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Journal articles on the topic 'Idle game'

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1

Syalman Hakim. "Pengembangan Game Slayer Angel Dalam Mengikuti Studi Independen Kampus Merdeka Di PT. Agate Internasional." SEMINAR TEKNOLOGI MAJALENGKA (STIMA) 6 (December 8, 2022): 312–16. http://dx.doi.org/10.31949/stima.v6i0.686.

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Games are one of the entertainment media that are the choice of almost everyone to get rid of boredom or fill spare time, there are also games that are used as hobbies and moreover games are now used as electronic sports (e-sports). Currently, the game has many types of games, one of which is the type of idle RPG game. Idle game is a game concept that can play itself without us having to play it, while RPG game stands for Role-Playing Game is a game where players play the role of a character. So idle RPG is a combination of two game genres, namely idle games and RPG games. In this study, resea
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2

Riyadi, Agung, and James James. "Analisis Usability Testing pada User Interface dalam Game Idle Breeder." JOURNAL OF APPLIED MULTIMEDIA AND NETWORKING 5, no. 2 (2021): 1–8. http://dx.doi.org/10.30871/jamn.v5i2.3782.

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In today's development, children are used to using smart phones or smartphones. Most of these smartphones run on the Android or IOS operating system. In smartphones there are applications that can be used for various purposes. One type of these applications is games. In this case, there are still many users who play the game having difficulty understanding the layout and menus that have been presented in a game, making it difficult for users to play it. In this study the author will discuss the user experience in the game "idle breeder" Idle Breeder is a top-down game with an idle genre with a
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Pohan, Achmad Baroqah, Ibnu Alfarobi, and Sofian Wira Hadi. "Pengembangan Idle Game “Havok Runner” Berbasis Android Menggunakan Metode Agile Game Development." JURNAL MEDIA INFORMATIKA BUDIDARMA 6, no. 3 (2022): 1573. http://dx.doi.org/10.30865/mib.v6i3.3994.

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Video games are one of the industries that are growing very rapidly every year. And in a video game industry, there are many types/genres of games that have been widely circulated in the community. One of them is a type of game where players interact a little while the game is running, namely idle games. Even though gaming is one of the industries that is growing very rapidly, based on the report of Diana Paskarina (COO of game loka nutmeg) the contribution of the creative game industry is still very small to state revenue. However, regardless of the existing constraints, there are opportuniti
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Wijaya, Surya Agung, Abdul Asib, and Suparno Suparno. "Portraying Informal Digital Learning of English from Management, Beliefs, and Practices." Register Journal 14, no. 2 (2021): 157–84. http://dx.doi.org/10.18326/rgt.v14i2.157-184.

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In a couple of years, massively multiplayer online role-playing game (MMORPG) previous works reported various informal digital learning of English (IDLE) activities within and around video games that could enhance student-gamer vocabulary outcomes; receptive and productive language skills; and language socialization. The lack of multidisciplinary literature reviews between IDLE and language policy (LP) gives this study to open discussion on both areas. The urgency of this study is the high adoption of IDLE framework without considering LP where the reason for student’s engagement from MMORPG a
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Riyadi, Agung, and Sultan Ilyas Arsalillah Yuswan Syah. "Development of Finite State Machine Agent in Idle Breeder Game." CESS (Journal of Computer Engineering, System and Science) 8, no. 2 (2023): 542. http://dx.doi.org/10.24114/cess.v8i2.47143.

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"Idle Breeder" merupakan sebuah game idle top down yang memberikan pengalaman berternak dengan suasana santai bagi para pemainnya. Setiap karakter hewan didesain dengan perilaku yang menyerupai hewan aslinya. Namun, penerapan game sebelumnya menghadapi berbagai masalah, terutama dalam manajemen kode program yang menyulitkan developer secara scalable dan mengakibatkan beberapa komponen tidak dapat digunakan kembali (reusable). Oleh karena itu, penelitian ini bertujuan untuk mengatasi masalah tersebut dengan mengimplementasikan Finite State Machine (FSM) sebagai solusi. Metode pengembangan yang
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Kim, So-Yeon, and Hye-Won Han. "A Study on Paradox of Mobile Idle Game." Humanities Contents 63 (December 31, 2021): 57–73. http://dx.doi.org/10.18658/humancon.2021.12.57.

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7

Meriyadi, Eka, Tony Wibowo, and Tony Tan. "Data Analysis and Development of Idle Games: Understanding Their Impact on Relaxation and Socialization in Young Adults." Jurnal Indonesia Sosial Teknologi 5, no. 12 (2024): 5902–13. https://doi.org/10.59141/jist.v5i12.1321.

