Journal articles on the topic 'Immersive visual media'
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Budge, Kylie. "Visitors in immersive museum spaces and Instagram: self, place-making, and play." Journal of Public Space, Vol. 3 n. 3 | 2018 | FULL ISSUE (December 31, 2018): 121–38. http://dx.doi.org/10.32891/jps.v3i3.534.
Full textRodríguez-Fidalgo, María Isabel, and Adriana Paíno-Ambrosio. "Use of virtual reality and 360° video as narrative resources in the documentary genre: Towards a new immersive social documentary?" Catalan Journal of Communication & Cultural Studies 12, no. 2 (October 1, 2020): 239–53. http://dx.doi.org/10.1386/cjcs_00030_1.
Full textVuk, Sonja, Tonka Tacol, and Janez Vogrinc. "Adoption of the Creative Process According to the Immersive Method." Center for Educational Policy Studies Journal 5, no. 3 (September 30, 2015): 51–71. http://dx.doi.org/10.26529/cepsj.127.
Full textWincott, Abigail, Jean Martin, and Ivor Richards. "Telling stories in soundspace: Placement, embodiment and authority in immersive audio journalism." Radio Journal:International Studies in Broadcast & Audio Media 19, no. 2 (October 1, 2021): 253–70. http://dx.doi.org/10.1386/rjao_00048_1.
Full textNikiforova, Anastasiia, and Natlia Voronova. "Immersive practices in the modern cultural space(world and domestic experience)." Философия и культура, no. 5 (May 2023): 60–73. http://dx.doi.org/10.7256/2454-0757.2023.5.40731.
Full textÁrmeán, Otília. "Trust and Technologies of Sense. VR and Proprioception in Hamlet Encounters." Acta Universitatis Sapientiae, Communicatio 7, no. 1 (December 1, 2020): 1–12. http://dx.doi.org/10.2478/auscom-2020-0001.
Full textCho, Yoon Sung. "The Effects of Visual Characteristics of HMD on VR Contents Engagement." Korea Institute of Design Research Society 8, no. 1 (March 30, 2023): 60–69. http://dx.doi.org/10.46248/kidrs.2023.1.60.
Full textLloren, Gregg. "Immersive Technology: Towards a Kineikonic Dialogism in Challenging the Myth of the Frame." Plaridel 16, no. 1 (2019): 25–38. http://dx.doi.org/10.52518/2020.16.1-02lloren.
Full textBilchi, Nicolas. "Immersed, yet distant: Notes for an aesthetic theory of immersive travel films." Mutual Images Journal, no. 10 (December 20, 2021): 191–216. http://dx.doi.org/10.32926/2021.10.bil.immer.
Full textYu, Deng, and Wang Yao. "Research on holographic display and technology application of art museum based on immersive design." Journal of Physics: Conference Series 2425, no. 1 (February 1, 2023): 012048. http://dx.doi.org/10.1088/1742-6596/2425/1/012048.
Full textBeugnet, Martine, and Lily Hibberd. "Absorbed in experience: new perspectives on immersive media Introduction." Screen 61, no. 4 (December 1, 2020): 586–93. http://dx.doi.org/10.1093/screen/hjaa054.
Full textPavlik, John V. "Drones, Augmented Reality and Virtual Reality Journalism: Mapping Their Role in Immersive News Content." Media and Communication 8, no. 3 (July 27, 2020): 137–46. http://dx.doi.org/10.17645/mac.v8i3.3031.
Full textDulic, Aleksandra, Kenneth Newby, and Martin Gotfrit. "One River (running . . .): Hybrid Space – Open Composition for an Immersive Environment." Canadian Theatre Review 129 (January 2007): 34–40. http://dx.doi.org/10.3138/ctr.129.007.
Full textAveyard, Karina, and Albert Moran. "Introduction: Sound Media, Sound Cultures." Media International Australia 148, no. 1 (August 2013): 79–83. http://dx.doi.org/10.1177/1329878x1314800109.
Full textLi, Jun, Zhiqing Liu, Shengmei Zhang, and Xiangping Zhang. "Research on the Ways to Improve the Public's Visual-Media Literacy in the Context of Short Video Communication." International Journal of Education and Humanities 5, no. 1 (October 11, 2022): 112–16. http://dx.doi.org/10.54097/ijeh.v5i1.1950.
Full textFreitas, Pedro Garcia, Rafael Diniz, and Mylene Christine Queiroz De Farias. "Assessing the quality of 3D point clouds using descriptors for color and geometry texture." Brazilian Journal of Development 9, no. 05 (May 23, 2023): 17415–31. http://dx.doi.org/10.34117/bjdv9n5-196.
Full textAbdelmessih, Marie Thérèse. "Intermediating Aural and Visual Divides in Ahmed Shafie’s Print Literary Media and Hassan Khan’s New Media Art." Middle East Journal of Culture and Communication 15, no. 1-2 (June 15, 2022): 173–92. http://dx.doi.org/10.1163/18739865-01501012.
