Academic literature on the topic 'Immersion evolution'
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Journal articles on the topic "Immersion evolution"
Kahouadji, Nabil, Niky Kamran, and Keti Tenenblat. "Local isometric immersions of pseudo-spherical surfaces and kth order evolution equations." Communications in Contemporary Mathematics 21, no. 04 (May 31, 2019): 1850025. http://dx.doi.org/10.1142/s0219199718500256.
Full textYin, Dawei, Shaojie Chen, Bing Chen, Rui Liu, and Faxin Li. "Experimental Study on Immersion Effects of Pressure Water on the Tensile Characteristics of Sandstone Samples." Geofluids 2021 (February 1, 2021): 1–11. http://dx.doi.org/10.1155/2021/6694881.
Full textKotani, Masahiro, Koutarou Nakamichi, Yusuke Yasufuku, and Hiroyuki Kawada. "Damage Evolution of Delayed Fracture in Woven GFRP under Hot Water Environment." Advanced Materials Research 79-82 (August 2009): 1923–26. http://dx.doi.org/10.4028/www.scientific.net/amr.79-82.1923.
Full textCharmantier, G., M. Charmantier-Daures, S. L. Waddy, and D. E. Aiken. "Salinity Tolerance and Osmoregulation in the Nemertean Pseudocarcinonemertes homari, an Egg Predator of American Lobster, Homarus americanus." Canadian Journal of Fisheries and Aquatic Sciences 48, no. 2 (February 1, 1991): 209–14. http://dx.doi.org/10.1139/f91-028.
Full textGe, Yongxiang, Congrui Zhang, Gaofeng Ren, and Luwei Zhang. "Experimental Investigation of the Mechanical Behavior and Damage Evolution Mechanism of Oil-Impregnated Gypsum Rock." Sustainability 14, no. 18 (September 6, 2022): 11172. http://dx.doi.org/10.3390/su141811172.
Full textSun, Yu Jie, Qing Chun Cui, Chun Ming Shi, and Suo Huai Zhang. "Finite Element Modeling of Quenching Process Coupled with Phase Transformation Effect." Advanced Materials Research 1061-1062 (December 2014): 522–25. http://dx.doi.org/10.4028/www.scientific.net/amr.1061-1062.522.
Full textWu, Xue Feng, Zu Quan Jin, Tie Jun Zhao, and Song Gao. "Damage of Cement Paste in Sulfate Environment with Different Temperature and Drying-Immersion Cycles." Applied Mechanics and Materials 275-277 (January 2013): 2088–92. http://dx.doi.org/10.4028/www.scientific.net/amm.275-277.2088.
Full textBernal, Raul Niño. "Evolutionary Immersion, Digital Arts, Science and Technology." ARJ – Art Research Journal / Revista de Pesquisa em Artes 2, no. 2 (September 25, 2015): 11–122. http://dx.doi.org/10.36025/arj.v2i2.7287.
Full textFtiti, Sondes, Sandra C. Cifuentes, Awatef Guidara, Joaquín Rams, Hassib Tounsi, and Juan P. Fernández-Blázquez. "The Structural, Thermal and Morphological Characterization of Polylactic Acid/Β-Tricalcium Phosphate (PLA/Β-TCP) Composites upon Immersion in SBF: A Comprehensive Analysis." Polymers 16, no. 5 (March 6, 2024): 719. http://dx.doi.org/10.3390/polym16050719.
Full textBeeman, Chris, and Eric B. Walton. "Wilderness Immersion Tuning: Education with Evolution and Neuroscience in Mind." Encounters in Theory and History of Education 17 (November 29, 2016): 178–202. http://dx.doi.org/10.24908/eoe-ese-rse.v17i0.6345.
Full textDissertations / Theses on the topic "Immersion evolution"
McConville, David. "On the evolution of the heavenly spheres : an enactive approach to cosmography." Thesis, University of Plymouth, 2014. http://hdl.handle.net/10026.1/3530.
Full textDo, Hana. "L'immersion sonore : analyse du phénomène et réalisation compositionnelle." Electronic Thesis or Diss., Sorbonne université, 2024. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2024SORUL030.pdf.
