Academic literature on the topic 'Information 3D'

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Journal articles on the topic "Information 3D"

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Kuznetsov, A. A., O. O. Stefanovych, D. I. Prokopovych-Tkachenko, and K. O. Kuznetsova. "3D STEGANOGRAPHY INFORMATION HIDING." Telecommunications and Radio Engineering 78, no. 12 (2019): 1049–61. http://dx.doi.org/10.1615/telecomradeng.v78.i12.30.

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Ramos, Francisco, Miguel Chover, and Oscar Ripolles. "A Multiresolution Approach to Render 3D Models." Informatica 24, no. 4 (January 1, 2013): 603–18. http://dx.doi.org/10.15388/informatica.2013.06.

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OKI, Makoto, Yasuzo SUTO, Okinori YAMAMOTO, Tetsuro SUGIYAMA, and Kazuhiko FUJII. "3D Visualization of City Information." Journal of the Visualization Society of Japan 20, no. 1Supplement (2000): 193–96. http://dx.doi.org/10.3154/jvs.20.1supplement_193.

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Roush, W. "IMAGING: Information Displays Go 3D." Science 278, no. 5342 (November 21, 1997): 1398. http://dx.doi.org/10.1126/science.278.5342.1398.

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Ostrovsky, Y., A. Torralba, and P. Sinha. "Recognition with purely 3D information." Journal of Vision 2, no. 7 (March 15, 2010): 684. http://dx.doi.org/10.1167/2.7.684.

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Gasteiger, Johann, Jens Sadowski, Jan Schuur, Paul Selzer, Larissa Steinhauer, and Valentin Steinhauer. "Chemical Information in 3D Space." Journal of Chemical Information and Computer Sciences 36, no. 5 (January 1996): 1030–37. http://dx.doi.org/10.1021/ci960343+.

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Kuznetsov, А. А., O. O. Stefanovych, D. I. Prokopovych-Tkachenko, and K. O. Kuznetsova. "3D steganography hiding of information." Radiotekhnika, no. 195 (December 28, 2018): 193–202. http://dx.doi.org/10.30837/rt.2018.4.195.19.

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A new direction of technical steganography related to the concealment of information in the process of layer-by-layer creation (cultivation) of a solid-state object using various 3D-printing technologies is investigated. Information data are converted into a digital 3D-model of elementary physical objects that are placed inside this 3D-model of the container product. After printing, a solid object physically contains the hidden information that cannot be deleted or distorted without damaging the container product. In addition, the applied methods do not reduce the operational, aesthetic and any other properties of the finished product. The proposed complex is invariant to the method of layer-by-layer growing, that is, it can be equipped with any peripheral devices of 3D-printing of various manufacturers with any materials and principles of layer-by-layer creation.
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He, Yunlong, and Liang Guo. "Cloud 3D Printing Information Research." Academic Journal of Science and Technology 9, no. 3 (March 12, 2024): 258–62. http://dx.doi.org/10.54097/b7yjyk73.

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3D printing technology, as a major technological change in the global manufacturing industry, has gradually become the trend of The Times. As a service-oriented intelligent manufacturing system, cloud manufacturing has been widely studied by scholars at home and abroad in recent years. This paper takes cloud manufacturing as the carrier, studies the informatization of 3D printing service under cloud environment, elaborates the construction of 3D printing service information model in detail, and instantiates through Agent mapping model. This paper creates an implementation path for cloud 3D printing to provide on-demand precision manufacturing services.
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Hoppen, Martin, Ralf Waspe, Malte Rast, and Juergen Rossmann. "Distributed Information Processing and Rendering for 3D Simulation Applications." International Journal of Computer Theory and Engineering 6, no. 3 (2014): 247–53. http://dx.doi.org/10.7763/ijcte.2014.v6.870.

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Takanashi, Ikuko, Shigeru Muraki, Akio Doi, and Arie Kaufman. "Visual Information Sensing Technology. 3D Active Net. 3D Volume Extraction." Journal of the Institute of Image Information and Television Engineers 51, no. 12 (1997): 2097–106. http://dx.doi.org/10.3169/itej.51.2097.

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Dissertations / Theses on the topic "Information 3D"

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Santos, Cristina Russo dos. "3D metaphoric information visualization /." Paris : École nationale supérieure des télécommunications, 2002. http://catalogue.bnf.fr/ark:/12148/cb38915995f.

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Gill, Lewis. "A 3D landscape information model." Thesis, University of Sheffield, 2013. http://etheses.whiterose.ac.uk/4879/.

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It is possible to construct increasingly realistic computer based three dimensional (3D) models of landscape designs, which when used in interactive visualisations, have been shown to increase engagement and cognitive response. However, they remain underutilised in the landscape design process, due to the time taken to produce a model and the perceived complexity of modelling software. There would be more reason to construct a 3D model if it could be utilised as more than just a visualisation. Therefore, this thesis explores the hypothesis that it is possible to make virtual 3D landscape models central to the landscape design process. As the role of 3D real-time graphics amongst more traditional forms of visualisation in the design process remains unclear, a new methodology for examining this as well as data regarding this issue are presented, highlighting an expert user preference for both two dimensional (2D) plans and interactive 3D visualisations. Given this result and other supporting research, this thesis presents the concept of a 3D Landscape Information Model (3D LIM), defined as an interactive software tool that supports the landscape design process in both the construction and judgement of a landscape design via 3D landscape models. A theoretical framework for key functionality and the usage of a 3D LIM is presented and the development of a prototype 3D LIM based on this framework is described. A set of distinct simulation techniques to aid judgement of the performance of a landscape design is connected to this prototype through adding a landscape semantic to the 3D model. Firstly, real-time integration of geo-spatial analysis and Bayesian Networks into a 3D LIM is shown to be possible. The 3D LIM is then integrated, in an offline manner, into computationally expensive microclimate and flood simulations. Next, a novel agent based pedestrian and vehicular model is developed that is driven from data held in the 3D LIM landscape system. Finally, the 3D LIM prototype is extended once more to contain a web server. It is shown that this development allows for on-site viewing and editing of the 3D model via mobile data networks for site surveys and as a possible method for public consultation.
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Andersson, Gustav. "Kartografisk kommunikation med hjälp av en 3D-modell : 3D-verktyg för kommunal planering." Thesis, University of Kalmar, School of Communication and Design, 2008. http://urn.kb.se/resolve?urn=urn:nbn:se:hik:diva-502.

