Academic literature on the topic 'Humans'
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Journal articles on the topic "Humans"
Pribram, Karl. "What makes humans humane." International Journal of Psychophysiology 69, no. 3 (September 2008): 137. http://dx.doi.org/10.1016/j.ijpsycho.2008.05.007.
Full textRamaekers, Stefan, and Naomi Hodgson. "Humans Raising Humans?" Philosophy of Education 74 (2018): 466–80. http://dx.doi.org/10.47925/74.466.
Full textShin, Sangkyu. "Infosphere, Humans as Inforgs, and Human Agency." Center for Asia and Diaspora 13, no. 2 (August 31, 2023): 6–39. http://dx.doi.org/10.15519/dcc.2023.08.13.2.6.
Full textBradley, Robert H. "Humans Play, Humans Develop." Contemporary Psychology: A Journal of Reviews 32, no. 6 (June 1987): 516–17. http://dx.doi.org/10.1037/027203.
Full textLaBrie, Katie. "Connecting Humans and Non-Humans." Pathways 4, no. 1 (December 30, 2023): 45–55. http://dx.doi.org/10.29173/pathways53.
Full textHughes, David A., Richard Cordaux, and Mark Stoneking. "Humans." Current Biology 14, no. 10 (May 2004): R367—R369. http://dx.doi.org/10.1016/j.cub.2004.05.005.
Full textWong, Kate. "Humane Humans ▪ Tree ID ▪ Diamonds on Display." Scientific American 301, no. 4 (October 2009): 98–99. http://dx.doi.org/10.1038/scientificamerican1009-98.
Full textSturrock., Craig. "Green Economy: By Humans, For Humans." International Journal of Advanced Research 5, no. 5 (May 31, 2017): 432–39. http://dx.doi.org/10.21474/ijar01/4128.
Full textGaines, Brian R. "Humans as Scientists: Scientists as Humans." Journal of Constructivist Psychology 26, no. 3 (July 2013): 210–17. http://dx.doi.org/10.1080/10720537.2013.787331.
Full textIshiguro, Hiroshi, and Shuichi Nishio. "Building artificial humans to understand humans." Journal of Artificial Organs 10, no. 3 (September 20, 2007): 133–42. http://dx.doi.org/10.1007/s10047-007-0381-4.
Full textDissertations / Theses on the topic "Humans"
Ferguson, Elizabeth. "Humans." Pitzer College, 2009. http://ccdl.libraries.claremont.edu/u?/stc,58.
Full textRotger, Moll Gemma. "Lifelike Humans: Detailed Reconstruction of Expressive Human Faces." Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/671306.
Full textDesarrollar personajes digitales similares a los humanos es un reto, ya que los humanos estamos acostumbrados a reconocernos entre nosotros y a encontrar a los CGI poco humanos. Para cumplir con los estándares de las producciones de videojuegos y películas digitales, es necesario modelar y animar a estos personajes de la manera más parecida posible a los humanos. Sin embargo, es una tarea ardua y costosa, ya que se requiere a muchos artistas y especialistas trabajando en un solo personaje. Por lo tanto, para cumplir con estos requisitos, encontramos la creación automática de CGIs detallados a través de setups económicos una opción interesante para estudiar. En este trabajo, desarrollamos técnicas novedosas para conseguir personajes detallados combinando diferentes aspectos que se destacan al desarrollar el realismo como detalles de la piel, pelos faciales, expresiones y microexpresiones. Examinamos cada una de las áreas mencionadas con el objetivo de recuperar cada una de las partes automáticamente sin interacción del usuario ni datos para el aprendizaje. Estudiamos los problemas buscando su robustez, pero también la simplicidad de la configuración, prefiriendo soluciones que requieren una sola imagen con iluminación no controlada y cálculos que pueden obtenerse con la comodidad de un ordenador portátil estándar. Una cara detallada con arrugas y detalles de la piel es vital para desarrollar un personaje realista. En este trabajo, presentamos nuestro método para describir automáticamente las arrugas faciales en la imagen y transferirlas a la cara base recuperada. Luego proponemos la recuperación del vello facial resolviendo un problema de ajuste de parámetros con un nuevo modelo de vello facial parametrizable. Por último, introducimos una función de mapeo que permite transferir expresiones y microexpresiones entre diferentes mallas, lo que proporciona animaciones realistas a nuestra cara detallada. Cubrimos todos los puntos mencionados con el enfoque puesto en aspectos clave como (i) cómo describir las arrugas faciales de una manera simple y directa, (ii) cómo recuperar 3D a partir de las detecciones 2D, (iii) cómo recuperar y modelar el vello facial de 2D a 3D, (iv) cómo transferir expresiones entre modelos que contienen tanto el detalle de la piel como el vello facial, (v) cómo realizar todas las acciones descritas sin datos de entrenamiento ni interacción del usuario. En este trabajo, presentamos nuestras propuestas para resolver estos aspectos con una configuración eficiente y simple. Validamos nuestro trabajo con varios conjuntos de datos, tanto sintéticos como reales, demostrando resultados notables incluso en casos desafiantes como oclusiones por gafas, barbas densas y, incluso, trabajando con diferentes topologías faciales como cíclopes de un solo ojo.
