Dissertations / Theses on the topic 'Information art'

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1

Bartow, Paul J. "Information retrieval /." Online version of thesis, 1991. http://hdl.handle.net/1850/12169.

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Kowalchuk, Elizabeth Ann. "The effects of art knowledge, pedagogical experience, and contextual information on art teaching /." The Ohio State University, 1992. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487778663286981.

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3

Kravchyna, Victoria. "Information Needs of Art Museum Visitors: Real and Virtual." Thesis, University of North Texas, 2004. https://digital.library.unt.edu/ark:/67531/metadc4692/.

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Museums and libraries are considered large repositories of human knowledge and human culture. They have similar missions and goals in distributing accumulated knowledge to society. Current digitization projects allow both, museums and libraries to reach a broader audience, share their resources with a variety of users. While studies of information seeking behavior, retrieval systems and metadata in library science have a long history; such research studies in museum environments are at their early experimental stage. There are few studies concerning information seeking behavior and needs of virtual museum visitors, especially with the use of images in the museums' collections available on the Web. The current study identifies preferences of a variety of user groups about the information specifics on current exhibits, museum collections metadata information, and the use of multimedia. The study of information seeking behavior of users groups of museum digital collections or cultural collections allows examination and analysis of users' information needs, and the organization of cultural information, including descriptive metadata and the quantity of information that may be required. In addition, the study delineates information needs that different categories of users may have in common: teachers in high schools, students in colleges and universities, museum professionals, art historians and researchers, and the general public. This research also compares informational and educational needs of real visitors with the needs of virtual visitors. Educational needs of real visitors are based on various studies conducted and summarized by Falk and Dierking (2000), and an evaluation of the art museum websites previously conducted to support the current study.
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Shtromberg, Elena. "Conceptual encounters art and information in Brazil (1968-1978) /." Diss., Restricted to subscribing institutions, 2008. http://proquest.umi.com/pqdweb?did=1741085621&sid=1&Fmt=2&clientId=1564&RQT=309&VName=PQD.

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Smith, Martha Kellogg. "Art information use and needs of non-specialists : evidence in art museum visitor studies /." Thesis, Connect to this title online; UW restricted, 2006. http://hdl.handle.net/1773/7182.

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6

Ortolan, Riccardo. "Software engineering of Arduino based art systems." Thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for datateknikk og informasjonsvitenskap, 2011. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-14138.

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The approaching of user satisfaction in Digital Media is raising new questions andchallenges in the interactivity relationship between creator and audience. In this workinteractivity is defined as a technology attribute that endows a media environmentwith the capability of reciprocal communication amidst user and technology throughthe technology. What are the key focus extents for managing technology based artproject? What I propose is a new layer of interaction, in which the user is viewed aspart of the interactive installation, being prompted by its pro-active behavior, redefininghim as a creative source. In this dimension, in addition to the language of the artist,what changes is also the perspective of use of the Work of Art: The user is now a livingpart of every creation, contributing to change each time the characteristics. Thanks totechnology, it becomes possible to completely revolutionize the way we conceive anddesign any type of cultural experience and to create spaces for an absolutely innovativeuse. This thesis will engineer the artistic Arduino based installation ArTime inorder to make it into a stable system that can function in museums and exhibitions,experimenting the new layer of interaction with scientific approaches.
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Hoffman, Nicholas D. "The Art of Information Management| English Literature, 1580-1605." Thesis, State University of New York at Buffalo, 2016. http://pqdtopen.proquest.com/#viewpdf?dispub=10013556.

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“The Art of Information Management” explores the ways that information technologies influence thought and take shape in imaginative works of literature at the turn of the seventeenth century in early modern England, from 1580 to 1605. Imaginative literature becomes a space for articulating the challenges presented by discourses perceived to have been unalterably expanded and amplified through technology, as well for experimenting with strategies to respond to those challenges.

Drawing on studies of early modern Materialism, New Historicism, Literary History, Digital Humanities, and Media Archeology, this project seeks to move the understanding of the role information technologies as agents of change forward by relocating debates concerning technology to the spaces imagined in early modern English literature of the fantastic: Thomas Nashe’s multi-modal London and ocean-sanctuary Yarmouth, Edmund Spenser’s Faery Land, William Shakespeare and Robert Armin’s holiday Kingdom of Illyria, and Samuel Daniel’s pastoral Arcadia. In each imagined space, this project looks at the printing press and beyond to attendant technologies in order to develop a better understand of the period’s relationship to our own.

The works considered here expose a moment of feverish innovation with regard to the rhetorical construction of authenticity, political expression, and right behavior. The first two chapters argue that the writings of Thomas Nashe and Edmund Spenser reflect a heightened sensitivity to the speed and timings associated with technologically-mediated discourse. The final two chapters examine the efforts of William Shakespeare, Robert Armin, and Samuel Daniel, as they sort through the solidifying perception of discourse structures outpacing traditional modes of thought and learning.

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Ferrigno, Andrea Ann. "Processing information." Thesis, University of Iowa, 2013. https://ir.uiowa.edu/etd/2491.

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Tolley, Rebecca. "Review of Art Full Text." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/5633.

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Tolley, Rebecca. "Review of Art Museum Image Gallery." Digital Commons @ East Tennessee State University, 2006. https://dc.etsu.edu/etsu-works/5631.

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Worley, Benjamin James. "information moving forward with new media through experiments in digital and video art /." unrestricted, 2009. http://etd.gsu.edu/theses/available/etd-04162009-164810/.

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Thesis (M.F.A.)--Georgia State University, 2009.
Title from file title page. Cheryl Goldsleger, committee chair; Teresa Reeves, Craig Dongoski, Joseph Peragine, committee members. Description based on contents viewed June 17, 2009. Includes bibliographical references (p. 44-45).
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12

Konstantelos, Leonidas. "Digital art in digital libraries : a study of user-oriented information retrieval." Thesis, University of Glasgow, 2009. http://theses.gla.ac.uk/1333/.

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This thesis presents an empirical investigation of the problems of including pictorial digital art in the context of Digital Libraries (DLs). The rational for this work is that digital art material is a significant source of learning and research, provided that it is systematically collected and maintained in structured electronic repositories. The thesis addresses a fundamental question: How to provide description and retrieval services, which are based on the needs of digital art user communities? This raises three research issues. One is the need to combine DL collections into meaningful and functional content. The second is the importance of a user-oriented approach to designing and developing Digital Libraries. The third is the requirement for continuing access to digital art as a record of modern culture. These questions are explored through a needs assessment targeted to Arts & Humanities scholars, digital artists and representatives of the DL community. A data collection methodology is developed, based on the principles of Social Informatics and a case study of evaluation efforts in extant projects. The results from this process demonstrate that the scholarly value of digital art can be established by aggregating material from various repositories into a unified dataset. The results also identify specific documentation and retrieval issues deriving from inclusion of digital art in a DL environment that necessitate further investigation. To this end, a review of sixteen digital art online resources is conducted which reveals ad-hoc collection strategies and metadata deficiencies. The work presents a prototype Digital Library for enhancing the educational outcome of digital art. The application is used as an implementation platform for material aggregation and augmented documentation through the Media Art Notation System (MANS). The summative evaluation findings confirm that the suggested solutions are highly rated by the targeted audiences. The thesis makes a contribution to academic knowledge in situating the representation of digital art within modern society. By critically examining the unique requirements of this material using the resources of social theory, the thesis represents a contemporary and pragmatic perspective on digital media art. In a well-structured Digital Library, the scholarly potential of digital art is much greater than the currently employed ad-hoc context. This work offers a sustained reflection and a roadmap for selecting and consistently applying a strategy that aims to continually improve the quality of digital art provision.
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Worley, Benjmain James. "Information: Moving forward with New Media through Experiments in Digital and Video Art." Digital Archive @ GSU, 2009. http://digitalarchive.gsu.edu/art_design_theses/39.