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This study examines the impact of idle games on relaxation and socialization among young adults using a quantitative approach and the Unified Theory of Acceptance and Use of Technology (UTAUT) model. Idle games, characterized by minimal interaction and gradual progression, have gained popularity due to their potential benefits in alleviating stress and promoting social connectivity. Through a quantitative survey involving respondents aged 18-35, we collected data to test hypotheses regarding the relationship between idle game usage, relaxation levels, and socialization. The analysis results in
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Gu, Fan, Xianwei Li, Liang Zhao, Haiyang Zhang, and Xiaoying Yang. "Optimal Pricing for Spectrum Allocation in Cognitive Radio Networks." MATEC Web of Conferences 232 (2018): 01048. http://dx.doi.org/10.1051/matecconf/201823201048.

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In this paper, we investigate the problem of spectrum allocation in Cognitive Radio Networks (CRNs) where a primary user (PU) leases its idle spectrums to a number of secondary users (SUs) who may have different willing to pay for these spectrums. For the PU, its main objective is to gain profit from selling the idle spectrums, and from the perspective of the Sus, they aim to maximize their utility from using spectrums. We model the interaction between the PU and SUs as a two-stage Stackelberg game, where the PU sets the prices for its spectrum in the first stage, and SUs make their spectrum d
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Gao, Tianyu. "Factors fluence the success of mobile games in China." BCP Business & Management 28 (October 14, 2022): 207–16. http://dx.doi.org/10.54691/bcpbm.v28i.2240.

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This study analysis factors that affect the success of mobile games in China. Top 200 mobile game data of the 365 days download ranking in China from June 6, 2021, to June 4, 2022, as the representative of successful mobile games in China. To explore the relationship of factors with mobile games performance, correlation analysis, chi-square goodness-of-fit, and independent two samples t-test are used to perform data analysis. The results showed there is no relationship and difference between the usage of IP and mobile game performance. However, there is a weak positive relationship between the
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Wu, Yantong, and Peng Liu. "Pricing strategies for shared manufacturing platform considering cooperative advertising based on differential game." PLOS ONE 19, no. 7 (2024): e0303928. http://dx.doi.org/10.1371/journal.pone.0303928.

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Shared manufacturing is a new business form that focuses on all aspects of production and manufacturing, mainly relying on the shared manufacturing platform to achieve the optimal allocation of idle resources. For enterprises, in the process of deciding to lease idle resources, the pricing and advertising investment efficiency of the shared manufacturing platform is a valuable research issue. The shared manufacturing model in this paper consists of one manufacturer and one shared manufacturing platform, which will invest in cooperative advertising while the shared manufacturing process is comp
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Liu, Gang, Zheng Xiao, GuangHua Tan, Kenli Li, and Anthony Theodore Chronopoulos. "Game theory-based optimization of distributed idle computing resources in cloud environments." Theoretical Computer Science 806 (February 2020): 468–88. http://dx.doi.org/10.1016/j.tcs.2019.08.019.

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Bening Abimanyu, Hyan, Sentot Achmadi, and Ariwibisono. "RANCANG BANGUN GAME “WAR OF ALIENS WANOKUNI” MENERAPKAN METODE FSM (FINITE STATE MACHINE)." JATI (Jurnal Mahasiswa Teknik Informatika) 5, no. 2 (2021): 480–86. http://dx.doi.org/10.36040/jati.v5i2.3753.

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Belajar dirumah sekarang digalakkan oleh pemerintah untuk menghetikan penyebaran covid 19 di Indonesia. Banyak kalangan dari anak- anak sampai usia dewasa menghibur diri dengan memainkan media hiburan seperti game atau dengan menonton flim. Media game disini terbagi dari beberapa Platform seperti mobile dan dekstop. Game juga untuk mengasah kesehatan tubuh seperti meningkatkan fokus, mengurangi depresi, melatih kesabaran.
 Game “War Of Aliens Wanokuni” pada penetian ini adalah game dengan genre game pc / dekstop, yang dirancang dengan game engine Unity 2019 dan untuk perancangan asset-ass
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Li, Lingfei, Jingyu Wu, Minting Zhu, Mancang Wang, and Yaoyuan Li. "Stochastic Differential Game of Sustainable Allocation Strategy for Idle Emergency Supplies in Post-Disaster Management." Sustainability 16, no. 22 (2024): 10003. http://dx.doi.org/10.3390/su162210003.

