Dissertations / Theses on the topic 'ICT experience'

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1

Haq, Nusrat. "Pupils' views and experience of ICT in secondary schools." Thesis, University of Huddersfield, 2006. http://eprints.hud.ac.uk/id/eprint/5968/.

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Information and Communication Technology (ICT) is the focus of a great deal of attention, both in terrns of, policy, its implementation and research. It could be considered the most highly scrutinised of all subjects. For more than 30 years there have been many statements made about its impact on everyday life. Just as ICT has subtly transformed the working practices and communication system of the world, so it has been assured to make an equal, and more obviously positive, impact on the world of education. This thesis explores the impact of ICT on the attitudes, habits and thoughts of pupils in secondary school. Acknowledging the potential, and interest in different programmes, it looks at ICT not as an isolated phenomenon, nor in terms of potential programmes and the efficacy of distance learning, but in the context in which it is used in schools. The thesis is based on exploring the ways in which pupils experience ICT in school rather than in their homes, and how they experience ICT as part of their daily school expenence. The first part of the thesis outlines the history of the impact of Technology, in the context of earlier media, and examines the many assertions of its power and the hopes of the impact of IT. It also traces the many complex ways in which the Information Technology can be used and have an impact, and the various theories that underly its potential. It makes it clear that there is comparatively little empirical research on the impact of ICT in the school context. Research on particular programmes and lessons abounds but not research on the secondary pupils' attitudes and experience as a whole. The methodology used is a mixture of observation, questionnaire and interviews. In such a complex subject it was considered important to use triangulation to explore the impact of ICT; from its uses as part of the school curriculum, to its relationship with, other subjects. The most significant evidence is perhaps, derived from lengthy semi-structures interviews (as well as the questionnaire). Secondary school pupils in years 9 and 10 in six schools (with contrasting socio economic catchments) completed questionnaires and interviews. Whilst the thesis explores many aspects of the pupils' experience of ICT it does so in the context of day-to-day school life. The central point is however, the ways in which pupils think of school life generally, and the impact of ICT within this context. Any disappointment with any lack of fulfilment of the great hopes of ICT is perhaps explained by of how schools are run as institutions. They perhaps have not changed in any radical way to accommodate the new technology. The acceptance of the inevitability of computers, and their use in systems of communication (and the pleasure at home) is matched by the acceptance that school is an experience demonstrated by its social rather than academic aspects, in which ICT is just another lesson.
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2

KULKARNI, Mandar Vijay. "Exploring Direct and Indirect Effects of Information and Communications Technolog (ICT) Investment: Experience of the Indian Manufacturing Sector." 名古屋大学大学院国際開発研究科, 2013. http://hdl.handle.net/2237/17746.

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Luk, Kim-fong, and 陸劍芳. "Primary school teachers' perceptions of their experience in using ICT for project-based learning." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 2003. http://hub.hku.hk/bib/B29617984.

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4

Arhippainen, L. (Leena). "Studying user experience: issues and problems of mobile services:– Case ADAMOS: User experience (im)possible to catch?" Doctoral thesis, University of Oulu, 2009. http://urn.fi/urn:isbn:9789514291081.

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Abstract User experience has become a popular term in research and industry. There has been a great attempt to study and design user experiences. This thesis gives a practical view to user experience studies and methods by reporting test settings and results of the ADAMOS case studies. The goal of the ADAMOS project was to investigate context- and action-sensitive services in terms of how users experience when the system can detect one’s location and actions, and then adjust according to this information. The aim of this thesis is to investigate problems and issues in studying user experiences of mobile services and to find out in which conditions the study of user experience is possible and meaningful. As a contribution this thesis provides practical information for conducting user experience studies and evaluating experiences. The first contribution is a framework (U2E-Frame), which I created and improved iteratively in each test case. The framework is method-independent and it can be used for planning and conducting tests. The second contribution of the thesis is the practical view to all methods that are created, applied, presented and evaluated in this thesis. Especially during this thesis work three novel methods (Mobile Feedback, 3E-Diary and SUE methodology) have been developed and evaluated. The evaluation of the research methods illustrates that the best practice to study user experience is to use several methods together. This enables deeper understanding of user experiences. As the third contribution of this thesis I introduce a proposal of ten user experience heuristics for design and evaluation of user experiences. The aim of these heuristics is to enable designers to understand what meaning user experience has in product design. Developers can use these heuristics for designing and evaluating user experience aspects in product design. This thesis presents the main challenges in user experience research: know what to study (comprehensive user experience), know how to study it (find appropriate methods) and know how to evaluate and design it (user experience heuristics). An answer to the research problem is that it is both possible and meaningful to study user experience when we know user experience targets, and features of the services we want to investigate, and we can use the most appropriate methods, ensure the participant’s commitment to the test and ensure analysing relationships between results collected with different methods.
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Pow, Jacky W. C. "A study of formal modeling for sharing the experience of using ICT in university teaching." Thesis, University of Nottingham, 2003. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.289436.

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6

Karlsson, Fredrik, and Patrik Johansson. "En lärande besiktningsprocess : -Erfarenhetsåterföring med hjälp av digitala verktyg." Thesis, Tekniska Högskolan, Högskolan i Jönköping, JTH, Byggnadsteknik, 2016. http://urn.kb.se/resolve?urn=urn:nbn:se:hj:diva-31568.

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Abstract Purpose: Contractors usage of inspection data for the purpose of experience feedback in order to improve the production processes is unusual. The usual procedure with the usage of inspection protocols is to use them as a tool for correcting building errors discovered at the time of the inspection. This report highlights the opportunities and challenges regarding a computer aided inspection process by studying what different people in the industry think about these issues. The aim of the study is to present a proposal on the structure of a program that handles inspection data in the purpose of experience feedback and statistics. The structure shows an example on how the information from inspection statements can be sorted. Method: The authors conducted a case study of a company that works with offsite construction. The data collection was performed through semi structured interviews at the company the study focuses on and also on another company in the same industry. To be able to conduct the interviews in a satisfying way the authors conducted a document analysis of previous inspection protocols as well as a literature study through which the authors became acquainted with the current research frontier. Findings: The data collection with following analysis, among other findings, resulted in that a digital inspection process would make the categorization of errors standardised which in turn would lead to better usage of the information provided from inspections. It was also found that companies within the industry wants to use a digital tool for experience feedback. Especially for, but not limited to, the ability to get statistics over what areas in the business that need improvement. The result most closely related to the aim of the study is the points the authors believe should be included in a specification for a digital tool, for managing inspection protocols and using them for experience feedback. These points are: minimal changes by hand, easy to navigate, the ability to keep statistics over inspection findings and the possibility to adapt the structure of the digital to the specific company or inspector. Implications: The core of the problem that the report intends to investigate is the weaknesses in how industrial contractors use the information from inspections. The result indicate that a digital tool may be part of the solution. With such a tool developed, with above mentioned points in mind, many of the reoccurring errors found through inspections would be made visible through the easy access of statistics. In this way companies that uses a tool like this would have an easier time to introduce changes in their operations to minimize errors. Limitations: The report is limited by the fact that it only targets companies that is working with offsite construction in an industrialized fashion and therefore only is privileged by their views of the issues. The inspectors, whom also would be affected by such a tool, is not included in this study. Keywords: ICT, experience feedback, offsite construction, inspection process, requirements engineering. Content is described in Swedish below.
Sammanfattning Syfte: Att industriella byggföretag använder sig av besiktningsprotokoll för erfarenhetsåterföring med syfte att förbättra produktionsprocessen är ovanligt. Det vanliga förfarandet handlar närmast om att använda protokollen enbart som åtgärdslistor för de fel som uppdagas vid besiktningstillfället. Denna rapport belyser möjligheter och utmaningar med en datorstödd besiktningsprocess genom att utreda vad olika personer i den industriella modulbyggbranschen tycker i dessa frågor. Arbetets mål är att presentera ett förslag på struktur för ett program som hanterar besiktningsanmärkningar för erfarenhetsåterföring. Strukturen ska visa hur informationen från besiktningsutlåtandena kan sorteras. Metod: Rapportförfattarna har utfört en fallstudie på ett företag inom industriellt modulbyggande. Datainsamlingen skedde genom semi-strukturerade intervjuer på företaget fallstudien fokuserar på och på ett annat företag i samma bransch. För att genomföra intervjuerna på ett bra sätt genomfördes en dokumentanalys av slut-besiktningsprotokoll från tidigare färdigställda projekt och det gjordes en litteratur-studie där rapportförfattarna bekantade sig med den nuvarande forskningsfronten i ämnet. Resultat: Sammantaget resulterade datainsamlingen, och analysen av denna, bland annat i att en digitaliserad besiktningsprocess hade kunnat göra kategoriseringen av fel standardiserad och att man då i högre grad kan utnyttja informationen i besiktnings-protokollen. Det visar sig också att de industriella byggföretagen i branschen vill använda sig av ett digitalt verktyg för erfarenhetsåterföring, framförallt men inte enbart för att få statistik över vilka områden i verksamheten som behöver förbättras. Det resultat som närmast svarar mot målet är de punkter som rapportförfattarna anser bör ingå i en kravspecifikation för ett digitalt verktyg för hantering av besiktningsprotokoll och erfarenhetsåterföring från dessa. Punkterna som rapportförfattarna kommer fram till är: minimal handpåläggning, lättnavigerat, möjlighet att föra statistik över besiktningsanmärkningar samt möjlighet att anpassa strukturen av det digitala verktyget utefter krav hos det specifika företaget eller besiktningsmannen. Konsekvenser: Kärnan i problemet som rapporten ämnar utreda är brister i hur industriella byggföretag i dagsläget använder sig av informationen i slut-besiktningsprotokoll. Rapportens resultat indikerar att ett digitalt verktyg kan vara en del i lösningen på problemet. Med ett sådant verktyg utvecklat efter ovan nämnda punkter som grund skulle många återkommande fel som idag upptäcks på slutbesiktningar synliggöras genom lättillgänglig statistik. På så sätt kan företag som använder ett sådant verktyg lättare införa förändringar i verksamheten för att minimera fel. Begränsningar: Rapporten begränsas i den mening att den endast riktar sig mot företag inom industriellt modulbyggande och då enbart deras åsikter i frågorna. Besiktningsmännen som också skulle påverkas av ett sådant verktyg ingår ej i studien. Nyckelord: ICT, erfarenhetsåterföring, industriellt byggande, besiktningsprocessen, requirements engineering.
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Nordin, Hasniza. "Pre-service teachers' TPACK and experience of ICT integration in schools in Malaysia and New Zealand." Thesis, University of Canterbury. School of Educational Studies and Leadership, 2014. http://hdl.handle.net/10092/9856.