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My art is an experimental exploration of new media using images and sounds, combined with technology to communicate messages both random and intentional. This thesis will document a contemporary method of creating art with computers, which results in disorganized images from the unique point of view of a dyslexic artist. This study will explain how art is randomized information and explain the didactic processes of my art. The concept of the work is to present old media in a new context and show how information is accumulated into a new understanding. Historically, my art builds on the Dadaist movement. Humor, excess, and performance are essential in my art because they connect to the audience. My library of videos comes from a society saturated with images, sound, and an avalanche of information. I have used art to process and create approximately 40,000 pieces that will be used in this work.
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Mahdi, Saleh Dunia. "Skandinaviska Fin Art Förening : En hemsida med information om föreningen och deras aktiviteter." Thesis, Mittuniversitetet, Institutionen för informationssystem och –teknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:miun:diva-37490.

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Målet med denna undersökning har varit att bygga en enkel hemsida åt Skandinaviska Fin Art förening som är en privat förening. Sidan ska innehålla information om föreningen och deras aktiviteter som de sysslar med. Syftet med sidan är att fler ska känna till föreningen, kunna se vilka aktiviteter de har och kunna ta kontakt med föreningen. Föreningen startades med hjälp av studieförbundet NBV som har som syfte att få människors idéer och intresse att växa 22. Metoden som användes till att bygga hemsidan har börjat med en enkel skiss som jag kunnat visa för föreningen som ett förslag och när den accepterades då började kodningen. Programmeringsspråk som användes är Html, CSS, JavaScript, PHP och MySQL. Resultatet blev som det var tänkt från början förutom en sida för registrering som endast skulle skapas om tiden räckte till.
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Sarrafi, Aroosha. "Promotional materials for the Central Connecticut State University. Department of Design (Graphic/Information)." View abstract, 1999. http://library.ctstateu.edu/ccsu%5Ftheses/1559.html.

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Thesis (M.S.)--Central Connecticut State University, 1999.
Thesis advisor: Sue Vial. " ... in partial fulfillment of the requirements for the degree of Master of Science in Art education." Includes bibliographical references (leaf [9]).
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Loren, Louise. "TRYCKT MATERIAL TILL ESKILSTUNA KONSTMUSEUM : Informationsbroschyrer om konstmuseet och om samlingen." Thesis, Mälardalen University, School of Innovation, Design and Engineering, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-881.

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Syftet med arbetet har varit att skapa informationsmaterial till Eskilstuna konstmuseum som är anpassat efter målgruppen. Detta önskades eftersom inget liknande material fanns sedan tidigare på konstmuseet. Målet var att besökare och potentiella besökare snabbt skulle kunna få en överblick av vad museet hade att erbjuda. Men också för att ge besökare en möjlighet att kunna få förståelse för vad som visas och hur utställningarna är uppbyggda, utan att behöva gå en guidad tur.

Detta har gjorts till större delen genom analyser och litteraturstudier, men utprovningar har också varit en stor del av arbetet.

Resultatet blev två broschyrer som togs fram enligt riktlinjer för informationsdesign, en informationsbroschyr och en broschyr om samlingen.

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Robson, Heather. "Exploring the value to the individual of access to digitised visual art within a community." Thesis, Northumbria University, 2007. http://nrl.northumbria.ac.uk/1406/.

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This research focused upon issues associated with access to Digitised Visual Art (DVA) that is Visual Art in any form that is held and made available as a shared electronic resource; the value to the individual from the experience of such access and the role of Information and Communication Technologies (ICTs) in offering a new space to visual art and the individual user. Within the overarching framework of the learning society this study was designed to gain an understanding of the way in which individuals use and value access to DVA within their everyday life. It had a particular emphasis on the individual's own construction of value and the concept of a 'new space'. This study relied on the hermeneutic perspective of a shared meaning and understanding. Hermeneutics was both the underpinning philosophy and the specific framework and method for analysis and interpretation. Design of the research was emergent employing a user centred approach; meaning was determined by the context of the study, new space. This offered the researcher the opportunity to use methods that would yield rich data including on-line and email interviews - actual tools in new space. Key to this research was the relationships between the individual, new space and visual art. Hypertext is concerned with relationships and it is for this reason that an electronic hypertext document (EHD) was created as a holistic tool to present an electronic version of the research. The development of the EHD has become the basis to begin further research in the pedagogical application of such technology as a research and teaching tool. Gateshead, Tyne and Wear in the North East of England was chosen as a case study site, in particular the Library and Arts Service. This study provides an insight into the vision and foresight that Gateshead Metropolitan Borough Council has placed on learning, culture, arts and the Information Society. This research also provides a discourse and insight into the utility and importance of DVA and the benefit and opportunity afforded by access in a new space. It offers an understanding of the meaning of Culture in the context of the research and interpretation of value advocating a meaningful framework in which value can be discussed.
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Lewis, Chad Allen. "Information Acquisition and Sequential Narratives." Kent State University / OhioLINK, 2016. http://rave.ohiolink.edu/etdc/view?acc_num=kent1461621144.

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19

Traina, Rosanna. "An information design approach to documenting live art : locating & empowering the document user." Thesis, University of Reading, 2018. http://centaur.reading.ac.uk/78952/.

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The live art community can access information about past live works through a variety of documents and documentation, but it might be argued that the designed printed published live art document pervades what is available, and is used by a wide range of live art interested readers (artists, academics, researchers, students, employees within the live art sector). Traditional documents of this kind typically adopt a top-down interpretative approach to communicating a past live work. In other words, they present the 'truth' of a live work's meaning, generally as per the artist's explanations, but also in line with the document producer's precise agendas. In contrast, this thesis pioneers a bottom-up approach, asking what documents of this kind should contain and look like, if they are to meet the desires, needs and preferences of their users. For this research project, the selected user is the live art postgraduate student. The thesis was guided by the principles and practices of information design. Information design provided frameworks for: • Eliciting user need, and in turn the content and structure of a user-driven prototype live art document; • Shaping the design and formal qualities of the prototype; and • Testing the prototype with end users Workshops and interviews with postgraduate students revealed a desire for richer descriptive data and better document and data transparency, as part of students' own drive to unearth the 'truth' of a live work. In response, the prototype documented the experience of 'what happened' during a selected live work. It employed subjective audience descriptions and documentary photographs as its key data, and adopted a design approach that prioritised user accessibility. Significantly, this research found that document design plays a crucial role in both negotiating our understanding of a live work's meaning, and empowering users to meet their personal research goals more effectively.
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Drumm, Kerry. "The art of persuasion : a critical survey of British animated information films (1939-2009)." Thesis, Loughborough University, 2014. https://dspace.lboro.ac.uk/2134/16100.

