Dissertations / Theses on the topic 'Interactibe television'
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au, A. Schweda@murdoch edu, and Anika Schweda. "Interactive Television and Tourism Marketing WA to the UK Pleasure Travel Market through Interactive Television Applications." Murdoch University, 2004. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20050930.104954.
Full textLu, Karyn Y. "Interaction Design Principles for Interactive Television." Thesis, Georgia Institute of Technology, 2005. http://hdl.handle.net/1853/6962.
Full textFroeschle, Chad. "Identification of effective teaching strategies and methods that foster interaction via interactive television." Online version, 1999. http://www.uwstout.edu/lib/thesis/1999/1999froeschlec.pdf.
Full textCalixto, Gustavo Moreira. "A interoperabilidade nos sistemas de televisão digital interativa." Universidade de São Paulo, 2016. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-04072016-111102/.
Full textThe television is nowadays under a wide number of technological innovations in the fields of multimedia broadcasts, audio-visual quality and diversity of features. However, TVs essentially retain their characteristic to provide information almost instantly to the population. The current environment of digital television is characterized by the coexistence of numerous gadgats capable of providing a experience aggregating personal computers, smartphones, tablets and other consumer electronics. Thereafter, you can include this scenario the availability of numerous data transmission such as broadcasting, satellite, cable and broadband networks. This scenario in terms of devices and networks, is called hybrid digital television, which highlights the interaction of the viewer with the various devices. By the way, these scenarios motivate the development of technologies which allow the improvement of the pervasiveness and ways that applications can be supported by different platforms. This work proposes interoperable environments involving interactive digital TV and other consumer electronics, which were carried out studies and experiments to observe different synchronization techniques and communication between interactive platforms for hybrid digital television. The results pointed out to the possibility of interoperable scenarios involving the use of tags and also network resources and services such as TCP/IP, taking into account the efficiency and effectiveness of the different methods. The results could lead the development of different scenarios involving interactive digital TV and second screen devices, which increases the interactivity and forms of entertainment.
Bunn, Derek L. "Interactive Television News." Diss., CLICK HERE for online access, 2010. http://contentdm.lib.byu.edu/ETD/image/etd3397.pdf.
Full textGallo, Stephen. "Interactive television : advancing television through integrated technology /." Online version of thesis, 2008. http://hdl.handle.net/1850/9602.
Full textHerèdia, i. López Natàlia. "Diseño de interfaz y diseño de la interacción. El rol del diseño en el cambio de paradigma televisivo." Doctoral thesis, Universitat de Barcelona, 2015. http://hdl.handle.net/10803/316780.
Full textAnderson, Michelle E. "Televising truth commissions: the interaction between television, perpetrators, and political transition in South Africa." Doctoral thesis, Faculty of Humanities, 2020. http://hdl.handle.net/11427/32442.
Full textMori, Yutaka. "Demand for interactive television." Thesis, Massachusetts Institute of Technology, 1995. http://hdl.handle.net/1721.1/11863.
Full textHouse, Melissa Kay. "The future of interactive television." Thesis, Georgia Institute of Technology, 1995. http://hdl.handle.net/1853/19417.
Full textArroyo, Cañada Francisco Javier. "La aceptación del comercio electrónico a través de la televisión digital interactiva." Doctoral thesis, Universitat de Barcelona, 2013. http://hdl.handle.net/10803/127300.
Full textInteractive digital television is a set of technologies for broadcast and narrowcast audiovisual content and data that enrich the user experience and allow access to different interactive services as the electronic commerce or t-commerce, facilitating access to the Information Society. In this sense, this thesis aims to deepen knowledge on interactive digital television as an advertising media and shopping channel, emphasizing the advertising effectiveness and the determinants of acceptance of t-commerce. Therefore, the main purpose of this research is to understand how different marketing policies influence the electronic commerce acceptance on interactive digital television. Structural Equation Models allows testing several hypotheses to confirm that the "Perception of Enjoyment" is the most influence factor on the t-commerce acceptance. It has also proven the existence of indirect effects of incentives on "Behavioral intentions to use the t-commerce". Additionally, combined use of multivariate analysis techniques and Theory of Forgotten Effects determine the total effect of the different types of incentives. On the other hand, the positive impact of the "Behavioral intentions to use the interactive advertising" on the "Behavioral intentions to use the t-commerce", as well as effectiveness of interactive advertising formats, can improve the development of interactive advertising to connect the advertisement with the purchase process through the television. Finally, the Normal Probabilistic Paper of Daniel and perceived usefulness aggregation by Expertons are agree to highlight that rational variables are more related than emotional variables with the "Perceived usefulness" in the design of a t-commerce application.
Chiu, Yiu-kwong, and 趙耀光. "Interactive television: market, management, technologies & uncertainties." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1996. http://hub.hku.hk/bib/B31267063.