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I det här arbetet behandlas användningen av 3D som planeringsverktyg för kommunal planering och vägprojektering. Projektet går ut på att utveckla en 3D-modell över ett område i Kalmar med teorier inom informationsdesign och kommunikation med kartor. Huvudsyftet är att undersöka hur en stadsmiljö i 3D kan utvecklas för att bli ett hjälpmedel i planeringsprocessen och dialogen med Kalmars befolkning och press.

Med stöd i teorier och en kvalitativ undersökning genom ett användartest undersöks problemformuleringen: Hur kan man utveckla en tredimensionell miljö i syfte att underlätta planeringen av nybyggnationer på områden Norra Kvarnholmen och Malmfjärden med utgångspunkt från teorier kring kommunikationsprocesser och kommunikation via kartor? Hur kan de huvudanvändare som skapar objekt i sagda miljö placera in valda byggnader och trafiklösningar?

Resultatet och slutsatsen av undersökningen visar att bilder och filmsekvenser ifrån en 3D-modell är ett värdefullt verktyg i planeringssammanhang och i syftet att föra en dialog med dess målgrupp.


In this paper treat the usage of 3D as planning tool for local planning and roadprojecting. The goal with the project is to develop a 3D model over an area in Kalmar with theories within information design and communication with maps.

The main purpose is to examine how an urban environment in 3D can develop to become a help in the planning process and the dialogue with the citizens of Kalmar and press. With support in theories and a qualitative examination through a user test examine the problem question: How is it possible to develop a three-dimensional region with intension to facilitate planning of new construction at Norra Kvarnholmen and Malmfjärden starting from theories in communication process and communication with maps? How can the main users creating objects in the mentioned milieu placing chosen buildings and traffic problems?

The result and conclusion of the examination show that the pictures and film sequences from a 3D model is a valuable tool in planning and in meaning of having a dialogue with their target group.

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Bengtsson, Jonas, and Mikael Grönkvist. "Performing Geographic Information System Analyses on Building Information Management Models." Thesis, KTH, Geodesi och satellitpositionering, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-208922.