Full textThe term “ sound immersion ” appeared in various artistic fields at the end of the 20th century. It covers many dimensions, whether they are physical, metaphorical or even metaphysical. However, sound immersion can only be achieved with, by or for sound.From the concrete realization of the auditory phenomenon in all its omnidirectionality, to the artistic and contextualized implementation of interaction with the sound world, via a conjunction with the ecological spirit to the quest for modified states of consciousness, sound immersion proposes to communicate differently with the world through sound. In particular, the term has gained considerable extent with contemporary music, highlighting new paradigms and concepts, developing new ways of approaching areas such as corporeality, multiplicity, interaction, fusion, or spirituality. The notion of sound immersion helps us to understand several specific languages, and the resulting aesthetic implies multiple trends or styles, and is thus associated with the search for greater sensitivity and expanded spatiality, a non-linear form of temporality or more metaphorical philosophical concepts. To better understand the ins and outs of this phenomenon, the thesis focuses on the study of Luigi Nono's universe through the analysis of his work Prometeo. Tragedia dell'ascolto (1981-1984, rev. 1985). All the particularities of sound immersion, from aesthetic apprehension to compositional realization, are illustrated, clarifying its artistic and human scope
Brand, Christopher [Verfasser], and Georg [Akademischer Betreuer] Dolzmann. "Coupled Evolution Equations for Immersions of Closed Manifolds and Vector Fields / Christopher Brand ; Betreuer: Georg Dolzmann." Regensburg : Universitätsbibliothek Regensburg, 2019. http://d-nb.info/1185758143/34.
Full textFerreira, Lucas Nascimento. "Uma abordagem evolutiva para geração procedural de níveis em jogos de quebra-cabeças baseados em física." Universidade de São Paulo, 2015. http://www.teses.usp.br/teses/disponiveis/55/55134/tde-08012016-093518/.
Full textIn the last decade several search-based algorithms have been developed for generating levels in different types of games. The search space for level generation is typically constrained once the game mechanics define feasibility rules for the levels. In some methods, evaluating level feasibility requires a simulation with an intelligent agent which plays the game. This evaluation process usually has noise, caused by random components in the simulator or in the agent strategy. Several works have used a simulation for content evaluation, however, none of them have deeply discussed the presence of noise in this kind of approach. Thus, this paper presents a genetic algorithm capable of generating feasible levels that are evaluated by an intelligent agent in a noisy simulation. The algorithm was applied to physics-based puzzle games with the Angry Birds mechanics. A level representation in the form of individuals is introduced, which allows the genetic algorithm to evolve them with distinct characteristics. The fitness function noise is handled by a new approach, based on a cache system, which helps the genetic algorithm finding good candidate solutions. Three sets of experiments were conducted to evaluate the algorithm. The first one compares the proposed cache approach with other noise reduction methods of the literature. The second one measures the expressivity of the genetic algorithm considering the structural characteristics of the levels. The last one evaluates design aspects (such as difficulty, immersion and fun) of the generated levels using questionnaires answered by human players via Internet. Results showed the genetic algorithm was capable of generating distinct levels that are as immersive as levels manually designed. Moreover, the cache approach handled properly the noise in the fitness calculations, allowing a correct elitist evolution.
Lin, Yu-Wen, and 林育妏. "The Impact of Game-based Learning on 7th Graders’ Evolution Concept Learning, Immersion Experience, and Motivation." Thesis, 2013. http://ndltd.ncl.edu.tw/handle/33827280292330801705.
Full text國立交通大學
教育研究所
102
This study develops a Virtual Age game based learning involving the content of evolution. The virtual age game provided students’ opportunity to learn the evolution through simulated different roles. In addition, the same content of evolution virtual age game learning was modified to an animation. One of the aims of this study was to explore the effects of game-based learning on students’ learning of evolution concepts, immersion experience and motivation. In addition, it also to investigate the effectiveness between two different learning approaches (game-based learning vs. animation learning). Moreover, the relationships between learners’ immersion experience and their motivation was examined. To test the above presented idea, a quasi-experimental design was used in this study. A total of 145 7th grade students from four classes participated in this study and they were randomly assigned into two different groups which are game-based learning group (experimental group) and animation learning group (control group). Experimental group students received four different times of learning opportunities (each take an hour), and the evolution achievement test, immersion experience and motivation questionnaires were administered after each time of learning. Unlike the experimental group, students in the control group only receive one time learning of the animation following by taken the evolution achievement test, immersion experience and motivation questionnaires. The results showed there was no statistically significant difference in students’ evolution conceptual understanding performance and evolution synthesis level performance between two learning approaches. However, the experimental students made better immediate and retaining performance on both assessments than to the control group. Within the experimental group, high achievers significantly outperformed than to the medium and low achievers, and medium achievers outperformed than to the low achievers on their evolution conceptual understanding performance. High achievers also significantly outperformed than to the medium and low achievers on their game scores after their fourth time of learning. For the immersion experience, it was found that students made progress on their total immersion pretest to post test and from posttest to their 4th posttest. For their motivation, it was found that students made progress on their success expectation scale 3rd posttest to 1st posttest, 4th posttest to 2nd posttest, and 4th posttest to 1st posttest. Moreover, the stepwise regression result indicated that intrinsic goal orientation and interest of motivation can predict their engagement, engrossment, and total immersion.