Full textChiu, Yiu-kwong. "Interactive television : market, management, technologies & uncertainties /." Hong Kong : University of Hong Kong, 1996. http://sunzi.lib.hku.hk/hkuto/record.jsp?B17957655.
Full textSellers, Benjamin Bart. "A General Framework for Interactive Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3357.
Full textBove, V. Michael. "Personalcasting : interactive local augmentation of television programming." Thesis, Massachusetts Institute of Technology, 1985. http://hdl.handle.net/1721.1/27947.
Full textMICROFICHE COPY AVAILABLE IN ARCHIVES AND ROTCH.
Bibliography: leaves 43-45.
While a videocassette recorder allows a television viewer to decouple the viewing of a television program from its broadcast, its use would be much more rewarding were it able to "understand" what it had recorded and to utilize this information to vary the presentation of broadcast television programs in a personalized manner. A hardware/software system is developed which uses closed-captioning information as a data input and allows variation in the presentation of television newscasts, with results applicable to the locally-intelligent recording and personalized presentation of other sorts of programming as well. The research described in this thesis has been supported in part by the International Business Machines Corporation.
by Victor Michael Bove, Jr.
M.S.V.S.
Misiewicz, Vincent. "A design and performance study of an interactive electronic television guide." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1993. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 2716. Abstract precedes thesis as 3 preliminary leaves. Typescript. Includes bibliographical references (leaves 124-129).
Costa, Laisa Caroline de Paula. "Segurança para o sistema brasileiro de televisão digital: contribuições à proteção de direitos autorais e à autenticação de aplicativos." Universidade de São Paulo, 2009. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-04092009-153744/.
Full textIn Brazil, the television system is considered an important source of communication and entertainment. The Brazilian digital transmissions started on December 2007 and first offered functionalities were the high definition, mobility and portability. In a later moment other functionalities will be added: multiprogramming (more than one service per channel) and interactivity. With the interactivity it is possible to offer digital services to the public. This work goals are to present a systematic DTV security issues overview, to propose and analyze DTV security issues contributions; specifically to the digital rights protection, considering free to air DTV, and the services and applications to interactive TV. This research considers the Brazillian requirements and identifies the most suitable technologies to these requirements, allowing high value services integration to the television system. In order to achieve these goals, it was done a wide state of the art research and the DTV security use cases identification and its requirements specification. The SPDA-BR and AUTV were proposed. The SPDA-BR is a digital rights protection system suitable to the Brazilian scenario with the minimum cost impact. The AUTV is a flexible authentication mechanism (that can be applied to software update, driver installation and interactive DTV applications), compatible to the open standards and to the Brazilian Public Key Cryptographic Infrastructure. This text contributed to the DTV Brazilian system, generated scientific and technical publications, and specified as well as proved the feasibility of both SPDA-BR and AUTV, through simulation and proof of concept, respectively.
Reis, Márcio Leandro Fernandes. "Sistema de apoio à descoberta de conteúdos em televisão interativa: o motor do projeto TV Discovery & Enjoy." Master's thesis, Universidade de Aveiro, 2014. http://hdl.handle.net/10773/12358.
Full textO modo como se vê televisão está a mudar. A televisão digital trouxe consigo inúmeras oportunidades tanto para os seus operadores na possibilidade de criação de novos modelos de negócio como para o telespectadores com o aumento da qualidade e da oferta de conteúdos televisivos. Hoje em dia, os serviços de televisão digital disponibilizam centenas de canais das mais variadíssimas temáticas aos seus clientes mas, se esta oferta já era significativa para o utilizador, com a atual possibilidade de visualizar os conteúdos dos últimos 7 dias (time-shift) veio tornar-se ainda mais expressivo o leque de conteúdos disponíveis, colocando à prova o poder de seletividade dos espectadores na procura do conteúdo ideal para um dado contexto de visualização. Esta situação é também condicionada pelas características das atuais ferramentas de seleção de conteúdos televisivos disponibilizadas pelos operadores aos seus clientes. Na realidade, estas revelam-se pouco eficazes neste novo ecossistema televisivo, acabando por conduzir o telespectador a uma experiência do seu serviço enfraquecida, criando algumas limitações no acesso à oferta televisiva e alguma frustração no momento da escolha de um conteúdo. Neste âmbito, torna-se necessário encontrar soluções que possam contribuir para satisfazer as necessidades de descoberta de conteúdos televisivos provenientes de múltiplas fontes (live, on-demand e time-shifted) com base nos principais critérios que são inerentes ao processo cognitivo que o utilizador assume quando escolhe um programa para ver: formato, género, estado emocional pretendido, duração e companhia. É neste contexto que o presente trabalho se insere e que reflete o ciclo de vida do desenvolvimento do motor do TV Discovery & Enjoy - um sistema de apoio à descoberta de conteúdos em televisão interativa.
