Dissertations / Theses on the topic 'Hypercubes'

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1

John, Ajita. "Linearly Ordered Concurrent Data Structures on Hypercubes." Thesis, University of North Texas, 1992. https://digital.library.unt.edu/ark:/67531/metadc501197/.

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This thesis presents a simple method for the concurrent manipulation of linearly ordered data structures on hypercubes. The method is based on the existence of a pruned binomial search tree rooted at any arbitrary node of the binary hypercube. The tree spans any arbitrary sequence of n consecutive nodes containing the root, using a fan-out of at most [log₂ 𝑛] and a depth of [log₂ 𝑛] +1. Search trees spanning non-overlapping processor lists are formed using only local information, and can be used concurrently without contention problems. Thus, they can be used for performing broadcast and merge operations simultaneously on sets with non-uniform sizes. Extensions to generalized and faulty hypercubes and applications to image processing algorithms and for m-way search are discussed.
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2

潘忠強 and Chung-keung Poon. "Fault tolerant computing on hypercubes." Thesis, The University of Hong Kong (Pokfulam, Hong Kong), 1991. http://hub.hku.hk/bib/B31209944.

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3

White, William Warren. "Mapping parallel algorithms into hypercubes /." The Ohio State University, 1989. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487676261010809.

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4

Johansson, Per. "Avoiding edge colorings of hypercubes." Thesis, Linköpings universitet, Matematik och tillämpad matematik, 2019. http://urn.kb.se/resolve?urn=urn:nbn:se:liu:diva-160863.

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The hypercube Qn is the graph whose vertices are the ordered n-tuples of zeros and ones, where two vertices are adjacent iff they differ in exactly one coordinate. A partial edge coloring f of a graph G is a mapping from a subset of edges of G to a set of colors; it is called proper if no pair of adjacent edges share the same color. A (possibly partial and unproper) coloring f is avoidable if there exists a proper coloring g such that no edge has the same color under f and g. An unavoidable coloring h is called minimal if it would be avoidable by letting any colored edge turn noncolored. We construct a computer program to find all minimal unavoidable edge colorings of Q3 using up to 3 colors, and draw some conclusions for general Qn.
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5

Gurney, Kevin. "Learning in networks of structured hypercubes." Thesis, Brunel University, 1989. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.328877.

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6

Smedley, Garth Peter. "Algorithms for embedding binary trees into hypercubes." Thesis, University of British Columbia, 1989. http://hdl.handle.net/2429/27635.

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The problem of embedding a guest graph G into a host graph H arises in the process of mapping a parallel program to a multicomputer. The communication structure of the program is represented by G, the interconnection network of the multicomputer is represented by H and the goal is to embed G into H such that some measure of the communication cost is minimized. In general, this problem is N P-complete and several types of approximation algorithms have been proposed. We evaluate these algorithms empirically using hypercube host graphs and binary tree guest graphs. These families of graphs are interesting because of the existence of both heuristic techniques and theoretical algorithms for this problem. Although for general trees the problem is N P-complete, for binary trees the complexity remains open. We have implemented and experimented with several different algorithms and discovered variations of a greedy approach which produce close to optimal solutions in a reasonable amount of time.
Science, Faculty of
Computer Science, Department of
Graduate
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7

Aliakbarpour, Maryam. "Learning and testing junta distributions over hypercubes." Thesis, Massachusetts Institute of Technology, 2015. http://hdl.handle.net/1721.1/101578.

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Thesis: S.M., Massachusetts Institute of Technology, Department of Electrical Engineering and Computer Science, 2015.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 77-80).
Many tasks related to the analysis of high-dimensional datasets can be formalized as problems involving learning or testing properties of distributions over a high-dimensional domain. In this work, we initiate the study of the following general question: when many of the dimensions of the distribution correspond to "irrelevant" features in the associated dataset, can we learn the distribution efficiently? We formalize this question with the notion of junta distribution. The distribution D over {0, 1}n is a k-junta distribution if the probability mass function p of D is a k-junta-- i. e., if there is a set J [subset][n] of at most k coordinates such that for every x [set membership] {0, 1}7, the value of p(x) is completely determined by the value of x on the coordinates in J. We show that it is possible to learn k-junta distributions with a number of samples that depends only logarithmically on the total number n of dimensions. We give two proofs of this result; one using the cover method and one by developing a Fourier-based learning algorithm inspired by the Low-Degree Algorithm of Linial, Mansour, and Nisan (1993). We also consider the problem of testing whether an unknown distribution is a k-junta distribution. We introduce an algorithm for this task with sample complexity Õ(2n/²k⁴) and show that this bound is nearly optimal for constant values of k. As a byproduct of the analysis of the algorithm, we obtain an optimal bound on the number of samples required to test a weighted collection of distribution for uniformity. Finally, we establish the sample complexity for learning and testing other classes of distributions related to junta-distributions. Notably, we show that the task of testing whether a distribution on {0, 1}n contains a coordinate i [set membership] [n] such that xi is drawn independently from the remaining coordinates requires [theta]](2²n/³) samples. This is in contrast to the task of testing whether all of the coordinates are drawn independently from each other, which was recently shown to have sample complexity [theta](2n/²) by Acharya, Daskalakis, and Kamath (2015).
by Maryam Aliakbarpour.
S.M.
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8

Cairncross, Emily. "Proper 3-colorings of cycles and hypercubes." Oberlin College Honors Theses / OhioLINK, 2021. http://rave.ohiolink.edu/etdc/view?acc_num=oberlin1621606265779497.

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9

Vasquez, Maria Rosario. "An investigation of super line graphs of hypercubes." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/865951.

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Graphs, as mathematical objects, play a dominant role in the study of network modeling, VLSI design, data structures, parallel computation, process scheduling and in a variety of other areas of computer science. Hypercubes are one of the preferred architectures for parallel computation, and a study of some properties of the hypercubes motivated this thesis.The concept of super line graphs, introduced by Bagga at el, generalizes the notion of line graphs. In this thesis several graph theoretic properties of super line graphs of hypercubes are studied. In particular the super line graphs of index two of hypercubes are investigated and some exact results and precise characterizations are found.
Department of Computer Science
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10

Le, guiban Kaourintin. "Hypercubes Latins maximin pour l’echantillonage de systèmes complexes." Thesis, Université Paris-Saclay (ComUE), 2018. http://www.theses.fr/2018SACLC008/document.

