Academic literature on the topic 'Ingénierie didactique et ludique'
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Journal articles on the topic "Ingénierie didactique et ludique"
Fernagu-Oudet, Solveig. "Ingénierie de professionnalisation et didactique professionnelle." Recherche & Formation 46, no. 1 (2004): 117–35. http://dx.doi.org/10.3406/refor.2004.2056.
Full textPuren, Christian. "Projet pédagogique et ingénierie de l’unité didactique." Recherche et pratiques pédagogiques en langues de spécialité - Cahiers de l APLIUT, Vol. XXX N° 1 (February 15, 2011): 11–24. http://dx.doi.org/10.4000/apliut.3119.
Full textPuren, Christian. "Projet pédagogique et ingénierie de l’unité didactique." Recherche et pratiques pédagogiques en langues de spécialité - Cahiers de l'APLIUT, Vol.XXX N° 1 (February 15, 2012): 11–24. http://dx.doi.org/10.4000/apliut.467.
Full textDemaizière, Françoise, and Guy Achard-Bayle. "Gérer l'interface entre ingénierie, didactique, pédagogie et dispositifs ouverts." Alsic, Vol. 6, n°1 (June 15, 2003): 151–73. http://dx.doi.org/10.4000/alsic.2124.
Full textBellemain, Franck. "ÉLEMENTS D'INGENIERIE DE LOGICIELS EDUCATIFS, LE CAS DES MICROMONDES POUR LES MATHEMATIQUES : DIMENSION INFORMATIQUE." Revista Paranaense de Educação Matemática 12, no. 28 (August 17, 2023): 01–19. http://dx.doi.org/10.33871/22385800.2023.12.28.01-19.
Full textSénéchal, Kathleen. "Exploiter l'écoute d'un message publicitaire audiovisuel : vers le développement de la pensée critique des élèves." Language and Literacy 20, no. 1 (April 18, 2018): 71–88. http://dx.doi.org/10.20360/langandlit29388.
Full textFilâtre, Elsa. "Les dessins de représentation de l’espace d’élèves d’école primaire : une trace des apprentissages géographiques des élèves." Recherches en didactiques N° 35, no. 1 (July 18, 2023): 97–119. http://dx.doi.org/10.3917/rdid1.035.0097.
Full textArtigue, Michèle. "Méthodologies de recherche en didactique des mathématiques : Où en sommes-nous ? Research Methodologies in didactic of mathematics: Where Are We?" Educação Matemática Pesquisa : Revista do Programa de Estudos Pós-Graduados em Educação Matemática 22, no. 3 (January 9, 2021): 25–64. http://dx.doi.org/10.23925/1983-3156.2020v22i3p025-064.
Full textArtigue, Michèle. "Méthodologies de recherche en didactique des mathématiques : Où en sommes-nous ? Research Methodologies in didactic of mathematics: Where Are We?" Educação Matemática Pesquisa : Revista do Programa de Estudos Pós-Graduados em Educação Matemática 22, no. 3 (January 9, 2021): 25–64. http://dx.doi.org/10.23925/1983-3156.2020v22i3p025-064.
Full textLamy-Joswiak, Anne-Cécile. "Formation hybride en langues : articuler présentiel et distanciel." Journal for Foreign Languages 13, no. 1 (December 27, 2021): 597–98. http://dx.doi.org/10.4312/vestnik.13.597-598.
Full textDissertations / Theses on the topic "Ingénierie didactique et ludique"
Boissiere, Alix. "Jeux et apprentissages mathématiques : de la conception d’un jeu de société à un ingénierie didactique et ludique." Electronic Thesis or Diss., Université de Montpellier (2022-....), 2023. http://www.theses.fr/2023UMONS075.
