division of roles, sharing of authority in the execution of a task (taking initiative), to exhibit the knowledge such that both can play an optimal role in the resolution of common problems. We developed a task planner named HATP (Human Aware Task Planner). This planner is based on hierarchical task planning that is enriched with social rules. It can produce plans that are socially acceptable that means plans that make legible the actions and intentions of the robot. The planner also has the ability to plan for the robot and humans while ensuring optimality for each. We are also interested in a hybrid approach that mixes between task planning and geometrical planning. This approach allows the robot to have control over the sequence of actions that it produces, but also on how to achieve it. Thereby treat the human-robot interaction problem more cleverly, but also on several levels
Essabbah, Mouna. "Assistance à l'interaction Homme-Molécule in virtuo: application au chromosome." Phd thesis, Université d'Evry-Val d'Essonne, 2010. http://tel.archives-ouvertes.fr/tel-00534210.
Full textAmmi, Mehdi. "Interface Homme-Machine Multimodale pour la Télé-Micromanipulation." Phd thesis, Université d'Orléans, 2005. http://tel.archives-ouvertes.fr/tel-00012163.
Full textNos travaux de recherche se sont orientés vers l'amélioration du triptyque " Perception -Communication - Interaction " entre l'opérateur et le micromonde en incluant de nouveaux moyens d'interaction. Ces nouvelles interfaces homme- machine (IHM) ont pour rôle d'assister l'opérateur dans ses tâches de manipulation en lui fournissant une aide contextuelle et parfaitement bien adaptée aux contraintes du micromonde (effets d'échelle, environnement, tâches, etc.). Dans ce contexte, nous
avons développé une interface homme-machine intuitive et multimodale, dédiée à la télémicromanipulation d'objets de taille micrométrique et travaillant sous le champ de vue de plusieurs microscopes optiques.
Pino, Pierre. "Robot mobile pour handicapés moteurs : évaluation du système homme/machine." Metz, 1995. http://docnum.univ-lorraine.fr/public/UPV-M/Theses/1995/Pino.Pierre.SMZ9509.pdf.
Full textIn this report you'll first find the goals and specific characteristics of the V. A. H. M. Project. This project meets the needs of motor impaired people as far as aid for navigation is concerned. Indeed it's very difficult, not to say impossible for some motor impaired people to pilot usual wheelchair because of ill-suited sensors, because motor impaired people get tired very quickly. . . . Our studies are mainly based on the importance of the man/machine cooperation. Furthermore we have defined a online evaluation method of the man/machine system which won't impede the pilot of the wheelchair. This method is based on the calculation of evaluation criteria including the robot technical capacities as well as physical and mental elements of the pilot workload, an essential notion to evaluate the man/machine system. We obtained these criteria from spy files recorded during tests made on able-bodied people. Finally our studies underline the usefulness of helping navigation for impaired people, using the qualitative and quantitative observations we made during the first clinical evaluation of the V. A. H. M. . From then on we started thinking of a way to create a module to help the wheelchair user to choose the best control mode of the mobile base according to the environment and the man/machine system
Pino, Pierre. "Robot mobile pour handicapes moteurs : évaluation du systeme homme/machine." Metz : Université Metz, 2008. ftp://ftp.scd.univ-metz.fr/pub/Theses/1995/Pino.Pierre.SMZ9509.pdf.
Full textBerthomé, Aline. "Une approche descriptive de l'auto-adaptativité des interfaces homme-machine." Lyon 1, 1995. http://www.theses.fr/1995LYO10259.
Full textEsteban, Olivier. "Programmation visuelle pour la construction d'interfaces homme-machine hautement interactives." Toulouse 1, 1997. http://www.theses.fr/1997TOU10028.
Full textThis thesis presents VILAGE (VIsual LAnguage for Graphical Environnement), a visual language for construction of highly interactive interfaces. VILAGE makes it possible to visually describe by direct manipulation the behaviour of graphical objects and their interrelations. It provides elementary bricks that encapsulate basic interactive behaviours. VILAGE aims at allowing designers to build visual programs in which the control structure is described using data-flows. The flow graph can be structured in order toreuse complex behaviours, thus allowing the designer to create new reusable bricks at design time. Whizz'ed is a visual environment upon VILAGE that can be used for building such user interfaces
Bouabid, Amira. "Contribution à la conception d'interfaces homme-machine distribuées sur tables interactives avec objets tangibles." Thesis, Valenciennes, 2018. http://www.theses.fr/2018VALE0004.
