Academic literature on the topic 'Interaction and experience design'
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Journal articles on the topic "Interaction and experience design"
Takase, Noriko, Takahiro Takeda, Janos Botzheim, and Naoyuki Kubota. "Interaction, Communication, and Experience Design in Robot Edutainment." Abstracts of the international conference on advanced mechatronics : toward evolutionary fusion of IT and mechatronics : ICAM 2015.6 (2015): 159–60. http://dx.doi.org/10.1299/jsmeicam.2015.6.159.
Full textStreitz, Norbert, Carsten Magerkurth, Thorsten Prante, and Carsten Röcker. "From information design to experience design." Interactions 12, no. 4 (July 2005): 21–25. http://dx.doi.org/10.1145/1070960.1070979.
Full textYujia Zhong and KyungSook Nam. "Visitors' Experience Design Satisfaction in Experience Exhibition Space Based on Interaction Design." Journal of Korea Intitute of Spatial Design 14, no. 3 (June 2019): 115–26. http://dx.doi.org/10.35216/kisd.2019.14.3.115.
Full textGajendar, Uday. "FEATUREData, design, and soulful experience." Interactions 16, no. 6 (November 2009): 37–41. http://dx.doi.org/10.1145/1620693.1620702.
Full textYousefzadeh, Mahnaz. "Can interaction design civilize the experience economy?" Interactions 20, no. 4 (July 2013): 44–47. http://dx.doi.org/10.1145/2486227.2486237.
Full textHarteveld, Casper, Eleonore ten Thij, and Marinka Copier. "Design for Engaging Experience and Social Interaction." Simulation & Gaming 42, no. 5 (October 2011): 590–95. http://dx.doi.org/10.1177/1046878111426960.
Full textWodehouse, Andrew, and Sylvia Tzvetanova Yung. "Special issue on interaction and experience design." Journal of Engineering Design 26, no. 4-6 (June 3, 2015): 95–98. http://dx.doi.org/10.1080/09544828.2015.1030373.
Full textAlbrecht, Carmen-Maria, Stefan Hattula, Torsten Bornemann, and Wayne D. Hoyer. "Customer response to interactional service experience." Journal of Service Management 27, no. 5 (October 17, 2016): 704–29. http://dx.doi.org/10.1108/josm-07-2015-0215.
Full textBATTARBEE, KATJA, and ILPO KOSKINEN. "Co-experience: user experience as interaction." CoDesign 1, no. 1 (March 2005): 5–18. http://dx.doi.org/10.1080/15710880412331289917.
Full textZhu, Jingyuan, and Qing Wu. "Furniture design based on parent-child interaction experience." E3S Web of Conferences 179 (2020): 02098. http://dx.doi.org/10.1051/e3sconf/202017902098.
Full textDissertations / Theses on the topic "Interaction and experience design"
Bergström, Emil. "Exploring User Experience designers experiences working with Machine Learning." Thesis, Högskolan i Halmstad, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-44633.
Full textStrindlund, Nathalie. "Exploring relations between Interaction attributes and Pleasures in multisensory interactive art." Thesis, Malmö universitet, Fakulteten för kultur och samhälle (KS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-23788.
Full textRing, Lisa. "Designing the Mobile Web: Guidelines for User Interactionand Experience." Thesis, Umeå universitet, Institutionen för tillämpad fysik och elektronik, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-87199.
Full textWoolley, Elise M. "Fun: An Exploration in its Relevance to Interaction Design." The Ohio State University, 2010. http://rave.ohiolink.edu/etdc/view?acc_num=osu1280119375.
Full textMejia, Hector. "Emplant - Designing for a human experience in the transhumanist era." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-136978.
Full textMöller, Rebecka. "How to create interaction moments at concerts : Designing user experiences." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232128.
Full textKonsertindustrin har expanderat enormt de senaste åren. Samtidigt som det ökande engagemanget för konserter, växer den digitala marknaden snabbt. Idag använder publiken sina mobiltelefoner under en konsert för att skicka textmeddelanden, ansluta på sociala medier, ta foton, spela in filmklipp och använda ficklampans funktion som en tändare. Det här beteendet kan uppfattas som ett distraherande ögonblick och i stället flytta personens fokus från konserten till telefonen. Det distraherande ögonblicket kan undvikas genom en studie av användarupplevelse som gör att en mobilapplikation gör samspelet smidigare. Det kan leda till mer fokus på musiken och genom det förbättra konsertupplevelsen. I det här projektet beskrivs arbetet bakom utvecklingen av prototyper. Metoden som används i rapporten är processen Design Thinking. Processen är uppdelad i en femstegsmodell: sympatisera, definiera, föreställa, prototyp och testa. Resultatet presenterar tre prototyper som bygger på digitala tävlingar som interagerar publiken under en konsertupplevelse. I slutet av rapporten presenteras en diskussion om hur man kan få ett positivt resultat av att interagera publiken och artisten med varandra. Slutsatsen var att interaktionerna har god potential att fungera i en konsertmiljö, men interaktionerna måste testas ytterligare för att säkerställa ett positivt resultat. En annan slutsats var att tiden före en konsert har mer spelrum för interaktionerna att fungera bra och att inte distrahera användarna från konsertupplevelsen.