Full textThis Ph.D. thesis focuses on the use of board games in the teaching of mathematics in ordinary classrooms. Its aim is to formalize the experience gained within the Plaisir Maths collective, where we have developed skills and tools for creating didactic and play-based animations and for training teachers in using games in the classroom.Our thesis builds upon the research work of Pelay* (2011) in didactics of mathematics by placing the dialectic of play and learning at the heart of the research subject. In fact, our research questions revolve around:- Identifying characteristics of games that can be used both in purely playful contexts (in socio-cultural events or at home) and integrated into didactic engineering in a school context.- Exploring the conditions and constraints for developing didactic engineering that allows the coexistence of didactic and play-based objectives.The thesis is divided into five chapters:- The first chapter addresses the research problem, examines the state of research in didactics of mathematics related to the play-learning dialectic, specifies the research questions, and introduces the concepts and methodological tools used in the study.- The second chapter revisits the concept of didactic and play-based contracts developed by Pelay (2011) and presents the characterization of different contracts along with examples of their usage.- The third chapter describes the development of the board game "l’Atelier des potion" centered around the concept of fractions, highlighting the didactic considerations integrated into the game.- The fourth chapter presents a didactic and play-based engineering approach for the additive decomposition of fractions, designed around "l’Atelier des potion", explaining how the choices of values for the didactic variables were influenced by both didactic and play-based considerations.- The fifth and final chapter is devoted to the presentation of the laboratory experimentation and its subsequent analysis.We conclude with the results obtained and the perspectives opened up by this work
Haye, Thomas. "Étude des conditions et des contraintes d'implémentation d'un jeu de société à l'école, comme vecteur d'apprentissages mathématiques : cas du jeu de Go au cycle 3." Thesis, Montpellier, 2019. http://www.theses.fr/2019MONTS030/document.
Full textUsing the game to teach mathematics to pupils became increasingly an obvious standard pedagogical practice in the scholastic institution. This generic term also reflects very different implementations that do not result in the same experience according to pupils. The objective of our work is to explore some of these practices and to determine the conditions in order for the pupils to play and develop mathematical competence during the same learning sequence. In the first instance, we are trying to define the activities that can be in-class games, keeping in mind that the school environment strongly and negatively influences the ability to experience real playing periods. We suggest a characterisation of these activities from four conceptual tools: the game (the structure of the game), the play (the game attitude), the playful potential and the learning potential. Then, we will draw two main conditions of in-class use of games: the “gameifying” of a didactic situation or the exploitation of an existing game. Assuming that the second possibility is more likely to lead to a gaming attitude for pupils, we are designing a learning sequence based on the strategy board game “go” in a junior division classroom at an elementary school, in order to study mathematical learning impacts. To do so, we are introducing a method of game analysis that, applied to Go, can extract two important learning potentials: the heuristic argumentation (Duval, 1992) for problem-solving and the sequential apprehension of figures (Duval, 1994) for geometry. This analysis method is implemented as part of the current constraints of the scholastic institution. The sequence, made of ten sessions, is implemented by experimenter teachers who are not Go specialists. We will then analyse the actual sequence in order to determine if the pupils have experienced gaming periods according to their own game understanding and if mathematical learning has emerged. We ultimately ask the question: how these skills, built as part of the Go game, have been deployed in other mathematical fields? From this experimentation, we want to clear the conditions and constraints of a boarding game implementation at the elementary school
Pelay, Nicolas. "Jeu et apprentissages mathématiques : élaboration du concept de contrat didactique et ludique en contexte d'animation scientifique." Phd thesis, Université Claude Bernard - Lyon I, 2011. http://tel.archives-ouvertes.fr/tel-00665076.
Full textEl, Mansouri Mériem. "Le jeu vidéo didactique ou serious game : processus de conception, ingénierie didactique et game design." Thesis, Université Côte d'Azur (ComUE), 2019. http://www.theses.fr/2019AZUR2028.