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Comparatively little has been written about British animated public information film and this gap in knowledge led to research, which positioned my practice as an animator in the historical and theoretical contexts of British filmmaking. My research investigates how animation creates distinctive approaches to information narratives and contributes to persuasive information communication. The animated public information film is one of several categories of information film, which are identified in my Glossary of Terms. Volume 1 of the thesis contains theoretical and historical discussion and argument. Chapter 1 is an overview of my research which generated the first comprehensive filmography of animated British public information shorts, chronologically recorded and defined from 1939 2009. Chapter 2 uses my filmography to determine the core characteristics, role and function of animated information film in the interdisciplinary contemporary era. This in turn informs my own approach to making a contemporary information film, and I also draw on some informal primary research and my critique of the historical sources identified in Chapter 1. Chapter 3, on my practice (evidenced in Volume 2), identifies how a contemporary animation responds to my research questions: How is the art of persuasion manifested in British animated information films? and How can animation practice contribute to contemporary information films made for public distribution? I focus on the history of British animation information films to assess patterns and forms affiliated with information delivery. I examine media technology and methods of communications as they evolve in a cross-media era, consider how they facilitate the production of a contemporary information film, and evaluate how I developed Tell Someone to provide information on how children, aged seven to eleven, can remain safe while on the Internet. My research establishes that British animation has been instrumental in contributing to social awareness by delivering important information to British society for over seventy years. My practice reveals that animation can make a contemporary contribution to information films. It proves to be adaptable to rapidly changing technology and capable of updating knowledge to meet new social challenges posed both by online access to technology and the new multiple platforms available for the delivery of information in the digital era.
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Galanis, Panagiotis. "Designing with data in mind : designer perceptions on visualising data within editorial information design practice." Thesis, University of Portsmouth, 2014. https://researchportal.port.ac.uk/portal/en/theses/designing-with-data-in-mind(1683f801-8926-48fb-850f-f51f9ddce9f0).html.

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This research identifies and addresses a critical knowledge gap on the discipline of editorial information design, a new area of data visualisation within the editorial environment. Due to the paucity of literature of the specific area at the moment of writing, this study aims to bring explicitness to design practices that remain, in research terms, largely unexplored. Literature supporting the emergent research, was examined from two key areas. Firstly by investigating general design theory and principles from well-developed design fields, and secondly by examining selected material from the established area of information design, reviewing essential concepts of information visualisation. With both areas combined, this ensured breadth and depth of research perspective and sensitised the researcher on critical issues later used to evaluate emerging material. To fulfil the aims of the study, interviewing was the primary method of data acquisition, with the Grounded Theory Method the selected methodology to analyse the data, as it was perceived as the most effective to capture tacit and empirical knowledge and connect it with practitioner activity. As a qualitative method it consists of practices that interpret data and makes the world visible, encouraging the researchers to be active and engaged analysts, utilising abductive reasoning on findings, even during the data collection. This effect informs and advances both areas as through forming iterative process, the abstract level is raised and analysis is intensified. The material highlighted the tacit, embedded in the act of designing, knowledge that practitioners of editorial information design possessed, informing the observed knowledge gap. The combined material was coded, juxtaposed, and refined through multiple analytic cycles, seeking emergent elements of critical activity of editorial information design, with the potential to define practice. The outcomes of the analysis are presented in structured form: emerging codes construct themes of designer activity, delineating essential operations and producing indepth descriptions grounded on empirical data. Cross-theme conceptual structures also emerge through further analysis, as abstract categories that capture designer operations in continuity and offer insight on how practice transitions between key stages. This study concludes with the presentation of a set of grounded theories, elucidating areas of editorial information design absent from the existing literature. While previously the design area remained obscure and implicit, leaving a lot to speculation, through this study key areas and activities become visible: elements directly associated with tacit designer action and design epistemology become explicit, revealing and defining the area under investigation.
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Carroll, Michael Jeffrey. "Preserving Queer Legacies in Archives and Art." Master's thesis, Temple University Libraries, 2019. http://cdm16002.contentdm.oclc.org/cdm/ref/collection/p245801coll10/id/582084.

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Art History
M.A.
Queer artists have engaged archives throughout modern and contemporary American art, but art historical discourse of their work has centered the writing of Jacques Derrida and Michel Foucault to theorize these spaces without considering archival scholarship. This text takes up Gabriel Martinez’s Archive series as a case study to critique archival selection theory and better understand how prejudice has affected the preservation of queer folx’s collections. Martinez’s series is situated amongst other Western artworks that center archival records and queer themes throughout the last century. This section places his artwork in dialogue with other artists for whom the archive is the subject of their artwork. The artworks detailed exemplify the multiplicity of ways that queer folx critique and interpret the histories preserved in these institutions. Following this survey of art is an analysis of how archival records are selected for preservation and the inherent subjectivity of this task. Pedagogical writing on archival selection by Frank Boles, Richard Cox, and James O’Toole are consulted to better understand how archivists working in the field are taught to handle this type of work. Most of their writing is focused on traditional archives and fails to articulate the challenges facing counterarchives, spaces formed to compensate for the erasure of queer persons in traditional institutions. This review of archival scholarship ends with a critique of how queer counterarchives have fallen short of their inclusive aims. The final section of this text is dedicated to a close study of Martinez’s Archive series. His photographs document the Harry R. Eberlin photograph collection and the John J. Wilcox, Jr. Archives in Philadelphia. The historical context of the Eberlin collection and the founding of its host repository are presented in conjunction with Archive series because Martinez’s compositions are inseparable from these histories. Philadelphia queer culture in the 1970s and 1980s is revealed through the retelling of these histories and by examining who was visualized in the images themselves. These images of bars and events simultaneously reveal the gender and racial disparity of patronage within these spaces and exemplify long-standing tensions in the city’s queer spaces. Lastly, this text posits a practice called “pseudo-processing” where artists document and preserve facsimiles of archival records to question the divisions of archival labor from that of an artist performing comparable tasks.
Temple University--Theses
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Lindqvist, Björn. "Reproducing the state of the art in onset detection using neural networks." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-255267.

