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Journal articles on the topic 'Information technology and art'

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1

Shanken, Edward A. "Art in the Information Age: Technology and Conceptual Art." Leonardo 35, no. 4 (August 2002): 433–38. http://dx.doi.org/10.1162/002409402760181259.

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Art historians have generally drawn sharp distinctions be-tween conceptual art and art-and-technology. This essay reexamines the interrelationship of these tendencies as they developed in the 1960s, focus-ing on the art criticism of Jack Burnham and the artists in-cluded in the Software exhibition that he curated. The historiciza-tion of these practices as distinct artistic categories is examined. By interpreting conceptual art and art-and-technology as reflections and constituents of broad cultural transformations during the information age, the author concludes that the two tenden-cies share important similarities, and that this common ground offers useful insights into late-20th-century art.
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Xu, Long Cai, and Ning Chen. "Art Course Planning under Information Technology Environment." Advanced Materials Research 926-930 (May 2014): 4745–48. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.4745.

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The development of network information technology has caused great changes in education. In modern art education technology practice, information technology is usually introduced into the teaching process to improve the teaching quality and efficiency. In this article, the art course planning contents, methods, ways of construction and problems under information technology environment are analyzed and explored. The art course planning contents under information technology environment includes informatization construction of the course, establishment of information network teaching materials and training of art practice ability. Its construction methods are needs assessment and target determination, organization and evaluation. On this basis, a dynamic and open system which is dominated by teachers and treats students as the core is built. The system must pay attention to solve the teachers, students, courseware and communication problems to realize the optimization of art course planning under information technology environment.
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Liao, Hai Yan. "Poetic Dwelling Art in Information Technology Age." Advanced Materials Research 926-930 (May 2014): 4757–60. http://dx.doi.org/10.4028/www.scientific.net/amr.926-930.4757.

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Poetic dwelling comes from an article by Friedrich Holderlin, and it is well known by interpretation of Heidegger. It has been discussed from a variety of angles for a long time. It is an ideal state for human existence. This idea pursues purity and briefness, people’s harmony with nature. However, the development of information technology makes this ideal become distant to some extent. How to realize the poetic dwelling in information age is worth considering. In this paper, contradictions and reunifications between information technology and poetic dwelling have been discussed. After discussing the meaning of poetic dwelling, this paper analyzes the influence on poetic dwelling brought by information technology and puts forward views on how to realize poetic dwelling in the age of information technology.
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4

Xilin, You. "Information, Communication and Art." Yearbook for Eastern and Western Philosophy 2018, no. 3 (May 27, 2019): 233–49. http://dx.doi.org/10.1515/yewph-2018-0017.

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AbstractFrom Karl Marx to Martin Heidegger, the dialectical relationship between technology and art has become an ontological question of social reality. Marshall McLuhan’s theory of cool-hot media provides an analytical framework for the information age. “Cool-hot media” is McLuhan’s truly original concept. However, while McLuhan determined electronic media to embrace printing media which was regarded as a typical representative of hot media, he could not foresee that electronic media is properly speaking the latest representative of the split type of hot media. Through Gödel’s Incompleteness Theorems which underlies formalization and Embodied Cognition Theory, this article argues that there exists an ontological difference between computers and human existence and explores the position of art from the contemporary cool media perspective. This contribution is not only intended to be a philosophical critique of the philosophy of technology of the media age, but also a repositioning of contemporary art and its function from the media perspective. The technological division and abstraction represented in hot media becomes the basic premise for a holistic approach to computer science and artificial intelligence. Their rich information context leads to multiple interpretations of meaning instead of a one-dimensional definition; the everyday actions of cold media have become a type of life art in a broad sense, and manifest their social function as an art of the information age, i.e. to balance the cognitive narrative of hot media and to ensure that its communication does not suppress the audience’s individual creativity, so that they can maintain their subjectivity by tracing the source of information. Art facilitates active audience participation and so allows participants to overcome a one dimensional way of thinking and promotes imagination and creativity in liberal arts education. Following the rules of art, cold media obtains its greatest significance as the guardian of the free subjectivity of all humans, which is alien to modern technology. Cold media and hot media balance each other to create a new way of producing and living that not only discovers but also safeguards the world.
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Yu Wu. "The Impact of Information Technology on Art Research." Research Notes in Information Science 10 (October 31, 2012): 1–6. http://dx.doi.org/10.4156/rnis.vol10.issue0.1.

