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1

McMahon, Chris, Ying Liu, and Daniel McAdams. "Engineering design informatics." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 30, no. 4 (October 4, 2016): 335–36. http://dx.doi.org/10.1017/s0890060416000329.

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Lee, Youngjin. "Re-informative design media in design emergence." Automation in Construction 61 (January 2016): 66–72. http://dx.doi.org/10.1016/j.autcon.2015.10.011.

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Vaira, Žilvinas, and Albertas Čaplinskas. "Software Engineering Paradigm Independent Design Problems, GoF 23 Design Patterns, and Aspect Design." Informatica 22, no. 2 (January 1, 2011): 289–317. http://dx.doi.org/10.15388/informatica.2011.328.

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Riyardi, Agung. "SKETSA DESAIN RUANGAN USAHA MIKRO KONVEKSI DI PASAR KLEWER SURAKARTA." Warta LPM 19, no. 1 (March 1, 2016): 10–20. http://dx.doi.org/10.23917/warta.v19i1.1979.

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The aim of the public servicing is to draw a simple design of Ar Ridho kiosk at Klewer traditional market, Surakarta city. This simple design is hoped as a basic in designing the kiosk that supports kiosk revenue increasing. The public servicing method used is a stakeholder and contingency approach assistancy method. The stakeholder approach is used in order to gain effectiveness in assistancy, while the contingency approach is used in order to gain more than one simple designs. The result is three pleasant, attractive and informative simple designs. All of simple designs have a similarity in describing a pleasant and attractive kiosk, but different in describing an informative kiosk. The pleasant and attractive kiosk is described by the vastness of kiosk. The first simple design describes an informative kiosk because provides an information computer, the second simple design describes a more informative kiosk because provides an information computer and mirror, and the third simple design describes an informative kiosk because provides an information computer, mirror and dressing room. Consummers respond the simple designs. Some responds suggest improvement into 2 or 3 simple design dimension and cost calculation for each simple design, while other responds suggest to the kiost such as room widening, display grouping and on-line transaction.
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Alsaggaf, Feras, Javier Villarroel, and Billy Wong. "Design Informatics LabPhiladelphia, Pennsylvania." XRDS: Crossroads, The ACM Magazine for Students 22, no. 3 (April 6, 2016): 78–79. http://dx.doi.org/10.1145/2893511.

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Speed, Chris, and Jon Oberlander. "Centre for design informatics." Interactions 24, no. 2 (February 21, 2017): 18–21. http://dx.doi.org/10.1145/3047400.

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Malik, Zahid, Hua Su, and John Nelder. "Informative experimental design for electronic circuits." Quality and Reliability Engineering International 14, no. 3 (May 1998): 177–86. http://dx.doi.org/10.1002/(sici)1099-1638(199805/06)14:3<177::aid-qre153>3.0.co;2-n.

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Bakhodhirovich, Ergashev Bobirjon. "Design Tasks As A Method Of Training Specialists - Future Informatic Teachers." American Journal of Social Science and Education Innovations 03, no. 03 (March 31, 2021): 446–49. http://dx.doi.org/10.37547/tajssei/volume03issue03-68.

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The article discusses issues related to the methods of implementation and use of project tasks in the educational process in the training of specialists - future teachers of computer science based on information and communication technologies.
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OBAYASHI, Shigeru. "F052003 Fluid Informatics and Design." Proceedings of Mechanical Engineering Congress, Japan 2011 (2011): _F052003–1—_F052003–4. http://dx.doi.org/10.1299/jsmemecj.2011._f052003-1.

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CHIBA, Kazuhisa, Shinya WATANABE, Masaya NAKATA, Yuhei UMEDA, Naoki HAMADA, Kanako YASUE, Koji SUZUKI, Shigeru KUCHI-ISHI, Kazuyuki NAKAKITA, and Takeshi ITO. "Design informatics and its drive." Proceedings of Mechanical Engineering Congress, Japan 2017 (2017): F011002. http://dx.doi.org/10.1299/jsmemecj.2017.f011002.