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Great strides have been made in the state of the art performance of musicial onset detection in recent years with better and better detectors being invented at a fast pace. The current top spot is held by Schlüter and Böck, who in 2014 presented a detector based on a convolutional neural network (CNN) that attained an F-score of 90.3% (Precision 91.7%, 88.9% recall) on a commonly used dataset [1]. In 2018 two researchers, Gong and Serra, tried to replicate their result but only reached an F-score of 86.67% (precision and recall values weren’t reported) [2], a significantly worse result than Schlüter and Böck’s. In comparison a 2013 detector based on a recurrent network, also designed by Schlüter and Böck, achieved an F-score of 87.3% [3]. Gong and Serra’s result casts doubt on the 90.3% figure reported by Schlüter and Böck. We therefore try to shed some light on the question of what the state of the art performance in musical onset detection is by posing and answering the question; can Schlüter and Böck’s result be reproduced? Our answer is “Maybe – but we were unable to!” which is perhaps the only result possible since you can’t prove a negative. We trained the CNN architecture three times and obtained F-scores of 85.0%, 85.8% and 85.6%. For the RNN architecture, which we also tried to reproduce, we obtained the scores 86.3%, 86.3% and 86.3%. Due to omission of details that perhaps were significant from the referenced articles, we weren’t able to recreate Schlüter and Böck’s architectures exactly and had to make some “educated guesses.” It is possible that those guesses caused performance to suffer. Nevertheless, we believe that our work is worthwhile because it demonstrates how infuriatingly difficult it is in deep learning for researchers to reproduce each others work.
Ansatsdetektion är ett område inom musikanalysen som går ut på att bestämma när händelser i ljuddata inträffar. Området har utvecklats betydligt på sistone och flera nya metoder har föreslagits. Dessa har gradvis förbättrat den bästa detekteringsförmågan. Nuvarande rekord innehas av Schlüter och Böck som år 2014 presenterade en detektions- metod based på ett faltningsnätverk (Convolutional Neural Network, CNN) som uppnådde ett F-värde på 90,3 % (med precision 91,7 % och täckning 88,9 %) på en ofta använd mängd data [1]. Men år 2018 misslyckades ett annat forskarpar, Gong och Serra, med att replikera de förstnämndas resultat. Deras F-värde stannade på 86,67 % (de rapporterade varken precision eller täckning) [2] vilket är ett signifikant sämre resultat än Schlüter och Böcks. Som jämförelse kan nämnas att år 2013 presenterade Schlüter och Böck en detektionsmetod based på ett återkommande neuralt nätverk (Recurrent Neural Network, RNN) som hade F-värdet 87,3 % [3]. Gong och Serras resultat gör att Schlüter och Böcks 90,3 %-resultat kan ifrågasättas. I den här avhandlingen försöker vi därför att ta reda på om de sistnämndas resultat håller. Detta gör vi genom att implementera de nätverk som föreslagits och se om vi kan få lika bra detektionsförmåga på de datamängder som Schlüter och Böck själva använt sig av. Kan deras resultat replikeras? Vårt svar är “Kanske – men vi kunde det inte!” Möjligtvis är det det enda säkra som kan sägas eftersom vi misslyckades med att replikera deras resultat. De tre faltningsnätverk vi tränade fick F-värdena 85,0%, 85,8 %, och 85,6 %, cirka fem procentenheter lägre än Schlüter och Böcks 90,3 %. Vi försökte också replikera deras resultat för det återkommande neurala nätverket och där fick vi värdena 86,3 %, 86,3% och 86,3 %. Även dessa värden är sämre än Schlüter och Böcks, men här är skillnaden bara en procentenhet. Dock saknades detaljinformation i de korta artiklar författade av Schlüter och Böck och Böck et al. som vi använde oss av för att förstå metoderna. Därför var vi tvungna att gissa oss till vissa detaljer såsom parametrar för inlärningshastighet osv och vi kan därför inte garantera att de implementationer vi utvärderat är exakt desamma som författarnas. Detta kan vara en delförklaring till vårt sämre resultat. Vi menar ändå att vårt arbete är värdefullt eftersom det visar hur otroligt svårt det är att replikera resultat inom området djupinlärning.
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Lee, Deborah. "Modelling music : a theoretical approach to the classification of notated Western art music." Thesis, City, University of London, 2017. http://openaccess.city.ac.uk/17445/.

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The classification of notated Western art music is a perennial issue. This thesis analyses and models the knowledge organization of notated Western art music in order to elucidate a theoretical understanding of these classification issues and to offer new ways of viewing music classification in the future. This thesis also considers how music classification contributes to developments in general knowledge organization and compares the classification of Western art music across the library and information science (LIS) and music domains. The research is conducted using a number of analytical techniques, including examining music knowledge organization discourse, analysing examples of LIS classification schemes, unpicking discussions of classification in the music domain and analysing composer worklists in the music domain. After ascertaining how music classification fits into theories of faceted classification, three important facets of music are identified: medium, form and genre, and a quasi-facet of function. These three facets are explored in detail over five chapters: the binary vocal/instrumental categorisation; classifying numbers of instruments or voices, accompaniment, arrangements and “extreme” mediums; classifying musical instruments; classifying musical forms and genres; and the quasi-facet of function. Five resulting models of music classification are presented. Model 1 demonstrates the complexities of classifying musical medium, including the interlinked relationships between different parts of musical medium. Model 2 offers a solution to LIS classification’s largely binary view of vocal and instrumental categorisation by suggesting a novel new category: “vocinstrumental”. Model 3 illuminates the entrenched dependencies between facets of music, highlighting one of the structural issues with LIS classifications of music. Model 4 offers an original structure of music classification, proposing a simultaneous faceted and genre-based system. Model 5 compares classification in the music and LIS domains, offering a novel way of considering domain-based classification by codifying various types of relationships between the LIS and domain classifications. This thesis also contributes to the theory and practice of knowledge organization in general through the development of novel frameworks and methodologies to analyse classification schemes: the multiplane approach, reception-infused analysis, webs of Wirkungs (connections) between classification schemes and stress-testing.
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Wyer, Sarah. "Folk Networks, Cyberfeminism, and Information Activism in the Art+Feminism Wikipedia Edit-a-thon Series." Thesis, University of Oregon, 2017. http://hdl.handle.net/1794/22752.

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This thesis explores how the Art+Feminism Wikipedia Edit-a-thon event impacts the people who coordinate and participate in it. I review museum catalogs to determine institutional representation of women artists, and then examine the Edit-a-thon as a vernacular event on two levels: national and local. The founders have a shared vision of combating perceived barriers to participation in editing Wikipedia, but their larger goal is to address the biases in Wikipedia’s content. My interviews with organizers of the local Eugene, Oregon, edit-a-thon revealed that the network connections possible via the Internet platform of the event did not supersede the importance of face-to-face interaction and vernacular expression during the editing process. The results of my fieldwork found a clear ideological connection to the national event through the more localized satellite edit-a-thons. Both events pursue the consciousness-raising goal of information activism and the construction of a community that advocates for women’s visibility online.
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Olojede, Ayodeji. "Investigating image processing algorithms for provision of information in rock art sites using mobile devices." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/23783.

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The term cultural heritage spaces incorporates places, objects and practices of cultural and historical significance. Examples include the Southern African rock art heritage sites. Rock art is an archaeological term used to describe man-made markings on stones. Studies have revealed that visitors to rock art sites usually do not understand the meaning of the rock art artefacts they are looking at due to a lack of descriptive information necessary to frame the artefact in the proper cultural and historical context. Instead, rock art sites offer humans as tour guides. One problem observed with human tour guides is that they often do not provide enough information about the artefact and they also do not answer questions to the satisfaction of most visitors. Also, human guides are a limited and expensive resources and do not always provide a personalized experience for each visitor. Therefore, in this research, an alternate interpretation mechanism that gives visitors a personalized interaction with rock art artefacts is proposed. We introduce Heritage Vision, a mobile guide application that enables visitors to take a picture of a rock art artefact of interest and automatically presents information about the artefact to the visitor. This is done via a content based image retrieval system with the aid of image processing. We investigate 3 image processing algorithms for digital recognition of rock art images on mobile devices. The ubiquitous nature and recent technological advances has made mobile devices the preferred medium. Image processing algorithms such as Scale- Invariant Feature Transform (SIFT), Speeded-Up Robust Features (SURF) and Oriented Fast and Rotational Brief (ORB) have been incorporated in a mobile guide prototype and their performance has been evaluated. Performance evaluation has revealed that the ORB algorithm has a better and acceptable performance over the SIFT and SURF algorithms. A user experiment was performed to evaluate the usability of the application prototype using SUMI (software usability measurement inventory) and the result obtained shows a SUMI global scale (perceived quality of use) score of above average, suggesting that such a solution is feasible.
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Van, Niekerk Elsabé. "The pioneering spirit in the face of mystery : a creative exploration of phenomena pertinent to the information age in a systems paradigm." Master's thesis, University of Cape Town, 2006. http://hdl.handle.net/11427/11565.

