Academic literature on the topic 'Intelligence augmentée'

Create a spot-on reference in APA, MLA, Chicago, Harvard, and other styles

Select a source type:

Consult the lists of relevant articles, books, theses, conference reports, and other scholarly sources on the topic 'Intelligence augmentée.'

Next to every source in the list of references, there is an 'Add to bibliography' button. Press on it, and we will generate automatically the bibliographic reference to the chosen work in the citation style you need: APA, MLA, Harvard, Chicago, Vancouver, etc.

You can also download the full text of the academic publication as pdf and read online its abstract whenever available in the metadata.

Journal articles on the topic "Intelligence augmentée"

1

Morillon, Laurent, and Arlette Bouzon. "Entre intelligence collective et porosité augmentée, étude d’un médiateur entre chercheurs et praticiens." Communication et organisation, no. 47 (June 1, 2015): 75–84. http://dx.doi.org/10.4000/communicationorganisation.4902.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Ahmad, Zubair. "Artificial Intelligence or Augmented Intelligence?" International Journal of Science and Research (IJSR) 12, no. 12 (December 5, 2023): 1782–88. http://dx.doi.org/10.21275/sr231212220052.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Khaddad, A., A. Bartoli, K. Chandelon, G. Margue, N. Bourdel, and J. Bernhard. "Reconnaissance automatisée de la surface rénale par intelligence artificielle au cours de néphrectomies partielles robot-assistées (NPRA) : un pas vers la réalité augmentée." Progrès en Urologie - FMC 33, no. 3 (November 2023): S46—S47. http://dx.doi.org/10.1016/j.fpurol.2023.07.069.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Bonnaure, Pierre. "MALLARD Stéphane / ALEXANDRE Laurent (préf.), Disruption, Intelligence artificielle, fin du salariat, humanité augmentée. Préparez-vous à changer de monde, Paris : Dunod, mai 2018, 256 p." Futuribles N° 428, no. 1 (January 2, 2019): IX. http://dx.doi.org/10.3917/futur.428.0131i.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Jarrahi, Mohammad Hossein, Christoph Lutz, and Gemma Newlands. "Artificial intelligence, human intelligence and hybrid intelligence based on mutual augmentation." Big Data & Society 9, no. 2 (July 2022): 205395172211428. http://dx.doi.org/10.1177/20539517221142824.

Full text
Abstract:
There is little consensus on what artificial intelligence (AI) systems may or may not embrace. Although this may point to multiplicity of interpretations and backgrounds, a lack of conceptual clarity could thwart the development of common ground around the concept among researchers, practitioners and users of AI and pave the way for misinterpretation and abuse of the concept. This article argues that one of the effective ways to delineate the concept of AI is to compare and contrast it with human intelligence. In doing so, the article broaches the unique capabilities of humans and AI in relation to one another (human and machine tacit knowledge), as well as two types of AI systems: one that goes beyond human intelligence and one that is necessarily and inherently tied to it. It finally highlights how humans and AI can augment their capabilities and intelligence through synergistic human–AI interactions (i.e., human-augmented AI and augmented human intelligence), resulting in hybrid intelligence, and concludes with a future-looking research agenda.
APA, Harvard, Vancouver, ISO, and other styles
6

Cerf, Vinton G. "Augmented Intelligence." IEEE Internet Computing 17, no. 5 (September 2013): 96. http://dx.doi.org/10.1109/mic.2013.90.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Suman, Sristi. "Augmented Intelligence for National Security and Development." Unity Journal 3, no. 01 (March 6, 2022): 245–52. http://dx.doi.org/10.3126/unityj.v3i01.43329.

Full text
Abstract:
Augmented Intelligence is a system model which centre on the partnership between human general intelligence & common sense with Artificial Intelligence’s exceptional processing speed and computation power to get better cognitive performance. This study can shed light on Augmented Intelligence and how it can be implemented so that we have heroes working at the peak human level possible, suffer fewer casualties, and also have equal footing in terms of technology and military strength. Nepal being open bordered country has a great threat from the border issues and with ever-rising crime and challenges in various cities creating intra threat. The study analyses to overcome this geographical challenge, operational problems, the rise of conflicts, and establish better policies, faced by security personnel with technology that actually empowers all the brave soldiers and Police officers to maintain security from both external and internal risk. In the ever-evolving technology limitations of human beings can be catastrophic, but replacing it all with Artificial Intelligence is not a practical solution as well because it would be giving the third entity all the ability that might revolt against humans themselves. The article can be summed up as, research on the practicality of Artificial Intelligence and Augmented Intelligence in national security and figure out a way for its legal adaptation. The availability of various case studies, surveys, research on various existing technology, and research papers published in renowned journals and publications has made this study possible.
APA, Harvard, Vancouver, ISO, and other styles
8

Rui, Yong. "From Artificial Intelligence to Augmented Intelligence." IEEE MultiMedia 24, no. 1 (January 2017): 4–5. http://dx.doi.org/10.1109/mmul.2017.8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Lee, JoongHak, Jinwoo Jung, and Taekyung Song. "Research on Personnel Selection in the Age of Artificial General Intelligence Focusing on Augmented Intelligence." Korean Academy of Organization and Management 47, no. 2 (May 31, 2023): 113–37. http://dx.doi.org/10.36459/jom.2023.47.2.113.

Full text
Abstract:
This study is designed to actively consider how the use of artificial general intelligence, sparked by the rise of generative artificial intelligence (AI), can help organizations decide who to hire. For a long time, cognitive abilities have been used by organizations as an important selection factor and an important tool for predicting performance. However, ChatGPT, AutoGPT, BabyAGI, and others are heralding the rise of artificial general intelligence, which means that the cognitive skills required of employees will become less and less important. Therefore, through a literature review and expert discussions, this study proposes augmented intelligence as a new intelligence to consider when hiring. To do so, we first examine how organizations are applying cognitive abilities to hiring and outline the history of AI in three milestones. Then, we summarized experiments on the impact of the recently studied GPT-4 algorithm on work to show its impact on organizations, and summarized previous research to present the concept and possibilities of general AI and explain its limitations. Based on this, we conceptualized augmented intelligence as an intelligence that can understand, utilize, and make decisions about artificial general intelligence, and presented sub-factors and behavioral indicators to measure it. We also provided detailed skills, cognitive abilities, and knowledge that can be matched based on the U.S. occupational classification to measure and utilize augmented intelligence so that it can be quickly applied in academia and practice.
APA, Harvard, Vancouver, ISO, and other styles
10

von Ahn, Luis. "Augmented intelligence: the Web and human intelligence." Philosophical Transactions of the Royal Society A: Mathematical, Physical and Engineering Sciences 371, no. 1987 (March 28, 2013): 20120383. http://dx.doi.org/10.1098/rsta.2012.0383.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Dissertations / Theses on the topic "Intelligence augmentée"

1

Weber, Michael. "Development of a method for practical testing of camera-based advanced driver assistance systems in automotive vehicles using augmented reality." Electronic Thesis or Diss., Bourgogne Franche-Comté, 2023. http://www.theses.fr/2023UBFCA027.

Full text
Abstract:
Les systèmes avancés d'aide à la conduite (ADAS) assistent le conducteur, lui offrent du confort et prennent la responsabilité d'accroître la sécurité routière. Ces systèmes complexes font l'objet d'une phase d'essai approfondie qui permet d'optimiser la qualité, la reproductibilité et les coûts. Les systèmes d'aide à la conduite de demain prendront en charge des proportions toujours plus grandes de situations de conduite dans des scénarios de plus en plus complexes et représentent un facteur clé pour la conduite autonome. Les méthodes d'essai actuelles pour les systèmes d'aide à la conduite peuvent être divisées en deux catégories : la simulation et la réalité. Le concept de base de la simulation est de bénéficier de la reproductibilité, de la flexibilité et de la réduction des coûts. Cependant, la simulation ne peut pas encore remplacer complètement les essais en conditions réelles. Les conditions physiques, telles que les conditions météorologiques, le revêtement de la route et d'autres variables, jouent un rôle crucial dans l'évaluation des essais routiers des systèmes d'aide à la conduite et ne peuvent pas être entièrement reproduites dans un environnement virtuel. Ces méthodes d'essai reposent sur des tests de conduite réels sur des sites d'essai spéciaux ainsi que dans un trafic routier réel, ce qui prend beaucoup de temps et est très coûteux. Des méthodes d'essai nouvelles et efficaces sont donc nécessaires pour ouvrir la voie aux futurs systèmes d'assistance à la conduite automobile. Une nouvelle approche, Vehicle in the Loop (VIL), déjà utilisée dans l'industrie aujourd'hui, combine les avantages de la simulation et de la réalité. L'approche retenue dans ce projet est une nouvelle méthode qui vient s'ajouter aux solutions VIL existantes. Tirant parti de la simulation et de la réalité pour tester les ADAS, ce projet présente une nouvelle approche utilisant la réalité augmentée (AR) pour tester ADAS basés sur des caméras, de manière reproductible, rentable et rapide. Une puissance informatique élevée est nécessaire pour des conditions environnementales automobiles complexes, telles que la vitesse élevée du véhicule et le nombre réduit de points d'orientation sur une piste d'essai par rapport aux applications de réalité augmentée à l'intérieur d'un bâtiment. Un modèle tridimensionnel contenant des informations précises sur le site d'essai est généré sur la base de la combinaison de la localisation et de la cartographie visuelles simultanées (vSLAM) et de la segmentation sémantique. L'utilisation d'un processus d'augmentation spécial nous permet d'enrichir la réalité avec des usagers de la route virtuels afin de présenter une preuve de concept pour de futures procédures d'essai
Advanced Driver Assistance Systems (ADAS) support the driver, offer comfort, and take responsibility for increasing road safety. These complex systems endure an extensive testing phase resulting in optimization potential regarding quality, reproducibility, and costs. ADAS of the future will support ever-larger proportions of driving situations in increasingly complex scenarios and represent a key factor for Autonomous Driving (AD). Current testing methods for ADAS can be divided into simulation and reality. The core concept behind the simulation is to benefit from reproducibility, flexibility, and cost reduction. However, simulation cannot yet completely replace real-world tests. Physical conditions, such as weather, road surface, and other variables, play a crucial role in evaluating ADAS road tests and cannot be fully replicated in a virtual environment. These test methods rely on real driving tests on special test sites as well as in real road traffic and are very time-consuming and costly. Therefore, new and efficient test methods are required to pave the way for future ADAS. A new approach Vehicle in the Loop (VIL), which is already being used in the industry today, combines the advantages of simulation and reality. The approach in this project is a new method besides existing VIL solutions. Taking advantage of testing ADAS in simulation and reality, this project presents a new approach to using Augmented Reality (AR) to test camera-based ADAS in a reproducible, cost- and time-efficient way. High computer power is needed for complex automotive environmental conditions, such as high vehicle speed and fewer orientation points on a test track compared to AR applications inside a building. A three-dimensional model with accurate information about the test site is generated based on the combination of visual Simultaneous Localization and Mapping (vSLAM) and Semantic Segmentation. The use of a special augmentation process allows us to enrich reality with virtual road users to present a proof of concept for future test procedures
APA, Harvard, Vancouver, ISO, and other styles
2