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As the usage of both BIM (Building Information Modelling) and 3D-GIS (Three-Dimensional Geographic Information Systems) has increased within the field of urban development and construction, so has the interest in connecting these two tools.  One possibility of integration is the potential of visualising BIM models together with other spatial data in 3D. Another is to be able to perform spatial 3D analyses on the models. Both of these can be achieved through use of GIS software. This study explores how integration of BIM and GIS could look. The goal was to perform typical GIS analyses in 3D on BIM models. Previous research points towards some success within the field through use of the indicated standard format for each tool – IFC (Industry Foundation Classes) for BIM and CityGML (City Geographic Markup Language) for GIS. Transformation between the formats took place through use of the BIM software Revit, the transformation tool FME and the GIS software ArcGIS. A couple of reviewed applications of GIS analyses were chosen for testing on the converted models – indoor network analysis, visibility analysis and spatial analysis for 3D buildings. The input data in the study was several BIM models, both models created for real-life usage and others that only function as sample data within the different software. From the results of the practical work it can be concluded that a simple, automated and full-scale integration does not seem to be within reach quite yet. Most transformations between IFC and CityGML failed to some extent, especially the more detailed and complex ones. In some test cases, the file could not be imported into ArcGIS and in others geometries were missing or existing even though they should not. There were also examples where geometries had been moved during the process. As a consequence of these problems, most analyses failed or did not give meaningful results. A few of the original analyses did give positive results. Combining (flawed) CityGML models with other spatial data for visualisation purposes worked rather well. Both the shadow volume and sightline analyses did also get reasonable results which indicates that there might be a future for those applications. The obstacles for a full-scale integration identified during the work were divided into four different categories. The first is BIM usage and routines where created models need to be of high quality if the final results are to be correct. The second are problems concerning the level of detail, especially the lack of common definitions for the amount of details and information. The third category concerns the connection between local and global coordinate systems where a solution in form of updates to IFC might already be in place. The fourth, and largest, category contains those surrounding the different formats and software used. Here, focus should lie on the transformation between IFC and CityGML. There are plenty of possible, future, work concerning these different problems. There is also potential in developing own tools for integration or performing different analyses than those chosen for this thesis.
I takt med den ökade användningen av både BIM och 3D-GIS inom samhällsbyggnadsprocessen har även intresset för att sammanföra de två verktygen blivit större. En möjlighet med integration är potentialen att visualisera BIM-modeller tillsammans med andra geografiska data i 3D. En annan är att kunna genomföra rumsliga 3D-analyser på modellerna. Båda dessa går att utföra med hjälp av GIS-programvara. Denna studie utforskar hur en integration mellan BIM och GIS kan se ut. Målet är att genomföra typiska GIS-analyser i 3D på BIM-modeller. Tidigare forskning pekar mot vissa framgångar inom området genom att arbeta med det utpekade standardformatet för respektive verktyg – IFC för BIM och CityGML för GIS. Transformation mellan formaten skedde med hjälp av programvarorna Revit, FME och ArcGIS. Ett par framhållna tillämpningar av GIS-analyser valdes ut för tester på de konverterade modellerna – nätverksanalyser inomhus, siktanalyser och rumsliga analyser för 3D-byggnader. Som indata användes flera olika BIM-modeller, både sådana som tillverkats för faktisk användning och modeller som skapats för att användas som exempeldata inom programvarorna. Utifrån resultaten från det praktiska arbetet kan konstateras att en enkel, automatiserad och fullskalig integration mellan verktygen verkar ligga en bit in i framtiden. De flesta transformationerna mellan IFC och CityGML misslyckades i någon aspekt, speciellt de mer detaljerade och komplexa. I vissa testfall kunde filen inte importeras i ArcGIS, i andra saknas eller existerar oväntade geometrier även om importen lyckats. Det finns också exempel där geometrier förflyttats. Som en konsekvens av dessa problem kunde de flesta 3D-analyser inte genomföras alls eller lyckades inte ge betydelsefulla resultat. Ett fåtal av de ursprungliga analyserna gav dock positiv utdelning. Att kombinera (felaktiga) CityGML-modeller med annan rumslig data fungerade förhållandevis väl ur ett visualiseringssyfte. Både skuggvolymsanalysen och framtagandet av siktlinjer från byggnaderna gav någorlunda korrekta resultat vilket indikerar att det kan finnas en framtid gällande de tillämpningarna. Hindren för en fullskalig integration som identifierades genom arbetet delades upp i fyra olika kategorier. Den första är BIM-användning där hög kvalitet på de skapade modellerna är viktigt för korrekta slutresultat. Den andra är detaljeringsgraden där avsaknaden av gemensamma definitioner för detaljeringsgraderna ställer till problem. Den tredje kategorin är koordinat- och referenssystem där en lösning på kopplingen mellan lokala och globala system redan kan finnas på plats i en av de senare utgåvorna av IFC-formatet. Den sista och största kategorin är problematiken kring just format och programvaror där mer arbete på översättningen mellan IFC och CityGML kommer att krävas. I framtiden finns det gott om arbete att göra med dessa olika problem. Det finns också potential att utveckla egna verktyg för integrationen eller att ägna sig åt att göra andra analyser än de som valdes ut i den här studien.
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Apel, Marcus. "A 3d geoscience information system framework." Doctoral thesis, Technische Universitaet Bergakademie Freiberg Universitaetsbibliothek "Georgius Agricola&quot, 2009. http://nbn-resolving.de/urn:nbn:de:swb:105-3300478.

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Two-dimensional geographical information systems are extensively used in the geosciences to create and analyse maps. However, these systems are unable to represent the Earth's subsurface in three spatial dimensions. The objective of this thesis is to overcome this deficiency, to provide a general framework for a 3d geoscience information system (GIS), and to contribute to the public discussion about the development of an infrastructure for geological observation data, geomodels, and geoservices. Following the objective, the requirements for a 3d GIS are analysed. According to the requirements, new geologically sensible query functionality for geometrical, topological and geological properties has been developed and the integration of 3d geological modeling and data management system components in a generic framework has been accomplished. The 3d geoscience information system framework presented here is characterized by the following features: - Storage of geological observation data and geomodels in a XML-database server. According to a new data model, geological observation data can be referenced by a set of geomodels. - Functionality for querying observation data and 3d geomodels based on their 3d geometrical, topological, material, and geological properties were developed and implemented as plug-in for a 3d geomodeling user application. - For database queries, the standard XML query language has been extended with 3d spatial operators. The spatial database query operations are computed using a XML application server which has been developed for this specific purpose. This technology allows sophisticated 3d spatial and geological database queries. Using the developed methods, queries can be answered like: "Select all sandstone horizons which are intersected by the set of faults F". This request contains a topological and a geological material parameter. The combination of queries with other GIS methods, like visual and statistical analysis, allows geoscience investigations in a novel 3d GIS environment. More generally, a 3d GIS enables geologists to read and understand a 3d digital geomodel analogously as they read a conventional 2d geological map.
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Apel, Marcus. "A 3d geoscience information system framework." Doctoral thesis, Vandoeuvre-les-Nancy, INPL, 2004. https://tubaf.qucosa.de/id/qucosa%3A22479.

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Two-dimensional geographical information systems are extensively used in the geosciences to create and analyse maps. However, these systems are unable to represent the Earth's subsurface in three spatial dimensions. The objective of this thesis is to overcome this deficiency, to provide a general framework for a 3d geoscience information system (GIS), and to contribute to the public discussion about the development of an infrastructure for geological observation data, geomodels, and geoservices. Following the objective, the requirements for a 3d GIS are analysed. According to the requirements, new geologically sensible query functionality for geometrical, topological and geological properties has been developed and the integration of 3d geological modeling and data management system components in a generic framework has been accomplished. The 3d geoscience information system framework presented here is characterized by the following features: - Storage of geological observation data and geomodels in a XML-database server. According to a new data model, geological observation data can be referenced by a set of geomodels. - Functionality for querying observation data and 3d geomodels based on their 3d geometrical, topological, material, and geological properties were developed and implemented as plug-in for a 3d geomodeling user application. - For database queries, the standard XML query language has been extended with 3d spatial operators. The spatial database query operations are computed using a XML application server which has been developed for this specific purpose. This technology allows sophisticated 3d spatial and geological database queries. Using the developed methods, queries can be answered like: "Select all sandstone horizons which are intersected by the set of faults F". This request contains a topological and a geological material parameter. The combination of queries with other GIS methods, like visual and statistical analysis, allows geoscience investigations in a novel 3d GIS environment. More generally, a 3d GIS enables geologists to read and understand a 3d digital geomodel analogously as they read a conventional 2d geological map.
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Tian, Kehan. "Three dimensional (3D) optical information processing." Thesis, Massachusetts Institute of Technology, 2006. http://hdl.handle.net/1721.1/35627.