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Un hypercube latin (LHD) maximin est un ensemble de points contenus dans un hypercube tel que les points ne partagent de coordonnées sur aucune dimension et tel que la distance minimale entre deux points est maximale. Les LHDs maximin sont particulièrement utilisés pour la construction de métamodèles en raison de leurs bonnes propriétés pour l’échantillonnage. Comme la plus grande partie des travaux concernant les LHD se sont concentrés sur leur construction par des algorithmes heuristiques, nous avons décidé de produire une étude détaillée du problème, et en particulier de sa complexité et de son approximabilité en plus des algorithmes heuristiques permettant de le résoudre en pratique.Nous avons généralisé le problème de construction d’un LHD maximin en définissant le problème de compléter un LHD entamé en respectant la contrainte maximin. Le sous-problème dans lequel le LHD partiel est vide correspond au problème de construction de LHD classique. Nous avons étudié la complexité du problème de complétion et avons prouvé qu’il est NP-complet dans de nombreux cas. N’ayant pas déterminé la complexité du sous-problème, nous avons cherché des garanties de performances pour les algorithmes résolvant les deux problèmes.D’un côté, nous avons prouvé que le problème de complétion n’est approximable pour aucune norme en dimensions k ≥ 3. Nous avons également prouvé un résultat d’inapproximabilité plus faible pour la norme L1 en dimension k = 2. D’un autre côté, nous avons proposé un algorithme d’approximation pour le problème de construction, et avons calculé le rapport d’approximation grâce à deux bornes supérieures que nous avons établies. En plus de l’aspect théorique de cette étude, nous avons travaillé sur les algorithmes heuristiques, et en particulier sur la méta-heuristique du recuit simulé. Nous avons proposé une nouvelle fonction d’évaluation pour le problème de construction et de nouvelles mutations pour les deux problèmes, permettant d’améliorer les résultats rapportés dans la littérature
A maximin Latin Hypercube Design (LHD) is a set of point in a hypercube which do not share a coordinate on any dimension and such that the minimal distance between two points, is maximal. Maximin LHDs are widely used in metamodeling thanks to their good properties for sampling. As most work concerning LHDs focused on heuristic algorithms to produce them, we decided to make a detailed study of this problem, including its complexity, approximability, and the design of practical heuristic algorithms.We generalized the maximin LHD construction problem by defining the problem of completing a partial LHD while respecting the maximin constraint. The subproblem where the partial LHD is initially empty corresponds to the classical LHD construction problem. We studied the complexity of the completion problem and proved its NP-completeness for many cases. As we did not determine the complexity of the subproblem, we searched for performance guarantees of algorithms which may be designed for both problems. On the one hand, we found that the completion problem is inapproximable for all norms in dimensions k ≥ 3. We also gave a weaker inapproximation result for norm L1 in dimension k = 2. On the other hand, we designed an approximation algorithm for the construction problem which we proved using two new upper bounds we introduced.Besides the theoretical aspect of this study, we worked on heuristic algorithms adapted for these problems, focusing on the Simulated Annealing metaheuristic. We proposed a new evaluation function for the construction problem and new mutations for both the construction and completion problems, improving the results found in the literature
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11

Wang, Jin-Kun. "Embeddings, communication and performance of algorithms in faulty hypercubes /." The Ohio State University, 1991. http://rave.ohiolink.edu/etdc/view?acc_num=osu1487683756124706.

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12

Hernandez, Alejandro S. "Breaking barriers to design dimensions in nearly orthogonal Latin hypercubes." Monterey, Calif. : Naval Postgraduate School, 2008. http://edocs.nps.edu/npspubs/scholarly/dissert/2008/Dec/08Dec%5FHernandez_PhD.pdf.

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Dissertation (Ph.D. in Operations Research)--Naval Postgraduate School, December 2008.
Thesis Supervisor(s): Lucas, Thomas W. "December 2008." Description based on title screen as viewed on January 30, 2009. Includes bibliographical references (p. 97-101). Also available in print.
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13

Kumar, Mohan J. "Architecture, Performance and Applications of a Hierarchial Network of Hypercubes." Thesis, Indian Institute of Science, 1992. https://etd.iisc.ac.in/handle/2005/3925.

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This thesis, presents a multiprocessor topology, the hierarchical network of hyper-cubes, which has a low diameter, low degree of connectivity and yet exhibits hypercube like versatile characteristics. The hierarchical network of hyper-cubes consists of k-cubes interconnected in two or more hierarchical levels. The network has a hierarchical, expansive, recursive structure with a constant pre-defined building block. The basic building block of the hierarchical network of hyper-cubes comprises of a k-cube of processor elements and a network controller. The hierarchical network of hyper-cubes retains the positive features of the k-cube at different levels of hierarchy and has been found to perform better than the binary hypercube in executing a variety of application problems. The ASCEND/DESCEND class of algorithms can be executed in O(log2 N) parallel steps (N is the number of data elements) on a hierarchical network of hypercubes with N processor elements. A description of the topology of the hierarchical network of hypercubes is presented and its architectural potential in terms of fault-tolerant message routing, executing a class of highly parallel algorithms, and in simulating artificial neural networks is analyzed. Further, the proposed topology is found to be very efficient in executing multinode broadcast and total exchange algorithms. We subsequently, propose an improvisation of the network to counter faults, and explore implementation of artificial neural networks to demonstrate efficient implementation of application problems on the network. The fault-tolerant capabilities of the hierarchical network of hypercubes with two network controllers per k-cube of processor elements are comparable to those of the hypercube and the folded hypercube. We also discuss various issues related to the suitability of multiprocessor architectures for simulating neural networks. Performance analysis of ring, hypercube, mesh and hierarchical network of hypercubes for simulating artificial neural networks is presented. Our studies reveal that the performance of the hierarchical network of hypercubes is better than those of ring, mesh, hypernet and hypercube topologies in implementing artificial neural networks. Design and implementation aspects of hierarchical network of hypercubes based on two schemes, viz., dual-ported RAM communication, and transputers are also presented. Results of simulation studies for robotic applications using neural network paradigms on the transputer-based hierarchical network of hypercubes reveal that the proposed network can produce fast response times of the order of hundred microseconds.
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Kumar, Mohan J. "Architecture, Performance and Applications of a Hierarchial Network of Hypercubes." Thesis, Indian Institute of Science, 1992. http://hdl.handle.net/2005/53.

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This thesis, presents a multiprocessor topology, the hierarchical network of hyper-cubes, which has a low diameter, low degree of connectivity and yet exhibits hypercube like versatile characteristics. The hierarchical network of hyper-cubes consists of k-cubes interconnected in two or more hierarchical levels. The network has a hierarchical, expansive, recursive structure with a constant pre-defined building block. The basic building block of the hierarchical network of hyper-cubes comprises of a k-cube of processor elements and a network controller. The hierarchical network of hyper-cubes retains the positive features of the k-cube at different levels of hierarchy and has been found to perform better than the binary hypercube in executing a variety of application problems. The ASCEND/DESCEND class of algorithms can be executed in O(log2 N) parallel steps (N is the number of data elements) on a hierarchical network of hypercubes with N processor elements. A description of the topology of the hierarchical network of hypercubes is presented and its architectural potential in terms of fault-tolerant message routing, executing a class of highly parallel algorithms, and in simulating artificial neural networks is analyzed. Further, the proposed topology is found to be very efficient in executing multinode broadcast and total exchange algorithms. We subsequently, propose an improvisation of the network to counter faults, and explore implementation of artificial neural networks to demonstrate efficient implementation of application problems on the network. The fault-tolerant capabilities of the hierarchical network of hypercubes with two network controllers per k-cube of processor elements are comparable to those of the hypercube and the folded hypercube. We also discuss various issues related to the suitability of multiprocessor architectures for simulating neural networks. Performance analysis of ring, hypercube, mesh and hierarchical network of hypercubes for simulating artificial neural networks is presented. Our studies reveal that the performance of the hierarchical network of hypercubes is better than those of ring, mesh, hypernet and hypercube topologies in implementing artificial neural networks. Design and implementation aspects of hierarchical network of hypercubes based on two schemes, viz., dual-ported RAM communication, and transputers are also presented. Results of simulation studies for robotic applications using neural network paradigms on the transputer-based hierarchical network of hypercubes reveal that the proposed network can produce fast response times of the order of hundred microseconds.
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15

Fusté, Lleixà Anna. "Hypercubes : learning computational thinking through embodied spatial programming in augmented reality." Thesis, Massachusetts Institute of Technology, 2018. http://hdl.handle.net/1721.1/120690.

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Thesis: S.M., Massachusetts Institute of Technology, School of Architecture and Planning, Program in Media Arts and Sciences, 2018.
Cataloged from PDF version of thesis.
Includes bibliographical references (pages 116-120).
Computational thinking has been described as a basic skill that should be included in the educational curriculum. Several online screen-based platforms for learning computational thinking have been developed during the past decades. In this thesis we propose the concept of Embodied Spatial Programming as a new and potentially improved programming paradigm for learning computational thinking in space. We have developed HyperCubes, an example Augmented Reality authoring platform that makes use of this paradigm. With a set of qualitative user studies we have assessed the engagement levels and the potential learning outcomes of the application. Through space, the physical environment, creativity and play the user is able to tinker with basic programming concepts that can lead to a better adoption of computational thinking skills.
by Anna Fusté Lleixà.
S.M.
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16

Fisher, Jennette Caryl. "Algorithms for the identification of maximal fault-free paths and cycles in faulty hypercubes /." Abstract, 2008. http://eprints.ccsu.edu/archive/00000518/01/1941ABSTR.htm.