Full textThis research is part of an interdisciplinary reflection on the game design of didactic video games often called serious games. Everything started with an observation : video games dedicated to the learning activity which are currently on the market suffer from many weaknesses regarding both their funny and didactic characteristics. The analysis of these games and their conception highlighted that even if the will of the designers was to combine those two aspects in the same object, the dichotomy between the “clichés” conveyed by the game and the work (serious) persisted in the minds subsequently conditioning their design. We therefore suggested a new approach to the game design of these video games, with theoretical modeling that covers the entire design process and whose implementation took the form of a mixed project management based on research and professional practices in the field of video games and information and communication sciences on the one hand, and in the field of education and the sciences of education on the other hand. We developed an "inclusive" design engineering that requires the skills of teacher-didactics specialist and game designer, in which the experience offered by the video game comes from the merging of funny and didactic aspects in a unique game scenario. Finally, we are testing such engineering proposal by making and testing a prototype video game focused on the nutrition field called "A table!", in order to figure out if it is able to remedy the weaknesses of serious games currently available
Moutet, Laurent. "Diagrammes et théorie de la relativité restreinte : une ingénierie didactique." Thesis, Sorbonne Paris Cité, 2016. http://www.theses.fr/2016USPCC275/document.
Full textWe tried to develop and test several activities using a register based on diagrams for teaching the special theory of relativity to S class of twelfth graders. The graphic approach may result it complications in learning. However, its educational potential can turn out to be more beneficial. An epistemological study on diagrams used in special relativity allowed us to report important links between mathematics and the genesis of the special theory of relativity. This is the case of the Minkowski diagram. We were also interested in two other diagrams, Brehme and Loedel, which were developed much more later for teaching purposes. Following experimental sessions, we developed a new theoretical frame to comprehensively analyse the interactions developed by students to solve a problem using diagrams in special relativity. We modified the mathematical working spaces (MWS) by adding a new frame of rationality to the existing mathematic workspace to physics. The extended frame of the MWS allowed us to plan several versions of sequences proposed to the students and realize a priori analysis of their difficulty level and a posteriori study by analysing pupils' works. We have considered several works of student groups during a sequence using the Minkowski diagram with GeoGebra, a graphic simulation software. It allowed us to estimate the degree of control of the Minkowski diagram for every student, both from the frame of rationality of the mathematics and the physical sciences’ point of view. The results are promising and they tend to show a real appropriation of the concepts of the special theory of relativity with an approach using diagrams
Gandit, Michèle. "Étude épistémologique et didactique de la preuve en mathématiques et de son enseignement : une ingénierie en formation." Grenoble 1, 2008. http://www.theses.fr/2008GRE10167.
Full textThe study shows that mathematical proof does not live in the classroom as it does in mathematics especially in the secondary school. The gap is wide. The didactical transposition distorts the meaning of mathematical proof today, learning proof is reduced to learning how to succeed in doing exercises about formal writing. Thus it is necessary to change teaching practices, so that the proof is taught more satisfactorily on epistemological and educational plans. We point out that it is relevant and possible to initiate this change by working on teachers'conceptions about the proof, teaching and learning. For this purpose we propose a teacher education engineering grounded on three problems : at first it aims students' existing relation with mathematical proof, then we make the teachers search problems and produce proofs. Then we may specify the teachers'relation with proof and begin make them reflect on their teaching practices at the same time
Laguerre, Eric Gérard Simon. "Une ingénierie didactique pour l'apprentissage du théorème de Thalès au collège." Paris 7, 2005. http://www.theses.fr/2005PA070062.