Full textGingrich, Oliver, Evgenia Emets, Alain Renaud, Sean Soraghan, and Dario Villanueva Ablanedo. "KIMA: The Wheel–Voice Turned into Vision: A Participatory, Immersive Visual Soundscape Installation." Leonardo 53, no. 5 (October 2020): 479–84. http://dx.doi.org/10.1162/leon_a_01698.
Full textHebbel-Seeger, Andreas, Philipp Riehm, André Kopischke, and Marianna Baranovskaa. "LectureCast as 360 Degree Video: What Impact do Immersion and Presence Experience have on Learning Performance?" ATHENS JOURNAL OF EDUCATION 8, no. 1 (January 15, 2020): 23–36. http://dx.doi.org/10.30958/aje.8-1-2.
Full textLewis, Sarah, Robb Lindgren, Shuai Wang, and Roy D. Pea. "Learning With Media." Journal of Media Psychology 31, no. 3 (July 2019): 128–36. http://dx.doi.org/10.1027/1864-1105/a000235.
Full textAgulló, Belén, and Anna Matamala. "Subtitles in virtual reality: Guidelines for the integration of subtitles in 360º content." Íkala 25, no. 3 (September 12, 2020): 643–61. http://dx.doi.org/10.17533/udea.ikala.v25n03a03.
Full textBoothroyd, Dave. "Touch, Time and Technics." Theory, Culture & Society 26, no. 2-3 (March 2009): 330–45. http://dx.doi.org/10.1177/0263276409103123.
Full textZhang, Ying. "Immersive Multimedia Art Design Based on Deep Learning Intelligent VR Technology." Wireless Communications and Mobile Computing 2023 (May 12, 2023): 1–8. http://dx.doi.org/10.1155/2023/9266522.
Full textMohammad Alzubi, Ahmad. "Impact of New Digital Media on Conventional Media and Visual Communication in Jordan." Journal of Engineering, Technology, and Applied Science 4, no. 3 (December 23, 2022): 105–13. http://dx.doi.org/10.36079/lamintang.jetas-0403.383.
Full textHadzi, Adnan. "Interdisciplinary Immersive Experiences within Artistic Research, Social and Cognitive Sciences." Electronic Imaging 2021, no. 13 (January 18, 2021): 167–1. http://dx.doi.org/10.2352/issn.2470-1173.2021.13.ervr-167.
Full textWien, Mathias. "MPEG Visual Quality Assessment Advisory Group." ACM SIGMultimedia Records 13, no. 3 (September 2021): 1. http://dx.doi.org/10.1145/3578495.3578498.
Full textLee, Hyeopwoo, Jinki Jung, Heung-Kyu Lee, and Hyun Seung Yang. "Discipline vs guidance: comparison of visual engagement approaches in immersive virtual environments." Multimedia Tools and Applications 80, no. 20 (January 10, 2021): 31239–61. http://dx.doi.org/10.1007/s11042-020-10267-z.
Full textZhang, Peng, Tao Zhuo, Yanning Zhang, Hanqiao Huang, and Kangli Chen. "Bayesian tracking fusion framework with online classifier ensemble for immersive visual applications." Multimedia Tools and Applications 75, no. 9 (August 4, 2015): 5075–92. http://dx.doi.org/10.1007/s11042-015-2827-7.
Full textMilz, Manfred. "Revisiting Huxley’s Dystopic Vision of Future Cinema, The Feelies: Immersive Experiences through Contemporary Multisensory Media." AM Journal of Art and Media Studies, no. 20 (October 15, 2019): 27. http://dx.doi.org/10.25038/am.v0i20.325.
Full textMondloch, Kate. "The Influencers: Van Gogh Immersive Experiences and the Attention-Experience Economy." Arts 11, no. 5 (September 20, 2022): 90. http://dx.doi.org/10.3390/arts11050090.
Full textRossouw, Martin P. "‘Compression makes every movie a melodrama’: A conversation with Laura U. Marks on the Small File Media Festival." Short Film Studies 13, no. 1 (March 1, 2023): 11–20. http://dx.doi.org/10.1386/sfs_00088_7.
Full textGrillotti, Richard, Andy DiLallo, and Angus G. Forbes. "Resonant Waves: Immersed in Geometry." Leonardo 53, no. 4 (July 2020): 401–7. http://dx.doi.org/10.1162/leon_a_01926.
Full textArdiyan, Ardiyan, Melki Sadekh Mansuan, and Juni Putra. "SINEMATOGRAFI ANIMASI DALAM MEDIA VIRTUAL REALITY BERMUATAN HANTU LOKAL INDONESIA." Jurnal Dimensi DKV Seni Rupa dan Desain 4, no. 1 (April 1, 2019): 87. http://dx.doi.org/10.25105/jdd.v4i1.4563.
Full textBernico, Matt. "The European Topos." Media-N 14, no. 1 (September 26, 2018): 38–45. http://dx.doi.org/10.21900/j.median.v14i1.56.