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This study aims to explore allocation strategies for idle emergency supplies in a “demander–platform–supplier” supply chain system along with government regulation during the post-disaster recovery period. Allocation of emergency supplies is a complex task that encompasses resource allocation before and after disasters. It is essential to reduce losses in disaster-stricken areas and support development during post-disaster recovery. However, there is often an excessive supply of emergency materials and a mismatch between supply and demand sides in downstream supply chains, which may lead to se
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14

Wang, Li, and Feng Li. "Dynamic Spectrum Pricing with Secondary User’s Normal Demand Preference." Mobile Information Systems 2018 (March 1, 2018): 1–8. http://dx.doi.org/10.1155/2018/3572508.

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During secondary user’s dynamic access to authorized spectrum, a key issue is how to ascertain an appropriate spectrum price so as to maximize primary system’s benefit and satisfy secondary user’s diverse spectrum demands. In this paper, a scheme of pricing-based dynamic spectrum access is proposed. According to the diverse qualities of idle spectrum, the proposed scheme applies a Hotelling game model to form the spectrum pricing problem. Firstly, establish a model of spectrum leasing, among which the idle spectrum with different qualities constitutes a spectrum pool. Then, divide the idle spe
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Costa, João, João Barata, Sara João, and Daniel Barbosa. "Principles for Engineering Social Interaction in Asynchronous Mobile Games." International Journal of Gaming and Computer-Mediated Simulations 13, no. 3 (2021): 1–16. http://dx.doi.org/10.4018/ijgcms.290306.

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Since their first appearance, mobile devices have had exponential technological growth and have gained other functionalities besides standard calls and messaging services. With the advent of smartphones, the mobile gaming market has grown enormously to become one of the most widespread forms of gaming. This paper devises guidelines for engineering online multiplayer asynchronous mobile games. The findings emerge from the launch of a new game where, alternately, players try to guess the answers given by other players to a given set of questions. Departing from the meaning of usability in ISO 92
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Deng, Qi, and Feng Zeng. "Vehicular Edge-Computing Framework for Making Use of Parking and Charging Electric Vehicles." Applied Sciences 13, no. 6 (2023): 4065. http://dx.doi.org/10.3390/app13064065.

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In big cities, there are more and more parking lots and charging piles for electric vehicles, and the resources of parking and charging vehicles can be aggregated to provide strong computing power for vehicular edge computing (VEC). In this paper, we propose a VEC framework that uses charging vehicles in parking lots to assist edge servers in processing computational tasks, and an edge crowdsourcing platform (ECP) is designed to manage and integrate the idle computation resources of electric vehicles in parking lots to provide computation services for requesting vehicles. Based on game theory,
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Yan, Xiao, Cheng Huang, Jianyuan Gan, and Xiaobei Wu. "Game Theory-Based Energy-Efficient Clustering Algorithm for Wireless Sensor Networks." Sensors 22, no. 2 (2022): 478. http://dx.doi.org/10.3390/s22020478.

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Energy efficiency is one of the critical challenges in wireless sensor networks (WSNs). WSNs collect and transmit data through sensor nodes. However, the energy carried by the sensor nodes is limited. The sensor nodes need to save energy as much as possible to prolong the network lifetime. This paper proposes a game theory-based energy-efficient clustering algorithm (GEC) for wireless sensor networks, where each sensor node is regarded as a player in the game. According to the length of idle listening time in the active state, the sensor node can adopt favorable strategies for itself, and then
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18

Yi, Hangjie, Dongjun Liu, Xuanyu Jin, Hangkui Zhang, and Wanzeng Kong. "Winning algorithms in BCI Controlled Robot Contest in World Robot Contest 2022: BCI Turing Test." Brain Science Advances 9, no. 3 (2023): 182–94. http://dx.doi.org/10.26599/bsa.2023.9050012.

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The Turing Test is a method of testing whether a machine has human intelligence. A novel brain–computer interface (BCI) Turing Test was proposed in the BCI Controlled Robot Contest in World Robot Contest 2022. Contestants developed algorithms that can distinguish if an instruction is issued by a human. Participants collaborated with an electroencephalogram-based BCI to play a soccer game in a virtual scenario. Participants were asked to perform steady-state visual evoked potential (SSVEP) tasks or motor imagery (MI) tasks to control the robots or be in an idle state to mimic the system giving
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Lai, Wei Kuang, Mu Lung Weng, Yuh Chung Lin, and Chin Shiuh Shieh. "An Incentive Mechanism Using Game Theory for Wireless Mesh Networks." Applied Mechanics and Materials 284-287 (January 2013): 2694–98. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.2694.

