Academic literature on the topic 'Immersion'
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Journal articles on the topic "Immersion"
Selzer, Matias, and Silvia M. Castro. "A Methodology for Generating Virtual Reality Immersion Metrics based on System Variables." Journal of Computer Science and Technology 23, no. 2 (October 25, 2023): e08. http://dx.doi.org/10.24215/16666038.23.e08.
Full textNomizu, Katsumi, Ulrich Pinkall, and Fabio Podestà. "On the geometry of affine Kähler immersions." Nagoya Mathematical Journal 120 (December 1990): 205–22. http://dx.doi.org/10.1017/s0027763000003342.
Full textUmar, Najirah, Yuyun Yuyun, and Hamdan Gani. "Generating game immersion features for immersive game selection." ILKOM Jurnal Ilmiah 14, no. 3 (December 19, 2022): 264–74. http://dx.doi.org/10.33096/ilkom.v14i3.1224.264-274.
Full textSilva Bastos, Arthur, Renata Faria Gomes, Clemilson Costa dos Santos, and José Gilvan Rodrigues Maia. "Synesthesia: A Study on Immersive Features of Electronic Games." Journal on Interactive Systems 9, no. 2 (August 29, 2018): 1. http://dx.doi.org/10.5753/jis.2018.700.
Full textBORBÉLY, ALBERT. "ON MINIMAL SURFACES SATISFYING THE OMORI–YAU PRINCIPLE." Bulletin of the Australian Mathematical Society 84, no. 1 (June 16, 2011): 33–39. http://dx.doi.org/10.1017/s0004972711002346.
Full textPapavlasopoulos, Angelos, Agnes Papadopoulou, Andreas Floros, and Andreas Giannakoulopoulos. "Entropy as a Transitional In-Game Variable." Technologies 10, no. 4 (July 20, 2022): 88. http://dx.doi.org/10.3390/technologies10040088.
Full textHarrison, M. H., L. C. Keil, C. A. Wade, J. E. Silver, G. Geelen, and J. E. Greenleaf. "Effect of hydration on plasma volume and endocrine responses to water immersion." Journal of Applied Physiology 61, no. 4 (October 1, 1986): 1410–17. http://dx.doi.org/10.1152/jappl.1986.61.4.1410.
Full textCharfi, Ahmed Anis. "Immersion and Perceived Value." International Journal of Online Marketing 4, no. 4 (October 2014): 17–35. http://dx.doi.org/10.4018/ijom.2014100102.
Full textBouchard, Stéphane, Julie St-Jacques, Geneviève Robillard, and Patrice Renaud. "Anxiety Increases the Feeling of Presence in Virtual Reality." Presence: Teleoperators and Virtual Environments 17, no. 4 (August 1, 2008): 376–91. http://dx.doi.org/10.1162/pres.17.4.376.
Full textLytvynova, Svitlana. "IMMERSIVE LEARNING ENVIRONMENT: A COMPARATIVE ANALYSIS." Scientific Bulletin of Uzhhorod University. Series: «Pedagogy. Social Work», no. 2(53) (November 4, 2023): 76–82. http://dx.doi.org/10.24144/2524-0609.2023.53.76-82.
Full textDissertations / Theses on the topic "Immersion"
Wang, Xiaotian. "Chattahoochee Immersion." Digital Archive @ GSU, 2010. http://digitalarchive.gsu.edu/art_design_theses/57.
Full textFraser, Child Nancy. "Learning immersion, the multiple worlds of french immersion students." Thesis, National Library of Canada = Bibliothèque nationale du Canada, 1998. http://www.collectionscanada.ca/obj/s4/f2/dsk2/ftp02/NQ35819.pdf.
Full textDaggett, Kristina Marie. "Immersion through technology." [Ames, Iowa : Iowa State University], 2010. http://gateway.proquest.com/openurl?url_ver=Z39.88-2004&rft_val_fmt=info:ofi/fmt:kev:mtx:dissertation&res_dat=xri:pqdiss&rft_dat=xri:pqdiss:1476289.