Full textThis thesis contributes to the Human-Computer Interaction domain. It aims to focus on collaborative remote capabilities of interactive tabletops with tangible interaction. Co-located collaboration on interactive tabletops has been dealt with in several previous works. But few studies have been devoted to exploiting the capabilities of interactive tabletops (specifically those with purely tangible interaction) in order to improve remote collaboration. Consequently, due also to the importance given to these new platforms, we have proposed an extension of a context model in order to take into consideration characteristics of remote collaboration exploiting tangible interactive tabletops. For this, we first crossed a set of collaborative situations with categories of generic tangible objects, called tangigets. This crossing gave birth to a set of categories of objects able to achieve a remote collaboration via interactive tabletops. In order to test our proposal, we have developed a collaborative application running on two TangiSense v2 interactive tabletops, resulting from previous ANR projects. In order to evaluate the whole of the elements proposed in this thesis, a study was conducted in the laboratory. A set of research prospects finishes the thesis
Samaan, Prévot Patrick. "Prise en compte du modèle d'interaction dans le processus de construction et d'aptation d'applications interactives." [S.l.] : [s.n.], 2006. http://bibli.ec-lyon.fr/exl-doc/ksamaan.pdf.
Full textHabib, Lydia. "Niveaux d'automatisation adaptables pour une coopération homme-robots." Thesis, Valenciennes, Université Polytechnique Hauts-de-France, 2019. http://www.theses.fr/2019UPHF0021.
Full textWe have witnessed a considerable interest in service robotics over the years. The robots are increasingly used to serve humans in various application fields. However, due to their limited capacity, the robots cannot meet all human expectations and the dynamic environment requirements. Robots and humans must therefore work as a team in a complementary way to benefit from each other’s skills while overcoming their weakness. In this research, we apply the principles of human-machine cooperation to define adaptable levels of automation to ensure human-robots cooperation. The human and the robot are represented with the same cognitive model characterizing their respective skills and abilities to perform a task but also to cooperate. The possible interactions between the human and the robot are identified at several abstraction levels of the task accomplishment. The issues of task and function allocation, as well as authority management, are identified and used to meet the cooperation requirements. In addition to the theoretical aspects, we have implemented human-robot systems with different levels of automation in two contexts: a system consisting of a human and two mobile robots for crisis management and a system composed of a human, a mobile robot and a control system via the human "thoughts" in the context of disability. Experimental studies are conducted with these two systems. These studies validated the proposed systems and then assessed the adaptation of levels of automation to support cooperation
Muhammad, Tahir. "Techniques d'interactions tangibles et tactiles pour les systèmes multimédia." Paris, ENST, 2009. http://www.theses.fr/2009ENST0040.
Full textA multimedia system involves the combination of different elements such as text, audio, video, graphics, etc. This diversity of data reflects the variety of multimedia devices (such as TVs, DVD players, IPods, etc. ) which often contains hundreds of TV channels, thousands of songs and images that need to be accessed quickly and efficiently. Moreover, users manipulating such data sometimes require non-visual and non-intrusive feedback. In the said context, this thesis in Human Computer Interaction (HCI) explores tangible and tactile interaction to help alleviating these issues. On the one hand, we investigated the techniques of Tangible User Interfaces (TUIs) and developed different interaction techniques and tools. The selection-box techniques control a list of multimedia items by using translational movements of tangible markers while the ARemote tangible tool handles a list of multimedia items by using rotational gestures, scrolling and crossing techniques. On the other hand, we explored tactile feedback and defined various categories of tactile patterns. We tested these categories on a tactile device named TactiMote, which we developed in order to navigate and select non-visually favorite and non-favorite TV channels. Finally, we developed a tactile technique for handheld devices, named TactiPod, which is based on the idea of using absolute and relative positions of a finger for selecting items in a list of favorite and non-favorites
Nguyen, Viêt Tung. "Infrastructure matérielle et logicielle pour la fusion/fission d'interface homme-machine." Grenoble INPG, 2008. http://www.theses.fr/2008INPG0107.
Full textNowadays, the User Interface (UI) Is changlng: it moves from centralization to distribution, from sedentary function mode to nomadic function mode. This thesis deals with the plastlcity of UI focuslng on the hardware and software infrastructure for fusion/fission of Human Computer Interface. Because of the similarity between the adaptation of the UI and the adaptation of the adaptive controls, this thesls proposes to combine these two areas. Our work revealed the requirements of the continuous estimation for context of use and for usability of UI. We have developed a system prototype capturing contexts to detect changes ln UI interaction resources. An application was developed as an Illustration of UI fusion/fission. Using the developed sensor system, the interactive system provides the user new capabilities such as (i) two-way interaction, (ii) accessing to the different services and (iii) adapting the UI
Balme, Lionel. "Interfaces homme-machine plastiques : une approche par composants dynamiques." Phd thesis, Université Joseph Fourier (Grenoble), 2008. http://tel.archives-ouvertes.fr/tel-00432115.