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Wireless mesh networks (WMNs) have attracted much attention in recent years. The main problems in WMNs are the unfairness in bandwidth sharing and potential selfish behavior. In this paper, an incentive-based pricing model is designed which follows the concepts of mechanism design in game theory to encourage nodes to relay packets for other nodes and therefore achieve fairness. In the pricing model, we consider the packet transmitting amounts, idle conditions and the special need of border nodes in the margin area. The incentive is the main feature of the model. We also discuss the model using
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Liu, Jingyu, Weidong Meng, Yuyu Li, Bo Huang, and Bixi Zhang. "Effective guide for behaviour of farmers in the withdrawal of rural homesteads: An evolutionary game-based study." Mathematical Biosciences and Engineering 19, no. 8 (2022): 7805–25. http://dx.doi.org/10.3934/mbe.2022365.

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<abstract> <p>In this study, we determined how farmers can be effectively encouraged to withdraw from their idle homesteads, in addition to revitalising the rural construction land stock and realising the market-oriented allocation of land resources. We constructed an evolutionary game model under three scenarios: without penalty mechanism; with a static penalty mechanism; and with a dynamic penalty mechanism. Further, we explicitly describe the strategic behaviours and dynamic evolution processes of local governments and farmers during withdrawal from their rural homesteads. Accor
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Juyendra, Atifa Syalsabilla, Geovanne Farell, Sheanny Ocmi Sakti, and Wiki Lofandri. "Optimization of Timing and Follow-Through Principles in Animal Motion Design: A 3D Approach for the Educational Game 'Suaka Satwa'." TOFEDU: The Future of Education Journal 4, no. 5 (2025): 1464–75. https://doi.org/10.61445/tofedu.v4i5.586.

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This study optimizes the principles of timing and follow-through in 3D animation for the educational game "Suaka Satwa", which aims to introduce seven rare Indonesian animals to children aged 5–10. Using a Design Thinking approach, the study employs digital observation and literature review to identify the natural movement characteristics of each animal. The implementation of Inverse Kinematics (IK) and Forward Kinematics (FK) techniques was carried out to create realistic animations for idle, walking, and feeding movements. The results show a significant correlation between the animal's body
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Qiu, Shanhui. "Generative AI Processes for 2D Platformer Game Character Design and Animation." Lecture Notes in Education Psychology and Public Media 29, no. 1 (2023): 146–60. http://dx.doi.org/10.54254/2753-7048/29/20231440.

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AI has the potential to revolutionize the time-consuming and technically complex process of 2D animation production. This paper specifically focuses on creating 2D character animations for platformer games using AI. While AI has made significant contributions to video animations, its application in 2D gaming animation is largely unexplored. Existing AI applications for animation mostly target video animations and lack effective control over randomness. Therefore, this paper explores the role of generative AI in 2D gaming animation, from character design to full animation. Software tools like C
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Esclamado, Maricel A., and Maria Mercedes T. Rodrigo. "Gender differences in achievement, behavior, and STEM interest among learners using Minecraft." Research and Practice in Technology Enhanced Learning 19 (January 26, 2024): 031. http://dx.doi.org/10.58459/rptel.2024.19031.

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In this paper, we analyze how male and female learners differ in their in-game behaviors, knowledge assessment outcomes, and STEM interest using the What-If Hypothetical Implementations using Minecraft (WHIMC). We also investigate how male and female learners’ self-reported levels of frustration and boredom relate to these outcomes. We examine in-game data, out-of-game assessment data, self-reported frustration and boredom, and results of the STEM interest questionnaire (SIQ) from 175 Grade 8 learners from a school in the Philippines. We found that male learners tend to explore more than femal
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Béraud, Marianne. "Esclaves en jeux dans l'Antiquité romaine. Les pratiques ludiques du monde servile entre normes et transgression." Kentron 36 (December 17, 2021): 93–120. https://doi.org/10.4000/kentron.4659.

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<em>The practice of servile gaming constituted an overlooked element of marxist historiography. The study would involve asking the traditional standards and transgression of playful norms. The right for a slave to game is standardized by a legal framework which defined who can played with who and what games. It is to be noticed jurists wanted to hedge masters against the financial loss caused by gambling and games of chance. Far from being excluded from&nbsp;</em>ludi<em>, the slaves invented their own games specifically to themselves. As a country located at the crossroads of idle amusements
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Sahrul, Sahrul, Fahrurrozi Fahrurrozi, Sarudi Sarudi, and Giandika Brilian. "THE CRIMINAL JUSTICE SYSTEM'S RESPONSE TO GAMBLING CRIME." Media Keadilan: Jurnal Ilmu Hukum 15, no. 1 (2024): 57. http://dx.doi.org/10.31764/jmk.v15i1.24917.