Full textBodén, Marcus. "Immersion och lärande." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-4409.
Full textJia, Hongyi, and Hongyi Jia. "Chinese Immersion Language Education." Diss., The University of Arizona, 2017. http://hdl.handle.net/10150/625885.
Full textHolm, Robin. "Spelarkitekturs inverkan på immersion." Thesis, Högskolan i Skövde, Institutionen för kommunikation och information, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-8188.
Full textEnström, Hasse. "Nostalgi och ökad immersion." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-18978.
Full textPerroud, Benoit. "Immersion visuelle réaliste : proposition d'un modèle d'évaluation." Thesis, Paris, ENSAM, 2018. http://www.theses.fr/2018ENAM0060/document.
Full textThe thesis "Hyper-realistic and multi-sensorial 3D visual immersion" was carried out within the framework of a CIFRE contract established between Arts et Métiers on the one hand and Renault SAS on the other. It proposes a score model to objectively evaluate the ability of an immersive display system to reproduce the right level of sensory stimulation for a user, compared to what he would receive in reality and to the modeling of the human visual system.First, we were interested in laying the foundations of the model: it is composed of twelve criteria, equitably divided into a sum of vision indices and immersion indices. Each criterion is given, as far as possible, a score from 0 to 100. A score of 0 represents the visual system’s inability to perceive or use visual information, while a score of 100 represents maximum capacity. A score of 80 is also assigned for standard performance. Each criterion is assigned a weight according to the task performed in the virtual environment.We then carry out a series of experiments to complete the information available in the literature, to establish the criteria. Contrast and latency are of particular interest. The first experiment consists in the transposition and validation of a visual performance model in Virtual Reality. In the second, we compare the effects of latency on a given task, between a CAVE simulator and a HMD.The thesis proposes a number of theoretical, methodological and experimental results. In virtual immersion conditions, contrast and luminance criteria are important for visual perception. Experiments show that a model adapted to virtual immersion conditions is necessary. Furthermore, we show that thresholds of latency influence on performance seem to exist. The relevance of correlations between simulator performance, presence and cyber-sickness is also checked, depending on the latency and the immersive system
Andersson, Tom, and Hampus Strömsholm. "Immersion, Make and Break the Game - a Study on the Impact of Immersion." Thesis, Malmö universitet, Fakulteten för teknik och samhälle (TS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:mau:diva-20496.
Full textImmersion can be considered as an essential part in digital games and developers are constantly challenged when trying to create immersive game experiences to an ever growing demand. However, as previous work suggests, immersion is not an easy concept to grasp and the area must be divided into smaller sub-areas. The sub-areas can then be investigated both individually and in relation to one another. This thesis breaks out three sub-areas (immersive features), that contribute to the overall feeling of immersion, to explore and test. The immersive features are used to create an artifact in the form of a game where all features can be tested. The data presented in this thesis shows that the three features have different amounts of impact on immersion. Furthermore, this thesis shows how the selected features relate to each other and how they together affect the overall game.
Bernulf, Carl-William, and Valdemar Helander. "Immersiva ljudlösningar : Vilken betydelse har placeringen av lyssnaren i relation till immersion i tredjepersonsspel?" Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-20506.
Full textBooks on the topic "Immersion"
Immersion. Québec: Arion, 1995.
Find full textTedick, Diane J., Donna Christian, and Tara Williams Fortune, eds. Immersion Education. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041.
Full textWolf, Michele. Immersion: Poems. Washington, D.C: Word Works, 2011.
Find full textImmersion, emergence. New Delhi: Ravi Agarwal, 2006.
Find full textTotal immersion. New York: Delta Trade Paperbacks, 1998.
Find full textCanadian Broadcasting Corporation. French immersion. Montreal: CBC Transcripts, 1987.
Find full textImmersion: Poems. Washington, D.C: Word Works, 2011.
Find full textImmersion: Roman. [Paris]: Gallimard, 2005.
Find full textTotal immersion. Edinburgh: Scottish Cultural Press, 1998.
