Journal articles on the topic 'In-game relationships'
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Pronina, N. A., and A. V. Buyanov. "RELATIONSHIPS APROPOS IN-GAME INDUSTRY OBJECTS." Russian-Asian Legal Journal, no. 4 (December 23, 2020): 37–46. http://dx.doi.org/10.14258/ralj(2020)4.6.
Full textYayman, Ebru, and Okan Bilgin. "Relationship between social media addiction, game addiction and family functions." International Journal of Evaluation and Research in Education (IJERE) 9, no. 4 (December 1, 2020): 979. http://dx.doi.org/10.11591/ijere.v9i4.20680.
Full textBaykal, Nur Baser, and Metehan Irak. "Relationships between violent video games and cognition." Global Journal of Psychology Research: New Trends and Issues 7, no. 2 (October 31, 2017): 58–70. http://dx.doi.org/10.18844/gjpr.v7i2.2586.
Full textBourdon, Isabelle, Chris Kimble, and Nathalie Tessier. "Knowledge sharing in online communities: the power game." Journal of Business Strategy 36, no. 3 (May 18, 2015): 11–17. http://dx.doi.org/10.1108/jbs-04-2014-0044.
Full textChoi, Sooyoung, Young-joo Ahn, and Insin Kim. "The Roles of Perceived Innovativeness in Creating Visitors’ Citizenship Behaviors at an International Game Exhibition." Sustainability 12, no. 12 (June 17, 2020): 4950. http://dx.doi.org/10.3390/su12124950.
Full textShi, Qianqian, Jianbo Zhu, and Qian Li. "Cooperative Evolutionary Game and Applications in Construction Supplier Tendency." Complexity 2018 (2018): 1–13. http://dx.doi.org/10.1155/2018/8401813.
Full textChoi, Youngkeun. "A Study of the Antecedents of Game Engagement and the Moderating Effect of the Self-Identity of Collaboration." International Journal of e-Collaboration 16, no. 2 (April 2020): 1–11. http://dx.doi.org/10.4018/ijec.2020040101.
Full textTang, Jian, and Ping Zhang. "Exploring the relationships between gamification and motivational needs in technology design." International Journal of Crowd Science 3, no. 1 (May 10, 2019): 87–103. http://dx.doi.org/10.1108/ijcs-09-2018-0025.
Full textLee, Ji-Hun, and Jun-Mo Kang. "A study on the influence of game enthusiasm, game individual lessons, and human relationships on game satisfaction in online team game competitions." Indian Journal of Public Health Research & Development 9, no. 9 (2018): 772. http://dx.doi.org/10.5958/0976-5506.2018.01093.8.
Full textHamlen, Karla R. "Exploring factors related to college student expertise in digital games and their relationships to academics." Research on Education and Media 9, no. 1 (June 1, 2017): 28–36. http://dx.doi.org/10.1515/rem-2017-0006.
Full textBolton, Gary, Axel Ockenfels, and Peter Werner. "Leveraging social relationships and transparency in the insider game." Journal of the Economic Science Association 2, no. 2 (November 2016): 127–43. http://dx.doi.org/10.1007/s40881-016-0030-x.
Full textChoi, Youngkeun. "A Study of the Moderating Effect of Social Distance on the Relationship Between Motivators and Game Engagement." International Journal of Gaming and Computer-Mediated Simulations 11, no. 3 (July 2019): 1–14. http://dx.doi.org/10.4018/ijgcms.2019070101.
Full textPaul, Rodney J., Yoav Wachsman, and Andrew Weinbach. "MEASURING AND FORECASTING FAN INTEREST IN NFL FOOTBALL GAMES." Journal of Gambling Business and Economics 6, no. 3 (March 26, 2013): 34–46. http://dx.doi.org/10.5750/jgbe.v6i3.611.
Full textHuang, Ying, Hui Min Li, and Bo Yang. "The Subjects of Building Fire Risk Management and Analysis of their Correlation." Advanced Materials Research 368-373 (October 2011): 3192–95. http://dx.doi.org/10.4028/www.scientific.net/amr.368-373.3192.
Full textPermassanty, Tanty Dewi, and Cornelius Hans Irawan. "Proses Penetrasi Sosial Antar Pemain Pada Game Mobile Legends." LONTAR: Jurnal Ilmu Komunikasi 6, no. 2 (December 26, 2018): 111. http://dx.doi.org/10.30656/lontar.v6i2.950.
Full textRodrigues, António, Heinz Koeppl, Hisashi Ohtsuki, and Akiko Satake. "A game theoretical model of deforestation in human–environment relationships." Journal of Theoretical Biology 258, no. 1 (May 2009): 127–34. http://dx.doi.org/10.1016/j.jtbi.2009.01.005.
Full textLee, Hye Rim, and Eui Jun Jeong. "Therapeutic role of player self-efficacy in online gaming." Social Behavior and Personality: an international journal 45, no. 9 (October 3, 2017): 1475–84. http://dx.doi.org/10.2224/sbp.6334.