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6

Williams, David J. "Information Technology." Proceedings of the Institution of Mechanical Engineers, Part B: Journal of Engineering Manufacture 207, no. 1 (February 1993): 65–68. http://dx.doi.org/10.1243/pime_proc_1993_207_062_02.

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This document summarizes the outcome of an Expert Meeting held jointly between the Science and Engineering Research Council and the Institution of Mechanical Engineers, which brought together a multi-disciplinary group of experts from the information technology (IT) and product design communities. The meeting was held to review the state of the art of IT in design, to identify the technology gaps and development problems, to inform each community of the views and developments being undertaken by the other and to help identify the way forward in the British R&D effort to stimulate innovative product design. One of the important outcomes of the meeting was the identification of priorities for research and development in the application of IT in the design process which will be necessary if the United Kingdom is to remain competitive in design for manufacturing industry. The meeting was attended by a distinguished group of industrialists and academics drawn from the United Kingdom and overseas. In terms of priorities, the findings of the meeting were: 1. There should be a co-ordinated programme to determine the way in which designers carry out design when supported by computer-based tools. 2. There should be support for further research through demonstrator projects which help to provide the scientific understanding required in the construction of the next generation of design tools. 3. Forward-looking projects should be defined with, say, a ten year time horizon to develop prototypes of the design tools of the future.
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7

Malloy, Judy. "OK Research, OK Genetic Engineering, Bad Information: Information Art Describes Technology." Leonardo 21, no. 4 (1988): 371. http://dx.doi.org/10.2307/1578699.

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8

Li, Hua. "Research on CAI Application Based on Information Technology." Applied Mechanics and Materials 513-517 (February 2014): 1139–43. http://dx.doi.org/10.4028/www.scientific.net/amm.513-517.1139.

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The purpose of this article is to familiarize EFL teachers with the effectiveness of using the art of discourse with computer-assisted instruction (CAI) due to its advantages of multimedia, instantaneousness, interaction, flexibility and variety. CAI and the art of discourse are integrated to enhance the effect of college EFL teaching and learning.
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Pawar, Dr Ashok Shankarrao, Dr Sunita J. Rathod Pawar, Dr Manish Parshuram Pawar, and Niraj J. Rathod Niraj J. Rathod. "Incorporation of Information Technology Act in Banking Transactions." Indian Journal of Applied Research 3, no. 9 (October 1, 2011): 158–60. http://dx.doi.org/10.15373/2249555x/sept2013/49.

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10

Janick, J. "ART AS A SOURCE OF INFORMATION ON HORTICULTURAL TECHNOLOGY." Acta Horticulturae, no. 759 (September 2007): 69–88. http://dx.doi.org/10.17660/actahortic.2007.759.5.

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11

TAKASHINA. "Art museum and information technology. Focusing on image database." Journal of Information Processing and Management 39, no. 1 (1996): 2–21. http://dx.doi.org/10.1241/johokanri.39.2.

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12

Schroeder, Jonathan E., and Janet L. Borgerson. "Innovations in Information Technology: Insights from Italian Renaissance Art." Consumption Markets & Culture 5, no. 2 (June 2002): 153–69. http://dx.doi.org/10.1080/1025386029001559.

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13

Spruyt, Bieke. "Information technology misuse: The Belgian state of the art." International Review of Law, Computers & Technology 9, no. 1 (January 1995): 17–30. http://dx.doi.org/10.1080/13600869.1995.9966409.

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14

Даудова, Ф. Х., and А. Л. Хаджимурадова. "INFORMATION TECHNOLOGY IN ARCHITECTURE, URBAN PLANNIHG, DESIGN AND ART." Вестник ГГНТУ. Технические науки, no. 2(20) (June 29, 2020): 61–65. http://dx.doi.org/10.34708/gstou.2020.60.11.003.