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Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Mechanical Engineering, 2006.
Includes bibliographical references (p. 141-151).
Light exhibits dramatically different properties when it propagates in or interacts with 3D structured media. Comparing to 2D optical elements where the light interacts with a sequence of surfaces separated by free space, 3D optical elements provides more degrees of freedom to perform imaging and optical information processing functions. With sufficient dielectric contrast, a periodically structured medium may be capable of forbidding propagation of light in certain frequency range, called band gap; the medium is then called a photonic crystal. Various "defects", i.e. deviations from perfect periodicity, in photonic crystals are designed and widely used as waveguides and microcavities in integrated optical circuits without appreciable loss. However, many of the proposed waveguide structures suffer from large group velocity dispersion (GVD) and exhibit relatively small guiding bandwidth because of the distributed Bragg reflection (DBR) along the guiding direction. As optical communications and optical computing progress, more challenging demands have also been proposed, such as tunable guiding bandwidth, dramatically slowing down group velocity and active control of group velocity. We propose and analyze shear discontinuities as a new type of defect in photonic crystals.
(cont.) We demonstrate that this defect can support guided modes with very low GVD and maximum guiding bandwidth, provided that the shear shift equals half the lattice constant. A mode gap emerges when the shear shift is different than half the lattice constant, and the mode gap can be tuned by changing the amount of the shear shift. This property can be used to design photonic crystal waveguides with tunable guiding bandwidth and group velocity, and induce bound states. The necessary condition for the existence of guiding modes is discussed. By changing the shape of circular rods at the shear interface, we further optimize our sheared photonic crystals to achieve minimum GVD. Based on a coupled resonator optical waveguide (CROW) with a mechanically adjustable shear discontinuity, we also design a tunable slow light device to realize active control of the group velocity of light. Tuning ranges from arbitrarily small group velocity to approximately the value of group velocity in the bulk material with the same average refractive index. The properties of eigenstates of tunable CROWs: symmetry and field distribution, and the dependence of the group velocity on the shear shift are also investigated.
(cont.) Using the finite-difference time-domain (FDTD) simulation, we demonstrate the process of tuning group velocity of light in CROWs by only changing the shear shift. A weakly modulated 3D medium diffracts light in the Bragg regime (in contrast to Raman-Nath regime for 2D optical elements), called volume hologram. Because of Bragg selectivity, volume holograms have been widely used in data storage and 3D imaging. In data storage, the limited diffraction efficiency will affect the signal-noise-ratio (SNR), thus the memory capacity of volume holograms. Resonant holography can enhance the diffraction efficiency from a volume hologram by enclosing it in a Fabry-Perot cavity with the light multiple passes through the volume hologram. We analyze crosstalk in resonant holographic memories and derive the conditions where resonance improves storage quality. We also carry out the analysis for both plane wave and apodized Gaussian reference beams. By utilizing Hermite Gaussian references (higher order modes of Gaussian beams), a new holographic multiplexing method is proposed - mode multiplexing.
(cont.) We derive and analyze the diffraction pattern from mode multiplexing with Hermite Gaussian references, and predict its capability to eliminate the inter-page crosstalk due to the independence of Hermite Gaussian's orthogonality on the direction of signal beam as well as decrease intra-page crosstalk to lower level through apodization. When using volume holograms for imaging, the third dimension of volume holograms provided more degrees of freedom to shape the optical response corresponding to more demanding requirements than traditional optical systems. Based on Bragg diffraction, we propose a new technique - 3D measurement of deformation using volume holography. We derive the response of a volume grating to arbitrary deformations, using a perturbative approach. This result will be interesting for two applications: (a) when a deformation is undesirable and one seeks to minimize the diffracted field's sensitivity to it and (b) when the deformation itself is the quantity of interest, and the diffracted field is used as a probe into the deformed volume where the hologram was originally recorded.
(cont.) We show that our result is consistent with previous derivations motivated by the phenomenon of shrinkage in photopolymer holographic materials. We also present the analysis of the grating's response to deformation due to a point indenter and present experimental results consistent with theory.
by Kehan Tian.
Ph.D.
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Trapp, Matthias. "Analysis and exploration of virtual 3D city models using 3D information lenses." Master's thesis, Universität Potsdam, 2007. http://opus.kobv.de/ubp/volltexte/2008/1393/.