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Information and communication technologies (ICT) are common in schools worldwide in the 21st century, in both developed and developing countries. A number of initiatives have been made in the development of ICT related training in Initial Teacher Education (ITE) programmes. These initiatives aim to develop future teachers’ ability to teach and deliver the school curriculum, including using ICT in the classroom. Sufficient field experience is essential since the process of undergoing such placements would prepare them in creating new ideas and implementing strategic ways as to how they can effectively incorporate the use of ICT in their lesson plan, class management, and in teaching. The key research question in this study is “Do pre-service teachers in a New Zealand and a Malaysian ITE programme use their field experience to develop their potential to integrate ICT in schools and, what are the similarities and differences between these case studies?” Effective use of ICT in teaching and learning requires the teacher to understand how ICT weaves with pedagogy and content. The Technological, Pedagogical Content Knowledge (TPACK) theoretical framework introduced by Mishra and Koehler (2006) clarifies the need to understand and develop TPACK to inform integration of ICT in teaching. This research provides two case studies of ICT in ITE in the Asia Pacific region, one in a developed country, New Zealand, and the other in a developing country, namely Malaysia. Both case studies are of ICT in an ITE programme with a particular focus on field experience in secondary schools, within which there are embedded cases of ITE students. This study illustrates how pre-service teachers’ experience and development of ICT knowledge and skill and their understanding of TPACK can support an increase in their teaching competencies. This research provides evidence that field experience is important to support pre-service teachers to develop their teaching competencies with ICT and understanding of TPACK in ways that are transferable into their own practice. This study has also contributed to increased reliability and validity of TPACK instrumentation. The comparative findings of the New Zealand and Malaysian case studies indicate the importance of a range of contextual factors, which suggest that the Initial Teacher Education programme, school curriculum and ICT availability as well as student maturity contribute to the development of TPACK.
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8

Mcphail, Lyndsey. "'On being locked out' : the lived experience of mature, female student nurses and their use of Information, Communication, Technology (ICT) in one undergraduate Pre-Registration Nursing Programme." Thesis, University of Manchester, 2016. https://www.research.manchester.ac.uk/portal/en/theses/on-being-locked-out-the-lived-experience-of-mature-female-student-nurses-and-their-use-of-information-communication-technology-ict-in-one-undergraduate-preregistration-nursing-programme(c76281ee-4521-4064-87b1-ee27f356f8fb).html.

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The explosion of Information, Communication and Technology (ICT) use over the last 10 years within healthcare, and particularly within nursing practice, is changing the ways in which patient care is delivered. However a concern highlighted by various policy review and research evidence is that barriers to ICT usage are experienced by some groups of student nurses, particularly those who are mature and female, in a way that constrains potential impact on their professional development. This research adds to and develops the research evidence in the field by examining in what ways, and the extent to which, a group of mature, female, nursing students utilise ICT within the boundaries of one pre-registration nursing programme based on partnership working between a School of Health situated within a large university and its related NHS Trusts. By way of a qualitative, case study approach this study examines the biographical, university and clinical placement use of ICT for this group of student nurses. Consideration is given to the interconnectedness of these experiences as these students begin to develop their professional identities and learning as nurses. The experiences of this group of students are determined through interviews and observation of clinical practice. Three research questions define the parameters of the research. These are: 1) How are mature, female nursing students accessing and using ICT within nursing education? 2) What are the barriers that may prevent mature, female students from accessing and using ICT within nursing education? 3) What actions do mature, female nursing students consider may be taken to improve their knowledge and subsequent use of ICT in both their academic studies and clinical placement work? Findings from the research suggest that experiences of ICT relate to biographical history and the extent to which student nurses are supported and encouraged to engage with ICT in their university programme and on clinical placement. In particular the data suggests that for many student nurses the feeling and experiences of being generationally, emotionally and hierarchically 'locked out' of using ICT raises real challenges for the extent to which government and regulatory policy is being effectively enacted for particular groups of student nurses. This study, therefore, contributes to knowledge in and around pedagogical practice for pre-registration nurse education programmes. In particular it raises the importance of locating policy development in this area around the explicit privileging and enabling of ICT usage in all practice situations. In other words the development of a collective efficacy in nurse pre-registration programmes that is suggestive of notions of being ICT 'logged in' rather than being 'locked out' for mature, female student nurses.
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Ickin, Selim. "Identification of Influential Factors on Android Smartphone-Based Video Quality of Experience." Licentiate thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00547.

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Mobile handheld devices have become friends in people’s daily lives. Frequent usage of available applications, especially video streaming, causes exponential growth in mobile IP traffic. Service providers and application developers need to know the tradeoff between the end-to-end (e2e) performance and cost since, not fully met expectations of customers from those applications cause reduced usage of services, revenue, and growth in the churn rate. The user-centric approach, which involves users into the assessment of the performance of a particular service or application, has become important within the inter-disciplinary research field Quality of Experience (QoE). The ultimate goal is to obtain simplified QoE models on particular applications based on the underlying network-based performance metrics as well as other non-technical metrics related to the end-user. Android smartphones that use open-source code and well-documented Application Programming Interfaces (API), facilitate researchers to do low-level and network-based performance analysis on end-user mobile devices while considering user feedback. In this thesis, the influential factors for Android smartphone-based QoE are studied. The relation between the quantified user-perceived QoE metric, i.e., Mean Opinion Score (MOS), and the artifacts in real-time video streaming such as blockiness and jerkiness caused by network-level metrics, e.g., Packet Delay Variation (PDV), Maximal Burst Size (MBS), and video bit rate are identified. Challenges in assessing the user-perceived QoE of video with the focus on memory effects are discussed. The relation between the objective metric of user reaction time and the user-perceived QoE is presented. Furthermore, different methods to assess end-user-perceived QoE such as Day Reconstruction Method (DRM), Experience Sampling Method (ESM), and preliminary online survey are described. Further influential factors, e.g., context, user routines, user lifestyle, and Quality of Service (QoS) metrics such as Round Trip Time (RTT) and Server Response Time (SRT), are studied. The thesis is concluded with preliminary findings that relate the instantaneous total power consumption to the jerkiness of a real-time video stream with evidences such as stalling events.
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Tellez, Julio Cuauhtemoc. "Perceptions Regarding the Use and Experience of Information and Communication Technology from Female Students in a Catholic Middle School." Digital Commons at Loyola Marymount University and Loyola Law School, 2013. https://digitalcommons.lmu.edu/etd/226.

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Despite advancements in the search of equity, females still struggle to find acceptance in the field of information and communication technology. Research indicates that differences in perception of ability of ICT use begin to manifest in the middle school level. This mixed methods study explored the experiences and perceptions of 46 middle school females and males to expose possible influential factors about the use of ICT by females. The dissertation study occurred in two phases. The first phase involved a survey that was given to the entire middle school. Data from the survey provided participants for the second phase, which involved a focus group discussion with six female students in grades 7 and 8 to examine influential factors in the use of ICT. Findings indicated statistically significant differences between males and females exist at the study site. Females were more likely to (a) access ICT at the after school program and at a relative’s house; (b) identify a relative as an important influence in ICT; (c) share created media; (d) declare higher experience with Photoshop; (e) seek medicine as potential career and less likely to (f) report building a robot or invention using technology; (d) use ICT to play multi-user online games; (f) express interest in action, competition, and graphics in games (h) know terms such as firewall and torrent; (i) pursue careers as computer programmers, engineers, or computer game designers than their male counterparts. The findings support the need for school leadership establishing or enhancing a technology integration program to consider the difference between males and females as foundational cornerstone in the technology integration program.
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Enslin, Claire. "Mapping the spaces in-between: how ICT can assist in providing a safer and more efficient commuter experience for all." Master's thesis, University of Cape Town, 2016. http://hdl.handle.net/11427/23034.