The way we watch TV is changing. Digital television has brought numerous opportunities both for its operators, with the possibility of creating new business models, and for its viewers increasing the quality and transmission of television content. Nowadays, digital television services offer hundreds of channels arranged by an extensive range of thematics: However, with the recent ability to view the contents of the last seven days (time-shift) the vast number of options become even more significant, making even more difficult to the users searching for the ideal content for a given viewing context. This situation is also limited by the characteristics of the actual content selection and search tools, provided by the operators to their customers, which are not totally efficient, leading the viewer to a weakened experience of his TV service In this context, it is necessary to find solutions that meet the user needs in what relates to content discovery over multiple sources of content (live, on-demand and time-shifted) having in consideration the most important cognitive criterias that guide the user on the process of content selection such as: content format, genre, mood, duration and companion at the moment. It is in this framework that this dissertation reflects the development life cycle of the TV Discovery & Enjoy engine – an iTV application to support the user in discover the right TV content for a special viewing context.
van, der Stelt Frank. "Location Based Augmented Reality for Interactive Television Drama." Thesis, Linköpings universitet, Institutionen för teknik och naturvetenskap, 2006. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-97076.
Full textButcher, Margaret Miller. "McLuhan revisited : adaptive instructional strategies for interactive television /." free to MU campus, to others for purchase, 2002. http://wwwlib.umi.com/cr/mo/fullcit?p3074382.
Full textHulshof, Ana Vitoria Joly. "Interactive television for young children : developing design principles." Thesis, University of Brighton, 2010. https://research.brighton.ac.uk/en/studentTheses/c20c561b-b374-460d-b48b-66ec3cc58729.
Full textMirlacher, Thomas. "Model-based engineering of animated interactive systems for the interactive television environment." Toulouse 3, 2012. http://thesesups.ups-tlse.fr/1927/.
Full textGraphical User Interfaces used to be mostly static, representing one software state after the other. However, animated transitions between these static states are an integral part in modern user interfaces and processes for both their design and implementation remain a challenge for designers and developers. This thesis proposes a process for designing interactive systems focusing on animations, along with an architecture for the definition and implementation of animation in user interfaces. The architecture proposes a two levels approach for defining a high-level view of an animation (focusing on animated objects, their properties to be animated and on the composition of animations) and a low-level one dealing with detailed aspects of animations such as timing and optimization. For the formal specification of these two levels, we are using an approach facilitating object-oriented Petri nets to support the design, implementation and validation of animated user interfaces by providing a complete and unambiguous description of the entire user interface including animations. Finally, we describe the application of the presented process exemplified by a case study for a high-fidelity prototype of a user interface for the interactive Television domain. This process will lead to a detailed formal specification of the interactive system, including animations using object-oriented Petri nets (designed with the PetShop CASE tool)
Teixeira, Lauro Henrique de Paiva [UNESP]. "Televisão digital: interação e usabilidade." Universidade Estadual Paulista (UNESP), 2008. http://hdl.handle.net/11449/89489.
Full textUniversidade Estadual Paulista (UNESP)
Este trabalho analisa a relevância da usabilidade e do design de interação na produção de conteúdo interativo para televisão digital. A partir da observação de programas interativos nacionais e internacionais, busca-se compreender a introdução de elementos novos na linguagem televisiva em plataforma digital de transmissão aberta. Com a televisão digital, os emissores terão o desafio de adequar as múltiplas possibilidades de produção e distribuição de conteúdo da mais alta tecnologia, para um público de cultura heterogênea e de contrastes sociais marcantes. Nesse universo a preocupação com a usabilidade deve facilitar a comunicação em processos de interação em diferentes graus de complexidade. A pesquisa analisa em que medida os atuais conceitos de usabilidade e design de interação são relevantes na produção de conteúdo interativo para a televisão digital brasileira. Essa abordagem é feita com foco na consistência da grade de programação em paralelo aos aspectos reestruturantes da televisão na convergência com o ciberespaço
This research looks for the relevance of the usability and interactive design in the interactive content production for digital television. Based on the observation of national and international content, looking to understand the adding of new elements in the television language on digital platform of open broadcast. With the digital television, the senders will have the challenge to adjust the multiple production possibilities and broadcast of content of the highest technology, for a public of heterogeneous culture and sociality divide. In this universe, the care with the usability should make easy communication in interaction process in different levels of complexity. The research shows in which measures the actual concepts of usability and interactive design are important in the production of interactive content for Brazilian digital television. This approach is made with focus in the consistence of the programming grade in parallel with the restructures aspects of the television in the convergence of the cyberspace
Almas, Almir. "Televisão digital terrestre: sistemas, padrôes e modelos." Pontifícia Universidade Católica de São Paulo, 2005. https://tede2.pucsp.br/handle/handle/4386.