Full textMa, Yuxin, Douglas Williams, and Louise Prejean. "Understanding the Relationships Among Various Design Components in a Game-Based Learning Environment." International Journal of Gaming and Computer-Mediated Simulations 4, no. 1 (January 2012): 68–85. http://dx.doi.org/10.4018/jgcms.2012010104.
Full textChamberlin, John R. "Ethics and Game Theory." Ethics & International Affairs 3 (March 1989): 261–76. http://dx.doi.org/10.1111/j.1747-7093.1989.tb00222.x.
Full textBarszcz, Patryk. "Znaleźć miłość w telewizji. Alternatywne metody poszukiwania partnera życiowego w dobie społeczeństwa ponowoczesnego. Casus telewizyjnych programów randkowych." Seminare. Poszukiwania naukowe 2021(42), no. 2 (June 30, 2021): 85–98. http://dx.doi.org/10.21852/sem.2021.2.08.
Full textMeng, Qian, Liu Xu, and Xiaodong Xu. "Applying Game Theory to the Balance Between Academic and Administrative Power in Universities." Social Behavior and Personality: an international journal 42, no. 6 (July 16, 2014): 913–20. http://dx.doi.org/10.2224/sbp.2014.42.6.913.
Full textPurnama, SF Lukfianka Sanjaya, and SF Luthfie Arguby Purnomo. "CLASSIFYING VIDEO GAME TRANSLATION STUDIES FROM TRANSTEXTUALITY PERSPECTIVES." LEKSEMA: Jurnal Bahasa dan Sastra 4, no. 1 (June 20, 2019): 29. http://dx.doi.org/10.22515/ljbs.v4i1.1635.
Full textShi, Yen-Ru, and Ju-Ling Shih. "Game Factors and Game-Based Learning Design Model." International Journal of Computer Games Technology 2015 (2015): 1–11. http://dx.doi.org/10.1155/2015/549684.
Full textÖzçetin, Mustafa, Funda Gümüştaş, Yakup Çağ, İnci Zaim Gökbay, and Ahu Özmel. "The relationships between video game experience and cognitive abilities in adolescents." Neuropsychiatric Disease and Treatment Volume 15 (May 2019): 1171–80. http://dx.doi.org/10.2147/ndt.s206271.
Full textGregoratto, Federica. "Love is a losing game: power and exploitation in romantic relationships." Journal of Political Power 10, no. 3 (September 2, 2017): 326–41. http://dx.doi.org/10.1080/2158379x.2017.1382172.
Full textHamlen, Karla R. "General Problem-Solving Styles and Problem-Solving Approaches in Video Games." Journal of Educational Computing Research 56, no. 4 (September 12, 2017): 467–84. http://dx.doi.org/10.1177/0735633117729221.
Full textGervais, Matthew M. "RICH Economic Games for Networked Relationships and Communities: Development and Preliminary Validation in Yasawa, Fiji." Field Methods 29, no. 2 (July 14, 2016): 113–29. http://dx.doi.org/10.1177/1525822x16643709.
Full textCrawford, Vincent P. "Experiments on Cognition, Communication, Coordination, and Cooperation in Relationships." Annual Review of Economics 11, no. 1 (August 2, 2019): 167–91. http://dx.doi.org/10.1146/annurev-economics-080218-025730.
Full textYoshida, Masayuki, and Jeffrey D. James. "Customer Satisfaction With Game and Service Experiences: Antecedents and Consequences." Journal of Sport Management 24, no. 3 (May 2010): 338–61. http://dx.doi.org/10.1123/jsm.24.3.338.
Full textHommadova Lu, Anya, and Stephen Carradini. "Work–game balance: Work interference, social capital, and tactical play in a mobile massively multiplayer online real-time strategy game." New Media & Society 22, no. 12 (November 27, 2019): 2257–80. http://dx.doi.org/10.1177/1461444819889957.
Full textWang, Bingqing, Laramie Taylor, and Qiusi Sun. "Families that play together stay together: Investigating family bonding through video games." New Media & Society 20, no. 11 (April 11, 2018): 4074–94. http://dx.doi.org/10.1177/1461444818767667.
Full textBuford, Charles Colby, and Brian J. O'Leary. "Assessment of Fluid Intelligence Utilizing a Computer Simulated Game." International Journal of Gaming and Computer-Mediated Simulations 7, no. 4 (October 2015): 1–17. http://dx.doi.org/10.4018/ijgcms.2015100101.
Full textKhaidarova, Diana Ruslanovna. "Identification of stability in following the game rule in the context of role-playing game of senior preschoolers." Interactive science, no. 4 (38) (April 21, 2019): 24–27. http://dx.doi.org/10.21661/r-496362.
Full textHuang, Chiao-Ling, Shu Ching Yang, and An-Sing Chen. "Motivations and Gratification in an Online Game: Relationships Among Players' Self-Esteem, Self-Concept, and Interpersonal Relationships." Social Behavior and Personality: an international journal 43, no. 2 (March 21, 2015): 193–203. http://dx.doi.org/10.2224/sbp.2015.43.2.193.
