Journal articles on the topic 'Idle game'
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Gu, Fan, Xianwei Li, Liang Zhao, Haiyang Zhang, and Xiaoying Yang. "Optimal Pricing for Spectrum Allocation in Cognitive Radio Networks." MATEC Web of Conferences 232 (2018): 01048. http://dx.doi.org/10.1051/matecconf/201823201048.
Full textLiu, Gang, Zheng Xiao, GuangHua Tan, Kenli Li, and Anthony Theodore Chronopoulos. "Game theory-based optimization of distributed idle computing resources in cloud environments." Theoretical Computer Science 806 (February 2020): 468–88. http://dx.doi.org/10.1016/j.tcs.2019.08.019.
Full textWang, Li, and Feng Li. "Dynamic Spectrum Pricing with Secondary User’s Normal Demand Preference." Mobile Information Systems 2018 (March 1, 2018): 1–8. http://dx.doi.org/10.1155/2018/3572508.
Full textKhanh, Pham Tiet. "Folk Games in Southern Khmer Culture in Vietnam." Journal of Social Sciences Research, no. 73 (July 31, 2021): 108–15. http://dx.doi.org/10.32861/jssr.73.108.115.
Full textLai, Wei Kuang, Mu Lung Weng, Yuh Chung Lin, and Chin Shiuh Shieh. "An Incentive Mechanism Using Game Theory for Wireless Mesh Networks." Applied Mechanics and Materials 284-287 (January 2013): 2694–98. http://dx.doi.org/10.4028/www.scientific.net/amm.284-287.2694.
Full textZhao, Daozhi, Jiaqin Hao, Cejun Cao, and Hongshuai Han. "Evolutionary Game Analysis of Three-Player for Low-Carbon Production Capacity Sharing." Sustainability 11, no. 11 (May 28, 2019): 2996. http://dx.doi.org/10.3390/su11112996.
Full textWu, Guilu, and Hongyun Chu. "Spectrum Sharing with Vehicular Communication in Cognitive Small-Cell Networks." International Journal of Antennas and Propagation 2020 (March 19, 2020): 1–10. http://dx.doi.org/10.1155/2020/6897646.
Full textDevarajan, Kalpana, and Muthukrishnan Senthilkumar. "On the Retrial-Queuing Model for Strategic Access and Equilibrium-Joining Strategies of Cognitive Users in Cognitive-Radio Networks with Energy Harvesting." Energies 14, no. 8 (April 9, 2021): 2088. http://dx.doi.org/10.3390/en14082088.
Full textLi, Yuanjie, and Xiaojun Wu. "Packet Forwarding Strategies in Multiagent Systems: An Evolutionary Game Approach." Wireless Communications and Mobile Computing 2018 (July 8, 2018): 1–14. http://dx.doi.org/10.1155/2018/4965343.
Full textPaarlberg, Robert. "Agricultural Policy Reform and the Uruguay Round: Synergistic Linkage in a Two-Level Game?" International Organization 51, no. 3 (1997): 413–44. http://dx.doi.org/10.1162/002081897550410.
Full textShanmuganathan, Vimal, L. Kalaivani, Seifedine Kadry, A. Suresh, Y. Harold Robinson, and Lim Sangsoon. "EECCRN: Energy Enhancement with CSS Approach Using Q-Learning and Coalition Game Modelling in CRN." Information Technology and Control 50, no. 1 (March 25, 2021): 171–87. http://dx.doi.org/10.5755/j01.itc.50.1.27494.
Full textGuowei, Zhang, and Wang Tao. "Game Analysis on the Difficulties of Small and Medium-sized Enterprises' Credit Financing in the Big Data Era." E3S Web of Conferences 253 (2021): 02004. http://dx.doi.org/10.1051/e3sconf/202125302004.
Full textDai, Liang, Yilin Chang, and Zhong Shen. "A Non-cooperative Game Algorithm for Task Scheduling in Wireless Sensor Networks." International Journal of Computers Communications & Control 6, no. 4 (December 1, 2011): 592. http://dx.doi.org/10.15837/ijccc.2011.4.2087.
Full textDing, Xinhui, and Wenjuan Zhang. "Computing Unloading Strategy of Massive Internet of Things Devices Based on Game Theory in Mobile Edge Computing." Mathematical Problems in Engineering 2021 (March 2, 2021): 1–12. http://dx.doi.org/10.1155/2021/2163965.