Find full textEntertainment, Topics, and Instant Immersion. Instant Immersion Hawaiian (Instant Immersion) (Instant Immersion). Topics Entertainment, 2005.
Find full textBook chapters on the topic "Immersion"
Aksamit, Anna, and Monique Jeanblanc. "Immersion." In SpringerBriefs in Quantitative Finance, 53–67. Cham: Springer International Publishing, 2017. http://dx.doi.org/10.1007/978-3-319-41255-9_3.
Full textGladston, Paul. "Immersion." In Chinese Contemporary Art Series, 149–60. Berlin, Heidelberg: Springer Berlin Heidelberg, 2015. http://dx.doi.org/10.1007/978-3-662-46488-5_19.
Full textHoward, Mary, and Elisha Elliott. "Immersion." In Quality Learning, 53–68. Rotterdam: SensePublishers, 2017. http://dx.doi.org/10.1007/978-94-6300-914-0_6.
Full textStockwell, Peter. "Immersion." In The Language of Surrealism, 149–66. London: Macmillan Education UK, 2017. http://dx.doi.org/10.1057/978-1-137-39219-0_9.
Full textAustin, Tricia. "Immersion." In Narrative Environments and Experience Design, 127–45. New York, NY: Routledge, 2020.: Routledge, 2020. http://dx.doi.org/10.4324/9780367138073-7.
Full textKlich, Rosemary, and Edward Scheer. "Immersion." In Multimedia Performance, 127–52. London: Macmillan Education UK, 2012. http://dx.doi.org/10.1007/978-0-230-35759-4_8.
Full textShelby, Karen. "Immersion." In Belgian Museums of the Great War, 126–57. New York, NY : Routledge, 2017.: Routledge, 2017. http://dx.doi.org/10.4324/9781315673899-6.
Full textTherrien, Carl. "Immersion." In The Routledge Companion to Video Game Studies, 564–71. 2nd ed. New York: Routledge, 2023. http://dx.doi.org/10.4324/9781003214977-77.
Full textTedick, D. J., D. Christian, and T. W. Fortune. "Chapter 1. The Future of Immersion Education: An Invitation to ‘Dwell in Possibility’." In Immersion Education, edited by Diane J. Tedick, Donna Christian, and Tara Williams Fortune, 1–10. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-004.
Full textBjörklund, S., and K. Mård-Miettinen. "Chapter 2. Integrating Multiple Languages in Immersion: Swedish Immersion in Finland." In Immersion Education, edited by Diane J. Tedick, Donna Christian, and Tara Williams Fortune, 13–35. Bristol, Blue Ridge Summit: Multilingual Matters, 2011. http://dx.doi.org/10.21832/9781847694041-005.
Full textConference papers on the topic "Immersion"
Zhang, Chenyan, Andrew Perkis, and Sebastian Arndt. "Spatial immersion versus emotional immersion, which is more immersive?" In 2017 Ninth International Conference on Quality of Multimedia Experience (QoMEX). IEEE, 2017. http://dx.doi.org/10.1109/qomex.2017.7965655.
Full textKuchelmeister, Volker. "Virtual Immersion: Simulating Immersive Experiences in VR." In 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR). IEEE, 2018. http://dx.doi.org/10.1109/vr.2018.8446124.
Full textSawchuk, A. A., E. Chew, R. Zimmermann, C. Papadopoulos, and C. Kyriakakis. "From remote media immersion to Distributed Immersive Performance." In the 2003 ACM SIGMM workshop. New York, New York, USA: ACM Press, 2003. http://dx.doi.org/10.1145/982484.982506.
Full textWhitson, Jennifer, Chris Eaket, Brian Greenspan, Minh Quang Tran, and Natalie King. "Neo-immersion." In the 2008 Conference. New York, New York, USA: ACM Press, 2008. http://dx.doi.org/10.1145/1496984.1497028.
Full textValkov, Dimitar, and Steffen Flagge. "Smooth immersion." In SUI '17: Symposium on Spatial User Interaction. New York, NY, USA: ACM, 2017. http://dx.doi.org/10.1145/3131277.3132183.