Full textCrawford, Vincent P. "New Directions for Modelling Strategic Behavior: Game-Theoretic Models of Communication, Coordination, and Cooperation in Economic Relationships." Journal of Economic Perspectives 30, no. 4 (November 1, 2016): 131–50. http://dx.doi.org/10.1257/jep.30.4.131.
Full textVargianniti, Irene, and Kostas Karpouzis. "Using Big and Open Data to Generate Content for an Educational Game to Increase Student Performance and Interest." Big Data and Cognitive Computing 4, no. 4 (October 22, 2020): 30. http://dx.doi.org/10.3390/bdcc4040030.
Full textLai, Gina, and Ka Yi Fung. "From online strangers to offline friends: a qualitative study of video game players in Hong Kong." Media, Culture & Society 42, no. 4 (June 12, 2019): 483–501. http://dx.doi.org/10.1177/0163443719853505.
Full textRahayuningrum, Dwi Christina, Zabidah Putit, and Ira Erwina. "Hubungan Motivasi Bermain Game Online Dan Dukungan Sosial Teman Sebaya Dengan Adiksi Game Online Pada Remaja di SMPN Kota Padang." Jurnal Kesehatan Medika Saintika 10, no. 1 (June 1, 2019): 115. http://dx.doi.org/10.30633/jkms.v10i1.315.
Full textCarroll, William M. "Polygon Capture: A Geometry Game." Mathematics Teaching in the Middle School 4, no. 2 (October 1998): 90–94. http://dx.doi.org/10.5951/mtms.4.2.0090.
Full textMohammed, Zerf. "Muscle Types, Strength Gains, and Energy Systems what relationships in Soccer game." Sohag Journal of Sciences 1, no. 1 (September 1, 2016): 13–17. http://dx.doi.org/10.18576/sjs/010103.
Full textPapalia, S., D. Shorrocks, and C. Phillips. "Are there relationships between in game performance and fitness of adolescent Netballers?" Journal of Science and Medicine in Sport 15 (December 2012): S156. http://dx.doi.org/10.1016/j.jsams.2012.11.379.
Full textWack, Elizabeth, and Stacey Tantleff-Dunn. "Relationships between Electronic Game Play, Obesity, and Psychosocial Functioning in Young Men." CyberPsychology & Behavior 12, no. 2 (April 2009): 241–44. http://dx.doi.org/10.1089/cpb.2008.0151.
Full textFriesen, David W. "The Action Research Game: re‐creating pedagogical relationships in the teaching internship." Educational Action Research 2, no. 2 (January 1994): 243–58. http://dx.doi.org/10.1080/0965079940020208.
Full textPramesthi, Jasmine Alya. "Parasocial Relationships and the Formation of Hyperreality in the BTS World Game." Mediator: Jurnal Komunikasi 14, no. 1 (June 24, 2021): 113–23. http://dx.doi.org/10.29313/mediator.v14i1.7602.
Full textChiang, Eric P. "Asymmetric Information, Bargaining, and Comparative Advantage in Trade Relationships: An Interactive Game." Southern Economic Journal 74, no. 2 (October 2007): 601–8. http://dx.doi.org/10.1002/j.2325-8012.2007.tb00855.x.
Full textLi, Zhuang, Gengdan Hu, Lei Xu, and Yang Rui. "Third-party fairness maintenance in five types of group relationships." Social Behavior and Personality: an international journal 49, no. 2 (February 4, 2021): 1–9. http://dx.doi.org/10.2224/sbp.9724.
Full textShackelford, Laura, Wenhao David Huang, Alan Craig, Cameron Merrill, and Danying Chen. "Relationships between motivational support and game features in a game-based virtual reality learning environment for teaching introductory archaeology." Educational Media International 56, no. 3 (July 3, 2019): 183–200. http://dx.doi.org/10.1080/09523987.2019.1669946.
Full textReam, Geoffrey L., Luther C. Elliott, and Eloise Dunlap. "Trends in Video Game Play through Childhood, Adolescence, and Emerging Adulthood." Psychiatry Journal 2013 (2013): 1–7. http://dx.doi.org/10.1155/2013/301460.
Full textCarradini, Stephen, and Anya Hommadova Lu. "New motivations: Change over time in motivations for mobile gaming." Journal of Gaming & Virtual Worlds 12, no. 3 (October 1, 2020): 259–85. http://dx.doi.org/10.1386/jgvw_00019_1.
Full textCabras, Cristina, Maria Laura Cubadda, and Cristina Sechi. "Relationships Among Violent and Non-Violent Video Games, Anxiety, Self-Esteem, and Aggression in Female and Male Gamers." International Journal of Gaming and Computer-Mediated Simulations 11, no. 3 (July 2019): 15–37. http://dx.doi.org/10.4018/ijgcms.2019070102.
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