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Journal articles on the topic 'Information design'

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1

Baskerville, Richard. "Information design." European Journal of Information Systems 20, no. 4 (July 2011): 375–77. http://dx.doi.org/10.1057/ejis.2011.22.

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2

Eade, Fred. "Information design." Information Design Journal 7, no. 1 (January 1, 1993): 81–82. http://dx.doi.org/10.1075/idj.7.1.08ead.

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Orna, Elizabeth, and Graham Stevens. "Information design." English Today 9, no. 3 (July 1993): 24–30. http://dx.doi.org/10.1017/s0266078400007082.

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4

Taneva, Ina. "Information Design." American Economic Journal: Microeconomics 11, no. 4 (November 1, 2019): 151–85. http://dx.doi.org/10.1257/mic.20170351.

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A designer commits to a signal distribution that is informative about a payoff-relevant state. Conditional upon the privately observed signals, agents take actions that affect their payoffs as well as those of the designer. We show how to derive the (designer) optimal information structure in static finite environments. We fully characterize it in a symmetric binary setting for a parameterized game. In this environment, conditionally independent private signals are never strictly optimal. (JEL C72, D78, D82, D83)
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5

Vaira, Žilvinas, and Albertas Čaplinskas. "Software Engineering Paradigm Independent Design Problems, GoF 23 Design Patterns, and Aspect Design." Informatica 22, no. 2 (January 1, 2011): 289–317. http://dx.doi.org/10.15388/informatica.2011.328.

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6

Andersson, Carina, and Jennie Schaeffer. "Design as Information: How May Design and Information Relate?" Design Principles and Practices: An International Journal—Annual Review 3, no. 4 (2009): 161–72. http://dx.doi.org/10.18848/1833-1874/cgp/v03i04/37708.

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7

DENTSORAS, A. J. "Information generation during design: Information importance and design effort." Artificial Intelligence for Engineering Design, Analysis and Manufacturing 19, no. 1 (February 2005): 19–32. http://dx.doi.org/10.1017/s089006040505002x.

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The present paper studies the process of information generation during design and focuses on the relationship between the information importance and the required effort for its generation. Multiple associative relationships among design entities (handled as design descriptors) are used to represent the design knowledge. The characteristics of the dependent and the primary descriptors are examined and their distinct roles in the design process are discussed. Term definitions concerning the information importance and the design effort are also introduced. The descriptors are used to form a matrix. A number of operations on this matrix results in its transformation, with the final matrix reflecting the quantitative relationship between the information importance and the design effort. From the aforementioned matrix, a unique sorted list for the primary design descriptors is produced. Following this list during descriptor instantiation ensures the production of design information of maximum importance with the least effort in the early design stages. The design of a belt conveyor is used as a basis for a better understanding of the theoretical analysis and for a demonstration of the use of the suggested descriptor list.
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Nugraha, Ucu, and Hari Supriadi. "Design of XYZ Village Poor Household Information System." International Journal of Psychosocial Rehabilitation 24, no. 02 (February 12, 2020): 3263–70. http://dx.doi.org/10.37200/ijpr/v24i2/pr200636.

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9

Koessler, Frederic, Marie Laclau, Jérôme Renault, and Tristan Tomala. "Long information design." Theoretical Economics 17, no. 2 (2022): 883–927. http://dx.doi.org/10.3982/te4557.

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We analyze information design games between two designers with opposite preferences and a single agent. Before the agent makes a decision, designers repeatedly disclose public information about persistent state parameters. Disclosure continues until no designer wishes to reveal further information. We consider environments with general constraints on feasible information disclosure policies. Our main results characterize equilibrium payoffs and strategies of this long information design game and compare them with the equilibrium outcomes of games where designers move only at a single predetermined period. When information disclosure policies are unconstrained, we show that at equilibrium in the long game, information is revealed right away in a single period; otherwise, the number of periods in which information is disclosed might be unbounded. As an application, we study a competition in product demonstration and show that more information is revealed if each designer could disclose information at a predetermined period. The format that provides the buyer with most information is the sequential game where the last mover is the ex ante favorite seller.
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10

Doval, Laura, and Jeffrey C. Ely. "Sequential Information Design." Econometrica 88, no. 6 (2020): 2575–608. http://dx.doi.org/10.3982/ecta17260.

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We study games of incomplete information as both the information structure and the extensive form vary. An analyst may know the payoff‐relevant data but not the players' private information, nor the extensive form that governs their play. Alternatively, a designer may be able to build a mechanism from these ingredients. We characterize all outcomes that can arise in an equilibrium of some extensive form with some information structure. We show how to specialize our main concept to capture the additional restrictions implied by extensive‐form refinements.
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11

Min, Soo-Hong, and Su-Hong Hwang. "On Information Design." Archives of Design Research 29, no. 2 (May 31, 2016): 79. http://dx.doi.org/10.15187/adr.2016.05.29.2.79.