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11

Purgathofer, Peter. "Is informatics a design discipline?" Poiesis & Praxis 4, no. 4 (November 24, 2006): 303–14. http://dx.doi.org/10.1007/s10202-006-0029-0.

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12

Carroll, John M., and Mary Beth Rosson. "Participatory design in community informatics." Design Studies 28, no. 3 (May 2007): 243–61. http://dx.doi.org/10.1016/j.destud.2007.02.007.

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Gutiérrez, Claudia. "Diseño web y arquitectura de información para sitios 2.0." Cuadernos.info, no. 22 (2008): 58–65. http://dx.doi.org/10.7764/cdi.22.90.

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14

Nugraha, Ucu, and Hari Supriadi. "Design of XYZ Village Poor Household Information System." International Journal of Psychosocial Rehabilitation 24, no. 02 (February 12, 2020): 3263–70. http://dx.doi.org/10.37200/ijpr/v24i2/pr200636.

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Chakareski, J. "Informative State-Based Video Communication." IEEE Transactions on Image Processing 22, no. 6 (June 2013): 2115–27. http://dx.doi.org/10.1109/tip.2013.2244609.

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Pati, Sharanappa. "Isms Framework in Design and Analysis of Information Security." Paripex - Indian Journal Of Research 3, no. 7 (January 1, 2012): 215–17. http://dx.doi.org/10.15373/22501991/july2014/86.

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17

Pratama, Federico Doriana, and Wirania Swasty. "Logo dan Signage sebagai Identitas Visual (Studi Kasus: Stadion Gelora Bandung Lautan Api)." ANDHARUPA: Jurnal Desain Komunikasi Visual & Multimedia 4, no. 02 (August 28, 2018): 119–29. http://dx.doi.org/10.33633/andharupa.v4i02.1598.

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AbstrakStadion Gelora Bandung Lautan Api sebagai kasus studi merupakan stadion terbesar di Kota Bandung yang dirancang berstandar internasional dan diklaim menjadi stadion termegah se-Indonesia. Stadion yang mampu menampung 72.000 orang ini adalah salah satu potensi yang luar biasa bagi Bandung. Menjadi stadion terbesar di Jawa Barat, signage memiliki peranan penting agar memudahkan pengunjung untuk menuju ke lokasi yang akan dituju dengan cepat dan tepat. Beberapa area pada Stadion Bandung Lautan Api belum memiliki signage yang informatif, selain itu desain signage juga belum menunjukan konsistensi dan ciri khas dari stadion. Metode pengumpulan data yang digunakan yaitu observasi, wawancara, kuesioner dan studi pustaka. Adapun analisis data menggunakan matriks perbandingan. Hasil akhir berupa perancangan signage Stadion Gelora Bandung Lautan Api yang informatif dan menunjukkan identitas bangunan stadion maupun identitas Kota Bandung. Perancangan ini diharapkan dapat membantu pengunjung Stadion Gelora Bandung Lautan Api menemukan informasi atau arah sehingga mudah menuju tempat yang mereka inginkan dengan cepat dan tepat selama berada di dalam dan luar stadion. Kata Kunci: identitas visual, signage, Stadion Gelora Bandung Lautan Api AbstractGelora Bandung Lautan Api Stadium as a case study is the largest stadium in Bandung designed internationally and claimed to be the grandest stadium in Indonesia. The stadium that can accommodate 72,000 people is one of the tremendous potential for Bandung. Being the largest stadium in West Java, signage has an important role to facilitate visitors to get to the location to be addressed quickly and precisely. Some areas at Gelora Bandung Lautan Api Stadium have no informative signage, moreover the signage design has not shown the consistency and characteristic of the stadium. The data collection used are observation, interview, questionnaire and literature study. The data analysis used comparison matrix. The result of the design of signage Gelora Bandung Lautan Api Stadium that informative and show the identity of the building and Bandung identity. This design is expected to help visitors to find information or directions easyly to get to where they want quickly and precisely while inside and outside the stadium. Keywords: visual identity, signage, Gelora Bandung Lautan Api Stadium
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18

Kazanavičius, Egidijus. "The Evaluation and Design Methodology for Real Time Systems." Informatica 15, no. 1 (January 1, 2004): 45–62. http://dx.doi.org/10.15388/informatica.2004.045.

