Journal articles on the topic 'Interaction Design'

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1

朱, 雨佳. "Interaction Design Research Based on Unconscious Design Concept." Design 08, no. 04 (2023): 2388–93. http://dx.doi.org/10.12677/design.2023.84289.

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王, 彦文. "Pop Art’s Implications for Interaction Design." Design 07, no. 04 (2022): 164–70. http://dx.doi.org/10.12677/design.2022.74023.

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Yoshihashi, Akio. "Interaction Design." Japanese journal of ergonomics 28, Supplement (1992): 118–19. http://dx.doi.org/10.5100/jje.28.supplement_118.

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4

Cooper, Rachel, and Jack Ingram. "Design Interaction." Design Journal 2, no. 2 (July 1999): 1. http://dx.doi.org/10.2752/146069299790303589.

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Whittaker, Steve. "Interaction design." Interactions 20, no. 4 (July 2013): 38–42. http://dx.doi.org/10.1145/2486227.2486236.

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Henderson, Austin. "Interaction design." Ubiquity 2002, March (March 2002): 2. http://dx.doi.org/10.1145/512526.512528.

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7

Wei, Liu. "Design Tangible Interaction." Interaction Design and Architecture(s), no. 3_4 (March 20, 2008): 144–55. http://dx.doi.org/10.55612/s-5002-003_4-018.

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My research investigates tangible interaction design potentials for music players. It provides background research on designing tangible interface for music players, as well as design activities of developing design concepts for my target users. To answer the research question: how can we apply tangible interaction in music players to create ease-of-use and joy-of-use for users? I study products and target users. Then I have design activities to generate design concepts. Finally I involve users to evaluate the concepts. Through my research through design process, I gain several conclusions for designing tangible interface for music players: (1) Study users to find out their experiences and requirements. (2) Refine and transfer ease and joy elements from user studies to create tangible interactions. (3) Evaluate the created interactions for better solutions.
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刘, 雪豪. "Exploration of Interaction Design under B-End System." Design 09, no. 03 (2024): 1221–30. http://dx.doi.org/10.12677/design.2024.93433.

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9

Lugasbaskoro, Norbertus Ruben, Arina Hayati, and Asri Dinapradipta. "An Inclusive Design Criteria: Traditional Market Design for Social Equality." IJDS Indonesian Journal of Disability Studies 10, no. 2 (November 28, 2023): 141–53. http://dx.doi.org/10.21776/ub.ijds.2023.10.02.2.

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Nowadays, the traditional market‘s existence is decreasing. Traditional markets are decreasing because of the old-school either design or system. Those, traditional market should adapt over time, beside that interaction becomes a foundation for daily activities and market activities. This interaction links with the social value, which link to equality understandings. Equality's definition relates to activities and interactions in the traditional market.. Indonesian traditional market, in Solo, be an example of diversity in social interaction. Diversity in social interaction links to the architectural approach. Inclusive design in architecture is a form that effectively approaches diversity in social interaction. A Bottom-up method in architecture programming is an appropriate approach that can be used to specify every step used in architecture that can be linked with social equality with interactions as the focus. This article analyzes inclusive design principles and precedents, then can be used as a reference to design somewhere that can be functioned inclusively.
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Takase, Noriko, Takahiro Takeda, Janos Botzheim, and Naoyuki Kubota. "Interaction, Communication, and Experience Design in Robot Edutainment." Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 159–60. http://dx.doi.org/10.1299/jsmeicam.2015.6.159.

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11

原, 乙铭. "Tentative Analysis of Interaction Design and Sustainable Landscape Construction." Design 09, no. 01 (2024): 600–605. http://dx.doi.org/10.12677/design.2024.91072.

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王, 德莹. "Exploring the Application of Interaction Design in Landscape Space." Design 08, no. 04 (2023): 2616–22. http://dx.doi.org/10.12677/design.2023.84319.

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13

王, 强强. "Application Research of Simplify Design Concept in the Age of Interaction Design." Design 04, no. 03 (2019): 17–21. http://dx.doi.org/10.12677/design.2019.43005.

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14

Ali, Abdullah X., Meredith Ringel Morris, and Jacob O. Wobbrock. "Distributed interaction design." Interactions 28, no. 2 (March 2021): 82–87. http://dx.doi.org/10.1145/3447790.

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15

Lampe, Cliff. "Citizen interaction design." Interactions 23, no. 6 (October 26, 2016): 66–69. http://dx.doi.org/10.1145/2991895.

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16

Wadlow, Maria G. "Visual Interaction Design." ACM SIGCHI Bulletin 28, no. 4 (October 1996): 10. http://dx.doi.org/10.1145/242417.568018.

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17

Rousi, Rebekah. "Social interaction design--." Interactions 26, no. 4 (June 26, 2019): 20–21. http://dx.doi.org/10.1145/3337781.