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Thesis (M.A.) -- Central Connecticut State University, 2008.
Thesis advisor: Nelson Castañeda. "... in partial fulfillment of the requirements for the degree of Master of Arts in Mathematical Sciences." Includes bibliographical references (leaf 32). Also available via the World Wide Web.
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17

Li, Mingrui. "On the size of induced subgraphs of hypercubes and a graphical user interface to graph theory." Virtual Press, 1993. http://liblink.bsu.edu/uhtbin/catkey/879847.

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The hypercube is one of the most versatile and efficient networks yet discovered for parallel computation. It is well suited for both special-purpose and general-purpose tasks, and it can efficiently simulate many other networks of the same size. The size of subgraphs can be used to estimate the efficient communications of hypercube computer systems.The thesis investigates induced subgraphs of a hypercube, discusses sizes of subgraphs, and provides a formula to give bounds on the size of any subgraph of the hypercube.The concept of spanning graphs and line graphs is useful for studying properties of graphs. An MS WINDOWS based graphical system is developed which allows the creation and display of graphs and their spanning graphs, line graphs and super line graphs.
Department of Computer Science
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18

Turner, Bethany. "Embeddings of Product Graphs Where One Factor is a Hypercube." VCU Scholars Compass, 2011. http://scholarscompass.vcu.edu/etd/2455.

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Voltage graph theory can be used to describe embeddings of product graphs if one factor is a Cayley graph. We use voltage graphs to explore embeddings of various products where one factor is a hypercube, describing some minimal and symmetrical embeddings. We then define a graph product, the weak symmetric difference, and illustrate a voltage graph construction useful for obtaining an embedding of the weak symmetric difference of an arbitrary graph with a hypercube.
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19

Kobeissi, Mohamed. "Plongement de graphes dans l'hypercube." Phd thesis, Grenoble 1, 2001. https://theses.hal.science/tel-00004683.

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Le but principal de ce manuscrit est de montrer que certaines familles de graphes sont des graphes plongeables dans l'hypercube. Un problème d'une autre nature sera traité, il concerne la partition de l'hypercube en des cycles sommet-disjoints de longueur paires. Nous prouvons que l'hypercube de dimension n peut être partitionné en k cycles sommet-disjoints si k
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20

Sauboua, Emmanuelle. "Modélisation stochastique fonctionnelle du transfert d'eau et d'azote sous culture de maïs : application à l'évaluation de l'impact des pratiques agricoles en plaine de Bièvre." Université Joseph Fourier (Grenoble), 2001. http://www.theses.fr/2001GRE10095.

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21

Beaudou, Laurent. "Autour de problèmes de plongements de graphes." Phd thesis, Université Joseph Fourier (Grenoble), 2009. http://tel.archives-ouvertes.fr/tel-00401226.

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Cette thèse s'articule autour de la notion de plongement de graphe. Un plongement de graphe consiste à envoyer les sommets d'un graphe dans une autre structure par une application qui conserve certaines propriétés à déterminer. Nous pouvons distinguer deux grandes familles de plongements. D'une part les plongements purement combinatoires qui envoient les éléments d'un graphe G dans un autre graphe H. La propriété la plus naturelle à conserver est la notion d'adjacence entre les sommets. Nous nous intéressons à la conservation d'une propriété supplémentaire : la distance entre les sommets. Nous caractérisons plusieurs familles de graphes se plongeant de cette façon dans les hypercubes ou les graphes de Hamming. Les plongements topologiques visent à représenter un graphe G sur une surface quelconque. Les sommets sont envoyés vers des points d'une surface et les arêtes vers des courbes continues entre ces points. Comment représenter un graphe afin de minimiser le nombre de croisements d'arêtes ? Nous nous posons ces questions à travers l'étude de la planarité et des nombres de croisements de certains graphes.
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Beaudou, Laurent. "Autour de problèmes de plongements de graphes." Phd thesis, Grenoble 1, 2009. http://www.theses.fr/2009GRE10089.

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Cette thèse s'articule autour de la notion de plongement de graphe. Un plongement de graphe consiste à envoyer les sommets d'un graphe dans une autre structure par une application qui conserve certaines propriétés à déterminer. Nous pouvons distinguer deux grandes familles de plongements. D'une part les plongements purement combinatoires qui envoient les éléments d'un graphe G dans un autre graphe H. La propriété la plus naturelle à conserver est la notion d'adjacence entre les sommets. Nous nous intéressons à la conservation d'une propriété supplémentaire : la distance entre les sommets. Nous caractérisons plusieurs familles de graphes se plongeant de cette façon dans les hypercubes ou les graphes de Hamming. Les plongements topologiques visent à représenter un graphe G sur une surface quelconque. Les sommets sont envoyés vers des points d'une surface et les arêtes vers des courbes continues entre ces points. Comment représenter un graphe afin de minimiser le nombre de croisements d'arêtes ? Nous nous posons ces questions à travers l'étude de la planarité et des nombres de croisements de certains graphes
This Ph. D. Manuscript is built around the notion of graph embedding. An embedding of a graph G is an application mapping the vertices of G to elements of another structure, and preserving some properties of G. There are two types of embeddings. The combinatorial embeddings map the vertices of a graph G to the vertices of a graph H. The usual property that is preserved is the adjacency between vertices. In this thesis, we consider the isometric embeddings, preserving in addition the distances between vertices. We give some structural characterizations for families of graphs isometrically embeddable in hypercubes or Hamming graphs. The topological embeddings aim at drawing a graph G on some surface. Vertices are mapped to distinct points of the surface and the edges are represented by continuous curves linking these points. Is it possible to draw a graph G so that the edges do not cross eachother ? If not, what is the minimum number of crossings of a drawing of G ? We deal with these questions on different surfaces, or in relation with some graph operations as direct product or zip product
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Grabaskas, David. "Efficient Approaches to the Treatment of Uncertainty in Satisfying Regulatory Limits." The Ohio State University, 2012. http://rave.ohiolink.edu/etdc/view?acc_num=osu1345464067.

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24

Scheidt, Céline. "Analyse statistique d'expériences simulées : Modélisation adaptative de réponses non régulières par krigeage et plans d'expériences, Application à la quantification des incertitudes en ingénierie des réservoirs pétroliers." Phd thesis, Université Louis Pasteur (Strasbourg) (1971-2008), 2006. https://publication-theses.unistra.fr/public/theses_doctorat/2006/SCHEIDT_Celine_2006.pdf.