Full textArango, Julián Jaramillo. "Esmog Data: Interpreting Air Quality Through Media Art and Design." Leonardo 51, no. 2 (April 2018): 183. http://dx.doi.org/10.1162/leon_a_01515.
Full textRizky Pratiwi, Widya. "COMMUNICATIVE VISUAL MEDIA-BASED SPEAKING INSTRUCTIONAL METHODS AT PEACE KAMPUNG INGGRIS PARE." KLASIKAL : JOURNAL OF EDUCATION, LANGUAGE TEACHING AND SCIENCE 3, no. 1 (October 2, 2021): 31–40. http://dx.doi.org/10.52208/klasikal.v3i1.91.
Full textKim, Jihoon. "Synthetic Vision in Virtual Reality Documentaries." Film-Philosophy 25, no. 3 (October 2021): 321–45. http://dx.doi.org/10.3366/film.2021.0178.
Full textLEE, Jung Hyun. "A Study on the Development of Immersive Content of Exhibition Spaces using VR Technology." Korea Institute of Design Research Society 7, no. 3 (September 30, 2022): 9–18. http://dx.doi.org/10.46248/kidrs.2022.3.9.
Full textChepelyk, Oksana. "Immersive Environments, VR, AR in Ukrainian Contemporary Art of The Recent Years." Contemporary Art, no. 17 (November 30, 2021): 23–40. http://dx.doi.org/10.31500/2309-8813.17.2021.248423.
Full textNedzinskaitė-Mitkė, Vaida. "HISTORICAL COMIC’S SUPERPOWERS: THE CREATIVE POWER TO COMMUNICATE VISUALLY HISTORICAL EPICS." Creativity Studies 15, no. 2 (August 29, 2022): 577–89. http://dx.doi.org/10.3846/cs.2022.15325.
Full textGeng, Yunshan. "Virtual Reality (VR) Advertising Communication Design Based on 3D Wireless Active Visual Sensing." Journal of Sensors 2022 (February 7, 2022): 1–9. http://dx.doi.org/10.1155/2022/1551118.
Full textKOLOTVINA, OLGA V. "IMMERSIVE TECHNOLOGIES OF J. VAL DEL OMAR’S MEDIA ART (“APANORAMIC IMAGE OVERFLOW”, “DIAPHONY”, “TACTILE VISION”) AS AN EXPRESSION OF HIS CONCEPT OF “MECHANICAL MYSTICISM”." ART AND SCIENCE OF TELEVISION 17, no. 1 (2021): 51–71. http://dx.doi.org/10.30628/1994-9529-2021-17.1-51-71.
Full textFryer, Louise, Linda Pring, and Jonathan Freeman. "Audio Drama and the Imagination." Journal of Media Psychology 25, no. 2 (January 2013): 65–71. http://dx.doi.org/10.1027/1864-1105/a000084.
Full textFrilot, Shari, and Homay King. "Virtual Reality in Real Time: A Conversation." Film Quarterly 71, no. 1 (2017): 51–58. http://dx.doi.org/10.1525/fq.2017.71.1.51.
Full textAtkins, Stephen. "Interactive Media: Virtual Reality and the Actual Performer." Canadian Theatre Review 81 (December 1994): 16–19. http://dx.doi.org/10.3138/ctr.81.003.
Full textJo, Young Hoon, Jikio Kim, Yong Hyun Yun, Nam Chul Cho, and Chan Hee Lee. "Developing Experiential Exhibitions Based on Conservation Science Content of Bronze Mirror." Journal of Conservation Science 37, no. 4 (August 31, 2021): 362–69. http://dx.doi.org/10.12654/jcs.2021.37.4.05.
Full textCabrera, Andrés, JoAnn Kuchera-Morin, and Curtis Roads. "The Evolution of Spatial Audio in the AlloSphere." Computer Music Journal 40, no. 4 (December 2016): 47–61. http://dx.doi.org/10.1162/comj_a_00382.
Full textLiu, Xiaoyu, Hongming Zhou, and Junwei Liu. "Deep Learning-Based Analysis of the Influence of Illustration Design on Emotions in Immersive Art." Mobile Information Systems 2022 (July 30, 2022): 1–10. http://dx.doi.org/10.1155/2022/3120955.
Full textPamenang, Muhammad Unggul, Achmad Basuki, and Riyanto Sigit. "An Augmented Reality Application for the Community Learning about the Risk of Earthquake in a Multi-storey Building Area." EMITTER International Journal of Engineering Technology 5, no. 2 (January 13, 2018): 192–208. http://dx.doi.org/10.24003/emitter.v5i2.142.
Full textBruni, Luis Emilio, and Sarune Baceviciute. "On the embedded cognition of non-verbal narratives." Sign Systems Studies 42, no. 2/3 (December 5, 2014): 359–75. http://dx.doi.org/10.12697/sss.2014.42.2-3.09.
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