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au, A. Schweda@murdoch edu, and Anika Schweda. "Interactive Television and Tourism Marketing WA to the UK Pleasure Travel Market through Interactive Television Applications." Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20050930.104954.

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As an information intensive industry and as one of the most progressive industries in information technology adoption, travel and tourism provides an ideal context in which to investigate how new technologies such as interactive television challenge our understanding of media and media use. This research looks at how interactive television can be used by consumers and how it may be best applied by marketers in international holiday travel. Using the UK international traveller market to Western Australia as case in point, this research had three main research goals: 1) to understand how travellers use information sources with a focus on interactive television; 2) how an individual’s previous interactive media and travel experiences may pre-dispose them to using interactive television; and 3) to better understand why individuals interact and what impact the interaction has on the promotional effort. A travel ad and a travel show segment were used to explore these with impulse (brochure request) and telescopic (destination video) interactive opportunities. The treatments were deployed over a video-on-demand platform in greater London and participants took part in their homes via their televisions and a self administered questionnaire. This research has furthered the use of the multi-dimensional grid in understanding information sources in relationship to one another and updated the landscape with modern information sources such as television, teletext, the Internet and interactive television. Findings from this area of investigation suggest that current interactive television offerings cater better to short-haul destinations and although it currently plays a minor role, interactive television has the potential to significantly contribute to travellers’ long-haul holiday planning process. The finding that individuals understand interactive television through their experience with teletext rather than the Internet and are more likely to use interactive television if they are thorough and experienced planners supports the theory of knowledge transference. However, most importantly, if an individual has a positive experience with interactive television they will interact again in the future. Contributions were also made to a better understanding of the interactive television user and the use of interactive television applications to the travel and tourism industry in particular. Exploration of the differences between the Impulse and Telescopic approaches to interactivity highlighted that while interactivity generally enhances the promotional effort each approach has its own strategic applications.
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Lu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.

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Interactive television (iTV) is an umbrella term used to cover the convergence of television with digital media technologies such as computers, personal video recorders, game consoles, and mobile devices, enabling user interactivity. Increasingly, viewers are moving away from a "lean back" model of viewing to a more active "lean forward" one. When fully realized on a widespread scale in the United States, our current experience of watching television will be dramatically transformed. Because iTV is a new medium in its own right, however, standards for iTV programming and interaction in the United States remain undefined. This document identifies and articulates interaction design principles for interactive television programming in the United States. Chapter one presents a brief survey of the field as it stands in 2005. In chapters two and three, I categorize iTV by platforms and by persistent television genres, and present representative examples for each category. In chapter four, I provide an overview of existing design standards in related areas. Insights from chapters two, three, and four all serve to inform chapter five, in which I propose principles for iTV interaction design by looking closely at existing designs (both deployed and prototyped), conventions, and patterns of interaction. My analyses are rooted in visual culture and human-computer interaction design principles, and the design principles I offer are abstracted from the applications I analyze within this framework. Finally, in chapter six, I offer some conclusions and thoughts for future directions.
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Froeschle, Chad. "Identification of effective teaching strategies and methods that foster interaction via interactive television." Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999froeschlec.pdf.

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Calixto, Gustavo Moreira. "A interoperabilidade nos sistemas de televisão digital interativa." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-04072016-111102/.

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A televisão nos dias atuais tem sofrido inúmeras inovações tecnológicas nos campos das transmissões multimídia, qualidade audio-visual e diversidade de funcionalidades. Entretanto, esta essencialmente mantêm sua característica de fornecer informações de forma quase que instantânea à população. O ambiente atual da televisão digital é caracterizado pela coexistência de inúmeros dispositivos capazes de oferecerem uma experiência televisa, associando-se computadores pessoais, smartphones, tablets e outros eletrônicos de consumo. Ainda, pode se incluir a este cenário a disponibilidade de inúmeras redes de transporte de dados tais como a radiodifusão, satélite, cabo e redes em banda larga. Este cenário diversificado, em termos de dispositivos e redes, é denominado de cenário de televisão digital híbrida, a qual destaca-se a interação do expectador com os diversos dispositivos. Estes cenários, por sua vez, motivam o desenvolvimento de tecnologias que permitem o aperfeiçoamento da pervasividade e dos meios pelos os quais os aplicativos possam ser suportados em diferentes plataformas. Este trabalho propõe ambientes interoperáveis envolvendo a televisão digital interativa e outros eletrônicos de consumo, aos quais foram realizados estudos e experimentos para se observar diferentes técnicas de sincronização e comunicação entre plataformas de interatividade para a televisão digital híbrida. Os resultados apontam para a possibilidade de cenários interoperáveis envolvendo o uso de marcadores e também recursos de redes e serviços TCP/IP, levando em consideração a eficiência e eficácia nos diferentes métodos. Conclui-se que os resultados odem motivar o desenvolvimento de cenários diferenciados envolvendo a televisão digital interativa e dispositivos de segunda tela, o que incrementa a interatividade e as formas de entretenimento.
The television is nowadays under a wide number of technological innovations in the fields of multimedia broadcasts, audio-visual quality and diversity of features. However, TVs essentially retain their characteristic to provide information almost instantly to the population. The current environment of digital television is characterized by the coexistence of numerous gadgats capable of providing a experience aggregating personal computers, smartphones, tablets and other consumer electronics. Thereafter, you can include this scenario the availability of numerous data transmission such as broadcasting, satellite, cable and broadband networks. This scenario in terms of devices and networks, is called hybrid digital television, which highlights the interaction of the viewer with the various devices. By the way, these scenarios motivate the development of technologies which allow the improvement of the pervasiveness and ways that applications can be supported by different platforms. This work proposes interoperable environments involving interactive digital TV and other consumer electronics, which were carried out studies and experiments to observe different synchronization techniques and communication between interactive platforms for hybrid digital television. The results pointed out to the possibility of interoperable scenarios involving the use of tags and also network resources and services such as TCP/IP, taking into account the efficiency and effectiveness of the different methods. The results could lead the development of different scenarios involving interactive digital TV and second screen devices, which increases the interactivity and forms of entertainment.
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Bunn, Derek L. "Interactive Television News." Diss., CLICK HERE for online access, 2010. http://contentdm.lib.byu.edu/ETD/image/etd3397.pdf.

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Gallo, Stephen. "Interactive television : advancing television through integrated technology /." Online version of thesis, 2008. http://hdl.handle.net/1850/9602.

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Herèdia, i. López Natàlia. "Diseño de interfaz y diseño de la interacción. El rol del diseño en el cambio de paradigma televisivo." Doctoral thesis, Universitat de Barcelona, 2015. http://hdl.handle.net/10803/316780.

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Diversos factores están transformando la televisión. El proceso de digitalización, su convergencia con Internet, la ampliación de las posibilidades de interactividad y los nuevos hábitos de consumo de los telespectadores están produciendo un cambio de paradigma del medio de comunicación. Ante esta situación, desde la perspectiva del diseño se propone investigar cuál es el rol que asume esta disciplina. A partir de un estudio documental y bibliográfico se ha analizado la televisión interactiva como fenómeno a través de sus interfaces y de las prácticas asociadas al diseño de la interacción. Para el análisis se ha abordado la evolución histórica de la interactividad entre telespectador, televisor y televisión; se han contextualizado los cambios sociales, culturales, económicos y tecnológicos que acompañan esta transformación; y se ha propuesto un mapa de la televisión interactiva con el fin de delimitar su alcance. A partir de este escenario se ha examinado qué significa diseñar televisión interactiva teniendo en cuenta los elementos y factores que la caracterizan. Fruto de la investigación se ha identificado qué responsabilidades debería asumir el diseño y se han propuesto directrices a tener en cuenta para su práctica proyectual y su estudio teórico. También se han identificado los retos del diseño en la transformación del concepto de interactividad, en la figura del telespectador y en las formas de mejorar la usabilidad y accesibilidad de las interfaces televisivas.
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Anderson, Michelle E. "Televising truth commissions: the interaction between television, perpetrators, and political transition in South Africa." Doctoral thesis, Faculty of Humanities, 2020. http://hdl.handle.net/11427/32442.