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La quantification des incertitudes est essentielle à la bonne maîtrise de la production des réservoirs pétroliers. Ce problème est complexe car l’impact des paramètres incertains sur la production est souvent non-régulier. Du fait du coût important d’une simulation numérique d’écoulement, les méthodes traditionnelles d’analyse de risque sont basées sur un modèle approché du modèle d’écoulement. Ce modèle, construit à partir de plans d’expériences supposant un comportement polynomial de la réponse, ignore les non-régularités. L’objectif de cette thèse est la mise en place d’un formalisme de modélisation de réponses non-régulières. Nous proposons de construire des plans évolutifs afin d’intégrer graduellement les non-régularités. Cette approche est inspirée conjointement de méthodes géostatistiques et de plans d’expériences. En partant d’une surface de réponse initiale, la méthodologie consiste à déterminer itérativement de nouvelles simulations afin d’enrichir le dispositif expérimental et ainsi améliorer l’approximation de la réponse. Différents critères d’ajout de simulations sont proposés. Nous préconisons l’intégration de l’information apportée par les extrema et les points de dérivée partielle nulle de l’approximation. De plus, l’ajout d’information fictive par points pilotes permet une optimisation de la prédictivité de l’approximation ainsi que la détermination de nouveaux points candidats à la simulation. Cette méthodologie originale d’ajustement de surfaces complexes a montré son efficacité, en terme de modélisation comme en terme de réduction du nombre de simulations, notamment pour une quantification d’incertitudes pour deux cas de réservoir pétrolier
Quantification of uncertainty in reservoir performance is an essential phase of oil field evaluation and production. Due to the large number of parameters and the physical complexity of the reservoir, fluid flow models can be computationally time consuming. Traditional uncertainty management is thus routinely performed using proxy models of the fluid flow simulator, following experimental design methodology. However, this approach often ignores the irregularity of the response. The objective of the thesis is to construct non-linear proxy models of the fluid flow simulator. Contrary to classical experimental designs which assume a polynomial behavior of the response, we build evolutive experimental designs to fit gradually the potentially non-linear shape of uncertainty. This methodology combines the advantages of experimental design with geostatistical methods. Starting from an initial trend of the uncertainty, the method determines iteratively new simulations that might bring crucial information to update the estimation of the uncertainty. Four criteria of adding new simulations are proposed. We suggest performing simulation at the extremes and the null derivative points of the approximation in order to better characterize irregularity. In addition, we propose an original way to increase the prior predictivity of the approximation using pilot points. The pilot points are also good candidates for simulation. This methodology allows for an efficient modeling of highly non-linear responses, while reducing the number of simulations compared to latin hypercubes. This work can potentially improve the efficiency in decision making under uncertainty
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Sunny, Anupa. "Complexity measures through the lens of two-player games and signatures of the hypercube." Electronic Thesis or Diss., Université Paris Cité, 2023. http://www.theses.fr/2023UNIP7070.

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Les mesures de complexité des fonctions booléennes capturent divers aspects de la difficulté du calcul d'une fonction et leur étude consiste à trouver des connexions entre différentes mesures de complexité. Dans la première partie de cette thèse, nous introduisons et étudions la complexité de jeux de certificats, une mesure de complexité basée sur la probabilité de gagner un jeu dans lequel deux joueurs reçoivent des entrées avec des valeurs de fonctions différentes et doivent produire un indice i pour lequel leurs entrées diffèrent, sans communiquer. Nous donnons des bornes supérieures et inférieures pour les stratégies à base de pièces privées, de pièces publiques, d'intrication partagée et de non-signalisation, et nous prouvons quelques résultats de séparations. D'une part, nous montrons que la complexité dans le cas des pièces publiques est majorée par les complexités de requête aléatoire et de certificat. D'autre part, nous montrons qu'elle est minorée par la complexité fractionnelle de certificat, ce qui en fait un bon candidat pour trouver des bornes inférieures fortes sur la complexité de requête aléatoire. La complexité dans le cas des pièces privées est minorée par la complexité de requête aléatoire à erreur nulle. Nous utilisons la non-signalisation, une notion d'information quantique, pour minorer par n la complexité de jeux de certificats quantiques de la fonction OR, dont la complexité de requête quantique est de Θ(√n), puis nous montrons que ce "goulot d'étranglement de non-signalisation" s'applique à toutes les fonctions à sensibilité, à sensibilité de bloc ou à sensibilité de bloc fractionnaire élevée. Nous considérons également la version mono-bit des jeux de certificats, où les entrées des deux joueurs sont restreints à une distance de Hamming de 1. Nous prouvons que la version mono-bit de la complexité de jeux de certificats avec aléa partagé est égale à la sensibilité à un facteur constant près, ce qui donne une nouvelle caractérisation de la sensibilité. D'autre part, la version mono-bit de la complexité de jeux de certificats avec aléa privé est égale à λ2, où λ est la sensibilité spectrale. Dans la deuxième partie de cette thèse, nous revisitons la célèbre preuve de la conjecture de la sensibilité par Hao Huang. En utilisant des techniques spectrales, Huang a prouvé que tout sous-graphe de l'hypercube Hn de dimension n induit sur plus de la moitié des sommets a un degré maximal d'au moins √n. Combiné avec des travaux antérieurs, ce résultat a complété une preuve de la conjecture de la sensibilité. Nous en donnons une preuve alternative en utilisant seulement la dépendance linéaire des vecteurs associés aux sommets de l'hypercube. Notre approche permet de mieux comprendre les propriétés structurelles du sous-graphe induit, en plus du plus grand degré. En particulier, nous prouvons que dans tout sous-graphe induit de Hn avec plus de la moitié du nombre de sommets, il existe deux sommets, l'un de parité impaire et l'autre de parité paire, chacun ayant au moins n sommets à une distance au plus égale à 2. Comme application, nous montrons que pour toute fonction booléenne f, le degré polynomial est majoré par le produit de la sensibilité 0 et de la sensibilité 1, s0(f)s1(f), une affirmation strictement plus forte qui implique le théorème de Huang. Nous obtenons également des relations structurelles pour les sous-graphes induits à distance 3. Un ingrédient clé de la preuve de Huang était des hypercubes signés avec la propriété que chaque cycle de longueur 4 est affecté d'un signe négatif. Nous examinons en détail cette signature et donnons une signature quasi-optimale qui utilise le nombre minimum de bords négatifs tout en garantissant que chaque cycle de longueur 4 est négatif. Ce problème s'avère être lié à l'un des problèmes d'Erdös sur le plus grand sous-graphe de l'hypercube exempt de 4-cycles
Complexity measures of Boolean functions capture various aspects of the hardness of computing a function and their study is about finding connections between different complexity measures. In the first part of this thesis, we introduce and study Certificate Game complexity, a measure of complexity based on the probability of winning a game in which two players are given inputs with different function values and are asked to output some index i where their inputs differ, in a zero-communication setting. We give upper and lower bounds for private coin, public coin, shared entanglement and non-signaling strategies, and give some separations. We show that complexity in the public coin model is bounded above by Randomised query and Certificate complexities. On the other hand, it is bounded below by fractional certificate complexity, making it a good candidate to prove strong lower bounds on randomised query complexity. Complexity in the private coin model is bounded below by zero-error randomised query complexity. The quantum measure highlights an interesting and surprising difference between classical and quantum query models. While public coin certificate game complexity is bounded above by randomised query complexity, quantum certificate game complexity can be quadratically larger than quantum query complexity. We use non-signaling, a notion from quantum information, to give a lower bound of n on the quantum certificate game complexity of the OR function, whose quantum query complexity is Θ(√n) and then go on to show that this "non-signaling bottleneck" applies to all functions with high sensitivity, block sensitivity or fractional block sensitivity. We also consider the single-bit version of certificate games, where the inputs of the two players are restricted to having Hamming distance 1. We prove that the single-bit version of certificate game complexity with shared randomness is equal to sensitivity up to constant factors, thus giving a new characterization of sensitivity. On the other hand, the single-bit version of certificate game complexity with private randomness is equal to λ2, where λ is the spectral sensitivity. In the second part of this thesis, we revisit the celebrated proof of the sensitivity conjecture by Hao Huang. Using spectral techniques, Huang proved that every subgraph of the hypercube Hn of dimension n induced on more than half the vertices has maximum degree at least √n. Combined with earlier work, this completed a proof of the sensitivity conjecture. We show an alternate proof of Huang's result using only linear dependency of vectors associated with the vertices of the hypercube. Our approach helps gain insight on more structural properties of the induced subgraph in addition to the largest degree. In particular, we prove that in any induced subgraph of Hn with more than half the number of vertices, there are two vertices, one of odd parity and the other of even parity, each with at least n vertices at distance at most 2. As an application, we show that for any Boolean function f, the polynomial degree is bounded above by the product of 0-sensitivity and 1-sensitivity, s0(f)s1(f), a strictly stronger statement which implies Huang's theorem. We also obtain structural relations for induced subgraphs at distance 3. A key implement in Huang's proof was signed hypercubes with the property that every cycle of length 4 is assigned a negative sign. We take a detailed look at this signature and give a nearly optimal signature that uses the minimum number of negative edges while ensuring that every 4-cycle is negative. This problem turns out to be related to one of Erdös' problems on the largest 4-cycle free subgraph of the hypercube
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26

De, Rose Cesar Augusto Fonticielha. "Algoritmos paralelos para alocação e gerência de processadores em máquinas multiprocessadoras hipercúbicas." reponame:Biblioteca Digital de Teses e Dissertações da UFRGS, 1993. http://hdl.handle.net/10183/25184.