Risser-Maroix, Olivier. "Similarité visuelle et apprentissage de représentations." Electronic Thesis or Diss., Université Paris Cité, 2022. http://www.theses.fr/2022UNIP7327.

Full text
Abstract:
L’objectif de cette thèse CIFRE est de développer un moteur de recherche par image, basé sur la vision par ordinateur, afin d’assister les officiers des douanes. En effet, nous constatons, paradoxalement, une augmentation des menaces sécuritaires (terrorisme, trafic, etc.) couplée d’une diminution des effectifs en Douane. Les images de cargos acquises par des scanners à rayons X permettent déjà l’inspection d’un chargement sans nécessiter l’ouverture et la fouille complète d’un chargement contrôlé. En proposant automatiquement des images similaires, un tel moteur de recherche permettrait d’aider le douanier dans sa prise de décision face à des signatures visuelles de produits peu fréquents ou suspects. Grâce à l’essor des techniques modernes en intelligence artificielle (IA), notre époque subit de grands changements : l’IA transforme tous les secteurs de l’économie. Certains voient dans cet avènement de la "robotisation" la déshumanisation de la force de travail, voire son remplacement. Cependant, réduire l’utilisation de l’IA à la simple recherche de gains de productivité serait réducteur. En réalité, l’IA pourrait permettre d’augmenter la capacité de travail des humains et non à les concurrencer en vue de les remplacer. C’est dans ce contexte, la naissance de l’Intelligence Augmentée, que s’inscrit cette thèse. Ce manuscrit consacré à la question de la similarité visuelle se décompose en deux parties. Deux cas pratiques où la collaboration entre l’Homme et l’IA est bénéfique sont ainsi proposés. Dans la première partie, le problème de l’apprentissage de représentations pour la recherche d’images similaires fait encore l’objet d’investigations approfondies. Après avoir implémenté un premier système semblable à ceux proposés par l’état de l’art, l’une des principales limitations est pointée du doigt : le biais sémantique. En effet, les principales méthodes contemporaines utilisent des jeux de données d’images couplées de labels sémantiques uniquement. Les travaux de la littérature considèrent que deux images sont similaires si elles partagent le même label. Cette vision de la notion de similarité, pourtant fondamentale en IA, est réductrice. Elle sera donc remise en question à la lumière des travaux en psychologie cognitive afin de proposer une amélioration : la prise en compte de la similarité visuelle. Cette nouvelle définition permet une meilleure synergie entre le douanier et la machine. Ces travaux font l’objet de publications scientifiques et d’un brevet. Dans la seconde partie, après avoir identifié les composants clefs permettant d’améliorer les performances du système précédemment proposé, une approche mêlant recherche empirique et théorique est proposée. Ce second cas, l’intelligence augmentée est inspirée des développements récents en mathématiques et physique. D’abord appliquée à la com- préhension d’un hyperparamètre important (la température), puis à une tâche plus large (la classification), la méthode proposée permet de fournir une intuition sur l’importance et le rôle de facteurs corrélés à la variable étudiée (ex. hyperparamètre, score, etc.). La chaîne de traitement ainsi mise en place a démontré son efficacité en fournissant une solution hautement explicable et en adéquation avec des décennies de recherches en apprentissage automatique. Ces découvertes permettront l’amélioration des solutions précédemment développées
The objective of this CIFRE thesis is to develop an image search engine, based on computer vision, to assist customs officers. Indeed, we observe, paradoxically, an increase in security threats (terrorism, trafficking, etc.) coupled with a decrease in the number of customs officers. The images of cargoes acquired by X-ray scanners already allow the inspection of a load without requiring the opening and complete search of a controlled load. By automatically proposing similar images, such a search engine would help the customs officer in his decision making when faced with infrequent or suspicious visual signatures of products. Thanks to the development of modern artificial intelligence (AI) techniques, our era is undergoing great changes: AI is transforming all sectors of the economy. Some see this advent of "robotization" as the dehumanization of the workforce, or even its replacement. However, reducing the use of AI to the simple search for productivity gains would be reductive. In reality, AI could allow to increase the work capacity of humans and not to compete with them in order to replace them. It is in this context, the birth of Augmented Intelligence, that this thesis takes place. This manuscript devoted to the question of visual similarity is divided into two parts. Two practical cases where the collaboration between Man and AI is beneficial are proposed. In the first part, the problem of learning representations for the retrieval of similar images is still under investigation. After implementing a first system similar to those proposed by the state of the art, one of the main limitations is pointed out: the semantic bias. Indeed, the main contemporary methods use image datasets coupled with semantic labels only. The literature considers that two images are similar if they share the same label. This vision of the notion of similarity, however fundamental in AI, is reductive. It will therefore be questioned in the light of work in cognitive psychology in order to propose an improvement: the taking into account of visual similarity. This new definition allows a better synergy between the customs officer and the machine. This work is the subject of scientific publications and a patent. In the second part, after having identified the key components allowing to improve the performances of thepreviously proposed system, an approach mixing empirical and theoretical research is proposed. This secondcase, augmented intelligence, is inspired by recent developments in mathematics and physics. First applied tothe understanding of an important hyperparameter (temperature), then to a larger task (classification), theproposed method provides an intuition on the importance and role of factors correlated to the studied variable(e.g. hyperparameter, score, etc.). The processing chain thus set up has demonstrated its efficiency byproviding a highly explainable solution in line with decades of research in machine learning. These findings willallow the improvement of previously developed solutions
APA, Harvard, Vancouver, ISO, and other styles
3

Gharbi, Safa. "La réalité augmentée au service de l'optimisation des opérations de picking et putting dans les entrepôts." Thesis, Ecole centrale de Lille, 2015. http://www.theses.fr/2015ECLI0028/document.

Full text
Abstract:
Ces travaux de recherche présentés dans cette thèse s’intègrent dans le cadre d’un partenariat entre Generix Group, éditeur de logiciels collaboratifs pour l’écosystème du commerce, et l’École Centrale de Lille portant sur la réalisation d’un système d’aide au déplacement des opérateurs intégrant la Réalité Augmentée (RA) dans le domaine de la supply chain. Dans la gestion des entrepôts, la préparation des commandes représente un processus important. Avoir une gestion optimisée des entrepôts en aidant les opérateurs à travailler dans des meilleures conditions est un enjeu majeur. Le but de cette thèse est de proposer un Système d’Aide à la Décision (SAD) dans les entrepôts pour l’optimisation des processus de picking et putting. L’aspect dynamique et ouvert du problème nous a conduits à adopter une modélisation multi-agent. Le système multi-agent proposé s’appuie sur les méta heuristiques pour gérer l’affectation aux opérateurs des chemins optimisés de préparation de commandes. Le système d’Alliance entre l’Optimisation et les Systèmes Multi-agent (AOSMA) proposé est basé sur une approche de modélisation, optimisation et simulation orientée agent intégrant la technologie des lunettes à RA. En effet, les lunettes connectées permettent d’afficher d’une manière confortable dans le champ de vision de l’opérateur les informations nécessaires afin d’améliorer l’efficacité et le rendement et de réduire les erreurs de picking et putting. Les résultats expérimentaux présentés dans cette thèse justifient l’alliance entre les Systèmes Multi-Agent et l’optimisation tout en intégrant la nouvelle technologie de RA pour assurer le pilotage des parcours de picking et putting
The research presented in this thesis belongs to a partnership between Generix Group, collaborative software vendor for Retail ecosystem, and the Ecole Centrale of Lille which aims to implement a Support System for Travel (SST) distance of pickers integrating Augmented Reality (AR) in the area of the supply chain. In warehouse management, order picking is an important process. Having an optimized warehouse management by helping order pickers to work in better conditions is a major issues. The aim of this thesis is to propose a Decision Support System (DSS) in warehouses to optimize picking and putting processes. The dynamic and open aspect of the problem has led us to adopt a multi-agent modelling approach. The proposed multi-agent system is based on metaheuristics to manage the optimized paths allocation to order pickers. The Alliance between the Optimization and Multi-Agent System (AOMAS) proposed is based on a modeling approach, optimization and agent-oriented simulation integrating Augmented Reality (AR) Smart Glasses. Indeed, the connected glasses can display in the operator's field of vision the necessary information to improve efficiency and effectiveness and reduce errors in picking and putting. The experimental results presented in this thesis, justify the alliance between the multi-agent systems and optimization integrating the new AR technology to ensure the piloting of picking and putting path
APA, Harvard, Vancouver, ISO, and other styles
4