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Gambling in all its forms is contrary to religious, moral, and societal values, thus posing a threat to the nation and its interests. Gambling is defined as the act of placing a wager on the outcome of a game or event, with the expectation of improving the probability of a favorable result. This outcome is dependent on a number of factors, including chance, which distinguishes it from other forms of betting. Gambling is considered a deliberate criminal activity because those who engage in it are fully aware of the nature of their actions and the consequences they cause. The formulation of the
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Devarajan, Kalpana, and Muthukrishnan Senthilkumar. "On the Retrial-Queuing Model for Strategic Access and Equilibrium-Joining Strategies of Cognitive Users in Cognitive-Radio Networks with Energy Harvesting." Energies 14, no. 8 (2021): 2088. http://dx.doi.org/10.3390/en14082088.

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This article studies the strategic access of single-server retrial queue with two types of customers, where priority is given according to their category. On the basis of this concept, a cognitive-radio network was developed as retrial queue with energy harvesting. Cognitive radio allows for a secondary user to opportunistically access the idle spectrum of a primary user (PU). Upon arrival of a primary user, the service given to the secondary user by the cognitive radio is interrupted, and the PU band is available for the primary user. After completion of service for the primary user, the PU b
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Wu, Guilu, and Hongyun Chu. "Spectrum Sharing with Vehicular Communication in Cognitive Small-Cell Networks." International Journal of Antennas and Propagation 2020 (March 19, 2020): 1–10. http://dx.doi.org/10.1155/2020/6897646.

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An increasing number of vehicles make spectrum resources face serious challenges in vehicular cognitive small-cell networks. The means of spectrum sharing can greatly alleviate this pressure. In this paper, we introduce a supermodular game theoretic approach to analyze the problem of spectrum sharing. The small-cell BS (primary service provider, PSP) and the vehicle (secondary service provider, SSP) can share the spectrum, where the PSP can sell idle spectrum resources to the SSP. This is taken as a spectrum trading market, and a Bertrand competition model is considered to depict this phenomen
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Senoaji, Aribowo Hasti, Hanny Haryanto, and Sendi Novianto. "Implementasi Behaviour Tree Untuk Mengatur Perilaku NPC Musuh Pada Game 2D Platformer `Cyberun`." TECHNO CREATIVE 1, no. 2 (2024): 88. http://dx.doi.org/10.62411/tcv.v1i2.2061.

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Game Platformer memiliki tujuan inti untuk menggerakan karakter sehingga dapat berpindah tempat dari satu titik ke titik lain dalam sebuah arena baik itu dengan gerakan berlari ataupun melompat. Salah satu faktor yang membuat permainan dalam game lebih menarik adalah adanya karakter NPC yang bertugas sebagai musuh. Tentu perancangan NPC musuh yang baik adalah dengan adanya implementasi agen cerdas sehingga mampu membuat karakter NPC musuh berperilaku lebih dinamis. Salah satu metode yang dapat digunakan dalam perancangan agen cerdas ini adalah Behavior Tree. Behavior Tree merupakan cara penera
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Pang, Shanchen, Xiao He, Shihang Yu, et al. "A Stackelberg game scheme for pricing and task offloading based on idle node-assisted edge computational model." Simulation Modelling Practice and Theory 124 (April 2023): 102725. http://dx.doi.org/10.1016/j.simpat.2023.102725.

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Zhao, Daozhi, Jiaqin Hao, Cejun Cao, and Hongshuai Han. "Evolutionary Game Analysis of Three-Player for Low-Carbon Production Capacity Sharing." Sustainability 11, no. 11 (2019): 2996. http://dx.doi.org/10.3390/su11112996.

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In the era of the sharing economy, the rise of production capacity sharing has changed traditional manufacturing modes and broken the balance of original production systems. In addition to that environmental-friendly manufacturing enterprises are of great significance with regard to production capacity sharing and sustainable development of the ecology environment. To investigate the decision-making behaviors of the participants involved in low-carbon production capacity sharing, an evolutionary game model taking into account the platforms, manufacturing enterprises with idle production capaci
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Gu, Jiarui, Yunhao Guo, Yushan Lam, and Ziyou Benjamin Pu. "Flappy Bird Game Based on the Deep Q Learning Neural Network." Highlights in Science, Engineering and Technology 34 (February 28, 2023): 191–95. http://dx.doi.org/10.54097/hset.v34i.5448.

