Books on the topic 'Interaction and experience design'

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1

Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Interaction Design. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49713-2.

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2

Digital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.

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3

Kurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49059-1.

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4

Marcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3.

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5

Marcus, Aaron, ed. Design, User Experience, and Usability: Interactive Experience Design. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3.

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6

Garrett, Jesse James. Elements of user experience. Indianapolis, Ind: Pearson Education, 2002.

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7

Kurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience Case Studies. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78468-3.

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8

Carroll, John M. Creativity and Rationale: Enhancing Human Experience by Design. London: Springer London, 2013.

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9

Jakob, Nielsen. E-commerce user experience. Fremont, CA: Nielsen Norman Group, 2001.

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10

Antona, Margherita, and Constantine Stephanidis, eds. Universal Access in Human-Computer Interaction. Design Methods and User Experience. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78092-0.

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11

Kurosu, Masaaki, Sakae Yamamoto, Hirohiko Mori, Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcus, Pei-Luen Patrick Rau, Don Harris, and Wen-Chin Li, eds. HCI International 2022 - Late Breaking Papers. Design, User Experience and Interaction. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-17615-9.

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12

Research and design innovations for mobile user experience. Hershey, PA: Information Science Reference, 2014.

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13

The Elements of user experience: User-centered design for the web. New York: American Institute of Graphic Arts, 2003.

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14

Design for care: Innovating healthcare experience. Brooklyn, N.Y: Rosenfeld Media, 2013.

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15

Evaluating user experience in games: Concepts and methods. New York: Springer, 2010.

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16

Designing the user experience of game development tools. Boca Raton: CRC Press, 2015.

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17

Garrett, Jesse James. The elements of user experience: User-centered design for the Web and beyond. 2nd ed. Berkeley, CA: New Riders, 2011.

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18

Marcus, Aaron, and Wentao Wang, eds. Design, User Experience, and Usability: Designing Interactions. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91803-7.

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19

Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Design for Contemporary Interactive Environments. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49760-6.

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20

Marcus, Aaron, ed. Design, User Experience, and Usability: Users and Interactions. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20898-5.

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21

Schwartz, Ezra. Exploring Experience Design. Packt Publishing - ebooks Account, 2017.

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22

Kim, Jinwoo. Design for Experience: Where Technology Meets Design and Strategy. Springer, 2015.

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23

Kim, Jinwoo. Design for Experience: Where Technology Meets Design and Strategy. Springer, 2017.

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24

Kim, Jinwoo. Design for Experience: Where Design Meets Technology and Strategy. Springer International Publishing AG, 2015.

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25

The Basics of User Experience Design: By Interaction Design Foundation. Denmark: Interaction Design Foundation, 2018.

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26

Parush, Avi. Conceptual Design for Interactive Systems: Designing for Performance and User Experience. Elsevier Science & Technology Books, 2015.

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27

Parush, Avi. Conceptual Design for Interactive Systems: Designing for Performance and User Experience. Elsevier Science & Technology Books, 2015.

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28

Adventures in Experience Design. Carolyn Chandler, 2013.

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29

Adventures in Experience Design. Pearson Education (US), 2013.

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30

Schmitt, Daniel, Sylvie Leleu-Merviel, and Philippe Useille. From UXD to LivXD: Living EXperience Design. Wiley & Sons, Incorporated, John, 2019.

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31

Calvi, Licia, Arnold Vermeeren, and Amalia Sabiescu. Museum Experience Design: Crowds, Ecosystems and Novel Technologies. Springer, 2019.

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32

Museum Experience Design: Crowds, Ecosystems and Novel Technologies. Springer, 2018.

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33

Marcus, Aaron. Design, User Experience, and Usability: Novel User Experiences. Springer, 2016.

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34

Wang, Wentao, and Aaron Marcus. Design, User Experience, and Usability: Designing Pleasurable Experiences. Springer, 2017.

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35

Brejcha, Jan. Cross-Cultural Human-Computer Interaction and User Experience Design. Taylor & Francis Group, 2015.

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36

Brejcha, Jan. Cross-Cultural Human-Computer Interaction and User Experience Design. CRC Press, 2015. http://dx.doi.org/10.1201/b18059.

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37

The Elements of User Experience. New Riders, 2010.

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38

Creativity And Rationale Enhancing Human Experience By Design. Springer, 2012.

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39

Basics Interactive Design: User Experience Design. Bloomsbury Publishing Plc, 2014. http://dx.doi.org/10.5040/9781350089150.

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40

Carroll, John M. Creativity and Rationale: Enhancing Human Experience by Design. Springer, 2014.

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41

Marcus, Aaron. Design, User Experience, and Usability : Interactive Experience Design: 4th International Conference, DUXU 2015, Held as Part of HCI International ... Springer, 2015.

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42

Design, User Experience, and Usability: User Experience Design for Everyday Life Applications and Services. Springer, 2014.

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43

Marcus, Aaron. Design, User Experience, and Usability: Users and Interactions. Springer, 2015.

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44

Marcus, Aaron. HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future. Springer, 2015.

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45

Marcus, Aaron. HCI and User-Experience Design: Fast-Forward to the Past, Present, and Future. Springer, 2019.

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46

Communicating User Experience: Applying Local Strategies Research to Digital Media Design. Lexington Books/Fortress Academic, 2014.

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47

Carbaugh, Donal, Trudy Milburn, Tabitha Hart, and Maaike Bouwmeester. Communicating User Experience: Applying Local Strategies Research to Digital Media Design. Rowman & Littlefield Publishers, Incorporated, 2019.

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48

Bergstrom, Jennifer Romano, and Andrew Jonathan Schall. Eye tracking in user experience design. 2014.

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49

Bergstrom, Jennifer Romano, and Andrew Schall. Eye Tracking in User Experience Design. Elsevier Science & Technology Books, 2014.

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50

Hassenzahl, Marc. Experience Design: Technology for All the Right Reasons. Morgan & Claypool Publishers, 2010.

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