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В статье рассмотрены актуальные на сегодняшний день проблемы проектирования объёмно-планировочных решений зданий, а также в сфере градостроительства, дизайна и искусства с использованием информационных технологий. Рассматриваются возможности наиболее распространенных программных пакетов компьютерной графики, автоматизированного черчения и проектирования. В нынешнее время IT-технологии незаменимы в сфере управления. У людей, занимающих управленческие должности благодаря информационным технологиям, упрощается работа, набирается потенциал, улучшается профессионализм и квалифицированность рабочих. Таким же образом и сферы архитектуры, градостроительства, дизайна и искусства наполнены IT-технологиями. В строительстве они применяются довольно широко, например при проектировании зданий и сооружений, расчете используемых материалов, при составлении автоматических ведомостей и многое другое. Также не меньше они используются и в выше мной упомянутых сферах. Далее рассмотрим IT-технологии по отдельности в каждой из этих сфер. The article discusses the current problems of the design of space-planning solutions for buildings, as well as in the field of urban planning, design and art using information technology. The possibilities of the most common software packages for computer graphics, automated drawing and design are considered. Currently, IT-technologies are indispensable in the field of management. People holding managerial positions thanks to information technology simplify their work, gain potential, and improve the professionalism and qualification of workers. In the same way, the spheres of architecture, urban planning, design and art are filled with IT technologies. In construction, they are used quite widely, for example, in the design of buildings and structures, the calculation of the materials used, in the preparation of automatic statements and much more. They are also used no less than the above-mentioned areas. Next, we will consider IT-technologies separately in each of these areas.
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Trudel, Marie-Claude, Guy Paré, and Jonathan Laflamme. "Health information technology success and the art of being mindful." Health Care Management Review 37, no. 1 (2012): 31–42. http://dx.doi.org/10.1097/hmr.0b013e31822aa430.

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16

Cimino, James J. "Vocabulary and health care information technology: State of the art." Journal of the American Society for Information Science 46, no. 10 (December 1995): 777–82. http://dx.doi.org/10.1002/(sici)1097-4571(199512)46:10<777::aid-asi10>3.0.co;2-n.

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17

Huang, Ya Qi. "The Application of Information Technology in the Fine Arts Teaching and Implementation." Applied Mechanics and Materials 599-601 (August 2014): 2022–25. http://dx.doi.org/10.4028/www.scientific.net/amm.599-601.2022.

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multimedia, networking has greatly opened up new forms of classroom teaching in the art disciplines leverage the Internet and a variety of multimedia resources, integration of information technology to improve the quality of teaching curricular interactive, online education opens up the art of teaching art The new field, computer-aided instruction to solve the difficult art teaching dynamic presentation, process long, cumbersome operation and other issues.
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18

Hanafizadeh, Payam, Samira Ghandchi, and Masoud Asgarimehr. "Impact of Information Technology on Lifestyle." International Journal of Virtual Communities and Social Networking 9, no. 2 (April 2017): 1–23. http://dx.doi.org/10.4018/ijvcsn.2017040101.

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This paper presents a review of 81 research articles published between 1996 and 2013 on the impact of information technology on lifestyle. Our findings indicate that the number of investigations into the impact of IT on various areas of everyday life, increased considerably during this period, given that 63 percent of the articles were published between 2010 and 2013. From these articles, eight dimensions emerged which were classified by IT and lifestyle experts. Moreover, theme analysis was applied to all contents extracted from the various articles, leading to an eight-sided lifestyle model. The domains are: health, learning, social, work and environment, energy, art, spiritual life, and miscellaneous. A comprehensive list of papers with classifications is presented.
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Januhari, Nyoman Utami, Ni Luh Ayu Kartika Yuniastari Sarja, and Made Rudita. "INFORMATION TECHNOLOGY BASED MODEL FOR BALINESE CLASSICAL DANCE PRESERVATION." International Journal of Engineering Technologies and Management Research 5, no. 11 (March 23, 2020): 71–85. http://dx.doi.org/10.29121/ijetmr.v5.i11.2018.319.