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Nos últimos anos, máquinas maciçamente paralelas, compostas de centenas de processadores, vem sendo estudadas como uma alternativa para a construção de supercomputadores. Neste novo conceito de processamento de dados, grandes velocidades são alcançadas através da cooperação entre os diversos elementos processadores na resolução de um problema. Grande parte das máquinas maciçamente paralelas encontradas no mercado utilizam-se da topologia hipercúbica para a interconexão de seus múltiplos processadores, ou podem ser configuradas como tal. Uma alternativa interessante para o compartilhamento da capacidade de processamento destas máquinas é sua utilização como computador agregado a uma rede, servindo a diversos usuários [DUT 91]. Desta forma, a máquina hipercúbica se comporta como um banco de processadores, que permite que cada usuário aloque parte de seus processadores para seu uso pessoal. Isto resulta em um aumento no desempenho da rede ao nível de supercomputadores com um custo relativamente baixo e viabiliza a construção de máquinas hipercúbicas com altas dimensões, evitando que estas sejam sub-utilizadas. Neste tipo de contexto, cabe ao sistema operacional atender as requisições dos usuários do hipercubo compartilhado de forma eficiente, a fim de evitar uma rápida fragmentação do cubo e de não exceder o tempo máximo de espera de uma determinada aplicação. A partir dos algoritmos propostos é apresentada a definição de um servidor de processadores para o compartilhamento de uma máquina multiprocessadora hipercúbica em uma rede de estações de trabalho. Algumas funções deste servidor são implementadas por um protótipo denominado Sub-Cube RPC. Com o objetivo de analisar o comportamento da rede de estações em relação a inclusão de um novo recurso a ser compartilhado, foi desenvolvido, juntamente com o grupo de Avaliação de Desempenho ADMP, um simulador para o ambiente SUN/UNIX. Através desta ferramenta e dos tempos de resposta obtidos pelo protótipo do servidor desenvolvido é possível avaliar o custo que o tráfego gerado pelo servidor adiciona à rede, sendo possível a manipulação de parâmetros da rede e do servidor. Os resultados obtidos nas versões paralelas implementadas são comparados com o desempenho das versões seqüenciais. Para viabilizar esta comparação, todos os algoritmos seqüenciais encontrados na literatura também foram implementados na linguagem "C" no ambiente alvo UNIX e encontram-se em anexo. As versões paralelas foram implementadas utilizando-se recursos da própria rede de estações, através de diretivas socket, e também em Transputers na linguagem C paralela. O protótipo do servidor de processadores foi implementado como um servidor RPC para uma rede de estações UNIX também na linguagem "C". A ferramenta de simulação para o funcionamento do servidor foi implementada na linguagem "C" e seu sistema de entrada de dados e visualização utiliza a interface X-Windows. Com os resultados deste trabalho se pode ter uma boa idéia dos efeitos e das dificuldades encontradas na paralelização dos algoritmos de alocação e gerência de processadores para máquinas Hipercúbicas. As informações contidas no trabalho auxiliam na melhoria do tempo de resposta dos algoritmos seqüenciais atuais e no desenvolvimento de novos algoritmos com mais recursos e ainda assim viáveis em ambientes interativos, graças a utilização de paralelismo. O protótipo Sub-Cube RPC demonstra como os algoritmos estudados neste trabalho podem ser aplicados na construção de um servidor de processadores para máquinas multiprocessadas. O protótipo servirá como base para a implementação de um servidor semelhante no CPGCC/UFRGS, que colocará uma placa de Transputers à disposição da rede de estações do grupo de processamento paralelo.
In the last years massively parallel machines, build with hundreds of processors, are becoming an alternative for the construction of supercomputers. In this new concept of data processing, high performance is achieved by processor cooperation in the resolution of a problem. A great part of the commercial massively parallel machines utilizes the hypercubic topology to interconnect their multiple processors, or may be configured as hypercubes. A very interesting alternative for sharing the processing power of this machines is their utilization as aggregated computer in a network, serving various users [DUT 91]. In such environment, the hypercube behaves like a processor server, permitting the users to allocate part of its processors for local use. This result in a enhancement in the performance of workstation networks to the level of supercomputers and allow higher dimension hypercubes to be better utilized. In such environment the operating system is responsible for serving the users of a shared multiprocessor in a efficient way, not allowing a quick fragmentation of the hypercube and observing the maximal waiting time for the applications. The algorithms for processor allocation and management are responsible for obtention and control of one or more processors of the shared machine for the user's task execution. In this study, parallel versions of the most important algorithms for processor allocation and management in hypercubes found in the literature are proposed. The intention with this paralelization is to achieved a better response time of the more complex algorithms, making their use possible in a real time sharing environment. Because the allocation is considered the most important part of the processor server, the utilization of more complex algorithms allows a better utilization of the shared processors, resulting in a performance increase of the parallel machine. Based on the proposed algorithms, a processor server is defined for sharing a hypercubic multiprocessor in a workstation network. Some functions of this server are implemented in a prototype called Sub-Cube RPC. To analyze the behavior of the network, in relation to the inclusion of this new shared resource, a simulator for the SUN/UNIX environment has been developed together with the Performance Evaluation Group ADMP. With this tool and with the response times of the developed server prototype, it is possible to evaluate the cost of the additional network traffic generated by the server, with the possibility to change parameters of the server and network. The results obtained in the implemented parallel versions are compared with the performance of the sequential algorithms. To make this comparison possible all the sequential algorithms found in the literature are also implemented in the "C" language and can be found in annex. The parallel versions were implemented using network resources, through the socket directive, and also using Transputers in parallel "C". The processor server prototype was implemented as a RPC server for an UNIX network, also in the "C" language. The simulation tool was coded in "C" and the I/O interface use the X-Windows protocol. The results of this study may give a background about the effects and difficulties found in the pa ralelization of the allocation algorithms for the hypercubic machines. The information found in this study will help the operating system designer to obtain a better response time of the sequential algorithms found in the literature and in the development of new and more complex algorithms that will be still practicable in a real time environment due to parallelism utilization. The Sub-Cube RPC prototype demonstrates how the algorithms studied in this work can be applied in the construction of a processor server for multiprocessors. The prototype is the first step for the implementation of a similar server in the CPGCC/UFRGS that will share a Transputer board in a network of workstations from the parallel processing group.
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27

Stein, Gary. "Path planning for N- degrees of freedom in a confined space represented by N- dimensions using approximate cell decomposition for hypercubes to graph node traversal to calculate the optimal path (gNND*)." Honors in the Major Thesis, University of Central Florida, 2003. http://digital.library.ucf.edu/cdm/ref/collection/ETH/id/417.

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This item is only available in print in the UCF Libraries. If this is your Honors Thesis, you can help us make it available online for use by researchers around the world by following the instructions on the distribution consent form at http://library.ucf.edu/Systems/DigitalInitiatives/DigitalCollections/InternetDistributionConsentAgreementForm.pdf You may also contact the project coordinator, Kerri Bottorff, at kerri.bottorff@ucf.edu for more information.
Bachelors
Engineering and Computer Science
Electrical Engineering
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28

Liang, Weifa, and wliang@cs anu edu au. "Designing Efficient Parallel Algorithms for Graph Problems." The Australian National University. Department of Computer Science, 1997. http://thesis.anu.edu.au./public/adt-ANU20010829.114536.