Full textFairclough, Stephen H., and Christopher G. Burns. "Decomposing immersion." In CHI '13 Extended Abstracts on Human Factors in Computing Systems. New York, New York, USA: ACM Press, 2013. http://dx.doi.org/10.1145/2468356.2468552.
Full textCook, Margaret, Amber Ackley, Karla Chang Gonzalez, Austin Payne, Jinsil Hwaryoung Seo, Caleb Kicklighter, Michelle Pine, and Timothy McLaughlin. "InNervate immersion." In SIGGRAPH '19: Special Interest Group on Computer Graphics and Interactive Techniques Conference. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3306214.3338580.
Full textOgi, Tetsuro, Masahiro Hayashi, and Mitsutaka Sakai. "Room-sized Immersive Projection Display for Tele-immersion Environment." In 17th International Conference on Artificial Reality and Telexistence (ICAT 2007). IEEE, 2007. http://dx.doi.org/10.1109/icat.2007.22.
Full textHanawa, Tetsuro, Toshifumi Suganaga, Takeo Ishibashi, Shinroku Maejima, Koichiro Narimatsu, Kazuyuki Suko, Mamoru Terai, Teruhiko Kumada, and Junichi Kitano. "Studies on immersion defects using mimic immersion experiments." In SPIE 31st International Symposium on Advanced Lithography, edited by Qinghuang Lin. SPIE, 2006. http://dx.doi.org/10.1117/12.655568.
Full textTohmyoh, Hironori, and Masumi Saka. "A High-Resolution Dry-Contact Acoustic Imaging of the Solder Joints for Ball Grid Array Assembly." In ASME 2003 International Electronic Packaging Technical Conference and Exhibition. ASMEDC, 2003. http://dx.doi.org/10.1115/ipack2003-35228.
Full textReports on the topic "Immersion"
Romrell, D. M. FFTF reactor immersion heaters. Revision 1. Office of Scientific and Technical Information (OSTI), August 1994. http://dx.doi.org/10.2172/10182997.
Full textPatching-Bunch, Jessica. Learning Cultural Competency through International Immersion Travel. Portland State University Library, January 2016. http://dx.doi.org/10.15760/honors.274.
Full textColes, Henry, and Magnus Herrlin. Immersion Cooling of Electronics in DoD Installations. Office of Scientific and Technical Information (OSTI), August 2017. http://dx.doi.org/10.2172/1375005.
Full textMerrill, C. I., and J. D. O'Drobinak. Sea Water Immersion of Gem II Propellant. Fort Belvoir, VA: Defense Technical Information Center, March 1998. http://dx.doi.org/10.21236/ada404866.
Full textMerrill, C. I., and J. D. O'Drobinak. Sea Water Immersion of GEM II Propellant. Fort Belvoir, VA: Defense Technical Information Center, April 1998. http://dx.doi.org/10.21236/ada405481.
Full textLiu, Q., and E. A. Irene. Si/SiO2 Interfere Studies by Immersion Ellipsometry. Fort Belvoir, VA: Defense Technical Information Center, May 1993. http://dx.doi.org/10.21236/ada265151.
Full textRoy, Ajit. Galvanic corrosion testing using electrochemical and immersion techniques. Office of Scientific and Technical Information (OSTI), July 1996. http://dx.doi.org/10.2172/2647.
Full textSnyder, C. T., L. A. Barnes, and J. K. Fink. Metal waste form corrosion release data from immersion tests. Office of Scientific and Technical Information (OSTI), February 2005. http://dx.doi.org/10.2172/837433.
Full textWiersma, B. COUPON IMMERSION TESTING IN SIMULATED HAZARDOUS LOW LEVEL WASTE. Office of Scientific and Technical Information (OSTI), August 1991. http://dx.doi.org/10.2172/967272.
Full textBeavers, J. A., and C. L. Durr. Immersion studies on candidate container alloys for the Tuff Repository. Office of Scientific and Technical Information (OSTI), May 1991. http://dx.doi.org/10.2172/138113.
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