"Enclosing Nature: Naturalism, Animal Welfare, and the Evolution of Zoo Design." Master's thesis, 2017. http://hdl.handle.net/2286/R.I.48445.
Full textDissertation/Thesis
Masters Thesis Biology 2017
Gillespie, Alexandra Dermott. "Australian media arts : in this place." Phd thesis, 2014. http://hdl.handle.net/1885/100197.
Full textBooks on the topic "Immersion evolution"
Ritter, Julia M. Tandem Dances. Oxford University Press, 2020. http://dx.doi.org/10.1093/oso/9780190051303.001.0001.
Full textEvición, HoLiva HoLiva. Registro Completo Delle Immersioni: DIARIO DI IMMERSIONE - DIARIO DI BORDO DETTAGLIATO per SUBACQUEI - FINO a 110 IMMERSIONI - IMMERSIONI SCUBA. IMMERSIONE. Evolution Design - Regalo per I Subacquei. Independently Published, 2021.
Find full textDeSalle, Rob. Our Senses: An Immersive Experience. Tantor Audio, 2018.
Find full textillustrator, Wynne Patricia, ed. Our senses: An immersive experience. Yale University Press, 2018.
Find full textCole, Emma. Postdramatic Tragedies. Oxford University Press, 2019. http://dx.doi.org/10.1093/oso/9780198817680.001.0001.
Full textBook chapters on the topic "Immersion evolution"
Yan, Chen, and Julien Cordry. "Increased Game Immersion by Using Live Player-Mapped Avatar Evolution." In Edutainment Technologies. Educational Games and Virtual Reality/Augmented Reality Applications, 276–80. Berlin, Heidelberg: Springer Berlin Heidelberg, 2011. http://dx.doi.org/10.1007/978-3-642-23456-9_53.
Full textMirvis, Tova. "Personal Narrative: Out of the Mikvah, into the World." In The Palgrave Handbook of Critical Menstruation Studies, 131–35. Singapore: Springer Singapore, 2020. http://dx.doi.org/10.1007/978-981-15-0614-7_12.
Full textKang, Seok. "Evolution of immersive journalism research." In Insights on Immersive Journalism, 75–91. London: Routledge, 2023. http://dx.doi.org/10.4324/9781003217008-7.
Full textDudczig, Steffen, Enrico Storti, and Christos G. Aneziris. "Registration of Filtration Efficiency of Active or Reactive Filters in Contact with Steel Melt in a Steel Casting Simulator." In Multifunctional Ceramic Filter Systems for Metal Melt Filtration, 489–517. Cham: Springer International Publishing, 2024. http://dx.doi.org/10.1007/978-3-031-40930-1_19.
Full textKahouadji, Nabil, Niky Kamran, and Keti Tenenblat. "Local Isometric Immersions of Pseudo-Spherical Surfaces and Evolution Equations." In Hamiltonian Partial Differential Equations and Applications, 369–81. New York, NY: Springer New York, 2015. http://dx.doi.org/10.1007/978-1-4939-2950-4_13.
Full textHakim, Arhum, and Sadaf Hammad. "Use of Virtual Reality in Psychology." In Digital Interaction and Machine Intelligence, 208–17. Cham: Springer International Publishing, 2022. http://dx.doi.org/10.1007/978-3-031-11432-8_21.
Full textLambropoulos, Niki, and Tharrenos Bratitsis. "Weaving User Immersive Experiences: Scientific Curiosity and Reasoning with Bodily Feelings Mapping and Evolution." In Lecture Notes in Computer Science, 62–71. Cham: Springer International Publishing, 2014. http://dx.doi.org/10.1007/978-3-319-07485-6_7.
Full textGrech, Amy, Andrew Wodehouse, and Ross Brisco. "Digital Empathic Healthcare: Designing Virtual Interactions for Human-Centered Experiences." In Communications in Computer and Information Science, 191–206. Cham: Springer Nature Switzerland, 2024. http://dx.doi.org/10.1007/978-3-031-59080-1_14.
Full textAndò, Romana, Samuele Briatore, and Gianni Denaro. "Rethinking Fashion Storytelling Through Digital Archives and Immersive Museum Experiences." In Fashion Communication in the Digital Age, 279–89. Cham: Springer Nature Switzerland, 2023. http://dx.doi.org/10.1007/978-3-031-38541-4_26.