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Contemporary societies are facing rapid growth, urbanization and migration into the form of urban cities and environments. This requires the ever-expanding need for urban infrastructures to facilitate growing populations, communities and economies within cities. A vital elements within modern urban environments is the need for different forms of urban mobility in order to facilitate the movement and flow of people, goods and communication networks. Within the realm of urban mobility is the important aspect of public transport infrastructures as a system of creating more sustainable and equitable mobility for people within urban environments. Within cities of the global South, such as Cape Town, greater public transport systems are highly reliant on non-motorized transport (NMT) systems. This is due to issues of affordability, efficiency and spatial proximity of large portions of the population in relation to public transport facilities. Therefore, a substantial amount of urban mobility is facilitated by walking as a mode of transport. However, public transport within Cape Town are impacted by issues of personal safety. This is most visible in the Cape Town central business district (CBD). There is a lack of knowledge, design and planning around how people move within the city, and how NMT systems are used within the greater public transport domain. Issues of personal safety become the dominant focus for NMT and human-scale mobility within the city centre. This research examines these issues in more detail. In order to gain deeper knowledge around the experiences of NMT users within the CBD – a qualitative method of research was applied. The research used a gender-sensitive lens in order to gain an understanding as to how gender roles contribute to issues of personal safety and issues of mobility within the urban environment. The objective was to demonstrate the intersection of issues of personal safety within mobility and within space. The research is used as a foundation for creating a mobile phone App prototype. The design is based on user-generated data to create a tool that can help commuters find the safest human-scale mobility routes within the CBD. This tool demonstrates how ICT (information and communication technology) systems can be used to create safer mobility infrastructures and networks. The prototype relies on user-generated data that creates a platform for citizens to become planners in their everyday transport navigations. Thus the research also explores how technology and user-generated data can inform planning and urban management. This resulted in a tool that enables a cyclical system that blends the knowledge of the user and planner in the co-productive design of space and mobility infrastructures.
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Dahlberg, Daniel. "Developer Experience of a Low-Code Platform: An exploratory study." Thesis, Umeå universitet, Institutionen för informatik, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-176361.

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In recent years, low-code development has become increasingly popular, enabling developers to write less code and focus on the objective. However, while proven efficient, little attention has been given to how developers experience working in these development environments. This is significant as providing unpleasant experiences could reduce the benefits of low-code platforms by leaving the developers unhappy. As such, this study aims to gain an understanding of developer experience in low-code environments. The study was conducted with an IT-company recently specialized in low-code solutions, where participants were chosen based on having prior experience with low-code development. This ensued in interviews with six low-code developers as well as a project leader. Main positive experiences found were, feeling more productive, improved customer relations, focus on the objective, shared developer understanding, and quick learnability. Key negative experiences found were, having work constrained, limited freedom and creativity, inadequate documentation, and overview, and having poor and unsafe teamwork capabilities. To the best of my knowledge this is the first study to explore developer experience in low-code development environments and stands as groundwork for future studies in low-code developer experience.
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Helgesson, Joy. "English in the digital era : Swedish grades 4-6 teachers’ use of pupil’s extramural English experience of new media." Thesis, Högskolan Dalarna, Pedagogiskt arbete, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:du-27445.

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Technology advances at a fast rate and pupils encounter a larger amount of English outside school than they do in the EFL classroom. In addition, an update to the Swedish curriculum (LGR 11), that concerns digitalization takes effect in July this year (2018). That is why this thesis aims to explore Swedish EFL teachers’ use of pupils’ extramural (out-of-school) English experience of new media in the EFL classroom. New media is a means of mass communication, a product or service that provides entertainment or information through a computer or the Internet. New media is generally created by the users and for this thesis, relevant new media are social media, social networks sites, online streaming, fan sites and gaming. The results of this study show that about two-thirds of the 27 teachers surveyed in this study have used new media in their English teaching sometime in the last two years. Most of the teachers use it because they are interested in new media, to catch the attention of the pupils or because they find the content of new media useful for their teaching. One-third of the teachers did not use new media and reported that they did not have sufficient knowledge on how to use new media in their English teaching. The results also show that even though new media is used by many of these teachers, the use of it is basic and few reflections are made during the use of new media. Further research about why teachers lack knowledge and how the use of new media can be extended would arguably give a better understanding of teachers’ use of pupils’ extramural English experience of new media.

Engelska

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Koreňová, L., M. Dillingerová, P. Vankúš, and D. Židová. "Experience with solving real-life math problems in DQME II project." Saechsische Landesbibliothek- Staats- und Universitaetsbibliothek Dresden, 2012. http://nbn-resolving.de/urn:nbn:de:bsz:14-qucosa-80425.

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The network "Developing Quality in Mathematics Education II" is a continuation of the associated project "Developing Quality in Mathematics Education" (http://www.dqime.unidortmund. de). In this project participate universities, teacher education institutions and schools from 11 European countries. Cross-cultural cooperation and exchange of ideas, materials, teachers and pupils support developing quality in mathematics education, especially in the area of mathematical modelling. The quality and application of the developed learning materials is also guaranteed by using, comparing and modifying them in eleven different countries. This comparison leads to an agreement about contents of mathematical learning and teaching in eleven European countries. Thus we want to establish a "European Curriculum for the teaching and learning of mathematics" in the 21st century. A special feature of this project is the strong connection between theory and practice and between the research and development of mathematics education. In this project our Faculty of Mathematics, Physics and Informatics of Comenius University Bratislava manage testing of translated teaching materials at the high school „Gymnazium Sturovo“. We know that using ICT and didactical software in schools is almost present and wide spread. So we try to focus on several possibilities in solving real-life tasks using this technologies, regard to the fact technologies are hard upon the young generation of students.
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van, der Werf Marinus, and Daniel Rundqvist. "Turning the Tides : A case study about integrating UX practices within a UX-immature organization." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149614.

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In an era where the customer has the power, creating not only usable but also satisfiable systems and applications is of importance. However, research shows that software development practices do not always allow user experience design to take place and gives little guidance regarding how to conduct and integrate UX work. Despite UX’ increased popularity, gained recognition and prior research efforts, organizations and companies still encounter challenges when trying to embrace this change to offer customers more than just a system that ‘works’. Much recognition has gone to the UX field of late, however organizations that lack knowledge, strategies or personnel can often feel powerless. Therefore, we set out to explore what an in-house IT-department without UX practitioners perceived as challenges when integrating UX work and practices. We conducted interviews with developers and project managers within an IT-department to get their opinions. In our study, we identified factors that seem to play a part when integrating UX – such as communication, UX maturity, prioritization and attitudes. Based on these findings, we visualized these factors in what we call a maturity map.
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Björkqvist, Maja. "Asking for a friend : Youths experience with youth health centres in Sweden." Thesis, Umeå universitet, Designhögskolan vid Umeå universitet, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-174529.

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This thesis explores the stigmas and taboos surrounding youth health centers in Sweden and how this might be hindering young people to visit the youth health centers. It’s exploring how this can be challenged and how the threshold can be lowered by involving the informal support system and bringing the youth health center to the youth arena which allows for a more informal type of support and guidance. The youth health centers in Sweden have been around since 1970 and are a well known and established form of healthcare, yet the majority of the visitors are young women. How come? I’ve been working from the hypothesis that there is a need for more youth to seek help but that they for various reasons don’t manage to make it all the way there. There are many stigmas surrounding topics that the youth health center is dealing with, such as sex, depression, or domestic violence. This is especially true for young people on the edge between childhood and adulthood. Using a human-centered design approach this project has through the involvement of adolescents, midwives and youth workers among others, been exploring challenges and finding opportunities where interaction design can be used to improve the situation for the youth that do not make it to the youth health centers but that want and would benefit from their services. The final design proposal is an ambassadorship, aimed towards adults already part of the informal support system, that will enable youth to feel more empowered to seek help. It is set up to reach the youth in new ways, in an informal manner to bring the solution to the youth and to create a more comfortable space for them to open up within. Part of this is also a service for youth to effortlessly get in contact with the youth health center and to create personal connections to its personnel through link cards and video presentations. These connections are there to prepare the youth and to lower the bar of contact by building trust and humanize the help-seeking process. To make it clear that they are not trying to contact an institution but a person.
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Andersson, Johannes, and Matilda Pettersson. "IT IS MORE THAN WHAT MEETS THE EYE : Exploring Immersion & Co-Experience in Holographic Art." Thesis, Umeå universitet, Institutionen för informatik, 2021. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-185233.

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With the growing interest in digital ways to experience art exhibitions, HCI and especially experience-centred design research have in recent years begun to show promising results when implementing holograms into the social dynamics found in art exhibitions. However, as to why holograms can enhance engagement and immersion, more research can be done. This thesis seeks to explore holograms' unique characteristics through an iterative experience-centred approach through the theoretical lens of Flow and its ability to prompt for co-experience. In two studies with eight participants, a design workshop and a mini-exhibition, we uncovered four unique characteristics and two takeaways regarding its potential to design for co-experience. The results indicated that holograms were perceived as immersive and presented properties related not only to the hologram but also the environment, as to why. It was concluded that even though holograms can benefit art exhibitions, the social aspects could be explored further.
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Polyzou, Angeliki. "Changes in the thinking and practice of modern language teachers in an area of Greece, through action research involving training in, and experience of ICT in education." Thesis, University of Exeter, 2002. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.248097.

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Valmas, Vasileios. "La place de l'expérience dans le développement des compétences et de l'identité professionnelles dans un parcours de master professionnel." Thesis, Lyon, École normale supérieure, 2011. http://www.theses.fr/2011ENSL0683.