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This thesis addresses real-time rendering techniques for 3D information lenses based on the focus & context metaphor. It analyzes, conceives, implements, and reviews its applicability to objects and structures of virtual 3D city models. In contrast to digital terrain models, the application of focus & context visualization to virtual 3D city models is barely researched. However, the purposeful visualization of contextual data of is extreme importance for the interactive exploration and analysis of this field. Programmable hardware enables the implementation of new lens techniques, that allow the augmentation of the perceptive and cognitive quality of the visualization compared to classical perspective projections. A set of 3D information lenses is integrated into a 3D scene-graph system: • Occlusion lenses modify the appearance of virtual 3D city model objects to resolve their occlusion and consequently facilitate the navigation. • Best-view lenses display city model objects in a priority-based manner and mediate their meta information. Thus, they support exploration and navigation of virtual 3D city models. • Color and deformation lenses modify the appearance and geometry of 3D city models to facilitate their perception. The presented techniques for 3D information lenses and their application to virtual 3D city models clarify their potential for interactive visualization and form a base for further development.
Diese Diplomarbeit behandelt echtzeitfähige Renderingverfahren für 3D Informationslinsen, die auf der Fokus-&-Kontext-Metapher basieren. Im folgenden werden ihre Anwendbarkeit auf Objekte und Strukturen von virtuellen 3D-Stadtmodellen analysiert, konzipiert, implementiert und bewertet. Die Focus-&-Kontext-Visualisierung für virtuelle 3D-Stadtmodelle ist im Gegensatz zum Anwendungsbereich der 3D Geländemodelle kaum untersucht. Hier jedoch ist eine gezielte Visualisierung von kontextbezogenen Daten zu Objekten von großer Bedeutung für die interaktive Exploration und Analyse. Programmierbare Computerhardware erlaubt die Umsetzung neuer Linsen-Techniken, welche die Steigerung der perzeptorischen und kognitiven Qualität der Visualisierung im Vergleich zu klassischen perspektivischen Projektionen zum Ziel hat. Für eine Auswahl von 3D-Informationslinsen wird die Integration in ein 3D-Szenengraph-System durchgeführt: • Verdeckungslinsen modifizieren die Gestaltung von virtuellen 3D-Stadtmodell- Objekten, um deren Verdeckungen aufzulösen und somit die Navigation zu erleichtern. • Best-View Linsen zeigen Stadtmodell-Objekte in einer prioritätsdefinierten Weise und vermitteln Meta-Informationen virtueller 3D-Stadtmodelle. Sie unterstützen dadurch deren Exploration und Navigation. • Farb- und Deformationslinsen modifizieren die Gestaltung und die Geometrie von 3D-Stadtmodell-Bereichen, um deren Wahrnehmung zu steigern. Die in dieser Arbeit präsentierten Techniken für 3D Informationslinsen und die Anwendung auf virtuelle 3D Stadt-Modelle verdeutlichen deren Potenzial in der interaktiven Visualisierung und bilden eine Basis für Weiterentwicklungen.
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Hsu, P. H. "3D information place : architecture for virtual place-making and information navigation." Thesis, University of Cambridge, 2009. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.604679.

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Performing activities together in online information environments is not unusual. It is functionally possible for shared information environments to become ‘virtual places’ in which social activities take place. Such environments, however, are traditionally designed based on the concept of digital documents accessed remotely from the outside, rather than on the concept of places. This thesis argues that shared information environments can be designed to allow multi-user navigation to take place inside the space, and suggests they should be designed as places, supporting and reflecting social interaction. A concept called 3D Information Place is proposed. A 3D information place is a 3D navigable virtual environment which provides a socio-spatial organisation of information. Its structures and formal attributes have an impact on users’ information-seeking activities, and they adapt to reflect patterns of such activities. Such a concept is based on the concept of place and the context of digital information environments, and leads to a theoretical framework consisting of four major elements: space, information, social factors and digital mediation. It is a fundamental hypothesis of this thesis that combining the four elements into a coherent system can lead to positive effects not only on users’ navigation experience and social interaction, but also on the performance of information environments for the purpose of information-seeking. In order to develop the four-element theoretical framework, this thesis investigates fields including architecture, information visualisation, virtual environments, and theories of hypothesis. The framework is developed in a few steps. Firstly, fundamental relations between information and space are investigated. Secondly, the concept of place is investigated and re-examined based on the context of 3D information environments, leading to the concept of 3D information place. Thirdly, principles of designing a 3D information place are developed based on an anatomical analysis of 3D virtual environments.
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Earnshaw, Rae A. "3D and multimedia on the information superhighway." IEEE, 1997. http://hdl.handle.net/10454/3509.

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Yes
What has generated the unprecedented fascination with the Internet? What future lies ahead for computing as the Internet and its associated infrastructure expand? Will the network be able to cope with rising demands for carrying capacity and response speed? Will it change the way scientists, designers, artists, computer professionals, and home users work in the future? These are some of the wideranging questions being asked about the Internet and World Wide Web.
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Books on the topic "Information 3D"

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Lee, Jiyeong, and Sisi Zlatanova, eds. 3D Geo-Information Sciences. Berlin, Heidelberg: Springer Berlin Heidelberg, 2009. http://dx.doi.org/10.1007/978-3-540-87395-2.

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International Workshop on 3D Geo-Information (3rd 2008 Seoul, Korea). 3D geo-information sciences. Berlin: Springer, 2009.

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Kolbe, Thomas H., Gerhard König, and Claus Nagel, eds. Advances in 3D Geo-Information Sciences. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-12670-3.

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Abdul-Rahman, Alias, Sisi Zlatanova, and Volker Coors, eds. Innovations in 3D Geo Information Systems. Berlin, Heidelberg: Springer Berlin Heidelberg, 2006. http://dx.doi.org/10.1007/978-3-540-36998-1.

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Isikdag, Umit, ed. Innovations in 3D Geo-Information Sciences. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-00515-7.

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Neutens, Tijs, and Philippe Maeyer, eds. Developments in 3D Geo-Information Sciences. Berlin, Heidelberg: Springer Berlin Heidelberg, 2010. http://dx.doi.org/10.1007/978-3-642-04791-6.

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Kolbe, Thomas H. Advances in 3D Geo-Information Sciences. Berlin, Heidelberg: Springer-Verlag Berlin Heidelberg, 2011.