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12

Karabeg, Dino. "Designing Information Design." Information Design Journal 11, no. 1 (September 26, 2003): 82–90. http://dx.doi.org/10.1075/idj.11.1.12kar.

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By designing information design we arrive at a completely new approach to information. Within this new approach we are able to create new information formats, find new uses for the new media, give information new purposes, create new kinds of information and develop new methods for creating information. The Polyscopic Modeling methodology is proposed as a prototype of a designed informing.
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13

Sless, David. "Measuring information design." Information Design Journal 16, no. 3 (December 8, 2008): 250–58. http://dx.doi.org/10.1075/idj.16.3.11sle.

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This paper was originally given as a keynote presentation to the IIID Vision Plus 12 Conference held in Schwarzenberg, Vorarlberg, Austria in 2007. Presentations are not papers and in some respects they do not translate one into the other. I have edited it for this Journal as a stand-alone piece; at least that is my hope.
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14

Pettersson, Rune. "Information Design Theories." Journal of Visual Literacy 33, no. 1 (January 2014): 1–96. http://dx.doi.org/10.1080/23796529.2014.11674713.

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15

Formosa, Daniel. "Design + Information: the state of information." Art Libraries Journal 16, no. 3 (1991): 13–17. http://dx.doi.org/10.1017/s0307472200007252.

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An insufficient flow of information leads to inadequately designed products. There are several reasons why designers do not receive good information. Designers have no training in research, and rarely conduct their own research studies. They therefore must rely on research performed by persons in other fields. This information, in turn, is poorly adaptable to the designer’s needs. An information gap exists. Contributing to the problem are project schedules and budgets that unreasonably limit the amount of time that can be invested in the gathering and assimilation of information. On the horizon is the utilization of multi-disciplinary research teams that will apply their efforts to design. In the meantime, information gathering is a tedious process that needs to be performed as expediently and as painlessly as possible. A librarian with an understanding of the design process can be a vital member of a product design team.
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16

Streitz, Norbert, Carsten Magerkurth, Thorsten Prante, and Carsten Röcker. "From information design to experience design." Interactions 12, no. 4 (July 2005): 21–25. http://dx.doi.org/10.1145/1070960.1070979.

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17

Stiff, Paul. "Graphic design, MetaDesign, and information design." Information Design Journal 7, no. 1 (January 1, 1993): 41–46. http://dx.doi.org/10.1075/idj.7.1.04sti.

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18

Pati, Sharanappa. "Isms Framework in Design and Analysis of Information Security." Paripex - Indian Journal Of Research 3, no. 7 (January 1, 2012): 215–17. http://dx.doi.org/10.15373/22501991/july2014/86.

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19

Phuwanartnurak, Ammy Jiranida. "Information sharing of an informatics student design team." Bulletin of the American Society for Information Science and Technology 33, no. 1 (September 20, 2007): 12–13. http://dx.doi.org/10.1002/bult.2006.1720330105.

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20

Makri, Stephann. "Information informing design: Information Science research with implications for the design of digital information environments." Journal of the Association for Information Science and Technology 71, no. 11 (September 24, 2020): 1402–12. http://dx.doi.org/10.1002/asi.24418.

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21

Qi, Jin, Jie Hu, and Yinghong Peng. "Information-intensive design solution evaluator combined with multiple design and preference information in product design." Information Sciences 570 (September 2021): 360–82. http://dx.doi.org/10.1016/j.ins.2021.03.052.

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22

Sundgren, Bo. "Statistical information systems design." Statistical Journal of the United Nations Economic Commission for Europe 3, no. 2 (April 1, 1985): 175–84. http://dx.doi.org/10.3233/sju-1985-3204.

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23

Yu, C. T., and C. H. Chen. "Adaptive information system design." ACM SIGMOD Record 14, no. 4 (May 1985): 280–90. http://dx.doi.org/10.1145/971699.318924.

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24

Salvo, Michael J. "Book Reviews: Information Design." Journal of Business and Technical Communication 16, no. 2 (April 2002): 222–25. http://dx.doi.org/10.1177/105065190201600206.

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25

Dughmi, Shaddin. "Algorithmic information structure design." ACM SIGecom Exchanges 15, no. 2 (February 24, 2017): 2–24. http://dx.doi.org/10.1145/3055589.3055591.

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26

Kumar, Sandeep. "Information in Design Review." Planning Practice and Research 18, no. 4 (November 2003): 243–63. http://dx.doi.org/10.1080/1561426042000215588.