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Includes bibliographical references (p. 109-114).
My artwork deals with the experience and concept of 'mystery' - mystery that inspires awe - and sometimes fear - and that is located beyond the known. The sublime is one area where I experience mystery intensely. Immanuel Kant, an important philosopher of the Enlightenment, proposes that one can and should contain the sublime with reason, and in the process elevate it to an objective, universal and rational truth. My response to, and understanding of, the sublime differs from that of Kant: I do not attempt in any way to contain the sublime. In my work, I wish only to express my relationship to it, and to experience it as a personal, intimate and emotional truth.
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Kruger, Leanne. "Metapolis : virtual reality vs. real virtuality in a digital art pavillion." Diss., University of Pretoria, 2011. http://hdl.handle.net/2263/29982.

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This dissertation focuses on architecture in the information age.Information technology is evolving at an alarming rate, which opens up a vast landscape of possibilities within the architectural realm. These possibilities are discussed and implemented into anarchitectural intervention, with a specific focus on the relationship between the real and the virtual. A digital art pavilion is proposed on the corner of Proes and van der Walt streets in Pretoria CBD, where the Munitoria Complex (Tshwane Municipal Offices) is currently situated. This intervention should act as a catalyst for positive change by narrowing the digital divide that is currently causing social and cultural segregation; providing a tool for upliftment by informing city dwellers. This negates the current "culture of ignorance" by stimulating a culture of knowledge.
Dissertation (MArch(Prof))--University of Pretoria, 2011.
Architecture
unrestricted
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King, Susan R. "Wearable art inspired by the effects of information technology at the beginning of the twenty-first century." Online version, 2000. http://www.uwstout.edu/lib/thesis/2000/2000kings.pdf.

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Romero, Mario. "Supporting human interpretation and analysis of activity captured through overhead video." Doctoral thesis, Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29771.

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Thesis (Ph.D)--Computing, Georgia Institute of Technology, 2010.
Committee Chair: Gregory Abowd; Committee Member: Elle Yi-Luen Do; Committee Member: James Foley; Committee Member: John Peponis; Committee Member: John Stasko. Part of the SMARTech Electronic Thesis and Dissertation Collection.
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Tolley, Rebecca. "Review of Great Masters of Mexican Folk Art: From the Collection of Fomento Cultural Baname." Digital Commons @ East Tennessee State University, 2002. https://dc.etsu.edu/etsu-works/5711.

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Porter, Austin. "Paper bullets: the Office Of War Information and American World War II print propaganda." Thesis, Boston University, 2013. https://hdl.handle.net/2144/34333.

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Thesis (Ph.D.)--Boston University
This dissertation analyzes American World War II propaganda generated by the Office of War Information (OWI), the nation's primary propaganda agency from 1942 to 1945. The visual rhetoric of printed OWI propaganda, including posters, brochures, newspaper graphics, and magazine illustrations, demonstrated affinities with advertising and modern art and exhibited an increasingly conservative tone as the war progressed. While politically progressive bureaucrats initially molded the OWI's graphic agenda, research reveals how politicians suppressed graphics that displayed the war's violence, racial integration, and progressive gender roles in favor of images resembling commercial advertisements. To articulate the manner in which issues of American self-representation evolved during the war, this study examines the graphic work of artists and designers such as Charles Alston, Thomas Hart Benton, Charles Coiner, Ben Shahn, and Norman Rockwell. The investigation unfolds across four chapters. The first chapter examines the institutional origins of American World War II propaganda by exploring the shifting content of New Deal promotional efforts during the 1930s and early 1940s. This analysis is critical, as government agencies used propaganda not only to support economic recovery during the Great Depression, but also to prepare Americans for war before the Japanese attacked Pearl Harbor. The second chapter analyzes the ways OWI increasingly suppressed depictions of violence as the war progressed. While the agency distributed traumatic images of Axis hostility early in the war, such work was later deemed "too aggressive" by former advertising executives turned federal bureaucrats who preferred more friendly, appealing graphics. The third chapter focuses on propaganda intended for African Americans, whose support for the war was divided due to racist Jim Crow legislation. This section analyzes OWI efforts to address the nation's largest racial minority through posters, brochures, and newspaper graphics. The fourth chapter examines the OWI's efforts to influence middle-class white women, a demographic of consumers whose influence grew as the war progressed. This includes an examination of the OWI's role in modifying the "Rosie the Riveter" mythology in contemporary advertising to encourage women to pursue jobs outside of factory work.
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Vallejo, Benítez Cano Jaime. "D-Wave Systems Quantum Computing : State-of-the-Art and Performance Comparison with Classical Computing." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-302029.

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The aim of this project is to study Quantum Computing state-of-art and to compare it with classical computing methods. The research is focused on D-Wave Systems’ Quantum Computing approach, exploring its architectures: Chimera and Pegasus; tools, and its Quantum Annealing process. In order to study weaknesses and strengths of each method, the problem that has been analysed is the well-known TSP (Travelling Salesman Problem). Performance and capabilities comparison has involved four different set-ups to solve the problem: • D-Wave’s Exact solver (using CPU exclusively). • Pure QPU implementation using D-Wave’s Dimod solver. • GPU adapted parallelization of Classical Brute-force algorithm with NVIDIA CUDA API. • D-Wave’s Hybrid solver (which combines QPU together with classical techniques). The results of this project reveal that pure QPU implementation is faster than every other but only works for small examples yet, its scalability is limited by QPU architectures. QPU Hybrid solution seems to be the fastest and more scalable solution. Both CPU and GPU approaches are fast for small problems but when scaling, they have a solid limit that is impossible to break. This is due to the O(N!) complexity of the Brute-force algorithm. Comparison between Pegasus and Chimera architectures reveals that Pegasus performs much better due to the more complex topology and connectivity between their qubits.
Målet för detta projekt är att undersöka det nya området kvantberäkningar, för att jämföra det med klassiska beräkningsmetoder. Arbetet har fokuserat primärt på att utforska datorarkitekturerna Chimera och Pegasus som D-Wave Systems tagit fram. Utöver det studeras även deras beräkningsredskap och deras process för Quantum Annealing. För att ta reda på styrkor och svagheter hos de undersökta metoderna har det välstuderade problemet Handelsresande (TSP) valts som testproblem. Prestanda och förmågor har jämförts över fyra olika fall: • D-Wave’s Exact solver (använder enbart CPU). • Ren QPU implementation som använder D-Wave’s Dimod solver. • Klassisk totalsökning (parallelliserad för GPU med NVIDIA CUDA API). • D-Wave’s Hybrid solver (kombinerar QPU med klassiska lösningstekniker). Resultaten av detta projekt visar att den rena QPU-implementationen är snabbare än de andra, dock är den för närvarande bara körbar på små probleminstanser då dess skalbarhet är begränsad till tillgängliga QPU-arkitekturer. Hybridlösningen Hybrid solver verkar vara den lösning som är snabbast och mest skalbar överlag. Vidare så var både CPU och GPU snabba för små probleminstanser men p.g.a att tidskomplexiteten för en totalsökning av TSP är O(N!) når man ett tak på problemstorlek som ingen av dem behärskar att ta sig förbi. Jämförelsen mellan Pegasus och Chimera visade att Pegasus presterar bättre av de två, tack vare en högre komplexitet i både dess topologi, och i kopplingarna mellan dess kvantbitar.
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Eriksen, Jon. "Samlingen som verktyg : Personal Information Management och konstnärers personliga samlingar." Thesis, Uppsala universitet, Institutionen för ABM, 2012. http://urn.kb.se/resolve?urn=urn:nbn:se:uu:diva-175388.