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Bali is one of the famous island with unique art and culture. One of the interesting benefits of Balinese art is the art of dance. Dance which is the origin of Balinese dance there is Classical Balinese Dance. Classical Balinese Dance is a Balinese dance that has certain norms, rules, standards and has high artistic value. Currently the development of Balinese Dance is very rapid as many emerging modern dance in Bali. This causes the Balinese Classical Dance which is the origin of Balinese dance began to be forgotten and rarely staged. Many people are not aware of the existence of Classical Balinese dance. With the development of information technology, the delivery of information can be done by digitizing information. This research examines the utilization of information technology for preservation of classical Balinese dance. The result of this research is the information technology based model of preservation of classical Balinese dance to preserve classical Balinese dance so that people can revive the classical Balinese dance that has been almost forgotten. In addition, this research produce a classic balinese dance website andmobile application. The research method consists of stages of literature review, environmental aspect assessment, analysis, identification, model development, model implementation.
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20

Edwards, M. D. "The Intersection of Art with Science and Technology." Science & Technology Libraries 12, no. 1 (September 22, 1992): 109–22. http://dx.doi.org/10.1300/j122v12n01_11.

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21

Hrvanović, Maja. "THE SPECIFICS OF ART INFORMATION AND COMMUNICATION IN ART CLASSES." Journal Human Research in Rehabilitation 3, no. 2 (September 2013): 23–25. http://dx.doi.org/10.21554/hrr.091304.

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In this study, the author puts forward the hypothesis that the representation of information of artistic type in art classes affects the formation of judgement of taste as one of the most important factors for intensifying and memorising the experience of artistic content. The function of art education is to enable an individual to „read“ the work of art, to supply him with skills and knowledge necessary to recognise formally significant determinants in art. Creation of new conceptual design, functional usage of visual information in communication process, individuality in shaping their own criteria, are just some of the determinants of artistic development. Art education accorded with development of technology and visual communication is necessary for human development of young individuals and improvement of their general level of culture. Conceptually – concrete art can uncritically be understood as direct and „comprehensible“. The observer with basic artistic education has no difficulties in expressing judgement about realistic work of art, because all mental functions, by analogy, occur with the experience. Art formed in the area of symbolic self-expression, areal structure, requires special knowledge and skills to overcome sensed and decorative levels when experiencing a work of art. The classes of art education should teach the students the methods of judging the artistic quality, to significantly influence their ability of critical analysis, interpretation and formation of judgement of taste
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Bas, D., and O. Bielova. "Application of information technology of value-oriented management of art projects." Science and Education a New Dimension VII(215), no. 26 (December 25, 2019): 43–46. http://dx.doi.org/10.31174/send-nt2019-215vii26-11.

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Haahr, Mads. "The Art/Technology Interface: Innovation and Identity in Information-Age Ireland." Irish Review (1986-), no. 31 (2004): 40. http://dx.doi.org/10.2307/29736133.

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Ford, Dee W. "State-of-the-Art Health Information Technology Meets Patient-centered Care." Annals of the American Thoracic Society 15, no. 1 (January 2018): 18–19. http://dx.doi.org/10.1513/annalsats.201711-840ed.

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Genin, T. "Information technology in art and design: visual sensitivity, learning and assessment." Journal of Computer Assisted Learning 7, no. 3 (September 1991): 178–86. http://dx.doi.org/10.1111/j.1365-2729.1991.tb00245.x.

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Wijnhoven, A. B. J. M., and D. A. Wassenaar. "Impact of information technology on organizations: The state of the art." International Journal of Information Management 10, no. 1 (March 1990): 35–53. http://dx.doi.org/10.1016/0268-4012(90)90052-t.

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27

Liu, Chang. "Research on Urban Public Art Design Based on Digital Information Technology." Journal of Physics: Conference Series 1992, no. 2 (August 1, 2021): 022081. http://dx.doi.org/10.1088/1742-6596/1992/2/022081.

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28

Foley, Bob. "A national art information strategy for canada." Art Libraries Journal 19, no. 1 (1994): 7–9. http://dx.doi.org/10.1017/s0307472200008610.

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Libraries cannot any longer align themselves with their institutions’ priorities because public institutions in Canada are undergoing a fundamental restructuring, the outcome of which is unclear. Federal and provincial governments are transferring responsibilities to the municipal level, putting cultural funding in direct competition with schools, hospitals, social and emergency services. Multi-culturalism will alter the mandate, collections, programming and staffing of cultural institutions. Art librarians, lacking the ability to communicate with decision-makers, need a strategy to allow them to embrace new values and technology or they will be swept aside in the rapid change already evidenced daily which marginalizes the library and calls into question time-honoured traditions such as free access to information.
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Zhou, Jia Le. "Research on Dynamic Extension of Visual Communication of News Website Information." Applied Mechanics and Materials 687-691 (November 2014): 2043–46. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.2043.