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27

Pontis, Sheila, and Michael Babwahsingh. "Improving information design practice." Information Design Journal 22, no. 3 (December 31, 2016): 249–65. http://dx.doi.org/10.1075/idj.22.3.06pon.

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As novel tools and techniques for visualizing information grow popular, many information design solutions are increasingly demonstrating high technical and visual sophistication, but often at the expense of thoughtful, effective communication. This recurring phenomenon highlights an overemphasis on the production of design outputs and failure to understand the initial problem, content, and audience early in a project. We assert that ineffective information design results primarily from a lack of rigor in the conceptual stage of the design process, when critical decisions determine the end result. We propose 23 methods information designers may adopt to reinforce their conceptual design activities.
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28

Souto, Virginia Tiradentes. "Information Design—ID Theories." Information Design Journal 23, no. 2 (2017): 234–37. http://dx.doi.org/10.1075/idj.23.2.09tir.

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29

Souto, Virginia Tiradentes. "Information Design—ID Theories." Information Design Journal 23, no. 2 (November 3, 2017): 234–37. http://dx.doi.org/10.1075/idj.23.2.11tir.

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30

Bateman, John A. "Information design and multimodality." Information Design Journal 25, no. 3 (December 31, 2019): 249–57. http://dx.doi.org/10.1075/idj.25.3.02bat.

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Abstract Despite a long association between information design and semiotics, connections remain limited in many respects. This contribution argues that one reason for this is the traditionally weak connection between semiotics and empirical methods. To counter this, a model of multimodal communication is introduced in which theoretical description and empirical research are tightly bound methodologically. Several illustrations of the relevance of the model for information design are offered.
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31

Orna, Elizabeth. "Information management by design." Information Design Journal 5, no. 1 (January 1, 1986): 61–68. http://dx.doi.org/10.1075/idj.5.1.04orn.

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This article discusses work undertaken to improve the management of information on Prestel It describes the development of improved indexing and information retrieval systems, leading to the recently introduced new subject index, backed up by a thesaurus and associated software. The work was linked with the development by British Telecom Research and Development Laboratories of the new Keyword system of access, which Prestel plans to introduce shortly.
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32

Beattie, Vivien, and Michael John Jones. "Information design and manipulation." Information Design Journal 7, no. 3 (January 1, 1994): 211–26. http://dx.doi.org/10.1075/idj.7.3.03bea.

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We discuss the results of an investigation into the graphic reporting practices used by 240 leading UK companies in their 1989 corporate annual reports. Our main findings are that 79 per cent of companies used graphs and that 64 per cent of all graphs were bar/ column graphs. Many of these were poorly designed and constructed. There was evidence of biasing in graphic choices, with the use of graphic presentation being contingent upon 'good' rather than 'bad' financial performance. Companies were three times more likely to include graphs in their annual report which exaggerated, rather than understated, favourable time series trends in key performance variables. There was also evidence of the use of certain design and construction techniques intended to create a favourable visual impression. There is a need for more studies of graphic practices in other domains, and for guidelines to raise the standards and fidelity of financial graphs.
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33

Bender, W., and R. MacNeil. "Design of electronic information." IBM Systems Journal 35, no. 3.4 (1996): 497–98. http://dx.doi.org/10.1147/sj.353.0497.

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34

Habibi, Amir. "Motivation and information design." Journal of Economic Behavior & Organization 169 (January 2020): 1–18. http://dx.doi.org/10.1016/j.jebo.2019.10.015.

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35

Pettersson, Rune. "Research in Information Design." Journal of Visual Literacy 26, no. 1 (January 2006): 77–88. http://dx.doi.org/10.1080/23796529.2006.11674633.

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36

MIZUNO, Tetsuya. "Marketing and Design Information." Journal of the Society of Mechanical Engineers 91, no. 833 (1988): 344–48. http://dx.doi.org/10.1299/jsmemag.91.833_344.

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37

Zeid, Mohamed S. Abo, Khaled M. Elsayed, Mohamed E. Nasr, and Salah El Deen A. Khamis. "Efficient Design and Implementation of LTE Downlink Control Information Decoder." International Journal of Computer Theory and Engineering 6, no. 2 (2014): 160–69. http://dx.doi.org/10.7763/ijcte.2014.v6.856.

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38

Lee, Hyung-Jae, Hyung-Jeong Yang, Kyoung-Yun Kim, Soo-Hyung Kim, and Sun-Hee Kim. "Integration of Component Image Information and Design Information by Graph to Support Product Design Information Reuse." KIPS Transactions:PartD 13D, no. 7 (December 31, 2006): 1017–26. http://dx.doi.org/10.3745/kipstd.2006.13d.7.1017.