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19

Margaris, Athanasios, Stavros Souravlas, Efthimios Kotsialos, and Manos Roumeliotis. "Design and Implementation of Parallel Counterpropagation Networks Using MPI." Informatica 18, no. 1 (January 1, 2007): 79–102. http://dx.doi.org/10.15388/informatica.2007.165.

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20

Khandekar, Anant V., and Shankar Chakraborty. "Selection of Material Handling Equipment Using Fuzzy Axiomatic Design Principles." Informatica 26, no. 2 (January 1, 2015): 259–82. http://dx.doi.org/10.15388/informatica.2015.48.

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21

Pavlič, Luka, Marjan Heričko, Vili Podgorelec, and Polona Repolusk. "An Entropy-Based Algorithm for Proposing a Suitable Design Pattern." Informatica 27, no. 4 (January 1, 2016): 843–62. http://dx.doi.org/10.15388/informatica.2016.114.

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22

Zimmermann, Thomas. "Variance reduction using a non-informative sampling design." Statistical Journal of the IAOS 34, no. 2 (May 17, 2018): 271–79. http://dx.doi.org/10.3233/sji-170358.

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23

Martín, César A., Daniel E. Rivera, and Eric B. Hekler. "Design of Informative Identification Experiments for Behavioral Interventions." IFAC-PapersOnLine 48, no. 28 (2015): 1325–30. http://dx.doi.org/10.1016/j.ifacol.2015.12.315.

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24

Fujimoto, Yusuke, and Toshiharu Sugie. "Informative input design for Kernel-Based system identification." Automatica 89 (March 2018): 37–43. http://dx.doi.org/10.1016/j.automatica.2017.11.019.

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25

Zeid, Mohamed S. Abo, Khaled M. Elsayed, Mohamed E. Nasr, and Salah El Deen A. Khamis. "Efficient Design and Implementation of LTE Downlink Control Information Decoder." International Journal of Computer Theory and Engineering 6, no. 2 (2014): 160–69. http://dx.doi.org/10.7763/ijcte.2014.v6.856.

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26

López Sánchez, Marina, Antonio Tejedor Cabrera, and Mercedes Linares Gómez del Pulgar. "ARQUITECTURA Y SISTEMAS DE INFORMACIÓN GEOGRÁFICA: HACIA UN PROYECTO DE PAISAJE INFORMADO." Proyecto, Progreso, Arquitectura, no. 22 (2020): 72–87. http://dx.doi.org/10.12795/ppa.2020.i22.04.

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27

Богданова, Виолетта. "Информационно-кибернетический подход к проектированию педагогического эксперимента." Revistă de Ştiinţe Socio-Umane = Journal of Social and Human Sciences 48, no. 2 (August 21, 2021): 111–24. http://dx.doi.org/10.46727/jshs.2021.v48.i2.p111-124.

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The stages of a pedagogical experiment on teaching information security of future economists are presented from a cybernetic informational perspective. The experimental results were statistically processed, evaluated using the nonparametric Mann-Whitney test and the φ *criterion - Fisher's angular transformation.
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28

Damaševičius, Robertas, and Vytautas Štuikys. "Wrapping of Soft IPs for Interface‐based Design Using Heterogeneous Metaprogramming." Informatica 14, no. 1 (January 1, 2003): 3–18. http://dx.doi.org/10.15388/informatica.2003.001.