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L’introduction des Technologies de l’Information et de la Communication (TIC) en formation exige le développement de nouvelles compétences pour répondre aux nouveaux besoins. Cela nécessite de repenser la formation des formateurs. La formation inclut l’aspect de l’apprentissage, qui a comme objectif d’élaborer les significations que requièrent, pour l’apprenant adulte, les expériences de sa vie. L’expérience à valeur formative est incluse dans un processus d’autoformation. L’expérience se transforme. De l’expérience solide et cristallisée à la réflexion et l’explicitation, ce travail de transformation passe par l’expression orale ou écrite. L’expérience est une étape existentielle qui développe l’autonomie de la personne par l’exploitation du retour sur l’expérience.Dans cette perspective, cette thèse réunit un nombre d’expériences en relation avec la trajectoire du rédacteur. L’objectif est d’examiner la place de l’expérience dans le développement des compétences et de l’identité professionnelles dans un parcours de master. Notre hypothèse est que l’expérience a un rôle décisif dans le développement des compétences et l’acquisition de l’identité professionnelles. Dans un premier temps nous analysons le rôle de l’expérience dans la formation. Ensuite, nous étudions les compétences développées à l’issue d’une formation de master 2 professionnel. Puis, nous examinons comment se développe une identité professionnelle par le biais d’un parcours de master 2 professionnel en Sciences de l’éducation. Nous étudions comment il est possible qu’un formateur en Français langue étrangère (FLE) développe une certaine gamme des compétences à travers un certain nombre d’expériences de vie, de travail et de formation. Nous terminons en proposant une modélisation de formation en master professionnel en FLE-TICE/Ingénierie pédagogique en prenant comme exemple d’étude de cas l’aboutissement de l’expérience du rédacteur de cette thèse
The introduction of Information Technology and Communication (ICT) in education requires the development of new skills to meet new needs. This requires rethinking the training of trainers. The training includes the aspect of learning, which aims to develop the meanings that require, for the adult learner, the experiences of his life. Experience with educational value is included in the process of self-study. The experience is changing. Strong experience and crystallized thought and explanation, is transformed through oral or written expression. Experience is an existential stage that develops the autonomy of the person operating the return on experience.From this perspective, this thesis combines a number of experiences related to the path of its author. The objective is to examine the role of experience in skills development and professional identity in a master’s degree course. Our hypothesis is that experience has a decisive role in the development of skills and acquisition of professional identity. At first we analyze the role of experience in training. Next, we study the skills developed having completed the training of two professional masters and we examine how to develop a professional identity in the process. We study how it is possible that a trainer in French as foreign language (FFL) is developing a certain range of skills across a number of life experiences, work and training. We end by proposing a model of a professional master’s degree program in FFL/TIC/ Training engineering using a case study of the writer’s as an example
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Lisa, Lundgren. "An educational programming environment for the Swedish school." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149534.

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Programming is currently being introduced as an obligatory part of the K-9 education in Sweden with the aim to strengthen pupils’ digital competence and prepare them with skills adapt for the 21st century. The challenge is now to successfully integrate programming as a tool for teaching and learning within existing practices. Teachers are expected to support their pupils learning about programming despite their own limited chance to acquire knowledge on the subject. The Swedish National Agency for Education (Skolverket)has given some guidance but research on this area is rather limited and a lot is left to the teachers to decide and educate themselves in. Educational programming environments (EPEs), especially aimed at novices, can support teachers in this integration but needs to be suitable for the objectives from the Swedish school to not unintentionally direct the way teaching is done. This study aims to answer how an EPE should be designed to fit within the Swedish school context with a focus on the teachers’ perspective. To study this, seven interviews were conducted with educators in middle school with experience of working with programming in the classroom, followed by two observations during lectures with EPEs. The results provided implications that were used to form design guidelines for an EPE aimed at the Swedish school.
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Bruna, Yann. "Les nouvelles expériences au monde de l'individu géolocalisé." Thesis, Pau, 2016. http://www.theses.fr/2016PAUU1062/document.

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Parce qu’ils font l’objet d’une utilisation intensive ces dernières années et que leur adoption suit une courbe similaire à celle du taux de pénétration du smartphone, les services de géolocalisation se sont rapidement et solidement ancrés dans le quotidien des individus hyperconnectés. Nous nous interrogeons dans cette recherche doctorale sur les nouvelles expériences au monde qui découlent de l’usage de ces dispositifs à travers une enquête qualitative menée auprès de 62 individus. Nos premiers résultats mettent en évidence que ces services, au même titre que d’autres technologies de l’information et de la communication, contribuent grandement à un réinvestissement des espaces et des lieux, à une relativisation des distances kilométriques et à de nouveaux rapports au temps marqués par une accélération continue et une recherche de l’immédiateté. Mais, les applications géolocalisées se voulant aujourd’hui de plus en plus socialisantes, nous avons également relevé et analysé de nouvelles stratégies de regroupement, d’évitement, de surveillance voire de contrôle entre des individus. Cela amène parfois à de nouveaux rapports de forces entre un géolocalisant et un géolocalisé, intimement liés aux problématiques de la visibilité, de la visualité et de l’anonymat dans un espace urbain hybridé où le partage de la position géographique est devenu quasiment permanent
Because of their increasing and intensive use over the last few years, roughly similar to the smartphone penetration rate, Location-Based Services (LBS) have quickly and strongly become rooted in the everyday’s life of the hyperconnected user. We are questionning ourselves in this PhD research on the new experiences to the world brought by the use of such devices throughout a qualitative survey conducted among 62 LBS users. Our first results highlight that those LBS, like some other information and communication technologies, largely contribute in the reinvestment of space and places, while they are creating a relativization of metric distance over the temporal one and new ways to experience time defined by a continuous acceleration and a search for immediacy. But, as LBS are becoming more and more socializing, we also noticed and analyzed new grouping and dodging strategies, as well as new ways to watch over and possibly control people. This sometimes leads to new balances of power between the one who is tracking and the one who is being tracked, deeply linked to discussions over visibility, visuality and anonymity in a hybrid urban space where the share of location has become almost continuous
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Mörtsell, Lisa. "Should I stay or should I go? : Developing the Narrative model as a tool for game design." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-149243.

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In 2015, the Narrative model was created as a result of a study exploring how episodic games keep player’s interests through combining narrative and gameplay. In this thesis, the Narrative model is used as a framework for designing a language game for children to see whether that makes players more inclined to keep playing than a game not designed based on the model. Two games were created and evaluated in a within subject controlled experiment. Player enjoyment was measured by using GameFlow as a basis for interview questions and Likert scales. The results indicated that the game based on the model more successfully achieved GameFlow than the game that was not. As such, it was concluded that the model can be used as a tool for game design to increase the desire to keep playing a game, but that it needs further study to be validated.
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Pacherazova, Milena. "Keep your screen happy: Improving the usability of screen time tracking apps." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-164232.

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The adoption of technology in our daily activities increased the time that we spend in front of the screen and changed the way we communicate and work. In recent years, many big companies started to develop and implement screen time management tools in their products to educate the user on how to improve their digital health. Those tools are an important step in the process, they bring awareness and help the users to change their habits. Several studies have focused on screen time tracking apps but not from the design perspective. Therefore, this thesis aims to explore the design of screen time management apps by developing two prototypes, which were used to evaluate different design elements and features. The results of this thesis present a guideline on how to improve the design of the existing screen time tracking tools and what additional features could be added to fulfil their aim and encourage users to change their behaviour.
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Karlsson, Stefan. "A Norm Creative Perspective : Understanding users through norm creative theories." Thesis, Umeå universitet, Institutionen för informatik, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-154776.

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There is a saying that we should not attempt to fix what is not broken, but we cannot afford to stick tothat mindset if we want to be able to design products and services that matter to the user. We shouldbroaden our views, explore new things and see what we can learn from them and use that knowledge toexpand on our existing methods. In recent years there have been a lot of work regarding how normsinfluence us to act and feel in certain ways, what if the knowledge behind norms could be utilized withindesign? To answer this question a study was conducted where two so called norm creative methodswere tested in a series of focus groups to see what potential the methods held in regard to improvingexisting methods or serve as basis for the creation new methods within user research.
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Lutonda, Egide. "Implementering av en webbmejltjänst inom vårdcentralen : En studie av användbarhetsproblem och teknikstress." Thesis, Karlstads universitet, Handelshögskolan (from 2013), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-78714.

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Implementering av digitala vårdlösningar har en stor betydelse för samhället men anses också vara en stor utmaning för vårdpersonalen. Syftet med studien är att undersöka eventuella användarbarhetsproblem och teknikstress som kan upplevas bland vårdpersonalen i Arvika och Eda kommun då SecureMailbox ersätter deras nuvarande meddelandetjänst faxen. Ytterligare ett syfte är att samla in rekommendationer utifrån vårdpersonalens upplevelse av systemet. Uppsatsens undersökningsfrågor är således Hur lätt upplever användarna att det var att börja använda systemet?, Vilka är användbarhetsproblemen som finns i SecureMailbox? samt När vårdpersonalen använder gränssnittet, när och var uppstår eventuell teknikstress? Uppsatsens teoretiska referensram är baserad på tidigare studier och litteratur vilka behandlar informations- och kommunikationsteknik i samband med e-hälsa, användbarhet i relation till digitala lösningar inom vården och teknikstress kopplat till detta. Det empiriska materialet har framställts genom användbarhetstester. Även andra metoder, såsom enkät, bakgrundsenkät, observation, intervju, tänka högt och pilottest har använts. De empiriska källorna utgjordes av vårdpersonal som berörs av ersättandet av faxen genom SecureMailbox i Arvika och Eda kommun. I studiens slutsats har det framkommit att upplevelsen av systemets användbarhet är överlag positiv men att identifierade problem gör att vårdpersonalen inte klarade att utföra några av de tilldelade uppgifterna. Utöver detta visar studien att teknikstress uppstod när vårdpersonalen saknade tillräckligt med kunskap för att utföra sina uppgifter.
Implementation of digital healthcare solutions is of great importance in society, but is also considered a major challenge for healthcare professionals. The purpose of the study is to investigate usability problems and technology stress that can be experienced by the healthcare professionals in Arvika and Eda municipality as SecureMailbox replaces their current messaging service, the fax. An additional purpose is to collect recommendations based on the experience of the healthcare professionals of the system. The research questions in this bachelor thesis are thus: How easy do users feel that it was to start using the system?, What are the usability problems found in SecureMailbox? as well as When the healthcare staff uses the interface. when and where does the technology stress occur?. The thesis’s theoretical frame of reference is based on previous studies and literature dealing with information and communication technology in connection with e-health, also usefulness in relation to digital solutions in healthcare and technology stress linked to this is presented. The empirical material has been produced through usability tests. Other methods, such as survey, background questionnaire, observation, interview, think aloud and pilot test have been used. The empirical sources consisted of healthcare personnel who are affected by the replacement of the fax through SecureMailbox in Arvika and Eda municipality. The study's conclusion is that the experience of usability is generally positive but that problems identified in this study are the cause for the health care professionals not being able to perform some of the assigned tasks. In addition, the study shows that technostress occurred when the healthcare professionals lacked sufficient knowledge to carry out their tasks.
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Winter, Jeff. "The Rocky Road : Why Usability Work is so Difficult." Doctoral thesis, Blekinge Tekniska Högskola, Sektionen för datavetenskap och kommunikation, 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:bth-00552.