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Graph algorithms are concerned with the algorithmic aspects of solving graph problems. The problems are motivated from and have application to diverse areas of computer science, engineering and other disciplines. Problems arising from these areas of application are good candidates for parallelization since they often have both intense computational needs and stringent response time requirements. Motivated by these concerns, this thesis investigates parallel algorithms for these kinds of graph problems that have at least one of the following properties: the problems involve some type of dynamic updates; the sparsification technique is applicable; or the problems are closely related to communications network issues. The models of parallel computation used in our studies are the Parallel Random Access Machine (PRAM) model and the practical interconnection network models such as meshes and hypercubes. ¶ Consider a communications network which can be represented by a graph G = (V;E), where V is a set of sites (processors), and E is a set of links which are used to connect the sites (processors). In some cases, we also assign weights and/or directions to the edges in E. Associated with this network, there are many problems such as (i) whether the network is k-edge (k-vertex) connected withfixed k; (ii) whether there are k-edge (k-vertex) disjoint paths between u and v for a pair of given vertices u and v after the network is dynamically updated by adding and/or deleting an edge etc; (iii) whether the sites in the network can communicate with each other when some sites and links fail; (iv) identifying the first k edges in the network whose deletion will result in the maximum increase in the routing cost in the resulting network for fixed k; (v) how to augment the network at optimal cost with a given feasible set of weighted edges such that the augmented network is k-edge (k-vertex) connected; (vi) how to route messages through the network efficiently. In this thesis we answer the problems mentioned above by presenting efficient parallel algorithms to solve them. As far as we know, most of the proposed algorithms are the first ones in the parallel setting. ¶ Even though most of the problems concerned in this thesis are related to communications networks, we also study the classic edge-coloring problem. The outstanding difficulty to solve this problem in parallel is that we do not yet know whether or not it is in NC. In this thesis we present an improved parallel algorithm for the problem which needs [bigcircle]([bigtriangleup][superscript 4.5]log [superscript 3] [bigtriangleup] log n + [bigtriangleup][superscript 4] log [superscript 4] n) time using [bigcircle](n[superscript 2][bigtriangleup] + n[bigtriangleup][superscript 3]) processors, where n is the number of vertices and [bigtriangleup] is the maximum vertex degree. Compared with a previously known result on the same model, we improved by an [bigcircle]([bigtriangleup][superscript 1.5]) factor in time. The non-trivial part is to reduce this problem to the edge-coloring update problem. We also generalize this problem to the approximate edge-coloring problem by giving a faster parallel algorithm for the latter case. ¶ Throughout the design and analysis of parallel graph algorithms, we also find a technique called the sparsification technique is very powerful in the design of efficient sequential and parallel algorithms on dense undirected graphs. We believe that this technique may be useful in its own right for guiding the design of efficient sequential and parallel algorithms for problems in other areas as well as in graph theory.
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29

ZENG, ZHI-WEN, and 曾志文. "Five-round Adaptive Diagnosis on Hypercubes, Crossed-cubes, and Exchanged Hypercubes." Thesis, 2018. http://ndltd.ncl.edu.tw/handle/6yg595.

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碩士
明新科技大學
資訊管理系碩士班
106
In large networks or multi-processor systems, failure of some nodes may lead to a breakdown of the entire network or system. Thus, to diagnose the faulty nodes in large networks or multi-processor systems plays an extremely important role. The technique of using the test results obtained from the node tests to identify the fault processors in the system is referred to as system-level diagnosis. Thus, diagnosis is exactly a process of discovering the system’s faulty nodes. The effective identification of faulty nodes is critical in reducing the chance of system breakdown and enhancing the stability of information transfer between nodes, which is greatly beneficial to the smoothness of the network system operation. Ye et al. provided a five-round adaptive diagnostic algorithm in IEEE Transactions on Parallel and Distributed Systems in 2015. The algorithm could effectively diagnose the Hamiltonian networks and achieve an almost complete diagnosis. We implemented the Ye et al.’s algorithm into a computer program, and proceeded the five-round adaptive diagnostic program on some recursively constructed networks. In our experiments, the special case of the original algorithm being unable to completely diagnose is further analyzed. Moreover, in-depth analysis on the diagnostic capability of the network is also conducted in some recursively constructed networks by increasing the number of faulty nodes. In 2017, we experimented with hypercubes and obtained relevant analysis results. In this study, we analyzed the relevant results on crossed-cubes and exchanged hypercubes. We compared the performance through the five-round adaptive diagnostic program on these kinds of recursively constructed networks. We found that there is no significant difference in diagnosis ability of the hypercube and the crossed-cube. However, since the number of links of the exchanged hypercube is only about half that of the hypercube or the crossed-cube, the diagnosis ability of the exchanged hypercube is significantly worse than that of the hypercube and the cross cube.
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30

Kuo, Che-nan, and 郭哲男. "A Study on Cycle and Path Embedding for Hypercubes and Folded Hypercubes." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/79830263232117113992.

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博士
國立成功大學
資訊工程學系碩博士班
97
Design of interconnection networks is an important integral part of the parallel processing or distributed system. There exists mutually con°icting requirements in designed and topology of interconnection networks. It becomes almost impossible for us to design a network which is optimum in all aspects. The hypercube has several excellent proper- ties such as recursive structure, regularity, symmetry, small diameter, low degree, and much small edge complexity, which are very important for designing massively parallel or distributed systems. Furthermore, one variant that has been the focus of great deal of research is the folded hypercube, which is an extension of the hypercube, constructed by adding an edge to every pair of nodes that are the farthest apart, i.e., two nodes with complementary addresses. The folded hypercube has been shown to be able to improve the system's performance over a regular hypercube in many measurements. Paths and cycles, which are two of the most fundamental networks for parallel and distributed computation, are suitable for designing simple algorithms with low commu-nication costs. Paths and cycles can also be used as control/data flow structures for distributed computation in arbitrary networks. An application of paths to a practical problem was encountered in the on-line optimization of a complex flexible manufacturing system. These applications motivate us to embedding paths and cycles in networks. In this dissertation, we consider fault-tolerant path or cycle embedding problems in hypercubes and in folded hypercubes.
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31

Chen, Chui-Cheng, and 陳垂呈. "Embedding Trees into Hypercubes." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/72813527393545665687.

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博士
國立交通大學
資訊工程研究所
84
The embedding problem has been widely discussed in recent years. In this dissertation, we study embedding of various guest graphs such as complete binary trees, incomplete binary trees, tree machines and quadtrees into host graphs such as hypercubes and incomplete hypercubes. We also study dynamic reconfiguration of complete binary trees in faulty hypercubes. First, we embed a complete binary tree into an incomplete hypercube of the smallest size so that the adjacency of the complete binary tree is preserved, and look for an incomplete binary tree in a hypercube. Second, we optimally embed a large complete binary tree into a hypercube of limited size. Third, we embed a tree machine into an incomplete hypercube with expansion 1, and embed a large tree machine into a hypercube of limited size with load-balance. Fourth, we embed a quadtree into a hypercube so that the adjacency of the quadtree is preserved, and embed a quadtree into an incomplete hypercube with expansion 1. Fifth, we dynamically reconfigure to embed a complete binary tree into a faulty hypercube, and the number of the affected nodes of the complete binary tree are as few as possible after reconfiguring.
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32

Hsiao, Ho-Lin, and 蕭鶴麟. "Folded Uni-Directional Hypercubes." Thesis, 1996. http://ndltd.ncl.edu.tw/handle/47199640615861274653.