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29

Chen, J.-C., and D. B. Richardson. "288: Informative vs. Non-Informative Cases: Implications for Design and Analyses of Case-Crossover Studies." American Journal of Epidemiology 161, Supplement_1 (June 2005): S72. http://dx.doi.org/10.1093/aje/161.supplement_1.s72c.

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30

Klímek, Jakub, Jakub Malý, Martin Nečaský, and Irena Holubová. "eXolutio: Methodology for Design and Evolution of XML Schemas Using Conceptual Modeling." Informatica 26, no. 3 (January 1, 2015): 453–72. http://dx.doi.org/10.15388/informatica.2015.58.

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31

Repenning, Alexander, Anna Lamprou, Nicolas Fahrni, and Nora Escherle. "Scalable Game Design Switzerland." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 33, Didaktik der Informatik (October 31, 2018): 27–52. http://dx.doi.org/10.21240/mpaed/33/2018.10.31.x.

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Das Modul «Medien und Informatik» des Lehrplans 21 verlangt von Primarlehrpersonen, dass sie mit ihren Schülerinnen und Schülern verschiedene Kompetenzen und Inhalte im Bereich der Informatik erarbeiten. Für die Erfüllung dieses Auftrags benötigen die angehenden Lehrpersonen eine entsprechende Ausbildung, die sie mit dem relevanten Fachwissen und den erforderlichen Kompetenzen in der Informatik ausstattet. Um dies zu gewährleisten, hat die Professur für Informatische Bildung (IB) der PH FHNW im Herbst 2017 mit dem zweisemestrigen Modul «Informatische Bildung» eines der schweizweit ersten obligatorischen Veranstaltungen für alle Bachelorstudierenden des Instituts Primarstufe eingeführt. Das Modul ist die praktische Umsetzung der theoretischen Konzepte und fachdidaktischen Ansätze von Scalable Game Design Switzerland (SGD Switzerland). Bei SGD Switzerland handelt es sich um die auf Schweizer Erfordernisse angepasste Weiterentwicklung von SGD USA – ein jahrzehntelang erprobtes umfassendes Curriculum für die Vermittlung von informatischer Bildung. Grundlage und Essenz von SGD Switzerland und somit auch von dem Konzept des neuen Moduls ist das Verständnis von Denken mit dem Computer – das sogenannte Computational Thinking. Das Konzept des Moduls «Informatischen Bildung», bei welchem die Schulung des analytischen, lösungsorientierten Denkens mit dem Computer im Fokus steht, ist ein Novum schweizweit. Dieser Beitrag erläutert das Konzept des Moduls IB und präsentiert einen ersten Einblick in die Eindrücke der Studenten, die den Kurs besucht haben.
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Wan, Thomas T. H., Varadraj P. Gurupur, and Murat M. Tanik. "Design and Evaluation of Integrated Healthcare Informatics." Journal of Integrated Design and Process Science 21, no. 3 (November 22, 2017): 1–5. http://dx.doi.org/10.3233/jid-2017-0016.

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33

Huang, H. K., S. T. C. Wong, and E. Pietka. "Medical image informatics infrastructure design and applications." Medical Informatics 22, no. 4 (January 1997): 279–89. http://dx.doi.org/10.3109/14639239709010900.

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34

Martín, F., J. Crespo, H. Billhardt, and V. Maojo. "Theory, Abstraction and Design in Medical Informatics." Methods of Information in Medicine 41, no. 01 (2002): 44–50. http://dx.doi.org/10.1055/s-0038-1634312.