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The study set out to find how artists organize and use their personal collections from a Personal Information Management (PIM) perspective, and how that use affects their practice and their art production. A secondary object of the study was to articulate the ways that personal collections are utilized as tools by creative users.  The empirical data consisted of five qualitative, semi-structured interviews with Swedish and Norwegian sound artists. The constant comparative method was used for analysis, and Activity Theory was used as a theore- tical framework for the study. The study concluded that artists’ personal collections, while diverse in content and structure, serve the same functions as tools in creative processes, and that attention to the uses of personal collections highlight needs that could be better met by integrated PIM-functionality.  The study also concluded that artists constitute an underutilized resource for future PIM-research and that artists’ personal collection use provides insight into creative use of collections, and highlights potential direc- tions for future development of PIM tools. This paper is a two years master’s thesis in Library and Information Science.
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Turevičius, Martynas. "Šiaulių miesto vizualinė informacija." Master's thesis, Lithuanian Academic Libraries Network (LABT), 2006. http://vddb.library.lt/obj/LT-eLABa-0001:E.02~2006~D_20060118_161714-67924.

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SUMMARY Lithuania publishes increasingly more topical cartographical production (cartography – science of essence of maps and globes, their features, compiling, printing and usage). The majority of topical maps is various tourist material. Although its demand is large, the quality of conveying information seldom is irreproachable. When creating systems of signs little is thought about the future user of the map and conveying information in a way that map signs would be informative, quickly and correctly perceivable visually and well remembered. In Lithuania until now there were no researches to solve the problems of perceiving map signs (Geodezija ir kartografija. 2004 XXX T. No. 1. Giedre Beconyte, Jurga Spuraite. Vilnius University – Institute of Geodesy and Cartography). Therefore this project of conveying visual information focuses on the sign – representative (sign's medium). The symbol chosen for the pictogram (Lat. pictus – drawn, painted in paint + Gr. gramma – written sign, hyphen) is a cleat – horseshoe, which has an important meaning to travelers and tourists. This symbol was not chosen randomly but logically adapted to these pictograms as the horseshoe in society symbolizes success, happiness as well as travels and tours. (Today Utena is titled the capital of Eastern Higher Lithuania and has a golden coat of arms with a horseshoe – symbol of happiness http://eic.euro.lt/index.php?-704567929). The form of the symbol is laconic (Gr. lakonikos – clear... [to full text]
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Campbell-Macdonald, Daniel. "Congenital nausea this exegesis [thesis] was submitted to the Auckland University of Technology in partial fulfilment of the degree of Master of Arts (Art and Design), 2003 /." Full thesis. Abstract, 2003.

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Thesis (MA--Art and Design) -- Auckland University of Technology, 2003.
Not all images visible in e-thesis. Also held in print (45 leaves, ill., CD-ROM, 30 cm.) in Wellesley Theses Collection. (T 709.93 CAM)
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Jewett, James W. "Dancing in the play of the senses: An exploration of dance and technology." View abstract/electronic edition; access limited to Brown University users, 2008. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:3318389.

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Thesis (Ph.D.)--Brown University, 2008.
Title on DVD: MELT. Vita. Advisor : Todd Winkler. Rock copy 2 : includes supplementary digital materials. Includes bibliographical references (leaves 147-162).
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Veyrat, Marc. "La société i matériel : de l'information comme matériau artistique." Paris 1, 2006. http://www.theses.fr/2006PA010589.

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Pour tenter une approche i-raisonnée, à partir de l'utilisation raisonnée de l'information utilisée comme matériau artistique, je souhaite tout d'abord replacer ma thèse à l'origine de la société i matériel. La société i matériel a été créée en août 2000. Projet artistique déposé à l'INPI (Institut National de la Propriété Industrielle), cette société est conçu sur le modèle de l'entreprise, organisée en réseau. Toutes les personnes (plasticiens, musiciens, programmeurs) travaillent en équipe sur les projets. La matière première utilisée est composée d'informations qui sont dans un premier temps i-matérialisées sur des sites Internet ou par courriers électroniques (i-mails). Puis ces informations sont à nouveau exportées vers des objets (produits dérivés), des interventions ou des installations artistiques. Les informations importées sont de différentes natures: soit directement prélevées dans l'actualité, soit inspirées par des fragments détachés de leur contexte et choisis pour leur sonorité, leur ambiguïté, leur forme. . . Trois grands axes complémentaires sont développés simultanément et favorisent ainsi la constitution d'espaces interstitiels, l'émergence de ce temps entre/temps. Ainsi le premier axe s'organise autour de ce que nous nommerons des i+D/signes. Ces i+D/signes affectent l'espace social réel dans lequel Je tente de prendre la parole, une société de l'information, qui devient ainsi le lieu d'un Je ré-existant à travers le temps de l'Autre, par l'information de l'information. L'axe secondaire, mis en place avec le projet toto ri-magot ancre la société i matériel dans le temps étant donné de l'ordinateur. Ce projet est poursuivi désormais avec i+Posture (Le Sphinx Développement IIREGE). Le pipoling project (avec la revue en ligne Synesthésie) et ©box (pilote sur http://carol. Brandon. Free. Fr) sont des exemples signifiants du troisième axe de travail. Ces lieux d'autres temps s'engagent à travers plusieurs part-i de campa· gne. Lieux agissants, ils mettent en projection un Je ré-existant dans et autour d'une image d'image, tout contre Nous. La société i matériel, associée à la machine Internet, peut-elle permettre une résistance bondissante ?
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Turner, Rhys Stephen. "Etherscapes: Massless, Elastic, Technology and Control." University of Sydney, 2005. http://hdl.handle.net/2123/1100.

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Master of Visual Arts
This thesis is an exploration into the ether of the digital aesthetic. It attempts to capture a segment of the continually morphing space then deconstruct and analyse it through electronic and new media art. Herein you will find a questioning of technology and control within electronic and new media art as an investigation into better understanding the current media image and visual culture that so powerfully influences the modern social construct. By nature this argument has existed for some years but only now with advancements in technology and more affordable realisation of ideas by media artists, the topic of the digital aesethetic, technology and control has become relevant for popular debate. As war lingers in our minds, terrorism hits headlines, and experiements in cloning human DNA take place, the technology that society demands can only necessarily be seen as a major contributing factor to today's strange times. However, strange or not, the questions I wish to discuss; Does technology determine contemporary society or do we determine technology? Where does the control exist?
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Folkesson, Patrik, and Robert Lönnroos. "Construction Automation : Assessment of State of the Art and Future Possibilities." Thesis, Mälardalens högskola, Akademin för innovation, design och teknik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mdh:diva-39553.