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This research explores the portrayals of perpetrators in television broadcast coverage of truth commissions within politically transitioning societies, particularly how these discourses may influence the perceptions and experience of transition out of conflict. It focuses on the narratives constructed around apartheid-era perpetrators who participated in the South African Truth and Reconciliation Commission (TRC) as shown by the South African Broadcasting Corporation's (SABC) weekly broadcast, Truth Commission Special Report. It also considers how this informs perpetrators in speaking about their own histories. The SABC broadcasts aired between the 21st of April 1996 and the 29th of March 1998. It acted as a key news source on the workings of the TRC for a large group of citizens. An average of 1.1 to 1.3 million people tuned in each week for the first year, and an average of 510,000 people tuning in during its second year on air.1 The TRC hearings were recorded and filmed, and parts of these recordings were included in the SABC programme, along with further research by Special Report journalists. This included stories from the apartheid era that were not told through the TRC, further interviews with perpetrators, victims, bystanders, and communities, as well as reference to news and legal documents. As SABC describes it, the Truth Commission Special Report series “contributed to the TRC's pursuit of revealing the truth about, and engendering a deeper engagement with, South Africa's past conflicts.”2 The series was hosted and produced by well-known anti-apartheid journalist and Afrikaner Max du Preez, whose own identity became central to the narrative put forth. His team of journalists and producers included other Afrikaners such as his long-time colleague Jacques Pauw, and the young Anneliese Burgess. Otherwise, “his team of journalists varied over the twenty-three months of the series, generally including five and seven people who were racially, ethnically, and linguistically diverse.”3 As South Africa transitioned out of the apartheid state, transparency of the transitional mechanisms taking place was essential for the transformation of governance and the appearance of accountability.4 This demand acted as one of the driving forces for the intense media involvement in the country's chief transitional process, namely the TRC. This research hinges on the hypothesis that the media's involvement in the South African transitional process went beyond the provision of transparency and may have influenced people's perceptions and experience within the transition per assertions by scholars such as Parver and Wolf, Fischer, Kent, and Mihr, 5 among others. It uses this as a starting point to then investigate the series' narrative as a source of these perceptions and the subsequent experiences of the subjects. This points not only to outcomes, but also their influencing factors with the intent to suggest recommendations for more intentional media coverage of political transitions, with perpetrators being one facet of such.
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Mori, Yutaka. "Demand for interactive television." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11863.

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House, Melissa Kay. "The future of interactive television." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/19417.

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Arroyo, Cañada Francisco Javier. "La aceptación del comercio electrónico a través de la televisión digital interactiva." Doctoral thesis, Universitat de Barcelona, 2013. http://hdl.handle.net/10803/127300.

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La televisión digital interactiva se configura como el conjunto de tecnologías de transmisión y recepción de contenidos audiovisuales y datos, que enriquecen la experiencia del usuario y posibilitan el acceso a diferentes servicios interactivos mediante el televisor, facilitando el acceso a la Sociedad de la Información, así como al comercio electrónico o t-commerce. En este sentido, esta Tesis pretende profundizar sobre el conocimiento de la televisión digital interactiva como medio publicitario y canal de compra, poniendo énfasis en la eficacia publicitaria que aporta la interactividad y los determinantes de la aceptación del t-commerce. Por ello, el propósito principal de la investigación es conocer cómo inciden diferentes políticas de marketing en la aceptación del comercio electrónico a través de la televisión digital interactiva. La estimación de los Modelos de Ecuaciones Estructurales especificados permiten contrastar varias de las hipótesis planteadas, pudiendo afirmar que la “Percepción de Entretenimiento” es el factor que más incide en la aceptación del t-commerce. Asimismo, se ha comprobado la existencia de efectos indirectos de los incentivos sobre “Intención de uso del t-commerce”, que gracias al uso conjunto de técnicas de análisis multivariante y el análisis de los Efectos Olvidados se ha podido determinar el efecto total de los diferentes tipos de incentivos. Por otro lado, la incidencia positiva de la “Intención de uso de la publicidad interactiva” sobre la “Intención de uso del t-commerce”, así como la mayor eficacia de los formatos publicitarios interactivos, pueden favorecer el desarrollo de la publicidad interactiva para conectar el mensaje publicitario con el proceso de compra a través del televisor. Finalmente, el Papel Probabilístico Normal de Daniel y la agregación de la percepción de utilidad mediante Expertones coinciden en destacar la mayor incidencia de las variables racionales sobre la “Percepción de utilidad” de los usuarios, en el diseño de una aplicación de t-commerce.
Interactive digital television is a set of technologies for broadcast and narrowcast audiovisual content and data that enrich the user experience and allow access to different interactive services as the electronic commerce or t-commerce, facilitating access to the Information Society. In this sense, this thesis aims to deepen knowledge on interactive digital television as an advertising media and shopping channel, emphasizing the advertising effectiveness and the determinants of acceptance of t-commerce. Therefore, the main purpose of this research is to understand how different marketing policies influence the electronic commerce acceptance on interactive digital television. Structural Equation Models allows testing several hypotheses to confirm that the "Perception of Enjoyment" is the most influence factor on the t-commerce acceptance. It has also proven the existence of indirect effects of incentives on "Behavioral intentions to use the t-commerce". Additionally, combined use of multivariate analysis techniques and Theory of Forgotten Effects determine the total effect of the different types of incentives. On the other hand, the positive impact of the "Behavioral intentions to use the interactive advertising" on the "Behavioral intentions to use the t-commerce", as well as effectiveness of interactive advertising formats, can improve the development of interactive advertising to connect the advertisement with the purchase process through the television. Finally, the Normal Probabilistic Paper of Daniel and perceived usefulness aggregation by Expertons are agree to highlight that rational variables are more related than emotional variables with the "Perceived usefulness" in the design of a t-commerce application.
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Chiu, Yiu-kwong, and 趙耀光. "Interactive television: market, management, technologies & uncertainties." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31267063.

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Chiu, Yiu-kwong. "Interactive television : market, management, technologies & uncertainties /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17957655.

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Sellers, Benjamin Bart. "A General Framework for Interactive Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3357.

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We design a complete interactive television news system. We develop a news production system that allows for the creation of flexible, content-rich interactive news. This system embraces a general creation process to interactive news that is built on top of a newscast model that evolves from and conforms with the current production newscast model. It allows for content sharing and content reuse. We also create an interactive news viewing system that adapts well to a living room environment. It contains several interactive features designed to give the viewer control and allow them to watch the news when, where, and how they want to. We perform a formative evaluation through a user study and interviews. Our results show that the production system allows fast, quality construction of interactive news. Viewers enjoy the interactivity and control the viewing system provides, but more work needs to be done to improve ease of use. Our system increases extra content visibility and usage over previous studies through additional features, more content, and direct invites to viewers. We also produce and deliver the news over an entire two-week period to a large number of viewers, making it the largest study done according to our knowledge.
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Bove, V. Michael. "Personalcasting : interactive local augmentation of television programming." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/27947.

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Thesis (M.S.V.S.)--Massachusetts Institute of Technology, Dept. of Architecture, 1985.
MICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Bibliography: leaves 43-45.
While a videocassette recorder allows a television viewer to decouple the viewing of a television program from its broadcast, its use would be much more rewarding were it able to "understand" what it had recorded and to utilize this information to vary the presentation of broadcast television programs in a personalized manner. A hardware/software system is developed which uses closed-captioning information as a data input and allows variation in the presentation of television newscasts, with results applicable to the locally-intelligent recording and personalized presentation of other sorts of programming as well. The research described in this thesis has been supported in part by the International Business Machines Corporation.
by Victor Michael Bove, Jr.
M.S.V.S.
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Misiewicz, Vincent. "A design and performance study of an interactive electronic television guide." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1993. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 1993.
Source: Masters Abstracts International, Volume: 45-06, page: 2716. Abstract precedes thesis as 3 preliminary leaves. Typescript. Includes bibliographical references (leaves 124-129).
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Costa, Laisa Caroline de Paula. "Segurança para o sistema brasileiro de televisão digital: contribuições à proteção de direitos autorais e à autenticação de aplicativos." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-04092009-153744/.