Full textThe basic aim of this research is - firstly - to define the external and internai functionalities to Mathematics of Thales theorem in order to know -secondly - if they are conveyed through History in present teaching and if they are transmittable within an engineering at a secondary school level. After an epistemological research aiming at studying the evolution of the bearing on the statement and after connected prouves in History since Greek Antiquity, we have defined difficulties met by pupils in the recognition of geometrical configurations linked to this theorem and ils application. This has more particularly permitted to show the part played by the archetypal and prototypical figures linked to the Thales theorem and the mistakes occuring as soon as the figures proposed to pupils stray from them. These mistakes have particularly allowed to define pathogen figures, the figures which have been - wrongly - admitted unable to form the subject of an application of the theorem being qualifed of pathological ones. The actual teaching of this theorem has been analysed too and a certain numer of déficiences have been shown such as the weak level of problematicalisation of th activities supposed to induce the theorem and the open approach characterizing them. From these whole researches a didactic engineering has been formed. It aims at justifying the introduction of this theorem by means of calculation problems - calculation of inaccessible distance measures in the meso-space on thé one hand at organizing thé needed relations between the meso-space and the micro-space on the other hand
Rouffiac-Missonnier, Marie-France. "Mise en évidence de chemins d'apprentissage des élèves lors d'une ingénierie didactique d'électrocinétique." Paris 7, 2002. http://www.theses.fr/2002PA070048.
Full textThe study is concerned with a process of didactic in connection with the teaching of electricity in a grade 10 class - seconde in France - of a french secondary school. Previous analysis has led us to put to the test four hypotheses respectively founded on a grasp of the prerequisites, on a previous energetic approach of the electric circuit as well on a qualitative approach and on a separate presentation of the concepts. Putting these hypotheses into practice in the researcher's class first, then in other classes and eventually in other academies has resulted in the discovery of : learning helps such as a command of the prerequisites, or of a qualitative approach which is facilitated in homogeneous groups and also made easier by remedial work ; the exitence of learning paths in the concept of intensity ; unsolved difficulties or problems such as the transition towards formalism ; the elaboration of a knowledge of a different nature by the students themselves
Gopalan-Ranganathan, Malini. "La danse indienne Kathak en France : essai de transposition et conception d'une ingénierie didactique." Rennes 2, 2004. http://www.theses.fr/2004REN20056.
Full textKathak, an Indian dance, comprises specific body technics and narrative significances. The democratisation of this art has lead to the deformation of its teaching and its presentation. Hence, we would like to rehabilitate its fundamental corpus in order to formalize and institutionalize its instruction. The study consists in elaborating teaching contents for a keen but uninitated French public for whom no teaching strategy has been defined as yet. Our general hypothesis is that the transmission of knowledge intended for lay French pubic requires transposition. Our principal question is the balanced mix of body techniques and narrative significances in the teachable kathak On the theoritical level, we will comply with the principles of didactic transposition which supervises the passage of an objet of reference into a teaching objet and on the operational level, we will follow the methodology of didactic engineering which controls the conception and the effects of teaching contents
Gandit, Michèle. "Etude épistémologique et didactique de la preuve en mathématiques et de son enseignement : une ingénierie en formation." Phd thesis, Université Joseph Fourier (Grenoble), 2008. http://tel.archives-ouvertes.fr/tel-00398847.
Full textBook chapters on the topic "Ingénierie didactique et ludique"
QUERE, Nolwenn. "Conception coopérative de ressources numériques : quels effets sur la densité épistémique des activités proposées ?" In Numérique et didactique des langues et cultures, 79–90. Editions des archives contemporaines, 2022. http://dx.doi.org/10.17184/eac.5765.
Full textBoublil-Ekimova, Helena. "Ingénierie didactique de formation à l’enseignement de la géométrie:." In Macroplanification en enseignement. Principes, concepts et critères, 27–54. Presses de l'Université Laval, 2018. http://dx.doi.org/10.2307/j.ctv1g247ss.6.
Full textBOURNEL-BOSSON, Chae-Yeon, and Isabelle CROS. "Former les futurs enseignants de langue au numérique par l’approche réflexive (collaborative)." In Numérique et didactique des langues et cultures, 131–54. Editions des archives contemporaines, 2022. http://dx.doi.org/10.17184/eac.5758.
Full textPernoud, Hermeline. "Les Bottes de sept lieues, conte (1922) de Pauline Gonneau, institutrice et mère de famille : un roman-conte de fées ludique, didactique et artistique." In L’épanchement du conte dans la littérature, 231–41. Presses Universitaires de Bordeaux, 2018. http://dx.doi.org/10.4000/books.pub.7802.
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