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Summary Objective: To analyze the scientific and engineering components of Medical Informatics. A clear characterization of these components should be undertaken to categorize different areas of Medical Informatics and create a research agenda for the future. Methods: We have adapted a classical ACM and IEEE report on computing to analyze Medical Informatics from three different viewpoints: Theory, Abstraction, and Design. Results: We suggest that Medical Informatics can be considered from these three perspectives: (1) Theory, from which medical informaticians formally characterize the properties of the objects of study, creating new theories or using and adapting existing theories (e.g., from mathematics), (2) Abstraction, from which medical informaticians deal with all aspects of medical information and create new abstractions, methods, and technology-independent models, which can be experimentally verified, and (3) Design, from which medical informaticians develop systems or act as information brokers or advisors between medical and technology professionals, to improve the quality of computer applications in medicine. Conclusion: Based on this framework, we suggest that Medical Informatics has an independent scientific character, different from other applied informatics areas. Finally, we analyze these three perspectives using data mining in medicine.
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35

Svanæs, Dag. "NTNU health informatics usability and design lab." Interactions 22, no. 3 (April 27, 2015): 16–19. http://dx.doi.org/10.1145/2746538.

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36

Sultana, N., S. Sikdar (Dey), P. P. Chattopadhyay, and S. Datta. "Informatics based design of prosthetic Ti alloys." Materials Technology 29, sup1 (December 6, 2013): B69—B75. http://dx.doi.org/10.1179/1753555713y.0000000103.

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37

Chiba, Kazuhisa. "F011001 Creation and Prospect of Design-Informatics." Proceedings of Mechanical Engineering Congress, Japan 2012 (2012): _F011001–1—_F011001–3. http://dx.doi.org/10.1299/jsmemecj.2012._f011001-1.

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IWASAKI, Tomio. "Application of Materials Informatics to Materials Design." Journal of The Surface Finishing Society of Japan 72, no. 2 (February 1, 2021): 91–95. http://dx.doi.org/10.4139/sfj.72.91.

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An, Minjeong, and Hongchul Lee. "Design of the Integrated Logistics Information System Based on Cloud Computing." Lecture Notes on Software Engineering 3, no. 1 (2015): 31–34. http://dx.doi.org/10.7763/lnse.2015.v3.160.

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K, KOWSHIK, SELVAMUTHUKUMAR S, and ASADI SS. "Design and Development of Resources Management Information System for Construction Projects." Journal of Research on the Lepidoptera 51, no. 3 (July 30, 2020): 42–53. http://dx.doi.org/10.36872/lepi/v51i3/301168.

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41

A. Jalab, Hamid, A. A. Zaidan, and B. B. Zaidan. "New Design for Information Hiding with in Steganography Using Distortion Techniques." International Journal of Engineering and Technology 2, no. 1 (2010): 72–77. http://dx.doi.org/10.7763/ijet.2010.v2.103.

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FUJIMOTO, Yusuke, Wataru KASAI, and Toshiharu SUGIE. "Informative Input Design for Bayesian Identification of LPV Systems." SICE Journal of Control, Measurement, and System Integration 11, no. 3 (2018): 214–20. http://dx.doi.org/10.9746/jcmsi.11.214.

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43

Bandyopadhyay, Uttam, and Saurav De. "Multi-treatment covariate-adjusted adaptive design under informative censoring." Statistics 47, no. 6 (December 2013): 1285–304. http://dx.doi.org/10.1080/02331888.2012.694443.

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44

Lewi, Jeremy, David M. Schneider, Sarah M. N. Woolley, and Liam Paninski. "Automating the design of informative sequences of sensory stimuli." Journal of Computational Neuroscience 30, no. 1 (June 16, 2010): 181–200. http://dx.doi.org/10.1007/s10827-010-0248-1.

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45

Muthiadin, Cut, Isna Rasdianah Aziz, Hajrah Hajrah, and Rahmat Fajrin Alir. "Edukasi dan Pelatihan Desain Infografis COVID-19 bagi Siswa dan Guru SMAN 10 Makassar." Sasambo: Jurnal Abdimas (Journal of Community Service) 2, no. 3 (October 30, 2020): 153. http://dx.doi.org/10.36312/sasambo.v2i3.313.