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O sistema de televisão é considerado o principal meio de comunicação e entretenimento no Brasil. Com o início das transmissões do sistema de televisão digital brasileiro no final de 2007, os principais impactos da digitalização do sistema de TV são: a alta definição de imagens e som, a mobilidade e a portabilidade. Com o tempo, outras funcionalidades serão incorporadas: a multiprogramação (mais de um programa no mesmo canal) e a interatividade. E é a partir da TV interativa que passa a ser possível o oferecimento de serviços para a população. Este trabalho tem como objetivo sistematizar as questões relacionadas com segurança no âmbito da televisão digital terrestre, além de propor e avaliar contribuições para uma arquitetura de segurança considerando o cenário expandido da televisão digital brasileira; especialmente no que tange a proteção de direitos autorais em TV aberta e a autenticação de aplicativos e serviços para TV interativa. A pesquisa realizada considera a realidade brasileira, suas necessidades específicas e as tecnologias disponíveis mais adequadas a elas, viabilizando o uso de serviços com alto valor agregado. Para atingir estes objetivos, foi realizado um amplo levantamento de tecnologias e sistemas existentes relacionados com o tema de segurança em TV digital. Com base neste levantamento, o trabalho apresenta uma sistematização da segurança para a televisão digital terrestre e aberta no Brasil na qual são identificados casos de uso e requisitos. É proposto o SPDA-BR, um sistema de proteção de direitos autorais adequado ao parque de televisores nacional e com menor impacto no custo de receptores; é proposto também o AUTV, um mecanismo de autenticação de aplicativos flexível (que possa ser utilizada para atualização de software, instalação de drivers, aplicativos interativos), compatível com padrões abertos e com a ICP Brasil. Esta dissertação forneceu subsídios para a escrita da norma de segurança para o Sistema Brasileiro de Televisão Digital, gerou publicações de artigos científicos e técnicos, e a comprovação de viabilidade, tanto do SPDA-BR como do AUTV, através de simulações e prova de conceito, respectivamente.
In Brazil, the television system is considered an important source of communication and entertainment. The Brazilian digital transmissions started on December 2007 and first offered functionalities were the high definition, mobility and portability. In a later moment other functionalities will be added: multiprogramming (more than one service per channel) and interactivity. With the interactivity it is possible to offer digital services to the public. This work goals are to present a systematic DTV security issues overview, to propose and analyze DTV security issues contributions; specifically to the digital rights protection, considering free to air DTV, and the services and applications to interactive TV. This research considers the Brazillian requirements and identifies the most suitable technologies to these requirements, allowing high value services integration to the television system. In order to achieve these goals, it was done a wide state of the art research and the DTV security use cases identification and its requirements specification. The SPDA-BR and AUTV were proposed. The SPDA-BR is a digital rights protection system suitable to the Brazilian scenario with the minimum cost impact. The AUTV is a flexible authentication mechanism (that can be applied to software update, driver installation and interactive DTV applications), compatible to the open standards and to the Brazilian Public Key Cryptographic Infrastructure. This text contributed to the DTV Brazilian system, generated scientific and technical publications, and specified as well as proved the feasibility of both SPDA-BR and AUTV, through simulation and proof of concept, respectively.
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Reis, Márcio Leandro Fernandes. "Sistema de apoio à descoberta de conteúdos em televisão interativa: o motor do projeto TV Discovery & Enjoy." Master's thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/12358.

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Mestrado em Comunicação Multimédia
O modo como se vê televisão está a mudar. A televisão digital trouxe consigo inúmeras oportunidades tanto para os seus operadores na possibilidade de criação de novos modelos de negócio como para o telespectadores com o aumento da qualidade e da oferta de conteúdos televisivos. Hoje em dia, os serviços de televisão digital disponibilizam centenas de canais das mais variadíssimas temáticas aos seus clientes mas, se esta oferta já era significativa para o utilizador, com a atual possibilidade de visualizar os conteúdos dos últimos 7 dias (time-shift) veio tornar-se ainda mais expressivo o leque de conteúdos disponíveis, colocando à prova o poder de seletividade dos espectadores na procura do conteúdo ideal para um dado contexto de visualização. Esta situação é também condicionada pelas características das atuais ferramentas de seleção de conteúdos televisivos disponibilizadas pelos operadores aos seus clientes. Na realidade, estas revelam-se pouco eficazes neste novo ecossistema televisivo, acabando por conduzir o telespectador a uma experiência do seu serviço enfraquecida, criando algumas limitações no acesso à oferta televisiva e alguma frustração no momento da escolha de um conteúdo. Neste âmbito, torna-se necessário encontrar soluções que possam contribuir para satisfazer as necessidades de descoberta de conteúdos televisivos provenientes de múltiplas fontes (live, on-demand e time-shifted) com base nos principais critérios que são inerentes ao processo cognitivo que o utilizador assume quando escolhe um programa para ver: formato, género, estado emocional pretendido, duração e companhia. É neste contexto que o presente trabalho se insere e que reflete o ciclo de vida do desenvolvimento do motor do TV Discovery & Enjoy - um sistema de apoio à descoberta de conteúdos em televisão interativa.
The way we watch TV is changing. Digital television has brought numerous opportunities both for its operators, with the possibility of creating new business models, and for its viewers increasing the quality and transmission of television content. Nowadays, digital television services offer hundreds of channels arranged by an extensive range of thematics: However, with the recent ability to view the contents of the last seven days (time-shift) the vast number of options become even more significant, making even more difficult to the users searching for the ideal content for a given viewing context. This situation is also limited by the characteristics of the actual content selection and search tools, provided by the operators to their customers, which are not totally efficient, leading the viewer to a weakened experience of his TV service In this context, it is necessary to find solutions that meet the user needs in what relates to content discovery over multiple sources of content (live, on-demand and time-shifted) having in consideration the most important cognitive criterias that guide the user on the process of content selection such as: content format, genre, mood, duration and companion at the moment. It is in this framework that this dissertation reflects the development life cycle of the TV Discovery & Enjoy engine – an iTV application to support the user in discover the right TV content for a special viewing context.
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van, der Stelt Frank. "Location Based Augmented Reality for Interactive Television Drama." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97076.

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This thesis explores augmented reality (AR) for Java enabled consumer mobile phones for use in an interactive TV drama. The problems that are faced when dealing with limited processing power and memory constraints are examined and so are the minimum demands set on the telephones. A discussion of what AR is and where the development of mobile AR stands today is presented. Based on a dialogue with Swedish Television (SVT) and the evaluation of current mobile phones a possible solution is presented based primarily on the idea of visual 2D tags. Visual tags are machine readable codes storing information and properly designed they can be used for the extraction of location and orientation information. This makes augmentation with 3D synthetic objects theoretically possible. The mathematical ideas behind decoding these visual codes are explained. The use of common corner detectors was attempted as a solution of the stated problem. A short description of the theory behind corner detectors and some images of the results are included in this thesis. The thesis concludes with a discussion of the findings and of possible future work.
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Butcher, Margaret Miller. "McLuhan revisited : adaptive instructional strategies for interactive television /." free to MU campus, to others for purchase, 2002. http://wwwlib.umi.com/cr/mo/fullcit?p3074382.

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Hulshof, Ana Vitoria Joly. "Interactive television for young children : developing design principles." Thesis, University of Brighton, 2010. https://research.brighton.ac.uk/en/studentTheses/c20c561b-b374-460d-b48b-66ec3cc58729.

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The research reported in this thesis investigates preschoolers‟ interactions with interactive television applications. The study involved the development of an electronic programme guide prototype and the empirical evaluation thereof. There were three main aims. The first aim was to analyse children‟s interactions and illustrate them in a framework to further understanding of the way preschoolers interact with the television. The second aim was to contribute design principles for preschool interactive television and the third aim was to refine methods and add to the knowledge of design and evaluation techniques involving young children.
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Mirlacher, Thomas. "Model-based engineering of animated interactive systems for the interactive television environment." Toulouse 3, 2012. http://thesesups.ups-tlse.fr/1927/.

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Les interfaces graphiques étaient la plupart du temps statiques, et représentaient une succession d'états logiciels les uns après les autres. Cependant, les transitions animées entre ces états statiques font partie intégrante des interfaces utilisateurs modernes, et leurs processus de design et d'implémentations constituent un défi pour les designers et les développeurs. Cette thèse propose un processus de conception de systèmes interactifs centré sur les animations, ainsi qu'une architecture pour la définition et l'implémentation d'animations au sein des interfaces graphiques. L'architecture met en avant une approche à deux niveaux pour définir une vue haut niveau d'une animation (avec un intérêt particulier pour les objets animés, leurs propriétés à être animé et la composition d'animations) ainsi qu'une vue bas niveau traitant des aspects détaillés des animations tels que les timings et les optimisations. Concernant les spécifications formelles de ces deux niveaux, nous utilisons une approche qui facilite les réseaux de Petri orientés objets pour la conception, l'implémentation et la validation d'interfaces utilisateurs animées en fournissant une description complète et non-ambiguë de l'ensemble de l'interface utilisateur, y compris les animations. Enfin, nous décrivons la mise en pratique du processus présenté, illustré par un cas d'étude d'un prototype haute-fidélité d'une interface utilisateur, pour le domaine de la télévision interactive. Ce processus conduira à une spécification formelle et détaillée du système interactif, et incluera des animations utilisant des réseaux de Petri orientés objet (conçus avec l'outil PetShop CASE)
Graphical User Interfaces used to be mostly static, representing one software state after the other. However, animated transitions between these static states are an integral part in modern user interfaces and processes for both their design and implementation remain a challenge for designers and developers. This thesis proposes a process for designing interactive systems focusing on animations, along with an architecture for the definition and implementation of animation in user interfaces. The architecture proposes a two levels approach for defining a high-level view of an animation (focusing on animated objects, their properties to be animated and on the composition of animations) and a low-level one dealing with detailed aspects of animations such as timing and optimization. For the formal specification of these two levels, we are using an approach facilitating object-oriented Petri nets to support the design, implementation and validation of animated user interfaces by providing a complete and unambiguous description of the entire user interface including animations. Finally, we describe the application of the presented process exemplified by a case study for a high-fidelity prototype of a user interface for the interactive Television domain. This process will lead to a detailed formal specification of the interactive system, including animations using object-oriented Petri nets (designed with the PetShop CASE tool)
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23

Teixeira, Lauro Henrique de Paiva [UNESP]. "Televisão digital: interação e usabilidade." Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/89489.