Full textCoordenação de Aperfeiçoamento de Pessoal de Nível Superior
The prime objective of this work is related to the analysis of the settlemet of Brazilian System for Digital TV, and aspects of television production for interactive one. In terms of methodology, this paper presents a practical work on the elaboration of interactive TV program model (presented in the end of this thesis). In my understanding, the shift of the conventional analogic television to the digital television, despite of a clear and evident shift of technical display, and the introduction of terrestrial digital television are produced focusing rather on models and systems than technological standards. In relation to a practical content, it is suggested a model for digital TV interactive program, in which a new language in terms of production will be tested. The bibliographic references are strongly based on government documents, articles about international techonogical standards (Japanese ISDB-T, European DVB-T e American ATSC), and material from congresses and lectures. Moreover, important theoretical references as Arlindo Machado, Raymond Williams, Iuri Lotman e Thomas Sebeok are constantly cited. In sum, I claim that the survey for technological shift and the studies of digital television, in Brazil and other countries, and the process for TV program model creation lead to the understanding of aspects that influence on the human subjectivity production from television media.
Análise da implantação do Sistema Brasileiro de TV Digital (SBTVD) e de aspectos da produção televisiva para a televisão interativa, a partir de inserção do pesquisador dentro do processo em curso no Brasil. Esta tese propõe o trabalho prático na elaboração de programa-piloto e programa de referência de interatividade, que será apresentado ao final da pesquisa. Em relação à implantação do SBTVD, defendo que ao migrar da televisão analógica convencional para a televisão digital, não obstante a mudança clara e evidente dos aparatos técnicos. a introdução da televisão digital terrestre se faz baseada mais em modelos de televisão e sistemas que em padrões tecnológicos. Em relação à prática de conteúdo, proponho experimentar possível modelo de referência de piloto de programa para televisão digital interativa, em que deverá ser testada nova linguagem de produção. A referência bibliográfica é fortemente baseada em documentos de governo, artigos sobre padrões tecnológicos internacionais (ISDB-T, japonês; DVB-T, europeu e ATSC, americano), e materiais de congressos e palestras; além de referências acadêmicas, como Arlindo Machado, Raymond Williams, Iuri Lotman e Thomas Sebeok. Pretendo que o levantamento das mudanças tecnológicas e de estudos da televisão digital, tanto do Brasil quanto de outros países, e o processo de realização de programa-piloto levem a que se entendam os aspectos que exercem influências sobre a produção da subjetividade do ser humano atual a partir da mídia televisão.
Marshall, John E. ""HOMEworkHelp" a practical study in developing an effective, efficient and transferable interactive television series to assist students with their homework /." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1998. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 2808. Typescript. Abstract precedes thesis as preliminary leaves [1]-3. Includes bibliographical references (leaves 68-73).
Ricardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201302." Universidad Peruana de Ciencias Aplicadas (UPC), 2013. http://hdl.handle.net/10757/631749.
Full textRicardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201401." Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/631750.
Full textRicardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201501." Universidad Peruana de Ciencias Aplicadas (UPC), 2015. http://hdl.handle.net/10757/631752.
Full textRicardo, Reyes Zamora David. "Taller De Televisión Interactiva-AV10-201402." Universidad Peruana de Ciencias Aplicadas (UPC), 2014. http://hdl.handle.net/10757/631751.
Full textJääseläinen, Kari. "Strategic questions in the development of interactive television programs." [Helsinki] : University of Art and Design Helsinki, 2001. http://www2.uiah.fi/julkaisut/pdf/jaaskelainen.pdf.
Full textVelarde, Allazo Edwar Andres. "Televisão digital movel para aplicações de governo utilizando Ginga NCL." [s.n.], 2009. http://repositorio.unicamp.br/jspui/handle/REPOSIP/260057.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Faculdade de Engenharia Eletrica e de Computação
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Resumo: Apresentam-se nesta dissertação as tecnologias necessárias para desenvolvimento de aplicações interativas na área m-government de TV digital móvel. Para o desenvolvimento, utiliza-se a parte declarativa de middleware Ginga (Sistema Brasileiro de Televisão Digital) e Lua como linguagem imperativa. Essa linguagem permite realizar processamento matemático, manipulação de dados e principalmente o uso de canal de interatividade. O Ginga NCL é obrigatório em dispositivos portáteis numa plataforma particular nesses dispositivos. A presente proposta visa a seu uso num cenário destinado ao diálogo entre o governo e a população.
Abstract: This work presents the technologies required for the implementation of interactive applications in the m-government area of mobile digital TV. For that development, we use the declarative environment of Ginga middleware of the Brazilian Digital Television System (SBTVD). Besides we use Lua as an imperative language that allows mathematical processing, data handling and, especially, the application of an interactivity channel. In order to provide interaction, the use of Gin-ga-NCL is required for portable devices on a particular platform. The present proposal aims at employing it in a scenario set to the dialogue between government and population.