Developing human-like digital characters is a challenging task since humans are used to recognizing our fellows, and find the computed generated characters inadequately humanized. To fulfill the standards of the videogame and digital film productions it is necessary to model and animate these characters the most closely to human beings. However, it is an arduous and expensive task, since many artists and specialists are required to work in a single character. Therefore, to fulfill these requirements we found an interesting option to study the automatic creation of detailed characters through inexpensive setups. In this work, we develop novel techniques to bring detailed characters by combining different aspects that stand out when developing realistic characters, skin detail, facial hairs, expressions, and microexpressions. We examine each of the mentioned areas with the aim of automatically recover each of the parts without user interaction nor training data. We study the problems for their robustness but also for the simplicity of the setup, preferring single-image with uncontrolled illumination and methods that can be easily computed with the commodity of a standard laptop. A detailed face with wrinkles and skin details is vital to develop a realistic character. In this work, we introduce our method to automatically describe facial wrinkles on the image and transfer to the recovered base face. Then we advance to the facial hair recovery by resolving a fitting problem with a novel parametrization model. As of last, we develop a mapping function that allows transfer expressions and microexpressions between different meshes, which provides realistic animations to our detailed mesh. We cover all the mentioned points with the focus on key aspects as (i) how to describe skin wrinkles in a simple and straightforward manner, (ii) how to recover 3D from 2D detections, (iii) how to recover and model facial hair from 2D to 3D, (iv) how to transfer expressions between models holding both skin detail and facial hair, (v) how to perform all the described actions without training data nor user interaction. In this work, we present our proposals to solve these aspects with an efficient and simple setup. We validate our work with several datasets both synthetic and real data, prooving remarkable results even in challenging cases as occlusions as glasses, thick beards, and indeed working with different face topologies like single-eyed cyclops.
Klein, Alex C. (Alex Charles). "Whole human design : designing for Humans, not Users." Thesis, Massachusetts Institute of Technology, 2018. https://hdl.handle.net/1721.1/122887.
Full textCataloged from PDF version of thesis.
Includes bibliographical references (pages 134-136).
In the past ten years, the Human-Centered Design methodology has exploded--permeating our organizational and academic worlds and becoming one of the most sought-after skills. The user-first mantra has become widely accepted and internalized. Develop empathy! Find users in their natural habitat! Design for their needs, not yours! Despite its vast popularity, I believe there is a great flaw and irony in the way we practice Human-Centered Design today: without the human. Though a human perceives his/her life as a dynamic whole (Gestalt Theory), we reduce him/her to a 'user', a shard of his/her full Self. This thesis explores the foundations of a new methodology, Whole Human Design[superscript TM], that seeks to re-unify the human and equip us to design for users in the context of their whole humanness. To that end, this thesis first seeks a usable definition of the Human and our human needs, by exploring a wide range of philosophical and psychological perspectives-from material/atomistic definitions (like those found in Behaviorism) to Phenomenology-inspired definitions (Existentialism, Humanistic Psychology, Positive Psychology) to Religious perspectives. From there, based on an ethnographic research with 50 individuals, this thesis introduces a design framework, the Periodic Table of Human Elements[superscript TM], a tool to connect functional and latent needs of a user to his/her deeper human roots. Finally, in order to illustrate how this methodology can be practiced, this thesis presents a case study of how Whole Human Design was used to solve a $300B real-world problem, medication adherence.
by Alex C. Klein.