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Universidade Estadual Paulista (UNESP)
Este trabalho analisa a relevância da usabilidade e do design de interação na produção de conteúdo interativo para televisão digital. A partir da observação de programas interativos nacionais e internacionais, busca-se compreender a introdução de elementos novos na linguagem televisiva em plataforma digital de transmissão aberta. Com a televisão digital, os emissores terão o desafio de adequar as múltiplas possibilidades de produção e distribuição de conteúdo da mais alta tecnologia, para um público de cultura heterogênea e de contrastes sociais marcantes. Nesse universo a preocupação com a usabilidade deve facilitar a comunicação em processos de interação em diferentes graus de complexidade. A pesquisa analisa em que medida os atuais conceitos de usabilidade e design de interação são relevantes na produção de conteúdo interativo para a televisão digital brasileira. Essa abordagem é feita com foco na consistência da grade de programação em paralelo aos aspectos reestruturantes da televisão na convergência com o ciberespaço
This research looks for the relevance of the usability and interactive design in the interactive content production for digital television. Based on the observation of national and international content, looking to understand the adding of new elements in the television language on digital platform of open broadcast. With the digital television, the senders will have the challenge to adjust the multiple production possibilities and broadcast of content of the highest technology, for a public of heterogeneous culture and sociality divide. In this universe, the care with the usability should make easy communication in interaction process in different levels of complexity. The research shows in which measures the actual concepts of usability and interactive design are important in the production of interactive content for Brazilian digital television. This approach is made with focus in the consistence of the programming grade in parallel with the restructures aspects of the television in the convergence of the cyberspace
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24

Almas, Almir. "Televisão digital terrestre: sistemas, padrôes e modelos." Pontifícia Universidade Católica de São Paulo, 2005. https://tede2.pucsp.br/handle/handle/4386.

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Coordenação de Aperfeiçoamento de Pessoal de Nível Superior
The prime objective of this work is related to the analysis of the settlemet of Brazilian System for Digital TV, and aspects of television production for interactive one. In terms of methodology, this paper presents a practical work on the elaboration of interactive TV program model (presented in the end of this thesis). In my understanding, the shift of the conventional analogic television to the digital television, despite of a clear and evident shift of technical display, and the introduction of terrestrial digital television are produced focusing rather on models and systems than technological standards. In relation to a practical content, it is suggested a model for digital TV interactive program, in which a new language in terms of production will be tested. The bibliographic references are strongly based on government documents, articles about international techonogical standards (Japanese ISDB-T, European DVB-T e American ATSC), and material from congresses and lectures. Moreover, important theoretical references as Arlindo Machado, Raymond Williams, Iuri Lotman e Thomas Sebeok are constantly cited. In sum, I claim that the survey for technological shift and the studies of digital television, in Brazil and other countries, and the process for TV program model creation lead to the understanding of aspects that influence on the human subjectivity production from television media.
Análise da implantação do Sistema Brasileiro de TV Digital (SBTVD) e de aspectos da produção televisiva para a televisão interativa, a partir de inserção do pesquisador dentro do processo em curso no Brasil. Esta tese propõe o trabalho prático na elaboração de programa-piloto e programa de referência de interatividade, que será apresentado ao final da pesquisa. Em relação à implantação do SBTVD, defendo que ao migrar da televisão analógica convencional para a televisão digital, não obstante a mudança clara e evidente dos aparatos técnicos. a introdução da televisão digital terrestre se faz baseada mais em modelos de televisão e sistemas que em padrões tecnológicos. Em relação à prática de conteúdo, proponho experimentar possível modelo de referência de piloto de programa para televisão digital interativa, em que deverá ser testada nova linguagem de produção. A referência bibliográfica é fortemente baseada em documentos de governo, artigos sobre padrões tecnológicos internacionais (ISDB-T, japonês; DVB-T, europeu e ATSC, americano), e materiais de congressos e palestras; além de referências acadêmicas, como Arlindo Machado, Raymond Williams, Iuri Lotman e Thomas Sebeok. Pretendo que o levantamento das mudanças tecnológicas e de estudos da televisão digital, tanto do Brasil quanto de outros países, e o processo de realização de programa-piloto levem a que se entendam os aspectos que exercem influências sobre a produção da subjetividade do ser humano atual a partir da mídia televisão.
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25

Marshall, John E. ""HOMEworkHelp" a practical study in developing an effective, efficient and transferable interactive television series to assist students with their homework /." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1998. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 1998.
Source: Masters Abstracts International, Volume: 45-06, page: 2808. Typescript. Abstract precedes thesis as preliminary leaves [1]-3. Includes bibliographical references (leaves 68-73).
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26

Ricardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201302." Universidad Peruana de Ciencias Aplicadas (UPC), 2013. http://hdl.handle.net/10757/631749.

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La masificación del acceso a Internet de banda ancha de la tecnología móvil inteligente y la creación de nuevas relaciones humanas en la red han empezado a producir una cultura audiovisual de lo inmediato y lo interactivo poniendo a los comunicadores audiovisuales ante los retos de innovar de entender el nuevo entorno digital y de adaptar los conocimientos estéticos a los nuevos formatos.Por una parte la inmediatez de la información y el sinnúmero de recursos para distribuirla viene transformando a los usuarios finales de los productos audiovisuales. Ellos se han convertido de navegantes virtuales pasivos en verdaderos ¿prosumidores¿ protagonistas del éxito de una campaña o proyecto audiovisual al ser los principales agentes de la distribución y retroalimentación del producto. Comparten sus ideas ¿memes¿ y videos hechos con celulares cámaras fotográficas y otros dispositivos a través de los medios sociales más populares. Ante esto los comunicadores tienen el gran reto y la oportunidad de sacar el máximo provecho de esta nueva realidad y utilizarlo como medio y soporte estratégico para lograr las metas comunicativas de informar sensibilizar entretener vender e influenciar.Este curso revisará los conceptos que nos llevan a una sociedad informacional analizará los soportes audiovisuales más comunes en el mercado (televisores computadoras smartphones tablets) las formas de distribución de la producción audiovisual (redes sociales blogs livestreaming videocasting televisión digital) las formas narrativas y estéticas más comunes según los entornos y los factores que influyen en la viralidad así como las técnicas para medir los resultados. El resultado será la creación de trabajos audiovisuales digitales que respondan a distintos fines públicos y estrategias de comunicación.
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27

Ricardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201401." Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/631750.

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La masificación del acceso a Internet de banda ancha de la tecnología móvil inteligente y la creación de nuevas relaciones humanas en la red han empezado a producir una cultura audiovisual de lo inmediato y lo interactivo poniendo a los comunicadores audiovisuales ante los retos de innovar de entender el nuevo entorno digital y de adaptar los conocimientos estéticos a los nuevos formatos.Por una parte la inmediatez de la información y el sinnúmero de recursos para distribuirla viene transformando a los usuarios finales de los productos audiovisuales. Ellos se han convertido de navegantes virtuales pasivos en verdaderos ¿prosumidores¿ protagonistas del éxito de una campaña o proyecto audiovisual al ser los principales agentes de la distribución y retroalimentación del producto. Comparten sus ideas ¿memes¿ y videos hechos con celulares cámaras fotográficas y otros dispositivos a través de los medios sociales más populares. Ante esto los comunicadores tienen el gran reto y la oportunidad de sacar el máximo provecho de esta nueva realidad y utilizarlo como medio y soporte estratégico para lograr las metas comunicativas de informar sensibilizar entretener vender e influenciar.Este curso revisará los conceptos que nos llevan a una sociedad informacional analizará los soportes audiovisuales más comunes en el mercado (televisores computadoras smartphones tablets) las formas de distribución de la producción audiovisual (redes sociales blogs livestreaming videocasting televisión digital) las formas narrativas y estéticas más comunes según los entornos y los factores que influyen en la viralidad así como las técnicas para medir los resultados. El resultado será la creación de trabajos audiovisuales digitales que respondan a distintos fines públicos y estrategias de comunicación.
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28

Ricardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201501." Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/631752.