Full textTan, Jing. "Design and Simulation of Cloud Computing Intelligent Routing Algorithms Based on Optical Network." Journal of Nanoelectronics and Optoelectronics 14, no. 12 (December 1, 2019): 1717–24. http://dx.doi.org/10.1166/jno.2019.2698.
Full textCastro Santana, Anaclara. "Introducing Life to “the Young, the Ignorant, and the Idle”: Eliza Haywood and Daniel Defoe as Popular Novelists." Anuario de Letras Modernas 23, no. 1 (October 26, 2020): 48–69. http://dx.doi.org/10.22201/ffyl.01860526p.2020.23.1068.
Full textGu, Bo, Yapeng Chen, Haijun Liao, Zhenyu Zhou, and Di Zhang. "A Distributed and Context-Aware Task Assignment Mechanism for Collaborative Mobile Edge Computing." Sensors 18, no. 8 (July 25, 2018): 2423. http://dx.doi.org/10.3390/s18082423.
Full textZou, Zhang, and Yi. "Research on Cooperative Communication Strategy and Intelligent Agent Directional Source Grouping Algorithms for Internet of Things." Future Internet 11, no. 11 (November 1, 2019): 233. http://dx.doi.org/10.3390/fi11110233.
Full textAldodhery, Zigrozora Krishy, Mungki Astiningrum, and Rawansyah Rawansyah. "SIMULASI PERANCANGAN DENAH VIRTUAL REALITY DAN DIGITAL SIGNAGE DI MALL." Jurnal Informatika Polinema 1, no. 1 (November 1, 2014): 59. http://dx.doi.org/10.33795/jip.v1i1.92.
Full textvan Manen, Max. "Serendipitous Insights and Kairos Playfulness." Qualitative Inquiry 24, no. 9 (June 14, 2018): 672–80. http://dx.doi.org/10.1177/1077800418778714.
Full textAlhaq, Muhammad Najmussaqib Diya, Nur Arifah Drajati, and Agus Wijayanto. "IDLE Challenges: Playing Digital Games?" AL-ISHLAH: Jurnal Pendidikan 13, no. 1 (March 30, 2021): 99–106. http://dx.doi.org/10.35445/alishlah.v13i1.440.
Full textZhang, Ting, Ting Qu, George Q. Huang, Xin Chen, and Zongzhong Wang. "Sizing, pricing and common replenishment in a headquarter-managed centralized distribution center." Industrial Management & Data Systems 116, no. 6 (July 11, 2016): 1086–104. http://dx.doi.org/10.1108/imds-08-2015-0343.
Full textFachrudin, Taufich Rizqi, and Siti Asmiatun. "Penerapan Web Based Augmented Reality 3D pada Game Puzzle Interaktif Kerangka Manusia." CESS (Journal of Computer Engineering, System and Science) 5, no. 2 (July 6, 2020): 251. http://dx.doi.org/10.24114/cess.v5i2.17336.
Full textRidwan, Moh, Wahyu Andhyka Kusuma, and Hardianto Wibowo. "Pengukuran emosi berdasarkan biofeedback sensor pada game berjenis battle royale." Jurnal Repositor 2, no. 11 (December 4, 2020): 1464. http://dx.doi.org/10.22219/repositor.v2i11.772.
Full textGAFFNEY, P. "BECKETT, BELVEDERE COLLEGE AND BOER WAR GAMES: AN IDLE SPECULATION." French Studies Bulletin 25, no. 90 (January 1, 2004): 11–13. http://dx.doi.org/10.1093/frebul/25.90.11.
Full textCutting, Joe, David Gundry, and Paul Cairns. "Busy doing nothing? What do players do in idle games?" International Journal of Human-Computer Studies 122 (February 2019): 133–44. http://dx.doi.org/10.1016/j.ijhcs.2018.09.006.
Full textMusthofa, Muhammad Wakhid. "Syarat Perlu dan Cukup Eksistensi Solusi Permainan Dinamis Dua Orang Berjumlah Nol dengan Ketidakpastian." Jurnal Fourier 9, no. 1 (April 30, 2020): 11–17. http://dx.doi.org/10.14421/fourier.2020.91.11-17.