Mestrado
Telecomunicações e Telemática
Mestre em Engenharia Elétrica
Sheets, Gregory S. "Audio coding and identification for an interactive television application." Thesis, This resource online, 1996. http://scholar.lib.vt.edu/theses/available/etd-02132009-172049/.
Full textAzanha, Elizania Fabia de Sousa. "Generos televisivos na escola : a co-construção dos sentidos nas interações de alunos do ensino medio." [s.n.], 2008. http://repositorio.unicamp.br/jspui/handle/REPOSIP/269018.
Full textDissertação (mestrado) - Universidade Estadual de Campinas, Instituto de Estudos da Linguagem
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Resumo: As interações sociais têm sido amplamente estudadas por lingüistas, no Brasil e em outros países. Da mesma forma, encontramos diversos trabalhos que exploram a questão da cognição social, procurando entender como se constroem conhecimentos partilhados e como são utilizados. Nosso trabalho fará uma tentativa de utilizar esses dois conceitos para analisar interações entre alunos do Ensino Médio sobre gêneros televisivos, a que assistiram, em situações por nós propiciadas. Gravamos matérias televisivas e selecionamos gêneros com enfoque para a informação: notícia, comentário e entrevista. Todos apresentados em jornais de grande circulação e em horário nobre, em canal aberto. Solicitamos aos alunos, divididos em três grupos, que assistissem a cada uma das matérias e em seguida comentassem o que haviam compreendido. Esse corpus foi analisado observando-se como compreenderam as matérias através das construções conjuntas de sentido que elaboraram e, ainda, quais as estratégias que utilizaram para demonstrar essa compreensão. Observamos que esses alunos, através da interação, demonstraram compreender as matérias assistidas realizando construções conjuntas, a partir de conhecimentos prévios e uso de recursos como repetições e paráfrases. Concluímos que a interação pode favorecer a construção dos sentidos do texto oral, através de negociações que os indivíduos realizaram buscando apresentar sua compreensão das matérias a que assistiram. E, ainda, que as estratégias de repetição e paráfrase podem, muitas vezes, favorecer essa compreensão por permitir aos informantes, através das retomadas enunciativas, reelaborarem os conteúdos a que assistiram com o intuito de construir novos saberes a partir dos já existentes. Não podemos ignorar o caráter avaliativo presente em muitos dos comentários elaborados pelos alunos nas diferentes interações, o que nos conduz à conclusão de que, quando conhecem o assunto a que assistem consideram-se autorizados a apresentar sua opinião a respeito desse tema. Pretendemos, com nossas análises, apresentar uma possibilidade de trabalho com alunos do Ensino Médio, a partir da mídia televisiva, que trata de gêneros televisivos como objeto de estudo e demonstram a co-construção dos sentidos nas interações propiciadas por esse gênero.
Abstract: The social interaction has been hugely studied by linguistics, in Brazil and in other countries. Likewise, we find several studies that explore the question of social cognition, looking for understanding how communal common grounds are constructed and used. Our paper will try to use both of this concepts to analyze interactions among students of high school level about television genres that they have watched in propitiated situations. We recorded some television programs and we selected genres which focus on information: news, comments and interviews. All of them were presented at newscasts of huge circulation, at nightcast, on open channel. We asked for the pupils, distributed in three groups, to watch each feature and to comment it at following, to show what they had understood. This corpus was analyzed with the goal for seeing how they had comprehended the feature through the common constructions of meaning that they elaborated and, then, which strategies they have used to show this comprehension. We noticed that this students, through the interaction, demonstrate comprehension about the features that they watched, they made common constructions, from their communal common grounds and the use of recourses like repetition and paraphrase. We can conclude that interaction can favor the construction of meanings from oral text, through the negotiation that the individuals made to show their comprehension about the features they had watched. And, still, that the strategies of repetition and paraphrases can, many times, favor that comprehension for letting to the informants re-elaborate the contents that they had watched with the deal of construct new knowledges from those that they have already have, using the enunciative resumed. We can't ignore the evaluated character that it is present at many of the comments elaborated by students in the different interactions, what carry us to the conclusion that when they know the subject that they watch they give theirselves the right to present their opinion about that subject. We intent, with our analysis, present a possibility of work with high school students, from television media, which see the television genres like object of study and demonstrate the co-construction of meanings at interactions propitiated by this genre.
Mestrado
Mestre em Linguística
Teixeira, Lauro Henrique de Paiva. "Televisão digital : interação e usabilidade /." Bauru : [s.n.], 2008. http://hdl.handle.net/11449/89489.