S.M. in Engineering and Management
S.M.inEngineeringandManagement Massachusetts Institute of Technology, System Design and Management Program
Föhr, Stephanie. "Beyond human (self-) care : Exploring fermentation as a practice of caring with humans, non-humans and the planet Earth." Thesis, Linnéuniversitetet, Institutionen för design (DE), 2020. http://urn.kb.se/resolve?urn=urn:nbn:se:lnu:diva-96699.
Full textCampà, i. Molist Joan Enric. "El problema de la fundamentación filosófica de los Derechos Humanos: una genealogía y respuesta desde el pensamiento de Emmanuel Lévinas." Doctoral thesis, Universitat Autònoma de Barcelona, 2021. http://hdl.handle.net/10803/673263.
Full textLa humanidad, sufriendo la imperante necesidad de fundamentar filosóficamente los derechos humanos, se halla obligado a rescatar y repensar las propuestas de un valioso firmamento filosófico. Ante tal exigencia, se presenta una genealogía del «principio de justicia», entendido como núcleo de los derechos humanos, para desbancar las fundamentaciones heredadas. Seguidamente, y ya ubicados en un escenario reinado por la obsolescencia teórica y sus terribles consecuencias, se presenta la fórmula ética de Emmanuel Lévinas para concebir los derechos humanos como derechos del otro humano; se propone la otredad transcendental como la senda de conocimiento y revelación del contenido de lo entendido, hoy día, como derechos humanos.
Enduring the prevailing necessity to philosophically fundament the human rights, humanity is obliged to salvage and reconsider the propositions of a valuable philosophical foundation. Confronted with such a demand, one «principle of justice» genealogy —understood as the human rights' core — is presented to supplant the inherited foundations. Following this —and already located in a scene ruled by theorical obsolescence and its terrible consequences", Emmanuel Lévinas' ethical formula is presented to conceive human rights as the rights of the other human; the transcendental otherness is proposed as the pathway of knowledge and the revelation of what is known at this time as Human Rights.
Universitat Autònoma de Barcelona. Programa de Doctorat en Filosofia
Perrons, Christopher John. "Papovaviruses in humans." Thesis, University College London (University of London), 2001. http://ethos.bl.uk/OrderDetails.do?uin=uk.bl.ethos.368850.
Full textParriego, Beltran Mònica. "Multinucleació en embrions humans preimplantacionals." Doctoral thesis, Universitat Autònoma de Barcelona, 2016. http://hdl.handle.net/10803/382842.
Full textAbnormalities in the number of nuclei in cells from cleaving human embryos was demonstrated as early as 1987 (Tesarik et al., 1987) and it is known as multinucleation. Errors in the mitotic process or nuclear fragmentation can both lead to multinucleation. This phenomenon has been correlated with impaired cleavage, high rate of chromosomal abnormalities, diminished embryo developmental potential, lower implantation, clinical pregnancy and birth rate. In our study, we analyzed the characteristics of ICSI cycles with and without multinucleated embryos. Second, morphokinetic characteristics and developmental ability of multinucleated and non-multinucleated embryos were compared. And finally, data from 199 preimplantation genetic screening cycles was used to analyze the chromosomal constitution of multinucleated embryos. Our results have shown that although recent improvements in culture conditions have been introduced in assisted reproduction laboratories, multinucleation is still a common phenomenon in IVF cycles. Patients with multinucleated embryos had a higher number of oocytes retrieved when compared with patient without multinucleated embryos. Nevertheless, the presence of multinucleated embryos does not compromise the reproductive outcome of the ICSI cycle. Dynamic evaluation of embryo development performed with time-lapse technology allowed a better detection of the multinucleation phenomenon, and altered morphokinetics has been detected in these embryos. Data obtained has confirmed a diminished developmental ability to reach the blastocyst stage as well as increased incidence of chromosomal abnormalities has been confirmed from our results. Nevertheless, euploid blastocysts derived from multinucleated embryos have high implantation potential. Culture of multinucleated embryos to the blastocyst stage allows the selection of those potentially viable.
Islas, Ramírez Omar Adair. "Learning Robot Interactive Behaviors in Presence of Humans and Groups of Humans." Thesis, Paris 6, 2016. http://www.theses.fr/2016PA066632/document.