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Neutens, Tijs. Developments in 3D geo-information sciences. Edited by International Workshop on 3D Geo-Information (4th : 2009 : Ghent, Belgium). Heidelberg: Springer, 2010.

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Zlatanova, Siyka. 3D GIS for urban development. Enschede, Netherlands: International Institute for Aerospace Survey and Earth Sciences, 2000.

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Watanabe, Masahiro. 3D no jidai. Tōkyō: Iwanami Shoten, 2010.

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Book chapters on the topic "Information 3D"

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Zhang, David, and Guangming Lu. "3D Information in Palmprint." In 3D Biometrics, 105–33. New York, NY: Springer New York, 2013. http://dx.doi.org/10.1007/978-1-4614-7400-5_7.

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Chiang, Wen-Hsing, and Wolfgang Kinzelbach. "Supplementary Information." In 3D-Groundwater Modeling with PMWIN, 309–33. Berlin, Heidelberg: Springer Berlin Heidelberg, 2003. http://dx.doi.org/10.1007/978-3-662-05549-6_7.

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Dell’Unto, Nicolò, and Giacomo Landeschi. "Geographical information systems in archaeology." In Archaeological 3D GIS, 5–17. London: Routledge, 2022. http://dx.doi.org/10.4324/9781003034131-2.

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Brüggemann, Thilo, and Petra von Both. "3D-Stadtmodellierung: CityGML." In Building Information Modeling, 177–92. Wiesbaden: Springer Fachmedien Wiesbaden, 2015. http://dx.doi.org/10.1007/978-3-658-05606-3_10.

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Ebertshäuser, Sebastian, Thilo Brüggemann, and Petra von Both. "3D-Stadtmodellierung: CityGML." In Building Information Modeling, 243–61. Wiesbaden: Springer Fachmedien Wiesbaden, 2021. http://dx.doi.org/10.1007/978-3-658-33361-4_12.

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George, Mary Ann, and Anna Merine George. "Stereovision for 3D Information." In Advances in Intelligent Systems and Computing, 1595–602. New Delhi: Springer India, 2014. http://dx.doi.org/10.1007/978-81-322-1602-5_158.

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Cavallar, Claudia, and Daniel Dögl. "Organizing Information in 3D." In Virtual Worlds, 308–14. Berlin, Heidelberg: Springer Berlin Heidelberg, 1998. http://dx.doi.org/10.1007/3-540-68686-x_29.

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Liu, Wenjian, and Yue Zhou. "Reinforcing LiDAR-Based 3D Object Detection with RGB and 3D Information." In Neural Information Processing, 199–209. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-36711-4_18.

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Costamagna, Erik. "Geographic Information Science (GIS) 3D." In Encyclopedia of Quality of Life and Well-Being Research, 2512–21. Dordrecht: Springer Netherlands, 2014. http://dx.doi.org/10.1007/978-94-007-0753-5_4083.

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Kim, Gui-Jung, and Jung-Soo Han. "Simulation of 3D Information Visualization." In Lecture Notes in Electrical Engineering, 317–23. Dordrecht: Springer Netherlands, 2011. http://dx.doi.org/10.1007/978-94-007-2911-7_27.

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Conference papers on the topic "Information 3D"

1

Steinlechner, Harald, Gerhard Paar, Christoph Traxler, Piluca Caballo-Perucha, Jean-Baptiste Vincent, Thomas Ortner, and Emily Cardarelli. "Hera 3D Geographical Information System." In IAF Space Exploration Symposium, Held at the 75th International Astronautical Congress (IAC 2024), 792–800. Paris, France: International Astronautical Federation (IAF), 2024. https://doi.org/10.52202/078357-0089.

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Li, Liuwenjie, Enzhi Xu, and Chenxing Wang. "A 3D information steganography technique using DiffStega." In International Conference on Optical and Photonic Engineering (icOPEN 2024), edited by Jianglei Di, Kemao Qian, Shijie Feng, Jianping Zhou, Xiangjun Zou, Haixia Wang, and Chao Zuo, 22. SPIE, 2025. https://doi.org/10.1117/12.3057357.

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Ostermann, Joern. "3D information coding." In 2010 Picture Coding Symposium (PCS). IEEE, 2010. http://dx.doi.org/10.1109/pcs.2010.5702461.

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"Publisher's Information." In 2013 International Conference on 3D Vision (3DV). IEEE, 2013. http://dx.doi.org/10.1109/3dv.2013.66.

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"Publisher's Information." In 2015 International Conference on 3D Vision (3DV). IEEE, 2015. http://dx.doi.org/10.1109/3dv.2015.83.

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"[Publisher's information]." In 2018 International Conference on 3D Vision (3DV). IEEE, 2018. http://dx.doi.org/10.1109/3dv.2018.00094.

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"[Publishers' information]." In 2016 Fourth International Conference on 3D Vision (3DV). IEEE, 2016. http://dx.doi.org/10.1109/3dv.2016.77.

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"Publisher's Information - Volume 2." In 2014 2nd International Conference on 3D Vision (3DV). IEEE, 2014. http://dx.doi.org/10.1109/3dv.2014.116.

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"[Publisher's information - Volume 1]." In 2014 2nd International Conference on 3D Vision (3DV). IEEE, 2014. http://dx.doi.org/10.1109/3dv.2014.123.

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Zeng, Dan. "Relevance model in information retrieval based on information science perspective." In 2011 International Conference on Photonics, 3D-imaging, and Visualization. SPIE, 2011. http://dx.doi.org/10.1117/12.906091.