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Achieving product and process quality are among the central themes of software engineering, and quality is an important factor in the marketplace. Usability and user experience (UX) are two important aspects of quality, particularly for interactive products. To achieve usability means producing products that let users do things in a satisfactory, efficient and effective way. To develop products with good UX, means going beyond usability, in ways that are still not clear to us. Achieving good usability and UX is hard. This thesis is concerned with organizations which work towards these goals. This research is concerned with understanding and improving the processes by which technology is designed and developed, and understanding the demands and expectations users have. It is about how companies can and actually develop products with good usability and UX, and what stops them from working towards this as efficiently as they could. We have viewed the usability and UX challenge from the viewpoints of Quality, Organizations, and Institutions, with a focus on participatory design, user-centred design and wicked problems. The research can be characterised as empirical research performed over a period of seven years, in close cooperation with industrial partners. The research was performed using multiple data collection methods to create constructs and shape theory. The field methods have ranged from being a participant observer, to performing interviews and holding workshops with members of the participating organisations. A case study approach was initially used, but focus soon moved from case study methodology to a closer focus on grounded theory, and finally the focus shifted to constructivist grounded theory. The thesis contributes to the field of software engineering in several ways. Usability has a long history within software engineering, human computer interaction, and design science, but the different discourses within the fields have meant that communication between the fields was problematic. The research in this thesis has moved between the different fields, contributing to bridging the gap between the areas. It gives an illustration of how usability work actually takes place in different types of companies, from a developer of operating systems for smartphones, to a global engineering company, which knows that it must find ways of working with, and measuring, usability and user experience. It gives concrete knowledge about the way in which companies can work with usability testing, and how they can provide information to satisfy the information needs of different stakeholders. It provides a discussion of the state of UX today, taking up the problems that stop industry making use of the definitions and theories of UX that exist. Thus, it gives an illustration of the different factors in product design, development and sales, from dealing with organizational factors to satisfying user needs, that all make usability work such a rocky road to navigate.
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Vingéus, Kevin. "AN INVESTIGATION ON MIMICKING WITH BREATH FOR IMMERSION : A case study on immersion comparing the differences between input-feedback and queued guidance during a breathing exercisein a VR experience using common hardware." Thesis, Högskolan i Skövde, Institutionen för informationsteknologi, 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:his:diva-15792.

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Practicing breathing exercises isn’t very engaging thou it is seen as great for well-being. Applications can utilize breath as a controller mechanism for interactions. With virtual reality (VR) being an effective tool for inducing the sense of immersion and presence, a breathing exercise was paired up with three alternative sessions in an application that was developed to examine the differences between mimicking and controlling input during an experience in VR, with the baseline of interaction being that of no other controllers but head-orientation-tracking of the VR device. Two pilot tests were performed to evaluate functionality and procedure. The main tests investigated the case of research. It was possible to identify mimicking as an immersive experience that promoted the breathing exercise, while input was more immersive but less beneficial towards performing the breathing exercise. The study was also conducted with- and addresses some design limitations of commonly accessible hardware.
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Molope, Salome Sophia Pulane. "Teachers' emotional experiences in integrating ICT in the curriculum." Pretoria : [s.n.], 2006. http://upetd.up.ac.za/thesis/available/etd-07242007-154648/.

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Angulo, Julio. "Designing for Usable Privacy and Transparency in Digital Transactions." Doctoral thesis, Karlstads universitet, Centrum för HumanIT, 2015. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-35921.

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People engage with multiple online services and carry out a range of different digital transactions with these services. Registering an account, sharing content in social networks, or requesting products or services online are a few examples of such digital transactions. With every transaction, people take decisions and make disclosures of personal data. Despite the possible benefits of collecting data about a person or a group of people, massive collection and aggregation of personal data carries a series of privacy and security implications which can ultimately result in a threat to people's dignity, their finances, and many other aspects of their lives. For this reason, privacy and transparency enhancing technologies are being developed to help people protect their privacy and personal data online. However, some of these technologies are usually hard to understand, difficult to use, and get in the way of people's momentary goals. The objective of this thesis is to explore, and iteratively improve, the usability and user experience provided by novel privacy and transparency technologies. To this end, it compiles a series of case studies that address identified issues of usable privacy and transparency at four stages of a digital transaction, namely the information, agreement, fulfilment and after-sales stages. These studies contribute with a better understanding of the human-factors and design requirements that are necessary for creating user-friendly tools that can help people to protect their privacy and to control their personal information on the Internet.
People engage with multiple online services and carry out a range of different digital transactions with these services. Registering an account, sharing content in social networks, or requesting products or services online are a few examples of such digital transactions. With every transaction, people take decisions and make disclosures of personal data. Despite the possible benefits of collecting data about a person or a group of people, massive collection and aggregation of personal data carries a series of privacy and security implications which can ultimately result in a threat to people's dignity, their finances, and many other aspects of their lives. For this reason, privacy and transparency enhancing technologies are being developed to help people protect their privacy and personal data online. However, some of these technologies are usually hard to understand, difficult to use, and get in the way of people's momentary goals. The objective of this thesis is to explore, and iteratively improve, the usability and user experience provided by novel privacy and transparency technologies. To this end, it compiles a series of case studies that address identified issues of usable privacy and transparency at four stages of a digital transaction, namely the information, agreement, fulfilment and after-sales stages. These studies contribute with a better understanding of the human-factors and design requirements that are necessary for creating user-friendly tools that can help people to protect their privacy and to control their personal information on the Internet.
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O'Hara, Mark. "ICT in the early years : young children's experiences and capabilities." Thesis, Sheffield Hallam University, 2006. http://shura.shu.ac.uk/3195/.

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This research investigated the capabilities and experiences of Foundation Stage children (3-5 years old) in the maintained sector in relation to ICT. The research explored children's capabilities and experiences in four early years classrooms in two schools using observations and interviews. In the process it considered the reliability and validity of the relevant Early Learning Goals as guides for practitioners. The research also examined the experiences of children outside of the nursery / classroom by surveying and interviewing parents. The purpose was to learn about the extent and characteristics of the technological dimension to childhood for the children involved. The thesis argues that children in the nursery and reception classes in both locations were able to learn about, and through, ICT where it was used appropriately but that ICT seemed to be underutilised in some areas of early learning. The thesis also suggests that some young children's experiences of, and capabilities with, ICT are not adequately described by the existing statements contained in the Curriculum guidance for the foundation stage. While a high degree of congruence existed across both locations in terms of the incidence of ICT there were some differences in the characteristics of children's interactions with these technologies in the home. The thesis makes recommendations concerning the role of practitioners, curriculum documentation, partnership arrangements with parents and possible areas for further research.
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Henriksson, Annika. "”Utan mobiler och datorer skulle ingenting fungera” : Elever i gymnasiesärskolan ger perspektiv på digitala verktyg i undervisningen, det sociala samspelet och i vardagslivet." Thesis, Karlstads universitet, Fakulteten för humaniora och samhällsvetenskap (from 2013), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kau:diva-69527.

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Syftet med denna studie är att bidra med kunskap om elevers perspektiv på användandet av digitala verktyg i socialt samspel, som stöd i undervisningen och i vardagen. För att belysa detta område har elever som går ett nationellt yrkesprogram i gymnasiesärskolan intervjuats. Intresset för denna studie uppkom då jag genom mitt arbete inom särskolans verksamheter ibland upplevt att jag inte haft tillräckligt med kunskap inom detta område för att kunna stötta eleverna optimalt. Tidigare forskning visar att användandet av digitala verktyg i undervisningen har positiva effekter för elever med utvecklingsstörning. Det finns även forskning som visar att användandet av digitala verktyg kan bidra till ökad självständighet och delaktighet i samhället för dessa personer. Studien utgår från ett sociokulturellt perspektiv, där lärande och utveckling sker i interaktion mellan människor. En kvalitativ halvstrukturerad intervju, valdes som metod för att samla in det empiriska materialet. Resultaten i studien pekar på att eleverna använder vanligt förekommande funktioner i mobiler och datorer i många olika kontexter. Enligt eleverna är verktygen en nödvändighet för både undervisningen och för att kunna vara delaktiga i samhällets alla delar. Inga specifika funktioner eller användningsområden som kan härledas till just gymnasiesärskolans verksamhet framträdde i studien. Eleverna uttryckte att de lärt sig använda verktygen av sig själva eller utav kompisar. De uppgav också att de själva funnit lämpliga strategier och användningsområden för verktygen som kompenserar olika funktionsnedsättningar eller andra svårigheter både i och utanför skolan. För att belysa området ytterligare kan det vara lämpligt att studera användandet av digitala verktyg utifrån speciallärares perspektiv och se vilka möjligheter det finns för att utveckla användandet av de verktyg eleverna redan är förtrogna med i undervisningen.
The purpose of this study is to contribute knowledge about students’ perspectives on the use of digital tools in social interactions, education and everyday life. In order to examine this area, students in compulsory school for pupils with learning disabilities have been interviewed. The interest for this subject arose when I during my work in special school sometimes experienced a lack of knowledge, regarding digital tools, on how to support the students fully in their education. Previous research shows positive results for students with intellectual disabilities regarding use of digitals tools during education. There are also studies that show that using digital tools can contribute to increase the independence and connection to the society for these people. This study is based on a sociocultural perspective, where education and personal growth is developed by interaction between people. In order to collect empirical data, a qualitative semi-structured interview method was selected. The results indicate that the students are using common functions in both smart phones and computers in a variety of contexts. According to the students, the digital tools are necessary for their education as well as their participation in all parts of the society. The study did not result in any features or applications used specifically for educating students in compulsory school for pupils with learning disabilities. The students expressed that they learned to use the tools by themselves or from friends. They also stated that they themselves found appropriate strategies and area of use for the tools that compensate for different disabilities or other difficulties both inside and outside the school. Regarding future research in this area one suitable approach could be to use the special education teacher’s perspective as a main source and explore the possibilities to further develop the digital tools the students already are familiar with, towards a better education.
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Lau, Charlotte. "Supporting User Engagement in Participatory Design: A Multiple-fidelity Prototyping Approach." Thesis, Umeå universitet, Institutionen för informatik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-160978.