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18

Bacon, Elizabeth. "Defining interaction design." Interactions 12, no. 3 (May 2005): 34–35. http://dx.doi.org/10.1145/1060189.1060213.

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19

Tanenbaum, Theresa Jean, Audrey Desjardins, and Karen Tanenbaum. "Steampunking interaction design." Interactions 20, no. 3 (May 2013): 28–33. http://dx.doi.org/10.1145/2451856.2451865.

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20

Aaen-Stockdale, Craig. "Sonic interaction design." Ergonomics 57, no. 11 (August 7, 2014): 1766–67. http://dx.doi.org/10.1080/00140139.2014.947723.

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21

Coiera, E. "Interaction design theory." International Journal of Medical Informatics 69, no. 2-3 (March 2003): 205–22. http://dx.doi.org/10.1016/s1386-5056(02)00106-5.

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22

Wadlow, Maria G. "Visual interaction design." ACM SIGCHI Bulletin 28, no. 1 (January 1996): 32–33. http://dx.doi.org/10.1145/249170.249178.

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23

Rocchesso, Davide, and Stefania Serafin. "Sonic Interaction Design." International Journal of Human-Computer Studies 67, no. 11 (November 2009): 905–6. http://dx.doi.org/10.1016/j.ijhcs.2009.09.009.

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24

Bhatt, Mehul, James Cutting, Daniel Levin, and Clayton Lewis. "Cognition, Interaction, Design." KI - Künstliche Intelligenz 31, no. 4 (September 20, 2017): 363–71. http://dx.doi.org/10.1007/s13218-017-0512-x.

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25

Mattson, R. H. "Interaction by Design." Journal of Environmental Quality 32, no. 6 (November 2003): 2446. http://dx.doi.org/10.2134/jeq2003.2446.

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26

Ford, Shannon. "Visual interaction design." ACM SIGCHI Bulletin 30, no. 4 (October 1998): 22–23. http://dx.doi.org/10.1145/310307.310336.

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27

Marchak, Frank M. "Visual interaction design." ACM SIGCHI Bulletin - a supplement to interactions 2000 (July 2000): 9. http://dx.doi.org/10.1145/362378.362393.

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28

Chao Ma, Chao Ma, Faren Huo Chao Ma, and Aiqin Shi Faren Huo. "Framework of Interaction Design Method Based on Blockchain System." 網際網路技術學刊 24, no. 3 (May 2023): 759–71. http://dx.doi.org/10.53106/160792642023052403019.

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<p>As the fifth subversive and innovative technology for computing paradigm after the mainframe computer, personal computer, internet and mobile/social network, blockchain technology has entered into a new phase of development. Nevertheless, more intrinsic issues remain to be explored. With the usage of cryptography and a distributed database, once a block is recorded, it can no longer be changed. To defeat these issues, more existing techniques have emerged. The blockchain system mainly features decentralization, but as the existing architectures of the blockchain system are mixed up, it is hard to determine whether they are centralized or decentralized. Such hybrid feature is derived from the impact of uncertainty of human demands. In this study, we intend to explore the scientific perception of the blockchain technology after its integration with human activities by adopting the method of interaction design. Furthermore, we plan to establish a set of mechanisms on the method of blockchain system-based interaction design, so as to identify the impact of human uncertainty factors on the design of the blockchain system. In addition, we aim to provide theoretical guidance for establishing the decentralized blockchain systems in both standardized and mixed categories and the centralized blockchain system with decentralization as central node. Through the methods of the observational results, the article is summarized and assessed the methods of the interaction design based on blockchain system. Moreover, the evaluation process consists of the analysis of expert evaluation, practical evaluation and participatory evaluation ferments an efficient outcome.</p> <p>&nbsp;</p>
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29

Karlgren, Klas, Robert Ramberg, and Henrik Artman. "Designing interaction: How do interaction design students address interaction?" International Journal of Technology and Design Education 26, no. 3 (May 10, 2015): 439–59. http://dx.doi.org/10.1007/s10798-015-9314-3.

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30

黄, 雨婷. "Research on Guqin VR Music Game Method Based on Gesture Interaction." Design 08, no. 04 (2023): 3917–23. http://dx.doi.org/10.12677/design.2023.84482.

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31

李, 早临. "Innovation and Application of AIGC Real-Time Painting in Interaction Design." Design 09, no. 01 (2024): 1050–54. http://dx.doi.org/10.12677/design.2024.91126.

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32

胡, 晓琪. "A Study of Plantscape Installations from the Perspective of Interaction Concepts." Design 08, no. 04 (2023): 2135–41. http://dx.doi.org/10.12677/design.2023.84257.