Full textIn the past years, robots have been a part of our every day lives. Even when we do not see them, we depend on them to build our computers, mobile phones, cars and more. They are also been used for organizing stocks in warehouses. And, with the growth of autonomous cars, we see them driving autonomously on highways and cities. Another area of growth is social robotics. We can see a lot of studies such as robots helping children with autism. Other robots are being used to receive people in hotels or to interact with people in shopping centers. In the latter examples, robots need to understand people behavior. In addition, in the case of mobile robots, they need to know how to navigate in human environments. In the context of human environments, this thesis explores socially acceptable navigation of robots towards people. To give an example, when a robot approaches one person, the robot shall by no means treat people as an obstacle because the robot get really close to the human and interfere with her personal space. The human is an entity that needs to be considered based on social norms that we (humans) use on a daily basis. In a first time, we explore how a robot can approach one person. A person is an entity that can be bothered if someone or something approaches invading her personal space. The person also will feel distressed when she is approached from behind. These social norms have to be respected by the robot. For this reason, we decided to model the behavior of the robot through learning algorithms. We manually approach a robot to a person several times and the robot learns how to reproduce this behavior. In a second time, we present how a robot can understand what is a group of people. We, humans, have the ability to do this intuitively. However, for a robot, a mathematical model is essential. Lastly, we address how a robot can approach a group of people. We use exemplary demonstrations to teach this behavior to the robot. We evaluate then the robot's movements by for example, observing if the robot invades people's personal space during the trajectory
Islas, Ramírez Omar Adair. "Learning Robot Interactive Behaviors in Presence of Humans and Groups of Humans." Electronic Thesis or Diss., Paris 6, 2016. https://accesdistant.sorbonne-universite.fr/login?url=https://theses-intra.sorbonne-universite.fr/2016PA066632.pdf.
Full textIn the past years, robots have been a part of our every day lives. Even when we do not see them, we depend on them to build our computers, mobile phones, cars and more. They are also been used for organizing stocks in warehouses. And, with the growth of autonomous cars, we see them driving autonomously on highways and cities. Another area of growth is social robotics. We can see a lot of studies such as robots helping children with autism. Other robots are being used to receive people in hotels or to interact with people in shopping centers. In the latter examples, robots need to understand people behavior. In addition, in the case of mobile robots, they need to know how to navigate in human environments. In the context of human environments, this thesis explores socially acceptable navigation of robots towards people. To give an example, when a robot approaches one person, the robot shall by no means treat people as an obstacle because the robot get really close to the human and interfere with her personal space. The human is an entity that needs to be considered based on social norms that we (humans) use on a daily basis. In a first time, we explore how a robot can approach one person. A person is an entity that can be bothered if someone or something approaches invading her personal space. The person also will feel distressed when she is approached from behind. These social norms have to be respected by the robot. For this reason, we decided to model the behavior of the robot through learning algorithms. We manually approach a robot to a person several times and the robot learns how to reproduce this behavior. In a second time, we present how a robot can understand what is a group of people. We, humans, have the ability to do this intuitively. However, for a robot, a mathematical model is essential. Lastly, we address how a robot can approach a group of people. We use exemplary demonstrations to teach this behavior to the robot. We evaluate then the robot's movements by for example, observing if the robot invades people's personal space during the trajectory
Park, Sung Jun. "Social responses to virtual humans the effect of human-like characteristics /." Diss., Atlanta, Ga. : Georgia Institute of Technology, 2009. http://hdl.handle.net/1853/29601.
Full textCommittee Chair: Richard Catrambone; Committee Member: Gregory Corso; Committee Member: Jack Feldman; Committee Member: John T. Stasko; Committee Member: Wendy A. Rogers. Part of the SMARTech Electronic Thesis and Dissertation Collection.
Books on the topic "Humans"
Tuniz, Claudio, and Patrizia Tiberi Vipraio. Humans. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31021-3.
Full textHorenstein, Henry. Humans. Heidelberg: Kehrer Verlag, 2004.
Find full textE, Westlake Donald. Humans. New York: Mysterious Press, 1992.
Find full textill, Gonzalez Pedro Julio, ed. Humans. Woodbridge, Conn: Blackbirch Press, 1994.
Find full textDennis, Welch, ed. Humans. New York: Simon and Schuster, 1985.