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Over the history of interaction design, concepts and methods of prototyping have been significantly developed to address new challenges faced by the field and the ever-going advancement of new technologies. Some of the important developments are related to the notions of mixed-fidelity prototyping, experience prototyping, and prototypes as filters. Building upon these developments, this study explores a multiple-fidelity prototyping approach, that is, using progressively higher fidelity prototypes in iteration. The study focused particularly on the design of user engagement. It documented, and contributed to, an actual design process of Xplore, an augmented reality game-based learning application. Three participatory design-style workshops employing low-, mixed-, and high-fidelity prototypes were conducted respectively. Thematic analyses of participants’ interactions revealed sets of themes in the workshops, which reflected the changing focus and scope of the design space. The implications of the results obtained in the study highlighted the role of prototypes of each fidelity level in engaging users in a design process, as well as the potential benefits of combining multiple fidelity prototypes when designing for user engagement.
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Brown, Joy. "English teaching and the use of ICT : English teacher's experiences of the use of ICT during the corona pandemic." Thesis, Umeå universitet, Institutionen för tillämpad utbildningsvetenskap, 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:umu:diva-180714.

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Despite teachers already using Information and Communications Technology as a tool in their English teaching, the corona pandemic and the subsequent transition to online teaching presented teachers with the challenge of using ICT for all of their teaching. Teaching a language which is not the students’ mother tongue makes online teaching an even greater challenge. The purpose of this study, therefore, is to increase the knowledge surrounding the use of ICT in online English teaching in an effort to support teachers in the future. The experiences of ten English teachers were obtained through the use of semi-structured interviews. A thematic analysis revealed a mixture of positive and negative experiences from the teachers, in terms of personal feelings, the actual process of online teaching and professional competence. The need for extra support for teachers in various areas of online teaching is discussed. Further research is needed to provide more detailed information in order to learn how teachers can be better supported in their role as an online educator, or in the use of ICT in a physical classroom.
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O'Grady, David G. "ICT integration : newly qualified primary teachers in Ireland : classroom and school experiences." Thesis, Sheffield Hallam University, 2007. http://shura.shu.ac.uk/20135/.

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This research explored the school and classroom experiences of thirteen newly qualified primary teachers (NQPTS) in Ireland in relation to Information and Communication Technology. These teachers had access to personal laptop computers as student teachers and participated in the ICT elective module in their final year in college. The research adopted a case study qualitative approach, using semi-structured interviews and observations in the classrooms of the participants. Thirteen in-depth interviews were audio recorded in the participants' schools, transcribed and later analysed using Nvivo. Further evidence was gathered through unstructured and unrecorded conversations with the principals of the schools along with documentary evidence from the NQPTs inspectors' probationary reports. As a result, this thesis examined the issues faced by these young teachers as they attempted to integrate ICT into their daily professional lives. The research further explored the role of the ICT school co-ordinator, the principal teacher, the community, the school inspectorate and the national ICT advisory service and how they supported or hindered the NQPTs in relation to ICT classroom use. The main findings of this study indicated that these thirteen NQPTs: Were striving to integrate and infuse ICT into their daily work; Were satisfied with their pre-service experience of ICT, including the laptop programme; Argued that more time be allocated to ICT classroom management issues during pre-service; Suggested that ICT integration should play a more prominent role during teaching practice; Suggested that teaching practice supervisors be more supportive of the role of ICT; Acknowledged the support of their head teacher and school based ICT coordinator regarding ICT integration; Questioned the lack of support they received from the school inspectorate during their probationary year in relation to ICT; Had very little support from the national ICT advisory service during their probationary year. The thesis concludes with six recommendations, posed as questions, relating to the role of the National Centre for Technology in Education (NCTE, Ireland), the role of the school inspector, in particular during the young teacher's probationary year, the role of the school's ICT policy, the role of the colleges' of education supervisors in Ireland during teaching practice, the value of laptop technology during pre-service and finally what form of ICT in-service is relevant to NQPTs and how these recommendations may support young teachers in future years.
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McDonald, Lynette S. "How professional development impacts on experienced teachers' perceptions of their ICT practices." Thesis, Queensland University of Technology, 2015. https://eprints.qut.edu.au/87223/1/Lynette_McDonald_Thesis-1.pdf.

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Teachers are at the forefront of Information Communication Technology (ICT) use in schools. Teachers face many challenges and competing priorities such as literacy, numeracy and changing curriculum frameworks and are expected to adopt new ICT practices to improve students¿ outcomes. Effective professional development (PD) methods must be identified and implemented. This research examined two core issues: (1) experienced teachers' perceptions of their ICT practices and (2) how PD courses have affected these practices. This case study and its findings has important implications for the implementation of effective PD in schools.
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Nyambi, Pride Bongiwe. "Exploring user experience (UX) factors For ICTD services." Thesis, University of Fort Hare, 2015. http://hdl.handle.net/10353/d1020164.

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Consistent with global entities such as the United Nations- through the World Summit of the Information Society (WSIS), introduction of Information and Communication Technology (ICT) for human development has seen the introduction of ICT-based services aimed at facilitating socio-economic development of marginalized communities. The use of ICTs has always solicited the concept of Human Computer Interaction (HCI), which involves the methods which humans interact with technology. The types of User Interfaces (UIs) and interaction techniques that people use to interact with ICTs affects the way they perceive technology and eventually, their acceptance of the technology. Current ICT systems still haven‟t adopted the concept of placing the user at the core of the interaction. Users are still required to adapt themselves to the interface‟s characteristics; which limits the number of people who can use the system due to inabilities to adapt to the interface. As a result, the information embedded in these technologies is still inaccessible and useless to Marginalized Rural Area (MRA) users. Such usability challenges can be mitigated against and avoided by matching UI components with the users‟ mental models, language, preferences, needs and other socio-cultural artefacts. In this research, literature in Human-Computer Interaction (HCI) is reviewed with emphasis on the usability and User Experience (UX) during user interaction with ICTs using various modes of interactions. HCI emphasizes the need for systems to take account of user‟s characteristics such as their abilities, needs, socio-cultural experiences, behaviours and interests. In efforts to meet the requirement of UX, the user, system and the context of use, need to be evaluated, taking into consideration that changing one entity modifies the UX. This will be achieved by persona profiling to determine the key characteristics of the user communities, clustered according to the key UX attributes. Subsequently, through detailed usability evaluations, including the use of System Usability Scale (SUS) to determine user satisfaction with various UI components/techniques per identified persona- thus providing and persona mapping for usability of Information and Communication Technology for Development (ICTD) services. The results from this research are reflective of the importance of creating personas for usability testing. Some of the personas do not have a problem with interacting with most of the interfaces but their choice of interface comes from a preference point of view. For some personas, their skills and level of experience with ICTs motivates their choice of interface. The common UI component that users from across the spectrum appreciate is UI consistency which makes interaction easier and more natural. Common obstacles with current User Interfaces (UIs) that inhibit users from MRAs include the hefty use of text in interfaces, unintuitive navigation structures and the use of a foreign language. Differences in UIs from different application developers present an inconsistency which challenges the users from rural areas. These differences include the layout, the text entry methods and the form of output produced. A solution to this has been identified from the usability test as the use of speech-enabled interfaces in a language that can be understood by the target audience. In addition, through literature study it has been found that UX of interfaces can be improved by the use of less textual or text-free interfaces. Based on literature, users from MRAs can benefit from using hand-writing based UIs for text-based entry which mimics pen and paper environment for literate users who have experience with writing. Finally, the use of numbered options can assist illiterate users in tasks that requires users to choose options and for navigation. Therefore, consistency in UIs designed to be used by MRA users can improve usability of these interfaces and thus, improving the overall UX.
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Chigona, A. "ICTs for curriculum delivery : understanding educators' perceptions and experiences of the technology in disadvantaged high schools." Journal for New Generation Sciences, Vol 9, Issue 1: Central University of Technology, Free State, Bloemfontein, 2011. http://hdl.handle.net/11462/575.