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The modern visual communication design has experienced a transition from the industrial society to information society, expanding the scope of design, every time the media and changes in technology have given the new connotation. Interesting interactive new media art experience to inject vitality into the visual communication design, interactive visual communication design make the works as a starting point, to guide the audience participation, and interpret new information, which led to the integrity of the information communication. New media art is the "one" and media art, between art and technology, with the development of science and technology continue to spread content and form their own. The interactive nature of the interesting experience and high-tech magic of visual communication design works blur the media art and visual communication design limits, expand and deepen the field of visual communication design.
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Yang, Xu Guang, and Shu Ping Xu. "Research in Hebei Private Digital Information Technology for the Development of Calligraphy and Art Institutions." Advanced Materials Research 998-999 (July 2014): 1182–85. http://dx.doi.org/10.4028/www.scientific.net/amr.998-999.1182.

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With the innovative development of technology, computer technology in digital art painting has become a reality of modern tools and means of dissemination of artistic creation.The digital painting which regarded computer languages as the main means of calligraphy is rapidly emerging.Therefore, the traditional painting and calligraphy art enter the a new digital realm. Clearly, advances in computer technology has greatly promoted the art of painting the wheels forward, and also painting and calligraphy provides a new creative path for the development of private sector. It has Hebei private painting art institutions opened up new areas of development.
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Zor, Aydın, and Adnan Tepecik. "New approaches in art education and the use of technology." Global Journal of Arts Education 5, no. 1 (April 14, 2015): 01. http://dx.doi.org/10.18844/gjae.v5i1.13.

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In order to train individuals capable of keeping pace with the information and communication age we are living in, making use of technological developments and using all the opportunities of the present age in educational field is crucial. Information Technology, which is one of the outcomes of the information age, is in constant development. Parallel to this, we can see that this technology is used in many fields. One of these fields is the educational field. Some art trainers who are aware of this situation have conducted various studies and have determined that technological developments may be used in all fields including art education. Scientific studies on various methods and models are in progress, and each day, the number of these studies increase at an enormous speed. In this study, the use of computer, which is one of the most important means of technology, in art education, its vitality and new teaching approaches have been dealt with. Keywords: art, art education, technology, computer-assisted teaching
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Weil, Benjamin. "Art in Digital Times: From Technology to Instrument." Leonardo 35, no. 5 (October 2002): 523–37. http://dx.doi.org/10.1162/002409402320774349.

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The author's approach to selecting digital art encompasses four major themes. The first relates to reprocessing information and the use of sampling as a means of representing the culturescape we inhabit. The second involves the emergence of interactive environments and installations. New forms of storytelling frame the third view and the final theme relates to bridging the categorical gaps, as demonstrated in computer generated multimedia work.
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How, Linden, Amanda Meeks, Shannon Marie Robinson, and Alyssa Vincent. "The art of information literacy: New competencies for art, architecture, and design learners." College & Research Libraries News 80, no. 3 (March 4, 2019): 165. http://dx.doi.org/10.5860/crln.80.3.165.

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Art, architecture, and design curriculum in higher education has evolved in many ways over the past decade. While many universities and colleges still ascribe to the Bauhaus model as a core approach to instruction, shifts in technology, modes of making, global perspectives, and the professional landscape have required responsiveness on the part of these institutions. Today’s art, architecture, and design learners need to be equipped to navigate, evaluate, and ethically use vast quantities and varieties of information in their practices. As a result of these evolutions and the influence of the ACRL Framework for Information Literacy for Higher Education, library pedagogy for these disciplines has accordingly shifted away from traditional bibliographic instruction and towards information literacy-based approaches.
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Zhao, Bozuo, Rui Kong, and Wei Miao. "Information Security of New Media Art Platform of Distributed System Based on Blockchain Technology." Mobile Information Systems 2021 (July 21, 2021): 1–8. http://dx.doi.org/10.1155/2021/6607130.