Full textBalme, Lionel. "Interfaces homme-machine plastiques : une approche par composants dynamiques." Phd thesis, Grenoble 1, 2008. http://www.theses.fr/2008GRE10066.
Full textThis dissertation addresses the problem of run-time adaptation of user interfaces (UI) for ubiquitous computin (Ubicomp). Ln Ubicomp, user-interfaces have to be plastic: they must be able to adapt, or to be adapted, to the context of use while preserving their usability. The goal of this thesis is to understand the problem of UI plasticity at runtime and to explore UI plasticity from the software engineering perspective. This study shows that plastic interactive systems are dynamically reconfigurable distributed software built from heterogeneous software entities. We observe that the state of the art for adaptable-at-runtime interactive systems fails to provide solutions that cover the whole problem space of UI plasticity. Similarly, main-stream software engineering for distributed software adaptation does not cover the particular requirements of UI plasticity. The contribution of this thesis is three-fold: (1) A functional decomposition that serves as a reference model for the development of plastic U l's. (2) Ethylene, a dynamic component oriented model that combines the component approach with that of the service model to address HCI specificities as weil as the dynamic assembly of heterogeneous components. (3) Ethylene-XML and a development framework to support the technical development of plastic U Is
Baron, Mickaël. "Vers une approche sûre du développement des Interfaces Homme-Machine." Poitiers, 2003. http://www.theses.fr/2003POIT2323.
Full textHuman-Computer Interfaces (HCI) represent an essential part in most computing systems. Resorting to specification, development, checking, validation models is becoming necessary to ensure that the system perfectly meets the HCI's properties. Nowadays, we consider that properties can be checked following two approaches one based on formal developments and the second one is tool based. In spite of great progress, none of them emerged. In this context, we propose two new approaches allowing a safe HCI development, based on a single formal method (B method). The first approach, based on formal developments, permits the integration of HCI heterogeneous techniques in order to express, check and validate interactive system properties. The second one, based on tools definitions (SUIDT) allows creating an interactive dialog between the formally-developed functional core and an user interface. Moreover, the latter approach ensures properties what are expressed both into the functional core and by the user's needs
Milliez, Grégoire. "Raisonnement sur le contexte et les croyances pour l'interaction homme-robot." Thesis, Toulouse, INPT, 2016. http://www.theses.fr/2016INPT0077/document.
Full textThe first robots appeared in factories, in the form of programmable controllers. These first robotic forms usually had a very limited number of sensors and simply repeated a small set of sequences of motions and actions. Nowadays, more and more robots have to interact or cooperate with humans, whether at the workplace with teammate robots or at home with assistance robots. Introducing a robot in a human environment raises many challenges. Indeed, to evolve in the same environment as humans, and to understand this environment, the robot must be equipped with appropriate cognitive abilities. Beyond understanding the physical environment, the robot must be able to reason about human partners in order to work with them or serve them best. When the robot interacts with humans, the fulfillment of the task is not a sufficient criterion to quantify the quality of the interaction. Indeed, as the human is a social being, it is important that the robot can have reasoning mechanisms allowing it to assess the mental state of the human to improve his understanding and efficiency, but also to exhibit social behaviors in order to be accepted and to ensure the comfort of the human. In this manuscript, we first present a generic framework (independent of the robotic platform and sensors used) to build and maintain a representation of the state of the world by using the aggregation of data entry and hypotheses on the environment. This infrastructure is also in charge of assessing the situation. Using the state of the world it maintains, the system is able to utilize various spatio-temporal reasoning to assess the situation of the environment and the situation of the present agents (humans and robots). This allows the creation and maintenance of a symbolic representation of the state of the world and to keep awareness of each agent status. Second, to go further in understanding the situation of the humans, we will explain how we designed our robot with the capacity known in developmental and cognitive psychology as "theory of mind", embodied here by mechanisms allowing the system to reason by putting itself in the human situation, that is to be equipped with "perspective-taking" ability. Later we will explain how the assessment of the situation enables a situated dialogue with the human, and how the ability to explicitly manage conflicting beliefs can improve the quality of interaction and understanding of the human by the robot. We will also show how knowledge of the situation and the perspective taking ability allows proper recognition of human intentions and how we enhanced the robot with proactive behaviors to help the human. Finally, we present a study where a system maintains a human model of knowledge on various tasks to improve the management of the interaction during the interactive development and fulfillment of a shared plan
Faure, Guillaume. "Sur le contexte spatial en gestion des fenêtres et interaction homme-machine." Phd thesis, Université Paris Sud - Paris XI, 2011. http://tel.archives-ouvertes.fr/tel-00660269.