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La masificación del acceso a Internet de banda ancha de la tecnología móvil inteligente y la creación de nuevas relaciones humanas en la red han empezado a producir una cultura audiovisual de lo inmediato y lo interactivo poniendo a los comunicadores audiovisuales ante los retos de innovar de entender el nuevo entorno digital y de adaptar los conocimientos estéticos a los nuevos formatos.Por una parte la inmediatez de la información y el sinnúmero de recursos para distribuirla viene transformando a los usuarios finales de los productos audiovisuales. Ellos se han convertido de navegantes virtuales pasivos en verdaderos ¿prosumidores¿ protagonistas del éxito de una campaña o proyecto audiovisual al ser los principales agentes de la distribución y retroalimentación del producto. Comparten sus ideas ¿memes¿ y videos hechos con celulares cámaras fotográficas y otros dispositivos a través de los medios sociales más populares. Ante esto los comunicadores tienen el gran reto y la oportunidad de sacar el máximo provecho de esta nueva realidad y utilizarlo como medio y soporte estratégico para lograr las metas comunicativas de informar sensibilizar entretener vender e influenciar.Este curso revisará los conceptos que nos llevan a una sociedad informacional analizará los soportes audiovisuales más comunes en el mercado (televisores computadoras smartphones tablets) las formas de distribución de la producción audiovisual (redes sociales blogs livestreaming videocasting televisión digital) las formas narrativas y estéticas más comunes según los entornos y los factores que influyen en la viralidad así como las técnicas para medir los resultados. El resultado será la creación de trabajos audiovisuales digitales que respondan a distintos fines públicos y estrategias de comunicación.
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29

Ricardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201402." Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/631751.

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La masificación del acceso a Internet de banda ancha de la tecnología móvil inteligente y la creación de nuevas relaciones humanas en la red han empezado a producir una cultura audiovisual de lo inmediato y lo interactivo poniendo a los comunicadores audiovisuales ante los retos de innovar de entender el nuevo entorno digital y de adaptar los conocimientos estéticos a los nuevos formatos.Por una parte la inmediatez de la información y el sinnúmero de recursos para distribuirla viene transformando a los usuarios finales de los productos audiovisuales. Ellos se han convertido de navegantes virtuales pasivos en verdaderos ¿prosumidores¿ protagonistas del éxito de una campaña o proyecto audiovisual al ser los principales agentes de la distribución y retroalimentación del producto. Comparten sus ideas ¿memes¿ y videos hechos con celulares cámaras fotográficas y otros dispositivos a través de los medios sociales más populares. Ante esto los comunicadores tienen el gran reto y la oportunidad de sacar el máximo provecho de esta nueva realidad y utilizarlo como medio y soporte estratégico para lograr las metas comunicativas de informar sensibilizar entretener vender e influenciar.Este curso revisará los conceptos que nos llevan a una sociedad informacional analizará los soportes audiovisuales más comunes en el mercado (televisores computadoras smartphones tablets) las formas de distribución de la producción audiovisual (redes sociales blogs livestreaming videocasting televisión digital) las formas narrativas y estéticas más comunes según los entornos y los factores que influyen en la viralidad así como las técnicas para medir los resultados. El resultado será la creación de trabajos audiovisuales digitales que respondan a distintos fines públicos y estrategias de comunicación.
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30

Jääseläinen, Kari. "Strategic questions in the development of interactive television programs." [Helsinki] : University of Art and Design Helsinki, 2001. http://www2.uiah.fi/julkaisut/pdf/jaaskelainen.pdf.

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31

Velarde, Allazo Edwar Andres. "Televisão digital movel para aplicações de governo utilizando Ginga NCL." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260057.

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Orientador: Yuzo Iano
Dissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
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Resumo: Apresentam-se nesta dissertação as tecnologias necessárias para desenvolvimento de aplicações interativas na área m-government de TV digital móvel. Para o desenvolvimento, utiliza-se a parte declarativa de middleware Ginga (Sistema Brasileiro de Televisão Digital) e Lua como linguagem imperativa. Essa linguagem permite realizar processamento matemático, manipulação de dados e principalmente o uso de canal de interatividade. O Ginga NCL é obrigatório em dispositivos portáteis numa plataforma particular nesses dispositivos. A presente proposta visa a seu uso num cenário destinado ao diálogo entre o governo e a população.
Abstract: This work presents the technologies required for the implementation of interactive applications in the m-government area of mobile digital TV. For that development, we use the declarative environment of Ginga middleware of the Brazilian Digital Television System (SBTVD). Besides we use Lua as an imperative language that allows mathematical processing, data handling and, especially, the application of an interactivity channel. In order to provide interaction, the use of Gin-ga-NCL is required for portable devices on a particular platform. The present proposal aims at employing it in a scenario set to the dialogue between government and population.
Mestrado
Telecomunicações e Telemática
Mestre em Engenharia Elétrica
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32

Sheets, Gregory S. "Audio coding and identification for an interactive television application." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.

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Azanha, Elizania Fabia de Sousa. "Generos televisivos na escola : a co-construção dos sentidos nas interações de alunos do ensino medio." [s.n.], 2008. http://repositorio.unicamp.br/jspui/handle/REPOSIP/269018.

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Orientador: Anna Christina Bentes da Silva
Dissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Estudos da Linguagem
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Resumo: As interações sociais têm sido amplamente estudadas por lingüistas, no Brasil e em outros países. Da mesma forma, encontramos diversos trabalhos que exploram a questão da cognição social, procurando entender como se constroem conhecimentos partilhados e como são utilizados. Nosso trabalho fará uma tentativa de utilizar esses dois conceitos para analisar interações entre alunos do Ensino Médio sobre gêneros televisivos, a que assistiram, em situações por nós propiciadas. Gravamos matérias televisivas e selecionamos gêneros com enfoque para a informação: notícia, comentário e entrevista. Todos apresentados em jornais de grande circulação e em horário nobre, em canal aberto. Solicitamos aos alunos, divididos em três grupos, que assistissem a cada uma das matérias e em seguida comentassem o que haviam compreendido. Esse corpus foi analisado observando-se como compreenderam as matérias através das construções conjuntas de sentido que elaboraram e, ainda, quais as estratégias que utilizaram para demonstrar essa compreensão. Observamos que esses alunos, através da interação, demonstraram compreender as matérias assistidas realizando construções conjuntas, a partir de conhecimentos prévios e uso de recursos como repetições e paráfrases. Concluímos que a interação pode favorecer a construção dos sentidos do texto oral, através de negociações que os indivíduos realizaram buscando apresentar sua compreensão das matérias a que assistiram. E, ainda, que as estratégias de repetição e paráfrase podem, muitas vezes, favorecer essa compreensão por permitir aos informantes, através das retomadas enunciativas, reelaborarem os conteúdos a que assistiram com o intuito de construir novos saberes a partir dos já existentes. Não podemos ignorar o caráter avaliativo presente em muitos dos comentários elaborados pelos alunos nas diferentes interações, o que nos conduz à conclusão de que, quando conhecem o assunto a que assistem consideram-se autorizados a apresentar sua opinião a respeito desse tema. Pretendemos, com nossas análises, apresentar uma possibilidade de trabalho com alunos do Ensino Médio, a partir da mídia televisiva, que trata de gêneros televisivos como objeto de estudo e demonstram a co-construção dos sentidos nas interações propiciadas por esse gênero.
Abstract: The social interaction has been hugely studied by linguistics, in Brazil and in other countries. Likewise, we find several studies that explore the question of social cognition, looking for understanding how communal common grounds are constructed and used. Our paper will try to use both of this concepts to analyze interactions among students of high school level about television genres that they have watched in propitiated situations. We recorded some television programs and we selected genres which focus on information: news, comments and interviews. All of them were presented at newscasts of huge circulation, at nightcast, on open channel. We asked for the pupils, distributed in three groups, to watch each feature and to comment it at following, to show what they had understood. This corpus was analyzed with the goal for seeing how they had comprehended the feature through the common constructions of meaning that they elaborated and, then, which strategies they have used to show this comprehension. We noticed that this students, through the interaction, demonstrate comprehension about the features that they watched, they made common constructions, from their communal common grounds and the use of recourses like repetition and paraphrase. We can conclude that interaction can favor the construction of meanings from oral text, through the negotiation that the individuals made to show their comprehension about the features they had watched. And, still, that the strategies of repetition and paraphrases can, many times, favor that comprehension for letting to the informants re-elaborate the contents that they had watched with the deal of construct new knowledges from those that they have already have, using the enunciative resumed. We can't ignore the evaluated character that it is present at many of the comments elaborated by students in the different interactions, what carry us to the conclusion that when they know the subject that they watch they give theirselves the right to present their opinion about that subject. We intent, with our analysis, present a possibility of work with high school students, from television media, which see the television genres like object of study and demonstrate the co-construction of meanings at interactions propitiated by this genre.
Mestrado
Mestre em Linguística
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34

Teixeira, Lauro Henrique de Paiva. "Televisão digital : interação e usabilidade /." Bauru : [s.n.], 2008. http://hdl.handle.net/11449/89489.