Find full textSawyer, Robert J. Humans. New York: Tor, 2003.
Find full textTurda, Marius, ed. Crafting Humans. Göttingen: V&R Unipress, 2013. http://dx.doi.org/10.14220/9783737000598.
Full textSavin-Baden, Maggi, ed. Postdigital Humans. Cham: Springer International Publishing, 2021. http://dx.doi.org/10.1007/978-3-030-65592-1.
Full textLopp, Michael. Managing Humans. Berkeley, CA: Apress, 2021. http://dx.doi.org/10.1007/978-1-4842-7116-2.
Full textLopp, Michael. Managing Humans. Berkeley, CA: Apress, 2012. http://dx.doi.org/10.1007/978-1-4302-4315-1.
Full textBook chapters on the topic "Humans"
Lelas, Srđan. "Humans." In Science and Modernity, 99–114. Dordrecht: Springer Netherlands, 2000. http://dx.doi.org/10.1007/978-94-010-9036-0_7.
Full textChevreux, Laurent, Wim Plaizier, Christian Schuh, Wayne Brown, and Alenka Triplat. "Humans." In Corporate Plasticity, 111–13. Berkeley, CA: Apress, 2014. http://dx.doi.org/10.1007/978-1-4302-6748-5_28.
Full textGee, James Paul. "Humans." In What Is a Human?, 11–27. Cham: Springer International Publishing, 2020. http://dx.doi.org/10.1007/978-3-030-50382-6_2.
Full textBoles, David B. "Humans." In Cognitive Evolution, 62–88. 1 Edition. | New York, NY : Routledge, 2019.: Routledge, 2019. http://dx.doi.org/10.4324/9780429028038-6.
Full textWallace, Jeff. "Humans." In D.H. Lawrence, Science and the Posthuman, 152–201. London: Palgrave Macmillan UK, 2005. http://dx.doi.org/10.1057/9780230287631_7.
Full textBoles, David B. "Humans." In Cognitive Evolution, 65–92. 2nd ed. New York: Routledge, 2022. http://dx.doi.org/10.4324/9781003137863-6.
Full textZumpe, Doris, and Richard P. Michael. "Humans." In Notes on the Elements of Behavioral Science, 289–311. Boston, MA: Springer US, 2001. http://dx.doi.org/10.1007/978-1-4615-1239-4_17.
Full textAl Kindi, Mohammed Hilal. "Humans." In Evolution of Land and Life in Oman: an 800 Million Year Story, 171–212. Cham: Springer International Publishing, 2018. http://dx.doi.org/10.1007/978-3-319-60152-6_6.
Full textEdge, Charles, Chip Pearson, and Amy Larson Pearson. "Humans." In The Startup Players Handbook, 207–76. Berkeley, CA: Apress, 2023. http://dx.doi.org/10.1007/978-1-4842-9315-7_7.
Full textTuniz, Claudio, and Patrizia Tiberi Vipraio. "History, Prehistory and Deep Time." In Humans, 1–6. Cham: Springer International Publishing, 2016. http://dx.doi.org/10.1007/978-3-319-31021-3_1.
Full textConference papers on the topic "Humans"
Azaria, Amos. "Irrational, but Adaptive and Goal Oriented: Humans Interacting with Autonomous Agents." In Thirty-First International Joint Conference on Artificial Intelligence {IJCAI-22}. California: International Joint Conferences on Artificial Intelligence Organization, 2022. http://dx.doi.org/10.24963/ijcai.2022/813.
Full textKanaya, T., A. Hiromori, H. Yamaguchi, and T. Higashino. "HumanS: A Human Mobility Sensing Simulator." In 2012 5th International Conference on New Technologies, Mobility and Security (NTMS). IEEE, 2012. http://dx.doi.org/10.1109/ntms.2012.6208740.
Full textMoses, Robert W., Dennis Bushnell, David R. Komar, Sang Choi, Ronald Litchford, Franklin Chang-Diaz, and Mark Carter. "Maintaining Human Health for Humans-Mars." In 2018 AIAA SPACE and Astronautics Forum and Exposition. Reston, Virginia: American Institute of Aeronautics and Astronautics, 2018. http://dx.doi.org/10.2514/6.2018-5360.