Full textPillai, Jayesh S., Amarnath Murugan, and Amal Dev. "Cinévoqué: Design of a Passively Responsive Framework for Seamless Evolution of Experiences in Immersive Live-Action Movies." In Human-Computer Interaction – INTERACT 2019, 359–67. Cham: Springer International Publishing, 2019. http://dx.doi.org/10.1007/978-3-030-29381-9_22.
Full textConference papers on the topic "Immersion evolution"
Lescop, Laurent, and Bruno Suner. "15 Years of Immersion - Evolution and assessment of a pedagogy." In eCAADe 2018: Computing for a better tomorrow. eCAADe, 2018. http://dx.doi.org/10.52842/conf.ecaade.2018.1.391.
Full textBlumenstock, Gerry M., Christine Meinert, Nigel R. Farrar, and Anthony Yen. "Evolution of light source technology to support immersion and EUV lithography." In Photonics Asia 2004, edited by Yangyuan Wang, Jun-en Yao, and Christopher J. Progler. SPIE, 2005. http://dx.doi.org/10.1117/12.577587.
Full textDespott, Edward J., Claudia Coppo, Nikolaos Lazaridis, Alexandros Skamnelos, Deborah Costa, Regina Raymond, Nikolaos Koukias, TuVinh Luong, Jennifer Watkins, and Alberto Murino. "P42 Evolution of the pocket creation method saline-immersion therapeutic endoscopy assisted endoscopic submucosal dissection." In Abstracts of the BSG Campus, 21–29 January 2021. BMJ Publishing Group Ltd and British Society of Gastroenterology, 2021. http://dx.doi.org/10.1136/gutjnl-2020-bsgcampus.117.
Full textEstill, John C., Gary A. Hust, Kenneth J. Evans, Marshall L. Stuart, and Rau´l B. Rebak. "Long-Term Corrosion Behavior of Alloy 22 in 5 M CaCl2 at 120°C." In ASME 2006 Pressure Vessels and Piping/ICPVT-11 Conference. ASMEDC, 2006. http://dx.doi.org/10.1115/pvp2006-icpvt-11-93422.
Full textClark, Kevin, Kazuhiko Yamazaki, James Kwolyk, and Sruti Vijaykumar. "Tokyo Sensory Safari: Experience Innovation & Human Factors Immersion." In 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023). AHFE International, 2023. http://dx.doi.org/10.54941/ahfe1003315.
Full textSrinivasan, Vedanth, Kil-min Moon, David Greif, DeMing Wang, and Myung-hwan Kim. "Numerical Simulation of Immersion Quench Cooling Process: Part I." In ASME 2008 International Mechanical Engineering Congress and Exposition. ASMEDC, 2008. http://dx.doi.org/10.1115/imece2008-69280.
Full textBenmahiddine, Ferhat, and Rafik Belarbi. "Effect of Immersion/Freezing/Drying Cycles on the Hygrothermal and Mechanical Behaviour of Hemp Concrete." In 4th International Conference on Bio-Based Building Materials. Switzerland: Trans Tech Publications Ltd, 2022. http://dx.doi.org/10.4028/www.scientific.net/cta.1.555.
Full textGenin, Clément, Marc Jeannin, Philippe Refait, René Sabot, and Anne-Marie Grolleau. "Cathodic protection of carbon steel in the tidal zone: evolution of the mineral layer from immersion zone to splash zone." In 1st Corrosion and Materials Degradation Web Conference. Basel, Switzerland: MDPI, 2021. http://dx.doi.org/10.3390/cmdwc2021-10004.
Full textSaid, Rita Mohd, Muhammad Alif Haikal Abdul Ghani, Norainiza Saud, and Mohd Arif Anuar Mohd Salleh. "Microstructure evolution of Sn-Cu based solder paste on electroless nickel immersion gold (ENIG) surface finish subjected to multiple reflow cycles." In PROCEEDINGS OF 8TH INTERNATIONAL CONFERENCE ON ADVANCED MATERIALS ENGINEERING & TECHNOLOGY (ICAMET 2020). AIP Publishing, 2021. http://dx.doi.org/10.1063/5.0051918.
Full textMardali, Marzieh, Hamidreza Salimijazi, Fathallah Karimzadeh, and Tom Coyle. "High Velocity Oxygen Fuel Spraying of Nanostructured Hydroxyapatite on Magnesium Alloy Substrate for Biomedical Application." In ITSC2018, edited by F. Azarmi, K. Balani, H. Li, T. Eden, K. Shinoda, T. Hussain, F. L. Toma, Y. C. Lau, and J. Veilleux. ASM International, 2018. http://dx.doi.org/10.31399/asm.cp.itsc2018p0643.
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