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Reports on the topic "Information 3D"

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Chellappa, Rama, and Amit K. Roy Chowdhury. An information theoretic evaluation criterion for 3D reconstruction algorithms. Gaithersburg, MD: National Institute of Standards and Technology, 2004. http://dx.doi.org/10.6028/nist.sp.1036.

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Higuchi, Kazunori, Martial Hebert, and Katsushi Ikeuchi. Combining Shape and Color Information for 3D Object Recognition. Fort Belvoir, VA: Defense Technical Information Center, December 1993. http://dx.doi.org/10.21236/ada274123.

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Weiss, David S., Birgitta Whaley, and Jungsang Kim. Topological Quantum Information in a 3D Neutral Atom Array. Fort Belvoir, VA: Defense Technical Information Center, January 2015. http://dx.doi.org/10.21236/ada619954.

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Wang, Song. Metallic Material Image Segmentation by using 3D Grain Structure Consistency and Intra/Inter-Grain Model Information. Fort Belvoir, VA: Defense Technical Information Center, January 2015. http://dx.doi.org/10.21236/ada617033.

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de Kemp, E. A., H. A. J. Russell, B. Brodaric, D. B. Snyder, M. J. Hillier, M. St-Onge, C. Harrison, et al. Initiating transformative geoscience practice at the Geological Survey of Canada: Canada in 3D. Natural Resources Canada/CMSS/Information Management, 2022. http://dx.doi.org/10.4095/331097.

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Application of 3D technologies to the wide range of Geosciences knowledge domains is well underway. These have been operationalized in workflows of the hydrocarbon sector for a half-century, and now in mining for over two decades. In Geosciences, algorithms, structured workflows and data integration strategies can support compelling Earth models, however challenges remain to meet the standards of geological plausibility required for most geoscientific studies. There is also missing links in the institutional information infrastructure supporting operational multi-scale 3D data and model development. Canada in 3D (C3D) is a vision and road map for transforming the Geological Survey of Canada's (GSC) work practice by leveraging emerging 3D technologies. Primarily the transformation from 2D geological mapping, to a well-structured 3D modelling practice that is both data-driven and knowledge-driven. It is tempting to imagine that advanced 3D computational methods, coupled with Artificial Intelligence and Big Data tools will automate the bulk of this process. To effectively apply these methods there is a need, however, for data to be in a well-organized, classified, georeferenced (3D) format embedded with key information, such as spatial-temporal relations, and earth process knowledge. Another key challenge for C3D is the relative infancy of 3D geoscience technologies for geological inference and 3D modelling using sparse and heterogeneous regional geoscience information, while preserving the insights and expertise of geoscientists maintaining scientific integrity of digital products. In most geological surveys, there remains considerable educational and operational challenges to achieve this balance of digital automation and expert knowledge. Emerging from the last two decades of research are more efficient workflows, transitioning from cumbersome, explicit (manual) to reproducible implicit semi-automated methods. They are characterized by integrated and iterative, forward and reverse geophysical modelling, coupled with stratigraphic and structural approaches. The full impact of research and development with these 3D tools, geophysical-geological integration and simulation approaches is perhaps unpredictable, but the expectation is that they will produce predictive, instructive models of Canada's geology that will be used to educate, prioritize and influence sustainable policy for stewarding our natural resources. On the horizon are 3D geological modelling methods spanning the gulf between local and frontier or green-fields, as well as deep crustal characterization. These are key components of mineral systems understanding, integrated and coupled hydrological modelling and energy transition applications, e.g. carbon sequestration, in-situ hydrogen mining, and geothermal exploration. Presented are some case study examples at a range of scales from our efforts in C3D.
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de Kemp, E. A., H. A. J. Russell, B. Brodaric, D. B. Snyder, M. J. Hillier, M. St-Onge, C. Harrison, et al. Initiating transformative geoscience practice at the Geological Survey of Canada: Canada in 3D. Natural Resources Canada/CMSS/Information Management, 2023. http://dx.doi.org/10.4095/331871.

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Application of 3D technologies to the wide range of Geosciences knowledge domains is well underway. These have been operationalized in workflows of the hydrocarbon sector for a half-century, and now in mining for over two decades. In Geosciences, algorithms, structured workflows and data integration strategies can support compelling Earth models, however challenges remain to meet the standards of geological plausibility required for most geoscientific studies. There is also missing links in the institutional information infrastructure supporting operational multi-scale 3D data and model development. Canada in 3D (C3D) is a vision and road map for transforming the Geological Survey of Canada's (GSC) work practice by leveraging emerging 3D technologies. Primarily the transformation from 2D geological mapping, to a well-structured 3D modelling practice that is both data-driven and knowledge-driven. It is tempting to imagine that advanced 3D computational methods, coupled with Artificial Intelligence and Big Data tools will automate the bulk of this process. To effectively apply these methods there is a need, however, for data to be in a well-organized, classified, georeferenced (3D) format embedded with key information, such as spatial-temporal relations, and earth process knowledge. Another key challenge for C3D is the relative infancy of 3D geoscience technologies for geological inference and 3D modelling using sparse and heterogeneous regional geoscience information, while preserving the insights and expertise of geoscientists maintaining scientific integrity of digital products. In most geological surveys, there remains considerable educational and operational challenges to achieve this balance of digital automation and expert knowledge. Emerging from the last two decades of research are more efficient workflows, transitioning from cumbersome, explicit (manual) to reproducible implicit semi-automated methods. They are characterized by integrated and iterative, forward and reverse geophysical modelling, coupled with stratigraphic and structural approaches. The full impact of research and development with these 3D tools, geophysical-geological integration and simulation approaches is perhaps unpredictable, but the expectation is that they will produce predictive, instructive models of Canada's geology that will be used to educate, prioritize and influence sustainable policy for stewarding our natural resources. On the horizon are 3D geological modelling methods spanning the gulf between local and frontier or green-fields, as well as deep crustal characterization. These are key components of mineral systems understanding, integrated and coupled hydrological modelling and energy transition applications, e.g. carbon sequestration, in-situ hydrogen mining, and geothermal exploration. Presented are some case study examples at a range of scales from our efforts in C3D.
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Huang, Haohang, Jiayi Luo, Kelin Ding, Erol Tutumluer, John Hart, and Issam Qamhia. I-RIPRAP 3D Image Analysis Software: User Manual. Illinois Center for Transportation, June 2023. http://dx.doi.org/10.36501/0197-9191/23-008.