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The world of automation has grown rapidly for the last four decades and it is driven by higher demands from users, technology development and maturity of technologies of industrial processes. Companies all over the world have automated their manufacturing processes which have led to billions of dollars in productivity and quality improvements. In the construction industry innovation transpires extremely slowly and a reluctance to implement new strategies and a low research and development budget also contribute to the slow innovation rate. Because of this, technical innovations such as automation solutions are uncommon in the construction industry. Methods and concepts from the manufacturing industry, such as lean principles and mass customization, have for some time tried to be implemented the construction industry to reach higher productivity. However, despite those efforts, automation solutions are not yet commonplace on the average construction site. The purpose of this thesis is to investigate existing and emerging automation solutions that could be used to automate on-site construction operations with the use of digital technologies. Empirical and theoretical studies were conducted. A literature study was conducted to gain knowledge regarding the construction industry and its digitalization and general level of automation. This was then complemented with an interview study, where Skanska AB’s Technical Specialist was one of the interviewees, in addition to being the company’s mentor for this thesis. Skanska served as an example of a representative construction company since it is one of the largest construction companies in the world. To widen the data collection, the interview study included several relevant companies where their representatives were interviewed regarding their own state of digitalization and automation. For guiding the purpose of the thesis, three research questions were formulated. The research for answering these questions led to the resulting findings regarding what is possible to automate on the construction site, what the benefits could be from implementing such solutions and what the challenges are which needs to be overcome. The results of these studies show that the construction industry is facing challenges regarding the implementation of automation solutions. Examples of this are the lack of data in general, safety concerns and project planning operations. The currently existing industrial robots, for example, are generally heavy with low lifting capacity to weight ratio which is not much of a problem in a manufacturing setting, but it makes for an imperfect fit in the construction industry, since movability and high lifting capacity is of interest for such implementations. This thesis provides knowledge of available technologies that can be used for implementing automation at the construction site as well as what benefits can be expected from successful implementations of such solutions, such as higher productivity, increased profitability and increased safety for both equipment and personnel.
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Tolley, Rebecca. "Review of Music Inspired by Art: A Guide to Recordings, by Gary Evans." Digital Commons @ East Tennessee State University, 2003. https://dc.etsu.edu/etsu-works/5625.

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Stankovic, Tajana. "The influence of social eWOM information on attitude formation for aesthetic products : the case of fine art." Thesis, University of Strathclyde, 2018. http://digitool.lib.strath.ac.uk:80/R/?func=dbin-jump-full&object_id=30194.

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This research aims to further our understanding about the influence of eWOM communication on consumers' decision-making process and its effects on the development of aesthetic product attitudes in an online social context. The growing number of studies that explore the influence of online WOM information on consumer decision-making still presents a lack of understanding in specific consumption contexts. This requires further theoretical development on the modality in which eWOM communication retrieved from social platforms alters the decision-processes in emotionally rich consumption contexts. Accordingly, given aesthetic product typology's recent market trends, and art in particular, which saw a shift from predominantly offline consumption towards online mediated channels, fine art has been chosen as the subject of the current study as the prototypical example of an aesthetic good. A mixed-method approach within a pragmatic philosophical stance was deemed most suitable to explore the research problem. The lack of research within the area called for an initial qualitative method of data collection in the form of in-depth interviews. A total of 28 in-depth interviews were carried out with different groups of stakeholders, such as commercial galleries, consumers, artists etc. This phase of the study helped pare down the number of variables to be included in the model and offered an indication of the experimental design requirements. The primary phrase of research consisted of a quantitative data collection in the form of an online administrated experiment. This stage sought to test the developed product attitude formation model, accounting for the influence of social eWOM information. A total of 426 responses were collected, and data were subjected to statistical analyses, specifically analyses of variance and SEM. The findings of this research highlight several contributions to theory, which advances our understanding of how consumers form product attitudes in an online social context, particularly attitudes towards aesthetic products. Firstly, this study found that the attitude a consumer develops about an aesthetic product in an information-rich context is not pre-determined by the product typology, but depends on consumer-specific factors. In this instance, eWOM information enters the process as cognitive input and induces a shift in product preferences that suppress the influence of affect that was previously considered of paramount importance. Secondly, the study highlights the importance of the purchase motivations of the consumer as, these act upon the extent of influence that eWOM information has on product attitude. Thirdly, the study identified the specific dimensions of eWOM that exhibit a differential impact upon product attitude development. Fourthly, a new theoretical model that accounts for the aesthetic product attitude formation process was developed and defined by the variables that exert an influence on the process in an online social context. The results of this study provide several managerial recommendations that help inform marketing practice, given the pervasive adoption of social media for following and purchasing aesthetic products.
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Berglund, Jan. "Network Centric Warfare : a realistic defense alternative for smaller nations /." Thesis, Monterey, Calif. : Springfield, Va. : Naval Postgraduate School ; Available from National Technical Information Service, 2004. http://library.nps.navy.mil/uhtbin/hyperion/04Jun%5FBergland.pdf.

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Thesis (M.S. in Defense Analysis)--Naval Postgraduate School, June 2004.
Thesis advisor(s): John Arquilla, Gordon H. McCormick. Includes bibliographical references (p. 131-138). Also available online.
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Palm, Julia. "The art of ebook cover design : An analysation of covers from Amazon kindle and a guideline to avoid the worst of them." Thesis, Tekniska Högskolan, Jönköping University, JTH, Datateknik och informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-50234.

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Today’s society is becoming more digitalised. Moving traditional printing to screen is becoming the new normal. Since the selection of ebooks is becoming larger and larger the publishers and authors must start thinking about their design to have better prerequisites than their competitors. The focus of this study will be an analysation of the best and worst covers of Amazon Kindle ebook cover design. Today, many self-published authors do not want to spend money on an ebook when they can design it by themselves for free and therefore they lose the impact that a good ebook cover have on the selling. The purpose of this study is to deduct which kind of design principles are more desirable, and how these design principles are presented. The study will contribute with knowledge to designers, both professional and unprofessional, what aspects of a book cover is important to consider to effectively compete for the consumers attention in the market. The research objective is to create a guideline for the creation of an ebook cover, which will create a more desirable product and add to the work flow efficiency. The most valuable currency people have today is time and money, and a design guideline will help those areas and make the process as quick and effortless as possible. Consequently, the purpose of this study will show concrete design principles for popular ebook covers which will help the designer to make wise decisions. To be able to fulfil the purpose, it has been phrased into one main question. What design elements are important to take into consideration when designing an ebook cover? To answer the research question eleven different appropriate applicable design principles have been chosen for analysation. Alignment, archetypes, colour, hierarchy, Horror Vacui, legibility, Ockham’s Razor, Picture Superiority Effect, proximity, Rule of Thirds and similarity. The thesis is based on the worldview constructivism. The term worldview meaning “a basic set of beliefs to guide action”. The constructivist worldview implies a belief where people seek understanding in a world where they live and work. They develop subjective meanings of their experiences which can be directed to certain objects. The thesis uses exploratory sequential mixed method, where the researcher begins with a qualitative research phase and explores the views of the participant. Mixed method is chosen based on the assumption that collecting diverse types of data provides a more complete understanding of the research problem than either quantitative or qualitative data alone. In conclusion, an analysation of covers from Amazon kindle have been made together with a guideline to avoid the worst of them. The guideline uses words and visuals to explain and point out important principles to consider when designing an ebook cover. It has a simplistic clear approach and the purpose of designing the guideline this way was to provide understanding to designers and non-designers alike. Since the sampling of ebooks have been broad, expanding over several genres, the guideline can be applied to ebook covers in general. This study contributes to the existing studies by providing insight into how design principles are applied to ebook covers and which principles are most important to take into consideration when designing an ebook cover.
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Mladenovic, Milos Novica. "Modeling and Assessment of State-Of-The-Art Traffic Control Subsystems." Thesis, Virginia Tech, 2001. http://hdl.handle.net/10919/32193.