Full textLanquepin, Vincent, Kevin Carpentier, Domitile Lourdeaux, Margaux Lhommet, Camille Barot, and Kahina Amokrane. "HUMANS." In VRIC 2013: Virtual Reality International Conference - Laval Virtual. New York, NY, USA: ACM, 2013. http://dx.doi.org/10.1145/2466816.2466826.
Full textBertacco, Valeria. "Humans for EDA and EDA for humans." In the 49th Annual Design Automation Conference. New York, New York, USA: ACM Press, 2012. http://dx.doi.org/10.1145/2228360.2228492.
Full textRuttkay, Z. M., D. Reidsma, and A. Nijholt. "Human computing, virtual humans and artificial imperfection." In the 8th international conference. New York, New York, USA: ACM Press, 2006. http://dx.doi.org/10.1145/1180995.1181033.
Full textSwartout, Bill. "Virtual humans." In the 20th IEEE/ACM international Conference. New York, New York, USA: ACM Press, 2005. http://dx.doi.org/10.1145/1101908.1101910.
Full textTcha-Tokey, Katy, Colin T. Schmidt, Erik Geslin, and Simon Richir. "Improving humans." In AH '20: 11th Augmented Human International Conference. New York, NY, USA: ACM, 2020. http://dx.doi.org/10.1145/3396339.3396401.
Full textBadler, Norman I., Nadia Magenat-Thalmann, Laurie McCulloch, Evan Marc Hirsch, and Phil LoPiccolo. "Digital humans." In ACM SIGGRAPH 2002 conference abstracts and applications. New York, New York, USA: ACM Press, 2002. http://dx.doi.org/10.1145/1242073.1242121.
Full textWaibel, Alexander. "Connecting Humans with Humans: Multimodal, Multilingual, Multiparty Mediation." In ICMI '19: INTERNATIONAL CONFERENCE ON MULTIMODAL INTERACTION. New York, NY, USA: ACM, 2019. http://dx.doi.org/10.1145/3340555.3353961.
Full textReports on the topic "Humans"
Tatham, Steve, and Keir Giles. Training Humans for the Human Domain. Fort Belvoir, VA: Defense Technical Information Center, November 2015. http://dx.doi.org/10.21236/ada623748.
Full textForero-Alvarado, Santiago, Nicolás Moreno-Arias, and Juan J. Ospina-Tejeiro. Humans Against Virus or Humans Against Humans: A Game Theory Approach to the COVID-19 Pandemic. Banco de la República, May 2021. http://dx.doi.org/10.32468/be.1160.
Full textRuhl, Nathan. Are Humans Natural? Rowan University, June 2018. http://dx.doi.org/10.31986/issn.2689-0690_rdw.oer.1006.
Full textSwartout, William, Jonathan Gratch, Randall Hill, Eduard Hovy, Stacy Marsella, Jeff Rickel, and David Traum. Toward Virtual Humans. Fort Belvoir, VA: Defense Technical Information Center, October 2004. http://dx.doi.org/10.21236/ada461202.
Full textSteele, Robert D. Human Intelligence: All Humans, All Minds, All the Time. Fort Belvoir, VA: Defense Technical Information Center, May 2010. http://dx.doi.org/10.21236/ada522234.
Full textDavid, Aharon. Controlling Aircraft—From Humans to Autonomous Systems: The Fading Humans. 400 Commonwealth Drive, Warrendale, PA, United States: SAE International, July 2023. http://dx.doi.org/10.4271/epr2023014.
Full textGoakar, Darshana, LGK Prasad, and M. R. Rao. Cannabinoid Analysis in Humans. ImmunAG, LLP., August 2018. http://dx.doi.org/10.31013/cahwtpp112020.
Full textRuhl, Nathan, and Sirena Pimenta. Are Humans Natural? Part 4: Human-Nature Relational Values through Time. Rowan University, February 2020. http://dx.doi.org/10.31986/issn.2689-0690_rdw.oer.1017.
Full textBissacco, Alessandro, Ming-Hsuan Yang, and Stefano Soatto. Detecting Humans via Their Pose. Fort Belvoir, VA: Defense Technical Information Center, January 2007. http://dx.doi.org/10.21236/ada478673.
Full textBreazeal, Cynthia. Affective Interaction Between Humans and Robots. Fort Belvoir, VA: Defense Technical Information Center, January 2005. http://dx.doi.org/10.21236/ada434147.
Full text