Kaltenbacher, Bridgette Gertraude. "Intuitive interaction steps towards an integral understanding of the user experience in interaction design." Thesis, Goldsmiths College (University of London), 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.514297.
Full textTan, Michelle. "Connecting dots : interaction design for holistic learning." Thesis, Edith Cowan University, Research Online, Perth, Western Australia, 2014. https://ro.ecu.edu.au/theses/927.
Full textFan, Siyuan. "Integrating design into interactive personal medicine education experience." University of Cincinnati / OhioLINK, 2013. http://rave.ohiolink.edu/etdc/view?acc_num=ucin1378195790.
Full textDunbar, Michael James, and miek@collabo net. "Beyond Skin Deep: Exploring the contribution of communication design within interaction design projects." RMIT University. Media and Communication, 2009. http://adt.lib.rmit.edu.au/adt/public/adt-VIT20091029.110723.
Full textBooks on the topic "Interaction and experience design"
Marcus, Aaron, and Elizabeth Rosenzweig, eds. Design, User Experience, and Usability. Interaction Design. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49713-2.
Full textDigital experience design: Ideas, industries, interaction. Bristol, UK: Intellect, 2008.
Find full textKurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-49059-1.
Full textMarcus, Aaron, ed. Design, User Experience, and Usability. User Experience Design for Diverse Interaction Platforms and Environments. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07626-3.
Full textMarcus, Aaron, ed. Design, User Experience, and Usability: Interactive Experience Design. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3.
Full textGarrett, Jesse James. Elements of user experience. Indianapolis, Ind: Pearson Education, 2002.
Find full textKurosu, Masaaki, ed. Human-Computer Interaction. Design and User Experience Case Studies. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78468-3.
Full textCarroll, John M. Creativity and Rationale: Enhancing Human Experience by Design. London: Springer London, 2013.
Find full textJakob, Nielsen. E-commerce user experience. Fremont, CA: Nielsen Norman Group, 2001.
Find full textAntona, Margherita, and Constantine Stephanidis, eds. Universal Access in Human-Computer Interaction. Design Methods and User Experience. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-78092-0.
Full textBook chapters on the topic "Interaction and experience design"
Desouzart, Gustavo, and Ernesto Filgueiras. "Human-Computer Interaction in Bed." In Design, User Experience, and Usability: Interactive Experience Design, 596–605. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_55.
Full textCostello, Brigid M. "Rhythmic Experience." In Rhythm, Play and Interaction Design, 1–9. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-67850-4_1.
Full textKim, Jinwoo. "Design for Senseful Experience." In Human–Computer Interaction Series, 91–122. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-14304-0_5.
Full textKim, Jinwoo. "Design for Valuable Experience." In Human–Computer Interaction Series, 123–56. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-14304-0_6.
Full textKim, Jinwoo. "Design for Harmonious Experience." In Human–Computer Interaction Series, 157–85. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-14304-0_7.
Full textBuxton, William. "Sketching and Experience Design." In Human-Computer Interaction - INTERACT 2005, 1. Berlin, Heidelberg: Springer Berlin Heidelberg, 2005. http://dx.doi.org/10.1007/11555261_1.
Full textLapaš, Tihana, and Tihomir Orehovački. "Evaluation of User Experience in Interaction with Computer Games." In Design, User Experience, and Usability: Interactive Experience Design, 271–82. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_26.
Full textLou, Ming, Kin Wai Michael Siu, Linghao Zhang, Qing Zhang, and Jianbin Wu. "Profound Experience Design in Community Service Interaction." In [ ] With Design: Reinventing Design Modes, 1931–43. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-4472-7_126.
Full textTorok, Leonardo, Mateus Pelegrino, Jefferson Lessa, Daniela Gorski Trevisan, Cristina N. Vasconcelos, Esteban Clua, and Anselmo Montenegro. "Evaluating and Customizing User Interaction in an Adaptive Game Controller." In Design, User Experience, and Usability: Interactive Experience Design, 315–26. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_30.
Full textGu, Zhenyu, Jia Ming Yu, Zhanwei Wu, and Zhan Xun Dong. "Visualizing Group User Behaviors for Social Network Interaction Design Iteration." In Design, User Experience, and Usability: Interactive Experience Design, 36–45. Cham: Springer International Publishing, 2015. http://dx.doi.org/10.1007/978-3-319-20889-3_4.
Full textConference papers on the topic "Interaction and experience design"
Rez, Jonathan. "Rethinking Retail Experience." In Create10 - The interaction design conference. BCS Learning & Development, 2010. http://dx.doi.org/10.14236/ewic/create2010.20.