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Traffic signals are one of the vital control elements of traffic management and control systems under purview of Departments of Transportation (DOTs) nationwide. They directly affect mobility, safety, and environmental parameters of the transportation networks. Traffic engineers in DOTs often face pressure for extracting additional benefits from existing signal control equipment, influenced by evident increase in demand and changing traffic patterns. However, they often face difficulties, usually from the maturity of the field equipment, lack of understanding of currently available equipment capabilities, and multitude of market available equipment. Besides issues in everyday operation, the need for improved decision-making process appears during selection and implementation of the future signal-control subsystems. This thesis is focusing on the issues related with the need for extracting additional benefits and improved planning of signal-control equipment deployment. Presented are several methodologies and techniques for modeling and assessing traffic signal controllers and supporting communication infrastructure. Techniques presented in this thesis include Petri Net modeling language, Software-in-the-loop simulation, and Geographical Information Systems. Specific capabilities of listed techniques are coordinated for maximizing their benefits in addressing specific issues. The intended positive effects reflect in enhanced comprehension, numerical representation, and analysis of state-of-the-art signal control subsystems in focus. Frameworks, methodologies, and example cases are presented for each of the specific issues in identified traffic signal subsystems, along with recommendations for further research.
Master of Science
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46

Reeves, Andrew T. "Maritime military decision making in environments of extreme information ambiguity : an initial exploration /." Thesis, Monterey, Calif. : Naval Postgraduate School, 2005. http://library.nps.navy.mil/uhtbin/hyperion/05Sep%5FReeves.pdf.

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47

Altstatt, Rosanne Rene [Verfasser], Silke [Akademischer Betreuer] Wenk, and Kathrin [Akademischer Betreuer] Peters. "The media art institution in an information-filled atmosphere: the Edith-Ruß-Haus for Media Art as a case study / Rosanne Rene Altstatt. Betreuer: Silke Wenk ; Kathrin Peters." Oldenburg : BIS der Universität Oldenburg, 2013. http://d-nb.info/1050253590/34.

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48

Habibovic, Sanel. "VIRTUAL PRIVATE NETWORKS : An Analysis of the Performance in State-of-the-Art Virtual Private Network solutions in Unreliable Network Conditions." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-17844.

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This study aimed to identify the differences between state-of-the-art VPN solutions on different operating systems. It was done because a novel VPN protocol is in the early stages of release and a comparison of it, to other current VPN solutions is interesting. It is interesting because current VPN solutions are well established and have existed for a while and the new protocol stirs the pot in the VPN field. Therefore a contemporary comparison between them could aid system administrators when choosing which VPN to implement. To choose the right VPN solution for the occasion could increase performance for the users and save costs for organizations who wish to deploy VPNs. With the remote workforce increasing issues of network reliability also increases, due to wireless connections and networks beyond the control of companies. This demands an answer to the question how do VPN solutions differ in performance with stable and unstable networks? This work attempted to answer this question. This study is generally concerning VPN performance but mainly how the specific solutions perform under unreliable network conditions.It was achieved by researching past comparisons of VPN solutions to identify what metrics to analyze and which VPN solutions have been recommended. Then a test bed was created in a lab network to control the network when testing, so the different VPN implementations and operating systems have the same premise. To establish baseline results, performance testing was done on the network without VPNs, then the VPNs were tested under reliable network conditions and then with unreliable network conditions. The results of that were compared and analyzed. The results show a difference in the performance of the different VPNs, also there is a difference on what operating system is used and there are also differences between the VPNs with the unreliability aspects switched on. The novel VPN protocol looks promising as it has overall good results, but it is not conclusive as the current VPN solutions can be configured based on what operating system and settings are chosen. With this set-up, VPNs on Linux performed much better under unreliable network conditions when compared to setups using other operating systems. The outcome of this work is that there is a possibility that the novel VPN protocol is performing better and that certain combinations of VPN implementation and OS are better performing than others when using the default configuration. This works also pointed out how to improve the testing and what aspects to consider when comparing VPN implementations.
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49

ODHIAMBO, PASCAL. "Linking Health Workers’ perceptions to design for state of the art mobile health information systems and support tools." Thesis, Blekinge Tekniska Högskola, Institutionen för kreativa teknologier, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-11593.

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Typical hospital setups comprise units such as clinics, inpatient wards, outpatient services, casualty services, operating theatres, laboratories, medical schools (for university hospitals) and out-reach medical camps. Healthcare professionals are required to support these different units hence the need to be constantly mobile in undertaking their duties. These duties require that they frequently consult colleagues, receive handover from previous duty staff or share information on previous work undertaken. Successful use and adoption of handheld devices such as PC tablets, PDAs and smartphones integrated to health information systems can minimize the physical mobility. Information sharing using M-health solutions in complex and diverse healthcare settings draw focus beyond the spatiality gains to the coordination of the teams, processes and shared artefacts in healthcare. CSCW research abounds with various concepts that can be useful in characterizing mobility and communication amongst collaborating health workers. Design for mobile health solutions, therefore, provides an opportunity to further ground theoretical frameworks from exemplary studies on health information systems. The overall objective of the study is to propose design suggestions that target successful information sharing in the deployment and use of M-health solutions. To achieve this objective, the thesis investigates and analyses factors influencing the use and adoption of M-health solutions. A qualitative literature review is used in the study to explore significant factors in the acceptance and use of health information systems. A questionnaire developed from these key factors is used to determine the perceptions of healthcare professionals on M-health solutions based on related literature and on a field study. Finally, the findings are discussed using concepts from CSCW literature namely, mobility, common information spaces, temporality and cognitive and coordinative artefacts. As a result, a conceptual model integrating constructs from the Technology acceptance model (TAM) and IS Success model was developed that can be useful in investigating perceptions in the use of M-health solutions. Design suggestions were proposed for the development of future M-health solutions that aim to achieve successful information sharing amongst healthcare professionals.
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50

Noll, Hannah M. "Where Google Scholar Stands on Art: An Evaluation of Content Coverage in Online Databases." Thesis, School of Information and Library Science, 2008. http://hdl.handle.net/1901/499.

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This study evaluates the content coverage of Google Scholar and three commercial databases (Arts & Humanities Citation Index, Bibliography of the History of Art and Art Full Text/Art Index Retrospective) on the subject of art history. Each database is tested using a bibliography method and evaluated based on Péter Jacsó’s scope criteria for online databases. Of the 472 articles tested, Google Scholar indexed the smallest number of citations (35%), outshone by the Arts & Humanities Citation Index which covered 73% of the test set. This content evaluation also examines specific aspects of coverage to find that in comparison to the other databases, Google Scholar provides consistent coverage over the time range tested (1975-2008) and considerable access to article abstracts (56%). Google Scholar failed, however, to fully index the most frequently cited art periodical in the test set, the Artforum International. Finally, Google Scholar’s total citation count is inflated by a significant percentage (23%) of articles which include duplicate, triplicate or multiple versions of the same record.
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