Diallo, Belko Abdoul Aziz. "Aide à la prise de décision en situation de mobilité : proposition d’une solution mobile d’intelligence d’affaire géospatiale (GeoBI) sémantiquement augmentée et sensible au contexte mobile du décideur." Doctoral thesis, Université Laval, 2015. http://hdl.handle.net/20.500.11794/25717.

Full text
Abstract:
Le développement rapide de l’informatique mobile a donné lieu à l’apparition et à la popularisation de téléphones mobiles dits intelligents ou smart phones (ex.: iPhone, HTC, etc.) dont le nombre et les performances sans cesse croissantes en font de potentielles plateformes alternatives aux ordinateurs de bureau. Cette avancée technologique a contribué à l’émergence d’une nouvelle catégorie d’acteurs du monde des affaires n’ayant pas de bureau fixe, travaillant directement sur le terrain dans divers endroits (à la maison, en voiture, en avion, chez le client, à l’hôtel, chez le fournisseur, etc.) à l’aide d’équipements mobiles ou nomades, et se déplaçant partout où les affaires l’exigent pour assurer la compétitivité de leurs organisations: ce sont les travailleurs mobiles parmi lesquels on retrouve un grand nombre de décideurs. Étant donné ce monde des affaires de plus en plus compétitif où les gens d’affaires sont de plus en plus mobiles et confrontés à la nécessité de prendre des décisions de plus en plus rapides et efficaces basées sur des analyses pertinentes, l’aide à la prise de décision en mobilité s’avère indispensable. Pour leur apporter une telle aide, la présente thèse de doctorat propose d'aller au-delà du simple accès à distance à une plateforme d’intelligence d’affaire géo-spatiale ou non géo-spatiale (GeoBI/BI) comme le proposent les solutions actuelles. Elle propose de prendre également en considération la localisation et le contexte de travail du décideur/analyste mobile dans l’aide à la décision, et d’enrichir sémantiquement les données d’affaire. Afin de proposer une telle solution de GeoBI mobile sémantiquement augmentée et sensible au contexte mobile du décideur, la présente thèse s’est attelée d’une part à identifier, modéliser et enrichir les informations contextuelles pertinentes pour supporter un raisonnement GeoBI basé sur le contexte, et s’est évertuée d’autre part à proposer une solution d’augmentation sémantique des données d’affaire GeoBI qui permettrait de mettre en exergue les [cor]relations sémantiques pouvant exister entre les données. Un prototype mettant en œuvre une application mobile sensible au contexte et une architecture orientée services web a été développé et testé comme preuve de concept. Les tests ont montré que celui-ci permettait par exemple de soumettre et de visualiser le resultat de requêtes contextuelles du type : « dans un rayon de 5 km autour de ma position actuelle, quelles sont les compagnies partenaires ayant des relations de concurrence avec nos actionnaires et dont le chiffre d’affaire des deux années précédentes dépasse chacune le million ; les relations de partenariat/actionnariat pouvant être transitives, symétriques ou avoir la même sémantique ? »
The rapid development of mobile computing has enabled the emergence and popularization of mobile devices whose increasing number and computing capabilities position them as potential alternative platforms to desktop computers. This technological progress has contributed to the emergence of a new category of business actors having no permanent workplaces, spending very short time in their offices, working directly on the field in various locations (home, car, plane, with the client at the hotel at the supplier, etc.) by using mobile and nomadic devices, and moving to places where business requires them: these are mobile workers including a large number of decision makers. Given this increasingly competitive business world where decision makers are increasingly mobile and are facing the need to take faster and suitable decisions based on relevant analysis, these mobile business people deserve to be supported with appropriate mobile decision support systems (DSS). To give an improved support to these mobile business professionals, this PhD thesis proposes to go further than just allowing a simple remote access to a Geospatial or non-geospatial Business Intelligence (GeoBI/BI) platform as do current solutions. It also proposes to take into account the location and the context of mobile professionals, and to enrich semantically BI data. To propose such a semantically augmented and context-based mobile GeoBI solution, the present thesis has endeavored on the one hand, to identify, model and enrich contextual information that is relevant to support GeoBI context-based reasoning. On the other hand, it has strived to provide a solution that semantically enriches business data in order to help decision makers discover semantic [cor]relations which might exist between the data. A prototype implementing a context-aware mobile application and a services-oriented architecture has been developed and tested as a proof of concept. These tests has shown among other things, that the prototype was able to answer and visualize the result of contextual queries such as: “Within 5 km around my current position, what are partnering companies that are competing with our owners; with the possibility of partnership/ownership relationships to be transitive, symmetric, or have the same semantics?”
APA, Harvard, Vancouver, ISO, and other styles
5

Bauer, Armelle. "Modélisation anatomique utilisateur-spécifique et animation temps-réel : Application à l'apprentissage de l'anatomie." Thesis, Université Grenoble Alpes (ComUE), 2016. http://www.theses.fr/2016GREAM071/document.

Full text
Abstract:
La complexité de l’anatomie fait de son apprentissage une tâche difficile. Au fil des années, différents supports de connaissances ont vu le jour dans le but de représenter et structurer l’anatomie : des dessins au tableau, aux livres d’anatomie, en passant par l’étape incontournable de la dissection, et des travaux pratiques sur maquettes 3d. Il est néanmoins difficile d’appréhenderla dimension dynamique de l’anatomie avec les outils d’apprentissage conventionnels ; connaissance qui est pourtant essentielle à la formation des médecins. A travers ces travaux de thèse nous proposons un système original et innovant pour l’apprentissage de l’anatomie intitulé « Living Book of Anatomy » (LBA). L’idée étant, pour un utilisateur donné, de superposer à sa propre image une maquette anatomique 3d (peau, squelette, muscles et viscères) et del’animer en mimant les mouvements de celui-ci. Nous parlons ici d’une application temps-réel de type « miroir augmenté ». Nous utilisons la Kinect comme capteur de mouvement.Le premier défi à relever est l’identification de caractéristiques morphologiques qui nous permettront de recaler notre maquette anatomique 3d sur l’utilisateur. Nous proposons ici deux technologies interchangeables en fonction des besoins. La première méthode, temps-réel, est basée sur l’utilisation de transformations affines attachées entre les repères positionnés à chaque articulation du squelette donné par la Kinect pour déformer la maquette 3d à l’aide de poids de skinning prédéfinis. La seconde méthode, plus couteuse en temps (de l’ordre de quelques minutes), se découpe en trois parties : dans un premier temps nous déformons la peau à l’aide de la position des articulations du squelette d’animation Kinect et du nuage de pointpartiel de l’utilisateur ; à partir de cela et de règles anatomiques strictes nous déformons le squelette ; pour finir nous déformons les tissus mous pour qu’ils comblent l’espace entre le squelette et la peau. Le second défi concerne la capture réaliste et temps-réel des mouvements utilisateurs. Reproduire le comportement des structures anatomiques est une tâche complexe due aux informations Kinect souvent partielles et très bruitées. Nous proposons ici l’utilisation de règles anatomiques concernant les articulations du corps (axes de rotation et butées articulaires) pour contraindre les mouvements donnés par la Kinect et obtenir des mouvements réalistes. Pour obtenir des mouvements fluides nous nous proposons d’utiliser des filtrages, notamment le filtre de Kalman. Le dernier défi concerne la dominante de retour visuel et d’interaction.Lors de ces travaux nous nous sommes tout particulièrement intéressés à un renducorps complet pour montrer le fonctionnement général du corps humain et de ces différentes articulations. Nous avons également choisi le membre inférieur comme structure anatomique d’intérêt avec pour but la mise en avant de phénomènes anatomiques spécifiques, comme l’activité musculaire.Les différents éléments ont été intégrés dans un système opérationnel présenté en détails dans ce manuscrit de thèse. Grâce à des expérimentations - avec des étudiants et des professionnels de différents domaines - et la présentation de ces travaux sous forme de démonstrations lors de différents congrès, nous avons validé cet outil
To ease the complex task of anatomy learning, there exist many ways to represent and structure anatomy : illustrations, books, cadaver dissections and 3d models. However, it is difficult to understand and analyse anatomy motion, which is essential for medicine students. We present the "Living Book of Anatomy" (LBA), an original and innovative tool to learn anatomy. For a specific user, we superimpose a 3d anatomical model (skin, skeleton, muscles and visceras) onto the user’s color map and we animate it following the user’s movements. We present a real-time mirror-like augmented reality (AR) system. A Kinect is used to capturebody motions.The first innovation of our work is the identification of the user’s body measurements to register our 3d anatomical model. We propose two different methods to register anatomy.The first one is real-time and use affine transformations attached to rigid positioned on each joint given by the Kinect body tracking skeleton in order to deform the 3d anatomical model using skinning to fit the user’s measurements.The second method needs a few minutes to register the anatomy and is divided in 3 parts : skin deformation (using Kinect body tracking skeleton and the Kinect partial point cloud), with it and strict anatomical rules we register the skeleton. Lastly we deformm the soft tissues to completly fill the space inbetween the registered skeleton and skin.Secondly, we want to capture realistically and in real-time the user’s motion. To do that we need to reproduce anatomical structure motion but it is a complex task due to the noisy and often partial Kinect data. We propose here the use of anatomical rules concerning body articulations (angular limits and degrees of freedom) to constraint Kinect captured motion in order to obtain/gain plausible motions. a kalman filter is used to smooth the obtaiined motion capture.Lastly, to embed visual style and interaction, we use a full body reproduction to show general knowledge on human anatomy and its differents joints. We also use a lower-limb as structure of interest to higlight specific anatomical phenomenon, as muscular activity.All these tools have been integrated in a working system detailed in this thesis.We validated our tool/system by presenting it as a live demo during different conferences and through user studies done with students and professionnals from different backgrounds
APA, Harvard, Vancouver, ISO, and other styles
6