Full textAccot, Johnny. "Les tâches trajectorielles en interaction homme-machine : cas des tâches de navigation." Toulouse 1, 2001. http://www.theses.fr/2001TOU10053.
Full textThis thesis addresses the formal modeling of trajectory-based tasks and contributes to the constitution of a scientific ground for human-computer interaction research and practice. We first propose a mathematical definition of trajectory-based tasks and concentrate on a particular case of such tasks : those implying a steering movement, or steering tasks. Proceeding from theoretical reasoning on the basis of Fitt's law, we succeed in stating a formal and generic model : the steering law, declined in three flavors ( integral, local and statistical )
Brèthes, Ludovic. "Suivi visuel par filtrage particulaire : application à l'interaction Homme-robot." Toulouse 3, 2005. http://www.theses.fr/2005TOU30282.
Full textThis thesis is focused on the detection and the tracking of people and also on the recognition of elementary gestures from video stream of a color camera embeded on the robot. Particle filter well suited to this context enables a straight combination/fusion of several measurement cues. We propose here various filtering strategies where visual information such as shape, color and motion are taken into account in the importance function and the measurement model. We compare and evaluate these filtering strategies in order to show which combination of visual cues and particle filter algorithm are more suitable to the interaction modalities that we consider for our tour-robot. Our last contribution relates to the recognition of symbolic gestures which enable to communicate with the robot. An efficient particle filter strategy is proposed in order to track the hand and to recognize at the same time its configuration and gesture dynamic in video stream
Süssbrich, Ute. "Vision Forschung : Wie interaktive Schnittstellen in Medienlaboratorien entwickelt werden : eine ethnographische studie /." Frankfurt am Main : P. Lang, 2005. http://catalogue.bnf.fr/ark:/12148/cb39973083v.
Full textSimao, Miguel. "Segmentation et reconaissance des gestes pour l'interaction homme-robot cognitive." Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0048/document.
Full textThis thesis presents a human-robot interaction (HRI) framework to classify large vocabularies of static and dynamic hand gestures, captured with wearable sensors. Static and dynamic gestures are classified separately thanks to the segmentation process. Experimental tests on the UC2017 hand gesture dataset showed high accuracy. In online frame-by-frame classification using raw incomplete data, Long Short-Term Memory (LSTM) deep networks and Convolutional Neural Networks (CNN) performed better than static models with specially crafted features at the cost of training and inference time. Online classification of dynamic gestures allows successful predictive classification. The rejection of out-of-vocabulary gestures is proposed to be done through semi-supervised learning of a network in the Auxiliary Conditional Generative Adversarial Networks framework. The proposed network achieved a high accuracy on the rejection of untrained patterns of the UC2018 DualMyo dataset
Brethes, Ludovic. "Suivi visuel par filtrage particulaire. Application à l'interaction homme-robot." Phd thesis, Université Paul Sabatier - Toulouse III, 2005. http://tel.archives-ouvertes.fr/tel-00139428.
Full textStaii, Adrian. "Architecture d'un système à base de connaissances pour la recherche d'information et d'indexation automatique des textes." Grenoble 3, 2003. http://www.theses.fr/2003GRE39046.
Full textVo, Dong-Bach. "Conception et évaluation de nouvelles techniques d'interaction dans le contexte de la télévision interactive." Thesis, Paris, ENST, 2013. http://www.theses.fr/2013ENST0053/document.
Full textTelevision has never stopped being popularized and offering new services to the viewers. These interactive services make viewers more engaged in television activities. Unlike the use of a computer, they interact on a remote screen with a remote control from their sofa which is not convenient for using a keyboard and a mouse. The remote control and the current interaction techniques associated with it are struggling to meet viewers’ expectations. To address this problem, the work of this thesis explores the possibilities offered by the gestural modality to design new interaction techniques for interactive television, taking into account its context of use. More specifically, in a first step, we present the specific context of the television usage. Then, we propose a litterature review of research trying to improve the remote control. Finally we focus on gestural interaction. To guide the design of interaction techniques based on gestural modality, we introduce a taxonomy that attempts to unify gesture interaction constrained by a surface and hand-free gesture interaction. Therefore, we propose various techniques for gestural interaction in two scopes of research : gestural instrumented interaction techniques, which improves the traditional remote control expressiveness, and hand-free gestural interaction by exploring the possibility o performing gestures on the surface of the belly to control the television set
Villasenor-Pineda, Luis. "Contribution à l'apprentissage dans le dialogue homme-machine." Phd thesis, Université Joseph Fourier (Grenoble), 1999. http://tel.archives-ouvertes.fr/tel-00004861.
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