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Pandemi COVID-19 tidak menyurutkan semangat dari banyak kalangan masyarakat untuk tetap beraktivitas. Akan tetapi faktanya, informasi terkait pandemi COVID-19 mengalami mispersepsi dan tidak sedikit masyarakat mempercayai infodemics yang tersebar luas di sekitarnya. Kegiatan ini bertujuan untuk memberikan edukasi dan pemahaman bagi para siswa dan guru untuk turut mengambil peran dalam memerangi pandemi COVID-19, salah satunya dengan mampu mengidentifikasi dan meluruskan berbagai infodemics terkait COVID-19 dengan pembuktian secara ilmiah yang diliterasi dalam bentuk desain infografis yang informatif dan menarik. Kegiatan ini dilaksanakan pada tanggal 11 Juni 2020 yang diikuti oleh total peserta sebanyak 56 orang melalui diskusi virtual dan pelatihan contoh penyusunan desain infografis COVID-19 yang benar, menarik dan informatif dengan tahap kegiatan antara lain: persiapan, pelaksanaan, dan evaluasi kegiatan. Kegiatan ini merupakan wujud kerjasama antara SMAN 10 Makassar (siswa dan guru) dengan Jurusan Biologi UIN Alauddin Makassar. Hasil dari kegiatan ini yaitu para siswa dan guru telah mampu mengidentifikasi kebenaran ilmiah dari berbagai berita COVID-19 yang tersebar dan selanjutnya berita tersebut dipilah dan disusun dalam bentuk desain infografis untuk disebarkan kepada masyarakat melalui berbagai media. Pengabdian ini menghasilkan output berupa infografis edukasi COVID-19 kepada siswa dan guru untuk turut berperan dalam pemutusan penyebaran virus penyebab pandemi COVID-19.Education and Training on COVID-19 Infographic Design for Students and Teachers of SMAN 10 Makassar. The COVID-19 pandemic has not dampened the enthusiasm of many people to stay active. Information related to the COVID-19 pandemic has experienced misperception, and not a few people believe the infodemics that is widespread around it. This activity aims to provide educating and learning for students and teachers to take part in fighting the COVID-19 pandemic, one of which is by being able to identify and rectify various infodemics related to COVID-19 with scientifically literate proof in the form of informative and exciting infographic designs. This training was carried out on June 11, 2020, which 56 participants attended through the virtual discussion and training examples of correctly, engaging, and informative COVID-19 infographic designs. Activity stages, including preparation, implementation, and evaluation of activities. This activity is collaborative learning between SMAN 10 Makassar (students and teachers) and the Department of Biology, UIN Alauddin Makassar. The results showed that students and teachers have been able to identify the scientific truth of various COVID-19 news that has spread. Then, the pieces of information are sorted and compiled in the form of infographic designs to be disseminated to the public through multiple media. This service produced output in the form of COVID-19 educational infographics for students and teachers to play a role in ending the spread of the virus that causes the COVID-19 pandemic.
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Muthiadin, Cut, Isna Rasdianah Aziz, Hajrah Hajrah, and Rahmat Fajrin Alir. "Edukasi dan Pelatihan Desain Infografis COVID-19 bagi Siswa dan Guru SMAN 10 Makassar." Sasambo: Jurnal Abdimas (Journal of Community Service) 2, no. 3 (October 30, 2020): 153–62. http://dx.doi.org/10.36312/sasambo.v2i3.313.