Zhang, Yan S. M. Program in Media Arts and Sciences (Massachusetts Institute of Technology). "CityMatrix : an urban decision support system augmented by artificial intelligence." Thesis, Massachusetts Institute of Technology, 2017. http://hdl.handle.net/1721.1/114059.

Full text
Abstract:
Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2017.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 75-77).
Cities are our future. Ninety percent of the world's population growth is expected to take place in cities. Not only are cities becoming bigger, they are also becoming more complex and changing even more rapidly. The decision-making process in urban design and urban planning is outdated. Currently, urban decision-making is mostly a top-down process, with community participation only in its late stages. Furthermore, many design decisions are subjective, rather than based on quantifiable performance and data. Urban simulation and artificial intelligence techniques have become more mature and accessible. However, until now these techniques have not been integrated into the urban decision-making process. Current tools for urban planning do not allow both expert and non-expert stakeholders to explore a range of complex scenarios rapidly with real-time feedback. To address these challenges, a dynamic, evidence-based decision support system called CityMatrix was prototyped. The goals of CityMatrix were 1) Designing an intuitive Tangible User Interface (TUI) to improve the accessibility of the decision-making process for non-experts. 2) Creating real-time feedback of multi-objective urban performances to help users evaluate their decisions, thus to enable rapid, collaborative decision-making. 3) Constructing a suggestion-making system that frees stakeholders from excessive, quantitative considerations and allows them to focus on the qualitative aspects of the city, thus helping them define and achieve their goals more efficiently. CityMatrix was augmented by Artificial Intelligence (AI) techniques including Machine Learning simulation predictions and optimization search algorithms. The hypothesis explored in this work was that the decision quality could be improved by the organic combination of both strength of human intelligence and machine intelligence. The system was pilot-tested and evaluated by comparing the problem-solving results of volunteers, with or without Al suggestions. Both quantitative and qualitative analytic results showed that CityMatrix is a promising tool that helps both professional and nonprofessional users understand the city better to make more collaborative and better-informed decisions. CityMatrix was an effort towards evidence-based, democratic decisionmaking. Its contributions lie in the application of Machine Learning as a versatile, quick, accurate, and low-cost approach to enable real-time feedback of complex urban simulations and the implementation of the optimization searching algorithms to provide open-ended decision-making suggestions.
by Yan Zhang.
S.M.
APA, Harvard, Vancouver, ISO, and other styles
7

Westerfield, Giles. "Intelligent Augmented Reality Training for Assembly and Maintenance." Thesis, University of Canterbury. Computer Science and Software Engineering, 2012. http://hdl.handle.net/10092/6735.

Full text
Abstract:
Augmented Reality can visually convey abstract concepts and 3D spatial information in context with real-world objects, which makes it an ideal tool for training and educational purposes. This masters thesis investigates the use of Augmented Reality to assist with training for manual assembly and maintenance tasks. Improving on prior research, this approach combines Augmented Reality with a robust Intelligent Tutoring System to provide a more effective learning experience. After developing a modular software framework, a prototype was created that teaches the user to assemble hardware components on a computer motherboard. A thorough evaluation of the prototype found that the new intelligent approach significantly improves the learning outcome over traditional Augmented Reality training methods that do not employ Intelligent Tutoring Systems.
APA, Harvard, Vancouver, ISO, and other styles
8

Thomas, Vincent. "Modélisation 3D pour la réalité augmentée : une première expérimentation avec un téléphone intelligent." Thesis, Université Laval, 2011. http://www.theses.ulaval.ca/2011/27904/27904.pdf.

Full text
Abstract:
Depuis leur introduction, les téléphones intelligents n’ont cessé d’évoluer. Ceux-ci intègrent généralement plusieurs composantes utiles (i.e. caméra numérique, récepteur GPS, accéléromètres, boussole numérique et plus récemment le gyroscope) pour des applications de Réalité Augmentée Mobile (RAM). Ce type d’application génère beaucoup d’intérêt auprès du grand public qui se voit offrir une nouvelle manière d’explorer son environnement. Afin d’obtenir une forte augmentation de la réalité en termes d’immersion de l’utilisateur et des interactions qui lui sont proposées, ces applications de RAM requièrent généralement un modèle 3D de l’environnement. Ce modèle 3D peut alors être exploité selon trois finalités différentes au sein de l’application de RAM qui sont : 1) gérer les occlusions; 2) aider au calcul de la pose (position/orientation) de la caméra de l’utilisateur; 3) supporter les interactions et l’augmentation de la réalité. Cependant, ces modèles 3D ne sont pas toujours disponibles à l’endroit où l’on souhaite augmenter la réalité ce qui nuit au déploiement des applications de RAM n’importe où et n’importe quand. Afin de surmonter cette contrainte, le présent projet de maîtrise a consisté à concevoir une chaîne de production de modèles 3D adaptée au contexte des applications de RAM dites fortement augmentées et facilement exploitable directement sur les lieux ciblés pour l’augmentation. La chaîne de production élaborée a été implantée sur la plateforme de l’iPhone 3G puis évaluée selon des critères d’exactitude, de rapidité, d’intuitivité et d’efficacité de l’augmentation résultante. Les résultats de cette évaluation ont permis de mettre en évidence la possibilité de modéliser en 3D un bâtiment simplement tout en atteignant une exactitude sous les 5 mètres en environ 3 minutes à l’aide d’un appareil de type téléphone intelligent.
Recently, a new genre of software applications has emerged allowing the general public to browse their immediate environment using their smartphone: Mobile Augmented Reality (MAR) applications. The growing popularity of this type of application is triggered by the fast evolution of smartphones. These ergonomic mobile platforms embed several pieces of equipment useful to deploy MAR (i.e. digital camera, GPS receiver, accelerometers, digital compass and now gyroscope). In order to achieve a strong augmentation of the reality in terms of user’s immersion and interactions, a 3D model of the real environment is generally required. The 3D model can be used for three different purposes in these MAR applications: 1) to manage the occlusions between real and virtual objects; 2) to provide accurate camera pose (position/orientation) calculation; 3) to support the augmentation and interactions. However, the availability of such 3D models is limited and therefore preventing MAR application to be used anywhere at anytime. In order to overcome such constraints, this proposed research thesis is aimed at devising a new approach adapted to the specific context of MAR applications and dedicated to the simple and fast production of 3D models. This approach was implemented on the iPhone 3G platform and evaluated according to precision, rapidity, simplicity and efficiency criteria. Results of the evaluation underlined the capacity of the proposed approach to provide, in about 3 minutes, a simple 3D model of a building using smartphone while achieving accuracy of 5 meters and higher.
APA, Harvard, Vancouver, ISO, and other styles
9

Mohapatra, Avantika. "Designing for AI : A collaborative framework to bridge the gap between designers and data scientists, and enabling designers to create human-centered AI products and services." Thesis, KTH, Integrerad produktutveckling, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-286016.