Full textBanca: Alex Fernando Teixeira Primo
Banca: Antônio Carlos de Jesus
Resumo: Este trabalho analisa a relevância da usabilidade e do design de interação na produção de conteúdo interativo para televisão digital. A partir da observação de programas interativos nacionais e internacionais, busca-se compreender a introdução de elementos novos na linguagem televisiva em plataforma digital de transmissão aberta. Com a televisão digital, os emissores terão o desafio de adequar as múltiplas possibilidades de produção e distribuição de conteúdo da mais alta tecnologia, para um público de cultura heterogênea e de contrastes sociais marcantes. Nesse universo a preocupação com a usabilidade deve facilitar a comunicação em processos de interação em diferentes graus de complexidade. A pesquisa analisa em que medida os atuais conceitos de usabilidade e design de interação são relevantes na produção de conteúdo interativo para a televisão digital brasileira. Essa abordagem é feita com foco na consistência da grade de programação em paralelo aos aspectos reestruturantes da televisão na convergência com o ciberespaço
Abstract: This research looks for the relevance of the usability and interactive design in the interactive content production for digital television. Based on the observation of national and international content, looking to understand the adding of new elements in the television language on digital platform of open broadcast. With the digital television, the senders will have the challenge to adjust the multiple production possibilities and broadcast of content of the highest technology, for a public of heterogeneous culture and sociality divide. In this universe, the care with the usability should make easy communication in interaction process in different levels of complexity. The research shows in which measures the actual concepts of usability and interactive design are important in the production of interactive content for Brazilian digital television. This approach is made with focus in the consistence of the programming grade in parallel with the restructures aspects of the television in the convergence of the cyberspace
Mestre
Mourão, Andreza Bastos. "Educação presencial mediada por tecnologia com interatividade em tempo real." Universidade de São Paulo, 2010. http://www.teses.usp.br/teses/disponiveis/3/3141/tde-20102010-125225/.
Full textThe University of the State of Amazon - UEA, in the extent of its growth cultural, regional and education has been accomplishing an effort seeking to expand for great part of the Municipal districts of Amazon, the knowledge, and the search for the professional qualification, through projects related to the teaching presence courses mediated by TV. The Education the Distance Learning today is already a reality and it is in use and stands out with success in the State of Amazon, the idea then is contextualize the scenery and to study resources and/or tools that make possible to develop a prototype gone back to an interactive application. Creating like this, an infrastructure using education platforms at the distance and adapting the proposed prototype. The proposal is to develop an educacional model learning using interactive technology features digital TV to professors holders of the courses system presence mediated by technology of UEA to obtain a real time feedback of student learning.
Andersson, Mattis. "Manipulating an Interactive Era : Public Participation in Television News Broadcasting." Thesis, Södertörns högskola, Institutionen för kultur och kommunikation, 2011. http://urn.kb.se/resolve?urn=urn:nbn:se:sh:diva-10048.
Full textKotler, Jennifer Anne. "Children's television use & parental regulation : an interactive systems analysis /." Digital version accessible at:, 1999. http://wwwlib.umi.com/cr/utexas/main.
Full textBarros, Gil Garcia de. "A consistência da interface com o usuário para a TV interativa." Universidade de São Paulo, 2006. http://www.teses.usp.br/teses/disponiveis/3/3142/tde-15052007-155155/.
Full textIn the past few years there has been an intense debate about the transition from analog to digital Television, with the acquisition of many innovations. Of particular interest to this study is the interactivity, which opens a new modality for this medium, the interactive TV. The challenges posed by research and development in interactive TV are ample and not fully investigated. In particular, the question of user interface consistency presents itself as a relevant topic, which is little explored in the literature. This work investigates the question of user interface consistency for interactive TV, taking into account it\'s theoretical and implementation implications. The question of consistency and its approaches was reviewed in the literature of Human-Computer Interfaces. Considering that consistency is a characteristic relative to a model, we tried to identify models of interactive TV interfaces, which are examples of best practices to be followed. The methodology proposed and utilized has five steps: user modeling, task analysis, interface guidelines, platform comparative analysis and interface coordination. The first three steps generate recommendations while the comparative analysis generates references. Using these two products the interface coordination tries to determine examples of interfaces, which can become models, this step also verifies the internal consistency of the proposed model and elaborates alternatives if the found solutions are not satisfactory. Using this methodology a large experimental evaluation was performed. Of special interest is the proposition of four user models, a contextual task analysis of two of the user models as well as an extensive comparative analysis between seven TV platforms. The result of this work is the proposition of an integrated interface, which focuses on three aspects: the navigation map, the minimum remote and a navigation model. The navigation map is the taxonomy of the system. The minimum remote is a group of keys that should be universally available to the user. The navigation model presents a consistent and extensible mechanism for navigation in interactive TV applications.
Tasdemir, Babacan. "Digital Television As A New Technology: The Adoption Of Digital Television In Turkey." Master's thesis, METU, 2006. http://etd.lib.metu.edu.tr/upload/12607542/index.pdf.