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Orientador: Ana Sílvia Lopes Davi Médola
Banca: Alex Fernando Teixeira Primo
Banca: Antônio Carlos de Jesus
Resumo: Este trabalho analisa a relevância da usabilidade e do design de interação na produção de conteúdo interativo para televisão digital. A partir da observação de programas interativos nacionais e internacionais, busca-se compreender a introdução de elementos novos na linguagem televisiva em plataforma digital de transmissão aberta. Com a televisão digital, os emissores terão o desafio de adequar as múltiplas possibilidades de produção e distribuição de conteúdo da mais alta tecnologia, para um público de cultura heterogênea e de contrastes sociais marcantes. Nesse universo a preocupação com a usabilidade deve facilitar a comunicação em processos de interação em diferentes graus de complexidade. A pesquisa analisa em que medida os atuais conceitos de usabilidade e design de interação são relevantes na produção de conteúdo interativo para a televisão digital brasileira. Essa abordagem é feita com foco na consistência da grade de programação em paralelo aos aspectos reestruturantes da televisão na convergência com o ciberespaço
Abstract: This research looks for the relevance of the usability and interactive design in the interactive content production for digital television. Based on the observation of national and international content, looking to understand the adding of new elements in the television language on digital platform of open broadcast. With the digital television, the senders will have the challenge to adjust the multiple production possibilities and broadcast of content of the highest technology, for a public of heterogeneous culture and sociality divide. In this universe, the care with the usability should make easy communication in interaction process in different levels of complexity. The research shows in which measures the actual concepts of usability and interactive design are important in the production of interactive content for Brazilian digital television. This approach is made with focus in the consistence of the programming grade in parallel with the restructures aspects of the television in the convergence of the cyberspace
Mestre
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Mourão, Andreza Bastos. "Educação presencial mediada por tecnologia com interatividade em tempo real." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-20102010-125225/.

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A Universidade do Estado do Amazonas UEA, no âmbito de seu crescimento cultural, regional e educacional tem realizado um esforço visando expandir para grande parte dos Municípios do Amazonas, o conhecimento, e a busca pela qualificação profissional, através de projetos relacionados ao ensino presencial mediado por TV. A Educação à Distância - EAD hoje já é uma realidade e encontra-se em uso e destaca-se com êxito no Estado do Amazonas, a idéia então é contextualizar o cenário e estudar recursos e/ou ferramentas que possibilitem desenvolver um protótipo que permita visualizar o conhecimento obtido pelo aluno na disciplina ministrada, permitindo uma interatividade em tempo real do professor com os alunos por meio da televisão. A proposta é o desenvolvimento de um modelo educacional interativo utilizando recursos da tecnologia de TV Digital que possibilite aos professores titulares dos cursos do sistema presencial mediado por tecnologia da UEA obter uma realimentação em tempo real do aprendizado dos alunos.
The University of the State of Amazon - UEA, in the extent of its growth cultural, regional and education has been accomplishing an effort seeking to expand for great part of the Municipal districts of Amazon, the knowledge, and the search for the professional qualification, through projects related to the teaching presence courses mediated by TV. The Education the Distance Learning today is already a reality and it is in use and stands out with success in the State of Amazon, the idea then is contextualize the scenery and to study resources and/or tools that make possible to develop a prototype gone back to an interactive application. Creating like this, an infrastructure using education platforms at the distance and adapting the proposed prototype. The proposal is to develop an educacional model learning using interactive technology features digital TV to professors holders of the courses system presence mediated by technology of UEA to obtain a real time feedback of student learning.
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36

Andersson, Mattis. "Manipulating an Interactive Era : Public Participation in Television News Broadcasting." Thesis, Södertörns högskola, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-10048.

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Purpose: To investigate how new technologies and new media possibilities are converging into older forms of mass media and examine the flow of cross platform communication and its implications with gatekeeping. Questions at Issue: How is gatekeeping involved in the process of broadcasting the internet discussion? How do television gatekeepers pre-mediate and script the online discussion? Is the convergence process allowing access for the participatory culture, making televised information less hierarchical? Theory: Gatekeeping controls the flow of information distributed through media to its audience. Gatekeeping is a selective process, using different mechanisms to filter information. Method: A semi-structured interview was conducted with an editor at the Swedish TV4 program Nyheterna. Additionally, through a content analysis proceeding the comments found on the TV4 forum submitted by participants of the convergence process were collected and compared to the comments broadcast in television. Results: The material showed that out of 319 comments, in total, 39 where broadcast; only 19 of the 39 comments could be traced back to the forum. The comments had also been manipulated in the convergence process. Despite new technologies traditional gatekeeping mechanisms control the flow of information. Summary: Further research needs to be done to fully investigate the impact of new technologies and explore whether their participants have influence during the gatekeeping process.
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37

Kotler, Jennifer Anne. "Children's television use & parental regulation : an interactive systems analysis /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.

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38

Barros, Gil Garcia de. "A consistência da interface com o usuário para a TV interativa." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-15052007-155155/.

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Nos últimos anos observa-se um intenso debate acerca da transição da TV analógica para a TV digital, acompanhada pela incorporação de inúmeras inovações, dentre as quais destacamos a interatividade, que abre uma nova modalidade para este meio de comunicação, a TV interativa. Os desafios de pesquisa e desenvolvimento em TV interativa são amplos e ainda não totalmente investigados. Em particular, a questão da consistência de interfaces com usuário se apresenta como um tópico relevante e pouco explorado na literatura. Esta dissertação investiga a questão da consistência da interface com o usuário para a TV interativa, considerando seus aspectos teóricos e de implementação. Para tanto investigamos na literatura de Interfaces Humano-Computador a questão da consistência e suas abordagens. Considerando que a consistência é uma característica relativa a um modelo, buscamos identificar modelos de interfaces de TV interativa que sejam exemplos de boas práticas a serem seguidas. A metodologia proposta e utilizada é composta por cinco etapas, a saber: modelagem do usuário, análise de tarefas, diretrizes gerais de interface, análise comparativa de plataformas e coordenação da interface. As três primeiras etapas geram recomendações enquanto que a etapa de análise comparativa gera referências. Utilizando estes dois subsídios a etapa de coordenação da interface objetiva elencar exemplos de interfaces que possam se tornar modelos, esta etapa também verifica a consistência interna do modelo proposto e elabora alternativas no caso das soluções encontradas não serem satisfatórias. No âmbito desta metodologia realizamos extensas avaliações experimentais, dentre as quais destacamos a proposta de quatro modelos de usuário (Torcedor Antenado, Mãe Ocupada, Meia Idade com Ajuda e Torcedor com Baixa Alfabetização), uma análise contextual de tarefas envolvendo dois dos quatro modelos de usuário propostos, bem como uma extensa análise comparativa entre sete plataformas de TV. Este trabalho resultou numa proposta integrada de interface que abrange três aspectos: um mapa de navegação, um conjunto mínimo de teclas para o controle remoto e um modelo de navegação. O mapa de navegação apresenta a taxonomia do sistema. O conjunto mínimo de teclas compreende os recursos mínimos que devem estar universalmente disponíveis ao usuário. O modelo de navegação apresenta uma forma consistente e extensível de navegação para ser utilizada em aplicativos de TV interativa.
In the past few years there has been an intense debate about the transition from analog to digital Television, with the acquisition of many innovations. Of particular interest to this study is the interactivity, which opens a new modality for this medium, the interactive TV. The challenges posed by research and development in interactive TV are ample and not fully investigated. In particular, the question of user interface consistency presents itself as a relevant topic, which is little explored in the literature. This work investigates the question of user interface consistency for interactive TV, taking into account it\'s theoretical and implementation implications. The question of consistency and its approaches was reviewed in the literature of Human-Computer Interfaces. Considering that consistency is a characteristic relative to a model, we tried to identify models of interactive TV interfaces, which are examples of best practices to be followed. The methodology proposed and utilized has five steps: user modeling, task analysis, interface guidelines, platform comparative analysis and interface coordination. The first three steps generate recommendations while the comparative analysis generates references. Using these two products the interface coordination tries to determine examples of interfaces, which can become models, this step also verifies the internal consistency of the proposed model and elaborates alternatives if the found solutions are not satisfactory. Using this methodology a large experimental evaluation was performed. Of special interest is the proposition of four user models, a contextual task analysis of two of the user models as well as an extensive comparative analysis between seven TV platforms. The result of this work is the proposition of an integrated interface, which focuses on three aspects: the navigation map, the minimum remote and a navigation model. The navigation map is the taxonomy of the system. The minimum remote is a group of keys that should be universally available to the user. The navigation model presents a consistent and extensible mechanism for navigation in interactive TV applications.
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39

Tasdemir, Babacan. "Digital Television As A New Technology: The Adoption Of Digital Television In Turkey." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607542/index.pdf.