Full text
Abstract:
Emerging advances in the realm of Artificial Intelligence (AI) have had a tremendous impact on various fields around us and society as a whole. As technologies continue to evolve, so will the role of designers when it comes to using AI. It has the potential to be the next tool designers use to create human-centered products and services. To truly understand AI and harness its capabilities, it is crucial to demystify the term and its inner workings. This thesis is explorative research to shed light on collaborative intelligence and how designers can harness the capabilities of AI. It further explores how to integrate the principles of design and AI to create AI-driven products and services. In addition to background research conducted on both design and AI, the importance of both these fields’ intersection was also researched upon. The project followed the Double Diamond design process principles, consisting of four phases: discover, define, develop, and deliver. This process was then used again to design a framework that bridges the gap between AI & design principles. This research aimed to explore how designers could use AI to develop new products and services. The project resulted in a framework that guides designers on how to get acclimated to AI and uses a specific set of principles to design for AI. It contains concepts necessary to understand the different aspects of AI and aims to build a common language amongst all AI practitioners. The framework also serves as a basic outline of a workshop that provides various design methods that AI practitioners can use to ideate AI-driven solutions.
Framsteg inom Artificiell Intelligens (AI) har redan haft enorma effekter på diverse ämnesområden med direkt eller indirekt påverkan på oss människor. I och med att teknologin som utnyttjar AI kommer att utvecklas, kommer även rollen för designers att förändras. AI innehar potentialen att bli nästa verktyg som kan brukas för att skapa människocentrerade produkter och tjänster. För att förstå och nyttja AI och dess förmåga är det kritiskt att avmystifiera termen och dess potential. Detta explorativa arbete syftar till att nysta upp kollaborativ intelligens samt att undersöka hur det kan användas av designers för att nyttja AIs fulla potential. Därtill utforskar arbetet hur AI och designprinciper kan integreras för att skapa AI-baserade produkter och tjänster. Utöver forskningen inom design och AI undersöks även fältens skärningspunkter. Följande arbete använder sig av Double Diamond designprocessen och dess principer: discover, define, develop, and deliver. Denna process kommer att användas för att konstruera ett ramverk som binder samman AI och designprinciper. Arbetet syftar till att utforska hur designers kan använda AI för att skapa nya produkter och tjänster. Resultatet är ett ramverk som kan vägleda designers att acklimatisera sig med AI och dess specifika principer för att kunna applicera AI i sitt arbete. Ramverket innefattar nödvändiga koncept för att förstå olika aspekter av AI och strävar efter att bygga ett gemensamt språk för alla utövare av AI. Ramverket ger dessutom riktlinjer för att strukturera workshops som förser alla möjliga AI användare med designmetoder för att skapa AI baserade lösningar.
APA, Harvard, Vancouver, ISO, and other styles
10

Nygren, Amanda, and Tobias Wikström. "Den Nya Generationens Revisorer : En studie om automatiseringens påverkan på revisionsuppgifter samt revisorns yrkesroll." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-84785.

Full text
Abstract:
In a world that moves more towards the digital every day, we will in this study investigate how the auditing process is affected by automation of the auditing tasks and how the auditor’s professional role can be affected if the auditing tasks get automated. The area of application is primarily on the whole auditing process and the auditing tasks and not on the specific tasks the auditor has, even though many of the tasks are mentioned as examples. Also, if artificial intelligence eventually will replace the auditor in the future. Two interviews were held in order to see how program developers believe the future for the auditor will look like from a technical perspective and what is technically possible to develop. Also, three interviews were held in order to see the authorized auditors’ point of view and if they already have started to notice change and how much change they can expect in the near future. The purpose of this study is to investigate how automation is affected by automation of the auditing tasks and how the auditor’s professional role is affected if the auditing tasks get automated. To achieve our purpose, we investigated the parts that the auditor and the program developer think or know can be automated and the consequences that affect the auditor. The conclusion of the study differs from other studies that only have interviewed auditors, in which they have reached the conclusion that the profession will not change much in the next few years. Our conclusion is that the auditor profession will reshape as the years go by if the laws are adjusted, which can be a slow process but is likely to happen. We also think we will see an increased demand for IT-auditors as the programs get more complicated and that technological knowledge is required to understand how these programs and systems work.
I en värld som rör sig alltmer mot det digitala undersöks, i denna studie, hur revisionsprocessen påverkas av automatisering av revisionsuppgifter samt hur revisorers yrkesroll påverkas om revisionsuppgifter automatiseras. Tillämpningsområdet är framförallt på revisionsprocessen och revisionsuppgifter i helhet och inte på revisorns specifika arbetsuppgifter även om flertalet arbetsuppgifter nämns som exempel. Samt om den artificiella intelligensen eventuellt kan ta över revisorns roll i framtiden. I denna studie har två intervjuer genomförts i syfte att se hur programutvecklarna ser revisorns framtid ur ett mer tekniskt perspektiv och vad som är tekniskt möjligt att utveckla. Tre intervjuer hölls också med syftet att fånga de auktoriserade revisorernas perspektiv för att se om de redan börjat märka av förändring och hur stor förändring de kan förvänta sig inom den närmsta tiden. Syftet med uppsatsen är att undersöka hur revisionsprocessen påverkas av automatisering av revisionsuppgifter samt hur revisorers yrkesroll påverkas om revisionsuppgifter automatiseras. För att uppnå vårt syfte undersökte vi vilka delar av revisorns yrke som revisorer och programutvecklare tror eller vet kan automatiseras samt vilka konsekvenser som påverkar revisorn. Slutsatsen i vår studie skiljer sig aningens mot tidigare studier där de främst intervjuat revisorer, samt att de flesta kommer fram till att revisorns roll i det stora hela förblir relativt oförändrad. Vi kom fram till att revisorns yrkesroll kan komma att omformas med åren allt eftersom lagar och regler justeras, vilket kan vara en trögrörlig process men att det med sannolikhet kommer att ske. Vi ser även att IT-revisorer kommer bli mer efterfrågade allt eftersom programmen blir mer komplicerade samt att mer teknologisk kunskap krävs för att förstå hur dessa program och system fungerar
APA, Harvard, Vancouver, ISO, and other styles

Books on the topic "Intelligence augmentée"

1

Sadin, Eric. L'humanité augmentée: L'administration numérique du monde. Montreuil: Éditions L'Échappée, 2013.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
2

Frasson, Claude, Phivos Mylonas, and Christos Troussas, eds. Augmented Intelligence and Intelligent Tutoring Systems. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-32883-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Yadav, Praveenkumar. Google is Changing It’s Connected Augmented Intelligence for Future: Connected Augmented Intelligence for Future. New York, USA: StraitsResearch, 2021.

Find full text
APA, Harvard, Vancouver, ISO, and other styles
4

Geroimenko, Vladimir, ed. Augmented Reality and Artificial Intelligence. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27166-3.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Kumar Singh, Koushlendra, Manish Kumar Bajpai, and Akbar Sheikh Akbari, eds. Machine Vision and Augmented Intelligence. Singapore: Springer Nature Singapore, 2023. http://dx.doi.org/10.1007/978-981-99-0189-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Musleh Al-Sartawi, Abdalmuttaleb M. A., Anas Ali Al-Qudah, and Fadi Shihadeh, eds. Artificial Intelligence-Augmented Digital Twins. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-43490-7.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Schmorrow, Dylan D., and Cali M. Fidopiastis, eds. Augmented Cognition: Intelligent Technologies. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91470-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Bajpai, Manish Kumar, Koushlendra Kumar Singh, and George Giakos, eds. Machine Vision and Augmented Intelligence—Theory and Applications. Singapore: Springer Singapore, 2021. http://dx.doi.org/10.1007/978-981-16-5078-9.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Papakostas, Christos, Christos Troussas, and Cleo Sgouropoulou. Special Topics in Artificial Intelligence and Augmented Reality. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-52005-1.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Mishra, Sushruta, Hrudaya Kumar Tripathy, Pradeep Mallick, and Khaled Shaalan, eds. Augmented Intelligence in Healthcare: A Pragmatic and Integrated Analysis. Singapore: Springer Nature Singapore, 2022. http://dx.doi.org/10.1007/978-981-19-1076-0.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Book chapters on the topic "Intelligence augmentée"

1

Sadiku, Matthew N. O., and Sarhan M. Musa. "Augmented Intelligence." In A Primer on Multiple Intelligences, 191–99. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-77584-1_15.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Miller, Eric, Robert Hanlon, Paul Lehrer, Kate Mitchell, and Monte Hancock. "Intelligent Wellness." In Augmented Cognition, 232–49. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-35017-7_16.

Full text
APA, Harvard, Vancouver, ISO, and other styles
3

Kejriwal, Mayank. "Augmented Artificial Intelligence." In Artificial Intelligence for Industries of the Future, 75–100. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-19039-1_4.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Lampropoulos, Georgios. "Augmented Reality and Artificial Intelligence in Education: Toward Immersive Intelligent Tutoring Systems." In Augmented Reality and Artificial Intelligence, 137–46. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-27166-3_8.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Haeusler, Matthias (Hank), and Nicole Gardner. "Data Augmented Design Intelligence." In Interdisciplinary Design Thinking in Architecture Education, 65–71. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003296355-14.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Chen, Jim X., and Harry Wechsler. "Human Computer Intelligent Interaction Using Augmented Cognition and Emotional Intelligence." In Virtual Reality, 205–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 2007. http://dx.doi.org/10.1007/978-3-540-73335-5_23.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Karim, Ridoan, and Sonali Vyas. "Artificial Intelligence and Augmented Reality." In Handbook on Augmenting Telehealth Services, 233–51. Boca Raton: CRC Press, 2023. http://dx.doi.org/10.1201/9781003346289-14.