Full texts main aim is to understand and explain the economical and political rationale behind the conversion to digital television. In the switch process to digital television, digital television has been presented as a new &ldquo
revolutionary&rdquo
technology which is primarily to enhance the television &ldquo
service&rdquo
for viewers by the champions of the process and the governments. However, this study takes a critical position against this argument and argues that the adoption of digital television is primarily shaped by the commercial stakes of private broadcasting organisations and administrative concerns of governments. In this respect, this thesis argues that even though the digital television has technical superiorities to analog television systems which facilitates the introduction more television channels with higher audio-visual quality, the adoption of digital television does not include any project to improve the quality of television content, the equal access to information in the society and thus citizenship in a democratic society. Quite the contrary, since digital television facilitates and improves pay television implementations, digital television seems to deteriorate the imbalance in the society in accessing the information. It is therefore necessary to put &ldquo
reserve&rdquo
on the expectations from digital television. To articulate this thesis, different national contexts including USA and Britain as leading countries and Turkey in digital television conversion process are dealt with in the study. Firstly, the American and Britain experience of digital television which does not exclude the European context are examined in terms of common developments as well as the pecularities of the countries concerning to switch to digital television. Lastly, in the framework given above, the developments as to the digital television in Turkey are examined in detail. As well as the assessments about recent developments as to the issue, interviews carried out with the representatives of the broadcasting industry and regulatory authorities are also included in the analysis. Hence, this study should be considered as a descriptive research which aims to contribute the academic efforts to develop a conceptual framework to the digital television debate in Turkey.
Evans, Rinelle. "Explaining low learner participation during interactive television instruction in a developing country context." Thesis, Pretoria : [s.n.], 2005. http://upetd.up.ac.za/thesis/available/etd-02282005-081708/.
Full textPaper copy accompanied by a CD-ROM. Includes bibliographical references (leaves 175-194) Available on the Internet via the World Wide Web.
Rossiter, Laura. "Who Needs Friends When There is FRIENDS? Watching Television as a Form of Social Surrogacy." Scholarship @ Claremont, 2015. http://scholarship.claremont.edu/scripps_theses/535.
Full textSilva, João Paulo Amaral Schlittler. "Design de interação para TV Digital: convergência das mídias e o Sistema Brasileiro de TV Digital." Universidade de São Paulo, 2011. http://www.teses.usp.br/teses/disponiveis/16/16134/tde-20012012-154407/.
Full textWhile Brazil has adopted SBTVD as its Digital Television standard, providing higher resolution, multiple channel feeds, mobile television and the promise of interactivity, there has been an explosive growth of the cell phone user base, as well as a dramatic increase in the usage of social networks and services on the internet that provide access to digital media such as TV, music, publishing and user generated content. The emergence of digital media has created a demand for the design of humancomputer interfaces allowing the interaction between users, searching, publishing and retrieving media content. Graphic designers once working on specific medias such as print, film and television have migrated to digital platforms becoming more and more involved in the design of virtual worlds and human computer interaction. As Digital TV converges with other media, user interface designers should consider the ubiquity of digital devices in the same room as an HDTV receiver, creating an experience where users can fluidly interact with multiple platforms and screens. Increasingly smartphones and other devices are connected to the internet, thus providing both a data return path and a secondary display that can extend the user interface enhancing the interaction with the TV. For several reasons, such as the lack of a return path and limited availability of Ginga middleware in converter boxes and digital sets, the launch of Interactive TV services has had a slow start in Brazil. By shifting the paradigm of interactivity from a vertical distribution model to a connected environment where users and viewers can share their experiences using multiple screens and devices, it is possible to design a new way to experience and interact with Digital TV. This thesis researches developments in interface design, digital TV technology and new media in order to subsidize the design of an interactive TV user experience. Drawing on audiovisual media and interactive content of the 2010 FIFA World Cup, the design of a user interface that integrates a smartphone with a DTV Receiver proposes a DTV interaction model for the 2014 World Cup.
au, ann hynd@uwa edu, and Anna Ruth Hynd. "Evaluating four and five-year old childrens responses to interactive television programs." Murdoch University, 2007. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20070824.134316.
Full textPinho, Ana Isabel Cabral. "Publicidade interativa - modelos aplicáveis em televisão digital." Master's thesis, Universidade de Aveiro, 2011. http://hdl.handle.net/10773/6353.