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Analog television systems are rapidly being replaced by digital television systems accross the world. Turkey is not an exception to this development since the government has recently decided to shut-down analog television transmission across the country by 2016. In this context, subject matter of this study is the adoption of digital television in Turkey. And the study&rsquo
s main aim is to understand and explain the economical and political rationale behind the conversion to digital television. In the switch process to digital television, digital television has been presented as a new &ldquo
revolutionary&rdquo
technology which is primarily to enhance the television &ldquo
service&rdquo
for viewers by the champions of the process and the governments. However, this study takes a critical position against this argument and argues that the adoption of digital television is primarily shaped by the commercial stakes of private broadcasting organisations and administrative concerns of governments. In this respect, this thesis argues that even though the digital television has technical superiorities to analog television systems which facilitates the introduction more television channels with higher audio-visual quality, the adoption of digital television does not include any project to improve the quality of television content, the equal access to information in the society and thus citizenship in a democratic society. Quite the contrary, since digital television facilitates and improves pay television implementations, digital television seems to deteriorate the imbalance in the society in accessing the information. It is therefore necessary to put &ldquo
reserve&rdquo
on the expectations from digital television. To articulate this thesis, different national contexts including USA and Britain as leading countries and Turkey in digital television conversion process are dealt with in the study. Firstly, the American and Britain experience of digital television which does not exclude the European context are examined in terms of common developments as well as the pecularities of the countries concerning to switch to digital television. Lastly, in the framework given above, the developments as to the digital television in Turkey are examined in detail. As well as the assessments about recent developments as to the issue, interviews carried out with the representatives of the broadcasting industry and regulatory authorities are also included in the analysis. Hence, this study should be considered as a descriptive research which aims to contribute the academic efforts to develop a conceptual framework to the digital television debate in Turkey.
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40

Evans, Rinelle. "Explaining low learner participation during interactive television instruction in a developing country context." Thesis, Pretoria : [s.n.], 2005. http://upetd.up.ac.za/thesis/available/etd-02282005-081708/.

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Thesis (Ph.D.(Curriculum studies)--University of Pretoria, 2005.
Paper copy accompanied by a CD-ROM. Includes bibliographical references (leaves 175-194) Available on the Internet via the World Wide Web.
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41

Rossiter, Laura. "Who Needs Friends When There is FRIENDS? Watching Television as a Form of Social Surrogacy." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/535.

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The current study aims to fill a deficiency in the literature on the effects of watching television, particularly “happy” and “not happy” shows, on social needs. Participants will first take a survey to report their loneliness and need for social interaction. Then, they will be randomly assigned into one of four television-viewing conditions (two involving the participants watching “happy” shows and two involving participants watching “not happy” shows). After viewing three episodes, participants will be re-tested on their loneliness and need for social interaction. It is hypothesized that after watching television, participants will report feeling less lonely and less likely to seek out social interaction with a larger effect for those watching happier shows than those watching less happy shows. If the study shows a reduction in loneliness and desire for social interaction after watching television, it could suggest that television is an outlet to offer those who are lonely or lacking in social support and can ease some of their discomfort and sadness.
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42

Silva, João Paulo Amaral Schlittler. "Design de interação para TV Digital: convergência das mídias e o Sistema Brasileiro de TV Digital." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-20012012-154407/.

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O Sistema Brasileiro de TV Digital (SBTVD), adotado como padrão de TV Digital no Brasil, traz consigo a alta resolução de imagens, mais canais, a transmissão para receptores móveis e a promessa de interatividade. Concomitantemente à sua implantação, vemos o crescimento da base de usuários do serviço móvel pessoal, assim como um aumento substancial dos usuários de redes sociais e da internet acessando mídias como TV, música, publicações e conteúdo gerado por usuários. As mídias digitais interativas criaram uma demanda pelo design de interfaces facilitadoras da interação entre máquinas, usuários e o acesso, busca e distribuição de conteúdo midiático. Designers gráficos antes dedicados a mídias específicas como a TV, cinema e publicações impressas têm migrado para plataformas digitais, contribuindo para o design de mundos virtuais e a interação homem-computador. Com a convergência da TV Digital com outras mídias, designers de interfaces devem considerar a ubiquidade de dispositivos móveis inteligentes presentes no mesmo ambiente da TV, criando assim uma experiência em que os usuários podem interagir com múltiplas telas e plataformas. É cada vez mais comum celulares e outros aparelhos portáteis estarem conectados à internet, e que podem servir como canal de retorno e tela secundária, expandindo a interface do usuário e facilitando a interação com a TV. Diversos motivos como a ausência de um canal de retorno e a disponibilidade limitada do middleware Ginga em conversores e receptores de TV Digital têm atrasado o lançamento de serviços interativos para o SBTVD. Ao transferir o paradigma da interatividade de um modelo de distribuição vertical para um ambiente conectado, no qual usuários e telespectadores podem compartilhar sua experiência em múltiplas telas e dispositivos, é possível conceber uma nova forma de interação com a TV Digital. Esta tese pesquisa avanços no design de interfaces, tecnologia da TV Digital e novas mídias de modo a subsidiar o design de experiência do usuário da TV Digital. Partindo do conteúdo audiovisual e digital da Copa do Mundo de 2010, propõe-se o design de uma interface que integra um smartphone com um receptor de TV Digital como síntese de um modelo de interação com a TV para a Copa de 2014.
While Brazil has adopted SBTVD as its Digital Television standard, providing higher resolution, multiple channel feeds, mobile television and the promise of interactivity, there has been an explosive growth of the cell phone user base, as well as a dramatic increase in the usage of social networks and services on the internet that provide access to digital media such as TV, music, publishing and user generated content. The emergence of digital media has created a demand for the design of humancomputer interfaces allowing the interaction between users, searching, publishing and retrieving media content. Graphic designers once working on specific medias such as print, film and television have migrated to digital platforms becoming more and more involved in the design of virtual worlds and human computer interaction. As Digital TV converges with other media, user interface designers should consider the ubiquity of digital devices in the same room as an HDTV receiver, creating an experience where users can fluidly interact with multiple platforms and screens. Increasingly smartphones and other devices are connected to the internet, thus providing both a data return path and a secondary display that can extend the user interface enhancing the interaction with the TV. For several reasons, such as the lack of a return path and limited availability of Ginga middleware in converter boxes and digital sets, the launch of Interactive TV services has had a slow start in Brazil. By shifting the paradigm of interactivity from a vertical distribution model to a connected environment where users and viewers can share their experiences using multiple screens and devices, it is possible to design a new way to experience and interact with Digital TV. This thesis researches developments in interface design, digital TV technology and new media in order to subsidize the design of an interactive TV user experience. Drawing on audiovisual media and interactive content of the 2010 FIFA World Cup, the design of a user interface that integrates a smartphone with a DTV Receiver proposes a DTV interaction model for the 2014 World Cup.
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43

au, ann hynd@uwa edu, and Anna Ruth Hynd. "Evaluating four and five-year old children’s responses to interactive television programs." Murdoch University, 2007. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20070824.134316.

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While it is commonly believed that 'interactive' media provides benefits to young children not obtained from 'non-interactive' media, there has been little research examining this issue, or the kinds of interactivity that elicit these benefits. The present study examined the attention, comprehension, and enjoyment of young children viewing different kinds of interactive television programs compared with those of children viewing the control prototype (non-interactive) programs. Three interactive prototypes and one control prototype of Dora the Explorer, Hi-5, and Play School were examined on these outcome measures. The interactive prototypes allowed participants to make simple choices about program content using a television remote control. Four hundred and ninety eight children aged four (49.4%) and five (50.6%) years individually viewed one of the prototypes, and the children’s attention, comprehension, and enjoyment were examined. Participants were boys (49.7%) and girls (50.3%) drawn from Government (64.9%), Catholic (27.6%) and Independent (7.4%) schools in Perth, Western Australia. Significantly higher attention, comprehension, or both were found for children interacting with two of the prototypes allowing increased viewer participation compared to children viewing the control prototype prototypes. Interactive prototypes allowing participants to repeat sections of program content also elicited significantly higher comprehension than control prototypes. However, interactive prototypes allowing participants to customise aspects of the program did not result in differences in the outcome measures compared with control prototypes. It was also found that interactive prototypes offering participants narrative choices were associated with significantly lower attention, comprehension or enjoyment for either interacting or non-interacting participants compared to the control prototypes. It is argued that interactivity, per se, does not bestow any benefits, with only specific models of interactivity resulting in higher comprehension or attention. In fact, some applications allowing young children to make choices about program narrative appears to disrupt program comprehension. It is concluded that successful interactivity builds upon the features of well-designed traditional children's television; opportunities for increased participation, and the repetition of content.
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44

Pinho, Ana Isabel Cabral. "Publicidade interativa - modelos aplicáveis em televisão digital." Master's thesis, Universidade de Aveiro, 2011. http://hdl.handle.net/10773/6353.