Full text
APA, Harvard, Vancouver, ISO, and other styles
8

Velankar, Makarand R., Parikshit N. Mahalle, and Gitanjali R. Shinde. "Cognitive Computing and Augmented Intelligence." In Innovations in Sustainable Technologies and Computing, 13–23. Singapore: Springer Nature Singapore, 2024. http://dx.doi.org/10.1007/978-981-97-0452-1_2.

Full text
APA, Harvard, Vancouver, ISO, and other styles
9

Salleh, Muhammad Hisham, and Kamarulzaman Ab Aziz. "Artificial Intelligence Augmented Project Management." In Proceedings of the International Conference on Technology and Innovation Management (ICTIM 2022), 274–84. Dordrecht: Atlantis Press International BV, 2022. http://dx.doi.org/10.2991/978-94-6463-080-0_24.

Full text
APA, Harvard, Vancouver, ISO, and other styles
10

Grigsby, Scott S. "Artificial Intelligence for Advanced Human-Machine Symbiosis." In Augmented Cognition: Intelligent Technologies, 255–66. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-91470-1_22.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Conference papers on the topic "Intelligence augmentée"

1

Akbari, Farid. "Intelligent Digital Twins and Augmented Reality in Inspection and Maintenance." In Abu Dhabi International Petroleum Exhibition & Conference. SPE, 2021. http://dx.doi.org/10.2118/207659-ms.

Full text
Abstract:
Abstract Objective/Scope Simplify and semi-automate the creation of Intelligent Digital Twins available on an augmented hybrid solution (on/offline) based on the latest mobile solutions and wearable technologies (Smart Glasses) communicating over Bluetooth. The main objective was to implement an interactive environment of digital twins through Augmented Reality (AR) to improve decision-making, enhance performance and optimize efficiencies in Inspection and Maintenance. Methods, Procedures, Process A breakthrough algorithm enabled to semi-automate the creation of 3D models by providing a platform of Intelligent Digital Twins to connect to various disparate systems and use Artificial Intelligence-driven augmentation techniques to contextualize and enrich the model with Tag numbers from the asset register. An application has been developed for Smart Glasses by transforming the Digital Twins into sectioned files to enable a performant AR experience and an on/offline syncing functionality with the mobile solution over Bluetooth. Furthermore, the 3D model was embedded within the mobile application for visual support during Inspection and Maintenance. Results, Observations, Conclusions As a result, the following products have been developed to improve efficiency and productivity by leveraging innovative technologies: Application for Intelligent Digital Twins: Single Source of Truth for managing and maintaining Intelligent Digital Twins using breakthrough technology to semi-automate the creation of 3D models from Point Cloud data. A Mark-Up Tool and a Contextualization Editor were developed on the promise of Digital Twins to introduce a communication, collaboration, and planning tool. Furthermore, the 3D model has been embedded within the mobile application environment for visual support on the field tablets. Application for Smart Glasses (AR Headset): An application has been developed for the latest AR Headset to enable an Augmented Reality experience and a Mark-Up tool with Bluetooth communication to the mobile application as well as to support a hybrid on/offline syncing functionality as well as data capturing on the fly. With its basic functionality of hands-free video streaming and communication functionality, the AR Headset enabled a Remote Pre-Commissioning, Certification, and Audit with vendors and independent certifiers during the pandemic. Application Programming Interfaces (API): API interfaces were established to various source systems like the Computerized Maintenance Management System, Inspection Data Management System, Drawing System, and the Process Information System to integrate and visualize the big data within the platform of Intelligent Digital Twins. Novel/Additive Information The use of automation and artificial intelligence (AI) driven technologies for creating Intelligent Digital Twins is a key enabler for global scalability and accelerates creating the company's digital backbone during the digital transformation. Enhancing this technology with an Augmented Reality experience, including mark-up annotations, provides a solid basis for data insights, data-driven decision making, and performance optimization.
APA, Harvard, Vancouver, ISO, and other styles
2

Gao, Hang, Jiangmeng Li, Wenwen Qiang, Lingyu Si, Fuchun Sun, and Changwen Zheng. "Bootstrapping Informative Graph Augmentation via A Meta Learning Approach." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. California: International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/416.

Full text
Abstract:
Recent works explore learning graph representations in a self-supervised manner. In graph contrastive learning, benchmark methods apply various graph augmentation approaches. However, most of the augmentation methods are non-learnable, which causes the issue of generating unbeneficial augmented graphs. Such augmentation may degenerate the representation ability of graph contrastive learning methods. Therefore, we motivate our method to generate augmented graph with a learnable graph augmenter, called MEta Graph Augmentation (MEGA). We then clarify that a "good" graph augmentation must have uniformity at the instance-level and informativeness at the feature-level. To this end, we propose a novel approach to learning a graph augmenter that can generate an augmentation with uniformity and informativeness. The objective of the graph augmenter is to promote our feature extraction network to learn a more discriminative feature representation, which motivates us to propose a meta-learning paradigm. Empirically, the experiments across multiple benchmark datasets demonstrate that MEGA outperforms the state-of-the-art methods in graph self-supervised learning tasks. Further experimental studies prove the effectiveness of different terms of MEGA. Our codes are available at https://github.com/hang53/MEGA.
APA, Harvard, Vancouver, ISO, and other styles
3

Lim, Joo-Hwee. "Augmented Visual Intelligence." In TENCON 2015 - 2015 IEEE Region 10 Conference. IEEE, 2015. http://dx.doi.org/10.1109/tencon.2015.7373017.

Full text
APA, Harvard, Vancouver, ISO, and other styles
4

Johns, Matthew B., Herman A. Mahmoud, David J. Walker, Nicholas D. F. Ross, Edward C. Keedwell, and Dragan A. Savic. "Augmented evolutionary intelligence." In GECCO '19: Genetic and Evolutionary Computation Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3321707.3321814.

Full text
APA, Harvard, Vancouver, ISO, and other styles
5

Lisboa, Paulo J. G. "AI 2.0: Augmented Intelligence." In Conference on Data Science and Knowledge Engineering for Sensing Decision Support (FLINS 2018). WORLD SCIENTIFIC, 2018. http://dx.doi.org/10.1142/9789813273238_0003.

Full text
APA, Harvard, Vancouver, ISO, and other styles
6

Pratsri, Sajeewan, Prachyanun Nilsook, and Panita Wannapiroon. "Augmented Intelligence Coaching System." In 2021 Research, Invention, and Innovation Congress: Innovation Electricals and Electronics (RI2C). IEEE, 2021. http://dx.doi.org/10.1109/ri2c51727.2021.9559817.

Full text
APA, Harvard, Vancouver, ISO, and other styles
7

Sundstedt, Veronica, Veselka Boeva, Hans-Jürgen Zepernick, Prashant Goswami, Abbas Cheddad, Kurt Tutschku, Håkan Grahn, et al. "HINTS: Human-Centered Intelligent Realities." In 35th Annual Workshop of the Swedish Artificial Intelligence Society SAIS 2023. Linköping University Electronic Press, 2023. http://dx.doi.org/10.3384/ecp199001.

Full text
Abstract:
During the last decade, we have witnessed a rapid development of extended reality (XR) technologies such as augmented reality (AR) and virtual reality (VR). Further, there have been tremendous advancements in artificial intelligence (AI) and machine learning (ML). These two trends will have a significant impact on future digital societies. The vision of an immersive, ubiquitous, and intelligent virtual space opens up new opportunities for creating an enhanced digital world in which the users are at the center of the development process, so-called intelligent realities (IRs). The “Human-Centered Intelligent Realities” (HINTS) profile project will develop concepts, principles, methods, algorithms, and tools for human-centered IRs, thus leading the way for future immersive, user-aware, and intelligent interactive digital environments. The HINTS project is centered around an ecosystem combining XR and communication paradigms to form novel intelligent digital systems. HINTS will provide users with new ways to understand, collaborate with, and control digital systems. These novel ways will be based on visual and data-driven platforms which enable tangible, immersive cognitive interactions within real and virtual realities. Thus, exploiting digital systems in a more efficient, effective, engaging, and resource-aware condition. Moreover, the systems will be equipped with cognitive features based on AI and ML, which allow users to engage with digital realities and data in novel forms. This paper describes the HINTS profile project and its initial results.
APA, Harvard, Vancouver, ISO, and other styles
8

Garg, Sourav, Tobias Fischer, and Michael Milford. "Where Is Your Place, Visual Place Recognition?" In Thirtieth International Joint Conference on Artificial Intelligence {IJCAI-21}. California: International Joint Conferences on Artificial Intelligence Organization, 2021. http://dx.doi.org/10.24963/ijcai.2021/603.