Full textWei, Dingyi, and Ava Fatah gen. Schieck. "Exploring Interaction with Installations: Intended Experience vs Actual Experience." In Design Computation Input/Output 2020. Design Computation Ltd., 2020. http://dx.doi.org/10.47330/dcio.2020.vjhp5664.
Full textGourlet, Pauline. "Children's conversation with experience." In IDC '18: Interaction Design and Children. New York, NY, USA: ACM, 2018. http://dx.doi.org/10.1145/3202185.3202734.
Full textBosch, Noora. "Design of the Participatory Learning Experience." In IDC '22: Interaction Design and Children. New York, NY, USA: ACM, 2022. http://dx.doi.org/10.1145/3501712.3535298.
Full textHorton, Matthew, Gavin Sim, Bieke Zaman, and Karin Slegers. "Evaluating Long Term User Experience with Children." In IDC '19: Interaction Design and Children. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311927.3323128.
Full textPaay, Jeni, Bridgette Engeler, Mark Taylor, Kirsten Day, Margot Brereton, and Yvonne Rogers. "Wine and User Experience Design." In OZCHI'19: 31ST AUSTRALIAN CONFERENCE ON HUMAN-COMPUTER-INTERACTION. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3369457.3369548.
Full textCosentino, Giulia. "Exploring Multi-Sensory Interaction to Enhance Children’ Learning Experience." In IDC '21: Interaction Design and Children. New York, NY, USA: ACM, 2021. http://dx.doi.org/10.1145/3459990.3463397.
Full textFarris, Amy Voss. "The Sensing Bridge Between Perceptuomotor Experience and Scientific Investigation." In IDC '19: Interaction Design and Children. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3311927.3325341.
Full textRoto, Virpi. "Experience Design for Work Tools." In 17th IFIP TC.13 International Conference on Human-Computer Interaction. Cardiff University Press, 2020. http://dx.doi.org/10.18573/book3.r.
Full textBlythe, Mark, John H. McCarthy, Peter A. Wright, and Daniela Petrelli. "History and Experience: Storytelling and Interaction Design." In Proceedings of HCI 2011 The 25th BCS Conference on Human Computer Interaction. BCS Learning & Development, 2011. http://dx.doi.org/10.14236/ewic/hci2011.70.
Full textReports on the topic "Interaction and experience design"
Syrovatskyi, Oleksandr V., Serhiy O. Semerikov, Yevhenii O. Modlo, Yuliia V. Yechkalo, and Snizhana O. Zelinska. Augmented reality software design for educational purposes. [б. в.], December 2018. http://dx.doi.org/10.31812/123456789/2895.
Full textTaylor, Oliver-Denzil, Amy Cunningham,, Robert Walker, Mihan McKenna, Kathryn Martin, and Pamela Kinnebrew. The behaviour of near-surface soils through ultrasonic near-surface inundation testing. Engineer Research and Development Center (U.S.), September 2021. http://dx.doi.org/10.21079/11681/41826.
Full textColina Unda, Vanessa. Citizen Experience Design for Digital Transformation. Inter-American Development Bank, April 2021. http://dx.doi.org/10.18235/0003194.
Full textRoth, Christian. Design of the In-vehicle Experience. SAE International, June 2022. http://dx.doi.org/10.4271/epr2022012.
Full textPark, Jee-Sun, and Sejin Ha. User Experience in Fashion Brand Pages in Social Networking Sites: Values and Affective Experience of Information Interaction. Ames: Iowa State University, Digital Repository, November 2016. http://dx.doi.org/10.31274/itaa_proceedings-180814-1308.
Full textMarshak, Ronni. How to Think About Your Customer Experience and User Experience Design Strategy. Boston, MA: Patricia Seybold Group, June 2011. http://dx.doi.org/10.1571/psgp06-23-11cc.
Full textБондаренко, Ольга Володимирівна, Світлана Вікторівна Мантуленко, and Андрій Валерійович Пікільняк. Google Classroom as a Tool of Support of Blended Learning for Geography Students. CEUR-WS.org, 2018. http://dx.doi.org/10.31812/123456789/2655.
Full textGavors, Mark J., and Michael Hannafin. Perspectives on the Design of Interaction Strategies. Fort Belvoir, VA: Defense Technical Information Center, February 1994. http://dx.doi.org/10.21236/ada488296.
Full textRitson, David M. Current Design of the SSC Interaction Regions. Office of Scientific and Technical Information (OSTI), July 2003. http://dx.doi.org/10.2172/813305.
Full textSeidametova, Zarema S., Zinnur S. Abduramanov, and Girey S. Seydametov. Using augmented reality for architecture artifacts visualizations. [б. в.], July 2021. http://dx.doi.org/10.31812/123456789/4626.
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