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New media art is different from ready-made art, installation art, body art, and land art. New media art is a new art subject category with “optical” media and electronic media as the basic language. And, because of the continuous development of computer networks, distributed database management systems are becoming more and more popular. This article aims to study the information security control problem in the distributed new media system. Through comprehensive access control, reliable support, and many-to-many random mutual encryption, it solves the security requirements of supporting mobile computing in a distributed network environment, communication, and hierarchical grouping. Group key management and other issues have studied some key security technologies for building secure distributed information systems. This article proposes covering the behavior-based access control model ABAC (operation-based access control model), the architecture of the new Trusted Platform Module, the architecture of multithreaded crypto chips, and their service methods, as well as distributed information systems and key management solutions. Approximately obeying the chi-square distribution with 2 degrees of freedom, when the significance level is taken as 5%, the chi-square value for the skin is 5.99. Different initial values are selected for the chaotic sequence, 200 groups of chaotic sequences with a length of 2000 are selected for sequence inspection, and the pass rate is 97.5%. It can be seen that the autocorrelation and cross-correlation characteristics of the improved spatiotemporal chaotic sequence are still relatively ideal, so the usability of the platform is relatively high.
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Lopes, Fernando Augusto Silva. "Media, art and technology: a contemporary reflection." Comunicação e Sociedade 31 (June 29, 2017): 299–310. http://dx.doi.org/10.17231/comsoc.31(2017).2619.

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This article is based on a report about cultural industries and their reflexes on media saturation. From that point, a reflection on technology, media and contemporary arts is presented, especially on the role of the body in the manifestation of art. This work seeks to ratify the influence of technology, of mass media and of information over the construction of the contemporary cultural values. It also provides a reflection on current contemporary artistic practices as elements that seek to evidence and question the standardizing influence of mass media and of the market. The background for the development of this article is the evolution of technologies, which expand the commodification of culture and make possible the deep social and cultural changes experienced in contemporary Western society. Finally, it is outlined a brief analysis of cultural identities and diversities in the teleinformatics era.
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Wang, Xuan. "New Media Art in Japan Review Based Computer Graphics Technology." Applied Mechanics and Materials 687-691 (November 2014): 1774–77. http://dx.doi.org/10.4028/www.scientific.net/amm.687-691.1774.

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Japan's new media art from the middle of the century into the international perspective has been widely recognized, with its unique charm active in the contemporary art scene, based on the new art computer graphics technology derived from the network of art, art virtual reality, artificial life and art, now lead the world. As an information technology and cultural industries power, Japan's science and technology research and development, unique artistic perspective, including domestic arts presentation are worth learning from.
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Blaney, Aileen. "Photographic art and technology in contemporary India." Philosophy of Photography 10, no. 1 (April 1, 2019): 23–40. http://dx.doi.org/10.1386/pop_00004_1.

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Abstract The algorithmic turn in photography raises the question of whether an algorithmically generated image is even a photograph at all. This paradox is abundant on India's urban streets, where the pedestrian or road user is met with giant photo saturated flex hoardings printed with political and community messages and photo-shopped portraits of gods, chief ministers and party workers. In this article, attention to photo-based political posters alongside art practices sharing common elements of digital capture and postproduction contextualizes a reading of technologically produced visual landscapes in the South Indian city of Bangalore. Informed by Vilèm Flusser, the techno-materiality of hoardings are interpreted as visual practices whose reliance on Microsoft and Adobe softwares reveal more than the semiotic information that is ostensibly transmitted; in so doing the extent to which photography is a useful entry point for assessing the visuality in which we're currently living and how this gets locally inflected in the case of India is explored.
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Schroll, Savannah. "INFORMATION ARTS: INTERSECTIONS OF ART, SCIENCE, AND TECHNOLOGY (Leonardo Series). Stephen Wilson." Art Documentation: Journal of the Art Libraries Society of North America 21, no. 2 (October 2002): 52–53. http://dx.doi.org/10.1086/adx.21.2.27949219.

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Vardasca, Ricardo, Angelo Costa, Paulo M. Mendes, Paulo Novais, and Ricardo Simoes. "Information and Technology Implementation Issues in AAL Solutions." International Journal of E-Health and Medical Communications 4, no. 2 (April 2013): 1–17. http://dx.doi.org/10.4018/jehmc.2013040101.