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In the past decades, with the rapid development of technology, people discovered ways for machines to learn. Machines can be trained to recognize things, play games, create sounds, or find the best choices. There are several models and tools to train the machine to make the machine learn through supervised or not supervised, even independent learning. Through neural networks or other methods, the machine can be trained for many episodes. Making awards or punishments can make the machine construct ways to decide the most valuable solution. Among these functions AI can achieve, game is the most
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Wen, Jianpei. "A Stochastic Queueing Model for the Pricing of Time-Sensitive Services in the Demand-Sharing Alliance." Applied Sciences 12, no. 23 (2022): 12121. http://dx.doi.org/10.3390/app122312121.

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The medical alliance has developed rapidly in recent years. This kind of alliance established by multiple hospitals can alleviate the imbalance of medical resources. We investigate the benefit of demand sharing between a hospital with large demand (HD) and another hospital with large supply (HS). Two hospitals are modeled as queueing systems with finite service rates. Both hospitals set prices to maximize the revenues by serving their time-sensitive patients. We adopt a cooperative game theoretic framework to determine when demand sharing is beneficial. We also propose an optimal allocation of
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Paarlberg, Robert. "Agricultural Policy Reform and the Uruguay Round: Synergistic Linkage in a Two-Level Game?" International Organization 51, no. 3 (1997): 413–44. http://dx.doi.org/10.1162/002081897550410.

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Domestic agricultural subsidy policies in the United States and in the European Union (EU) underwent substantial liberal reforms between 1990 and 1996. In the United States in 1990, Congress reduced acreage on which farmers could receive income-support payments (deficiency payments) by 15 percent under a budget reconciliation act. In the EU in 1991–92, the Common Agricultural Policy (CAP) was dramatically modified under a set of reforms (the MacSharry reforms) that reduced internal cereal price guarantees by 29 percent over three years and obliged larger EU farmers to leave 15 percent of their
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Li, Yuanjie, and Xiaojun Wu. "Packet Forwarding Strategies in Multiagent Systems: An Evolutionary Game Approach." Wireless Communications and Mobile Computing 2018 (July 8, 2018): 1–14. http://dx.doi.org/10.1155/2018/4965343.

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In multiagent systems (MASs), agents need to forward packets to each other to accomplish a target task. In this paper, we study packet forwarding among agents using evolutionary game theory under the mechanisms of Carrier Sense Multiple Access/Collision Avoidance (CSMA/CA). Packet forwarding among agents plays a key role to stabilize the whole MAS. We study the transfer probability of packet forwarding of agents at the idle state or the busy state and computer the probability of the packet forwarding for a MAS. When agents make their decisions to select Forward or No-Forward strategy, a packet
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Shanmuganathan, Vimal, L. Kalaivani, Seifedine Kadry, A. Suresh, Y. Harold Robinson, and Lim Sangsoon. "EECCRN: Energy Enhancement with CSS Approach Using Q-Learning and Coalition Game Modelling in CRN." Information Technology and Control 50, no. 1 (2021): 171–87. http://dx.doi.org/10.5755/j01.itc.50.1.27494.

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The Cognitive radio network (CR) is a widespread technology in which the Secondary users are assumed to be of the winning users to acquire the spectrum by reducing the false alarm possibilities and the false detection of the user assumed to be original user in nature is restricted with the usage of Spectrum monitoring agents. The collaborative spectrum sensing (CSS) is an approach that will identify the false intruder in the CR networks, here it is proposed with the Enhanced Q-Learning model with Coalition Game approach (EQLCG) to outline the energy enhancement. Besides an approach on Greedy B
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Dewi, Fauzia Nurrahma, and Intan Rizky Mutiaz. "MUATAN BUDAYA CHINA DALAM DESAIN KARAKTER YUN JIN GAME GENSHIN IMPACT." Gorga : Jurnal Seni Rupa 12, no. 2 (2023): 295. http://dx.doi.org/10.24114/gr.v12i2.49133.

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Genshin Impact is an open world game where the character details of each religion represent the culture of several countries, one of which is the character design in Liyue which takes representations of Chinese culture. The small details of the combination of cultural representations are the reason this research was conducted to answer the relationship between the use of culture in the game and in the real world. This research will use qualitative methods in the form of Roland Barthes semiotic analysis. The results related to the use of culture in Yun Jin's character design show that Chinese c
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Guowei, Zhang, and Wang Tao. "Game Analysis on the Difficulties of Small and Medium-sized Enterprises' Credit Financing in the Big Data Era." E3S Web of Conferences 253 (2021): 02004. http://dx.doi.org/10.1051/e3sconf/202125302004.