Full textA digitalização do sinal de televisão, associada à introdução de diversos serviços interativos num contexto televisivo, pode potenciar uma alteração nos padrões de consumo televisivo, nomeadamente no comportamento dos telespectadores face ao conteúdo visualizado. Através da disponibilidade dos serviços interativos verifica-se uma migração do conceito de televisão enquanto meio de entretenimento passivo, uma vez que cada telespectador passa a ter um papel mais ativo face ao que está a consumir, podendo usufruir das diferentes aplicações interativas, tornando cada utilização numa experiência única. Estas potencialidades da televisão digital interativa (IDTV) podem conduzir, também, a uma dispersão das audiências e a um maior controlo, por parte do telespectador, sobre aquilo que é visualizado. Esta pode apresentar-se como uma grande ameaça para os publicitários, uma vez que ao terem um papel mais ativo na seleção dos conteúdos que pretendem consumir, os telespectadores poderão, facilmente, evitar os intervalos publicitários. No entanto, por outro lado, as potencialidades associadas às plataformas de televisão digital interativa deixam prever um cenário propício ao aparecimento de novos modelos de publicidade, em concreto, publicidade interativa. É desta necessidade de adequação e adaptação a um novo modelo de consumo televisivo, cada vez mais evidente, que surge a pertinência deste trabalho de investigação. Neste contexto, o estudo apresenta a conceção e avaliação de dois modelos de publicidade interativa, para plataformas de IDTV: o primeiro consiste num anúncio publicitário com uma narrativa não linear; e, o segundo baseia-se numa lógica de product placement interactivo. Através do teste destes modelos com telespectadores, em ambiente doméstico, procurou-se analisar qual a capacidade de adaptação dos modelos aos hábitos de consumo televisivo em IDTV. Embora se tenha verificado que os telespectadores ainda se encontram muito ligados a uma lógica de visualização de conteúdos de forma linear, no global, considera-se que estes modelos podem ter uma forte aceitação por parte dos telespectadores, sobretudo a partir do momento em que seja plena a utilização dos serviços disponibilizados pelas plataformas de IDTV.
TV signal’s digitalization, associated with an introduction of various TV interactive services, could potentiate a pattern change in television comsuption, particularly in the viewers' behavior over the content displayed. Through these interactive services, it may be verified a migration in the television concept, as a passive entertainment, com idea of television as each viewer will have a more active role with what it is consumed, using different interactive applications and making every utilization a unique experience. This potential interactive digital television (IDTV) also leads to a fragmentation of audiences and greater control by the viewer over what it is viewed. That is, consumers could easily select what they want to see, when and how they want it. This could present itself as a major threat to advertisers, since when they have a more active role in the content selection, viewers could easily avoid the commercial breaks. However, despite these threats, the potential associated with the interactive digital television platforms foreshadows a scenario conducive to the emergence of new advertising models, interactive advertising in particular. The need to adjust and adapt to a new model of television viewing habits, proofs the relevance of this research work. In this context, this study shows the conception and evaluation of two models of interactive advertising for IDTV platforms: the first is a commercial with a non-linear narrative, and the second is based on an interactive product placement logic. By testing these models with viewers at home, which sought to analyze the models adaptability for television viewing habits in IDTV. Although it has been noted that viewers are still very attached to a linear logic of content view, overall it is considered that these models may have a strong acceptance among viewers, especially from the moment that it is fully used by IDTV platforms' services.
Schweda, Anika. "Interactive television and tourism : marketing WA to the UK pleasure travel market through interactive televsion applications /." Schweda, Anika (2004) Interactive television and tourism: marketing WA to the UK pleasure travel market through interactive television applications. PhD thesis, Murdoch University, 2004. http://researchrepository.murdoch.edu.au/296/.
Full textBoulter, Trent R. "Interactive TV News: A New Delivery Method for Broadcast Television News." BYU ScholarsArchive, 2012. https://scholarsarchive.byu.edu/etd/3751.
Full textKeating, Michael R. "What are the factors for success in a community programming center." Instructions for remote access. Click here to access this electronic resource. Access available to Kutztown University faculty, staff, and students only, 1992. http://www.kutztown.edu/library/services/remote_access.asp.
Full textSource: Masters Abstracts International, Volume: 45-06, page: 2712. Abstract precedes thesis as 2 preliminary leaves. Typescript. Includes bibliographical references (leaves 96-98).
Truran, Chris. "Virtual narratives : a study of relationships between narrative and interactive media, with special reference to interactive television." Thesis, University of Bristol, 2004. http://hdl.handle.net/1983/8c580665-428c-45da-9ba4-e04bf06c9222.
Full textHynd, Anna Ruth. "Evaluating four and five-year old children's responses to interactive television programs." Hynd, Anna Ruth (2007) Evaluating four and five-year old children's responses to interactive television programs. PhD thesis, Murdoch University, 2007. http://researchrepository.murdoch.edu.au/85/.
Full textHynd, Anna. "Evaluating four and five-year old children's responses to interactive television programs /." Access via Murdoch University Digital Theses Project, 2006. http://wwwlib.murdoch.edu.au/adt/browse/view/adt-MU20070824.134316.
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