Full text
Abstract:
Visual Place Recognition (VPR) is often characterized as being able to recognize the same place despite significant changes in appearance and viewpoint. VPR is a key component of Spatial Artificial Intelligence, enabling robotic platforms and intelligent augmentation platforms such as augmented reality devices to perceive and understand the physical world. In this paper, we observe that there are three "drivers" that impose requirements on spatially intelligent agents and thus VPR systems: 1) the particular agent including its sensors and computational resources, 2) the operating environment of this agent, and 3) the specific task that the artificial agent carries out. In this paper, we characterize and survey key works in the VPR area considering those drivers, including their place representation and place matching choices. We also provide a new definition of VPR based on the visual overlap - akin to spatial view cells in the brain - that enables us to find similarities and differences to other research areas in the robotics and computer vision fields. We identify several open challenges and suggest areas that require more in-depth attention in future works.
APA, Harvard, Vancouver, ISO, and other styles
9

Farooq, Ahmed, Roope Raisamo, Jani Lylykangas, Oleg Spakov, and Veikko Surakka. "Comparing Electrostatic and Vibrotactile Feedback for In-Car Touchscreen Interaction using common User Interface Controls." In Intelligent Human Systems Integration (IHSI 2023) Integrating People and Intelligent Systems. AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1002822.

Full text
Abstract:
The automotive evolution in virtual controls for touchscreen interaction provides the opportunity to manage and manipulate In-vehicle Infotainment (IVI) system without the need for large physical control. However, as most of these virtual controls are designed for visual feedback in PCs and mobile devices, their implementation can have usability and accessibility constraints in a moving vehicle. In fact, for some controls the interaction primitives may be substantially different from the physical versions (i.e., multi-finger knobs, single finger dials etc.), therefore requiring drivers to remaster the mechanics of virtual interaction to properly utilize these controls on a touchscreen surface. Although, some IVI systems now include basic vibrotactile feedback which may only provide abstract confirmation of triggers or events, but this technique may not be ideal for calibrated tactile or textural output in a moving vehicle. Recently, electrostatic or electrovibration feedback has been proposed for touchscreen interaction which can augment the systems with clear and precise textures rendered on the touchscreen. As this technology is relatively new and may have certain limitations, it is important to understand how the usability of current graphical user interfaces (GUIs) controls augmented with electrostatic feedback may improve touchscreen interaction. This research study looks at 8 common GUI controls adapted for touchscreen surfaces primarily for visual interaction and augments them with vibrotactile and electrostatic feedback. The goal of the study is to understand which type of controls are suitable for visual only interaction, and which controls require basic tactile feedback (vibration confirmation), while identifying the GUI controls that may be most effectively utilized in the presence of electrostatic tactile feedback on the touchscreen using friction variation.
APA, Harvard, Vancouver, ISO, and other styles
10

Hebbar, Akshay. "Augmented intelligence: Enhancing human capabilities." In 2017 Third International Conference on Research in Computational Intelligence and Communication Networks (ICRCICN). IEEE, 2017. http://dx.doi.org/10.1109/icrcicn.2017.8234515.

Full text
APA, Harvard, Vancouver, ISO, and other styles

Reports on the topic "Intelligence augmentée"

1

Perdigão, Rui A. P., and Julia Hall. Augmented Information Physical Systems Intelligence (AIPSI). Meteoceanics, April 2023. http://dx.doi.org/10.46337/230414.

Full text
APA, Harvard, Vancouver, ISO, and other styles
2

Audet, René, and Tom Lebrun. Livre blanc : L'intelligence artificielle et le monde du livre. Observatoire international sur les impacts sociétaux de l’intelligence artificielle et du numérique, September 2020. http://dx.doi.org/10.61737/zhxd1856.

Full text
Abstract:
Québec et Montréal, le 21 septembre 2020 – L’intelligence artificielle (IA) dans le monde du livre est une réalité. En effet, elle n’est pas réservée aux plateformes de vente ou aux applications médicales. L’IA peut assister l’écriture, accompagner le travail éditorial ou encore aider le libraire. Elle peut répondre à des besoins criants ; malgré ses limites évidentes, elle permet d’envisager des applications inédites dans la chaîne du livre, qui font ici l’objet de recommandations précises. Ce livre blanc, rédigé par deux spécialistes du livre et de l’intelligence artificielle, vise à identifier des pistes d’action pour mettre l’IA au service des nombreux maillons du monde du livre. « Dans ce milieu, où doivent être menées les réflexions utiles à la planification de l’avenir immédiat de ce créneau culturel, l’idée d’une concertation de certains de ses acteurs sur l’utilisation d’IA (voire l’éventuelle mise en commun des données collectées) est une piste à suivre. » Cette concertation est appelée par nombre d’experts, qui témoignent dans ce Livre blanc des enjeux propres au contexte culturel actuel menacé par les géants du commerce : « Si l’IA appelle une vigilance constante concernant son utilisation, il paraît important pour les acteurs du monde du livre de rester très attentifs aux avancées technologiques, tant à ce qu’elles pourraient bousculer qu’à ce qu’elles pourraient apporter. » (Virginie Clayssen, Éditis / Commission numérique du Syndicat national de l’édition, France) Ainsi, « la voie dorée pour l’introduction d’IA, pensée comme intelligence augmentée, dans les différents maillons de la chaîne est sans aucun doute celle d’une exploitation des différentes données déjà disponibles ».
APA, Harvard, Vancouver, ISO, and other styles
3

Osadchyi, Viacheslav V., Hanna B. Varina, Kateryna P. Osadcha, Olha V. Kovalova, Valentyna V. Voloshyna, Oleksii V. Sysoiev, and Mariya P. Shyshkina. The use of augmented reality technologies in the development of emotional intelligence of future specialists of socionomic professions under the conditions of adaptive learning. CEUR Workshop Proceedings, July 2020. http://dx.doi.org/10.31812/123456789/4633.

Full text
Abstract:
In modern conditions, innovative augmented reality technologies are actively developing, which are widespread in many areas of human activity. Introduction of advanced developments in the process of professional training of future specialists of socionomic professions in the conditions of adaptive training, contributes to the implementation of the principles of a personalized approach and increase the overall level of competitiveness. The relevant scientific article is devoted to the theoretical and empirical analysis result of conducting a psychodiagnostic study on an innovative computer complex HC-psychotest. of the features of the implementation of augmented reality technologies in the construct of traditional psychological and pedagogical support aimed at the development of emotional intelligence of the future specialist. The interdisciplinary approach was used while carrying out the research work at the expense of the general fund of the state budget: “Adaptive system for individualization and personalization of professional training of future specialists in the conditions of blended learning”. A comprehensive study of the implementation of traditional psychological-pedagogical and innovative augmented reality technologies was conducted in the framework of scientific cooperation of STEAM-Laboratory, Laboratory of Psychophysiological Research and Laboratory of Psychology of Health in Bogdan Khmelnitsky Melitopol State Pedagogical University. The theoretical analysis considers the structural model of emotional intelligence of the future specialist of socionomic professions, which is represented by two structural components: intrapersonal construct of emotional intelligence and interpersonal construct of emotional intelligence. Each component mediates the inherent emotional intelligence of interpretive, regulatory, adaptive, stress-protective and activating functions. The algorithm of the empirical block of research is presented by two stages: ascertaining and forming research. According to the results of the statement, low indicators were found on most scales, reflecting the general level of emotional intelligence development of future specialists, actualizing the need to find and implement effective measures for the development of emotional intelligence components in modern higher education and taking into account information development and digitalization. As part of the formative stage of the research implementation, a comprehensive program “Development of emotional intelligence of future professionals” was tested, which integrated traditional psychological and pedagogical technologies and innovative augmented reality technologies. This program is designed for 24 hours, 6 thematic classes of 4 hours. According to the results of a comprehensive ascertaining and shaping research, the effectiveness of the influence of augmented reality technologies on the general index of emotional intelligence is proved. The step-by-step model of integration of augmented reality components influencing the ability to analyze, understand and regulate emotional states into a complex program of emotional intelligence development is demonstrated. According to the results of the formative study, there is a dominance of high indicators of the following components: intrapersonal (50%), interpersonal (53.3%). Thus, we can say that intrapersonal and interpersonal emotional intelligence together involve the actualization of various cognitive processes and skills, and are related to each other. Empirical data were obtained as a
APA, Harvard, Vancouver, ISO, and other styles
4

Nezhyva, Liudmyla L., Svitlana P. Palamar, and Oksana S. Lytvyn. Perspectives on the use of augmented reality within the linguistic and literary field of primary education. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4415.

Full text
Abstract:
The article analyzes the scientific sources on the problem of augmented reality in the educational field. There is a fragmentary rationale for new technology in primary school, to a greater extent the experience of scientists and practitioners relate to the integrated course “I am exploring the world”. The peculiarities of Ukrainian and foreign writers’ works with AR applications, which are appropriate to use during the classes of literary reading, are analyzed. The authors substantiated the prospect of augmented reality technology for mastering the artistic image of the world of literary work, the relevance of use of AR to modern educational challenges, and also demonstrated the possibility of immersion into the space of artistic creation and activation of students’ imagination with the help of AR applications. The article demonstrates the possibilities of use AR-technology for the development of emotional intelligence and creative thinking, solving educational tasks by setting up an active dialogue with literary heroes. The basic stages of the application of AR technologies in the literary reading lessons in accordance with the opportunities of the electronic resource are described: involvement; interaction; listening, reading and audition; research; creative work; evaluation. It is confirmed that in the process of using augmented reality technology during the reading lessons, the qualitative changes in the process of formation of the reader’s culture of the students of experimental classes appears, as well as the increase of motivation, development of emotional intelligence and creative thinking.
APA, Harvard, Vancouver, ISO, and other styles
5

Temple, Dorota S., Jason S. Polly, Meghan Hegarty-Craver, James I. Rineer, Daniel Lapidus, Kemen Austin, Katherine P. Woodward, and Robert H. Beach III. The View From Above: Satellites Inform Decision-Making for Food Security. RTI Press, August 2019. http://dx.doi.org/10.3768/rtipress.2019.rb.0021.1908.