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The effective use of social funds is an important guarantee for the benign development of the economy. The shortage of funds faced by the development of small and medium-sized enterprises (SMEs) and a lot of social capital sits idle are still one of the major contradictions that need to be resolved urgently. And the main source of funds for China’s real economy is still loans from commercial Banks. Through the analysis of the loan game between Banks and enterprises in the target economic environment we can find the crux of the problem. Which mainly lies in the market for enterprise information
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Ding, Xinhui, and Wenjuan Zhang. "Computing Unloading Strategy of Massive Internet of Things Devices Based on Game Theory in Mobile Edge Computing." Mathematical Problems in Engineering 2021 (March 2, 2021): 1–12. http://dx.doi.org/10.1155/2021/2163965.

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Due to the limited computing resources of the mobile edge computing (MEC) server, a massive Internet of things device computing unloading strategy using game theory in mobile edge computing is proposed. First of all, in order to make full use of the massive local Internet of things equipment resources, a new MEC system computing an unloading system model based on device-to-device (D2D) communication is designed and modeled, including communication model, task model, and computing model. Then, by using the utility function, the parameters are substituted into it, and the optimization problem wi
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Bódi, Bettina. "The Duality of Cozy Games: Cozy Agency, Neoliberalism, and Affect." Replay. The Polish Journal of Game Studies 11, no. 1 (2024): 51–64. http://dx.doi.org/10.18778/2391-8551.11.04.

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Cozy games can be thought of both as indoctrination into, and escapism from, anxieties caused by neoliberal ideology underpinning the late-capitalist apparatus championing productivity, progress, and quantifiable result generation. I draw on sociologist Anthony Giddens’ notion of “ontological security” – which refers to our sense of stability and safety that we draw from continuous, and therefore reliable, predictable, unthreatening, and familiar sequences of events or activities happening in our everyday lives – and propose the concept of “cozy agency” to productively examine the aesthetics o
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Hu, Zhenhua, Gaohui Song, Ziyue Hu, and Jiaqi Fang. "An improved dynamic game analysis of farmers, enterprises and rural collective economic organizations based on idle land reuse policy." Land Use Policy 140 (May 2024): 107098. http://dx.doi.org/10.1016/j.landusepol.2024.107098.

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Tan, Jing. "Design and Simulation of Cloud Computing Intelligent Routing Algorithms Based on Optical Network." Journal of Nanoelectronics and Optoelectronics 14, no. 12 (2019): 1717–24. http://dx.doi.org/10.1166/jno.2019.2698.

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In the current communication technology, optical technology has been applied to the network to obtain optical network technology. Among them, optical network technology is optical wavelength division multiplexing (WDM), which can play a larger transmission capacity under lower energy consumption. Further breakthroughs in intelligent optical networks require improvements in routing issues. In this study, firstly, the optical network architecture is analyzed, including wavelength division multiplexing optical network and elastic optical network. Then, the routing problem in optical networks is a
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Buyalsky, V. I. "Wind Power Station Efficiency Increase Methods Based on Wind Turbine Condition Process Mathematical Modelling when Distributing Electric Power Between the Consumers in Arctic and Far North Regions." Intellekt. Sist. Proizv. 22, no. 2 (2024): 32–40. http://dx.doi.org/10.22213/2410-9304-2024-2-32-40.

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The relevance of wind power plant efficient control method based on wind turbine condition process mathematical modeling is proved for electric power distribution between consumers, intended to minimize decision-making time on technological process redistribution of electric power production for another consumer by means of actual information on equipment failure time (wind turbine, electric power stocking system), that provides optimum power production and consumption planning in northern regions. The review of the basic mathematical modeling methods of electric power redistribution between c
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Dai, Liang, Yilin Chang, and Zhong Shen. "A Non-cooperative Game Algorithm for Task Scheduling in Wireless Sensor Networks." International Journal of Computers Communications & Control 6, no. 4 (2011): 592. http://dx.doi.org/10.15837/ijccc.2011.4.2087.

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Scheduling tasks in wireless sensor networks is one of the most challenging problems. Sensing tasks should be allocated and processed among sensors in minimum times, so that users can draw prompt and effective conclusions through analyzing sensed data. Furthermore, finishing sensing task faster will benefit energy saving, which is critical in system design of wireless sensor networks. But sensors may refuse to take pains to carry out the tasks due to the limited energy. To solve the potentially selfish problem of the sensors, a non-cooperative game algorithm (NGTSA) for task scheduling in wire
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Xu, Hao. "Optimization and Allocation Model of Idle Resources in Shared Supply Chain Based on Differential Game Theory and Optimal Control Theory." Procedia Computer Science 261 (2025): 167–75. https://doi.org/10.1016/j.procs.2025.04.185.