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Published Article
The aim of this paper is to explore educators' perceptions on the use of Information Communication Technologies (ICTs) for curriculum delivery. Perceptions impact on the reality construction of the adoption and utilisation of the technology in disadvantaged schools. Understanding the perceptions of educators is vital when introducing innovation into curriculum delivery, because the way educators perceive the innovation impacts on the intended use of the technology in schools. Using the Interpretive Phenomenological Analysis (IPA) approach, the study conducted and analysed fifteen one-on-one interviews with purposively sampled educators on their perceptions of, and experience with, ICT in disadvantaged high schools. The results of the study show that some educators perceive themselves as not competent enough to use the technology. Others with relatively high computer self-efficacy reported to have experienced the use of the ICTs in classrooms as an add-on. Meta interpretation shows that besides the lack of motivation to integrate the technology into the classroom, the root cause of some educators' negative perceptions is the IT training they had, which was inadequate to equip them with pedagogical understanding and skills on how to effectively incorporate this technology into their curriculum delivery. Therefore, there is a need to realign ICT innovation and implementation with educators' perceptions, in order to ensure success.
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Wallsbeck, Mikael. "Ice hockey players' understanding and experiences of imagery." Thesis, Halmstad University, School of Social and Health Sciences (HOS), 2009. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-2376.

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One image can have various functions for one individual (Nordin & Cumming, 2005).

Therefore this study took a qualitative approach to examine the following purposes: (1) To

examine ice hockey players’ understanding of imagery, (2) to examine ice hockey players

imagery experiences and (3) to examine ice hockey players’ strategies to improve their

imagery. Eleven elite ice hockey players (m = 23,09) participated in this study, they were

interviewed using the instrument IPIES (Weibull, 2008). The result showed that: (1) ten

players had a correct and limited understanding for the concept imagery, (2) ten players

experienced imagery and (3) all players in some way wanted improve their imagery. The

players experienced voluntary, spontaneous and involuntary imagery. Involuntary had a

negative effect that support previous findings by Weibull (2005), further this study

support Cumming and Hall (2002) that some athletes experience spontaneous imagery.

The results were discussed in relation to previous imagery research.

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39

Pettersson, Beatrice. "ICT in English language teaching : A case study of Swedish lower and upper secondary teachers' and students' attitudes and experiences." Thesis, Linnéuniversitetet, Institutionen för språk (SPR), 2013. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-26829.

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40

Wang, Bin. "Thrive in a Digital Age: Understanding ICT-enabled Work Experiences through the Lens of Work Design." Thesis, Curtin University, 2020. http://hdl.handle.net/20.500.11937/81665.

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As information communication technology (ICT) becomes ever more embedded in today’s organizations, the nature of employees’ jobs and work experiences are being strongly affected by ICT usage at work. Based on the work design perspective, I conducted three studies to understand the intertwined relationships among technology, human beings, and work. This thesis helps to deepen our understanding on ICT-enabled work experiences, to stimulate the development of work design theories in the digital era, and guide contemporary managerial practices.
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Khawaled, Adam. "Work-Related Information & Communication Technology Use and Occupational Burnout: The Mediating Role of Recovery Experiences." Thesis, Linnéuniversitetet, Institutionen för psykologi (PSY), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-75459.

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Technology has changed the relationship between work and life and allowed work to engage in our home lives. It is no longer the case that when the working day is over people switch off, rather it is when people go home and remain connected. In a culture where people are always connected via information and communication technology (ICT) the line between work and life has blurred. The present study investigated the relationship between ICT and occupational burnout with the mediating role of recovery experiences and their importance in the relationship. The study was conducted in Southern Sweden in Växjö.The study included 101 participants both male (N=53) and female (N=48) from public and private sectors where participants used ICT on a regular basis to perform job-related tasks. Data was collected using a self-reported web-based questionnaire. Results of the study revealed that there is no significant correlation between ICT and occupational burnout. However, it was found that there is a significant negative correlation between ICT and recovery experiences and a strong significant negative correlation between ICT and recovery experiences and occupational burnout. It was concluded that occupational burnout results from insufficient recovery from work-related stressors and not the stress itself. Keywords: work-related ICT, occupational burnout, recovery experiences, employee psychological well-being
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42

Durodolu, Mercy. "Foundation phase teachers’ experiences in integrating Information Communication Technology (ICT) into language learning and teaching at Uthungulu District schools." Thesis, University of Zululand, 2016. http://hdl.handle.net/10530/1620.

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A dissertation submitted to the Faculty of Education in fulfillment of the requirements for the award of the Degree of Master of Education (Early Childhood Education) in the Department of Foundations of Education at the University of Zululand, 2016
The increase in the use of Information Communication Technology (ICT) has caused a remarkable transformation in the field of education in the 21st century. This transformation has led to the restructuring of school curricula to incorporate ICT in order to equip teachers with the necessary tools to enhance achievement. The ability to read and write at the foundation level of education embraces the most fundamental skills learners obtain. To develop these skills, new methods and forms of teaching should always be considered. This is why the introduction of ICT innovation makes major demands on teachers’ professional skills. ICT plays a very crucial role in the expansion of language skills as it has become an indispensible way of learning and a valuable area of research for both teachers and learners. This paper explores the experiences of foundation phase teachers in integrating ICT into language learning and teaching focusing on Grade 3 teachers in six primary schools in UThungulu Education District. The following research questions were answered: What are teachers’ experiences in incorporating ICT into language learning? What are teachers’ attitudes towards the use of ICT? What is the level of teachers’ resistance to the use of ICT? What is the level of appropriate use of ICT for curriculum delivery in language learning and teaching? The study adopted a purposive sampling technique and a qualitative research method in which the researcher conducted focus group interviews and class lessons were also observed. The target population was primary school teachers from government and privately owned schools in the UThungulu district. Data were analysed using the descriptive analysis technique. The study revealed that only 1.2% of the schools investigated were well resourced in the field of ICT facilities. It was also observed that teachers who claimed to have ICT skills only have basic computer skills. The study also discovered that teachers in the UThungulu Education District are not familiar with any English language online learning resources and software. Schools lack proper funding to integrate ICT and teachers are rarely trained on proper integration skills. The study suggests ways that will lead to effective integration of ICT into language learning and teaching in UThungulu District schools: Policy makers should partner with teachers in drafting the English language curriculum so as to incorporate ICT; stakeholders in the education sector should provide and monitor funds allocated to schools in order to see to the successful integration of ICT in education; frequent ICT integration accredited trainings should be organised for teachers and ICT integration should be incorporated into the teacher education curriculum from the very first year.
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43

Roienko, L. V. "The main aspects of teaching English online." Thesis, Національний авіаційний університет, 2020. https://er.knutd.edu.ua/handle/123456789/16224.

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The aim of the given research is to analyse the basic technical aspects which the teacher needs to know and take into account in order to start teaching English online.
Мета даного дослідження проаналізувати основні технічні аспекти. котрі вчителю потрібно знати і брати до уваги для того, щоб почати викладати англійську мову онлайн.
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44

Wallsbeck, Mikael. "DEVELOPMENT OF ICE HOCKEY PLAYERS’ IMAGERY EXPERIENCES : A LONGITUDINAL STUDY." Thesis, Halmstad University, Halmstad University, Center for Sport and Health Science (CIHF), 2010. http://urn.kb.se/resolve?urn=urn:nbn:se:hh:diva-3666.

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The development of imagery has been found in intervention studies. No previous study was found with the purpose of the development of imagery experiences without the influence of an intervention. Therefore the present paper monitored five ice hockey players’ imagery experiences during a season and examined the following objectives: a) The dynamicity and stability of the ice hockey players’ imagery patterns; b) The factors influencing the development of ice hockey players’ imagery experiences; c) Individual differences concerning the imagery experiences. A combination between qualitative and quantitative methods was used in the study. The results showed that the players experienced both stable and dynamic imagery patterns. Based on the Action theory (Nitsch, 1985), personal, environmental and performance/task factors were shown to influence the stability and dynamicity of the players’ idiosyncratic imagery experiences. The results of this study show why imagery experiences are changed and offer great implications to applied work.


Forskning har visat att visualisering kan vara dynamisk över tid. Ingen studie har dock funnits som studerat dynamiken av visualisering utan påverkan av en intervention. Denna studie undersökte därfor fem ishockeyspelares visualiseringsupplevelser under en säsong utan påverkan av en intervention med följande syften: a) dynamiken och stabiliteten hos ishockeyspelarnas visualiseringsmönster; b) vilka faktorer som påverkar utvecklingen av visualiseringsupplevelserna; c) individuella skillnader i visualiseringsupplevelserna. En kombination av kvalitativ och kvantitativ metod behandlades i studien. Resultatet visade att visualiseringsmönstern upplevdes vara stabila och dynamiska över tid. Utifrån Action Theory (Nitsch, 1985) visade studien att personliga, miljö- och prestations/uppgiftsfaktorer påverkade stabiliteten i spelarnas visualiseringsupplevelser. Resultatet från denna studie visar varför visualiseringsupplevelserna förandrades över tid och är en fördelaktig kunskap för idrottspsykologer att tillämpa i det pratiska arbetet med visualisering.

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45

Lang, Michael A. "Diving In Extreme Environments: : The Scientific Diving Experience." Doctoral thesis, Norges teknisk-naturvitenskapelige universitet, Institutt for sirkulasjon og bildediagnostikk, 2012. http://urn.kb.se/resolve?urn=urn:nbn:no:ntnu:diva-17629.