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碩士
國立交通大學
資訊科學學系
84
We propose and analyze some variation of the uni-directional interconnection network topology. The Foled Uni-directional Hyperbues are new topologies obtainedby adding some extra links from the uni-directional hyperbues(UHCs).We also derive the one to one routing algorithms and analyze its average distanceby computer. The diameter of these network topologies is better than thatof UHC.Thus, a better structure is suggested for applying to the Metropolitan Area Network(MANs).
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33

WU, MING-LUN, and 吳明倫. "Network embedding on hypercubes." Thesis, 1992. http://ndltd.ncl.edu.tw/handle/27221324163523479154.

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34

DU, HONG-CHANG, and 杜鴻昌. "Task allocation on hypercubes." Thesis, 1988. http://ndltd.ncl.edu.tw/handle/75717498630313681903.

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35

"Optimal communication algorithms for hypercubes." Massachusetts Institute of Technology, Laboratory for Information and Decision Systems], 1989. http://hdl.handle.net/1721.1/3114.

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by D.P. Bertsekas ... [et al.].
Cover title.
Includes bibliographical references.
Supported by NSF with matching funds from Bellcore, Inc. ECS-8519058 ECS-8552419 Supported by the ARO. DAAL03-86-K-0171 Supported by the AFOSR. AFOSR-88-0032
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36

Lin, Lieh-Yu, and 林冽佑. "Cycle Embedding in Folded Hypercubes." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/12813931349587015843.

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碩士
明新科技大學
資訊管理研究所
99
The cycle embedding problem in interconnection networks is an important issue, because it is one of measurements for determining whether the topology of a network is suitable for an application in which embedding rings of various lengths into the topology is required. Embedding cycles of different sizes into a network are benefit to execute parallel programs efficiently. The folded hypercube is a popular network because of its attractive properties. Given an n-dimensional folded hypercube FQn and let e be any edge of FQn. In this paper, we discuss the number of simple k-cycles in FQn, which passing through the edge e, for k = 4, 6.
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37

Eu, Bo-Yan, and 游博元. "Non-isomorphic Paths in Hypercubes." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/76729293973210119169.

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碩士
國立新竹教育大學
應用數學系碩士班
100
Abstract In this research we construct all non-isomorphic paths in the n-dimensional hypercube, and count the number of them. As the dimension n gets higher, the amount of the paths increases extremely large. So a normal algorithm cannot handle this situation. That is why we need to design a new method to construct and search non-isomorphic paths. This thesis offers an efficient algorithm to construct and search non-isomorphic paths. Two computer programs for solving the same problem are given here by using two different data structures. Both of them are programming by C.
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38

Shih-Jung, Wu. "Fault-tolerant Simulation of a Class of Regular Graphs in Hypercubes and Incrementally Extensible Hypercubes." 2006. http://www.cetd.com.tw/ec/thesisdetail.aspx?etdun=U0002-0706200601030000.

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39

Wu, Shih-Jung, and 武士戎. "Fault-tolerant Simulation of a Class of Regular Graphs in Hypercubes and Incrementally Extensible Hypercubes." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/68350016588012720764.

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博士
淡江大學
資訊工程學系博士班
94
The hypercube is a widely-used interconnection architecture in the parallel machine. The Incrementally Extensible Hypercube (IEH), which is derived from the hypercube, is a generalization of interconnection network. Unlike the hypercube, the IEH can be constructed for any number of nodes. In other words, the IEH is incrementally expandable. In this thesis, the problem of embedding and reconfiguring some regular structures is considered in an IEH with faulty nodes. In recent years, the Fibonacci cube is a new interconnection architecture derived from hypercube. It also has some properties differ from hypercube. Thus we discuss the embedding of Fibonacci cube into the faulty hypercube. Some fault-tolerant embedding algorithms are proposed in this thesis. First, the algorithm in the present study enables us to obtain the good embedding of a ring into a faulty IEH with 2-expansion. Such result can be tolerated up to (n+1) faults with congestion 1, load 1, and dilation 3. When we allow unbounded expansion, the result of embedding of a ring into a faulty IEH can be tolerated up to O(n*log2m) faults with congestion 1, load 1, and dilation 4. The embedding methods in the study are mainly optimized for balancing the processor loads, under the situation of minimizing dilation and congestion as far as possible. Next we consider embedding of mesh into faulty IEH. In 2-expansion, it can be tolerated (n+1) faults with dilation 3, congestion 1, and load 1. Moreover, it can be tolerated up to O(n2-(r+s)2) in unbounded expansion. We discuss embedding of a complete binary tree into faulty IEH in the third. The cost is dilation 4, congestion 1, and load 1. In 2-expansion and unbounded expansion, embedding of a complete binary tree into faulty IEH can be tolerated (n+1) and O(n2-h2) faults. Finally, embedding of Fibonacci cube into faulty hypercube with dilation 3, congestion 2, load 1, unbounded expansion and O(m2-n2) faults can be tolerated, induced by our algorithm.
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40

LIOU, YI-GANG, and 劉亦剛. "Five-round Adaptive Diagnosis on Hypercubes." Thesis, 2017. http://ndltd.ncl.edu.tw/handle/st8q2q.

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碩士
明新科技大學
資訊管理系碩士班
105
The diagnosis of faulty nodes in large networks or multi-processor systems plays an extremely important role. The technique of using the test results obtained from the node tests to identify the fault processors in the system is referred to as system-level diagnosis. The failure of some nodes in large networks or multi-processor systems could lead to a breakdown of the entire network or system. Thus, diagnosis is exactly a process of discovering the system’s faulty nodes. The effective identification of faulty nodes is critical in reducing the adverse factors of the network architecture and enhancing the stability of information transfer between nodes, which is greatly beneficial to the smoothness of the network system operation. Ye et al. provided a five-round adaptive diagnostic algorithm in IEEE Transactions on Parallel and Distributed Systems in 2015. The algorithm could effectively diagnose the Hamiltonian networks and achieve an almost complete diagnosis. The present study realizes the Ye et al.’s algorithm, where the special case of the original algorithm being able to completely diagnose is further analyzed. An in-depth analysis on the diagnostic capability of the network is also conducted in the 5-D and 6-D hypercubes by increasing the number of faulty nodes.
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41

Hu, Wei-Jhun, and 胡偉諄. "2-Disjoint Geodesic Bipancyclicity of Hypercubes." Thesis, 2009. http://ndltd.ncl.edu.tw/handle/57479496666186352093.

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Abstract:
碩士
大葉大學
資訊工程學系碩士班
97
Let G = (V, E) be a graph. For any two vertices u, v Î V(G), a cycle C is called (u,v)-geodesic if there exists a u-v shortest path of G lying on C. A bipartite graph G is called geodesic bipancyclic if for any two vertices u, v Î V, there exists a (u,v)-geodesic cycle of every even length ranging from max{2d(u, v), 4} to |V|. In this thesis, we first show that the hypercube Qn for n  4 is geodesic bipancyclic when it has two adjacent fault vertices. Then we prove that Qn is 2-disjoint geodesic bipancyclicity for n  4. That is, given any four vertices u, v, x, y without forming u, x, v, u, y, v, x, u, y, x, v, y paths, and given any even integers l1, l2 such that l1 + l2  2n, l1  min{2d(u, v) + 2, 2n}, and l2  min{2d(x, y) + 2, 2n}, there exist two disjoint cycles C1 and C2 in Qn such that C1 is a (u, v)-geodesic cycle of length l1, and C2 is a (x, y)-geodesic cycle of length l2.
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42

Wang, Sheng-kai, and 王聖凱. "Edge-bipancyclicity of conditional faulty hypercubes." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/10130205784438624928.