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33

Jin, ZhouXiong, and Younghwan Pan. "A Taxonomy of Uninterpretable Interactions from Interaction Design Perspective." Journal of the Ergonomics Society of Korea 35, no. 1 (February 29, 2016): 53–65. http://dx.doi.org/10.5143/jesk.2016.35.1.53.

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34

Ramdani, Rahmat Muhamad, Rezki Yuniarti, and Agus Komarudin. "Interaction Design on Basic Hand Movement Training Game in Taekwondo Using User-Centered Design." International Journal Software Engineering and Computer Science (IJSECS) 4, no. 1 (April 30, 2024): 339–49. http://dx.doi.org/10.35870/ijsecs.v4i1.2314.

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This research will develop an interaction design for basic hand movement games in taekwondo with the hope that it can become an alternative physical exercise for hand stretching. UCD is one of the methods in interaction design that focuses on the user. By designing interactions in hand movement training games using the UCD method and present technology, it is hoped that this can be a stretch in the dense student activities. The results of the interaction design evaluation using UCD obtained an average of 90.24% for the 6th heuristic based on ten evaluation heuristics. Combining the UCD method at the design stage and utilizing present technology is an innovation in designing easy-to-use game-based interaction designs. The study results show that the UCD method for interaction design is suitable for use in the game design process.
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35

徐, 凯. "Research on the Interaction Design of Smart Kitchen Based on Elderly Users." Design 08, no. 04 (2023): 3715–20. http://dx.doi.org/10.12677/design.2023.84457.

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36

杨, 白玉. "Anti “Digital Abandonment”: Design Strategy for Aging Friendly Online Shopping Interaction Interface." Design 08, no. 04 (2023): 2098–104. http://dx.doi.org/10.12677/design.2023.84251.

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37

齐, 畅. "A Study of Kindergarten Interior Space Design Based on Symbolic Interaction Theory." Design 08, no. 04 (2023): 2310–15. http://dx.doi.org/10.12677/design.2023.84279.

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38

黄, 兆轩. "Interaction Design in Conditional Autopilot Takeover: A Review Based on Transparency Theory." Design 08, no. 04 (2023): 2364–76. http://dx.doi.org/10.12677/design.2023.84286.

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39

陆, 敏. "Exploring the Development Direction of Intelligent Vehicle In-Vehicle HMI Interaction Interface." Design 08, no. 04 (2023): 3143–48. http://dx.doi.org/10.12677/design.2023.84389.

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40

YAMADA, Seiji, and Koh KAKUSHO. "Interaction Design for Adaptation." Journal of Japan Society for Fuzzy Theory and Intelligent Informatics 17, no. 3 (2005): 279–88. http://dx.doi.org/10.3156/jsoft.17.279.

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41

Hourcade, Juan Pablo. "Interaction Design and Children." Foundations and Trends® in Human-Computer Interaction 1, no. 4 (2007): 277–392. http://dx.doi.org/10.1561/1100000006.

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42

Arnowitz, Jonathan, and Elizabeth Dykstra-Erickson. "Observation and interaction design." Interactions 14, no. 6 (November 2007): 64. http://dx.doi.org/10.1145/1300655.1300696.

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43

Siegel, Martin A., and Jordan Beck. "Slow change interaction design." Interactions 21, no. 1 (January 2014): 28–35. http://dx.doi.org/10.1145/2542649.

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44

Zamborlin, Bruno, Frederic Bevilacqua, Marco Gillies, and Mark D'inverno. "Fluid gesture interaction design." ACM Transactions on Interactive Intelligent Systems 3, no. 4 (January 2014): 1–30. http://dx.doi.org/10.1145/2543921.

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45

Heller, David. "Aesthetics and interaction design." Interactions 12, no. 5 (September 2005): 48–50. http://dx.doi.org/10.1145/1082369.1082400.

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46

Rogers, Yvonne. "Interaction design gone wild." Interactions 18, no. 4 (July 2011): 58–62. http://dx.doi.org/10.1145/1978822.1978834.

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47

Angus, Daniel, and Skye Doherty. "Journalism Meets Interaction Design." Journalism & Mass Communication Educator 70, no. 1 (January 16, 2015): 44–57. http://dx.doi.org/10.1177/1077695814563981.

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48

Markopoulos, Panos, and Mathilde Bekker. "Interaction design and children." Interacting with Computers 15, no. 2 (April 2003): 141–49. http://dx.doi.org/10.1016/s0953-5438(03)00004-3.

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49

Huarng, Kun-Huang, Stefano Bresciani, and Alberto Ferraris. "Experiential interaction design model." Journal of Business Research 118 (September 2020): 486–90. http://dx.doi.org/10.1016/j.jbusres.2020.07.017.

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50

Thomassen, Aukje, and Oguzhan Ozcan. "Standardizing interaction design education." Computers & Education 54, no. 4 (May 2010): 849–55. http://dx.doi.org/10.1016/j.compedu.2009.09.014.

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