Full textWardoyo, Subur Laksmono, and Ririn Ambarini. "IbM TPR Warm Up Game dalam Pembelajaran Bahasa Inggris Berbasis Pendidikan Karakter bagi Guru-guru PAUD di Kecamatan Tembalang Semarang." E-DIMAS 4, no. 1 (January 14, 2017): 35. http://dx.doi.org/10.26877/e-dimas.v4i1.1260.
Full textLee, MinSuk. "Implementation of Open Source Embedded Software Educational Integrated Development Environment Using Portable Game Console." IEMEK Journal of Embedded Systems and Applications 7, no. 2 (April 30, 2012): 113–20. http://dx.doi.org/10.14372/iemek.2012.7.2.113.
Full textWibowo, Tony. "Studi Inisial Potensi Video Game Sebagai Media Belajar Untuk Moral." Journal of Animation and Games Studies 6, no. 2 (October 15, 2020): 129–40. http://dx.doi.org/10.24821/jags.v6i2.3979.
Full textDine, Philip. "Une certaine idée du rugby: Sport, media and identity in a ‘glocalised’ game." French Cultural Studies 25, no. 1 (February 2014): 54–69. http://dx.doi.org/10.1177/0957155813510671.
Full textMuhammad Adib Alfathin, Maryana, and Yulleila. "GTA: EDUKASI LALU LINTAS BERBASIS APLIKASI." Jurnal Bina Ilmu Cendekia 1, no. 2 (November 30, 2019): 54–74. http://dx.doi.org/10.46838/jbic.v1i2.52.
Full textPerdana, Inco Hary. "Pokemon Go Sebagai Saluran Komunikasi Pemasaran Alternatif." ULTIMACOMM 9, no. 1 (November 4, 2018): 1–17. http://dx.doi.org/10.31937/ultimacomm.v9i1.934.
Full textSamekto, Bakuh Obed. "Rancang Bangun Game Edumatika Berbasis Android." Jurnal Ilmiah Teknologi Informasi Asia 14, no. 1 (April 18, 2020): 57. http://dx.doi.org/10.32815/jitika.v14i1.402.
Full textMarsely, Matheus, Mahendaradewa Suminto, and Syaifudin. "EFEK KECANDUAN GAME ONLINE DALAM FOTOGRAFI EKSPRESI." spectā: Journal of Photography, Arts, and Media 1, no. 1 (February 13, 2018): 77–85. http://dx.doi.org/10.24821/specta.v1i1.1899.
Full textRidlo, Azi Faiz, and Iman Saifulloh. "PENGARUH METODE LATIHAN SMALL SIDED GAME TERHADAP KEMAMPUAN PASSING-STOPPING PERMAINAN SEPAKBOLA SISWA SSB BERINGIN PRATAMA." Motion: Jurnal Riset Physical Education 9, no. 2 (February 4, 2019): 116–21. http://dx.doi.org/10.33558/motion.v9i2.1591.
Full textQiang, Xu. "Research on the tourism follow-up effect of Guangzhou Asian Games." E3S Web of Conferences 253 (2021): 01005. http://dx.doi.org/10.1051/e3sconf/202125301005.
Full textBerkman, Mehmet İlker, Güven Çatak, and Mıstık Çağın Eremektar. "Comparison of VR and Desktop Game User Experience in a Puzzle Game: “Keep Talking and Nobody Explodes”." AJIT-e: Online Academic Journal of Information Technology 11, no. 42 (October 17, 2020): 180–204. http://dx.doi.org/10.5824/ajite.2020.03.008.x.
Full textSholikhin, Riyadhi, Oky Dwi Nurhayati, and Eko Didik Widianto. "Pembuatan Aplikasi Permainan “Egrang Run” Berbasis Android." Jurnal Teknologi dan Sistem Komputer 4, no. 1 (January 23, 2016): 77. http://dx.doi.org/10.14710/jtsiskom.4.1.2016.77-82.
Full textAmbar Setyomurni, Rizky, Ridho Pratama Putra, and Luluk Qomariyah. "NUS-TRICK (MUSLIHAT NUSANTARA) PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS GAME TERHADAP PEMAHAMAN KONSEP POLA BILANGAN." Pi: Mathematics Education Journal 2, no. 1 (April 1, 2019): 1–6. http://dx.doi.org/10.21067/pmej.v2i1.2536.