Full text
Abstract:
Despite notable progress in reducing global poverty and hunger in recent decades, about one out of nine people in the world suffers from hunger and malnutrition. Stakeholders charged with making decisions pertaining to agricultural production, development priorities, and policies at a region-to-country scale require quantitative and up-to-date information on the types of crops being cultivated, the acreage under cultivation, and crop yields. However, many low- and middle-income countries lack the infrastructure and resources for frequent and extensive agricultural field surveys to obtain this information. Technology supports a change of paradigm. Traditional methods of obtaining agricultural information through field surveys are increasingly being augmented by images of the Earth acquired through sensors placed on satellites. The continued improvement in the resolution of satellite images, the establishment of open-access infrastructure for processing of the images, and the recent revolutionary progress in artificial intelligence make it feasible to obtain the information at low cost and in near-to-real time. In this brief, we discuss the use of satellite images to provide information about agricultural production in low-income countries, and we comment on research challenges and opportunities. We highlight the near-term potential of the methodology in the context of Rwanda, a country in sub-Saharan Africa whose government has recognized early the value of information technology in its strategic planning for food security and sustainability.
APA, Harvard, Vancouver, ISO, and other styles
6

Warin, Thierry, Nathalie de Marcellis-Warin, and Robert Normand. Mieux comprendre le niveau d’adoption Des cryptoactifs au Québec. CIRANO, November 2022. http://dx.doi.org/10.54932/cswf3465.

Full text
Abstract:
Les cryptoactifs se développent de façon exponentielle au sein de l’économie mondiale. Les cryptomonnaies représentent la principale composante des cryptoactifs dont la plus connue est le Bitcoin. Les cryptoactifs partagent bon nombre des caractéristiques des cryptomonnaies mais il y a généralement une deuxième couche de fonctionnalités comme les contrats intelligents. La technologie liée aux cryptoactifs présente certes de nouvelles opportunités mais également des risques. Dans ce contexte, il est important, pour un régulateur de mieux comprendre le niveau d’adoption des cryptomonnaies de la population afin d’orienter les campagnes d’information et les messages de mise en garde. Dans ce projet de recherche exploratoire plusieurs méthodes d’acquisition de données ont été utilisées. Une revue des enquêtes de différentes organisations sur le niveau de connaissance et le profil des utilisateurs de cryptoactifs dans plusieurs pays a été mené. Pour le Québec, des questions spécifiques sur la connaissance et l’adoption des cryptomonnaies ont été ajoutées aux enquêtes 2021 et 2022 du Baromètre CIRANO qui sonde la population du Québec sur des enjeux de société. Afin d’affiner l’analyse, un échantillon d’investisseurs possédant ou ayant possédé des cryptomonnaies, membres de groupes de discussion sur les cryptomonnaies a été sondé. Enfin, une revue algorithmique a montré très nettement une augmentation du nombre de publications académiques sur le sujet, notamment associées à la technologie. De plus, le sujet des cryptomonnaies a été de plus en plus couvert par les médias grand public, ce qui a suscité l'attention et la sensibilisation de la population et notamment sur les réseaux sociaux. L’analyse des conversations sur Twitter a montré que le nombre de gazouillis, qui était stable jusqu’en décembre 2020, a augmenté de façon importante et a porté sur la variation du prix des cryptomonnaies et souvent avec des recommandations d’achat et de vente.
APA, Harvard, Vancouver, ISO, and other styles
7

Borrett, Veronica, Melissa Hanham, Gunnar Jeremias, Jonathan Forman, James Revill, John Borrie, Crister Åstot, et al. Science and Technology for WMD Compliance Monitoring and Investigations. The United Nations Institute for Disarmament Research, December 2020. http://dx.doi.org/10.37559/wmd/20/wmdce11.

Full text
Abstract:
The integration of novel technologies for monitoring and investigating compliance can enhance the effectiveness of regimes related to weapons of mass destruction (WMD). This report looks at the potential role of four novel approaches based on recent technological advances – remote sensing tools; open-source satellite data; open-source trade data; and artificial intelligence (AI) – in monitoring and investigating compliance with WMD treaties. The report consists of short essays from leading experts that introduce particular technologies, discuss their applications in WMD regimes, and consider some of the wider economic and political requirements for their adoption. The growing number of space-based sensors is raising confidence in what open-source satellite systems can observe and record. These systems are being combined with local knowledge and technical expertise through social media platforms, resulting in dramatically improved coverage of the Earth’s surface. These open-source tools can complement and augment existing treaty verification and monitoring capabilities in the nuclear regime. Remote sensing tools, such as uncrewed vehicles, can assist investigators by enabling the remote collection of data and chemical samples. In turn, this data can provide valuable indicators, which, in combination with other data, can inform assessments of compliance with the chemical weapons regime. In addition, remote sensing tools can provide inspectors with real time two- or three-dimensional images of a site prior to entry or at the point of inspection. This can facilitate on-site investigations. In the past, trade data has proven valuable in informing assessments of non-compliance with the biological weapons regime. Today, it is possible to analyse trade data through online, public databases. In combination with other methods, open-source trade data could be used to detect anomalies in the biological weapons regime. AI and the digitization of data create new ways to enhance confidence in compliance with WMD regimes. In the context of the chemical weapons regime, the digitization of the chemical industry as part of a wider shift to Industry 4.0 presents possibilities for streamlining declarations under the Chemical Weapons Convention (CWC) and for facilitating CWC regulatory requirements.
APA, Harvard, Vancouver, ISO, and other styles
8

Semerikov, Serhiy, Viacheslav Osadchyi, and Olena Kuzminska. Proceedings of the 1st Symposium on Advances in Educational Technology - Volume 2: AET. SciTePress, 2022. http://dx.doi.org/10.31812/123456789/7011.

Full text
Abstract:
Symposium on Advances in Educational Technology (AET) is a peer-reviewed international conference focusing on research advances and applications of combined use of computer hardware, software, and educational theory and practice to facilitate learning. Today, AET is the premier interdisciplinary forum for learning scientists, academicians, researchers, professionals, policymakers, postgraduate students, and practitioners to present their latest research results, ideas, developments, and applications. AET topics of interest are: • Artificial intelligence in education • Augmented reality in education • Cloud-based learning environments • Cloud technologies for mathematics learning • Cloud technologies for informatics learning • Computer simulation in science and mathematics learning • ICT in primary and secondary education • ICT in higher education • Learning environments • Learning technology • Professional training in the digital space • Massive open online courses • Methodology of informatization in education • Modelling systems in education • Psychological safety in the digital educational environment • Soft skills development • STEM education • Virtualization of learning This volume represents the proceedings of the Symposium on Advances in Educational Technology, held in Kyiv, Ukraine, on November 12-13, 2020. It comprises 110 contributed papers that were carefully peer-reviewed and selected from 282 submissions. Each submission was reviewed by at least 3, and on the average 3.1, program committee members. The accepted papers present a state-of-the-art overview of successful cases and provide guidelines for future research. We are thankful to all the authors who submitted papers and the delegates for their participation and their interest in AET as a platform to share their ideas and innovation. Also, we are also thankful to all the program committee members for providing continuous guidance and efforts taken by peer reviewers contributed to improve the quality of papers provided constructive critical comments, improvements and corrections to the authors are gratefully appreciated for their contribution to the success of the workshop. Moreover, we would like to thank the developers of HotCRP, who made it possible for us to use the resources of this excellent and comprehensive conference management system, from the call of papers and inviting reviewers, to handling paper submissions, communicating with the authors, and creating the volume of the workshop proceedings.
APA, Harvard, Vancouver, ISO, and other styles
9

A Guidebook on Mapping Poverty through Data Integration and Artificial Intelligence. Asian Development Bank, May 2021. http://dx.doi.org/10.22617/spr210131-2.

Full text
Abstract:
The “leave no one behind” principle of the 2030 Agenda for Sustainable Development requires appropriate indicators to be estimated for different segments of a country’s population. The Asian Development Bank, in collaboration with the Philippine Statistics Authority, the National Statistical Office of Thailand, and the World Data Lab, conducted a feasibility study that aimed to enhance the granularity, cost-effectiveness, and compilation of high-quality poverty statistics in the Philippines and Thailand. This accompanying guide to the Key Indicators for Asia and the Pacific 2020 special supplement is based on the study, capitalizing on satellite imagery, geospatial data, and powerful machine-learning algorithms to augment conventional data collection and sample survey techniques.
APA, Harvard, Vancouver, ISO, and other styles
We offer discounts on all premium plans for authors whose works are included in thematic literature selections. Contact us to get a unique promo code!

To the bibliography