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Mestrado em Comunicação Multimédia
A digitalização do sinal de televisão, associada à introdução de diversos serviços interativos num contexto televisivo, pode potenciar uma alteração nos padrões de consumo televisivo, nomeadamente no comportamento dos telespectadores face ao conteúdo visualizado. Através da disponibilidade dos serviços interativos verifica-se uma migração do conceito de televisão enquanto meio de entretenimento passivo, uma vez que cada telespectador passa a ter um papel mais ativo face ao que está a consumir, podendo usufruir das diferentes aplicações interativas, tornando cada utilização numa experiência única. Estas potencialidades da televisão digital interativa (IDTV) podem conduzir, também, a uma dispersão das audiências e a um maior controlo, por parte do telespectador, sobre aquilo que é visualizado. Esta pode apresentar-se como uma grande ameaça para os publicitários, uma vez que ao terem um papel mais ativo na seleção dos conteúdos que pretendem consumir, os telespectadores poderão, facilmente, evitar os intervalos publicitários. No entanto, por outro lado, as potencialidades associadas às plataformas de televisão digital interativa deixam prever um cenário propício ao aparecimento de novos modelos de publicidade, em concreto, publicidade interativa. É desta necessidade de adequação e adaptação a um novo modelo de consumo televisivo, cada vez mais evidente, que surge a pertinência deste trabalho de investigação. Neste contexto, o estudo apresenta a conceção e avaliação de dois modelos de publicidade interativa, para plataformas de IDTV: o primeiro consiste num anúncio publicitário com uma narrativa não linear; e, o segundo baseia-se numa lógica de product placement interactivo. Através do teste destes modelos com telespectadores, em ambiente doméstico, procurou-se analisar qual a capacidade de adaptação dos modelos aos hábitos de consumo televisivo em IDTV. Embora se tenha verificado que os telespectadores ainda se encontram muito ligados a uma lógica de visualização de conteúdos de forma linear, no global, considera-se que estes modelos podem ter uma forte aceitação por parte dos telespectadores, sobretudo a partir do momento em que seja plena a utilização dos serviços disponibilizados pelas plataformas de IDTV.
TV signal’s digitalization, associated with an introduction of various TV interactive services, could potentiate a pattern change in television comsuption, particularly in the viewers' behavior over the content displayed. Through these interactive services, it may be verified a migration in the television concept, as a passive entertainment, com idea of television as each viewer will have a more active role with what it is consumed, using different interactive applications and making every utilization a unique experience. This potential interactive digital television (IDTV) also leads to a fragmentation of audiences and greater control by the viewer over what it is viewed. That is, consumers could easily select what they want to see, when and how they want it. This could present itself as a major threat to advertisers, since when they have a more active role in the content selection, viewers could easily avoid the commercial breaks. However, despite these threats, the potential associated with the interactive digital television platforms foreshadows a scenario conducive to the emergence of new advertising models, interactive advertising in particular. The need to adjust and adapt to a new model of television viewing habits, proofs the relevance of this research work. In this context, this study shows the conception and evaluation of two models of interactive advertising for IDTV platforms: the first is a commercial with a non-linear narrative, and the second is based on an interactive product placement logic. By testing these models with viewers at home, which sought to analyze the models adaptability for television viewing habits in IDTV. Although it has been noted that viewers are still very attached to a linear logic of content view, overall it is considered that these models may have a strong acceptance among viewers, especially from the moment that it is fully used by IDTV platforms' services.
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45

Schweda, Anika. "Interactive television and tourism : marketing WA to the UK pleasure travel market through interactive televsion applications /." Schweda, Anika (2004) Interactive television and tourism: marketing WA to the UK pleasure travel market through interactive television applications. PhD thesis, Murdoch University, 2004. http://researchrepository.murdoch.edu.au/296/.

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As an information intensive industry and as one of the most progressive industries in information technology adoption, travel and tourism provides an ideal context in which to investigate how new technologies such as interactive television challenge our understanding of media and media use. This research looks at how interactive television can be used by consumers and how it may be best applied by marketers in international holiday travel. Using the UK international traveller market to Western Australia as case in point, this research had three main research goals: 1) to understand how travellers use information sources with a focus on interactive television; 2) how an individual's previous interactive media and travel experiences may pre-dispose them to using interactive television; and 3) to better understand why individuals interact and what impact the interaction has on the promotional effort. A travel ad and a travel show segment were used to explore these with impulse (brochure request) and telescopic (destination video) interactive opportunities. The treatments were deployed over a video-on-demand platform in greater London and participants took part in their homes via their televisions and a self administered questionnaire. This research has furthered the use of the multi-dimensional grid in understanding information sources in relationship to one another and updated the landscape with modern information sources such as television, teletext, the Internet and interactive television. Findings from this area of investigation suggest that current interactive television offerings cater better to short-haul destinations and although it currently plays a minor role, interactive television has the potential to significantly contribute to travellers' long-haul holiday planning process. The finding that individuals understand interactive television through their experience with teletext rather than the Internet and are more likely to use interactive television if they are thorough and experienced planners supports the theory of knowledge transference. However, most importantly, if an individual has a positive experience with interactive television they will interact again in the future. Contributions were also made to a better understanding of the interactive television user and the use of interactive television applications to the travel and tourism industry in particular. Exploration of the differences between the Impulse and Telescopic approaches to interactivity highlighted that while interactivity generally enhances the promotional effort each approach has its own strategic applications.
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46

Boulter, Trent R. "Interactive TV News: A New Delivery Method for Broadcast Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3751.

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This project looks at the development and use of a new delivery system for broadcast television news and its relation to the Uses and Gratifications and Push/Pull Theories. An in-home study of interactive news was conducted for two weeks, allowing people access to three local and 5 national newscasts via one interactive newscast. Users were able to access the interactive newscast whenever and however they wanted via their television or computer, as long as they had an internet connection. The results of this study show how the system was used,what specific actions were taken, and where the potential lies for further research.
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47

Keating, Michael R. "What are the factors for success in a community programming center." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1992. http://www.kutztown.edu/library/services/remote_access.asp.

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Thesis (M.S.)--Kutztown University of Pennsylvania, 1992.
Source: Masters Abstracts International, Volume: 45-06, page: 2712. Abstract precedes thesis as 2 preliminary leaves. Typescript. Includes bibliographical references (leaves 96-98).
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48

Truran, Chris. "Virtual narratives : a study of relationships between narrative and interactive media, with special reference to interactive television." Thesis, University of Bristol, 2004. http://hdl.handle.net/1983/8c580665-428c-45da-9ba4-e04bf06c9222.

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49

Hynd, Anna Ruth. "Evaluating four and five-year old children's responses to interactive television programs." Hynd, Anna Ruth (2007) Evaluating four and five-year old children's responses to interactive television programs. PhD thesis, Murdoch University, 2007. http://researchrepository.murdoch.edu.au/85/.

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While it is commonly believed that 'interactive' media provides benefits to young children not obtained from 'non-interactive' media, there has been little research examining this issue, or the kinds of interactivity that elicit these benefits. The present study examined the attention, comprehension, and enjoyment of young children viewing different kinds of interactive television programs compared with those of children viewing the control prototype (non-interactive) programs. Three interactive prototypes and one control prototype of Dora the Explorer, Hi-5, and Play School were examined on these outcome measures. The interactive prototypes allowed participants to make simple choices about program content using a television remote control. Four hundred and ninety eight children aged four (49.4%) and five (50.6%) years individually viewed one of the prototypes, and the children's attention, comprehension, and enjoyment were examined. Participants were boys (49.7%) and girls (50.3%) drawn from Government (64.9%), Catholic (27.6%) and Independent (7.4%) schools in Perth, Western Australia. Significantly higher attention, comprehension, or both were found for children interacting with two of the prototypes allowing increased viewer participation compared to children viewing the control prototype prototypes. Interactive prototypes allowing participants to repeat sections of program content also elicited significantly higher comprehension than control prototypes. However, interactive prototypes allowing participants to customise aspects of the program did not result in differences in the outcome measures compared with control prototypes. It was also found that interactive prototypes offering participants narrative choices were associated with significantly lower attention, comprehension or enjoyment for either interacting or non-interacting participants compared to the control prototypes. It is argued that interactivity, per se, does not bestow any benefits, with only specific models of interactivity resulting in higher comprehension or attention. In fact, some applications allowing young children to make choices about program narrative appears to disrupt program comprehension. It is concluded that successful interactivity builds upon the features of well-designed traditional children's television; opportunities for increased participation, and the repetition of content.
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50

Hynd, Anna. "Evaluating four and five-year old children's responses to interactive television programs /." Access via Murdoch University Digital Theses Project, 2006. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20070824.134316.

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