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碩士
國立交通大學
資訊科學與工程研究所
94
Xu et al. showed that for any set of faulty edges F of an n-dimensional hypercube Qn with |F|≦n-1, each edge of Qn-F lies on a cycle of every even length from 6 to 2n, n≧4, provided not all edges in F are incident with the same vertex. In this paper, we find that under similar condition, the number of faulty edges can be much greater and the same result still holds. More precisely, we show that, for up to |F|=2n-5 faulty edges, each edge of the faulty hypercube Qn-F lies on a cycle of every even length from 6 to 2n with each vertex having at least two healthy edges adjacent to it, for n≧3. Moreover, this result is optimal in the sense that the result can not be guaranteed, if there are 2n-4 faulty edges.
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43

Tsai, Shie-Feng, and 蔡世峰. "On arbitrary binary trees of hypercubes." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/65604444505473110997.

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Abstract:
碩士
南台科技大學
資訊管理系
92
The problems of embedding trees into hypercubes have attracted considerable attention in the literature for the past 20 years. Especially, many researches were devoted to the problem of embedding binary trees into hypercubes. Hypercubes are very important interconnection networks because they own many good topological properties such as recursiveness, symmetry, small diameter, and fault-tolerant capability. Besides, hypercubes have been implemented as commercial computers. On the other hand, binary trees are the one of the most important topologies since many efficient algorithms can be executed on them. Embedding binary trees into hypercubes will make these efficient algorithms of trees easily transfer to commercial hypercube-computers. In this paper, we improve Chen and Stallmann’s previous work and propose a new recursive algorithm to embed arbitrary binary trees into hypercubes. In general cases, the dilation of our embedding algorithm will be smaller than or equal to the dilation of Chen and Stallmann. Keyword:binary tree, diameter, dilation, embedding, Gray code, hypercube, preorder traversal, recursiveness, symmetry
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44

CHEN, QING-RONG, and 陳清榮. "Fault tolerant routing in folded hypercubes." Thesis, 1991. http://ndltd.ncl.edu.tw/handle/69054714598570516364.

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45

Chang, Chung-Haw, and 張仲浩. "Spanning Container on Variations of Hypercubes." Thesis, 2006. http://ndltd.ncl.edu.tw/handle/36023865327749994571.

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Abstract:
博士
國立中央大學
數學研究所
94
Let G be a graph with connectivity κ(G). It follows from Menger's Theorem that there are k vertex-disjoint paths joining any two distinct vertices when k ≦κ(G). A k -container C ( u, v) of a graph G is a set of k vertex-disjoint paths between u and v. A k-container is a k*-container if it contains all vertices of G . A graph G is k*-connected if there exists a k*-container between any two vertices. A graph G is super spanning connected if G is k*-connected for every 1 ≦ k ≦κ(G). However, we need some modification as we study bipartite k-connected graphs. A bipartite graph G is k*-laceable if there exists a k*-container between any two vertices from different partite sets. A bipartite graph G is super spanning laceable if G is k*-laceable for 1 ≦ k ≦ κ(G). A k*-container C ( u, v) ={ P1, … , Pk } is equitable if | | Pi | - | Pj | | ≦ 2, 1 ≦ i , j ≦ k. The hypercube Qn is one of the most popular networks. In this thesis, we will discuss that the spanning connectivity, the spanning laceability, and related problems of hypercube Qn, folded hypercube FQn, and enhanced hypercube Qn,m.
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46

JHANG, TANG-FONG, and 張堂峰. "Embedding of Simple Cycles in Hypercubes." Thesis, 2011. http://ndltd.ncl.edu.tw/handle/52186427205993277753.

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碩士
明新科技大學
資訊管理研究所
99
The underlying topology of an interconnection network is usually modeled as a graph G = (V,E), in which V is the vertex set and E is the edge set. A graph G is pancyclic if any k-cycle can be embedded into it for 3 ≤ k ≤ |V(G)|; G is bipancyclic if any k-cycle of even length can be embedded into it for 4 ≤ k ≤ |V(G)|. The hypercube is a popular network and it has been widely used in parallel systems. It also has many attractive properties, including regularity, symmetry, small diameter, strong connectivity, recursive construction, partition ability, relatively low link complexity, and easy routing and broadcasting algorithms. The cycle embedding problem is one of the most popular research issues in interconnection networks, because it is an important measurement for determining whether the topology of a network is suitable for an application in which embedding rings of various lengths into the topology is required. Moreover, embedding cycles of different sizes into a network are benefit to execute parallel programs efficiently. There are many literatures which discussing cycle embedding of various lengths. Let edge e be any edge of the hypercube Qn . In this proposal, we discuss the number of simple k-cycles, which passing through the edge e for k = 4, 6, and 8 in the hypercube Qn .
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47

Chen, Shih-Yuan, and 陳世元. "Constructing Fault-Tolerant Communication Trees for Hypercubes." Thesis, 2001. http://ndltd.ncl.edu.tw/handle/00908740626221315218.

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Abstract:
碩士
淡江大學
電機工程學系
89
Title of Thesis: Constructing Fault-Tolerant Communication Total pages: 92 Trees for Hypercubes Key words: Hypercubes, fault-tolerance, faulty links, fault-tolerant communication trees, distributed approaches, maximal fault-free subcubes. Name of Institute: Department of Electrical Engineering, Tamkang University Graduate date: June, 2001 Degree conferred: Master Name of student: Shih-Yuan Chen Advisor: Dr. Po-Jen Chuang 陳 世 元 莊 博 任 博士 Abstract: A hypercube system can construct a non-faulty communication tree even if some faulty links exist in the system. Since the faulty links are randomly distributed, the faulty links may still exist in the communication tree when there are many faulty links. Consequently, sending data messages through neighboring nodes is necessary in such a situation. We propose a fault-tolerant scheme for improving the success rate of sending data messages through neighboring nodes. The scheme improves the fault-tolerant capability efficiently with a little added time complexity. In the previous related research, a node is first selected as the root and a fault-tolerant communication tree is then constructed in a non-distributed way. In this research, we present a distributed approach able to construct a fault-tolerant communication tree with lower time complexity. By this approach, a maximal fault-free subcube by using our proposed algorithms is found first and all nodes of the fault-free subcube are considered to be subroots. Then the fault-tolerant communication subtrees from the subroots can be constructed in a distributed way. Fault-tolerant communication trees can be successfully constructed as in the non-distributed way for all of the subroots so selected. As a result, the distributed approach not only speeds up the fault-tolerant communication tree construction but also improves the performance and keeps the original fault-tolerant capability.
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48

劉嘉傑. "Hamiltonian Cycles in Hypercubes with Faulty edges." Thesis, 2004. http://ndltd.ncl.edu.tw/handle/17961186829609040939.

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49

Li, Hui-Chun, and 李惠君. "Cube-based adaptive wormhole routing in hypercubes." Thesis, 1993. http://ndltd.ncl.edu.tw/handle/75735198477776996952.

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50

Wang, Feng-Hsu, and 王豐緒. "Data Communication for Message Patterns on Hypercubes." Thesis, 1993. http://ndltd.ncl.edu.tw/handle/38735696350598787922.

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Abstract:
博士
國立臺灣大學
資訊工程研究所
81
Large-scale, general-purpose multicomputers with interconnect- ion networks have been a trend for high-speed computing. Undoub- tedly, fast data communication is a key to achieve high perform- ance of such machines. Because many factors that interact with each other are involved, data communication problems on multico- mputers are characterized by their inherent versatility, comple- xity and difficulty. As a result, they pose a high challenge on designing efficient communication algorithms even for special classes of message patterns. A broad class of messge patterns which are important in multi- computers can be represented in the (s, d)-mask formalism. It contains abundant communication patterns, including homogeneous and inhomogeneous ones. Accordingly, studying the communication problem for (s, d)-masks will expose some deep insights into the general communication problems on multicomputers. In this thesis we use a transformational approach to contemplate the communica- tion problem for (s, d)- mask patterns in the popular hypercube network. Based on this approach, a general scatter-concentrate routing scheme is proposed, which in turn results in many effic- ient or even optimal algorithms for the message patterns with varied message lengths in single-port and all-port hypercubes. Besides, many insights into the effects of multi-path routing on the communication performance emerge in the course of study.
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