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With the population ageing effect, the technological developments, and pressure to reduce the cost with healthcare, are reunited the conditions for the development of Ambient Assisted Living (AAL) solutions. This work is a revision of the current state of the art. Its aim is the characterization of the AAL solutions, within the AAL4ALL scope. Therefore, it is presented features, scenarios and projects, referring the limitations and the opportunities for the future developments of prototypes using high level information and technology in AAL environments. Moreover, it is presented guidelines of operation, exposing the conceptual approach, and the discussion and conclusion, which present recommendations and current AAL4ALL project positions in terms of concepts and technologies.
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Bermúdez, Julio, Jim Agutter, Stefano Foresti, Dwayne Westenskow, Noah Syroid, Frank Drews, and Elizabeth Tashjian. "Between Art, Science and Technology: Data Representation Architecture." Leonardo 38, no. 4 (August 2005): 280–85. http://dx.doi.org/10.1162/0024094054762061.

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As our civilization continues to dive deeper into the information age, making sense of complex data becomes critical. This work takes on this challenge by means of a novel method based on complete inter disciplinarity, design process and built-in evaluations. The result is the design, construction, testing and deployment of data environments supporting real-time decision-making in such diverse domains as anesthesiology and live art performance. Fundraising success, technology licensing, market implementation and many live art performances provide evidence of the great potential of committed interdisciplinary work for advancing science, art and technology while benefiting society at large.
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Lixian, Guo. "Developing an Art Design Courseware Based on Visual Communication Technology and Computer Aided Instruction Technology." International Journal of Emerging Technologies in Learning (iJET) 10, no. 3 (June 26, 2015): 46. http://dx.doi.org/10.3991/ijet.v10i3.4581.

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Modern teaching has undergone academic reform through information technology. Given the specificity of art design, this field requires the use of multimedia resources and the popularization of teaching courseware. However, the development of teaching courseware remain problematic. The academic research results in this field are still rooted on theories and lack practical significance. This study adopts the perspective of visual communication design technology and combines it with computer-assisted instruction technology to discuss art courseware design making. The teaching courseware is designed with art design history as an example. The experimental tests reveal the effectiveness of the method. Unlike those in a traditional classroom, the learning effects of the proposed method are greatly optimized and promoted. Hence, this method has high application value.
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G., M., and Craig Harris. "The Leonardo Almanac: International Resources in Art, Science, and Technology." Notes 51, no. 1 (September 1994): 224. http://dx.doi.org/10.2307/899254.

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43

Saba, Rafi, and Furqan Ahmad. "INTERDISCIPLINARY ART PRACTICES IN INDIA." International Journal of Research -GRANTHAALAYAH 4, no. 8 (August 31, 2016): 168–75. http://dx.doi.org/10.29121/granthaalayah.v4.i8.2016.2576.

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Today in this fastest changing world of science, technology, inventions and information technology, every field is connected to one another in some way. Science technology and innovations are affecting almost all the facets of life and disciplines of knowledge hence art is not the exception. Today art is not limited to the paint and canvases instead it has different aspects. This study was conducted, referring to the changes in the art practices and examines some recent developments in contemporary Indian Arts. Interdisciplinary means combining, connecting or involving two or more academic, scientific, or artistic disciplines. It represents the fusion of two or more professions, technologies, departments, or the like.
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Tugolukov, E. N., S. Ya Egorov, and E. S. Egorov. "Information Systems and Technology of Using Substance Properties in Calculations." Advanced Materials & Technologies, no. 1 (2017): 065–70. http://dx.doi.org/10.17277/amt.2017.01.pp.065-070.

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Chan, Owen T. M., Frank L. Mannino, and Kurt Benirschke. "A Retrospective Analysis of Placentas From Twin Pregnancies Derived From Assisted Reproductive Technology." Twin Research and Human Genetics 10, no. 2 (April 1, 2007): 385–93. http://dx.doi.org/10.1375/twin.10.2.385.