Full textRahim, Muddasir, Ahmed S. Alfakeeh, Riaz Hussain, Muhammad Awais Javed, Atif Shakeel, Qadeer ul Hasan, Adeel Israr, Alhuseen Omar Alsayed, and Shahzad A. Malik. "Efficient Channel Allocation using Matching Theory for QoS Provisioning in Cognitive Radio Networks." Sensors 20, no. 7 (March 27, 2020): 1872. http://dx.doi.org/10.3390/s20071872.
Full textAmbarini, Ririn, Subur Laksmono Wardoyo, Maria Yustina Rensi Dartani, and Inti Englishtina. "English Math For Kindergarten Bagi Guru-Guru Paud Nurul Ilmi Di Kecamatan Tembalang Semarang." E-DIMAS 7, no. 1 (June 20, 2016): 38. http://dx.doi.org/10.26877/e-dimas.v7i1.1037.
Full textWidyaningrum, Prima, R. Rizal Isnanto, and Kurniawan Teguh Martono. "Pengembangan Simulasi Peternakan Sapi Perah dengan Game Maker Berbasis Windows." Jurnal Teknologi dan Sistem Komputer 1, no. 4 (October 30, 2013): 162–68. http://dx.doi.org/10.14710/jtsiskom.1.4.2013.162-168.
Full textLampert, Claudia. "Entertainment-Education als Strategie für die Prävention und Gesundheitsförderung." Public Health Forum 18, no. 3 (October 1, 2010): 20–22. http://dx.doi.org/10.1016/j.phf.2010.06.013.
Full textSari, Hesty Puspita, Adin Fauzi, and Yusniarsi Primasari. "KREASI BAHAN AJAR BERKONSEP GAME UNTUK PEMBELAJARAN EKSTRAKURIKULER BAHASA INGGRIS TINGKAT SEKOLAH DASAR." JABN 1, no. 2 (October 30, 2020): 51–63. http://dx.doi.org/10.33005/jabn.v1i2.17.
Full textGekker, Alex. "Let’s not play: Interpassivity as resistance in ‘Let’s Play’ videos." Journal of Gaming & Virtual Worlds 10, no. 3 (October 1, 2018): 219–42. http://dx.doi.org/10.1386/jgvw.10.3.219_1.
Full textBerger, Florian, and Alexander Marbach. "Erkundungen im Spannungsfeld von Pädagogik, Spielspass und technischer Machbarkeit. Gedanken zur Konzeption und Entwicklung spielbasierter digitaler Lernumgebung." MedienPädagogik: Zeitschrift für Theorie und Praxis der Medienbildung 15, Computerspiele und Videogames (February 16, 2009): 1–15. http://dx.doi.org/10.21240/mpaed/15_16/2009.02.16.x.
Full textAmbarini, Ririn. "CHARACTER BUILDING AND CREATIVITY IN EARLY CHILDHOOD THROUGH TOTAL PHYSICAL RESPONSE WARM UP GAME." Jurnal Kependidikan: Penelitian Inovasi Pembelajaran 1, no. 1 (July 12, 2017): 150–62. http://dx.doi.org/10.21831/jk.v1i1.9740.
Full text., Kadek Adi Sidiantara, I. Gede Mahendra Darmawiguna, S. Kom ,. M. S. ., and Gede Aditra Pradnyana, S. Kom ,. M. Kom . "Film Dokumenter Permainan Tradisional “Adu Gangsing” di Buleleng “Sebagai Warisan Budaya”." Kumpulan Artikel Mahasiswa Pendidikan Teknik Informatika (KARMAPATI) 8, no. 1 (February 28, 2019): 66. http://dx.doi.org/10.23887/karmapati.v8i1.17007.
Full textAshari, Yusuf, Rinta Kridalukmana, and Ike Pertiwi Windasari. "Pembuatan Aplikasi Permainan Pengenalan Provinsi di Indonesia Melalui Game “Adventure Indonesia” Berbasis Android." Jurnal Teknologi dan Sistem Komputer 4, no. 2 (April 23, 2016): 389. http://dx.doi.org/10.14710/jtsiskom.4.2.2016.389-397.
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