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Pandemi COVID-19 tidak menyurutkan semangat dari banyak kalangan masyarakat untuk tetap beraktivitas. Akan tetapi faktanya, informasi terkait pandemi COVID-19 mengalami mispersepsi dan tidak sedikit masyarakat mempercayai infodemics yang tersebar luas di sekitarnya. Kegiatan ini bertujuan untuk memberikan edukasi dan pemahaman bagi para siswa dan guru untuk turut mengambil peran dalam memerangi pandemi COVID-19, salah satunya dengan mampu mengidentifikasi dan meluruskan berbagai infodemics terkait COVID-19 dengan pembuktian secara ilmiah yang diliterasi dalam bentuk desain infografis yang informatif dan menarik. Kegiatan ini dilaksanakan pada tanggal 11 Juni 2020 yang diikuti oleh total peserta sebanyak 56 orang melalui diskusi virtual dan pelatihan contoh penyusunan desain infografis COVID-19 yang benar, menarik dan informatif dengan tahap kegiatan antara lain: persiapan, pelaksanaan, dan evaluasi kegiatan. Kegiatan ini merupakan wujud kerjasama antara SMAN 10 Makassar (siswa dan guru) dengan Jurusan Biologi UIN Alauddin Makassar. Hasil dari kegiatan ini yaitu para siswa dan guru telah mampu mengidentifikasi kebenaran ilmiah dari berbagai berita COVID-19 yang tersebar dan selanjutnya berita tersebut dipilah dan disusun dalam bentuk desain infografis untuk disebarkan kepada masyarakat melalui berbagai media. Pengabdian ini menghasilkan output berupa infografis edukasi COVID-19 kepada siswa dan guru untuk turut berperan dalam pemutusan penyebaran virus penyebab pandemi COVID-19.Education and Training on COVID-19 Infographic Design for Students and Teachers of SMAN 10 Makassar. The COVID-19 pandemic has not dampened the enthusiasm of many people to stay active. Information related to the COVID-19 pandemic has experienced misperception, and not a few people believe the infodemics that is widespread around it. This activity aims to provide educating and learning for students and teachers to take part in fighting the COVID-19 pandemic, one of which is by being able to identify and rectify various infodemics related to COVID-19 with scientifically literate proof in the form of informative and exciting infographic designs. This training was carried out on June 11, 2020, which 56 participants attended through the virtual discussion and training examples of correctly, engaging, and informative COVID-19 infographic designs. Activity stages, including preparation, implementation, and evaluation of activities. This activity is collaborative learning between SMAN 10 Makassar (students and teachers) and the Department of Biology, UIN Alauddin Makassar. The results showed that students and teachers have been able to identify the scientific truth of various COVID-19 news that has spread. Then, the pieces of information are sorted and compiled in the form of infographic designs to be disseminated to the public through multiple media. This service produced output in the form of COVID-19 educational infographics for students and teachers to play a role in ending the spread of the virus that causes the COVID-19 pandemic.
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Perić, Zoran H., Jelena R. Nikolić, Aleksandar V. Mosić, and Marko D. Petković. "Design of Fixed and Adaptive Companding Quantizer with Variable-Length Codeword for Memoryless Gaussian Source." Informatica 24, no. 1 (January 1, 2013): 71–86. http://dx.doi.org/10.15388/informatica.2013.385.

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Syed, Mujahid N., Ilias S. Kotsireas, and Panos M. Pardalos. "D-Optimal Designs: A Mathematical Programming Approach Using Cyclotomic Cosets." Informatica 22, no. 4 (January 1, 2011): 577–87. http://dx.doi.org/10.15388/informatica.2011.343.

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49

Taneva, Ina. "Information Design." American Economic Journal: Microeconomics 11, no. 4 (November 1, 2019): 151–85. http://dx.doi.org/10.1257/mic.20170351.

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A designer commits to a signal distribution that is informative about a payoff-relevant state. Conditional upon the privately observed signals, agents take actions that affect their payoffs as well as those of the designer. We show how to derive the (designer) optimal information structure in static finite environments. We fully characterize it in a symmetric binary setting for a parameterized game. In this environment, conditionally independent private signals are never strictly optimal. (JEL C72, D78, D82, D83)
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Ijadi Maghsoodi, Abteen, Arian Hafezalkotob, Iman Azizi Ari, Sasan Ijadi Maghsoodi, and Ashkan Hafezalkotob. "Selection of Waste Lubricant Oil Regenerative Technology Using Entropy-Weighted Risk-Based Fuzzy Axiomatic Design Approach." Informatica 29, no. 1 (January 1, 2018): 41–74. http://dx.doi.org/10.15388/informatica.2018.157.

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