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The scope of extreme-environment diving defined within this work encompasses diving modes outside of the generally accepted no-decompression, open-circuit, compressed-air diving limits on selfcontained underwater breathing apparatus (scuba) in temperate or warmer waters. Extreme-environment diving is scientifically and politically interesting. The scientific diving operational safety and medical framework is the cornerstone from which diving takes place in the scientific community. From this effective baseline, as evidenced by decades of very low DCS incidence rates, the question of whether compressed air is the best breathing medium under pressure was addressed with findings indicating that in certain depth ranges a higher fraction of oxygen (while not exceeding a PC 2 of 1.6 ATA) and a lower fraction of nitrogen result in extended bottom times and a more efficient decompression. Extremeenvironment diving under ice presents a set of physiological. equipment, training and operational challenges beyond regular diving that have also been met through almost 50 years of experience as an underwater research tool. Diving modes such as mixed-gas, surface-supplied diving with helmets may mitigate risk factors that the diver incurs as a result of depth, inert gas narcosis or gas consumption. A close approximation of inert gas loading and decompression status monitoring is a function met by dive computers, a necessity in particular when the diver ventures outside of the single-dive profile into the realm of multi-level, multi-day repetitive diving or decompression diving. The monitoring of decompression status in extreme environments is now done exclusively through the use of dive computers and evaluations of the performance of regulators under ice have determined the characteristics of the next generation of life-support equipment for extreme-environment diving for science. These polar, deep and contaminated water environments require risk assessment that analyzes hazards such as cold stress, hydration, overheating, narcosis, equipment performance and decompression sickness. Scientific diving is a valuable research tool that has become an integral methodology in the pursuit of scientific questions in extreme environments of polar regions, in contaminated waters, and at depth.
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46

Neufeld, Erin. "A Place on the Ice: the stories, images, and experiences that make New Zealand's Antarctica." Thesis, University of Canterbury. Gateway Antarctica, 2014. http://hdl.handle.net/10092/10062.

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The polar landscapes have, for a long time, held the imaginations of people around the world. These extreme and remote environments have shaped the hearts and minds not only of people who have lived there, but also those who have only heard stories and seen pictures of these far off lands of ice and sky and snow. This dissertation examines the sense of place developed by New Zealanders towards Antarctica, across a spectrum of experiences with the continent, from seasonal workers and scientists, to people who have only ever seen it in books or advertisements. Taking a mainly phenomenological approach, the main objective of the research is to generate a theoretical base on what sense of place is made with and how it is created in extreme and remote environments like Antarctica. After examining 30 questionnaires and 54 interviews, the data indicate that there is no one New Zealand sense of Antarctica; rather, they are as manifold and complex as the individuals consulted. Regardless of the many differences across the various groups, a common thread was found of Antarctica as a place of hope. A hope based on scientific discovery and collaboration, on resource potential and conserving wild spaces. Findings also helped to develop a theoretical model, which builds on the existing works of Tuan (1977), Sack (1997), and Gustafson (2001). Three important theoretical aspects were identified through the analysis, including the ideas of personal connection, narrative emplotement, and one’s sense of identity. The theory contributes to the ongoing discussion of how people encounter and make sense of extreme and remote environments. Both the findings themselves and the theory behind them suggest that policy makers, communicators, and tourism operators be aware of their target audience, their cultural values and changing symbolism, in order to better communicate their intended message.
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47

Odero, Jared O. "ICT-based Distance Education : A Study of University Students’ Views and Experiences in Early Post-Apartheid South Africa." Doctoral thesis, Stockholms universitet, Institutionen för pedagogik och didaktik, 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:su:diva-142171.

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The overall aim of this study was to investigate how the introduction of ICT into distance education at public institutions of higher learning in South Africa during the early post-apartheid period from 1994 to 2002, provided learning opportunities for students and facilitated the delivery of learning content. More explicitly, it examined and analyzed the views and experiences of students and course facilitators at selected higher education institutions, which provided ICT-based distance education. The study also examined and analyzed the views and experiences of students regarding the services of a private on-campus Internet café located in a South African technikon (a technological institution). The empirical part of the current study was conducted in 2002, when some public higher education institutions in the country were involved in the provision of distance education as a means of increasing student participation and generating income. However, the proliferation of private actors who collaborated with some of these institutions to provide ICT-based distance education caused concern to the government that questioned their quality of content delivery. A case study research design was applied to collect, analyze and interpret quantitative and qualitative data at four universities and one technikon. Two electronic surveys were administered by email and on the Web, to self-selected students at the five case institutions. The first survey examined the views and experiences of respondents (n = 605) who participated in ICT-based distance education, while the second one investigated the views and experiences of respondents (n = 274) who used a private campus-based Internet café. Non-participant observations were made at some learning centers to understand how classes were carried out, and at the Internet café, to understand the type of services offered. Unstructured interviews were held with selected students and course facilitators at one institution, whereas informal interviews were conducted with some students and the Internet café manager. Further, a literature review was undertaken to understand certain issues and trends in ICT-based distance education, within and beyond South Africa. The findings indicate that the majority of respondents chose ICT-based distance education because it was flexible. They were also comfortable with using the English language for instruction. However, some complained that the learning materials were irrelevant and were not delivered on time. The course facilitators were generally satisfied with their work, although they were disappointed for not having the opportunity to influence changes in the study guides. Many respondents used the Internet café because they did not have any other means of accessing the Internet. Moreover, it was affordable and they used it for socializing. The study concludes that the system of instructional design and content delivery to distance education students in South Africa should be improved to become efficient. Further studies are recommended to examine the ongoing development of ICT-based distance higher education in South Africa.
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48

Agiorgitis, Georgios. "ICTs use in the public Greek Primary Schools: the teachers' experiences." Thesis, Linnéuniversitetet, Institutionen för informatik (IK), 2017. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-68717.

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Education is a sector that has the potential to become a critical area of action for the full exploitation of ICT. Educational systems of developed and developing countries have an ever-increasing tendency to apply ICT to education, in an attempt to prepare their students for the future's society. This thesis attempted to explore what kind of ICT is used in the Greek Primary Schools and develop an understanding on the relationship between the ICT and the teachers. The philosophical background is post-phenomenology and the methods chosen for collecting data for this research are policy document analysis and interviews. The empirical findings show that various ICT are being used in the classrooms of the Greek Primary Schools,  others widely and others occasionally. The research compares the legal framework revolving around ICT in Primary Schools in Greece, with the teachers' own experiences and shows that the guidelines suggested by the Greek Ministry of Education cannot be followed easily, due to economical and pedagogical reasons. It also investigates the ICT's effects on the teachers and the students through the teachers' own words and perceptions. The effects are mostly positive, there are mentioned however, some negative ones to take into consideration. Finally, the research presents a number of sectors where the participant teachers suggested there is room for improvement. By comparing the legal framework with the situation in the Primary Schools, this research adds a new perspective to the previous literature. The findings show that the current situation can be improved and the teachers' statements may trigger further research.
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Ngodwana, Khanyisile. "Experiences of students regarding the use of Facebook for mentoring : a case of a writing centre." Master's thesis, University of Cape Town, 2014. http://hdl.handle.net/11427/12884.

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Includes bibliographical references.
Over the last 15 years, many South African universities have established Writing Centres as places to provide academic writing support to their students. The services offered are mostly free and voluntary and as such, there are no strict regulations regarding who should use them, and how often they should visit. Consequently, writing centres especially the newly established ones struggle to monitor the progress of the students they have helped once they have left the place, or even reach students in the places where they continue to write in order to offer additional support to students, which could positively influence their writing self-efficacy. This design-based research case study reports on an intervention run by one such writing centre where social media, specifically Facebook due to its popularity among students, was explored as a technology that can be adopted to reach and offer help to students beyond the confines of its physical space.
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50

Spansk, Fredrik. "Exploring viewer experience and usability of eye tracking interaction in ice hockey broadcasts." Thesis, KTH, Skolan för elektroteknik och datavetenskap (EECS), 2018. http://urn.kb.se/resolve?urn=urn:nbn:se:kth:diva-232853.

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Multiple media platforms today are fighting for viewer attention. Sports broadcasting companies are up against second screen platforms which keep feeding consumers with their constant push-notifications. Both The Nielsen Company and Apple predicts that television needs to get more interactive (e.g. AR, VR, eye tracking) in order to keep up. This paper introduces an eye tracking controller system in order to see if it could aid in this regard. This controller allows the viewer to look up statistics and other game related information on-demand on the main screen. A user study was conducted to determine if this controller could make the viewer have an enhanced viewing experience than a regular broadcast while at the same time also evaluated the usability of the system. 14 participants were recruited for the study, aged between 22 and 31 years old. The results indicate that the viewers have an enhanced viewing experience and find the controller very easy to understand and use. However, the results do not indicate any increase in visual attention towards the main screen. To gain further insight into the possibility of incorporating this system, further evaluation on a wider age group is needed. It is also recommended to conduct further research on the possible usage of this controller in different sports and with various functionality.
Flertalet av dagens mediaplattformar kämpar om konsumenternas uppmärksamhet. sportsändningsföretag ställs mot second screen-plattformar som matar konsumenter med ständiga push-notiser. Både The Nielsen Company och Apple föutspår att TV-tittande behöver bli mer interaktivt (exempelvis med AR, VR, ögonspårning) för att hänga med. Den här uppsatsen introducerar en interaktiv ögonspårningskontroll och undersöker om denna kontroll kan vara en lösning på detta. Kontrollen möjliggör att användaren kan se statistik och annan matchrelaterad information på sin huvudskärm. En användarstudie utfördes för att dels få svar på om denna kontroll kan få användare att ha en bättre tittarupplevelse än en vanlig sändning, och dels för att undersöka användbarheten av kontrollen. 14 deltagare, (med ett åldersspann på 22-31 år) rekryterades till studien. Resultaten ger indikationer på att användarna hade en förhöjd tittarupplevelse och att kontrollen är väldigt lätt att förstå och använda. Däremot så finns inga indikationer på en ökad visuell uppmärksamhet mot huvudskärmen. För att få större insikt så behövs en större utvärdering på en användargrupp med större åldersspann. Det rekommenderas även att utföra vidare studier på att möjligtvis använda denna kontroll till andra typer av sporter och med varierad funktionalitet.
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