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39

Zelenkov, Yuri. "Information efficiency, information design and information system of an organization." Business Informatics 2017, no. 2 (June 30, 2017): 25–32. http://dx.doi.org/10.17323/1998-0663.2017.2.25.32.

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40

Zelenkov, Yuri. "Information efficiency, information design and information system of an organization." Business Informatics 2017, no. 2 (June 30, 2017): 25–32. http://dx.doi.org/10.17323/1998-0663.2017.2.25.32.

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41

Sutrisna, Benedict Emanuel, and AAIN Eka Karyawati. "A Design of Web-Based Informatics Journal Information System." JELIKU (Jurnal Elektronik Ilmu Komputer Udayana) 9, no. 4 (May 29, 2021): 563. http://dx.doi.org/10.24843/jlk.2021.v09.i04.p15.

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Informatics has become among the fastest growing studies with hundreds or more papers and journals being published each year. The ever expanding repository of published and unpublished journals makes it more and more difficult and expensive to manage it with only human capabilities. As such, the need for an information system that can help classify and manage journals and papers on informatics becomes more and more important. This paper discusses the design and implementation of an informatics journal information system using the prototype method and uniform modeling language.
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42

Yang, Maria C., William H. Wood, and Mark R. Cutkosky. "Design information retrieval: a thesauri-based approach for reuse of informal design information." Engineering with Computers 21, no. 2 (November 10, 2005): 177–92. http://dx.doi.org/10.1007/s00366-005-0003-9.

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43

Leonidas, Gerry. "Information design: the missing link in information management?" International Journal of Information Management 20, no. 1 (February 2000): 73–76. http://dx.doi.org/10.1016/s0268-4012(99)00054-7.

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44

Kang, Sunghyun. "Framework for Information Design in the Information Age." International Journal of the Humanities: Annual Review 3, no. 2 (2006): 215–20. http://dx.doi.org/10.18848/1447-9508/cgp/v03i02/41553.

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45

Orna, Elizabeth, and Graham Stevens. "Information design and information science: a new alliance?" Journal of Information Science 17, no. 4 (August 1991): 197–208. http://dx.doi.org/10.1177/016555159101700402.

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46

Barros, Oscar. "Information requirements and alternatives in Information System design." Information Systems 12, no. 2 (January 1987): 125–36. http://dx.doi.org/10.1016/0306-4379(87)90035-4.

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47

Orna, Liz. "Information design and information services What information professionals should know about design, in order to deliver value‐added information products." Aslib Proceedings 44, no. 9 (September 1992): 305–8. http://dx.doi.org/10.1108/eb051290.

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48

Britton, G. A., S. B. Tor, Y. C. Lam, and Y. M. Deng. "Modelling functional design information for injection mould design." International Journal of Production Research 39, no. 12 (January 2001): 2501–15. http://dx.doi.org/10.1080/00207540110048954.

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49

McKay, Judy, Peter Marshall, and Rudy Hirschheim. "The Design Construct in Information Systems Design Science." Journal of Information Technology 27, no. 2 (June 2012): 125–39. http://dx.doi.org/10.1057/jit.2012.5.

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This paper arose from concerns regarding the current conceptualizations of ‘design’ in the emerging literature on design science (DS) in information systems (IS). In this paper, we argue that current conceptualizations of design in IS are overly narrow, which necessarily limits what is viewed as acceptable DS research. In response we advance a more encompassing view of design. The revised view extends the current perspectives of design in the IS literature to embrace broader conceptualizations of design, which are evident in many intellectual communities outside IS where design is viewed as a critical component of both research and practice - such as management, engineering, architecture and others. In addition to the fairly common conceptualizations of design as product and design as process or action, design is also conceived as: intention; planning - including modeling and representation; communication; user experience; value; professional practice; and as service. Further, whereas the current conceptualization of design in IS views IS design knowledge as split across two paradigms, namely DS and behavioral science, in this paper we argue for a broader and more integrated view of design: one that emphasizes both the construction-centered and human-centered aspects of design in IS. Building from our broader view, we discuss some of the implications for design-oriented research in IS, and consider ways in which this human- centered perspective might impact on the context and content of design research in IS.
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50

Mayer, Richard E. "Instructional design as a form of information design." Information Design Journal 25, no. 3 (December 31, 2019): 258–63. http://dx.doi.org/10.1075/idj.25.3.03may.

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Abstract Instructional design is concerned with how to present verbal and visual information to learners in ways that promote effective learning processes and outcomes. Information design is concerned with how to present verbal and visual information to people in ways that promote efficient processing and understanding. The main thesis of this brief article is that instructional design is a form of information design, in which the goal is to help people learn material so that they can use it later. This article reviews exemplary principles of multimedia instructional design that are based on research evidence and have implications for information design.
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