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Riprap rock and aggregates are commonly used in various engineering applications such as structural, transportation, geotechnical, and hydraulic engineering. To ensure the quality of the aggregate materials selected for these applications, it is important to determine their morphological properties such as size and shape. There have been many imaging approaches developed to characterize the size and shape of individual aggregates, but obtaining 3D characterization of aggregates in stockpiles at production or construction sites can be a challenging task. This research study introduces a new approach based on deep learning techniques that combines three developed research components: field 3D reconstruction procedures, 3D stockpiles instance segmentation, and 3D shape completion. The approach is designed to reconstruct aggregate stockpiles from multiple images, segment the stockpile into individual instances, and predict the unseen sides of each instance (particle) based on the partially visible shapes. The approach was validated using ground-truth measurements and demonstrated satisfactory algorithm performance in capturing and predicting the unseen sides of aggregates. For better user experience, the integrated approach has been implemented into a software application named “I-RIPRAP 3D,” with a user-friendly graphical user interface (GUI). This stockpile aggregate analysis approach is envisioned to provide efficient field evaluation of aggregate stockpiles by offering convenient and reliable solutions for on-site quality assurance and quality control tasks of riprap rock and aggregate stockpiles. This document provides information for users of the I-RIPRAP 3D software to make the best use of the software’s capabilities.
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Prokhorov, Оleksandr V., Vladyslav O. Lisovichenko, Mariia S. Mazorchuk, and Olena H. Kuzminska. Developing a 3D quest game for career guidance to estimate students’ digital competences. [б. в.], November 2020. http://dx.doi.org/10.31812/123456789/4416.

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This paper reveals the process of creating a career guidance 3D quest game for applicants who aim to apply for IT departments. The game bases on 3D model of computer science and information technologies department in the National Aerospace University “Kharkiv Aviation Institute”. The quest challenges aim to assess the digital competency level of the applicants and first- year students. The paper features leveraged software tools, development stages, implementation challenges, and the gaming application scenario. The game scenario provides for a virtual tour around a department of the 3D university. As far as the game replicates the real-life objects, applicants can see the department's equipment and class-rooms. For the gaming application development team utilized С# and C++, Unity 3D, and Source Engine. For object modeling, we leveraged Hammer Editor, Agisoft PhotoScan Pro, and the photogrammetry technology, that allowed for realistic gameplay. Players are offered various formats of assessment of digital competencies: test task, puzzle, assembling a computer and setting up an IT-specialist workplace. The experiment conducted at the open house day proved the 3D quest game efficiency. The results of digital competence evaluation do not depend on the testing format. The applicants mostly preferred to take a 3D quest, as more up-to-date and attractive engagement.
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de Kemp, E. A. Canada in 3D - National Geological Surveys Committee update report. Natural Resources Canada/CMSS/Information Management, 2023. http://dx.doi.org/10.4095/331340.

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The Canada in 3D (C3D) project (https://canada3d.geosciences.ca/), formally initiated in the spring of 2020 by the National Geological Surveys Committee (NGSC) is required to provide a working group update to all its provincial and territorial partners. There have been several informal C3D working meetings with the partners prior to the creation of the C3D Charter and there has been a hiatus in communication through the Covid-19 pandemic. To re-engage the C3D community, a video tele-conference was held on June 6th, 2022 with approximately 44 participants. There was representation and presentations of all provinces and territories with various managers, technical and scientific observers. The purpose of this compilation of presentations and discussions from this 2022 C3D-NGSC reconnection meeting is to provide activity information to all participants, and their respective organizations, highlighting current geoscience compilation and modelling efforts in 2D and 3D. The aim is to help identify opportunities for collaboration on data standards, methods, applications and best practices but with the overall goal of working toward the C3D vision, outlined in the C3D charter of an updated 2D and 3D geological map/model of Canada.
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Paul, D., E. A. de Kemp, and M. R. St-Onge. Canada in 3D (C3D) the next generation view of the geology of Canada. Natural Resources Canada/CMSS/Information Management, 2023. http://dx.doi.org/10.4095/331348.

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The Canada in 3D (C3D) National Geological Surveys Committee (NGSC) project web portal (https://canada3d.geosciences.ca/) is reported on in this video. A less than ten-minute video summarizes the vision, key purpose and goals of C3D with the portal development and highlights some use cases for mineral exploration with regional scale 2D and 3D maps and models. The portal represents the Phase -1 stage of development with a north of 60o bedrock compilation, query capability and numerous supporting internet links to GEM, TGI program and C3D publications, and the initial renderings of 3D models from a variety of projects. Please visit the web portal for more details. The C3D portal is an ongoing project of the NGSC-C3D project, hosted by the Open Geoscience program of the Geological Survey of Canada. It will be periodically updated, with new geoscience information and enhanced as new web services technology evolves.
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