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Chan, Samantha W. T., Shardul Sapkota, Rebecca Mathews, Haimo Zhang, and Suranga Nanayakkara. "Prompto." GetMobile: Mobile Computing and Communications 26, no. 2 (2022): 34–38. http://dx.doi.org/10.1145/3551670.3551681.

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Micro-learning [1], cognitive training, and even memory training [2] are a few examples of applications that have been made easier-to-use and more available with mobile, wearable, and ubiquitous technologies. Many of them are also presented through conversational interfaces. Current systems for learning and training focus on providing prompts via notifications to start the training sessions at times when we are available. They use timebased or activity-based reminders to prompt us to engage in the notified tasks, be it learning a new word or playing a cognition-enhancing game. A key challenge
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Xie, Nan, Zicong Duan, and Haitao He. "The Optimal Financing Decisions of Capital-Constrained Manufacturers under Different Power Structures." Mathematics 12, no. 16 (2024): 2489. http://dx.doi.org/10.3390/math12162489.

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This paper investigates the optimal financing decisions of capital-constrained manufacturers under different power structures. Using a Stackelberg game model, it analyzes the optimal equilibrium operational decisions of capital-constrained manufacturers at varying levels of internal capital. The study finds that, compared to a power structure dominated by eco-innovative enterprises, a power structure led by ordinary enterprises enhances the level of eco-innovation of innovative products and the overall profitability of the supply chain. When eco-innovative enterprises are well-capitalized, int
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Khanh, Pham Tiet. "Folk Games in Southern Khmer Culture in Vietnam." Journal of Social Sciences Research, no. 73 (July 31, 2021): 108–15. http://dx.doi.org/10.32861/jssr.73.108.115.

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Folk games have long been viewed as a vivid picture reflecting people’s materials and spiritual life accumulated through multiple generations. Folk game, whether it serves as an entertainment activity in idle seasons, leisure time, or just jollity for children; is aimed at the solidarity and unity of the communities, villages, and the entire national solidarity. Folk games were once a page of precious memories imprinted on the homeland and villages, which nurtured people with good lifestyles and souls. Nevertheless, these days, the role of folk games is no longer blooming as before. The prefer
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Yu, Zhiwen, Zhaoming Qiu, Ying Cai, Weijian Tao, Qian Ai, and Di Wang. "Hybrid Game Trading Mechanism for Virtual Power Plant Based on Main-Side Consortium Blockchains." Electronics 12, no. 20 (2023): 4269. http://dx.doi.org/10.3390/electronics12204269.

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With the rapid development and technological innovation in the energy market, peer-to-peer (P2P) energy trading, as a decentralised and efficient trading model, has been widely studied and practically applied. However, in P2P energy transactions involving multiple prosumers, there are challenges such as information asymmetry, trust issues, and transaction transparency. To address these challenges, blockchain technology, as a distributed ledger technology, provides solutions. In this paper, we propose a blockchain technology-based prosumer–virtual power plant (VPP) two-tier interactive energy m
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Walliander, Haron. "Kaahailua idyllissä." Lähikuva – audiovisuaalisen kulttuurin tieteellinen julkaisu 34, no. 4 (2021): 7–23. http://dx.doi.org/10.23994/lk.112959.

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Tutkin artikkelissani lähipeluun menetelmin, miten kotimainen digitaalinen peli My Summer Car (Suomi 2016) esittää 1990-luvun lama-ajan Suomen maaseutua ja miesten joutilaisuutta. My Summer Car on yhden ihmisen, Johannes Rojolan, projekti, ja siten se kuvaa tekijänsä näkemyksiä esittämästään aikakaudesta. Pelin vertailukohtana käytetään maaseutua ja joutilaisuutta käsitteleviä humoristisia elokuvia sekä televisiosarjoja. Kysyn, miten peli eroaa niistä.Esitän, että My Summer Car luo lama-ajan Suomesta omannäköisensä tulkinnan, jossa pelien omaleimaisuus vaikuttaa joutilaisuuden kokemiseen. Selv
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Wang, Junmin, and Yajiao Deng. "The game theory analysis of homestead use right circulation income distribution under the context of the separation of three powers." PLOS One 20, no. 6 (2025): e0318251. https://doi.org/10.1371/journal.pone.0318251.

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Reasonable distribution of income from the circulation of homestead is the foundation for revitalizing idle rural homesteads. This study constructs a game relationship among villagers, village collectives, and intended parties, with the help of game theory, and discusses the issues about generation logic of circulation income distribution, the bargaining power and so on. It reveals the reasons and conditions for emergence of income distribution, appropriate way of distribution, and the mechanism by which bargaining power affects income distribution. It fills the theoretical gap regarding the g
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