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AbstractThere are conflicting studies associating twin pregnancies derived from assisted reproductive technology (ART) with preterm birth, low birthweight, and other negative outcomes. This work investigates whether ART is linked with any placental pathology, given that placentation significantly influences fetal development. A 5-year, retrospective cohort study was conducted on placentas from twin pregnancies. The placental information from 417 patients was divided into two groups: placentas derived from ART and placentas derived from spontaneous pregnancies (non-ART). Available clinical information and pathologic findings from both groups then were compared. There was no statistical difference in the prevalence of placental pathology between the non-ART and ART cohorts (i.e., cord insertion, single umbilical artery, cord knot, retroplacental hemorrhage, infarction, vasculopathy, vascular anastomoses, chorangiosis, villitis, deciduitis, chorioamnionitis, meconium staining). However, 8% of ART multiple pregnancies were monochorionic. While monochorionicity is a known risk factor for adverse obstetric and neonatal outcomes, the rate of monochorionic placentation did not increase as a result of ART. Nevertheless, it is interesting to note that this small percentage of monochorionic placentation occurred in the ART cohort despite the implantation of individual embryos. Overall, the data suggests that ART does not have a role in the pathologic placentation of twin pregnancies.
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Liu, Yulong, Shan Wu, Qi Xu, and Hubin Liu. "Holographic Projection Technology in the Field of Digital Media Art." Wireless Communications and Mobile Computing 2021 (May 18, 2021): 1–12. http://dx.doi.org/10.1155/2021/9997037.

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The advent of the digital age has given new forms and new connotations to artistic creation, and more and more digital media technologies have entered the stage of artistic creation and exhibitions. At present, holographic projection technology has become a hot application technology in the field of digital media art. The purpose of this paper is to explore the technical principles of holographic projection technology and its application in the field of digital media art, so as to provide suggestions for the application and promotion of holographic projection technology and the development and innovation of digital media art. First of all, this article understands the technical principles of holographic projection and its application status in various fields, especially in the field of digital media art, through relevant literature research. Then, this article introduces the digital holographic technology, virtual imaging technology, and computer simulation technology used in the realization of holographic projection technology. Then, based on the advantages of holographic projection technology in three-dimensional image recording and reproduction, this paper proposes to introduce holographic projection technology to digital art museums, digital art exhibitions, and other digital media art applications and to study the effect of holographic projection technology on art through simulation experiments, the effect of recording and reproducing the image of the work. Finally, the three-dimensional reconstruction image of the digital holographic projection experiment on the artwork is compared with the simulated image of the Contour GT profiler to verify the feasibility of applying the holographic projection technology to art exhibitions and the effect of three-dimensional image recording and reproduction. Research shows that the holographic projection technology can achieve 93.34% of the simulation effect of recording and reproducing 3D images of artworks. It is also found that 59.86% of the audience who pay attention to the art experience strongly support the application of holographic projection technology in digital media art fields such as digital art gallery. This fully proves the feasibility of applying holographic projection technology to digital art exhibitions and provides a full range of artistic experience for audiences who cannot be present.
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Cleverley, Paul H., and Simon Burnett. "Enterprise search: A state of the art." Business Information Review 36, no. 2 (June 2019): 60–69. http://dx.doi.org/10.1177/0266382119851880.

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Enterprise search is changing. The explosion of information within organizations, technological advances and availability of free OpenSource machine learning libraries offer many possibilities. Eighteen informants from practice, academia, search technology vendors and large organizations (Oil and Gas, Governments, Pharmaceuticals, Aerospace and Retail) were interviewed to assess challenges and future directions. The findings confirmed the existence of the ‘Google Habitus’, technology propaganda and a need to transcend disciplines for a Systems thinking approach toward enterprise search. This encompasses information management, user search literacy, governance, learning feedback loops as well as technology. A novel four-level model for enterprise search use cases is presented, covering search as a utility, search as an answer machine, search task apps and a discovery engine. This could be used to reframe enterprise search perceptions, expanding possibilities and improving business outcomes.
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Eberbach, Eugene. "State of the Art of Information Technology Computing Models for Autonomic Cloud Computing †." Proceedings 1, no. 3 (June 9, 2017): 190. http://dx.doi.org/10.3390/10.3390/is4si-2017-04028.

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Hurtubise, Rolland. "Tapscott, Don, and Art Caston. Paradigm Shift. The New Promise of Information Technology." Relations industrielles 48, no. 3 (1993): 570. http://dx.doi.org/10.7202/050881ar.

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Eberbach, Eugene. "State of the Art of Information Technology Computing Models for Autonomic Cloud Computing." Proceedings 1, no. 3 (June 8, 2017): 190. http://dx.doi.org/10.3390/is4si-2017-04028.

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